I will respond and apply when i get home. Possibly today or tomorrow.
https://pastebin.com/raw/wLdrshhJ
additionally, a mod for celerih and real (i didnt distinguish between parts cuz lazy, sorry)
thanks!Kurai wrote:
J'en ai marre de rien faire à cause de ma fièvre donc je me suis dit pourquoi pas essayer de modder ce magnifique mapset ?
[Nao's Insane]also i remapped the intro cuz it was way too dense lmao
- 00:24:691 (1) - It's not perfectly aligned recreated the pattern properly
- Why is the spacing between 00:34:691 (1,2) - higher than between 00:34:857 (2,3) - when the drum intensity is actually lower? Spacing between 00:34:857 (2,3) - should be the same as between 00:35:024 (3,4) - in my opinion. adjusted
- 00:56:524 (5) - I think the spacing after this circle should be higher than before it in order to emphasize the cymbals better on (6). adjusted
- 01:06:941 (4,1) - Why is the spacing higher here but not with 01:07:274 (4,1) - ? created a visual separation
- from 00:59:024 - to 01:07:357 - Just like in the other Insane, I don't really like how the NC are used only for aesthetical purposes. the NCs are used here to denote 1/1 gaps vs 1/2 gaps. since the rhythm changes between 1/2 and 1/1 very often, and i used spacing emphasis for the patterns (meaning that spacing cannot be used to determine 1/1 vs 1/2 snapping), denoting each 1/1 gap with an NC is my way of making it simpler for the player to figure out which is 1/1 and which is 1/2 gap.
- 01:07:357 - this section is not hitsounded added some default soft whistles to highlight vocals and offbeat rhythms. using the drum hitsounding seems a bit too loud for this part for me, hopefully this will suffice.
- 01:36:690 (1) - I would rather you had a spinner here as it is the only difficulty without any. i don't like spinners much. i prefer a slider,
but a spinner would fit here. if you insist, a spinner can be placed.
[cereal's Arrogance]Didn't spend much time on the two last difficulties because tired. I'll develop more if I ever recheck this, but as for now, I believe you should get more mods before trying to rank this set.
- 01:07:357 - this section is not hitsounded
- C'est quoi cette diff mdr
https://pastebin.com/raw/wLdrshhJ
additionally, a mod for celerih and real (i didnt distinguish between parts cuz lazy, sorry)
[arrogance]
00:06:024 (1,4) - these kinds of things suck for rhythm imo. your rhythm elsewhere is purely vocal based; you have no business switching off of vocals to map piano notes, no matter how loud they are (in the case on 1) and on 4 you end up ignoring a vocal hold to switch to some fairly minor pianos as well. you'd be betteer off making a 1/1 slider at 00:06:690 - anyway
this intro part is way too dense. compare it to the kiai, it has very similar rhythm density... (i noticed this on my diff too, so i reduced the density a lot. you may want to do something similar.)
00:21:357 - imo a click here would make sense since there's another "syllable" enunciated
00:31:524 (1,2) - plz ctrl g, there's nothing on this red tick at 00:31:857 - ...
00:32:357 (4) - same here, nothing noticable so having a stack there seems weird; a slider on 00:32:190 (3) - makes more sense
00:34:857 (1,2,3) - these 3 notes are much more prominent in the song, but due to your absurdly high base spacing the only emphasis they have is the nc and direction change; you should space them out more.
00:36:857 (1,2) - ctrl g
all these need to be ctrl g'd, it makes no sense to have this loud drum hit on a slider end and then a click on nothing.
00:46:024 - this section is very messy rhythm wise.
00:46:024 (1,2,3,4) - this stuff sets up the idea that you'll be following vocals (which is fine, if a bit damaging to contrast imo)
but then you get 00:48:524 (6,1,2) - which switches entirely to drums and skips the vocal hold. similarly 00:49:024 (3) - should therefore be 2 circles and 00:51:190 (4,1) - should be a slider.
00:50:024 (1) - dude the vocal's on the white tick looool
00:56:690 (1) - this section is much better about it, good job!
however some of your visual spacing looks a bit weird:
00:58:357 (3,4,5) - could be more evenly spaced
01:00:024 (3,4,3) - same
01:03:690 (2,4,1) - same
01:07:023 (5) - a was to distinguish these 4 as different could be cool (maybe im biased cuz i did something there tho)
01:09:190 (3,4) - 1/1 slider fits a bit better with the vocal hold, or 3/4
01:11:190 (1,2) - same
01:17:690 (3,2) - overlap... plz...
01:21:524 (2,3) - wtf is this fullscreen jump following? you have a 1/1 repeat on the two important vocals, i suggest you break that up and put jumps on those instead of on random filler things that are not in the song >.>
01:22:357 (2,3,4) - wouldn't ctrl g on this rhythm fit the vocals much better?
the 2nd half of the kiai is significantly easier than the first. without the first half, the SR is 4.92. to be honest, personally, i think the 2nd kiai's spacing is a bit better; there was more spacing contrast, due to overall lower base spacing. i suggest nerfing the first half to be less of a diff spike, and bring the sr down to around 5, then it would be possible to diversify the spacing more.
00:06:024 (1,4) - these kinds of things suck for rhythm imo. your rhythm elsewhere is purely vocal based; you have no business switching off of vocals to map piano notes, no matter how loud they are (in the case on 1) and on 4 you end up ignoring a vocal hold to switch to some fairly minor pianos as well. you'd be betteer off making a 1/1 slider at 00:06:690 - anyway
this intro part is way too dense. compare it to the kiai, it has very similar rhythm density... (i noticed this on my diff too, so i reduced the density a lot. you may want to do something similar.)
00:21:357 - imo a click here would make sense since there's another "syllable" enunciated
00:31:524 (1,2) - plz ctrl g, there's nothing on this red tick at 00:31:857 - ...
00:32:357 (4) - same here, nothing noticable so having a stack there seems weird; a slider on 00:32:190 (3) - makes more sense
00:34:857 (1,2,3) - these 3 notes are much more prominent in the song, but due to your absurdly high base spacing the only emphasis they have is the nc and direction change; you should space them out more.
00:36:857 (1,2) - ctrl g
all these need to be ctrl g'd, it makes no sense to have this loud drum hit on a slider end and then a click on nothing.
00:46:024 - this section is very messy rhythm wise.
00:46:024 (1,2,3,4) - this stuff sets up the idea that you'll be following vocals (which is fine, if a bit damaging to contrast imo)
but then you get 00:48:524 (6,1,2) - which switches entirely to drums and skips the vocal hold. similarly 00:49:024 (3) - should therefore be 2 circles and 00:51:190 (4,1) - should be a slider.
00:50:024 (1) - dude the vocal's on the white tick looool
00:56:690 (1) - this section is much better about it, good job!
however some of your visual spacing looks a bit weird:
00:58:357 (3,4,5) - could be more evenly spaced
01:00:024 (3,4,3) - same
01:03:690 (2,4,1) - same
01:07:023 (5) - a was to distinguish these 4 as different could be cool (maybe im biased cuz i did something there tho)
01:09:190 (3,4) - 1/1 slider fits a bit better with the vocal hold, or 3/4
01:11:190 (1,2) - same
01:17:690 (3,2) - overlap... plz...
01:21:524 (2,3) - wtf is this fullscreen jump following? you have a 1/1 repeat on the two important vocals, i suggest you break that up and put jumps on those instead of on random filler things that are not in the song >.>
01:22:357 (2,3,4) - wouldn't ctrl g on this rhythm fit the vocals much better?
the 2nd half of the kiai is significantly easier than the first. without the first half, the SR is 4.92. to be honest, personally, i think the 2nd kiai's spacing is a bit better; there was more spacing contrast, due to overall lower base spacing. i suggest nerfing the first half to be less of a diff spike, and bring the sr down to around 5, then it would be possible to diversify the spacing more.