tatatat wrote:
Normal:
00:01:470 (2,3) - Consider placing the circle farther away from the slider since it may confuse the player at 00:20:070 (1,2) - because it is a similar pattern but the timing is drastically different. The pattern on its own would be okay, but since there can be confusion with later patterns it should probably be changed.changed
00:03:870 (2,3) - Same as above. ^
00:36:270 (5,1,2) - These overlapping slider heads are probably too confusing for a normal difficulty .i'll consider it
00:36:270 (5,1) - The body of slider 5 overlaps the body of slider 1 and it ends on the start of slider 1, this definitely can cause confusion. fixed
Rizen wrote:
Crowie's Normal
- 00:11:370 (3,4,5) - can be very confusing for new players to play since objects 1/2 beat apart ae usually not overlapping. applies to upcoming ones too i'll consider
- 00:18:870 (2) - unnecessary arrow placement change tbh, it would just generate more confusion fixed
- 00:36:270 (5,1) - nice pattern, but I don't think think what
- 00:48:870 (1) - maybe use same rhythm pattern as 00:46:470 (1,2) - ? You kinda established in that section that a repeat slider would tend to repeat twice so it's best to follow that through imo this part doesn't have the 1/1s and i think adding circles on the end here would make it a lot harder
Ioneth-chan wrote:
- Crowie's Normal
In general, the sliders in here just feel super crowded and overlapped, mostly just the repeating sliders and especially at 00:53:670 (1,2,3,4,1) - in that case you could rotate those so they go outwards from the center, like a flower? hopefully that made sense... personally don't think that would look nice ._.
Dashyy- wrote:
crowie:
you seem to use a lot of multi-reverse sliders (if thats what they're called lol), which is discouraged according to the ranking criteria. i would suggest you make them sliders with circles here and there. it's a guideline, the bpm is slow, and reverses are much easier than a ton of 1/4 sliders
00:00:870 (1) - touching hp bar, should move down a bit fixed
00:24:270 (5) - tbh i think two 1/4 sliders instead of a repeat sound better rhythmically. it covers the important sound as well so g i think this is fine because it precedes a finish and i want there to be a jump; also the end of a mini section or what u call it
00:28:470 (2,3) - ds changed
00:36:270 (5) - overlap here isn't really the best choice, since a new player can misread it easily. same goes for the next 3 sliders changed?
toybot wrote:
[crowie]
i guess reverses are fine since the bpm is slow
neat <3
gl its p easy to rank as is imo
yaspo wrote:
[Crowie's Normal]
I'm not an expert on normals, and this difficulty does seem pretty nice.
But, I am concerned about your usage of different repeating sliders and their visual representation
- 00:08:670 (2,3) - here, there are 2 repeats, followed by a circle aligned with the slider
- 00:11:370 (3,4) - right after, there are is a single repeat twice. While they aren't as perfectly aligned as the previous pattern, I feel like it -might- be too similar (again, no expert) i think they are different enough, the second sliders are curved
- 00:21:270 (4,5) - then this pattern has 2 repeats again, and looks extremely similar to stuff like 00:16:170 (3,4) - eee might try to change 00:16:170 (3,4) - -_-
- 00:48:870 (1) - these shouldn't be a problem since the player doesn't have to click something right after, but I just found it odd that these aren't more like this 00:46:470 (1,2) - they're kinda different in the rhythm of the whole section i guess
- 00:53:670 (1,2,3,4) - with the previous pattern having 3 repeats, this also might be interpreted incorrectly by the player. Maybe. No idea, honestly :/// i doubt there's a better way to do it?
;w;
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