Hi, from my queue!
Looking like a really clean set in my eyes, so will mostly be making suggestions
[Crowie's Normal]
I'm not an expert on normals, and this difficulty does seem pretty nice.
But, I am concerned about your usage of different repeating sliders and their visual representation
I really like this difficulty because a most of the patterns give a lot of anticipation for movement (player has to wait for larger gaps and will try to plan ahead during that time = anticipation), which makes it really feel intense even though the rhythm sometimes isn't very dense
As such, I'll try to make a few suggestions that could improve that experience
Looking like a really clean set in my eyes, so will mostly be making suggestions
[Crowie's Normal]
I'm not an expert on normals, and this difficulty does seem pretty nice.
But, I am concerned about your usage of different repeating sliders and their visual representation
- 00:08:670 (2,3) - here, there are 2 repeats, followed by a circle aligned with the slider
- 00:11:370 (3,4) - right after, there are is a single repeat twice. While they aren't as perfectly aligned as the previous pattern, I feel like it -might- be too similar (again, no expert)
- 00:21:270 (4,5) - then this pattern has 2 repeats again, and looks extremely similar to stuff like 00:16:170 (3,4) -
- 00:48:870 (1) - these shouldn't be a problem since the player doesn't have to click something right after, but I just found it odd that these aren't more like this 00:46:470 (1,2) -
- 00:53:670 (1,2,3,4) - with the previous pattern having 3 repeats, this also might be interpreted incorrectly by the player. Maybe. No idea, honestly
- 00:12:120 - it feels pretty weird to skip over this sound, while you represent pretty much every other sound in the song
there's plenty of options for rhythm as well, like http://i.imgur.com/mbSUDai.png , http://i.imgur.com/Nj6fd8D.png , http://i.imgur.com/S7QvLZv.png , etc
same here 00:16:920 - - 00:26:070 (1,2,3) - in my opinion, this pattern looks like a bit of a mess, especially since the head of 3 feels like it should be on a straight line with 2
few suggestions http://i.imgur.com/UaVrBYg.png , http://i.imgur.com/gsDSTZY.png
- 00:36:870 (1,2,3) - I personally would scale these up just a little to give 00:36:270 (1) - a bit more breathing room
- 00:39:270 (1,2,3,4) - I would move 2 and 4 down a little so the pattern looks a bit more organised, like this http://i.imgur.com/x9dkFJw.png
same here 00:41:670 (1,2,3,4,1) - 00:46:470 (1,2,3,4,1) - 00:48:870 (1,2,3,4,5) - 00:50:070 (1,2,3,4,5) -
I really like this difficulty because a most of the patterns give a lot of anticipation for movement (player has to wait for larger gaps and will try to plan ahead during that time = anticipation), which makes it really feel intense even though the rhythm sometimes isn't very dense
As such, I'll try to make a few suggestions that could improve that experience
- 00:11:070 (3,4,5) - it could be neat to have less of an angle on 4, resulting in a movement more like this pattern 00:15:870 (3,4,5) -
extreme example http://i.imgur.com/Q1FD1i5.png - 00:14:670 (6) - I feel like a buzz slider would be more fitting here, it would represent the held sound better and I think it would still add anticipation to the next movement
- 00:16:170 (4,6) - this overlap is a bit triggering, since you have plenty of room to move the 4 or 6 (or both)
my suggestion is moving 6 to get a pattern like this http://i.imgur.com/ATktYiu.png - 00:19:470 (1) - just preference, but I feel like a slider with 2 red nodes (or more) would be more fitting to represent the reloading sound
would also make it stand out more from 00:21:870 (5) - 00:26:670 (5) - etc - 00:20:670 (4,5) - I personally would angle this pattern just like 00:21:270 (1,2) -
- 00:23:370 (5,1,3) - you could give 5 the same angle as 1-3, this would make 5 fit better with the patterns around it
- 00:25:770 (5,4) - another overlap that doesn't really need to be there in my opinion
I think it could be interesting if you aligned 5 with 00:25:470 (4,1) - and ctrl + g'd it. I think this would give 00:26:070 (1,2,3,4) - some anticipation since the player has to slow down and move in the opposite direction of the slider to hit the pattern. - 00:28:470 (1,2,3) - I'm not sure if this 1/3 is at all readable, it surely doesn't stand out a lot, especially when taking this later pattern 00:35:670 (1,2,3) - into account
It might be better to make a more unique pattern, you could try something like this http://i.imgur.com/6mwbdw7.png for example - 00:33:870 (2,3,4,5,6,7) - I'm not sure if I like this streamjump, it puts a lot of emphasis on 00:34:170 (5) - while there isn't anything significant there.
The streamjump also diminishes emphasis on this note 00:34:470 (1) - , you could try arranging it more like this http://i.imgur.com/eAFrcqr.png instead - 00:40:470 - I'm kinda sad that there is no click on this and every other next marching sound. Call me weird, but sounds like that are honestly more fun to click on
- 00:58:470 (1) - didn't realise this was placed on Sinon's hand holding the trigger until I opened the editor. It's pretty cute
maybe you could try putting a 1/4 slider here 00:58:170 - and place it over the uh "reloading thingy" like this http://i.imgur.com/hhcA3pk.png
though I figure that destroys emphasis on 00:58:470 (1) - , so you could also try something like this http://i.imgur.com/TcbYtVU.png , just silly ideas here