heyhey
Here are my suggestions for your map!
Extra:
00:01:949 (2) - listen closely there is no sound on this tick, vocals start at the next red 00:02:164 -
00:16:092 (1) - in my opinion this slider end shouldnt be one, its such a strong sound! u should emphasize the bass drum, snare drum and such outstanding vocal parts like: 00:22:949 (1) - .
Make a plan before u start to map what u are going to emphasize, use same spacing for same sounds/pattern and your map will be more structured.
maybe u tried to create some patterns. let the sliders play with each other. For example: u did here a good job 01:10:949 (1,2,3,4,5,6,7,1,2,3) -.
Try to reflect same sounds and parts with same slidershapes, dont be random, randomness is a rank killer. allways think about your objects.
such 01:16:306 (2,3,4,5,6,7,8,1,2,3,4,5) - jump parts are fine imo the most outstanding sounds should have the biggest jumps in this case:
01:16:949 (5) - 01:17:806 (1) - 01:18:664 (5) -
01:19:521 (1,2,3) - u should splitt the slider and make a circle out of the ends, there are strong sounds u skip
01:30:664 (3) - if u make a sudden slidervelo change it should allways be on sth special and outstanding
like here 01:26:378 (1) - 01:29:806 (1) - .
i hope u get sth out of this. i didnt point out all things just gave you some hints where u can make your map better.
good luck
Here are my suggestions for your map!
Extra:
00:01:949 (2) - listen closely there is no sound on this tick, vocals start at the next red 00:02:164 -
00:16:092 (1) - in my opinion this slider end shouldnt be one, its such a strong sound! u should emphasize the bass drum, snare drum and such outstanding vocal parts like: 00:22:949 (1) - .
Make a plan before u start to map what u are going to emphasize, use same spacing for same sounds/pattern and your map will be more structured.
maybe u tried to create some patterns. let the sliders play with each other. For example: u did here a good job 01:10:949 (1,2,3,4,5,6,7,1,2,3) -.
Try to reflect same sounds and parts with same slidershapes, dont be random, randomness is a rank killer. allways think about your objects.
such 01:16:306 (2,3,4,5,6,7,8,1,2,3,4,5) - jump parts are fine imo the most outstanding sounds should have the biggest jumps in this case:
01:16:949 (5) - 01:17:806 (1) - 01:18:664 (5) -
01:19:521 (1,2,3) - u should splitt the slider and make a circle out of the ends, there are strong sounds u skip
01:30:664 (3) - if u make a sudden slidervelo change it should allways be on sth special and outstanding
like here 01:26:378 (1) - 01:29:806 (1) - .
i hope u get sth out of this. i didnt point out all things just gave you some hints where u can make your map better.
good luck