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REOL - 404 not found

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Topic Starter
elena2705
This beatmap was submitted using in-game submission on 1 ноября 2017 г. at 21:42:16

Artist: REOL
Title: 404 not found
Tags: Σ sigma ギガ giga お菊 okiku れをる RΞOL
BPM: 140
Filesize: 3763kb
Play Time: 01:39
Difficulties Available:
  1. Advanced (2,43 stars, 217 notes)
  2. Fade Away (4,62 stars, 340 notes)
  3. Hard (3,49 stars, 283 notes)
  4. Insane (4,01 stars, 323 notes)
  5. Light Insane (3,78 stars, 318 notes)
  6. Normal (1,92 stars, 155 notes)
  7. Ulfani's Easy (1,4 stars, 108 notes)
Download: REOL - 404 not found
Information: Scores/Beatmap Listing
---------------
Error: 404 not found

Ulfani's Easy: Completed by ulfanirahmi
Normal: Completed by me
Advanced: Completed by me
Hard: Completed by me
Light Insane: Completed by me
Insane: Completed by me
Fade Away: Completed by me

Hitsounds by me.

Thanks everyone, who help me!
Dr Sensei-Hugo
Hello, from mod queue :)
Okay so first off, you need a full spread for a tv size map. This means you have to make a hard diff and a normal diff for this to be rankable.
Insane
00:19:735 (2,3,4) - This flow is not comfy, try this instead https://osu.ppy.sh/ss/8943535
00:21:235 (1,2,3) - Place these like this https://osu.ppy.sh/ss/8943547
00:22:949 (1,2,3) - Not really comfy, and the gap is HUGE! Lower the spacing.
00:33:235 (1,2) - Lower the spacing.
00:36:021 (5,6,7) - Not comfy, and spacing between 5 and 6 is a bit too big.
00:40:092 (1,2,3,1) - Try this instead https://osu.ppy.sh/ss/8943569
00:42:449 (3,4,2,3) - The gaps are too big on these, make em smaller.
00:46:949 (1,2) - ^
00:50:592 (2,3,4) - Not really comfy, and the gap is way too big.
00:52:306 (2,3) - Gap too big.

Im not gonna do a full mod, because rest of the map had problems similar to what I have already said. Id suggest you to remap this and pay attention to the intensity of the sounds you map to. Either way, good luck :)
Rin Desu
heyhey :)

Here are my suggestions for your map!

Extra:

00:01:949 (2) - listen closely there is no sound on this tick, vocals start at the next red 00:02:164 -
00:16:092 (1) - in my opinion this slider end shouldnt be one, its such a strong sound! u should emphasize the bass drum, snare drum and such outstanding vocal parts like: 00:22:949 (1) - .

Make a plan before u start to map what u are going to emphasize, use same spacing for same sounds/pattern and your map will be more structured.

maybe u tried to create some patterns. let the sliders play with each other. For example: u did here a good job 01:10:949 (1,2,3,4,5,6,7,1,2,3) -.

Try to reflect same sounds and parts with same slidershapes, dont be random, randomness is a rank killer. allways think about your objects.

such 01:16:306 (2,3,4,5,6,7,8,1,2,3,4,5) - jump parts are fine imo the most outstanding sounds should have the biggest jumps in this case:
01:16:949 (5) - 01:17:806 (1) - 01:18:664 (5) -

01:19:521 (1,2,3) - u should splitt the slider and make a circle out of the ends, there are strong sounds u skip

01:30:664 (3) - if u make a sudden slidervelo change it should allways be on sth special and outstanding
like here 01:26:378 (1) - 01:29:806 (1) - .

i hope u get sth out of this. i didnt point out all things just gave you some hints where u can make your map better.
good luck :)
Topic Starter
elena2705

DrSensei-Hugo wrote:

Hello, from mod queue :)
Okay so first off, you need a full spread for a tv size map. This means you have to make a hard diff and a normal diff for this to be rankable. Sure, i will do it soon
Insane
00:19:735 (2,3,4) - This flow is not comfy, try this instead https://osu.ppy.sh/ss/8943535 (2,3) is ok, cuz i do it special for this part of the song, and i prefer to use triple instead of slider
00:21:235 (1,2,3) - Place these like this https://osu.ppy.sh/ss/8943547 Don't see problem
00:22:949 (1,2,3) - Not really comfy, and the gap is HUGE! Lower the spacing. Fixed
00:33:235 (1,2) - Lower the spacing. Here strong sound, so it's good
00:36:021 (5,6,7) - Not comfy, and spacing between 5 and 6 is a bit too big. Fixed
00:40:092 (1,2,3,1) - Try this instead https://osu.ppy.sh/ss/8943569 Also no
00:42:449 (3,4,2,3) - The gaps are too big on these, make em smaller. Don't see problem of this part
00:46:949 (1,2) - ^ No
00:50:592 (2,3,4) - Not really comfy, and the gap is way too big. It's good enough
00:52:306 (2,3) - Gap too big. Oh, sure, fixed

Im not gonna do a full mod, because rest of the map had problems similar to what I have already said. Id suggest you to remap this and pay attention to the intensity of the sounds you map to. Either way, good luck :)
Thanks for your mod
Topic Starter
elena2705

Rin Desu wrote:

heyhey :)

Here are my suggestions for your map!

Extra:

00:01:949 (2) - listen closely there is no sound on this tick, vocals start at the next red 00:02:164 - Yes, but it sounds good, so i think it's cool
00:16:092 (1) - in my opinion this slider end shouldnt be one, its such a strong sound! u should emphasize the bass drum, snare drum and such outstanding vocal parts like: 00:22:949 (1) - . This slider for vocal part

Make a plan before u start to map what u are going to emphasize, use same spacing for same sounds/pattern and your map will be more structured. I used patterns all song, and i understand, that not all pattern are good((

maybe u tried to create some patterns. let the sliders play with each other. For example: u did here a good job 01:10:949 (1,2,3,4,5,6,7,1,2,3) -. Thanks

Try to reflect same sounds and parts with same slidershapes, dont be random, randomness is a rank killer. allways think about your objects. But i do like u said :?

such 01:16:306 (2,3,4,5,6,7,8,1,2,3,4,5) - jump parts are fine imo the most outstanding sounds should have the biggest jumps in this case:
01:16:949 (5) - 01:17:806 (1) - 01:18:664 (5) - Fixed

01:19:521 (1,2,3) - u should splitt the slider and make a circle out of the ends, there are strong sounds u skip This part for vocal

01:30:664 (3) - if u make a sudden slidervelo change it should allways be on sth special and outstanding
like here 01:26:378 (1) - 01:29:806 (1) - . This moments are special, but they have low sv

i hope u get sth out of this. i didnt point out all things just gave you some hints where u can make your map better.
good luck :)
Thanks for your help
Dailycare
p/6236120

[Fade Away]
*00:27:021 (3,4,5,6,7,8,9,10) - If you divide the drums into 3, 3, 4, then I just recommend you set NCs at 00:27:342 (4) - and 00:27:664 (7) - for better readability.
*00:40:735 (1,2,3,4,5,6,7,8) - ^
*00:55:521 (1) - I understand that you used slow sliders and a big spacing for an efficient emphasis, but that seems too distant.
*01:09:235 (1) - ^
*01:08:271 (3) - Maybe NC?
*01:20:056 - Add a circle? You placed a note here even in the Insane diff.
*01:20:914 - 01:21:021 - How about putting circles?

[Insane]
*00:23:378 (3,4) - You don't need to make them close.
*00:31:306 (4,5,1) - 00:38:164 (4,5,1) - Please reconsider these patterns. It's just an Insane diff. I doubt that ordinary players can easily pass it.
*01:20:914 - I just recommend you putting a 1/4 here.

[Hard]
*00:57:235 (1,2,3,4,5) - This pattern is harder than the Light Insane.

[Advanced]
*01:00:878 (2,3,4,5) - 01:14:592 (2,3,4,5) - They might make players confused. Especially repeat sliders make the readability hard.


The cool idea makes the highest diff pretty nice.
Topic Starter
elena2705

Dailycare wrote:

https://osu.ppy.sh/forum/p/6236120

[Fade Away]
*00:27:021 (3,4,5,6,7,8,9,10) - If you divide the drums into 3, 3, 4, then I just recommend you set NCs at 00:27:342 (4) - and 00:27:664 (7) - for better readability. 00:27:664 (7) - here i added, 00:27:342 (4) - here no, cuz it doesn't need it
*00:40:735 (1,2,3,4,5,6,7,8) - ^ ^
*00:55:521 (1) - I understand that you used slow sliders and a big spacing for an efficient emphasis, but that seems too distant. Mmm, yes, maybe... but no, cuz it's highest diff and it should has smth special
*01:09:235 (1) - ^
*01:08:271 (3) - Maybe NC? Nah
*01:20:056 - Add a circle? You placed a note here even in the Insane diff. Added
*01:20:914 - 01:21:021 - How about putting circles? Hmm, it's not strong part for stream

[Insane]
*00:23:378 (3,4) - You don't need to make them close. Fixed
*00:31:306 (4,5,1) - 00:38:164 (4,5,1) - Please reconsider these patterns. It's just an Insane diff. I doubt that ordinary players can easily pass it. Fixed
*01:20:914 - I just recommend you putting a 1/4 here. i think it does not need

[Hard]
*00:57:235 (1,2,3,4,5) - This pattern is harder than the Light Insane. I don't think so

[Advanced]
*01:00:878 (2,3,4,5) - 01:14:592 (2,3,4,5) - They might make players confused. Especially repeat sliders make the readability hard. I understand, but how to do it more readable???


The cool idea makes the highest diff pretty nice.
Thank you too much, some things are really helpful!!!
makisokk
Привет, девушка которая любит енотиков)
С моей очереди
[General]
  • БГ должно быть 1920х1080
    Аудио должно иметь битрейт 192 кбс
[Nromal]
  • 00:00:664 (1,2) - ну раз на то пошло могла и сделать бланект по лучше
    00:04:092 (1) - Подними чуть-чуть в левый верхний угол, чтобы получилась прямая линия со слайдером
    00:13:735 (3,1) - по моему эти ноты слишком близки к друг другу 00:13:735 (3) - и конец слайдера подними вверх чтобы задать флоу получше
    00:46:092 (3,5) - сделай стак с началом слайдера
    01:29:164 - Здесь сильнее звук чем тут 01:29:378 -
[Hard]

  • 00:09:235 (1) - сделай сдвиг на центре слайдера, потому что на белом тики есть звук
    00:12:664 (1,2) - очень плохой оверлап, переделай
    00:14:914 - Добавь тут ноту, это же хард, тут можно делать триплы
    00:18:342 - ^
    00:18:664 (3) - контрл+G
    00:19:735 (2) - Лучше сделай стак с 1, потому что в 2 и 3 там сильные звуки, там можно сделать джамп
    00:21:235 (1,2) - Бланкет
    00:26:056 - Нота
    00:26:592 (2) - Так же как и в прошлом случае
    00:28:628 - Нота
    00:30:235 (2,4,5,1) - Сделай стак
    00:33:235 (1) - Странно, что ты не решила использовать тот же ритм что и в прошлые разы
    00:35:806 (3) - Красные точки поставь по концам
    00:42:342 - Нота и пофикси это в других моментах
    00:47:164 (2) - Что и в прошлый раз
    00:56:378 (3) - x255 y 342
    01:05:806 (1) - подправь бланкет
    01:06:664 (3) - так же по концам поставь
    01:24:664 (1) - не слишком ли быстро для харда?
лады, на этом все
Удачи с картой
Weedy
from q
Insane

  1. 00:01:949 (2) - theres no sound here wtf, same thing with the circles in this section
  2. 00:01:949 (2) - 00:02:378 (1) - maybe like actually center them or something
  3. 00:13:949 (2,3,1) - uncomfortable angle, remap into something tighter
  4. 00:14:378 (1,2) - hard to read, i'd just do a slider end triple here
  5. 00:18:021 - eww missing a beat
  6. 00:17:806 (1,2) - same thing with the sliderend triple, same thing with all occurences of this pattern
  7. 00:17:806 (1,2) - eww touching
  8. 00:25:949 (5,1) - remap, this looks like 1/1 spacing but is 1/2
  9. 00:34:306 (1,2,3,1) - uncomfortable, flip (3) and (2)
  10. 00:36:021 (4,5) - what in the song warrants a fullscreen jump
  11. 00:38:592 - where my vocals at
  12. 00:40:521 (3,1) - fullscreen why
  13. 00:40:949 (3,6) - they're touching
  14. 00:43:092 (5,6,1,2) - also super uncomfortable, remap
  15. 00:43:092 (5,6,1,2) - same, if you're gonna use linear flow for these kind of notes, make it consistent everywhere else
  16. 00:54:984 (8,1) - jumpstream in insane ?????
  17. 00:55:413 (4,1) - are you high this is a fullscreen 1/4 jump in an insane
  18. 00:58:735 (6,7,1) - jumpstacks why
  19. 01:01:521 (6,7,8) - i dont think anyone can read this rhythm at the level that this is supposed to be at, remap
  20. 01:05:592 (4,5,1) - no jumpstacks please
  21. 01:04:092 (1,2,3) - why ignore vocals here if you map vocals everywhere else
  22. 01:07:949 (2,3) - no 01:08:699 (7,1) - stop 01:09:128 (4,1) - doing these dumb 1/4 jumps 01:12:449 (6,7,1) - reee
  23. 01:21:235 - note here for downbeat
  24. 01:23:806 (3,4) - this spacing is basically the same as 01:24:556 (7,1) - except it's 1/2 instead of 1/4. this makes 01:24:556 (7,1) - hard to read, remap
  25. 01:25:521 (3,4,5) - actual triangle please, also NC because different snapping (1/3 instead of 1/4)
  26. 01:27:664 (4) - theres no reason to raise sv here
  27. 01:33:021 (6) - flows better if you just copy paste 01:32:592 (4) - and keep it where it is
  28. 01:34:092 (3) - if ur gonna switch sv like this at least NC it
  29. 01:35:806 (1,2,3,4,5,6) - yeah no dont


general tips
if you can't DT your own insane when it's 140bpm or even just fc it
something's wrong with it
Topic Starter
elena2705

makisokk wrote:

Привет, девушка которая любит енотиков)
С моей очереди
[General]
  • БГ должно быть 1920х1080 Это не обязательное условие, но главное чтоб не выше 1920х1080
    Аудио должно иметь битрейт 192 кбс Исправлю!!!
[Nromal]
  • 00:00:664 (1,2) - ну раз на то пошло могла и сделать бланект по лучше Исправленно
    00:04:092 (1) - Подними чуть-чуть в левый верхний угол, чтобы получилась прямая линия со слайдером Исправленно
    00:13:735 (3,1) - по моему эти ноты слишком близки к друг другу 00:13:735 (3) - и конец слайдера подними вверх чтобы задать флоу получше Исправленно
    00:46:092 (3,5) - сделай стак с началом слайдера Исправленно
    01:29:164 - Здесь сильнее звук чем тут 01:29:378 - я бы так не сказала
[Hard]

  • 00:09:235 (1) - сделай сдвиг на центре слайдера, потому что на белом тики есть звук Исправленно
    00:12:664 (1,2) - очень плохой оверлап, переделай Исправленно
    00:14:914 - Добавь тут ноту, это же хард, тут можно делать триплы Этот звук не настолько сильный
    00:18:342 - ^
    00:18:664 (3) - контрл+G Этож хард, значит можно джамп
    00:19:735 (2) - Лучше сделай стак с 1, потому что в 2 и 3 там сильные звуки, там можно сделать джамп
    00:21:235 (1,2) - Бланкет Исправленно
    00:26:056 - Нота
    00:26:592 (2) - Так же как и в прошлом случае
    00:28:628 - Нота
    00:30:235 (2,4,5,1) - Сделай стак
    00:33:235 (1) - Странно, что ты не решила использовать тот же ритм что и в прошлые разы Исправленно, да странно)
    00:35:806 (3) - Красные точки поставь по концам Исправленно
    00:42:342 - Нота и пофикси это в других моментах
    00:47:164 (2) - Что и в прошлый раз
    00:56:378 (3) - x255 y 342 Исправленно
    01:05:806 (1) - подправь бланкет Исправленно
    01:06:664 (3) - так же по концам поставь Исправленно
    01:24:664 (1) - не слишком ли быстро для харда? Нормально
    Добавлять ноту не буду, так как в харде это не нужно. Там где два сильных звука в стэке тоже менять не буду, поскольку первый сильный звук воспринимается раньше => надо сделать джамп.
лады, на этом все
Удачи с картой
Спасибо за мод)))
Topic Starter
elena2705

[[Pika]] wrote:

from q
Insane

  1. 00:01:949 (2) - theres no sound here wtf, same thing with the circles in this section The rhythm is understandable
  2. 00:01:949 (2) - 00:02:378 (1) - maybe like actually center them or something
  3. 00:13:949 (2,3,1) - uncomfortable angle, remap into something tighter Can't problem
  4. 00:14:378 (1,2) - hard to read, i'd just do a slider end triple here Triple...no, triples are in the last diff, in insane it is slider. I Decide to do Slider, and i don't change it
  5. 00:18:021 - eww missing a beat It's not strong, so it's ok
  6. 00:17:806 (1,2) - same thing with the sliderend triple, same thing with all occurences of this pattern
  7. 00:17:806 (1,2) - eww touching
  8. 00:25:949 (5,1) - remap, this looks like 1/1 spacing but is 1/2 Can't see problem
  9. 00:34:306 (1,2,3,1) - uncomfortable, flip (3) and (2) Why?
  10. 00:36:021 (4,5) - what in the song warrants a fullscreen jump
  11. 00:38:592 - where my vocals at It sounds bad if i do clickable this part
  12. 00:40:521 (3,1) - fullscreen why
  13. 00:40:949 (3,6) - they're touching
  14. 00:43:092 (5,6,1,2) - also super uncomfortable, remap
  15. 00:43:092 (5,6,1,2) - same, if you're gonna use linear flow for these kind of notes, make it consistent everywhere else
  16. 00:54:984 (8,1) - jumpstream in insane ?????
  17. 00:55:413 (4,1) - are you high this is a fullscreen 1/4 jump in an insane
  18. 00:58:735 (6,7,1) - jumpstacks why
  19. 01:01:521 (6,7,8) - i dont think anyone can read this rhythm at the level that this is supposed to be at, remap
  20. 01:05:592 (4,5,1) - no jumpstacks please
  21. 01:04:092 (1,2,3) - why ignore vocals here if you map vocals everywhere else
  22. 01:07:949 (2,3) - no 01:08:699 (7,1) - stop 01:09:128 (4,1) - doing these dumb 1/4 jumps 01:12:449 (6,7,1) - reee
  23. 01:21:235 - note here for downbeat
  24. 01:23:806 (3,4) - this spacing is basically the same as 01:24:556 (7,1) - except it's 1/2 instead of 1/4. this makes 01:24:556 (7,1) - hard to read, remap
  25. 01:25:521 (3,4,5) - actual triangle please, also NC because different snapping (1/3 instead of 1/4) NC is cool
  26. 01:27:664 (4) - theres no reason to raise sv here
  27. 01:33:021 (6) - flows better if you just copy paste 01:32:592 (4) - and keep it where it is
  28. 01:34:092 (3) - if ur gonna switch sv like this at least NC it Fixed
  29. 01:35:806 (1,2,3,4,5,6) - yeah no dont


general tips
if you can't DT your own insane when it's 140bpm or even just fc it
something's wrong with it. I can't play dt of insane. And do you think that monstrata can play fc all his map??? But i really like monstrata's maps
In your mod you always said that it's too difficult for insane. I don't think so. Maybe you don't play insane so much, but for example new map Marshmello - Alone, the last diff is difficult to play, i can't fc it... And i know many songs, in which insane is difficult. About fullscrean jumps... It's insane and it's just 140 bpm, so it's problem??? No!
Also if computer calculate this diff like 4,19* it means that all jumps ans strems are included in it. So don't tell me: 'this pattern is difficult' Cuz in insane i can use every jump as i want.
But you suggest me to use Nc in the last part of the song, and thank you, cuz now it's really cool.

Pulse


hi!
from my queue


[Normal]
  1. Check some distance snapping on AiMod
[Advanced]
  1. 01:08:592 - Isn't a note supposed to be here?
  2. 01:36:021 - ^
    You could do something lile this. That void on those parts are awkward while playing.
[Hard]
  1. 01:20:164 (2) - Could you space it a litte more from 1? Only 1 or 2 pixels to right and top, so it looks cleaner. I tested 2 skins and it just doesn't looks great.
[Light Insane]
  1. 00:20:164 (4) - What about curve this slider since it overlaps with a curved slider? Random example.
  2. 01:06:664 (3) - Move a little to right and fix curvature? This is bad.
  3. 01:20:378 (3) - I think that you have enough space to avoid overlap with (4). Not a huge thing, but at least consider.
  4. 01:24:664 (1) - Such huge SV change can negatively impact gameplay.
  5. 01:34:092 (1) - It looks better Ctrl+G'd.
[Insane]
  1. 00:01:949 (2) - It could be lined up with next slider.
  2. 00:32:056 (2) - It could be more spaced.
  3. 00:33:878 (4,5,6) - Fix stack and check 00:34:949 (1) - overlap to match.
  4. 00:55:521 (1,2) - Move (1) a little bit up and incresase (2) spacing a bit.
  5. 01:12:664 (1) - Tail should be fixed since it overlaps with 01:11:806 (5).
[Fade Away]
  1. 00:55:413 (6,1) - This spacing is fucked up even if that's a last diff. Remove last stream note or change spacing.
  2. 01:09:128 (4,1) - ^
Good luck!
Peter
Normal
00:04:949 (2) - make it less sharp
00:08:378 (2,3) - http://osu.ppy.sh/ss/9096767
00:16:521 (4) - place it somewhere else maybe here http://osu.ppy.sh/ss/9096782?
00:22:949 (4,5) - that jump isnt good do something like that http://osu.ppy.sh/ss/9096793
00:36:664 (4) - looks bad move 00:36:664 (4,5) to https://osu.ppy.sh/ss/9096802=
advanced
00:08:378 (2) - bad one do something like that https://osu.ppy.sh/ss/9096819 and move 00:10:092 (3) maybe like this http://osu.ppy.sh/ss/9096827
00:27:664 (5) - to http://osu.ppy.sh/ss/9096836
Hard
00:13:735 (2) - this circle isnt placed on blue tick its on red one so its too close do something like that http://osu.ppy.sh/ss/9096852
01:07:735 (2,3) - place them here http://osu.ppy.sh/ss/9096871
Light insane
01:10:735 (4) - kinda off
01:18:449 (2,3) - https://osu.ppy.sh/ss/9096906

4 stars is my max GL
Topic Starter
elena2705

Pulse wrote:



hi!
from my queue


[Normal]
  1. Check some distance snapping on AiMod I kniow this problem, but it should be so
[Advanced]
  1. 01:08:592 - Isn't a note supposed to be here? no
  2. 01:36:021 - ^ Ye, here is good
    You could do something lile this. That void on those parts are awkward while playing.
[Hard]
  1. 01:20:164 (2) - Could you space it a litte more from 1? Only 1 or 2 pixels to right and top, so it looks cleaner. I tested 2 skins and it just doesn't looks great. sure, fixed
[Light Insane]
  1. 00:20:164 (4) - What about curve this slider since it overlaps with a curved slider? Random example. Fixed
  2. 01:06:664 (3) - Move a little to right and fix curvature? This is bad.Fixed
  3. 01:20:378 (3) - I think that you have enough space to avoid overlap with (4). Not a huge thing, but at least consider. Yes, it looks bad, fixed
  4. 01:24:664 (1) - Such huge SV change can negatively impact gameplay. this part allows me to do such huge sv
  5. 01:34:092 (1) - It looks better Ctrl+G'd. but flow will be bad
[Insane]
  1. 00:01:949 (2) - It could be lined up with next slider. fixed
  2. 00:32:056 (2) - It could be more spaced. nah
  3. 00:33:878 (4,5,6) - Fix stack and check 00:34:949 (1) - overlap to match. Fixed
  4. 00:55:521 (1,2) - Move (1) a little bit up and incresase (2) spacing a bit. Fixed
  5. 01:12:664 (1) - Tail should be fixed since it overlaps with 01:11:806 (5). Try to fix
[Fade Away]
  1. 00:55:413 (6,1) - This spacing is fucked up even if that's a last diff. Remove last stream note or change spacing.
  2. 01:09:128 (4,1) - ^
    I don't think that it's too huge)))
Good luck!
Thanks for your help!!!
Topic Starter
elena2705

PeterEU wrote:

Normal
00:04:949 (2) - make it less sharp nah
00:08:378 (2,3) - http://osu.ppy.sh/ss/9096767 I use ds, so i can't do that
00:16:521 (4) - place it somewhere else maybe here http://osu.ppy.sh/ss/9096782? nah? (2,3,4) in one line
00:22:949 (4,5) - that jump isnt good do something like that http://osu.ppy.sh/ss/9096793 there did you find jumps??? It's normal! Here can't be jumps
00:36:664 (4) - looks bad move 00:36:664 (4,5) to https://osu.ppy.sh/ss/9096802= Fixed it
advanced
00:08:378 (2) - bad one do something like that https://osu.ppy.sh/ss/9096819 and move 00:10:092 (3) maybe like this http://osu.ppy.sh/ss/9096827 Fixed
00:27:664 (5) - to http://osu.ppy.sh/ss/9096836 Fixed
Hard
00:13:735 (2) - this circle isnt placed on blue tick its on red one so its too close do something like that http://osu.ppy.sh/ss/9096852 But it's understandable
01:07:735 (2,3) - place them here http://osu.ppy.sh/ss/9096871 I think now it's good
Light insane
01:10:735 (4) - kinda off why? i don't think so
01:18:449 (2,3) - https://osu.ppy.sh/ss/9096906 I like my pattern more sry

4 stars is my max GL
Thanks for mod!!!
Taoshi
Great map :) , here are just a few things that i've noticed.
[Insane]
01:04:949 (3) - This could potentially go off-screen on a 4:3 aspect ratio
[Faded away]
01:33:235 (1) - This dosen't flow
01:34:092 (1) - ^ Idk if it is on purpose or your intentions is to make them not use curcular flow. Anyways up to you
- Frontier -
q
what's the idea of this map? i don't understand it xp
[General]
  1. The audio's file bitrate is 255kbps which is higher than 192kbps. Due to the Ranking Criteria, it is considered to be unrankable.
  2. The difficulty spread between Advanced and Hard is the biggest gap in the mapset. Current difficulty spread is 1.92*>2.42*>3.46*>3.86*>4.11*>4.58*. Maybe add a diff between the gap or nerf them.
  3. I think the image background doesn't quite fit with the song's lyrics. The song's lyrics tells about depression in singing or something lol. Having cherry blossom tree with children's background doesn't quite fit with the song. Maybe you could try searching some other bg that can express the song's lyrics better.
[Metadata]
  1. Artist: REOL (All capitalized as it said on her webpage)
  2. Title: 404 not found
  3. Tags:
    1. Σ sigma (album name)
    2. ギガ giga お菊 okiku れをる (members of REOL)
    3. RΞOL (stylized artist name. okay to skip this cuz i haven't seen this name appeared in ranked maps)
  4. References:
    1. http://www.toysfactory.co.jp/artist/reol/official/news/20160915-2/
    2. http://www.reol.jp/
    3. https://en.wikipedia.org/wiki/Reol_(band)
Going to stop here. (might mod later if have time) I don't like how you overemphasized the rhythm in higher diffs. GL~
Topic Starter
elena2705

Taoshi wrote:

Great map :) , here are just a few things that i've noticed.
[Insane]
01:04:949 (3) - This could potentially go off-screen on a 4:3 aspect ratio
[Faded away]
01:33:235 (1) - This dosen't flow
01:34:092 (1) - ^ Idk if it is on purpose or your intentions is to make them not use curcular flow. Anyways up to you
Thank you!!! Fixed all)
Topic Starter
elena2705

- Frontier - wrote:

q
what's the idea of this map? i don't understand it xp Oh, it's my fault( I don't think about it. I just try to create it how i feel it. I don't read lyrics :o Just know, that everybody don't know why, and don't know much :P
[General]
  1. The audio's file bitrate is 255kbps which is higher than 192kbps. Due to the Ranking Criteria, it is considered to be unrankable. Fixed
  2. The difficulty spread between Advanced and Hard is the biggest gap in the mapset. Current difficulty spread is 1.92*>2.42*>3.46*>3.86*>4.11*>4.58*. Maybe add a diff between the gap or nerf them. maybe...But is it a big problem???
  3. I think the image background doesn't quite fit with the song's lyrics. The song's lyrics tells about depression in singing or something lol. Having cherry blossom tree with children's background doesn't quite fit with the song. Maybe you could try searching some other bg that can express the song's lyrics better. Fixed, this picture is depressed enough???
[Metadata]
  1. Artist: REOL (All capitalized as it said on her webpage)
  2. Title: 404 not found
  3. Tags:
    1. Σ sigma (album name)
    2. ギガ giga お菊 okiku れをる (members of REOL)
    3. RΞOL (stylized artist name. okay to skip this cuz i haven't seen this name appeared in ranked maps)
  4. References:
    1. http://www.toysfactory.co.jp/artist/reol/official/news/20160915-2/
    2. http://www.reol.jp/
    3. https://en.wikipedia.org/wiki/Reol_(band)
Going to stop here. (might mod later if have time) I don't like how you overemphasized the rhythm in higher diffs. GL~
Thank you!!!
ShinodaYuu
Hi, from my queue

[Timing]
From my perspective red line offset should be 660 or alike
Generally I would put some effort to make more green lines and to complicate the vol. level at beginning

[Insane]
OD 4 is too low, I know it's hard for 4* but don't set it lower than 6
00:16:306 - Here's a sound worth noticing
00:18:021 - ^
00:24:878 - ^
00:31:735 - ^
00:48:017 (7,8,9) - That's same sounds but movement is different, I would ctrl g 7 and 9
00:58:735 (6,7,1) - That's not for insane level
01:05:592 (4,5,1) - ^
01:12:449 (6,7,1) - ^, like 01:13:199 (2) - is even stronger tan 6 and 7 and it's less spaced
01:21:449 - Fill
01:21:664 - ^
01:21:878 - ^ plus blue and white ticks
01:30:878 - It's same sound as 01:31:306 (4) - so it should be filled (I would move both to blue ticks)

[Fade Away]
For this level OD should be not less than 7
00:11:806 - Fill
00:13:521 - ^
00:16:306 - As in insane, worth noticing
00:18:021 - ^
01:09:771 - Here's pretty strong sound, so instead of 01:09:878 (2) - make a reversed 1/8 slider here
01:21:449 and so on - as in insane
01:26:378 (1) - This slider is too straight for this kind of sounds
01:30:664 (1,2) - As in insane
01:31:521 (1) - Make it much faster

Hope will be helpful. Good luck :)
Topic Starter
elena2705

Milar001 wrote:

Hi, from my queue

[Timing]
From my perspective red line offset should be 660 or alike I don't think so
Generally I would put some effort to make more green lines and to complicate the vol. level at beginning Why??? I use green line, if it needs. I don't know what i should add(

[Insane]
OD 4 is too low, I know it's hard for 4* but don't set it lower than 6
00:16:306 - Here's a sound worth noticing
00:18:021 - ^
00:24:878 - ^
00:31:735 - ^
00:48:017 (7,8,9) - That's same sounds but movement is different, I would ctrl g 7 and 9
00:58:735 (6,7,1) - That's not for insane level
01:05:592 (4,5,1) - ^
01:12:449 (6,7,1) - ^, like 01:13:199 (2) - is even stronger tan 6 and 7 and it's less spaced This part i didn't fixed, cuz it looks cool
01:21:449 - Fill No
01:21:664 - ^No
01:21:878 - ^ plus blue and white ticksNo
01:30:878 - It's same sound as 01:31:306 (4) - so it should be filled (I would move both to blue ticks) No, it's another sound, so now it's following the music

[Fade Away]
For this level OD should be not less than 7
00:11:806 - Fill Red point in the slider highlights the sound
00:13:521 - ^ Why i should fill it?? It's not important sound
00:16:306 - As in insane, worth noticing
00:18:021 - ^
01:09:771 - Here's pretty strong sound, so instead of 01:09:878 (2) - make a reversed 1/8 slider here
01:21:449 and so on - as in insane No
01:26:378 (1) - This slider is too straight for this kind of sounds
01:30:664 (1,2) - As in insane No
01:31:521 (1) - Make it much faster

Hope will be helpful. Good luck :)
No reply=fixed
Thank you!!!
Ryuusei Aika
quite sad that sigma will be dissolved ;w;

General
current bg name in your file isn't the same with whose in your codes

Advanced
is the sv change from 0.9x to 1.9x is a popular trend in mapping 2.5* map for now?
00:19:521 (1,2) - if you're intentional, then the ds here would cause read problem in a generally equal-ds map. same for some following similar patterns

Hard
00:54:449 (3,4,5,6,7,8,1,2,3,4) - 11 notes stream is quite hard for this diff, You can at least change 00:55:091 (1,2,3,4) - into 2 1/4 sliders
00:54:449 (3,4,5,6,7,8,1,2,3,4) - ^

Light Insane
00:20:592 (5,6,7,8,9,10,1) - this part is also too hard for a ~4* map. maybe it's better to not split up the stream as it may not only cause read problems but also give an extremely high level of moving skills for players (may easily cause 100). also same for some following similar patterns

have fun future technical mapper xD
Baack
Hello from my queue!

Fade Away
00:00:664 (1) - You can put the gray notch on x:170 y:154 for a better blanket.
00:04:092 (1) - Place the red notch on the slider tick. (It looks nice)
00:13:735 (1) - Stack this better with the slider end.
00:16:092 (1) - Don't curve the sliders too much for the start of the song.
00:21:127 (6,1) - Think they're too far apart.
00:38:271 (6,1) - ^^
00:40:735 (1,2) - Try to space these like the rest of the stream.
00:55:413 (6,1) - Again, too far apart.
01:21:235 - Why is it blank here? The beat and the vocals continue on.
01:25:521 (1,2,3) - Try to map it like this.
01:26:378 (1) - This could be choppier with more red notches, example
01:26:914 - There's a beat here.

Insane
00:02:378 (1) - Remove NC.
00:05:806 (1) - ^^
00:09:235 (1) - ^^
00:12:664 (1) - ^^
00:15:664 (4) - Can be copypasted from 00:15:235 (3)
00:19:735 (2,3) - Unstack these, doesn't really fit.
00:33:449 (2,3) - ^^
00:40:306 (2,3) - ^^
00:47:164 (2,3) - ^^
00:55:413 (4,1) - Too far apart.
00:58:092 (5) - Ctrl + H? For better flow.
01:09:128 (4,1) - Too far apart.
01:21:235 - You could map here, there's still vocals and beats.

Light Insane
00:02:378 (1) - Remove NC
00:05:806 (1) - ^^
00:09:235 (1) - ^^
00:41:806 (1,2,3) - Goes off-screen.
00:42:664 (4,5) - Unstack.
Topic Starter
elena2705

Ryuusei Aika wrote:

quite sad that sigma will be dissolved ;w; Yes T_T

General
current bg name in your file isn't the same with whose in your codes I checked it, and it's okey...

Advanced
is the sv change from 0.9x to 1.9x is a popular trend in mapping 2.5* map for now? Hahaah, don't know, but i don't see this in RC)))
00:19:521 (1,2) - if you're intentional, then the ds here would cause read problem in a generally equal-ds map. same for some following similar patterns It's international, because 2,43* - hard (RC) So it's not problem!

Hard
00:54:449 (3,4,5,6,7,8,1,2,3,4) - 11 notes stream is quite hard for this diff, You can at least change 00:55:091 (1,2,3,4) - into 2 1/4 sliders
00:54:449 (3,4,5,6,7,8,1,2,3,4) - ^
3,5* - it's okey to use 11 notes streams and bpm 140 is too low, so stream is good

Light Insane
00:20:592 (5,6,7,8,9,10,1) - this part is also too hard for a ~4* map. maybe it's better to not split up the stream as it may not only cause read problems but also give an extremely high level of moving skills for players (may easily cause 100). also same for some following similar patterns Fixed

have fun future technical mapper xD
Thanks, light insane now cool)
Topic Starter
elena2705

Forzaken4K wrote:

Hello from my queue!

Fade Away
00:00:664 (1) - You can put the gray notch on x:170 y:154 for a better blanket.
00:04:092 (1) - Place the red notch on the slider tick. (It looks nice) fixed
00:13:735 (1) - Stack this better with the slider end. fixed
00:16:092 (1) - Don't curve the sliders too much for the start of the song. And what?
00:21:127 (6,1) - Think they're too far apart. No, it's last diff
00:38:271 (6,1) - ^^
00:40:735 (1,2) - Try to space these like the rest of the stream.
00:55:413 (6,1) - Again, too far apart.
01:21:235 - Why is it blank here? The beat and the vocals continue on. why not?Is it bad?
01:25:521 (1,2,3) - Try to map it like this. I like my version
01:26:378 (1) - This could be choppier with more red notches, example fixed. Wow, too cool)))
01:26:914 - There's a beat here. Where?

Insane
00:02:378 (1) - Remove NC. nah
00:05:806 (1) - ^^
00:09:235 (1) - ^^
00:12:664 (1) - ^^
00:15:664 (4) - Can be copypasted from 00:15:235 (3) fixed
00:19:735 (2,3) - Unstack these, doesn't really fit. I don't think so
00:33:449 (2,3) - ^^
00:40:306 (2,3) - ^^
00:47:164 (2,3) - ^^
00:55:413 (4,1) - Too far apart. fixed
00:58:092 (5) - Ctrl + H? For better flow. fixed
01:09:128 (4,1) - Too far apart. fixed
01:21:235 - You could map here, there's still vocals and beats. fixed

Light Insane
00:02:378 (1) - Remove NC nah
00:05:806 (1) - ^^
00:09:235 (1) - ^^
00:41:806 (1,2,3) - Goes off-screen. You are wrong
00:42:664 (4,5) - Unstack.
Thanks you too much)))
Axaptice
hi i mod from my q
Fade Away
00:04:092 (1) - this is just my opinion but this slider is kinda ugly
00:24:235 (7,8) - as far as I can tell theres no reason 8 should be so close to 7 while the rest of the notes in this combo are spaced like 2x this. from what i hear the song is the same intensity through this part so i think 8 should use the same spacing as all the other notes
00:25:092 (2,3,4) - I don't think a triple reflects this very well cause youre applying the same emphasis to a filler rhythm as you are to actual rhythm (i'll say right now that I'm not a huge fan of filler rhythm tho so this may just be a me thing)
00:29:806 (1) - Stuff like this feels like youre ignoring the sound at the tail of the slider. maybe add a click there?
01:00:878 (2,3) - why is 2 emphasized more than 3 despite being the same sound?
01:13:199 - I feel like there should be a click here

Overall I don't really like the rhythms you mapped, it feels like you ignore a lot of unique sounds by using slider tails as well as creating a lot of needless filler but that's probably just me. Also only one diff modded cause thats what I said I'd do in my q rules.
Gl with the set, sorry if this didn't help much.
Gordon
From my mod queue.

Mod
Advanced

00:31:949 (2,3,5,1) - Hard to read for players around this range most likely
01:20:164 (2,3) - Overlap

Hard

00:30:235 (2,4,5,1) - Stack/Blanket this better
00:57:021 (4,1,2,3,4) - Way too spaced. Really big spike in difficulty. Reduce it

Light Insane

00:57:449 (2,4) - Overlap. Stack or repattern.
01:06:235 (2,3,5) - ^

Insane

Overall a ton of object overlap. Can be easily avoided but yea

Fade Away

I'd maybe suggest a different name for the top diff to go along withe either the song title or some lyrics in the song
01:05:806 (1,2,3,4,5,6) - Doesn't look clean. Could be patterned better
01:26:092 (3,1) - Put 3 elsewhere.
Overall lots of overlapping objects, some stacking as well as blanketed objects aren't fully complete

Good luck on your set!
bite you death
hello, from queue

  • general
  1. seems good

    fade away
  2. 00:13:949 (2) - imo a slider here would be better as there's not really a strong sound on 00:14:164 (3) - that should be clickable
  3. 00:14:914 (2,3) - could be replaced by 1/8 repeat slider to follow song better, as it is top diff
  4. 00:16:735 (3) - remove hs
  5. 00:19:521 (1,2,3,4,1) - this spacing seems random, could switch 00:19:949 (3,4) - around to have more reasonable spacing
  6. 00:21:127 (6,1) - extremely unnecessary jump here
  7. 00:22:949 (1,2,3) - it sounds to me as 00:23:164 (2) - is louder than 00:23:378 (3) -, so why is the spacing the complete opposite?
  8. 00:24:664 (1,2) - too close, could easily be misread, move triplet here for better spacing
  9. 00:27:021 (3) - remove repeat arrow and put a circle at 00:27:235 -
  10. 00:27:984 (4,1) - this jumpstream doesnt fit here
  11. 00:30:664 (3,4,5,1) - this pattern is extremely confusing, i'd stack 00:31:306 (4,5) - on 00:31:521 (1) -
  12. 00:33:235 (1,2) - very big spacing for a quiet sound, 00:33:235 (1) - is louder than 00:33:449 (2) -, too
  13. 00:34:841 (6,1) - extremely unnecessary jump again
  14. 00:38:164 (5,6,1) - ^
  15. 00:40:735 (1) - remove repeat arrow and put a circle at 00:40:949 -
  16. 00:41:698 (4,1) - extremely unecessary spacing again...
  17. 00:43:735 (2,3) - there's no sound here that calls for this big spacing
  18. 00:46:949 (1,2) - ^
  19. 00:46:949 (1,1) - stack
  20. 00:48:556 (6,1) - unecessary spacing again...
  21. 00:54:770 (6,1) - ^, if you wanna make this stream into a cutstream 00:55:091 (3) - would probably be the best place to do so
  22. 00:55:413 (6,1) - 10 distance snapping speaks for itself
  23. 00:58:735 (5,6,1) - stack 5,6 ontop of 1 so its more playable
  24. 01:03:664 (5) - too big jump
  25. 01:05:592 (5,6,1) - stack 1 on 5,6 for a more playable pattern
  26. 01:06:235 (2,3,4,5) - this is just confusing, stack 01:06:235 (2,3,4) -, preferably on 2
  27. 01:05:806 (1,5) - stack slidertails
  28. 01:07:199 (6) - move closer to tail of 01:06:664 (5) -
  29. 01:07:949 (2,3) - unnecessary spacing again
  30. 01:09:128 (4,1) - ^
  31. 01:12:449 (6,7,1) - just stack them...
  32. 01:14:378 (1,2) - unnecessarily big spacing
  33. 01:15:984 (5,1) - ^
  34. 01:19:521 (1,2,3) - ^
  35. 01:24:556 (8,1) - ^
  36. 01:25:521 (1,2,3) - even though they're sliders you could nc all to show its 1/3
  37. 01:27:235 (1,2) - big spacing
  38. 01:35:164 (2,3) - very small spacing
you need to work a LOT on spacing, dont have time for other diffs rn, might be able to check tomorrow.

gl

p.s. @xoul : diffname comes from lyrics at 00:01:521 -
Topic Starter
elena2705

UnNVus wrote:

hi i mod from my q
Fade Away
00:04:092 (1) - this is just my opinion but this slider is kinda ugly Fixed
00:24:235 (7,8) - as far as I can tell theres no reason 8 should be so close to 7 while the rest of the notes in this combo are spaced like 2x this. from what i hear the song is the same intensity through this part so i think 8 should use the same spacing as all the other notes There is a difference in the vocal+it's aesthetically
00:25:092 (2,3,4) - I don't think a triple reflects this very well cause youre applying the same emphasis to a filler rhythm as you are to actual rhythm (i'll say right now that I'm not a huge fan of filler rhythm tho so this may just be a me thing) It needs
00:29:806 (1) - Stuff like this feels like youre ignoring the sound at the tail of the slider. maybe add a click there? I don't think so
01:00:878 (2,3) - why is 2 emphasized more than 3 despite being the same sound? Because of the same sound))) 2 is stronger than 1, so the ds is huge, but 2 is not so different with 3
01:13:199 - I feel like there should be a click here Fixed

Overall I don't really like the rhythms you mapped, it feels like you ignore a lot of unique sounds by using slider tails as well as creating a lot of needless filler but that's probably just me. Also only one diff modded cause thats what I said I'd do in my q rules.
Gl with the set, sorry if this didn't help much.
Thank you)
Topic Starter
elena2705

Xoul wrote:

From my mod queue.

Mod
Advanced

00:31:949 (2,3,5,1) - Hard to read for players around this range most likely Fixed
01:20:164 (2,3) - Overlap And???

Hard

00:30:235 (2,4,5,1) - Stack/Blanket this better Fixed
00:57:021 (4,1,2,3,4) - Way too spaced. Really big spike in difficulty. Reduce it I don't think so

Light Insane

00:57:449 (2,4) - Overlap. Stack or repattern. I like it now
01:06:235 (2,3,5) - ^ Fixed

Insane

Overall a ton of object overlap. Can be easily avoided but yea And what??? Overlaps are not bad

Fade Away

I'd maybe suggest a different name for the top diff to go along withe either the song title or some lyrics in the song
01:05:806 (1,2,3,4,5,6) - Doesn't look clean. Could be patterned better Fixed
01:26:092 (3,1) - Put 3 elsewhere. I think the flow here is good
Overall lots of overlapping objects, some stacking as well as blanketed objects aren't fully complete

Good luck on your set!
Thank you!
Topic Starter
elena2705

bite you death wrote:

hello, from queue

  • general
  1. seems good Good, good ^^

    fade away
  2. 00:13:949 (2) - imo a slider here would be better as there's not really a strong sound on 00:14:164 (3) - that should be clickable But, i don't think so, no matter slider or circles. But even tho i like circles here more
  3. 00:14:914 (2,3) - could be replaced by 1/8 repeat slider to follow song better, as it is top diff No, firstly because 2 circled are more hardly to click than slider, secondaly because there is no sound 1/8
  4. 00:16:735 (3) - remove hs
  5. 00:19:521 (1,2,3,4,1) - this spacing seems random, could switch 00:19:949 (3,4) - around to have more reasonable spacing
  6. 00:21:127 (6,1) - extremely unnecessary jump here
  7. 00:22:949 (1,2,3) - it sounds to me as 00:23:164 (2) - is louder than 00:23:378 (3) -, so why is the spacing the complete opposite?
  8. 00:24:664 (1,2) - too close, could easily be misread, move triplet here for better spacing
  9. 00:27:021 (3) - remove repeat arrow and put a circle at 00:27:235 -
  10. 00:27:984 (4,1) - this jumpstream doesnt fit here
  11. 00:30:664 (3,4,5,1) - this pattern is extremely confusing, i'd stack 00:31:306 (4,5) - on 00:31:521 (1) - I don't think so, it;s understandable
  12. 00:33:235 (1,2) - very big spacing for a quiet sound, 00:33:235 (1) - is louder than 00:33:449 (2) -, too I think you are wrong, this sound is really strong...
  13. 00:34:841 (6,1) - extremely unnecessary jump again
  14. 00:38:164 (5,6,1) - ^
  15. 00:40:735 (1) - remove repeat arrow and put a circle at 00:40:949 -
  16. 00:41:698 (4,1) - extremely unecessary spacing again...
  17. 00:43:735 (2,3) - there's no sound here that calls for this big spacing
  18. 00:46:949 (1,2) - ^
  19. 00:46:949 (1,1) - stack
  20. 00:48:556 (6,1) - unecessary spacing again...
  21. 00:54:770 (6,1) - ^, if you wanna make this stream into a cutstream 00:55:091 (3) - would probably be the best place to do so
  22. 00:55:413 (6,1) - 10 distance snapping speaks for itself no
  23. 00:58:735 (5,6,1) - stack 5,6 ontop of 1 so its more playable no
  24. 01:03:664 (5) - too big jump
  25. 01:05:592 (5,6,1) - stack 1 on 5,6 for a more playable pattern no
  26. 01:06:235 (2,3,4,5) - this is just confusing, stack 01:06:235 (2,3,4) -, preferably on 2 no
  27. 01:05:806 (1,5) - stack slidertails
  28. 01:07:199 (6) - move closer to tail of 01:06:664 (5) - no
  29. 01:07:949 (2,3) - unnecessary spacing again
  30. 01:09:128 (4,1) - ^
  31. 01:12:449 (6,7,1) - just stack them... no
  32. 01:14:378 (1,2) - unnecessarily big spacing
  33. 01:15:984 (5,1) - ^
  34. 01:19:521 (1,2,3) - ^
  35. 01:24:556 (8,1) - ^
  36. 01:25:521 (1,2,3) - even though they're sliders you could nc all to show its 1/3
  37. 01:27:235 (1,2) - big spacing
  38. 01:35:164 (2,3) - very small spacing
you need to work a LOT on spacing, dont have time for other diffs rn, might be able to check tomorrow.

gl

p.s. @xoul : diffname comes from lyrics at 00:01:521 -
No reply=fixed
Thank you too much)
Luel Roseline
Hi from my queue

[General]
BPM : 140 → 70 (Don't forget to increase slider speed)

Remove this tag - RΞOL

[Normal]
00:23:806 (5) - http://puu.sh/y9Pwf/5703d714d6.jpg
324,243,23806,2,0,P|349:275|356:315,1,75,8|0,0:0|0:0,0:0:0:0:
01:32:378 (3,4) - (Compare other diffs) Add hitsound.

I can't found anymore. Good works.
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