irc com mkguh about insane older diff im'coming for kds xd
Ataraxia wrote:
eae
insane
00:14:098 (10,1) - sessao de nc errada conserta ae tick branco grande NC começa lenbra Eu to seguindo as vocais/patterns com os NCs então acho q tá bom
KUDODKAOSDKASOKDAKOSDKOADOKASDOAKSDOASKDO
achei porra nenhuma foda-se
edit: ready to BN
Thanks for modding cutie! Waiting for Lumael and Stingy.Pachiru wrote:
[Normal][Insane]
- 00:31:042 - Since you're focused on vocal, that feels weird to have this vocal not mapped like others, since I don't see something different compared to other. But I mapped all the parts like that
- 00:59:812 (1,1) - I don't think that's worth to map those sound, especially the first one, cause it's not very audible to be mapped. To be consistant, you could try to make this beat: 00:59:988 - clickable instead of this one: 00:59:812 (1) - I like it that way, it represents this grow up song well imo
- 01:06:519 (1) - Why not making something like this: 01:03:695 (1,2,3) - cause it would be consistant like this since it's the same beat. But I can feel the pace of the song changes there so I wanted to emphasize this two 2/1 major beats.
Beside that, I really like the symetrical you use here, and on all the map! It feels good to see other maps like this. I think you could try to ask Bakari to push this set forward, since we had a small discussion with him about symetrical stuffs/old school maps, and we both think that pushing forward maps like this would be a nice idea! Yeah, agree with you! Thanks for appreciating this old style, lots of people don't like it. About the BNs, I think Doormat will bubble it and ezek will probably qualify it.
- To be honest, I personally think that the begining is really fast compared to the intensity of the song. Why not reducing it, to make it more representative of the song? Even in terms of density, there is a lot of triples that is not in the kiai, but the begining is a way more intense than the kiai. Please pay attention to this. I think that the begining should be nerfed a bit, to make it well representative about the song. Kept the single tap at the beginning but nerfed all the streams.
- 00:36:867 (1,2,3,4) - I don't understand why this pattern is stacked compared of the sounds it cover + compared to the rest of the song, that double feels quite off, since you use a lot of spaced stuffs, and it breaks the flow of the play. I think that on the second kiai, the stacks like you did here fit a way better. Did something better, I guess. Would u mind checking it for me and tell if you liked it? :3
Good luck!
Pachiru wrote:
[Easy]That's all for this diff, very interesting stuff, we all need more symmetrical maps!
- 00:28:395 (6) - I think that's pretty weird to have a reverse here, when the middle of the reverse slider is beating on a beat instead of the vocal (because you got focus on vocal in the song.) To be honest, use a long slider, on you can just map a circle instead of a reverse, that would make more sense. The reverse you use here: 00:32:631 (5) - is fitting very well compared to this one. uwu; I think it's okay?
- 00:35:455 (1,2,3) - That pattern could be less "packed" and less dense. Let's explain my opinion. I think that the new player will just see a big pack of objects and he might not notice the clickable points very well. So I think you could extend your mapping to make it more clear for them. uwu; I like it this way!
- 00:39:691 (6) - Delete that reverse, and do something like this. https://i.imgur.com/2YCmshk.png So that would make more sense into clickable points. cause you're missing an important point while using a reverse slider. Also, that would look less dense for the beginner and letting him a small break ;w; B-but... I think they're all fine
@Doormat: fixed all your suggestions to Lumael Hard.Trynna wrote:
hard do lumael
- 00:33:337 (2,3,1) - não sei, na transição o flow parece meio reto demais, talvez seja um pouco dolorido ingame, mas é low bpm então não tem tanta importância assim TRYNNA SEU NAZISTA
- 00:38:102 (5,1,2) - um toca o circulo e o outro não, acho que da pra arrumar isso aqui NAZISTA DA PORRA
- 00:45:339 (1,2) - vs 00:46:045 (3,4) - , eles parecem simetricos em um mas não no outro KKKK SEU RACISTA NAZISTA FASCISTA GINECOLOGISTA
- 01:14:991 (1,2) - o blanket poderia ser mais clean aqui ok aqui ok
- 01:21:169 (2) - red anchor bem próxima do centro, me pergunto o porquê de não centralizar, me parece bem diferente de sliders como 01:22:051 (1) - tho de novo o nazismo só q aqui eu consertei
bem clean, eu gostei
19:46 Chalwa: BTW. Can I make IRC?
19:46 MkGuh: dont worry I took 2 years to learn and I am still bad
19:46 Chalwa: Cause I'm lazy
19:46 Chalwa: XDDDDDDDDDDDD
19:46 MkGuh: sure
19:49 Chalwa: 00:58:047 - I know it looks like old map, but please don't make spinners end on this loud sound
19:49 Chalwa: It feels weird with 00:58:223 (1,2) - this one
19:49 Chalwa: BTW. In 00:58:223 (1,2) - you followed a piano
19:49 Chalwa: 00:58:929 (3,4,5,6,7,1,2,3) - And here snare aND KICK
19:50 Chalwa: Maybe do two 1/2 sliders from 00:58:047 -
19:51 Chalwa: 01:01:753 (1,2,3,4,5) - Here is another change to piano
19:51 MkGuh: 00:59:812 (1,2,3) - I like to follow this song here :3
19:51 Chalwa: :V
19:51 Chalwa: "It's my style"
19:51 Chalwa: XDDDD
19:52 MkGuh: ye idk I just like to follow it and looks interesting while playing
19:52 MkGuh: but fixed the spinner
19:52 Chalwa: kk
19:52 Chalwa: 01:23:993 (4,1) - Little too close imo
19:53 Chalwa: just move 01:24:875 (1) - grid to left and 01:25:405 (2) - to right
19:53 MkGuh: that's nazi ;V
19:54 Chalwa: Man i don't like overlaps like this xD
19:54 Chalwa: Kinda hipocrytic, cause I like aesthetics map, but I can't map it xDDDDD
19:55 MkGuh: ;V
19:55 MkGuh: fixed
19:55 Chalwa: ok
19:55 Chalwa: Rest is ideal
19:55 MkGuh: u have no idea of how it is hard to fix stuff in symmetric maps
19:55 Chalwa: Rank it pls
19:55 MkGuh: if u fix like a shit
19:55 Chalwa: I know, but it's last part
19:55 MkGuh: u need to change the whole map
19:55 MkGuh: it sucks
19:55 Chalwa: Say it to Gero C:
19:56 MkGuh: 00:58:929 (4,5,6,7,8) - btw I am following piano with those notes
19:56 MkGuh: u said I was following snare and kick but this is for piano ;V
19:56 MkGuh: 01:00:871 (1,2,3,4,1,2,3) - and this too
19:57 Chalwa: 00:59:635 (7) - then slider from red ticks from here
19:57 Chalwa: but NVM.
19:57 Chalwa: it's good
amem! thanks chalwa and net0-p for mods!Net0 wrote:
[Lumael ‘s Hard]
- 01:30:170 (3,4,5) – Sugestão só de remover o back and forth e espaçar visivelmente os 3 circles nesse final. consertei
[Insane]
- O ritmo aqui deveria semanter constante em 1/2 00:26:983 (1,2,3,4) - , não faz muito sentido dar skip aqui 00:28:218 -, coloca um circle e da ctrol+g no slider 00:28:395 (4) -. O kalindro disse o mesmo mas eu gosto dessa parte dando enfase nas vocais >:3
- Deveria manter a simetria aqui 00:23:276 (1,2,3,4) – no que diz respeito ao 00:24:159 (4) -. nao entendi como, acho q ta bom assim
- 00:35:455 (5) – Ctrol+g, pode abuser da leniência pra transição, o flow fica melhor dentro do pattern 00:34:572 (1,2,3,4,5) – se manter ele completamente linear. acho que aqui fica melhor sem CTRL G pra dar enfase correta
- Mesmo caso acima 00:42:162 (6) – ctrol+g ok
- Ctrol+g 00:40:397 (2,3) – pra manter o flow mais constante nos dois pares de singletap
- Tenho uma sugestão 00:54:340 (1,2,3,4,5,1,2) – pra manter os dois sliders simétricos 00:55:223 (1,2) - . http://puu.sh/xAtQw.jpg qualquer dúvida de como executar pode falar comigo amei
- O 00:58:576 (2) – poderia ser o correspondente simétrico do 00:59:635 (7) – nesse início de pattern, mas como tem o gap eu entendi o porquê de vc não ter colocado ele lá. Nesse caso eu não entendi muito bem o pattern 00:58:929 (3,4,5,6,7) – já que ele acabou ficando assimétrico e não tem nenhum correspondente no 00:59:635 (7) -. Uma maneira de ajeitar isso é aqui 00:58:223 (1,2) – posicionando o slider end 00:58:223 (1) – no correspondente do 00:59:635 (7) – enquanto o 00:58:576 (2) – faz um blanket e mantém um spacing coerente com de 1/1 com o 00:58:929 (3) -. https://puu.sh/xAudT.jpg
Ai amiga, ja ta otimo assim na minha opiniao eu n acho q precise ser mt simetrico essa pattern ela ja tem a simteria comum só uma notinha fora do lugar n vai mudar muito e eu n entendi mt bem como consertaria isso
Old symmetry <3
Any mod is appreciated, I just thought map was enough quality to be bubbled since people weren't finding much stuff on it anymore~Ascendance wrote:
looks like you didn't need me anyway w
e=Net0 wrote:
You didn't apply my symmetry suggestions :3
Gratz on bubble
Gratz on bubble!Ascendance wrote:
looks like you didn't need me anyway w
MkGuh wrote:
q
I nightcored the song by myself, there is actually no official souce for this song in the internet, I've searched for it already.Doyak wrote:
Hi MkGuh, can I ask you where you got this specific nightcore track? I searched a bit of YouTube and couldn't find one that exactly matches this version of nightcore. We need the reference to confirm metadata.
That's not true at all. There's the official record label page (Armonica Records) that was working on 2006 until 2007.MkGuh wrote:
I nightcored the song by myself, there is actually no official souce for this song in the internet, I've searched for it already.
As you already know when a Techno/Trance/Dance/Electronic song that was edited and pitched; We should add (Nightcore Mix) in the title to be consistent with the other ranked songs of this genre. But I guess you already know that.Doyak wrote:
Hi MkGuh, can I ask you where you got this specific nightcore track? I searched a bit of YouTube and couldn't find one that exactly matches this version of nightcore. We need the reference to confirm metadata.