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Paolo Ligorio - The Colors Of My Life (Nightcore Mix)

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Topic Starter
Mekki
This beatmap was submitted using in-game submission on domingo, 17 de setembro de 2017 at 19:30:08

Artist: Paolo Ligorio
Title: The Colors Of My Life (Nightcore Mix)
Tags: english remix speed up ver speedcore tempo pitch italian anime girl stingy lumael Silvia Criscenzo italodance techno
BPM: 169,97
Filesize: 2511kb
Play Time: 01:31
Difficulties Available:
  1. Insane (4,49 stars, 272 notes)
  2. Lumael's Hard (3,55 stars, 205 notes)
  3. Normal (2,17 stars, 133 notes)
  4. Stingy's Easy (1,46 stars, 78 notes)
Download: Paolo Ligorio - The Colors Of My Life (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
#11

Old style and symmetric nightcore map in 2017, yay!

Thanks to Stingy for Easy diff and Lumael for Hard diff.

Also thanks to Doormat and ezek for the icons.
Trynna
hitsounds: durante o primeiro kiai, a distribuição de finishes me parece estranha, você fez um sistema 1 - 2 - 1 2 3 na primeira parte e na segunda fez 1 - 1 2 3 e deixou o fim sem nenhum finish, o que é meio agoniante
tem uma greenline que ta unsnapped em todas as diffs, 01:03:646 -
adiciona o nome dos GDers nas tags tho

easy
  1. 00:58:047 (1) - so big that noobs can miss, looks extremely stressful

    clean doe
normal
  1. 00:12:885 (1) - unsnapped
  2. 00:43:044 - não ignora esse som plo x
  3. 00:59:106 (1,2,3) - me pareceu um pouco sem sentido, se baseia num som que começa a crescer por aqui 01:00:165 -, eu não vejo como a melhor ideia do mundo, porque existem sons de piano nos ticks vermelhos ainda
hard
  1. 00:33:337 (2,3,1) - não sei, na transição o flow parece meio reto demais, talvez seja um pouco dolorido ingame, mas é low bpm então não tem tanta importância assim
  2. 00:38:102 (5,1,2) - um toca o circulo e o outro não, acho que da pra arrumar isso aqui
  3. 00:45:339 (1,2) - vs 00:46:045 (3,4) - , eles parecem simetricos em um mas não no outro
  4. 01:14:991 (1,2) - o blanket poderia ser mais clean aqui
  5. 01:21:169 (2) - red anchor bem próxima do centro, me pergunto o porquê de não centralizar, me parece bem diferente de sliders como 01:22:051 (1) - tho

    bem clean, eu gostei
insane
  1. 00:14:804 (1) - esse NC me parece meio desnecessário, o combo é bem pouco aproveitado e se comparado a partes como 00:17:628 (8) - fica meio estranho manter um e não o outro e vice versa
  2. 00:26:983 (1) - talvez você pode fazer essa red anchor ficar dentro do slider tick, faria mais sentido pra simetria do mapa
  3. 00:35:808 (1,2) - 00:36:161 (3,4) - eu não sei, deve ser só eu, mas esses ângulos me pareceram meio ""finos"" demais, não sei explicar, talvez levar 00:35:984 (2,4) - um pouco pra baixo tipo assim https://osu.ppy.sh/ss/8886635 seja uma boa opção
  4. 00:48:692 (1,2,3,1) - talvez alguma correlação simetrica faria mais sentido com a sua estrutura, algo como https://osu.ppy.sh/ss/8886522 talvez
  5. 01:07:225 (9) - talvez splittar a stream com um NC aqui seja uma boa opção, o combo fica bem alto :thinking:
  6. 01:25:758 (1,2,3,4,5,6,7) - essa pattern parece meio fora de contexto, considerando que você estava dando uma ênfase um pouco maior para sons como 01:26:287 (4) -, aqui você deixou tudo com o mesmo spacing, ficou meio estranho
Topic Starter
Mekki

Trynna wrote:

normal
  1. 00:59:106 (1,2,3) - me pareceu um pouco sem sentido, se baseia num som que começa a crescer por aqui 01:00:165 -, eu não vejo como a melhor ideia do mundo, porque existem sons de piano nos ticks vermelhos aindams eu queria representar o ''tum tum tum''
insane
  1. 00:14:804 (1) - esse NC me parece meio desnecessário, o combo é bem pouco aproveitado e se comparado a partes como 00:17:628 (8) - fica meio estranho manter um e não o outro e vice versa vai ficar mt grande o combo scrr
  2. 01:25:758 (1,2,3,4,5,6,7) - essa pattern parece meio fora de contexto, considerando que você estava dando uma ênfase um pouco maior para sons como 01:26:287 (4) -, aqui você deixou tudo com o mesmo spacing, ficou meio estranho af eu gosto disso o spacing é menor pq é uma seção só de single tap p ficar mais fácil
vc nem falou q as minhas diffs tá clean, mas ok n deve tar msm >:( tchau brigada
Doormat
m4m, sorry it's late zzz

can i get metadata confirmation?

[Normal]
  1. 00:17:452 - you've established that you're mapping to the instrumentals at the intro so i think you should include the snare here
  2. 00:19:217 (4) - spacing error? next snap is 1.1x
  3. 00:59:106 (1,2,3) - i get that this is supposed to be mapped to the kicks that are starting to come in, but it's barely noticeable at 00:59:106 (1) - that it sounds like it's mapped to nothing. i'd consider just deleting the (1)
[Lumael]
  1. 00:19:393 (6,7) - Ctrl + G the rhythm; it fits the music a bit more nicely if it was a circle then slider instead
  2. 00:58:400 (2,3) - shouldn't this be stacked like the others?
  3. 01:07:931 (1) - have you ever considered placing a circle down here and starting the spinner on the blue tick or red tick after it? that way you get the finish emphasis on 01:07:931 - as well since the spinner skips over it. 00:22:747 (1) - 01:19:227 (1) - 01:30:523 (1) - here too
[Insane]
  1. 00:23:453 (2,3) - i get that the point is that it's symmetrical, but this spacing is kind of high. can you bring this shape in a bit more to reduce spacing?
  2. 00:45:339 (1) - 01:19:227 (1) - 01:30:523 (1) - the thing i mentioned in Lumael's Hard about starting the spinners a little later so that the note here can be emphasized could also be applied for this diff as well at these spots
  3. 01:03:342 (1,3) - 01:23:110 (1,3) - 01:25:758 (1,4) - 01:28:758 (1,3) - swap NCs here; the new phrase starts on the downbeat and the current combo setup doesn't make sense in that regard
Easy is fine; typical symmetry map that you don't see too often these days, but nothing wrong with that. get more mods then call me back when you have 12 sp.
Topic Starter
Mekki

Doormat wrote:

m4m, sorry it's late zzz No problemmu :3

can i get metadata confirmation? I found this website https://www.discogs.com/Various-Dance-C ... se/2775705 The ''of'' seems to be capitalized as ''Of'' and that's pretty much the name of the song so there shouldn't be any problems with metadata I guess.

All fixed for Normal

[Insane]
  1. 00:23:453 (2,3) - i get that the point is that it's symmetrical, but this spacing is kind of high. can you bring this shape in a bit more to reduce spacing? Okesh
  2. 00:45:339 (1) - 01:19:227 (1) - 01:30:523 (1) - the thing i mentioned in Lumael's Hard about starting the spinners a little later so that the note here can be emphasized could also be applied for this diff as well at these spots Applied for all, but for the first one I actually think it is better when the spinner emphasizes the white tick spot.
  3. 01:03:342 (1,3) - 01:23:110 (1,3) - 01:25:758 (1,4) - 01:28:758 (1,3) - swap NCs here; the new phrase starts on the downbeat and the current combo setup doesn't make sense in that regard Applied for some of those, but other ones are intentional, since I can sense the melody changing on those, and also my pattern organization changes when the melody changes so it is weird. lemme try to explain so you get what I mean 01:25:758 (1,2,3,4,5,6,7) - this is a whole pattern concept, those notes are all part of a only one pattern and are all following the new pace on song's melody so I actually think it'd be weird to have a NC splitting those. sorry I suck at explaining but I hope u get what I mean.
Easy is fine; typical symmetry map that you don't see too often these days, but nothing wrong with that. get more mods then call me back when you have 12 sp. Okay, I'll get more mods thanks for modding!
Bastionior
irc com mkguh about insane older diff im'coming for kds xd
Topic Starter
Mekki
irc log
18:58 MkGuh: oi!!
18:58 MkGuh: eu preciso de um NM
18:58 MkGuh: urgente!!
18:58 MkGuh: tipo pfv ;'*
18:59 Kalindraz: o engraçado que nao consigo moddar seus mapas -_-
18:59 MkGuh: pq???
18:59 MkGuh: eu fico te devendo um mod mas vc tem que moddar pfv
18:59 Kalindraz: estética perfeita, bem ritmizado, bem hitsoundeado
18:59 Kalindraz: onde se ve erro nisso?
18:59 MkGuh: bom é old style
18:59 *MkGuh is listening to [https://osu.ppy.sh/b/1370207 Paolo Ligorio - The Colors of My Life (Nightcore Mix)]
19:00 MkGuh: o insane tá bem feio
19:00 Kalindraz: jaja eu baixo
19:00 MkGuh: mas tb n fica falando pra eu mudar as old pattern q ai eu fico triggered
19:00 MkGuh: mas modda sei la
19:00 MkGuh: o lumael's hard
19:00 MkGuh: o stingy
19:00 MkGuh: sei la pfv me ajuda bebe <3
19:00 Kalindraz: se eu ver nada de errado nem vo tentar
19:00 Kalindraz: pq é bem invalido pra mim
19:01 *MkGuh cri
19:01 MkGuh: pior q n tenho mais ng on agr p pedir mod kkk
19:01 MkGuh: me fodi
19:07 Kalindraz: bem
19:07 Kalindraz: vamo irc?
19:09 Kalindraz: guh?
19:11 MkGuh: vamo
19:11 MkGuh: <3
19:11 MkGuh: desculpa tava respondendo o mod
19:11 Kalindraz: pera eaw
19:11 Kalindraz: jaja entro no seu mapa
19:11 Kalindraz: sapkdospak
19:11 Kalindraz: quero ver o despacito aqui
19:17 MkGuh: :(
19:17 Kalindraz: pronto
19:17 Kalindraz: vamo la
19:17 *Kalindraz is editing [https://osu.ppy.sh/b/1370207 Paolo Ligorio - The Colors of My Life (Nightcore Mix) [Insane]]
19:19 Kalindraz: 00:22:658 - eu tenho quase certeza que deveria ter uma nota nesse ponto devido voce ter feito triplets nos timespot anteriores 00:17:628 (1,2,3,4,5,6,7,8) -
19:19 MkGuh: okay
19:19 MkGuh: vo coloca
19:20 Kalindraz: 00:23:276 (1) - voce acha que fica bom reposiciona-la no centro da tela em comparação a essa 00:24:159 (4) - ?
19:21 Kalindraz: e aqui 00:28:218 - deveria ter outra singlenote aqui para similarizar com essa pattern 00:27:512 (2,3) -
19:23 MkGuh: n vou resposicionar não
19:23 MkGuh: fica estranho
19:23 Kalindraz: 00:41:456 (2,3,4,5) - se voce dividiu em 2 notas (1 slider 1/2 e uma singlenote 1/2") certamente essa nota 00:42:515 (6) - deveria ser o mesmo, digo condizer
19:23 MkGuh: o jump fica mt grande
19:24 MkGuh: mas sem nota ali fica melhor pra dar enfase nas vocais
19:24 MkGuh: so q na nota ali com o slider reverse a vocal fica diferente
19:25 Kalindraz: 00:46:751 - measure note nesse ponto, tens certeza que nao quer colocar uma single note e encurtar o spinner pro tick azul :x?
19:25 MkGuh: o doormat falou a mesma coisa
19:25 MkGuh: ja consertei
19:26 Kalindraz: nicely
19:26 MkGuh: n precisa moddar as outras diffs se n quiser ok linda
19:26 MkGuh: só o insane ja ta top ja ajuda la nos mod count
19:28 Kalindraz: 01:17:815 (1) - isso ta mto weird
19:28 Kalindraz: certamente se voce observar o inicio do kiai
19:28 Kalindraz: assim
19:28 Kalindraz: e pegar todos os iniciios do measure até aqui
19:28 Kalindraz: se vai ver que só tem tap 1/2
19:28 Kalindraz: digo 1 nota e 1 slider 1/2
19:29 Kalindraz: ou 3 notas 1/2
19:29 Kalindraz: mas aqui nao voce criou uma extensao 1/1
19:29 Kalindraz: então voce abafa o ritmo
19:29 Kalindraz: eu recomendo que encurte pra 1/2 e adicione outra nota stackada igual se fez até agora
19:30 Kalindraz: ou pense em algo
19:30 Kalindraz: mas do jeito que ta n sei se é favoravel
19:31 MkGuh: consertei
19:31 MkGuh: gostou do old style? o3o
19:31 Kalindraz: nicely
19:31 Kalindraz: amavel de certo modo
19:32 Kalindraz: eu gosto pela estética e simetria
19:32 Kalindraz: mas deveria ter mais simetria ao meu ver
19:32 Kalindraz: ou é paranoia minha
19:32 MkGuh: tá bom assim
19:32 Kalindraz: well
19:32 Kalindraz: ultimo item
19:33 Kalindraz: 01:19:227 (1) - o mesmo que eu falei e o doormat tbm :d/
19:33 MkGuh: consertei tb kkk
19:34 Kalindraz: well é isso
19:34 MkGuh: ♥3♥
19:34 Kalindraz: posta la o log que logo em seguida posto um a e voce da kds
19:34 MkGuh: ♥♥♥3
19:34 MkGuh: kk pq vc n posta o log?
19:34 MkGuh: n sabe? kkk
Ataraxia
eae

insane

00:14:098 (10,1) - sessao de nc errada conserta ae tick branco grande NC começa lenbra


KUDODKAOSDKASOKDAKOSDKOADOKASDOAKSDOASKDO

achei porra nenhuma foda-se

edit: ready to BN
Topic Starter
Mekki

Ataraxia wrote:

eae

insane

00:14:098 (10,1) - sessao de nc errada conserta ae tick branco grande NC começa lenbra Eu to seguindo as vocais/patterns com os NCs então acho q tá bom


KUDODKAOSDKASOKDAKOSDKOADOKASDOAKSDOASKDO

achei porra nenhuma foda-se

edit: ready to BN
Pachiru
[Easy]
  1. 00:28:395 (6) - I think that's pretty weird to have a reverse here, when the middle of the reverse slider is beating on a beat instead of the vocal (because you got focus on vocal in the song.) To be honest, use a long slider, on you can just map a circle instead of a reverse, that would make more sense. The reverse you use here: 00:32:631 (5) - is fitting very well compared to this one.
  2. 00:35:455 (1,2,3) - That pattern could be less "packed" and less dense. Let's explain my opinion. I think that the new player will just see a big pack of objects and he might not notice the clickable points very well. So I think you could extend your mapping to make it more clear for them.
  3. 00:39:691 (6) - Delete that reverse, and do something like this. https://i.imgur.com/2YCmshk.png So that would make more sense into clickable points. cause you're missing an important point while using a reverse slider. Also, that would look less dense for the beginner and letting him a small break :)
That's all for this diff, very interesting stuff, we all need more symmetrical maps!

[Normal]
  1. 00:15:334 (4) - This is weird to not have blanket here, or at least have something that correlate with the symetrical style cause you're using it too. Try making something like this instead. https://i.imgur.com/ySZLQrT.png
  2. 00:31:042 - Since you're focused on vocal, that feels weird to have this vocal not mapped like others, since I don't see something different compared to other.
  3. 00:37:573 (5) - Make it more aligned with the previous slider, to make it more beautiful.
  4. 00:42:162 (3) - Why not making a 1/2 slider instead? I noticed that you made it more than one time in the song and that look pretty weird, I don't think that deserve to be clickable, but at least mapped.
  5. 00:59:812 (1,1) - I don't think that's worth to map those sound, especially the first one, cause it's not very audible to be mapped. To be consistant, you could try to make this beat: 00:59:988 - clickable instead of this one: 00:59:812 (1) -
  6. 01:06:519 (1) - Why not making something like this: 01:03:695 (1,2,3) - cause it would be consistant like this since it's the same beat.
  7. 01:21:522 - I think it's important to make this beat clickable since it's a strong sound here, compared to the one you mapped already.
[Insane]
  1. To be honest, I personally think that the begining is really fast compared to the intensity of the song. Why not reducing it, to make it more representative of the song? Even in terms of density, there is a lot of triples that is not in the kiai, but the begining is a way more intense than the kiai. Please pay attention to this. I think that the begining should be nerfed a bit, to make it well representative about the song.
  2. 00:36:867 (1,2,3,4) - I don't understand why this pattern is stacked compared of the sounds it cover + compared to the rest of the song, that double feels quite off, since you use a lot of spaced stuffs, and it breaks the flow of the play. I think that on the second kiai, the stacks like you did here fit a way better.
Beside that, I really like the symetrical you use here, and on all the map! It feels good to see other maps like this. I think you could try to ask Bakari to push this set forward, since we had a small discussion with him about symetrical stuffs/old school maps, and we both think that pushing forward maps like this would be a nice idea!

Good luck!
Topic Starter
Mekki

Pachiru wrote:

[Normal]
  1. 00:31:042 - Since you're focused on vocal, that feels weird to have this vocal not mapped like others, since I don't see something different compared to other. But I mapped all the parts like that :o
  2. 00:59:812 (1,1) - I don't think that's worth to map those sound, especially the first one, cause it's not very audible to be mapped. To be consistant, you could try to make this beat: 00:59:988 - clickable instead of this one: 00:59:812 (1) - I like it that way, it represents this grow up song well imo :(
  3. 01:06:519 (1) - Why not making something like this: 01:03:695 (1,2,3) - cause it would be consistant like this since it's the same beat. But I can feel the pace of the song changes there so I wanted to emphasize this two 2/1 major beats.
[Insane]
  1. To be honest, I personally think that the begining is really fast compared to the intensity of the song. Why not reducing it, to make it more representative of the song? Even in terms of density, there is a lot of triples that is not in the kiai, but the begining is a way more intense than the kiai. Please pay attention to this. I think that the begining should be nerfed a bit, to make it well representative about the song. Kept the single tap at the beginning but nerfed all the streams.
  2. 00:36:867 (1,2,3,4) - I don't understand why this pattern is stacked compared of the sounds it cover + compared to the rest of the song, that double feels quite off, since you use a lot of spaced stuffs, and it breaks the flow of the play. I think that on the second kiai, the stacks like you did here fit a way better. Did something better, I guess. Would u mind checking it for me and tell if you liked it? :3
Beside that, I really like the symetrical you use here, and on all the map! It feels good to see other maps like this. I think you could try to ask Bakari to push this set forward, since we had a small discussion with him about symetrical stuffs/old school maps, and we both think that pushing forward maps like this would be a nice idea! Yeah, agree with you! Thanks for appreciating this old style, lots of people don't like it. About the BNs, I think Doormat will bubble it and ezek will probably qualify it.

Good luck!
Thanks for modding cutie! Waiting for Lumael and Stingy.
beaw
Pachiru's Revised Mod

Pachiru wrote:

[Easy]
  1. 00:28:395 (6) - I think that's pretty weird to have a reverse here, when the middle of the reverse slider is beating on a beat instead of the vocal (because you got focus on vocal in the song.) To be honest, use a long slider, on you can just map a circle instead of a reverse, that would make more sense. The reverse you use here: 00:32:631 (5) - is fitting very well compared to this one. uwu; I think it's okay?
  2. 00:35:455 (1,2,3) - That pattern could be less "packed" and less dense. Let's explain my opinion. I think that the new player will just see a big pack of objects and he might not notice the clickable points very well. So I think you could extend your mapping to make it more clear for them. uwu; I like it this way!
  3. 00:39:691 (6) - Delete that reverse, and do something like this. https://i.imgur.com/2YCmshk.png So that would make more sense into clickable points. cause you're missing an important point while using a reverse slider. Also, that would look less dense for the beginner and letting him a small break :) ;w; B-but... I think they're all fine
That's all for this diff, very interesting stuff, we all need more symmetrical maps!
Topic Starter
Mekki

Trynna wrote:

hard do lumael
  1. 00:33:337 (2,3,1) - não sei, na transição o flow parece meio reto demais, talvez seja um pouco dolorido ingame, mas é low bpm então não tem tanta importância assim TRYNNA SEU NAZISTA
  2. 00:38:102 (5,1,2) - um toca o circulo e o outro não, acho que da pra arrumar isso aqui NAZISTA DA PORRA
  3. 00:45:339 (1,2) - vs 00:46:045 (3,4) - , eles parecem simetricos em um mas não no outro KKKK SEU RACISTA NAZISTA FASCISTA GINECOLOGISTA
  4. 01:14:991 (1,2) - o blanket poderia ser mais clean aqui ok aqui ok
  5. 01:21:169 (2) - red anchor bem próxima do centro, me pergunto o porquê de não centralizar, me parece bem diferente de sliders como 01:22:051 (1) - tho de novo o nazismo só q aqui eu consertei

    bem clean, eu gostei
@Doormat: fixed all your suggestions to Lumael Hard.
Chalwa
IRC mod.
SPOILER
19:46 Chalwa: BTW. Can I make IRC?
19:46 MkGuh: dont worry I took 2 years to learn and I am still bad
19:46 Chalwa: Cause I'm lazy
19:46 Chalwa: XDDDDDDDDDDDD
19:46 MkGuh: sure
19:49 Chalwa: 00:58:047 - I know it looks like old map, but please don't make spinners end on this loud sound
19:49 Chalwa: It feels weird with 00:58:223 (1,2) - this one
19:49 Chalwa: BTW. In 00:58:223 (1,2) - you followed a piano
19:49 Chalwa: 00:58:929 (3,4,5,6,7,1,2,3) - And here snare aND KICK
19:50 Chalwa: Maybe do two 1/2 sliders from 00:58:047 -
19:51 Chalwa: 01:01:753 (1,2,3,4,5) - Here is another change to piano
19:51 MkGuh: 00:59:812 (1,2,3) - I like to follow this song here :3
19:51 Chalwa: :V
19:51 Chalwa: "It's my style"
19:51 Chalwa: XDDDD
19:52 MkGuh: ye idk I just like to follow it and looks interesting while playing
19:52 MkGuh: but fixed the spinner
19:52 Chalwa: kk
19:52 Chalwa: 01:23:993 (4,1) - Little too close imo
19:53 Chalwa: just move 01:24:875 (1) - grid to left and 01:25:405 (2) - to right
19:53 MkGuh: that's nazi ;V
19:54 Chalwa: Man i don't like overlaps like this xD
19:54 Chalwa: Kinda hipocrytic, cause I like aesthetics map, but I can't map it xDDDDD
19:55 MkGuh: ;V
19:55 MkGuh: fixed
19:55 Chalwa: ok
19:55 Chalwa: Rest is ideal
19:55 MkGuh: u have no idea of how it is hard to fix stuff in symmetric maps
19:55 Chalwa: Rank it pls
19:55 MkGuh: if u fix like a shit
19:55 Chalwa: I know, but it's last part
19:55 MkGuh: u need to change the whole map
19:55 MkGuh: it sucks
19:55 Chalwa: Say it to Gero C:
19:56 MkGuh: 00:58:929 (4,5,6,7,8) - btw I am following piano with those notes
19:56 MkGuh: u said I was following snare and kick but this is for piano ;V
19:56 MkGuh: 01:00:871 (1,2,3,4,1,2,3) - and this too
19:57 Chalwa: 00:59:635 (7) - then slider from red ticks from here
19:57 Chalwa: but NVM.
19:57 Chalwa: it's good
Net0
[Lumael ‘s Hard]
  1. 01:30:170 (3,4,5) – Sugestão só de remover o back and forth e espaçar visivelmente os 3 circles nesse final.
[Insane]
  1. O ritmo aqui deveria semanter constante em 1/2 00:26:983 (1,2,3,4) - , não faz muito sentido dar skip aqui 00:28:218 -, coloca um circle e da ctrol+g no slider 00:28:395 (4) -.
  2. Deveria manter a simetria aqui 00:23:276 (1,2,3,4) – no que diz respeito ao 00:24:159 (4) -.
  3. 00:35:455 (5) – Ctrol+g, pode abuser da leniência pra transição, o flow fica melhor dentro do pattern 00:34:572 (1,2,3,4,5) – se manter ele completamente linear.
  4. Mesmo caso acima 00:42:162 (6) – ctrol+g
  5. Ctrol+g 00:40:397 (2,3) – pra manter o flow mais constante nos dois pares de singletap
  6. Tenho uma sugestão 00:54:340 (1,2,3,4,5,1,2) – pra manter os dois sliders simétricos 00:55:223 (1,2) - . http://puu.sh/xAtQw.jpg qualquer dúvida de como executar pode falar comigo
  7. O 00:58:576 (2) – poderia ser o correspondente simétrico do 00:59:635 (7) – nesse início de pattern, mas como tem o gap eu entendi o porquê de vc não ter colocado ele lá. Nesse caso eu não entendi muito bem o pattern 00:58:929 (3,4,5,6,7) – já que ele acabou ficando assimétrico e não tem nenhum correspondente no 00:59:635 (7) -. Uma maneira de ajeitar isso é aqui 00:58:223 (1,2) – posicionando o slider end 00:58:223 (1) – no correspondente do 00:59:635 (7) – enquanto o 00:58:576 (2) – faz um blanket e mantém um spacing coerente com de 1/1 com o 00:58:929 (3) -. https://puu.sh/xAudT.jpg

Old symmetry <3
Topic Starter
Mekki

Net0 wrote:

[Lumael ‘s Hard]
  1. 01:30:170 (3,4,5) – Sugestão só de remover o back and forth e espaçar visivelmente os 3 circles nesse final. consertei

[Insane]
  1. O ritmo aqui deveria semanter constante em 1/2 00:26:983 (1,2,3,4) - , não faz muito sentido dar skip aqui 00:28:218 -, coloca um circle e da ctrol+g no slider 00:28:395 (4) -. O kalindro disse o mesmo mas eu gosto dessa parte dando enfase nas vocais >:3
  2. Deveria manter a simetria aqui 00:23:276 (1,2,3,4) – no que diz respeito ao 00:24:159 (4) -. nao entendi como, acho q ta bom assim
  3. 00:35:455 (5) – Ctrol+g, pode abuser da leniência pra transição, o flow fica melhor dentro do pattern 00:34:572 (1,2,3,4,5) – se manter ele completamente linear. acho que aqui fica melhor sem CTRL G pra dar enfase correta
  4. Mesmo caso acima 00:42:162 (6) – ctrol+g ok
  5. Ctrol+g 00:40:397 (2,3) – pra manter o flow mais constante nos dois pares de singletap
  6. Tenho uma sugestão 00:54:340 (1,2,3,4,5,1,2) – pra manter os dois sliders simétricos 00:55:223 (1,2) - . http://puu.sh/xAtQw.jpg qualquer dúvida de como executar pode falar comigo amei
  7. O 00:58:576 (2) – poderia ser o correspondente simétrico do 00:59:635 (7) – nesse início de pattern, mas como tem o gap eu entendi o porquê de vc não ter colocado ele lá. Nesse caso eu não entendi muito bem o pattern 00:58:929 (3,4,5,6,7) – já que ele acabou ficando assimétrico e não tem nenhum correspondente no 00:59:635 (7) -. Uma maneira de ajeitar isso é aqui 00:58:223 (1,2) – posicionando o slider end 00:58:223 (1) – no correspondente do 00:59:635 (7) – enquanto o 00:58:576 (2) – faz um blanket e mantém um spacing coerente com de 1/1 com o 00:58:929 (3) -. https://puu.sh/xAudT.jpg
    Ai amiga, ja ta otimo assim na minha opiniao eu n acho q precise ser mt simetrico essa pattern ela ja tem a simteria comum só uma notinha fora do lugar n vai mudar muito e eu n entendi mt bem como consertaria isso

Old symmetry <3
amem! thanks chalwa and net0-p for mods!
Doormat
fixed an inconsistent hitsound and some unsnapped timing lines.

rest looks okay, so here's your bubble~
Ascendance
looks like you didn't need me anyway w
Topic Starter
Mekki

Ascendance wrote:

looks like you didn't need me anyway w
Any mod is appreciated, I just thought map was enough quality to be bubbled since people weren't finding much stuff on it anymore~
Net0
You didn't apply my symmetry suggestions :3
Gratz on bubble
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