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Shimotsuki Haruka, Nakae Mitsuki - mirage

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Montag, 11. September 2017 at 20:55:55

Artist: Shimotsuki Haruka, Nakae Mitsuki
Title: mirage
Tags: しちごさん。×ABSOLUTE CASTAWAY 753 Another Flower II 2 Cross bouquet M3-35 日山 尚 Hiyama Nao 戀伊江 梓 幾丹弥吹 Mir Kalibe
BPM: 101
Filesize: 13328kb
Play Time: 04:28
Difficulties Available:
  1. Easy (1,59 stars, 283 notes)
  2. Hard (3,28 stars, 734 notes)
  3. Illusion (5,84 stars, 1043 notes)
  4. Insane (4,58 stars, 908 notes)
  5. Kalibe's Insane (4,81 stars, 889 notes)
  6. Mir's Extra (5,48 stars, 1000 notes)
  7. Normal (2,15 stars, 474 notes)
Download: Shimotsuki Haruka, Nakae Mitsuki - mirage
Information: Scores/Beatmap Listing
---------------
done

http://shimotsukin.com/753/af2/
https://www.pixiv.net/member_illust.php ... d=49819898
pkhg
haruka <3
Topic Starter
Lasse
added the gds
will probably finish easy tomorrow
done

also reminder to clear up snapping stuff for
01:06:417 (1) - 01:25:427 (1) - 02:41:467 (1) - 03:00:477 (1) - 03:59:882 (1) -
and
01:15:922 (1,2) - 02:50:972 (1,2) -
seems like everyone on the set used different snapping for at least one of them
asking multiple people just tilted me more cause everyone seems to interpret it differently lol
+ set reasonable hp drain on all diffs instead of hp3
done, only mir's diff is still hp3 now

edit: got some more opinions on 01:15:922 (1,2) - 02:50:972 (1,2) - and seems like it should be 1/4, drums are just a bit off
Shurelia
nic
domSaur

Shurelia wrote:

nic
i love this song and tried to map it some time ago.
tried.

[Illusion]
  1. i'll have to admit i can't follow how your NC'ing works but maybe switch the NC on 01:19:932 (2) - instead since it has the stronger hitsound and spacing emphasis
  2. 01:22:160 (1,2) - switch the nc on (2) since i think you now went back to NC'ing one the last word/syllable of the line and (1) is still part of otogibanashi
  3. 01:35:526 (1) - the drop in spacing feels weird even if it didn't have a rly impactful sound. mb either move 01:35:377 (2) - up a bit to where the slider curves or continue the stacking of 01:34:858 (2,1) -
[Mir's Extra]
  1. random nitpicking but why are the pink nc'd triangles in the intro uneven
  2. 04:28:100 (1,2,3,1,2,1,2) - also random nitpicking but do you think there's a better way you can express the bsnap aside from just NCs. i thought it was 1/3 start to end L(
  3. and also along with this ^ actually you're the only one using 1/6 on the end and everyone at 1/8
[Easy]
  1. 00:45:625 (1) - remove NC for nc pattern consistency but assuming you're nc'ing this to highlight "mirage" maybe you could nc 02:20:675 (4) - as well
sry for rly short mod :(
g
-Atri-
Shimotsuki master race
Nerova Riuz GX
m4m. no kd thanks.

[metadata]
by the new but haven't launched new rc, there's something about metadata addressed like this:
Different priority on the artist is adopted depending on the existence of a vocalist for a doujin. Circle name / CD alias overrides the vocalist for songs with vocals while circle name / CD alias overrides the composer for instrumental songs. If one or more staff member(s) for the song does not belong to the same circle, prioritize vocalist and composer instead.
since the album is out with the alias "753.×ABSOLUTE CASTAWAY", it's a collaboration between two artist groups.
imo I think it should be in the artist because they are all credited to every the songs in album.
(it's weird since the name "しちごさん。×ABSOLUTE CASTAWAY" still exists and they don't really specify which one is the correct one. Here)

There might be some reference, but it's been a while ago. I'm not quite sure about that so I'll just leave a comment about that here. You might require a metadata check for artist though.

Also, with the information provided above, please change the tag "753" into "753." (with an extra period.)
it's different because 753. is a group name.

[easy]
when you use the hitsound copier you just copied all the green lines in your low diffs. there are tons of volume change during one slider. that will possibly make hitsounds fucked up when the player disable the customs, though i don't think people will have their own hitsound with unsilenced sliderslide.wav...
  1. 03:31:962 - might be a bit dumb or picky but imo starting a break right after the circle is weird. maybe drag it and make it start later
[normal]
  1. 01:35:526 (1) - I can see the map is basically based on DS with various spacings, but the spacing is weird here. with the sv change the spacing got a little bit smaller, so i'd suggest you to make it larger. It might happen to some other points like 02:13:546 (1) - when the sv changed. It's minor, but somehow it affects the reading quite a bit.
[hard]
  1. 00:06:714 (2,1) - why did you suddenly blast the spacing here when everything before this looks so normal lol
  2. 01:16:516 (1) - because this is the first 1/8 repeat slider, it should be better if it has more impact on hitsounds (esp. that repeat arrow). the current one feels a bit inaudible
  3. 02:13:249 (1) - though you do have sv change here, I don't think it deserves NC at all. there are tons of NC around here and may lead to misreading.
[insane]
  1. 01:06:714 (2,1) - compare to the first time you use 1/6 for the song (00:42:952 (5,1) - ), the spacing feels quite out of place. maybe shrink it a bit and use bigger ones later, 01:16:219 (2,1) - like this feels quite good. (or do it in an opposite way, buff the first one more)
  2. 03:19:486 (1,2,3,4) - lol what
  3. 03:28:694 (6) - im actually expecting NC because it just switched into another circular pattern and the momentum becomes stronger here
[kalibe]
  1. consistency at the beginning :thinking:
  2. 01:06:714 (2,3) - why didn't you NC on 1/6 and do spam them on more 1/4 stuff instead
  3. 01:18:001 (1,1) - I know you didn't totally block the arrow but covering 80%+ is so lame
  4. 01:34:783 (2,3,1) - though you made some consistency by that but what is this triangle for when it just suddenly comes out from nothing
  5. 01:44:140 (1,2,3,1) - why did you completely stack the slider after aligning those circles, you didn't even do this at the beginning
  6. 00:37:902 (1,2,3,4) - 02:03:447 (1,2,1,2) - 02:12:952 (1,2,1,2) - I feel like a typical NC error just happened on them
  7. 02:52:457 (1,2) - unlike 01:17:407 (1,2) - , it doesn't gain much emphasizing on vocal with the same movement and similar spacing.
[mir]
  1. 00:24:239 (1,3) - potential reverse arrow block. might need some more opinions on that.
  2. 00:30:774 (5) - from all the patterns before (e.g. 00:27:209 (3,4) - ) it looks like a 1/2. it might not be a problem with the reaction level of players around this stage, but ffs it's not legit at all - it didn't follow any rules which has appeared or ready to appear, just a random stuff.
  3. 00:38:496 (1) - 00:40:873 (1) - 00:48:001 (1) - 00:50:377 (1) - can I have some explanation why are the usage of extended sliders so weird? it feels like you're just switching two different properties and doing nothing special with that
  4. 00:53:793 (5,6) - what a misleading 1/1 LOL jk
  5. 01:16:813 (1,1,1,1) - You just don't need that much ncs when the changes are so minor and no one will notice that, the current ones are so messy with the colors and more stuff. same to all the other patterns like this
  6. 01:45:031 - slow part. you can just do something creative like the beginning. symmetry, intuitive repeating, etc.
  7. 01:56:912 (1,2) - again.
  8. 02:12:952 (4,5,6,7,1) - tbh the curve pattern itself deserves a single nc. it's up to you.
  9. 03:12:952 (1,2) - under the auto stack this pattern looks so ruined for some reason. better check the other ones.
  10. 03:31:962 - thank god someone finally did this break trick
[]
i might just stop here because my time doesn't allow me to mod the rest one diff
gl
LMT
  • [illusion]
  1. 01:02:556 (2,3,4) - shouldn't this be like https://osu.ppy.sh/ss/8795560 , since the current movement is snapping and that makes it inconsistent with the theme you're making; especially when placements like 01:00:179 (2,3,4) - this is very close by.
  2. 01:11:615 (2,2,3) - something similar, probably.
  3. 01:07:457 (3) - ctrl+g this? flow break here is a little awkward.
  4. 01:16:813 (1,2,1,2,1) - movement is too intense for a considerable slow down, how about this https://osu.ppy.sh/ss/8795616 (swapping the second sliders such that it's like a 1/2 double instead of jumps)
  5. 02:51:863 (1,2,1,2) - same thing
  6. 01:33:892 (2) - I misread this all the time, maybe a placement like this? https://osu.ppy.sh/ss/8795645
  7. 02:02:110 (3,2) - maybe a bit more curvature? 02:06:863 (3,2) - same idea but this one is way easier to read.
  8. 03:19:486 (1,2,3,1,2,3,1) - this is such a huge spike that given this context it isn't really justified. 03:19:783 (1,2,3) - you could try ctrl+g this set, looks more intuitive and the jump to the next combo isn't so huge. 03:19:882 (2) - consider making this a slider as well, since the pitch of the drum drops and a bit more differentiation could be used to denote the change.
  9. 03:30:477 (1,2) - have you considered spacing this differently? Since the violin's sharp change in pitch is very noticeable here. https://osu.ppy.sh/ss/8795711 just an example.
  10. 03:05:526 (1,2,3,1,2,3,1,2,3,1,2,3) - this is cool but it gives a completely different vibe from similar parts of the song like 01:30:477 (1,2,3,1,2,3,1,2,3,1,2,3) - or 04:04:932 (1,2,3,1,2,3,1,2,3,1,2,3) - . Unifying this with the rest is probably worth the effort.

    [mirmir]
  11. 00:42:358 (7,8) - 3/4 rhythm at a random place like this dilutes the emphasis of 3/4 rhythm on the vocals at downbeats. Consider making this a 1/1
  12. 00:48:001 (1) - not sure what happens to the 3/4 rhythm here but then 00:49:486 (6,7) - 3/4 on a somewhat weaker vocal sound.
  13. 01:08:348 (1,2) - such a huge jump on pretty weak sounds. Consider other ones too, I know you chose this design consistently throughout the map but I don't think they deserve that much spacing. Even a stack makes more sense to me.
  14. 01:16:813 (1,1,1,1) - kinda big jump relative to the intensity of this slow down. Maybe this https://osu.ppy.sh/ss/8795843 ? adjacent beats are on the same side -> no jumps on slow down. Same thing for other kiais.
  15. 03:19:783 (1) - give this one a nudge to the right lol it's overlapping with the previous circle

    [kalibe]
  16. 00:09:684 (3,1) - should probably have a jump here to emphasise the woosh sound, and it makes sense to do that for the transition to a different section.
  17. 00:36:566 (3,4) - ctrl+g for vocal rhythm? It also matches the piano line.
  18. 01:16:962 (1,2,3,1) - these jumps are way too huge for a slow down, as if the other instruments never stopped. Have you tried something like this? https://osu.ppy.sh/ss/8795983 . Same thing for other kiais
  19. 01:34:783 (2,3,1) - such a strange triple shape in a very clean structure. Same thing for other triples that have this shape.
  20. 04:27:803 (2,3,4,5,6,7,8,9,1) - this is a lot of spacing and actualy 1/4 beats aren't even clear. https://osu.ppy.sh/ss/8796056 this rhythm follows the actual beats more precisely.

    [insane]
  21. 00:24:239 (1,4) - seems like a unique pattern, could use this for 00:31:368 (1,2,3,4) - as well
  22. 00:38:199 (1,2,1) - and 00:47:704 (1,2,1) - have drastically different angles even though they are of somewhat similar sounds.

    [hard]
  23. 00:57:506 (1,4) - kinda unexpected overlap and since you don't use it often enough in this kiai it's probably a bit unfair, https://osu.ppy.sh/ss/8800822 something like this instead?
  24. 02:39:684 (1,2,1,2,1,2) - pattern looks too cluttered compared to the rest of the kiai I think, space them out a bit more might help.
  25. 03:13:694 (3) - use visual spacing for this maybe?

    [normal]
  26. 00:09:090 (4) - something more identical to 00:18:595 (4) - ? This one is not as standard as the second one.

    [easy]

    can't find anything worth mentioning
nice map gl!!
Feb
ranked: yesterday
Topic Starter
Lasse
domSaur

domSaur wrote:

Shurelia wrote:

nic
i love this song and tried to map it some time ago.
tried.

[Illusion]
  1. i'll have to admit i can't follow how your NC'ing works but maybe switch the NC on 01:19:932 (2) - instead since it has the stronger hitsound and spacing emphasis think current works better with vocals, but I might consider this lol
  2. 01:22:160 (1,2) - switch the nc on (2) since i think you now went back to NC'ing one the last word/syllable of the line and (1) is still part of otogibanashi then I'm pretty much forced to make 01:22:308 - a single note combo :/
  3. 01:35:526 (1) - the drop in spacing feels weird even if it didn't have a rly impactful sound. mb either move 01:35:377 (2) - up a bit to where the slider curves or continue the stacking of 01:34:858 (2,1) - there is a big drop in intensity here, drums and string stop and it switches to piano

[Easy]
  1. 00:45:625 (1) - remove NC for nc pattern consistency but assuming you're nc'ing this to highlight "mirage" maybe you could nc 02:20:675 (4) - as well fixed, also fixed some other nc inconsistencies
sry for rly short mod :(
g

Nerova Riuz GX

Nerova Riuz GX wrote:

m4m. no kd thanks. but I need mod sp and it was helpful :eyes:

[metadata]
by the new but haven't launched new rc, there's something about metadata addressed like this:
Different priority on the artist is adopted depending on the existence of a vocalist for a doujin. Circle name / CD alias overrides the vocalist for songs with vocals while circle name / CD alias overrides the composer for instrumental songs. If one or more staff member(s) for the song does not belong to the same circle, prioritize vocalist and composer instead.
since the album is out with the alias "753.×ABSOLUTE CASTAWAY", it's a collaboration between two artist groups.
imo I think it should be in the artist because they are all credited to every the songs in album.
(it's weird since the name "しちごさん。×ABSOLUTE CASTAWAY" still exists and they don't really specify which one is the correct one. Here)

There might be some reference, but it's been a while ago. I'm not quite sure about that so I'll just leave a comment about that here. You might require a metadata check for artist though.

Also, with the information provided above, please change the tag "753" into "753." (with an extra period.)
it's different because 753. is a group name.

yea not sure, but new metadata rc don't apply for now anyways and I really prefer the vocalist stuff which should still be okay. will message kwan about this

[easy]
when you use the hitsound copier you just copied all the green lines in your low diffs. there are tons of volume change during one slider. that will possibly make hitsounds fucked up when the player disable the customs, though i don't think people will have their own hitsound with unsilenced sliderslide.wav...
easy diffs are aimed at new players, these usually play with default skin and settings which means they will use beatmap hs

also the slide volume only changes when you change sampleset during a slider, which doesn't happen often


  1. 03:31:962 - might be a bit dumb or picky but imo starting a break right after the circle is weird. maybe drag it and make it start later the hitsound here is kinda essential to me, I had a delayed break on top diff before but really disliked it
[normal]
  1. 01:35:526 (1) - I can see the map is basically based on DS with various spacings, but the spacing is weird here. with the sv change the spacing got a little bit smaller, so i'd suggest you to make it larger. It might happen to some other points like 02:13:546 (1) - when the sv changed. It's minor, but somehow it affects the reading quite a bit. moved some things. It should be fine to be a bit harder to read cause there is an easy for actual beginners
[hard]
  1. 00:06:714 (2,1) - why did you suddenly blast the spacing here when everything before this looks so normal lol fixed
  2. 01:16:516 (1) - because this is the first 1/8 repeat slider, it should be better if it has more impact on hitsounds (esp. that repeat arrow). the current one feels a bit inaudible will think about this but seems okay to me
  3. 02:13:249 (1) - though you do have sv change here, I don't think it deserves NC at all. there are tons of NC around here and may lead to misreading.looks really weird to me without it lol
[insane]
  1. 01:06:714 (2,1) - compare to the first time you use 1/6 for the song (00:42:952 (5,1) - ), the spacing feels quite out of place. maybe shrink it a bit and use bigger ones later, 01:16:219 (2,1) - like this feels quite good. (or do it in an opposite way, buff the first one more) increased first a bit,
    but it should be fine cause intensity is so different
  2. 03:19:486 (1,2,3,4) - lol what ? it's just a 150bpm stream introduced by a slider
  3. 03:28:694 (6) - im actually expecting NC because it just switched into another circular pattern and the momentum becomes stronger here feels like it breaks the whole thing

[]
i might just stop here because my time doesn't allow me to mod the rest one diff
gl

LMT

LMT wrote:

  • [illusion]
  1. 01:02:556 (2,3,4) - shouldn't this be like https://osu.ppy.sh/ss/8795560 , since the current movement is snapping and that makes it inconsistent with the theme you're making; especially when placements like 01:00:179 (2,3,4) - this is very close by. I actually mapped 02:37:605 - with similar movement and I think it fits quite well while not making movement too repetitive
  2. 01:11:615 (2,2,3) - something similar, probably.
  3. 01:07:457 (3) - ctrl+g this? flow break here is a little awkward. seems nice to play for me, else I wouldn't have done it. and spacing makes more sense this way
  4. 01:16:813 (1,2,1,2,1) - movement is too intense for a considerable slow down, how about this https://osu.ppy.sh/ss/8795616 (swapping the second sliders such that it's like a 1/2 double instead of jumps) level of intensity makes sense to me and leads nicely into 01:17:407 (1) -
  5. 02:51:863 (1,2,1,2) - same thing
  6. 01:33:892 (2) - I misread this all the time, maybe a placement like this? https://osu.ppy.sh/ss/8795645 puts too much pressure on the kickslider I think. might consider something else here
  7. 02:02:110 (3,2) - maybe a bit more curvature? 02:06:863 (3,2) - same idea but this one is way easier to read. done
  8. 03:19:486 (1,2,3,1,2,3,1) - this is such a huge spike that given this context it isn't really justified. 03:19:783 (1,2,3) - you could try ctrl+g this set, looks more intuitive and the jump to the next combo isn't so huge. 03:19:882 (2) - consider making this a slider as well, since the pitch of the drum drops and a bit more differentiation could be used to denote the change. this is one of my favorite patterns in the whole map and feels really intuitive to play for me. and intensity wise it makes sense too
  9. 03:30:477 (1,2) - have you considered spacing this differently? Since the violin's sharp change in pitch is very noticeable here. https://osu.ppy.sh/ss/8795711 just an example. oh nice idea, did something with the spacing, same on insane
  10. 03:05:526 (1,2,3,1,2,3,1,2,3,1,2,3) - this is cool but it gives a completely different vibe from similar parts of the song like 01:30:477 (1,2,3,1,2,3,1,2,3,1,2,3) - or 04:04:932 (1,2,3,1,2,3,1,2,3,1,2,3) - . Unifying this with the rest is probably worth the effort. they still follow a similar concept and I think it's a nice variation since chorus 1+3 use the same vocalist order, but 2 differs, so it feels a bit different there to me

    [insane]
  11. 00:24:239 (1,4) - seems like a unique pattern, could use this for 00:31:368 (1,2,3,4) - as well don't think that is necessary
  12. 00:38:199 (1,2,1) - and 00:47:704 (1,2,1) - have drastically different angles even though they are of somewhat similar sounds. they are in different parts of the song and first is more snare focused so idk

    [hard]
  13. 00:57:506 (1,4) - kinda unexpected overlap and since you don't use it often enough in this kiai it's probably a bit unfair, https://osu.ppy.sh/ss/8800822 something like this instead? looks harder in editor than it is with ar 7.5 http://i.imgur.com/DFTrjHO.jpg
  14. 02:39:684 (1,2,1,2,1,2) - pattern looks too cluttered compared to the rest of the kiai I think, space them out a bit more might help. yes,
    less cluttered now
  15. 03:13:694 (3) - use visual spacing for this maybe? yes, also made ds to 4 higher to match with the other cymbals

    [normal]
  16. 00:09:090 (4) - something more identical to 00:18:595 (4) - ? This one is not as standard as the second one. done
    [easy]

    can't find anything worth mentioning
nice map gl!!

thanks!

waiting for mir and kalibe now
Mir

domSaur wrote:

i love this song and tried to map it some time ago.
tried.
[Mir's Extra]
  1. random nitpicking but why are the pink nc'd triangles in the intro uneven - because im gay
  2. 04:28:100 (1,2,3,1,2,1,2) - also random nitpicking but do you think there's a better way you can express the bsnap aside from just NCs. i thought it was 1/3 start to end L(
  3. and also along with this ^ actually you're the only one using 1/6 on the end and everyone at 1/8 - fixed

Nerova Riuz GX wrote:

[mir]
  1. 00:24:239 (1,3) - potential reverse arrow block. might need some more opinions on that. - this is fine, there's enough time to see it
  2. 00:30:774 (5) - from all the patterns before (e.g. 00:27:209 (3,4) - ) it looks like a 1/2. it might not be a problem with the reaction level of players around this stage, but ffs it's not legit at all - it didn't follow any rules which has appeared or ready to appear, just a random stuff.
  3. 00:38:496 (1) - 00:40:873 (1) - 00:48:001 (1) - 00:50:377 (1) - can I have some explanation why are the usage of extended sliders so weird? it feels like you're just switching two different properties and doing nothing special with that - im just trying to make more of the vocals clickable, I don't find it very weird it plays fine imo since it doesn't skip any beats o.o
  4. 00:53:793 (5,6) - what a misleading 1/1 LOL jk
  5. 01:16:813 (1,1,1,1) - You just don't need that much ncs when the changes are so minor and no one will notice that, the current ones are so messy with the colors and more stuff. same to all the other patterns like this - kill me but i find the aesthetic nice :x
  6. 01:45:031 - slow part. you can just do something creative like the beginning. symmetry, intuitive repeating, etc. - did somethings
  7. 01:56:912 (1,2) - again.
  8. 02:12:952 (4,5,6,7,1) - tbh the curve pattern itself deserves a single nc. it's up to you.
  9. 03:12:952 (1,2) - under the auto stack this pattern looks so ruined for some reason. better check the other ones. - wow ugly, i think this is the only one x.x
  10. 03:31:962 - thank god someone finally did this break trick - \o/

LMT wrote:


  • [mirmir]
  1. 00:42:358 (7,8) - 3/4 rhythm at a random place like this dilutes the emphasis of 3/4 rhythm on the vocals at downbeats. Consider making this a 1/1
  2. 00:48:001 (1) - not sure what happens to the 3/4 rhythm here but then 00:49:486 (6,7) - 3/4 on a somewhat weaker vocal sound.
  3. 01:08:348 (1,2) - such a huge jump on pretty weak sounds. Consider other ones too, I know you chose this design consistently throughout the map but I don't think they deserve that much spacing. Even a stack makes more sense to me.
  4. 01:16:813 (1,1,1,1) - kinda big jump relative to the intensity of this slow down. Maybe this https://osu.ppy.sh/ss/8795843 ? adjacent beats are on the same side -> no jumps on slow down. Same thing for other kiais. - I nerfed that one but to me I think they deserve this spacing, it has more effect for the pause after than if it were just a stack, it would feel way too weak
  5. 03:19:783 (1) - give this one a nudge to the right lol it's overlapping with the previous circle
nice map gl!!
ok done

https://pastebin.com/raw/fwYmqhxM

thanks guise

@Lasse pls edit my hp to a value that fits for you
Kalibe

Nerova Riuz GX wrote:

[kalibe]
  1. consistency at the beginning :thinking: 👀
  2. 01:06:714 (2,3) - why didn't you NC on 1/6 and do spam them on more 1/4 stuff instead did nc on all 1/6 parts
  3. 01:18:001 (1,1) - I know you didn't totally block the arrow but covering 80%+ is so lame uwu changed
  4. 01:34:783 (2,3,1) - though you made some consistency by that but what is this triangle for when it just suddenly comes out from nothing ok, fixed uh tho i actually liked it :c
  5. 01:44:140 (1,2,3,1) - why did you completely stack the slider after aligning those circles, you didn't even do this at the beginning nice catch
  6. 00:37:902 (1,2,3,4) - 02:03:447 (1,2,1,2) - 02:12:952 (1,2,1,2) - I feel like a typical NC error just happened on them yup
  7. 02:52:457 (1,2) - unlike 01:17:407 (1,2) - , it doesn't gain much emphasizing on vocal with the same movement and similar spacing. did something in that way, hope it's good now

LMT wrote:


  • [kalibe]
  1. 00:09:684 (3,1) - should probably have a jump here to emphasise the woosh sound, and it makes sense to do that for the transition to a different section. agree
  2. 00:36:566 (3,4) - ctrl+g for vocal rhythm? It also matches the piano line. hm? i don't feel right doing this, also used the same rhythms at 00:27:061 (3,4) -
  3. 01:16:962 (1,2,3,1) - these jumps are way too huge for a slow down, as if the other instruments never stopped. Have you tried something like this? https://osu.ppy.sh/ss/8795983 . Same thing for other kiais disagree, piano becomes pretty much intense comparing to music in chorus, so i emphasised it with more spacing ):
  4. 01:34:783 (2,3,1) - such a strange triple shape in a very clean structure. Same thing for other triples that have this shape. ,
  5. 04:27:803 (2,3,4,5,6,7,8,9,1) - this is a lot of spacing and actualy 1/4 beats aren't even clear. https://osu.ppy.sh/ss/8796056 this rhythm follows the actual beats more precisely. gonna keep it, climax of this song should be mapped in specific way, so i'd like to use stream with bigger ds use
thanks for mods!

👀
Ayana Hana
please use circle name on artist しちごさん。×ABSOLUTE CASTAWAY or 753×ABSOLUTE CASTAWAY.
LMT
don't forget to set a preview point, by the way.
-Mo-
General
- 00:00:922 - This beat seems to be missing a whistle on every diff with it mapped.

Insane
- 01:15:477 (1) - 02:50:526 (1) - I'd probably say these don't needs NCs just to reduce the spam a little, but it's probably intentional /shrug

Kalibe's Insane
- 00:05:229 (1,1) - I'm not sure what the reason is for switching to sliders here, I'd say you may as well keep these as circles instead of changing the note density half way through the section.
- 04:23:942 - I'd probably aim to make this clickable for the vocal beat, and to transition to the triple a little better. May 04:23:645 could be a slider, or you could replace 04:23:793 (4) with two circles.

Mir's Extra
- 00:24:239 (1,3) - It's probably better to avoid overlapping the reverse arrow.
- 00:37:902 (5) - Might be better if stacked beneath slider 4 so that the 1/2 gap is easier to recognise.
- 00:38:199 (7,8) - Reducing the spacing here also doesn't really make sense to me, it's way too sudden without it really emphasising anything.
- 00:45:996 - May be worth muting this slider end.
- 01:11:764 (1) - Not really a fan of this slider, it kinda looks unbalanced, and seems to be way out of place compared to the rest of the map.
- 01:46:516 (1,2,3) - I'd say these may as well have the same spacing.
- 03:49:041 (2,3) - This stack is noticably off.

Illusion
- 03:41:764 (2,3) - 03:43:472 (3) etc - I can just about hear what these things are mapped to, but I feel they're so quiet and not that noticable that it would be better to use a less dense rhythm for this section to reflect the calmer music better.

Nice. Can call me back.
Mir

-Mo- wrote:

General
- 00:00:922 - This beat seems to be missing a whistle on every diff with it mapped. - added

Mir's Extra
- 00:24:239 (1,3) - It's probably better to avoid overlapping the reverse arrow.
- 00:37:902 (5) - Might be better if stacked beneath slider 4 so that the 1/2 gap is easier to recognise.
- 00:38:199 (7,8) - Reducing the spacing here also doesn't really make sense to me, it's way too sudden without it really emphasising anything.
- 00:45:996 - May be worth muting this slider end.
- 01:11:764 (1) - Not really a fan of this slider, it kinda looks unbalanced, and seems to be way out of place compared to the rest of the map. - made more boring
- 01:46:516 (1,2,3) - I'd say these may as well have the same spacing.- snare on 2 :(
- 03:49:041 (2,3) - This stack is noticably off.

Nice. Can call me back.
Thanks!!
Kalibe

-Mo- wrote:

Kalibe's Insane
- 00:05:229 (1,1) - I'm not sure what the reason is for switching to sliders here, I'd say you may as well keep these as circles instead of changing the note density half way through the section. i just feel like using sliders here :c
- 04:23:942 - I'd probably aim to make this clickable for the vocal beat, and to transition to the triple a little better. May 04:23:645 could be a slider, or you could replace 04:23:793 (4) with two circles. im focusing on drums here, not vocals thou
thx for mod !
Topic Starter
Lasse
did hitsound and nc things

for the rhythm in that part on top diff, I'd like to keep cause that it seems like an integral part of the song to me and they way it is mapped it still fits in a less intense part since it is really easy to play

thanks!

Lama Poluna: current one is acceptable too and I prefer it that way, so I'll keep artist.
LMT: there is a preview point set 👀

metadata is linked and romanizing the "・" with a comma is fine, asked kwan about that already
-Mo-
Fixed a hitsound and spacing in Mir's, and added some extra tags.

Illusion
Kagetsu
[Illusion]

00:43:694 (3,5) - 00:48:447 (3,5) - 01:21:863 (4,2) - 03:56:318 (4,2) - isn't this unrankable?

referring to:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
Topic Starter
Lasse
iirc perfect overlaps refer to actually using the same slider, these are only partial and were never a problem before, examples would be:

https://osu.ppy.sh/b/1102760 -- 01:00:046 (1,2,3) - and basically the whole chorus
https://osu.ppy.sh/b/1327955 -- 01:03:686 (3,1) - and a lot of similar ones in each chorus
https://osu.ppy.sh/b/656312 -- 01:33:992 (1,1) - etc
https://osu.ppy.sh/b/1185036 -- 00:13:423 (3,2) -

and path itself is clear enough
Kagetsu

Lasse wrote:

iirc perfect overlaps refer to actually using the same slider, these are only partial and were never a problem before, examples would be:

https://osu.ppy.sh/b/1102760 -- 01:00:046 (1,2,3) - and basically the whole chorus
https://osu.ppy.sh/b/1327955 -- 01:03:686 (3,1) - and a lot of similar ones in each chorus
https://osu.ppy.sh/b/656312 -- 01:33:992 (1,1) - etc
https://osu.ppy.sh/b/1185036 -- 00:13:423 (3,2) -

and path itself is clear enough
i agree that the rule is vague however i think it clearly specifies overlapping slider bodies so it doesn't refer to using the same slider. it also says that the path should be clear from start to end which doesn't seem to be the case here

you might be pointing recent ranked maps though it doesn't seem to be a valid response to me since i think all of those got ranked due to the rule ambiguity
UndeadCapulet
it refers to two of the same slider
the rule exists because two of the same slider copypasted on top of each other has no visual distinction from a slider with a circle stacked underneath its head
so bodies of different sliders that perfectly overlap are ok since there's still a visual distinction
Topic Starter
Lasse
^
exactly how it has been interpreted the whole time, mainly meant to prevent things like https://streamable.com/kmne0 (and even that is planned/proposed to be removed from rc).

in the case of this map though, you only have partial overlaps of two sliders, yes these parts are perfectly overlapped, but that's not what the rule is about and they also don't bring the problems of making it (nearly) impossible to see if the second object is also a slider. While they end up being a bit harder to read than more common slider patterns, they are no problem in terms of rankability.
pishifat
what undeadcapulet said is right
Kagetsu
hi

[Illusion]
  1. 01:10:576 (1,2,3) - 03:04:635 (1,2,3) - i think these things doesn't accurately represent the music, the stacks are too plain because they don't contrast the beats. i'd rather separate the piano from the kicks
  2. 03:19:486 (1,2,3,1,2,3,1) - i think this is kinda too hard for what the map offers in terms of difficulty, not like it wasn't justified but i'd recommend something easier (aka more circular) because it feels unexpected. how about using just a rotation change for 03:19:783 - and then higher spacing for 03:20:080 - ? something like this? or just ctrl+g 03:19:783 (1,3) - LOL
[Easy]
  1. 01:36:566 (1) - spinner might be too short for this type of diff, even though it's only 110 bpm, i would extend it a bit more
since the slider rule has been clarified, you can call me back for qualify
Topic Starter
Lasse
Kagetsu

Kagetsu wrote:

hi

[Illusion]
  1. 01:10:576 (1,2,3) - 03:04:635 (1,2,3) - i think these things doesn't accurately represent the music, the stacks are too plain because they don't contrast the beats. i'd rather separate the piano from the kicks I think they work fine since I only wanted movement on piano, 01:10:576 (1,2,3) - represents one piano note and 01:11:170 (4) - the other, which imo fits well since vocals stop and they are always used for this piano pattern when this parts repeat after half of each chorus like 01:29:585 (1,2) - etc
    and the map already uses lots of "stops" so that also won't feel too out of place
    spacing things like 03:04:783 - just feels really unfitting there to me
  2. 03:19:486 (1,2,3,1,2,3,1) - i think this is kinda too hard for what the map offers in terms of difficulty, not like it wasn't justified but i'd recommend something easier (aka more circular) because it feels unexpected. how about using just a rotation change for 03:19:783 - and then higher spacing for 03:20:080 - ? something like this? or just ctrl+g 03:19:783 (1,3) - LOL
    I don't think it's too hard compared with other 1/3 stuff. you already get introduced to more snappy 1/3 patterns like 01:25:724 (1,2,3,1) -
    simplifying movement here doesn't quite fit with how 03:19:783 (1,1) - are supposed to stand out due to vocals coming back/cymbal
    and swapping 03:19:783 (1,3) - makes the movement into slider/next pattern less intuitive
    I also think it fits well with the overall movement concept of the map is it utilizes lots of "harsher" movement like all the wide angle jump spam
    I actually hit this more often than a lot of other patterns when testplaying it myself lol

    moved 03:19:981 (3) - a bit to make the spacing into the slider less, should be k now since slider head leniency also helps
[Easy]
  1. 01:36:566 (1) - spinner might be too short for this type of diff, even though it's only 110 bpm, i would extend it a bit more
yea I was concerned about that, but starting it earlier won't let me map the piano + special hs thing and ending later doesn't fit so I just deleted it lol

since the slider rule has been clarified, you can call me back for qualify
thanks!
Kagetsu
gl
Ayana Hana
Of course. Why use a circle. You no matter what metadata to use. You do not care what the people worked together and created this circle together. Let's use vocalists. Genius!
Topic Starter
Lasse
thanks
Ephemeral
if you have nothing constructive to post, fuck off

thanks
Ayana Hana
i have behavioural issues
Ephemeral
indeed
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