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Joe Inoue - Kaze no Gotoku (TV Size)

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Topic Starter
jericho2442
This beatmap was submitted using in-game submission on 10 December 2010 at 12:00:41

Artist: Joe Inoue
Title: Kaze no Gotoku (TV Size)
Source: Yorinuki Gintama-san
Tags: opening OP 2 arken1015 arien666
BPM: 188
Filesize: 13415kb
Play Time: 01:27
Difficulties Available:
  1. aru's Taiko (5 stars, 513 notes)
  2. Gintoki (4.94 stars, 209 notes)
  3. Kagura (4.21 stars, 151 notes)
  4. Shinpachi (1.77 stars, 106 notes)
Download: Joe Inoue - Kaze no Gotoku (TV Size)
Download: Joe Inoue - Kaze no Gotoku (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
aaaand here is more gintama xD

please enjoy ;p
Dotsu
~STAR~
Mukku
o/

Love it
heintsi
i see bit of pseudo-kirby mapping style in sliders, it works well though and it still feels like your map.
Star!
arien666
:3
DOES - Donten it need Taiko diff orz?
Anyway, made one and waits your response :3

ps. If you don't like last Saitama-pattern, I'll fix to other pattern :3



edit. Fixed issue as you said :3
Download: Joe Inoue - Kaze no Gotoku (TV Size) (jericho2442) [aru's Taiko] v1.osu
(If you're going to add this, remove v1 on file name and add :3)
Topic Starter
jericho2442
added the taiko with 2 small changes ;)

01:17:132 - added a note here to help the flow of the rythm

01:18:142 - moved this to 1/4 (blue tick) since its out of time on the 1/6 and not good to play with the taiko rythm your doing



nice diff anyway ;)
NoHitter
General
While some sliders look good aesthetically, a lot are still not so aesthetically appealing.

Shinpachi
00:39:337 (1) - IMO, it would be better if you just start the spinner here.
00:41:889 (1) - Too close to the previous spinner.
00:43:802 (1,2,3,1,2,3) - Too repetitive IMO. Maybe you could think of other patterns other than stacking these?
00:58:793 (1) - Move 1/2 later, (shorten the spinner to make it end at the same time)
01:01:664 (1,2,3,4,5,1,2,3,4,5) - This part is kind of surprising as there is a sudden shift in time between notes. IMO make these parts sliders to give players time to adapt.

Kagura
00:13:821 (2) - IMO don't stack these. (They are 1/1 compared to the rest of the stacks which are 1/2)

Gintoki
00:17:011 (1) - Sudden jump >.>
00:25:622 (x) - Hitsound doesn't fit IMO.
00:46:035 (x) - ^

Great map.
Topic Starter
jericho2442

NoHItter wrote:

General
While some sliders look good aesthetically, a lot are still not so aesthetically appealing.i was going for original not aesthetically appealing

Shinpachi
00:39:337 (1) - IMO, it would be better if you just start the spinner here. nah i dont like the way that flows
00:41:889 (1) - Too close to the previous spinner. ......no it aint
00:43:802 (1,2,3,1,2,3) - Too repetitive IMO. Maybe you could think of other patterns other than stacking these? since its a easy, ive mader this place abit easier to give the player a break after the spinner
00:58:793 (1) - Move 1/2 later, (shorten the spinner to make it end at the same time) fixed
01:01:664 (1,2,3,4,5,1,2,3,4,5) - This part is kind of surprising as there is a sudden shift in time between notes. IMO make these parts sliders to give players time to adapt. this part is easy, it just gives the player something to help improve there skill abit, a simple break beat like this aint too much for a easy ;)

Kagura
00:13:821 (2) - IMO don't stack these. (They are 1/1 compared to the rest of the stacks which are 1/2) true fixed

Gintoki
00:17:011 (1) - Sudden jump >.> got a second opinion and we both think this jump is good
00:25:622 (x) - Hitsound doesn't fit IMO. sorry i dont agree
00:46:035 (x) - ^^

Great map.
sorry i didnt do much, but thanks anyway o/
NotShinta
I asked to mod a map in #modhelp, only to be handed a pretty flawless map by jericho2442 and walked away disappointed I couldn't find anything useful.

That dog in the BG was quite distracting though, quite cute. Was it a cat though? On second look it looks like a cat.
KSHR
nice song!!
kaze no gotoku~ :)
arien666
[Shinpachi]
00:02:339 (4) - [Suggestion] I think Hexagon-going-pattern would be better ;_; http://osu.ppy.sh/ss/39021
00:06:805 (2) - [Nazi] Umm... Move fixed dot 1 grid left like http://osu.ppy.sh/ss/39022 :3?
00:39:660 (1) - [Suggestion] It seems better if this starts from 00:39:979 :3

[Kagura]
01:15:545 (5,6,7) - Umm... Spacing but I dunno about jump ;_;

[Gintoki]
Nice diff :3

[aru's Taiko]
I hope that NBGI takes Gintama songs again ;_;



Dunno but
It's good song anyway :3
Good luck XD

ps. Don't give kudosu for this reply orz
Topic Starter
jericho2442

arien666 wrote:

[Shinpachi]
00:02:339 (4) - [Suggestion] I think Hexagon-going-pattern would be better ;_; http://osu.ppy.sh/ss/39021 not really my style ;)
00:06:805 (2) - [Nazi] Umm... Move fixed dot 1 grid left like http://osu.ppy.sh/ss/39022 :3? nah
00:39:660 (1) - [Suggestion] It seems better if this starts from 00:39:979 :3 it becomes shorter for a easy diff then, if another person agree's i will change it

[Kagura]
01:15:545 (5,6,7) - Umm... Spacing but I dunno about jump ;_; wow i missed that, thanks alot :)

[Gintoki]
Nice diff :3

[aru's Taiko]
I hope that NBGI takes Gintama songs again ;_;



Dunno but
It's good song anyway :3
Good luck XD

ps. Don't give kudosu for this reply orz
thanks for mod o/
lovhin456
Hi ~

General;
- Audio lead-in of 1500 for all diffs ??
- Use these colors ??
Combo1 : 215,81,84
Combo2 : 150,180,211
Combo3 : 123,85,157
- Disable countdown on all diffs. is not used.

Shinpachi;
- 00:17:650 >> Replace this with a slider that starts here and ends at 00:17:969 ??
- 00:31:047 >> Remove new combo then new combo to the next note
- 01:22:084 >> End kiai time here

Kagura;
- Good

Gintoki;
- 00:25:226 ~ 00:26:103 >> Could you lower the sound a little in this part ??
- 00:45:561 ~ 00:46:518 >> Here too ^
- Great diff !!:3

Aru's Taiko;
- Sounds great

* Star ~
Topic Starter
jericho2442

lovhin456 wrote:

Hi ~

General;
- Audio lead-in of 1500 for all diffs ?? nah
- Use these colors ?? nah
Combo1 : 215,81,84
Combo2 : 150,180,211
Combo3 : 123,85,157
- Disable countdown on all diffs. is not used.sure

Shinpachi;
- 00:17:650 >> Replace this with a slider that starts here and ends at 00:17:969 ?? that would break the flow im doing
- 00:31:047 >> Remove new combo then new combo to the next note .........there aint even a note at this pont
- 01:22:084 >> End kiai time here sure

Kagura;
- Good

Gintoki;
- 00:25:226 ~ 00:26:103 >> Could you lower the sound a little in this part ?? sure
- 00:45:561 ~ 00:46:518 >> Here too ^ sure
- Great diff !!:3

Aru's Taiko;
- Sounds great

* Star ~
thanks for mod
vytalibus
<Hitsounds>
I'd boost normal-hitnormal2's volume up considerably. It's barely audible, and switching from the first custom soundset to the second doesn't feel right with this almost-inaudible sound riddled throughout.

[Shinpachi]
00:41:893 (1,2,1,2,3,1,2,3) - This part feels dull. I know this is supposed to be the easiest difficulty, but three stacks like these make it feel like I'm being dragged through this.

Other than those, nice map.
Topic Starter
jericho2442

vytalibus wrote:

<Hitsounds>
I'd boost normal-hitnormal2's volume up considerably. It's barely audible, and switching from the first custom soundset to the second doesn't feel right with this almost-inaudible sound riddled throughout. upped it some, but i dont really wanna up it more because it will break the effect i was after

[Shinpachi]
00:41:893 (1,2,1,2,3,1,2,3) - This part feels dull. I know this is supposed to be the easiest difficulty, but three stacks like these make it feel like I'm being dragged through this. second person to say this so fixed :)

Other than those, nice map.
thanks a lot o/
James2250
Make audio lead-in closer to 2 seconds? Seems to start pretty fast at the moment
You mean for the slider ticks to be so noticeable right? (especially on first part)
Personally I would prefer all the spinners to be extended and silenced where the lyrics end instead of a finish atm, but its fine as it is

Shinpachi:
Nice

Kagura:
Nice

Gintoki:
Nice

aru's Taiko:
01:22:244 (1,10,1) - hey I didn't know AIMod pointed that bug out...cool. The spinner didn't create a new combo after it (prob doesn't matter for taiko) but fix anyway~

Really nothing to complain about
Good job~
Topic Starter
jericho2442

James2250 wrote:

Make audio lead-in closer to 2 seconds? Seems to start pretty fast at the moment made it one and a hlaf
You mean for the slider ticks to be so noticeable right? (especially on first part) pretty much yea
Personally I would prefer all the spinners to be extended and silenced where the lyrics end instead of a finish atm, but its fine as it is srry dont agree with this

Shinpachi:
Nice

Kagura:
Nice

Gintoki:
Nice

aru's Taiko:
01:22:244 (1,10,1) - hey I didn't know AIMod pointed that bug out...cool. The spinner didn't create a new combo after it (prob doesn't matter for taiko) but fix anyway~ fixed

Really nothing to complain about
Good job~
thanks :)
arien666

James2250 wrote:

aru's Taiko:
01:22:244 (1,10,1) - hey I didn't know AIMod pointed that bug out...cool. The spinner didn't create a new combo after it (prob doesn't matter for taiko) but fix anyway~
Damn this bug ;_;
And sorry for skipped this issue by myself orz

Thanks, jericho ;_;
Hamuko
I looked over the map and didn't find anything wrong.
I really liked the custom hitsounds, so here's a pretty star for you, Jeri! :D
Also, i sugested taking a look at a custom slider tick at a Sushi's map. Orz.
Topic Starter
jericho2442

Teta wrote:

I looked over the map and didn't find anything wrong.
I really liked the custom hitsounds, so here's a pretty star for you, Jeri! :D
Also, i sugested taking a look at a custom slider tick at a Sushi's map. Orz.
didnt like the sound in sushi's map so lowered my slider tick so that it blends better

and thanks o/
James2250
Random Alace timing check (cuz I wasn't sure)

BPM: 188.000
Offset: 407

Call me back and I can prob bubble~
Topic Starter
jericho2442

James2250 wrote:

Random Alace timing check (cuz I wasn't sure)

BPM: 188.000
Offset: 407

Call me back and I can prob bubble~
hmm i tried that timing when i first mapping it and it felt out D: gotta of just been me since another person also said the same thing

fixed :)
Rukario
General:
- Source: Yorinuki Gintama-san; why that? didn't all the previous maps of that anime have only the source "Gintama"? Please explain this.

Shinpachi:
Tick rate 2 looks a bit spammy on this diff. Maybe go for 1 in this one?
Otherwise fine.^^

Kagura:
Nothing :P

Gintoki:
Nthing either.

aru's Taiko:
Everything seems fine here too.

Yeah nothing much to say^^, pretty good mapset.
Topic Starter
jericho2442

Rukarioman wrote:

General:
- Source: Yorinuki Gintama-san; why that? didn't all the previous maps of that anime have only the source "Gintama"? Please explain this.
On April 5, 2010, TV Tokyo stations began airing high-definition reruns of older episodes of Gin Tama under the title Yorinuki Gin Tama-san
do your research ;)
Shinpachi:
Tick rate 2 looks a bit spammy on this diff. Maybe go for 1 in this one? nah
Otherwise fine.^^

Kagura:
Nothing :P

Gintoki:
Nthing either.

aru's Taiko:
Everything seems fine here too.

Yeah nothing much to say^^, pretty good mapset.
thanks anyway o/
James2250
All looks nice

Bubbled~
arien666
Okay, found op1 and op3 of this anime orz
blahblah

Keep going :3
Andrea
Really nice <3

Ranked~
arien666
Good job, jericho :3
[Got awake in 5 min orz]

Good luck on your next songs :3
Topic Starter
jericho2442
thanks ;D

wooo 20th ranked map ;p
lovhin456
Congrats !! (:
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