Thx for you mod!Paranoid Grapes wrote:
and heres a mod.
Requested from que Thx OwOCuppretty good actually. OwO thx
00:24:916 (2) - i would make this the same distance spacing (DS) as 00:18:600 (2) - as they both map the same sort of loud sound. Maybe increase the note so that its around 1.20x DS and then fix the spacing in everything after it? Though this part is in the beginning Yes you are right! Fixed
00:42:679 (2) - make this slider the same ds as 00:39:521 (2) - to the previous note for consistency? you can do this my moving the start of this slider to x=224 I can't exactly know what you mean...But of course,I moved to 224
00:44:653 (1,2) - meh, im not a huge fan of this as having these two closer spaced compared to everything before drags the flow down and makes visually makes it annoying to play for new players. You can fix this by moving the sliderend of the first slider further away from the second slider so it increases the distance between them.Fixed
00:48:995 (2) - same concept but not as bad here tbh.Fixed a little
alright im going to stop naming the consistency issues in this part as i think i made myself clear. In lower diffuculties in my opinion, alot of the map should be relatively consistent or atleast similarly spaced so new players dont get visually confused by the map. Of course, when the song changes up though, you can add more or less distance as it is fitting. A good example of this is actually the first part of the map you mapped before the 1st spinner, i thought this part was pretty good.I know what you mean now.This part should have bigger movement to fit the sliders so that it can be consistensy.
01:05:574 (3) - this should be a repeat slider btw to match the piano in the background imo. Huh?I want to use a slider to perform those five notes.
01:41:495 (1) - this jump is a little too big i think, as it might be confusing for players for there to be such a large jump the map never had. decrease the distance a little?F D says this part should have more movements,and he praised me at here...A little of course.salad00:18:600 (1) - making a note go to the other side of the screen can be pretty confusing and awkward for a new player, especially when you made 00:24:916 (1) - not a cross screen walk yet it has a higher pitched noise that goes with it. I thought you want to make 18:600 like 24:916.Yet in this flow,18:600(1) can only go to the left...Closer anyways.
00:27:285 (5) - dont put dashes on noises that dont deserve a dash, i dont think that this needs a dash to it as 00:14:653 (3) - is a similar sound that you mapped without a dash. i know that you added the 1/2 pattern before, but i dont think that is a good enough excuse to add a dash when a similar sound before didnt have one as it kills the consistency, Fixed.
00:30:442 (5) - same thing as above.^
00:33:600 (6) - i think this is fine though for some reason. i dont think you should change this pattern though as you changed the whole pattern here in this combo. You can find that those patterns are nearly the same.These parrern,it can't find a same partmit's a single part.So I change it.
00:43:864 (1) - really hard to catch without dashing and the spacing feels a bit ambiguous, i think you should just make this into a walk.Fixed
00:52:153 (2,3) - again, pretty ambiguous. also i dont like the idea of having a from the first note to the second note in this combo.Fixed the moving.But I like the combo I think.
00:56:100 (1,2,3) - dont do this. this is multiple dashes put consecutively which wil cause players who are trying to learn how to dash big problems as they are not used to this. i would nerf the distances so that not all of them are dashes.Closer!
01:02:811 (1) - unnecessary note imo. Unnecessary?
01:17:811 (4) - antiflow jump, might be a little hard. F D told me to do this...
01:20:969 (4) - meh again, might be a little hard b/c of antiflow but whatever. ^
(kiai was really good btw i think, i dont have many problems with it)
alright im done modding salad. Thx OwOplatter00:57:285 (1) - this should be a normal dash instead of being walkable imo, increase spacing between this and last note?Dash is too strong,I make it farther but still walkable.
01:30:837 (1,2,3,4,5) - honestly, this dosent look visually good in my opinion, i would suggest to try and use a different pattern. I think it's good.
thats all actually, i dont find many problems with this platter (but im not good at them so /shrug) Same /w\rain00:31:824 (4,1) - i would like a hyper in between these two imo.That's too far.1/1 HDash would through the screen.
00:45:837 (4,1) - i would like a hyper in between these two imo.Fixed
01:33:205 (3,4) - i would like a hyper in between these two imo.That's too far.1/1 HDash would through the screen.
01:35:771 (2,3) - the jump to (3) is actually really big imo and should be nerfed.Fixed
01:36:364 (3,4) - i would like a hyper in ur mom. (add a hyper here please)That's too far.1/1 HDash would through the screen.
01:38:929 (2,3) - again, dash is pretty big and i would decrease.Fixed
01:39:522 (3,4) - im pretty sure you wanted this to be a hyper, the jump is actually insane imo.Actually,I don't want that.1/1 HDash in Platter is really stupid.I didn't use this idea in Bowl(Light Rain)
01:41:298 (4,1) - i think a hyper between these two notes fit well with the music tbh.01:40:706 (1,2,3,4) is a changeless part.And 01:41:495 (1) must at the right of the screen,so it's impossible to HD here.
01:42:679 (3,4) - again, i would like a hyper here.Fixed.
tbh this rain was really fun, but there are many parts where i find putting a hyper or lowering a dash will make the map better and more smooth to play. I agree with you in some reason.But I just don't want to use 1/1 HDash any more.
this song puts me to sleep This song is a fantastic dream.
I...Finally......Mapped something rankable!!!