Xtrullor - Fluorescent Forests (feat. Albert Hyronen) [Catch

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Total Posts
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Topic Starter
sxy62146214
This beatmap was submitted using in-game submission on 2018年7月13日 星期五 at 下午 10:05:13

Artist: Xtrullor
Title: Fluorescent Forests (feat. Albert Hyronen)
Tags: Mentorship Fantasty Newgrounds Light Purple Guitar calm bells ambience
BPM: 152
Filesize: 5055kb
Play Time: 01:55
Difficulties Available:
  1. Cup (0.99 stars, 67 notes)
  2. Fluorescent (3.05 stars, 249 notes)
  3. Platter (2.37 stars, 160 notes)
  4. Salad (1.75 stars, 119 notes)


Download: Xtrullor - Fluorescent Forests (feat. Albert Hyronen)
Information: Scores/Beatmap Listing
---------------
=Our 8th pending map=

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=Pending=

=Xtrullor ft. JBHyperion=


Em,after I begin modding,I try to map sth rankable.Of course,failed.This time,I read RC and mapped this.Everybody help me to rank QvQ..
1.PianoreGDXtrullor is my favourites artist :)
2.For quick rank.
3.BG from Baidu.
4.Metadata:http://www.newgrounds.com/audio/listen/727487
Cup by me:Dream begins.
Salad by me:Are you sure he is Xtrullor?
Platter by me:This song isn't fit red fruits...
Fluorescent by me:Fantastic forests.
(Modder's mod/self-mod)

■■■■■■■■■■
(10/10)
·SP ≥ 12 get!
·Ready for 1st BNcheck!

(7/0) (8/0) (7/0) (11/0)
2017/6/25:Upload all diffs without hitsounds.Ready for mods (except hitsounds).
2017/6/27:Upload Cup with hitsounds and teaching from F D Flourite.
2017/6/28:Upload all diffs with hitsounds.Ready for mods.
2017/7/5:Upload Cup & Salad with teaching from F D Flourite.
2017/7/13:Recieve mods from Paranoid Grapes.
2017/7/14:Upload Platter with teaching from F D Flourite.
2017/7/17:Upload Fluorescent with teaching from F D Flourite.
2017/7/22:Recieve mods from ZX123456.
2017/7/23:Recieve mods from Time Series.
2017/7/26:Recieve mods from Hi_Hello.
2017/7/29:Fixed tags.
2017/8/3:Recieve mods from murutattack.
2017/8/6:Fixed tags.
2017/8/21:Just an update.
2017/8/22:Recieve mods from SangKrazF1nal3.
2017/8/28:Recieve mods from AJamez.
2017/9/2:Recieve half of the mods from Sanyi.
2017/9/9:Recieve another half of the mods from Sanyi.
2017/9/23:Added some tags.
2017/10/14:Just an update.
2017/11/4:Just an update.
2017/11/11:Recieve mods from Divine Cake.
2017/12/2:Just an update.
2017/12/23:Recieve half of the mods from Rekkursion.
2017/12/30:Recieve another half of the mods from Rekkursion.Ready for 1st BNcheck.
2018/1/20:Just an update.
2018/2/9:Just an update.
2018/2/24:Just an update.
2018/3/10:Just an update with a hitsound issue fixed.
2018/4/4:Fixed tags with NG-tags.
2018/4/30:Just an update.
2018/5/19:Just an update.
2018/6/8:Just an update.
2018/7/13:Just an update.
  1. Paranoid Grapes
  2. ZX123456
  3. Time Series
  4. Hi_Hello
  5. murutattack (General) +
  6. SangKrazF1nal3
  7. AJamez
  8. Sanyi (General) +
  9. Divine Cake
  10. Rekkursion
  1. ZX123456 (1)
  2. Time Series (1)
wonjae
first.
wonjae
and heres a mod.

Requested from que

pretty good actually.

00:24:916 (2) - i would make this the same distance spacing (DS) as 00:18:600 (2) - as they both map the same sort of loud sound. Maybe increase the note so that its around 1.20x DS and then fix the spacing in everything after it?

00:42:679 (2) - make this slider the same ds as 00:39:521 (2) - to the previous note for consistency? you can do this my moving the start of this slider to x=224

00:44:653 (1,2) - meh, im not a huge fan of this as having these two closer spaced compared to everything before drags the flow down and makes visually makes it annoying to play for new players. You can fix this by moving the sliderend of the first slider further away from the second slider so it increases the distance between them.

00:48:995 (2) - same concept but not as bad here tbh.

alright im going to stop naming the consistency issues in this part as i think i made myself clear. In lower diffuculties in my opinion, alot of the map should be relatively consistent or atleast similarly spaced so new players dont get visually confused by the map. Of course, when the song changes up though, you can add more or less distance as it is fitting. A good example of this is actually the first part of the map you mapped before the 1st spinner, i thought this part was pretty good.

01:05:574 (3) - this should be a repeat slider btw to match the piano in the background imo.

01:41:495 (1) - this jump is a little too big i think, as it might be confusing for players for there to be such a large jump the map never had. decrease the distance a little?
00:18:600 (1) - making a note go to the other side of the screen can be pretty confusing and awkward for a new player, especially when you made 00:24:916 (1) - not a cross screen walk yet it has a higher pitched noise that goes with it.

00:27:285 (5) - dont put dashes on noises that dont deserve a dash, i dont think that this needs a dash to it as 00:14:653 (3) - is a similar sound that you mapped without a dash. i know that you added the 1/2 pattern before, but i dont think that is a good enough excuse to add a dash when a similar sound before didnt have one as it kills the consistency,

00:30:442 (5) - same thing as above.

00:33:600 (6) - i think this is fine though for some reason. i dont think you should change this pattern though as you changed the whole pattern here in this combo.

00:43:864 (1) - really hard to catch without dashing and the spacing feels a bit ambiguous, i think you should just make this into a walk.

00:52:153 (2,3) - again, pretty ambiguous. also i dont like the idea of having a from the first note to the second note in this combo.

00:56:100 (1,2,3) - dont do this. this is multiple dashes put consecutively which wil cause players who are trying to learn how to dash big problems as they are not used to this. i would nerf the distances so that not all of them are dashes.

01:02:811 (1) - unnecessary note imo.

01:17:811 (4) - antiflow jump, might be a little hard.

01:20:969 (4) - meh again, might be a little hard b/c of antiflow but whatever.

(kiai was really good btw i think, i dont have many problems with it)

alright im done modding salad.
00:57:285 (1) - this should be a normal dash instead of being walkable imo, increase spacing between this and last note?

01:30:837 (1,2,3,4,5) - honestly, this dosent look visually good in my opinion, i would suggest to try and use a different pattern.

thats all actually, i dont find many problems with this platter (but im not good at them so /shrug)
00:31:824 (4,1) - i would like a hyper in between these two imo.

00:45:837 (4,1) - i would like a hyper in between these two imo.

01:33:205 (3,4) - i would like a hyper in between these two imo.

01:35:771 (2,3) - the jump to (3) is actually really big imo and should be nerfed.

01:36:364 (3,4) - i would like a hyper in ur mom. (add a hyper here please)

01:38:929 (2,3) - again, dash is pretty big and i would decrease.

01:39:522 (3,4) - im pretty sure you wanted this to be a hyper, the jump is actually insane imo.

01:41:298 (4,1) - i think a hyper between these two notes fit well with the music tbh.

01:42:679 (3,4) - again, i would like a hyper here.

tbh this rain was really fun, but there are many parts where i find putting a hyper or lowering a dash will make the map better and more smooth to play.


this song puts me to sleep
Topic Starter
sxy62146214

Paranoid Grapes wrote:

and heres a mod.

Requested from que Thx OwO

pretty good actually. OwO thx

00:24:916 (2) - i would make this the same distance spacing (DS) as 00:18:600 (2) - as they both map the same sort of loud sound. Maybe increase the note so that its around 1.20x DS and then fix the spacing in everything after it? Though this part is in the beginning Yes you are right! Fixed

00:42:679 (2) - make this slider the same ds as 00:39:521 (2) - to the previous note for consistency? you can do this my moving the start of this slider to x=224 I can't exactly know what you mean...But of course,I moved to 224

00:44:653 (1,2) - meh, im not a huge fan of this as having these two closer spaced compared to everything before drags the flow down and makes visually makes it annoying to play for new players. You can fix this by moving the sliderend of the first slider further away from the second slider so it increases the distance between them.Fixed

00:48:995 (2) - same concept but not as bad here tbh.Fixed a little

alright im going to stop naming the consistency issues in this part as i think i made myself clear. In lower diffuculties in my opinion, alot of the map should be relatively consistent or atleast similarly spaced so new players dont get visually confused by the map. Of course, when the song changes up though, you can add more or less distance as it is fitting. A good example of this is actually the first part of the map you mapped before the 1st spinner, i thought this part was pretty good.I know what you mean now.This part should have bigger movement to fit the sliders so that it can be consistensy.

01:05:574 (3) - this should be a repeat slider btw to match the piano in the background imo. Huh?I want to use a slider to perform those five notes.

01:41:495 (1) - this jump is a little too big i think, as it might be confusing for players for there to be such a large jump the map never had. decrease the distance a little?F D says this part should have more movements,and he praised me at here...A little of course.
00:18:600 (1) - making a note go to the other side of the screen can be pretty confusing and awkward for a new player, especially when you made 00:24:916 (1) - not a cross screen walk yet it has a higher pitched noise that goes with it. I thought you want to make 18:600 like 24:916.Yet in this flow,18:600(1) can only go to the left...Closer anyways.

00:27:285 (5) - dont put dashes on noises that dont deserve a dash, i dont think that this needs a dash to it as 00:14:653 (3) - is a similar sound that you mapped without a dash. i know that you added the 1/2 pattern before, but i dont think that is a good enough excuse to add a dash when a similar sound before didnt have one as it kills the consistency, Fixed.

00:30:442 (5) - same thing as above.^

00:33:600 (6) - i think this is fine though for some reason. i dont think you should change this pattern though as you changed the whole pattern here in this combo. You can find that those patterns are nearly the same.These parrern,it can't find a same partmit's a single part.So I change it.

00:43:864 (1) - really hard to catch without dashing and the spacing feels a bit ambiguous, i think you should just make this into a walk.Fixed

00:52:153 (2,3) - again, pretty ambiguous. also i dont like the idea of having a from the first note to the second note in this combo.Fixed the moving.But I like the combo I think.

00:56:100 (1,2,3) - dont do this. this is multiple dashes put consecutively which wil cause players who are trying to learn how to dash big problems as they are not used to this. i would nerf the distances so that not all of them are dashes.Closer!

01:02:811 (1) - unnecessary note imo. Unnecessary?

01:17:811 (4) - antiflow jump, might be a little hard. F D told me to do this...

01:20:969 (4) - meh again, might be a little hard b/c of antiflow but whatever. ^

(kiai was really good btw i think, i dont have many problems with it)

alright im done modding salad. Thx OwO
00:57:285 (1) - this should be a normal dash instead of being walkable imo, increase spacing between this and last note?Dash is too strong,I make it farther but still walkable.

01:30:837 (1,2,3,4,5) - honestly, this dosent look visually good in my opinion, i would suggest to try and use a different pattern. I think it's good.

thats all actually, i dont find many problems with this platter (but im not good at them so /shrug) Same /w\
00:31:824 (4,1) - i would like a hyper in between these two imo.That's too far.1/1 HDash would through the screen.

00:45:837 (4,1) - i would like a hyper in between these two imo.Fixed

01:33:205 (3,4) - i would like a hyper in between these two imo.That's too far.1/1 HDash would through the screen.

01:35:771 (2,3) - the jump to (3) is actually really big imo and should be nerfed.Fixed

01:36:364 (3,4) - i would like a hyper in ur mom. (add a hyper here please)That's too far.1/1 HDash would through the screen.

01:38:929 (2,3) - again, dash is pretty big and i would decrease.Fixed

01:39:522 (3,4) - im pretty sure you wanted this to be a hyper, the jump is actually insane imo.Actually,I don't want that.1/1 HDash in Platter is really stupid.I didn't use this idea in Bowl(Light Rain)

01:41:298 (4,1) - i think a hyper between these two notes fit well with the music tbh.01:40:706 (1,2,3,4) is a changeless part.And 01:41:495 (1) must at the right of the screen,so it's impossible to HD here.

01:42:679 (3,4) - again, i would like a hyper here.Fixed.

tbh this rain was really fun, but there are many parts where i find putting a hyper or lowering a dash will make the map better and more smooth to play. I agree with you in some reason.But I just don't want to use 1/1 HDash any more.


this song puts me to sleep This song is a fantastic dream.
Thx for you mod!
I...Finally......Mapped something rankable!!!
ZX123456
路過渣摸

排列打起來挺不錯的,尤其是Platter :)

widescreen support 沒有使用SB的話就把它關掉吧(salad/platter/Fluorescent)

cup

01:50:969 (1) - 拉長到01:52:548 - ,然後把spin往後移一點
01:55:706 - 如果上面那行mod成立的話,把S:C3 Finish的音效移到這裡如何01:52:548 - ,其他難度也是

salad

01:14:653 (4) - 拆成這樣http://i.imgur.com/dnMSQUR.png感覺比較適合,或是把滑條縮短到01:15:442 -
01:41:495 (1) - 滑條尾縮短到01:42:087 -
01:44:653 (1) - 滑條尾縮短到01:45:245 -

platter

01:02:021 (2) - 這個難度跟Fluorescent是用S:C4 finish,但是cup和salad是S:C3,可以考慮統一成同樣的音效
01:24:127 (4) - 滑條尾的finish音效取消掉如何,聽起來有點怪
01:27:285 (2) - 其他3個難度這裡的音效都是S:C3 finish,只有這個難度是用S:C4,是不是不小心選錯了

Fluorescent

00:30:442 (5,1) - 這邊接起來感覺不太順暢,改成這樣試試https://osu.ppy.sh/ss/8648938
01:09:127 (3) - 漏了finish?
01:12:679 (6) - 多了finish? 我懷疑是不小心把音效放錯位置
01:24:916 (2) - 同platter,取消這個finish
Topic Starter
sxy62146214

ZX123456 wrote:

路過渣摸 哇好像可以说中文的样子.

排列打起來挺不錯的,尤其是Platter :)Thx

widescreen support 沒有使用SB的話就把它關掉吧(salad/platter/Fluorescent)

cup

01:50:969 (1) - 拉長到01:52:548 - ,然後把spin往後移一點这里这个滑条是要和01:50:969 (1) 一模一样的,所以不能改。假设有人再说我就改了。
01:55:706 - 如果上面那行mod成立的話,把S:C3 Finish的音效移到這裡如何01:52:548 - ,其他難度也是 可惜那条mod不成立。

salad

01:14:653 (4) - 拆成這樣http://i.imgur.com/dnMSQUR.png感覺比較適合,或是把滑條縮短到01:15:442 - 拆就免了,缩短很适合
01:41:495 (1) - 滑條尾縮短到01:42:087 - 修了
01:44:653 (1) - 滑條尾縮短到01:45:245 - 修了

platter

01:02:021 (2) - 這個難度跟Fluorescent是用S:C4 finish,但是cup和salad是S:C3,可以考慮統一成同樣的音效 哎呀你说得对
01:24:127 (4) - 滑條尾的finish音效取消掉如何,聽起來有點怪 不怪,这里对上了另外一个下降音
01:27:285 (2) - 其他3個難度這裡的音效都是S:C3 finish,只有這個難度是用S:C4,是不是不小心選錯了 好像还真是选错了...

Fluorescent

00:30:442 (5,1) - 這邊接起來感覺不太順暢,改成這樣試試https://osu.ppy.sh/ss/8648938 按照你这改法,那么00:30:640 (1) 将会和后面的物件逆接。而且rain里小小的逆flow也不要紧。
01:09:127 (3) - 漏了finish? EN
01:12:679 (6) - 多了finish? 我懷疑是不小心把音效放錯位置 应该放到后面那个滑条头上...
01:24:916 (2) - 同platter,取消這個finish 没问题的其实
Thx for you mod.
不过我要多说一句,摸图不仅仅是摸音效哦。
ZX123456

sxy62146214 wrote:

不过我要多说一句,摸图不仅仅是摸音效哦。
因為排列打起來我覺得都滿順暢的,結果只摸出音效來了

真要說的話大概就是salad的跳有幾個點感覺太大了

不過我不太確定對salad來說算不算過難,就沒有打上去了

如果你想看看我覺得太難的部分的話再告訴我,我再補上
Time Series
M4M~

我没什么作图和摸图的经验,所以摸得可能有点主观的色彩,如果有些地方你觉得不合适就别改了

这个难度没有问题,我只是给一个个人的建议。这个难度的开头和结尾有太多按得太简单的滑条,要知道这首曲子本身节奏就很慢,如果难度太简单的话很容易让人睡着。

我建议你把一些在00:13:074 (1) - 00:32:021 (1)和01:28:864 (1) - 01:50:969 (1)之间的滑条改的移动幅度大一些,比如:
00:19:390 (1) - 完全可以改成一个平放着的滑条(因为本身它的速度就不快,平放下来也不用跳的);
01:35:179 (1) - 这个你可以把它改直;
等等
00:52:350 (3,4) - 这是一个edge dash,需要缩短它们的间距
00:38:337 (1,2,3) - 这三个物件的距离都很大,可能对于salad而言有点太难了,建议你把2往左挪一点
00:44:653 (1,2,3) - 同上,2往右移
01:05:179 (3) - 这个的前后难度太大了,往左移一点
01:17:416 (2,3,4) - 这三个有点anti-flow,我建议你把2挪到和3重合的地方
01:20:574 (2) - 同上
01:30:443 (3) - 这个建议你往右移一点
01:33:206 (2) - 这个圈前后两个都要跳,所以你至少要减小其中一个的距离
01:45:837 (2,3) - 这个也是edge dash,缩短它们的距离
这个难度有好多设置在屏幕两端的hyperdash,感觉对于新手而言可能太难了些。其实你不必在每个乐句末尾都做一个hyperdash,可以把其中一部分换成普通的dash

如果你保留了所有hyperdash的话,以下是我的mod:
00:33:009 (6,7) - 因为7,8是一个hyperdash,所以对于platter来说,这两个水果的距离最好不要太大,这里你可以把4,5,6都往右移动一些
00:33:600 (8,1) - 同上,把1往左移一些
00:39:916 (4,1) - 同上,把1往左移一些
00:43:074 (4,1) - 同上,把1移动到屏幕中央的位置
00:57:877 (2,3) - 同上,把2往左移
01:04:192 (2,3) - 同上,把2的末尾往左移
01:13:666 (2,3) - 同上
01:30:442 (4,1) - 同上,把1往右移
01:38:929 (2,3) - 同上,把2往右移
这张图虽然星数显得不多,不过很有挑战性,有很多距离很大的普通跳,可玩性很高,是我最喜欢的一个难度

00:19:390 (1) - 这个滑条跟00:13:074 (1)太像了,感觉没有什么变化,可以改的区别稍微大一点,你可以试试把这个滑条放平
00:20:969 (1) - 这个跟00:14:653 (2)弯的方向一样,感觉变化也不是很大,我个人推荐把这个滑条水平翻转一下
00:22:548 (1) - 同上上一条
00:55:706 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 没什么要改的,只是想说这个设计很赞
00:57:285 (1,2) - 如果是我的话,我会把第一个滑条延长1/4拍,并把第二个推迟1/4拍
01:24:916 (2) - 把这个滑条缩短1/4拍

希望以上能有所帮助
Topic Starter
sxy62146214

liuzicheng4732 wrote:

M4M~ 哇你的图里居然有Hi_Hello的GD,我下一步找M4M正准备找他呢/w\

我没什么作图和摸图的经验,所以摸得可能有点主观的色彩,如果有些地方你觉得不合适就别改了 好的

这个难度没有问题,我只是给一个个人的建议。这个难度的开头和结尾有太多按得太简单的滑条,要知道这首曲子本身节奏就很慢,如果难度太简单的话很容易让人睡着。 本来这首曲子就是奔着让人睡着去的...

我建议你把一些在00:13:074 (1) - 00:32:021 (1)和01:28:864 (1) - 01:50:969 (1)之间的滑条改的移动幅度大一些,比如:
00:19:390 (1) - 完全可以改成一个平放着的滑条(因为本身它的速度就不快,平放下来也不用跳的);00:13:074 (1,1) 被我改的更平了。而你说的这部分我还是想保持它的“C”,所以稍微把它改的更弯了(但没改平)。
01:35:179 (1) - 这个你可以把它改直;你没发现这和前面是对称的吗...
等等
00:52:350 (3,4) - 这是一个edge dash,需要缩短它们的间距 修了
00:38:337 (1,2,3) - 这三个物件的距离都很大,可能对于salad而言有点太难了,建议你把2往左挪一点 修了!与此同时我把后面00:42:679 (2,3) 稍微调大了些。
00:44:653 (1,2,3) - 同上,2往右移 修了!且同上。
01:05:179 (3) - 这个的前后难度太大了,往左移一点 修了!
01:17:416 (2,3,4) - 这三个有点anti-flow,我建议你把2挪到和3重合的地方 在F D教我之前,2,3是一个竖直滑条。然后...然后F D说这地方应该是像这样的移动...我把4移近了。
01:20:574 (2) - 同上 ^
01:30:443 (3) - 这个建议你往右移一点 修了!我还将2稍微左移了一点点.
01:33:206 (2) - 这个圈前后两个都要跳,所以你至少要减小其中一个的距离 修了
01:45:837 (2,3) - 这个也是edge dash,缩短它们的距离 修了
这个难度有好多设置在屏幕两端的hyperdash,感觉对于新手而言可能太难了些。其实你不必在每个乐句末尾都做一个hyperdash,可以把其中一部分换成普通的dash 我也觉得全图1/1 HDash 很吃屎,但是由于它变成了全图的一个梗所以不知道怎么改了...

如果你保留了所有hyperdash的话,以下是我的mod:
00:33:009 (6,7) - 因为7,8是一个hyperdash,所以对于platter来说,这两个水果的距离最好不要太大,这里你可以把4,5,6都往右移动一些 修了
00:33:600 (8,1) - 同上,把1往左移一些 修了(只移了一点点...)
00:39:916 (4,1) - 同上,把1往左移一些 我把(1,2)换了位置。
00:43:074 (4,1) - 同上,把1移动到屏幕中央的位置 开玩笑居然没问题,虽然多出来一个dash
00:57:877 (2,3) - 同上,把2往左移 修了
01:04:192 (2,3) - 同上,把2的末尾往左移 果然...
01:13:666 (2,3) - 同上 修了
01:30:442 (4,1) - 同上,把1往右移 01:30:837 (1,2,3,4,5) 整体左移
01:38:929 (2,3) - 同上,把2往右移 修了(看起来效果不大...)
这张图虽然星数显得不多,不过很有挑战性,有很多距离很大的普通跳,可玩性很高,是我最喜欢的一个难度 哇谢谢(3*FC?不存在的!)

00:19:390 (1) - 这个滑条跟00:13:074 (1)太像了,感觉没有什么变化,可以改的区别稍微大一点,你可以试试把这个滑条放平 前半段放平
00:20:969 (1) - 这个跟00:14:653 (2)弯的方向一样,感觉变化也不是很大,我个人推荐把这个滑条水平翻转一下 前半段放平...
00:22:548 (1) - 同上上一条 同上上一条
00:55:706 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 没什么要改的,只是想说这个设计很赞 哇我还以为这里overmap呢
00:57:285 (1,2) - 如果是我的话,我会把第一个滑条延长1/4拍,并把第二个推迟1/4拍 这个我真不知道你怎么想的,延长1/4那地方没有任何音...
01:24:916 (2) - 把这个滑条缩短1/4拍 这倒真是.

希望以上能有所帮助 当然啦!
Thx for your mod!
嗯,你的M4M我明天就会去!
Sakary
M4M
As you requested.
Sorry for poor wordings.

Fluorescent
Since the song is soothing so does the diff itself, too. Gladly, you amazed and surprised me with your style.
Though, I only have this few suggestions:
  1. 00:18:600 (1,2,3,4) - Horizontal notes seems boring. why not make it inverted-C shaped notes.
  2. Only applicable if you do the previous: 00:19:390 (1) - 'C' slider is smoother than 'L'. Same with 00:20:969 (1) - too, only that it is inverted.
  3. 00:24:916 (1,2,3,4) - I suggest vertical-patterned notes here.
  4. 00:27:087 - I think hyperdash should not be present at this part until 00:36:956 - . Referring to these notes: 00:27:087 (4,5) - , 00:30:245 (4,5) - , 00:36:561 (1,2) -.
  5. 00:39:521 (3,4) - Here, hdash seems promising. The 'hitsounds' you're using does make this note good for hdash. Also to this note too: 00:42:679 (4,1) -
  6. 00:43:864 (1) - Remove finish hitsound. Replace it with whistle.
  7. 00:45:837 (4,1) - and 00:49:390 (1) - This was what I was looking for earlier. This was a good resemblance of what I was saying earlier. :D
  8. 00:55:706 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think this is overmapped. I don't hear any sound that has potential to resemble a stream Well I actually do, though. I just want to say to lower the note's volume for the audibility of the song.
  9. 01:02:679 (1,1) - Try 1/3 beat snap divisor here.
  10. 01:09:127 (3,4,5,6,7) - Overmapped?
  11. 01:22:153 - I hear triplet sound here.
  12. 01:23:239 - Potential note placement. Add note here.
  13. 01:24:916 (2) - Not comfy.
  14. 01:41:298 (4,1) - Awkward distance between these two.

to be continued...
Topic Starter
sxy62146214

Hi_Hello wrote:

M4M
As you requested.
Sorry for poor wordings. I'm poorer.’

Fluorescent
Since the song is soothing so do the diff itself, too. Gladly, you amazed and surprised me with your style. woo thx.
Though, I only have this few suggestions:
  1. 00:18:600 (1,2,3,4) - Horizontal notes seems boring. why not make it inverted-C shaped notes.
  2. Only applicable if you do the previous: 00:19:390 (1) - 'C' slider is smoother than 'L'. Same with 00:20:969 (1) - too, only that it is inverted.
  3. 00:24:916 (1,2,3,4) - I suggest vertical-patterned notes here. These mods gives me some ideas.Since 18:600 is the first horizontal part so I won't change it.So that like those "L" sliders because I just want that.While the second part I changeg it to a "D" <-Inverted-C
  4. 00:27:087 - I think hyperdash should not be present at this part until 00:36:956 - . Referring to these notes: 00:27:087 (4,5) - , 00:30:245 (4,5) - , 00:36:561 (1,2) -. Well this is rain.From 25:706 the song become stronger.
  5. 00:39:521 (3,4) - Here, hdash seems promising. The 'hitsounds' you're using does make this note good for hdash. Also to this note too: 00:42:679 (4,1) - 1/1 HDash...Alright,you are the 2nd modder who said this(Grapes).
  6. 00:43:864 (1) - Remove finish hitsound. Replace it with whistle. Nope,because 00:50:179 (3) is a Finish too.
  7. 00:45:837 (4,1) - and 00:49:390 (1) - This was what I was looking for earlier. This was a good resemblance of what I was saying earlier. :DWhat do you mean?I can't understand.
  8. 00:55:706 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think this is overmapped. I don't hear any sound that has potential to resemble a stream Well I actually do, though. I just want to say to lower the note's volume for the audibility of the song. Alright.lower volume.This part is one of the best part of the map so I won't change it.
  9. 01:02:679 (1,1) - Try 1/3 beat snap divisor here. Yes you are right.
  10. 01:09:127 (3,4,5,6,7) - Overmapped? Actually no.The music is the same as 00:43:864 (1,2,3,4,5)
  11. 01:22:153 - I hear triplet sound here. Not a triplet,but a sound at 01:22:153.Fixed as shorter slider and a fruit.
  12. 01:23:239 - Potential note placement. Add note here. Fixed.
  13. 01:24:916 (2) - Not comfy. Yes it is.
  14. 01:41:298 (4,1) - Awkward distance between these two. 01:41:495 (1) lefter

to be continued... Ok I can wait X)
Thx for your mod.
I'm not a bad mapper.I'm not a bad mapper.I'm not a bad mapper....
murutattack
M4M requested (late a bit due to work q-q)
(I mod rain first)

+ Disable widescreen support for all diff.
+ Combo Spread issues, I think Salad could add more notes/sliders. After checking the total combos on whole mapset, I suggest combo must be balanced.(175 > 185 > 285 > 395)
00:20:969 (1) - Shaped L slider looks ugly when it converts into fruit, I suggest use C shaped slider instead.
00:27:679 (1) - Ctrl+G then move 00:27:679 (1,2,3) to x:464, makes a bit more interesting flow.
00:30:442 (5,1) - I don`t like the anti-flow with the slow beat going here, cause the next (1) are on lefty side pattern, you can just Ctrl+H then move to x:440.
00:33:600 (8) - Should add H-Dash here, seems like previous similar beats also have H-Dash.
00:55:311 (3) - Lack of distance between next notes, could move a bit left to x:184.
00:43:074 (1,2) - Might having reaction issues, especially catching the 00:43:271 (2,3,4). I wonder if you can try Ctrl+H the 00:43:271 (2,3,4), then move to x:40, Ctrl + H the 00:43:864 (1,2,3,4,5,6) and move to x:248, and the last (6) move to x:92. It makes flow c and reverse c pattern and include H-Dash ready. (It adds difficulty +0.02 though.)
01:02:219 (1,1,1,1) - Could improve a bit more on visual and flow instead of straight one or make Spinner until 01:03:403.
01:04:192 (2) - I think you could add difficulty if make this a H-Dash, try move the fruit on x:376, so it requires (3) to catch using H-Dash.
01:07:350 (2) - ^ same, but on x:136.
01:16:232 (1) - This could be better if add H-Dash. Move to x:388.
01:16:627 (2) -
01:16:232 (1,2,3,4) - I love to see a bit more interesting pattern than repeated /, for example.
01:19:390 (1,2,3,4) - ^ could use same example as up here.
01:24:127 (1) - The slider ends on blue tick, but no beats are there. End the slider on White tick (01:24:521), and add note on 01:24:719.
01:24:916 (3) - Ctrl+H then move to x:512. And move the 01:25:706 (1) to x:204, add a distance between them.
01:28:864 (1,2,3) and 01:32:021 (1,2,3) - Distance between them is really higher than 01:35:179 (1,2,3). Consider the (2) and (3) a bit near (1.70x - 1.90x distance).
01:42:087 (2) - Maybe better Ctrl+g this and move to x:324 for better flow.
01:45:245 (2) - ^

Kinda ok, could use some improvements on flow :)
00:25:311 (4) - Not a good way to start a map on this pattern, maybe make Vertical pattern instead.
01:44:653 (1,2,3,4) - Kinda repetitive, looks ok if its Ctrl+H.
01:11:495 (4,1,2,3) - Sounds lacking in terms of Platter diff, you can add note like how you did on 00:52:942 (1,2).
01:52:350 (1,2) - Could add movements in here though, like Ctrl+H.

Platter was ok though, but not sure whether 01:30:048 (3,4), could be a bother to BN someday (due to Rain not using H-Dash on similar beats).
01:02:811 (1) - I wonder if you could remove this note here, since spinners aren`t same places like Platter Diffiiculty. (Spread Issues)
01:09:127 (1) - I think distance could be added more, like move to x:440.
01:21:758 (5) - Kinda anti-flow pattern. Try Ctr+H, then move to x:168.
01:44:653 (1,2,3) - Preffer if Ctrl+H the whole thing, cause repetitive movement.
01:52:548 (2) - Could add note here, and move the spinner to 01:52:942 (1), and end it to 01:55:706.

Kinda plays like Cup difficulty but, I think there`s a lot of place you could add some 1/2 repeated slider and notes. But thats my opinion.
01:52:548 (1) - I think it has same issue as Salad diff, could add note beside this spinner.

Pretty nice Cup map :3

Song was nice though,
Good luck for ranking :)
Topic Starter
sxy62146214

murutattack wrote:

M4M requested (late a bit due to work q-q)
(I mod rain first) OK Let's go.

+ Disable widescreen support for all diff. Fixed
+ Combo Spread issues, I think Salad could add more notes/sliders. After checking the total combos on whole mapset, I suggest combo must be balanced.(175 > 185 > 285 > 395) You means more objects in Salad.Yeah i want to map every diff easy at first,so there's less object than you think.(Jumpong make salad a little hard.)
00:20:969 (1) - Shaped L slider looks ugly when it converts into fruit, I suggest use C shaped slider instead. But I just want this.
00:27:679 (1) - Ctrl+G then move 00:27:679 (1,2,3) to x:464, makes a bit more interesting flow. Yeah.
00:30:442 (5,1) - I don`t like the anti-flow with the slow beat going here, cause the next (1) are on lefty side pattern, you can just Ctrl+H then move to x:440. You are the 2nd modder who said this(ZX123456).Fixed!
00:33:600 (8) - Should add H-Dash here, seems like previous similar beats also have H-Dash. Fixed.(1/1 HDash...)
00:55:311 (3) - Lack of distance between next notes, could move a bit left to x:184. Fixed.
00:43:074 (1,2) - Might having reaction issues, especially catching the 00:43:271 (2,3,4). I wonder if you can try Ctrl+H the 00:43:271 (2,3,4), then move to x:40, Ctrl + H the 00:43:864 (1,2,3,4,5,6) and move to x:248, and the last (6) move to x:92. It makes flow c and reverse c pattern and include H-Dash ready. (It adds difficulty +0.02 though.) You mean Ctrl+H this part.Wonderful!
01:02:219 (1,1,1,1) - Could improve a bit more on visual and flow instead of straight one or make Spinner until 01:03:403. I just want this.This is one of the best parts.(I think...)
01:04:192 (2) - I think you could add difficulty if make this a H-Dash, try move the fruit on x:376, so it requires (3) to catch using H-Dash. Fixed(but why it looks so strange.)
01:07:350 (2) - ^ same, but on x:136. ^(Not strange here.)
01:16:232 (1) - This could be better if add H-Dash. Move to x:388. Fixed.
01:16:627 (2) - Here...just move a little.
01:16:232 (1,2,3,4) - I love to see a bit more interesting pattern than repeated /, for example. What are you doing???I just want these(←→←→) and who is aboma123? :thinking:
01:19:390 (1,2,3,4) - ^ could use same example as up here. ^
01:24:127 (1) - The slider ends on blue tick, but no beats are there. End the slider on White tick (01:24:521), and add note on 01:24:719. Fixed.
01:24:916 (3) - Ctrl+H then move to x:512. And move the 01:25:706 (1) to x:204, add a distance between them. Edged.
01:28:864 (1,2,3) and 01:32:021 (1,2,3) - Distance between them is really higher than 01:35:179 (1,2,3). Consider the (2) and (3) a bit near (1.70x - 1.90x distance). Fixed.
01:42:087 (2) - Maybe better Ctrl+g this and move to x:324 for better flow. Fixed.
01:45:245 (2) - ^ ^

Kinda ok, could use some improvements on flow :)Sure.
00:25:311 (4) - Not a good way to start a map on this pattern, maybe make Vertical pattern instead. Fixed.
01:44:653 (1,2,3,4) - Kinda repetitive, looks ok if its Ctrl+H. Yes,it's repetitive.
01:11:495 (4,1,2,3) - Sounds lacking in terms of Platter diff, you can add note like how you did on 00:52:942 (1,2). Fixed.
01:52:350 (1,2) - Could add movements in here though, like Ctrl+H. This is Platter not Rain.

Platter was ok though, but not sure whether 01:30:048 (3,4), could be a bother to BN someday (due to Rain not using H-Dash on similar beats). 1/1 HDash...
01:02:811 (1) - I wonder if you could remove this note here, since spinners aren`t same places like Platter Diffiiculty. (Spread Issues) All right,you are the 2nd modder who said this(Grapes.)
01:09:127 (1) - I think distance could be added more, like move to x:440. Yes.
01:21:758 (5) - Kinda anti-flow pattern. Try Ctr+H, then move to x:168. Fixed!(Though you just need to stand here...)
01:44:653 (1,2,3) - Preffer if Ctrl+H the whole thing, cause repetitive movement. Yes it's repetitive.
01:52:548 (2) - Could add note here, and move the spinner to 01:52:942 (1), and end it to 01:55:706. Make the slider end at 01:52:350 instead.

Kinda plays like Cup difficulty but, I think there`s a lot of place you could add some 1/2 repeated slider and notes. But thats my opinion. I just want it a little easy XD.
01:52:548 (1) - I think it has same issue as Salad diff, could add note beside this spinner. ^

Pretty nice Cup map :3 Thx!

Song was nice though,
Good luck for ranking :)Thx!
Thx for your modding.
Now let's go to ask my mentor for check!
SangKrazF1nal3
I guess it is time for me to mod it....

[SALAD]

00:25:311 (2) - I think you could make a circle here. Felt empty anyway here.
00:50:574 (2) - Here too,oh put clap whistle. for this circle same like I mention above ^

[PLATTER]
00:14:653 (2) - I prefer it as whistle or you could increase the volume at 75% for clearer contrast on song.
(notes,you had other hitsounds with good finish sound for that tho)
00:17:811 (2) - Same as above
00:50:179 (1) - Ctrl+G here and add another reverse arrow,make it for tho. So,it would be smooth a bit.
01:34:390 (1) - Try to make it a bit edge on left by using x:216, y:204.
01:36:758 (4) - Whistle here plz.
01:47:021 (1) - Same as above step,move it at x:216, 7:176.
(note,this could be intensify if you want or let it be on the given axis..)

Anyway,that's for now. I guess your Platter was nice. I think it need some polished on movements.
~G.Luck~
Topic Starter
sxy62146214

SangKrazF1nal3 wrote:

I guess it is time for me to mod it.... This mod is a little short.Let's see if it worth a kds.

[SALAD]

00:25:311 (2) - I think you could make a circle here. Felt empty anyway here. I don't think so.Opposite,I think this would be harder and have too more notes.
00:50:574 (2) - Here too,oh put clap whistle. for this circle same like I mention above ^ ^

[PLATTER]
00:14:653 (2) - I prefer it as whistle or you could increase the volume at 75% for clearer contrast on song. Here's a custom hitsounds.And at the beginning 40% is common.
(notes,you had other hitsounds with good finish sound for that tho)
00:17:811 (2) - Same as above ^
00:50:179 (1) - Ctrl+G here and add another reverse arrow,make it for tho. So,it would be smooth a bit. What do you mean?
01:34:390 (1) - Try to make it a bit edge on left by using x:216, y:204. You noticed 01:47:021 (1) ?And then you can find that they are the same.
01:36:758 (4) - Whistle here plz. Custom HS here.
01:47:021 (1) - Same as above step,move it at x:216, 7:176. If you change them they should be Ctrl+H
(note,this could be intensify if you want or let it be on the given axis..)

Anyway,that's for now. I guess your Platter was nice. I think it need some polished on movements. Thx
~G.Luck~
Thx for your mod.
As I refused all,no kds.But you say you will mod more tommorrow,so let's wait and see.
SangKrazF1nal3
[Fluorescent]
00:55:804 (2,3,4) - This could be add whistle for song contrast(as imitate song sounds)
00:56:594 (2,3,4) - Another here and
00:56:989 (2,3,4) - Here,it is your choice too
00:57:877 (2) - Instead of shorting this as 1/2 slider-kick,can you just used 1/4 . I guess it would never affect song so much. Add some space after this note.
00:58:469 (3) - If you tend to do so
01:32:613 (2) - Repeat like you does in 01:28:864 (1,2,3) - looks more comfortable (not make player tired confused with changed pattern)
Why not shape it like this image: http://osu.ppy.sh/ss/8908345

Overall are good for this one,since you ask for this one. You got it. :)

If you ask for Cup,I don't need to look at it because I don't to messed the arts :P
Topic Starter
sxy62146214

SangKrazF1nal3 wrote:

[Fluorescent] About a minute ago.What...
00:55:804 (2,3,4) - This could be add whistle for song contrast(as imitate song sounds) HS shouldn't be used like that.
00:56:594 (2,3,4) - Another here and ^
00:56:989 (2,3,4) - Here,it is your choice too It's too much huh?
00:57:877 (2) - Instead of shorting this as 1/2 slider-kick,can you just used 1/4 . I guess it would never affect song so much. Add some space after this note. I use this reserve slider for the background's "cicici" sounds.This slider,I think it's no problem.
00:58:469 (3) - If you tend to do so ???
01:32:613 (2) - Repeat like you does in 01:28:864 (1,2,3) - looks more comfortable (not make player tired confused with changed pattern) Yes,I repeated.So what do you mean.
Why not shape it like this image: http://osu.ppy.sh/ss/8908345 Got it.

Overall are good for this one,since you ask for this one. You got it. :)I got it.

If you ask for Cup,I don't need to look at it because I don't to messed the arts :PThx
Thx for your mod agian.
Though there's only one tip useful.It worth the kds.
Jemzuu
hello from Q

[F]
00:17:811 (2) - could get more space imo
00:19:390 (1) - ^
00:22:548 (1) - ctrl h
00:24:127 (2) - ^ and also maybe increase more space
00:27:482 - missing beat mayb add pattern like 00:26:890 (3,4) -
00:28:271 (3) - move this to right insted and 00:28:074 (2) - give more spacing to this
00:30:640 (1) - yea move this to same position as 00:31:429 (2) - since u did same for 00:30:442 (5,1) -
00:32:021 (1,2,3) - would ctrl g these for hdash i hear strong sound ye pls
00:32:614 (4,5,6) - more space pls perhaps place them under 00:31:824 (4) -
00:34:390 (2,3) - ye i like what i said about 00:27:679 (1,2,3) - just follow it xd
00:38:929 (2) - more spacing perhaps
00:38:929 (2) - move this closer to (2) a bit place it above 00:43:666 (4) -
00:46:232 (1,2,3,4) - i'd ctrl g these xd cus 00:45:837 (4,1) - isnt a really strong sound for hdash strong sound comes on 00:46:824 (4,1) - that's why there's a finish hs for it
00:51:561 (2) - yea ctrl g this too move to x180 y132 after since u did the same for 00:52:745 (2,4) -
00:55:311 (3) - move a bit closer to (4)
00:57:877 (2) - overlap this to 00:59:258 (1) - insted to balance the spacing between 00:58:469 (3,4) -
01:02:679 (1) - i'd ctrl h and then move it to x192
01:03:206 - i'd prefer 2 circles insted. place 2 to x180 and 3 to x352
01:03:600 (1) - ctrl h pls and overlap it to 01:03:206 (2) -
01:11:100 (4) - ctrl h this since its a strong sound move it back to same position after
01:18:206 (1,2,3) - kinda awkward pls change some other pattern
01:22:548 (1,2,3,4,5) - ^
01:30:442 (4) - make this hdash
01:33:599 (4) - ^
01:34:390 (1) - move this same postion as 01:34:982 (4) -
01:35:771 (2) - more space to the left pls
01:38:929 (2) - ^
01:40:706 (1,2,3,4) - adjust spacing for this pls
01:42:087 (2) - give more space x276 ty
01:47:219 (2,3) - ctrl g
01:52:745 (1) - lower volume to 5%
Topic Starter
sxy62146214

AJamez wrote:

hello from Q Hi

[F]
00:17:811 (2) - could get more space imo Could you explain why?Well this is the beginning.
00:19:390 (1) - ^ ^
00:22:548 (1) - ctrl h
00:24:127 (2) - ^ and also maybe increase more space This is useable.Let's see if BN would say sth about this.
00:27:482 - missing beat mayb add pattern like 00:26:890 (3,4) - You are right guys.
00:28:271 (3) - move this to right insted and 00:28:074 (2) - give more spacing to this I refuse,'Cause the music of (2) and (3) are already the same.Wait This pattern IS what you want.
00:30:640 (1) - yea move this to same position as 00:31:429 (2) - since u did same for 00:30:442 (5,1) - This part has been modded.Other modders told me to keep this.
00:32:021 (1,2,3) - would ctrl g these for hdash i hear strong sound ye pls But this is in the beginning.
00:32:614 (4,5,6) - more space pls perhaps place them under 00:31:824 (4) - Change plattern is not good for mods.
00:34:390 (2,3) - ye i like what i said about 00:27:679 (1,2,3) - just follow it xd ...
00:38:929 (2) - more spacing perhaps Sure.
00:38:929 (2) - move this closer to (2) a bit place it above 00:43:666 (4) - ???
00:46:232 (1,2,3,4) - i'd ctrl g these xd cus 00:45:837 (4,1) - isnt a really strong sound for hdash strong sound comes on 00:46:824 (4,1) - that's why there's a finish hs for it You should consider the main track.In the music,the main track showed that 00:45:837 (4,1) is a strong notes,and 00:46:824 (4,1) isn't strong enough,so I only put a dash here.
00:51:561 (2) - yea ctrl g this too move to x180 y132 after since u did the same for 00:52:745 (2,4) - Fixed.
00:55:311 (3) - move a bit closer to (4) Fixed.
00:57:877 (2) - overlap this to 00:59:258 (1) - insted to balance the spacing between 00:58:469 (3,4) - Fixed.
01:02:679 (1) - i'd ctrl h and then move it to x192 ...They are in the same directions.
01:03:206 - i'd prefer 2 circles insted. place 2 to x180 and 3 to x352 ...Have you hear the music?This part is one of the best parts so I won't change it.
01:03:600 (1) - ctrl h pls and overlap it to 01:03:206 (2) - This part have been modded.
01:11:100 (4) - ctrl h this since its a strong sound move it back to same position after What.This is quite a stupid idea.
01:18:206 (1,2,3) - kinda awkward pls change some other pattern Awkward?
01:22:548 (1,2,3,4,5) - ^ Plz expain why.
01:30:442 (4) - make this hdash This is the end,so no HDash here.
01:33:599 (4) - ^ ^
01:34:390 (1) - move this same postion as 01:34:982 (4) - What?
01:35:771 (2) - more space to the left pls Moved this a little right.
01:38:929 (2) - ^ ^
01:40:706 (1,2,3,4) - adjust spacing for this pls ???
01:42:087 (2) - give more space x276 ty Fixed.
01:47:219 (2,3) - ctrl g Why you think about this huh?
01:52:745 (1) - lower volume to 5% I think 5% is Unrankable...
Thx for your modding!
Yumeno Himiko
垃圾图

草拟吗的听到没 草拟吗

别整天自以为是的以为自己很牛逼的样子 真当自己做的图很牛逼了?

我说interesting只是想鼓励一下你 你这图只是勉强达到新人水平了

还老far away from起飞的标准呢

别整天自以为是的到处吹逼谢谢
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