and heres a mod.
Requested from que
this song puts me to sleep
Requested from que
Cup
pretty good actually.
00:24:916 (2) - i would make this the same distance spacing (DS) as 00:18:600 (2) - as they both map the same sort of loud sound. Maybe increase the note so that its around 1.20x DS and then fix the spacing in everything after it?
00:42:679 (2) - make this slider the same ds as 00:39:521 (2) - to the previous note for consistency? you can do this my moving the start of this slider to x=224
00:44:653 (1,2) - meh, im not a huge fan of this as having these two closer spaced compared to everything before drags the flow down and makes visually makes it annoying to play for new players. You can fix this by moving the sliderend of the first slider further away from the second slider so it increases the distance between them.
00:48:995 (2) - same concept but not as bad here tbh.
alright im going to stop naming the consistency issues in this part as i think i made myself clear. In lower diffuculties in my opinion, alot of the map should be relatively consistent or atleast similarly spaced so new players dont get visually confused by the map. Of course, when the song changes up though, you can add more or less distance as it is fitting. A good example of this is actually the first part of the map you mapped before the 1st spinner, i thought this part was pretty good.
01:05:574 (3) - this should be a repeat slider btw to match the piano in the background imo.
01:41:495 (1) - this jump is a little too big i think, as it might be confusing for players for there to be such a large jump the map never had. decrease the distance a little?
00:24:916 (2) - i would make this the same distance spacing (DS) as 00:18:600 (2) - as they both map the same sort of loud sound. Maybe increase the note so that its around 1.20x DS and then fix the spacing in everything after it?
00:42:679 (2) - make this slider the same ds as 00:39:521 (2) - to the previous note for consistency? you can do this my moving the start of this slider to x=224
00:44:653 (1,2) - meh, im not a huge fan of this as having these two closer spaced compared to everything before drags the flow down and makes visually makes it annoying to play for new players. You can fix this by moving the sliderend of the first slider further away from the second slider so it increases the distance between them.
00:48:995 (2) - same concept but not as bad here tbh.
alright im going to stop naming the consistency issues in this part as i think i made myself clear. In lower diffuculties in my opinion, alot of the map should be relatively consistent or atleast similarly spaced so new players dont get visually confused by the map. Of course, when the song changes up though, you can add more or less distance as it is fitting. A good example of this is actually the first part of the map you mapped before the 1st spinner, i thought this part was pretty good.
01:05:574 (3) - this should be a repeat slider btw to match the piano in the background imo.
01:41:495 (1) - this jump is a little too big i think, as it might be confusing for players for there to be such a large jump the map never had. decrease the distance a little?
salad
00:18:600 (1) - making a note go to the other side of the screen can be pretty confusing and awkward for a new player, especially when you made 00:24:916 (1) - not a cross screen walk yet it has a higher pitched noise that goes with it.
00:27:285 (5) - dont put dashes on noises that dont deserve a dash, i dont think that this needs a dash to it as 00:14:653 (3) - is a similar sound that you mapped without a dash. i know that you added the 1/2 pattern before, but i dont think that is a good enough excuse to add a dash when a similar sound before didnt have one as it kills the consistency,
00:30:442 (5) - same thing as above.
00:33:600 (6) - i think this is fine though for some reason. i dont think you should change this pattern though as you changed the whole pattern here in this combo.
00:43:864 (1) - really hard to catch without dashing and the spacing feels a bit ambiguous, i think you should just make this into a walk.
00:52:153 (2,3) - again, pretty ambiguous. also i dont like the idea of having a from the first note to the second note in this combo.
00:56:100 (1,2,3) - dont do this. this is multiple dashes put consecutively which wil cause players who are trying to learn how to dash big problems as they are not used to this. i would nerf the distances so that not all of them are dashes.
01:02:811 (1) - unnecessary note imo.
01:17:811 (4) - antiflow jump, might be a little hard.
01:20:969 (4) - meh again, might be a little hard b/c of antiflow but whatever.
(kiai was really good btw i think, i dont have many problems with it)
alright im done modding salad.
00:27:285 (5) - dont put dashes on noises that dont deserve a dash, i dont think that this needs a dash to it as 00:14:653 (3) - is a similar sound that you mapped without a dash. i know that you added the 1/2 pattern before, but i dont think that is a good enough excuse to add a dash when a similar sound before didnt have one as it kills the consistency,
00:30:442 (5) - same thing as above.
00:33:600 (6) - i think this is fine though for some reason. i dont think you should change this pattern though as you changed the whole pattern here in this combo.
00:43:864 (1) - really hard to catch without dashing and the spacing feels a bit ambiguous, i think you should just make this into a walk.
00:52:153 (2,3) - again, pretty ambiguous. also i dont like the idea of having a from the first note to the second note in this combo.
00:56:100 (1,2,3) - dont do this. this is multiple dashes put consecutively which wil cause players who are trying to learn how to dash big problems as they are not used to this. i would nerf the distances so that not all of them are dashes.
01:02:811 (1) - unnecessary note imo.
01:17:811 (4) - antiflow jump, might be a little hard.
01:20:969 (4) - meh again, might be a little hard b/c of antiflow but whatever.
(kiai was really good btw i think, i dont have many problems with it)
alright im done modding salad.
platter
00:57:285 (1) - this should be a normal dash instead of being walkable imo, increase spacing between this and last note?
01:30:837 (1,2,3,4,5) - honestly, this dosent look visually good in my opinion, i would suggest to try and use a different pattern.
thats all actually, i dont find many problems with this platter (but im not good at them so /shrug)
01:30:837 (1,2,3,4,5) - honestly, this dosent look visually good in my opinion, i would suggest to try and use a different pattern.
thats all actually, i dont find many problems with this platter (but im not good at them so /shrug)
rain
00:31:824 (4,1) - i would like a hyper in between these two imo.
00:45:837 (4,1) - i would like a hyper in between these two imo.
01:33:205 (3,4) - i would like a hyper in between these two imo.
01:35:771 (2,3) - the jump to (3) is actually really big imo and should be nerfed.
01:36:364 (3,4) - i would like a hyper in ur mom. (add a hyper here please)
01:38:929 (2,3) - again, dash is pretty big and i would decrease.
01:39:522 (3,4) - im pretty sure you wanted this to be a hyper, the jump is actually insane imo.
01:41:298 (4,1) - i think a hyper between these two notes fit well with the music tbh.
01:42:679 (3,4) - again, i would like a hyper here.
tbh this rain was really fun, but there are many parts where i find putting a hyper or lowering a dash will make the map better and more smooth to play.
00:45:837 (4,1) - i would like a hyper in between these two imo.
01:33:205 (3,4) - i would like a hyper in between these two imo.
01:35:771 (2,3) - the jump to (3) is actually really big imo and should be nerfed.
01:36:364 (3,4) - i would like a hyper in ur mom. (add a hyper here please)
01:38:929 (2,3) - again, dash is pretty big and i would decrease.
01:39:522 (3,4) - im pretty sure you wanted this to be a hyper, the jump is actually insane imo.
01:41:298 (4,1) - i think a hyper between these two notes fit well with the music tbh.
01:42:679 (3,4) - again, i would like a hyper here.
tbh this rain was really fun, but there are many parts where i find putting a hyper or lowering a dash will make the map better and more smooth to play.
this song puts me to sleep