mmmm possible placeholder because this is actual kobaryo music unlike necrobutteredtoast :thinking:
not replied = applied! thanks a bunchDainesl wrote:
Eyo surprise mod or something even though I can't play the 2 highest diffs for shit.
before i start: i'd consider making the Kantan OD4 and then OD +0.5 per diff after; Inner Oni shouldn't be OD6.5 due to the lack of high-bpm 1/4, it feels much more like an OD6 map. Streams aren't particularly intense either, so... yeahHAKAI00:21:261 (6,7,8,9,10) - I feel like this should be a 1 + 3 instead of the 5 that it is now; there seems to be a 1/4ish sound that supports the triplet on 8-10?
00:50:359 (8) - imo this should be a don instead of a kat because not only is this an abrupt stop to the rhythm, but the previous 2 notes seemed to be fairly high pitch compared to this one which is why it's a little different from the other usages of 4-plets to me they have similar pitch
01:16:393 - I would say add a note here due to the screechy sound that's present but if you did that then consider adding a note to complete the 5-plet a beat before; it would be slightly more natural nah, it feels more natural to leave empty so the transition both SV and mapping wise is cleaner
01:32:383 (10) - what about removing this note here? It seems to be a bit excessive for the song at this point, especially considering the use of 1/8 in this section overall well there actually is a hit supporting the note
01:50:626 (14) - In my opinion I think this should be a 4-plet; it sounds similar to the other uses and I can hear a very slight but audible sound here
02:06:302 (9,10,11) - This should either be 2 1/2 notes (removing 11), or the pattern could be changed to something like kdk; kkk doesn't sound right considering the previous usage of it a couple seconds before listen to the faint background sounds, all of them are supported by it
03:06:120 - From here there should be like, 1 little break that could be added in similar to the bits just before; leave the really really dense shit for the last kiai eh? in the 2nd half it's a bit more justified imo so i'll exclude that ehhh... structure works like this: the whole kiai is 2 copypasted sections.
The first section being 03:00:356 - 03:06:120 - and the second till the bookmark. So you could say it's divided like 1-2 1-2. 1 is the slightly more calm part which has no constant 1/2 kicking in the background, while 2 has constant kicking in the background which makes it noticeably more intense - therefore, having little to no breaks compared to 1.
I really can't judge this crap for myself because it's way too damned hard lmaoHELL ONIAIMod reports several instances of non-snapped objects, please check those out!
01:16:393 - same as in the Hakai section, I guess same answer
01:35:851 (8,9,10,11) - i'd say you could reasonably make this a 5-plet considering it's not surrounded by many other notes nah, I want this diff as consistently easier than Hakai as possible
01:42:338 (24,25,26,27) - As for this pattern, I'd say make the notes just like the last one; 3-1 instead of 1-3 the first one was not the end of a measure, I think it adds more emphasis to the big tick to end on a 1/4 pattern.
02:06:302 (9,10,11) - again, same as Hakai same answer
Yeh, seems fine to meINNER ONI00:26:126 (3) - I feel like this slider's incorrectly snapped; it seems to be slightly off of the white tick? it's on a 1/16th tick, to prevent the missing slidertick bug
Yeah I couldn't find anything here sorry
Oni through Futsuu seems to be fine to me, sorry for not being able to find important shit ;;KANTANAIMod reports several instances of non-snapped objects, please check those out!
There also seems to be a few useless green lines, mainly around 01:02:519 - there are many green lines in all diffs except hakai and maybe hell oni, they don't do any harm so not gonna remove them manually
Please change the OD to 4 or something; having it be 4.5 does seem a bit excessive considering it's barely above Normal standard nah,
this song isn't easy, this map isn't easy, this set is supposed to be consistenly hard. Acc wise and play wise. We have babied newbie players enough already.
00:21:081 - perhaps add a note here? there's a significant strum sound here that i think can afford to be mapped
00:23:604 (1) - i'd suggest moving this note to 00:24:324 - because there's a more significant sound here rather than where you placed the note.
00:26:126 (2) - I feel like this is snapped incorrectly, shouldn't it be on the white line instead? read inner oni's response
00:27:658 (1) - I have issue with this, because its end is VERY close to the next note (1/2 beat) which seems harsh for a kantan. perhaps make the spinner end 1/2 beat earlier to give players slightly more time to react?
01:33:149 - Considering the density of the previous section I feel like a note could be added here (perhaps on the next beat too?), especially because the song has harsh bass-ish sounds here I need to keep some 4/1 breaks otherwise the spread purists will jump at my throat as soon as this gets qualified
01:37:473 - same as before although if you apply this time please remove the note at 01:38:914 (3) - to give beginners a small break period similar answer
02:12:788 (1) - Same as 00:27:658 (1) - except the spinner's quite short this time so perhaps you could have the spinner replace the note this time?
03:30:264 - what about adding a note here? you've done the doublet 1/1s in this map before and I think it could work here; the song seems to support it enough anyways spread (((
03:34:949 - From here: How come you decided to suddenly change the structure of the Kiai in terms of its fundamental rhythm? if you wanna keep the in-between beats noted then I'd suggest that you have the measure as is, but move the next 2 notes from here 1 beat forward and then this bit would be more consistent. would also suggest that something happens with 03:40:714 - I suppose?
good luck with the set i guess!
(edit 2 technically: you sneaky bastard, I was editing this for formatting lmao)
ty <3 not responded=appliedTaikocracy wrote:
mkay can't play hakai so i'm not even gonna try to decipher what's going on in there bc it's too hard
i'll do the 3 onis i can kinda play tho
[Hell Oni]
hey we're in english this time
00:50:269 (5,6) - I'm gonna suggest you do a triplet kkk here like you did later in the song, however I'm aware that it is after all, the beginning of the map. It just sounds better rhythmically imo. looks unclean. I don't want 1/4 yet.
02:06:302 (9,10,11) - At this point the sounds imo get so soft these notes sound like they're mapped to nothing, and similarly, 02:07:743 (13) - can be deleted on the same basis see response to dainesl
03:01:165 (7,8) - I feel like here this is very deserving of a triplet, and this repeats throughout the kiai as well. Adding this would also increase similarity between this difficulty and hakai, which is never a bad thing when the difficulties get this hard. nah I dont want Hell to be a small jump to Hakai, I want it to be very considerate middle way between inner and hakai, which kinda is atm
[Inner Oni]
00:53:331 - A kat could be placed here to mention the static reverb at this time a pause gives more contrast and feeling to (1) imo
01:04:681 (1) - I think you could replace this as a slider for the same general effect, it's such a short spinner
02:38:553 (10) - What makes this note different than 02:41:437 (28) - ? They sound the same, shouldn't they be the same color
03:10:264 (32,33) - a kkd can go here like one did at 03:07:382 (10,11,12) - because the same drum and bass samples are present here too
03:57:291 (1,2,3,4,5) - where did the pitch variation go all diffs are pure kat here come on
[Oni]
This difficulty is actually quite fine, can't complain about it
Hope this wasn't a waste of space :sweat_smile:
not replied = appliedSurono wrote:
ANhgnnn~
Hatai
00:54:952 - 00:54:952 - weild unless like 01:51:167 - ~ 02:02:699 - this part, 00:53:511 - ~ 00:58:195 - D d d k d kkk k d k d k d d . mostly d are emphasize "dunnn" and k rhtytmtnhh . if applied, do it for other diffs yea. i'm surprised it wasn't brought up earlier but I have a reason for this: maximum amount of rest possible without losing the base structure
02:36:572 - 1/69 696969696969 ty anikiz
02:38:284 - k 02:41:077 - d ( consistency, dem suddenLEE variaSON ) you want it to be consistently boring?
02:51:527 - 02:51:618 - both k pls ( yeh so kkkkd colors is here for tatatatata ) tatatutatu tektekduntekdun
03:53:237 -
3 above for other diffs da similar
03:57:381 - dem 1/69.....? 1/4 kkk and 03:57:831 - kkkk 1/69 if you want so hellgame, threatening life B^)
Helloni
00:26:216 (2,4) - delete dis for boring! caw
02:36:572 - yuno 1/69 here? cuz for H E R R
Inner
02:57:744 (4,4) - yo delete these for gotca da feels 02:58:194 - ~ 02:58:825 - this wuzzz as inner
Oni and muzu k, i luv Muzu diff in taco. brah
Footshowshoe and katana for baby
madnutsSurono wrote:
recheck, yeah I saw arridem juliam madnuts.
01:16:573 - volume conflict
03:00:355 - 03:34:949 - kiais conflict
00:27:207 - end slider here then 00:27:568 - start spinner for kantan and futsuu
Kantan
* 02:51:708 - add d no, not risking spread issues
* 03:34:949 - ~ 03:52:246 - ahh.. seems its roughly compared with futsuu, so I wanna recommend here to applied like x xxx 1/1 and then half of this kiai with 2plet 1/1.. just reminder for spread or idk what you want to do in here, its KOBORYOH ww rhythm is kept consistent even if it looks ugly, spread is also kept pretty okayish since the jump to muzukashii from futsuu would be way considered inappropriate if I made the jump from kantan to futsuu so small
Futsuu
* 00:33:874 - this is one that sound weird.. 00:33:874 - move to 00:33:694 - , 00:34:414 - kat and move 00:34:234 - . yeah make it consistent and for next similar part
Hell
02:36:813 (9,10) - wanna delete these to make it like reduced spread? it fits with 02:36:753 - this sfx stop XD
some unused green lines are necessary for babydiffs? 03:51:885 - like from here like i responded to dain's mod, they do no harm so not gonna bother removing them manually