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Kobaryo - Magical Sanctuary [Taiko]

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Total Posts
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Topic Starter
Raiden
This beatmap was submitted using in-game submission on jueves, 31 de agosto de 2017 at 23:11:06

Artist: Kobaryo
Title: Magical Sanctuary
Tags: speedcore ridiculous HARDCORE TANO*C SPEED BALL EVOLUTION C87 Candy Speed Pops Chaotic
BPM: 166,5
Filesize: 4254kb
Play Time: 04:05
Difficulties Available:
  1. Futsuu (2,85 stars, 549 notes)
  2. Hakai (7,84 stars, 1806 notes)
  3. Hell Oni (6,18 stars, 1537 notes)
  4. Inner Oni (4,97 stars, 1279 notes)
  5. Kantan (1,5 stars, 317 notes)
  6. Muzukashii (3,31 stars, 836 notes)
  7. Oni (4,19 stars, 1065 notes)
Download: Kobaryo - Magical Sanctuary
Information: Scores/Beatmap Listing
---------------
timing talk with Bonsai
13:45 Raiden: ᕕ( ᐛ )ᕗ
13:46 Bonsai: generally: fuck this
13:46 Raiden: ;w;
13:46 Bonsai: I wouldn't do perma-333 but where to exactly change it is pretty irrelevant I guess xd
13:46 Bonsai: uh
13:46 Raiden: so leave it as it is
13:46 Raiden: ᕕ( ᐛ )ᕗᕕ( ᐛ )ᕗᕕ( ᐛ )ᕗᕕ( ᐛ )ᕗᕕ( ᐛ )ᕗᕕ( ᐛ )ᕗ
13:46 Bonsai: yeah well
13:46 Raiden: calm parts 166,5
13:46 Raiden: ultra calm 88,25
13:46 Raiden: 83*
13:46 Bonsai: idk how you come up with 333 at 01:28:104 - tbh LOL
13:47 Bonsai: I'd do like
13:47 Bonsai: sec
13:47 Raiden: oh shit
13:47 Raiden: FUK
13:47 Raiden: LOL
13:47 Raiden: ohhh
13:47 Raiden: 01:32:248 (7,8,9,10,11) -
13:47 Raiden: to not use 1/8
13:47 Raiden: I think
13:47 Bonsai: [http://puu.sh/wHDxS/ee5ef85607.png this] I guess
13:47 Bonsai: who cares lol
13:47 Raiden: people
13:47 Raiden: get triggered
13:47 Raiden: with 1/8
13:47 Raiden: BUT
13:47 Raiden: i'm raiden
13:47 Raiden: i can do whatever I want
13:48 Bonsai: whoa there
13:48 Bonsai: fun fact: I actually found this song years ago and it's the only song of this sort that I ever somewhat liked I geuss
13:50 Raiden: okay
13:50 Raiden: thanks <3333
13:50 Bonsai: sure lol
13:50 Raiden: you can post if you want
13:50 Raiden: for free kd
13:50 Bonsai: uh I have a question in return
13:50 Bonsai: nah lol
13:50 Raiden: ᕕ( ᐛ )ᕗᕕ( ᐛ )ᕗ
13:50 Raiden: ye tell me
13:51 *Bonsai is listening to Tamaz-P - Hirari, Hirari
13:51 Bonsai: ah
13:52 Bonsai: ok fuck uh
13:52 *Bonsai is listening to David Dockery - Pepe Silvia w/drums
13:52 Bonsai: not this
13:52 Raiden: owo
13:52 *Bonsai is listening to [https://osu.ppy.sh/b/491477 Tamaz-P - Hirari, Hirari]
13:52 Bonsai: here we go
13:52 Bonsai: this should be halved right lol
13:53 Bonsai: I'm very sure about it but I just want someone to confirm before going "heyho you gotta do a lot of work halving all those BPMs"
13:54 Bonsai: actually maybe I'll just not care abnout it
13:54 Raiden: i'll look at it shortly
13:54 Raiden: need to fix the SVs here
13:55 Raiden: ᕕ( ᐛ )ᕗ
13:55 Bonsai: seeing that you apparently never saw that kaomoji before and are now super obsessed with it you gotta lvoe this:
13:56 Bonsai: [https://www.youtube.com/watch?v=SAxpAs1Iaec ᕕ( ᐛ )ᕗ]
13:56 Raiden: lmfaoooo
Metadata: https://soundcloud.com/kobaryo/magical-sanctuary (the thing between [] is the album.)

Changed diff name 12/07/17, redownload

Full set inc

Hakai --- 100% by me
Hell Oni --- 100% by me
Inner Oni --- 100% by me
Oni --- 100% by me
Muzukashii --- 100% by me
Futsuu --- 100% by me
Kantan --- 100% by me
LZD
seeded by naranjas valencianas
_yu68
Hello :3

mod
[Timing]
  1. Some Timing Points are misplaced due to bug. (You could know it by comparing with a diff that removed timing points other than 00:04:505 - .)
    Fix it.
    4505,360.36036036036,4,1,0,70,1,0
    36216,180.18018018018,4,1,0,100,1,1
    41982,360.36036036036,4,1,0,100,1,0
    47748,180.18018018018,4,1,0,100,1,1
    53514,360.36036036036,4,1,0,50,1,0
    59279,180.18018018018,4,1,0,100,1,0
    76577,360.36036036036,4,1,0,100,1,0
    180360,180.18018018018,4,1,0,100,1,0
    203423,360.36036036036,4,1,0,70,1,0
    214955,180.18018018018,4,1,0,100,1,0
  2. Then, fix Inherited Points and resnap all notes.
[Kantan]
  1. 00:26:126 (2) - Fix unsnapped slider.
  2. 00:59:996 - 01:01:438 - delete? It would match to differences with 01:02:158 (1,2,1,1) - on the kick sounds.
  3. 03:02:517 (5,6,7,8,9,10) - swap? The melodies on 03:01:075 (2,3,4) - and 03:03:958 (8,9,10) - are same.
  4. 03:08:282 (5,6,7,8,9,10) - 03:14:047 (5,6,7,8,9,10) - 03:19:814 (5,6,7,8,9,10) - 03:54:409 (5,6,7,8,9,10) - ^
  5. 03:36:210 (4) - move to 03:36:030 - ? It's matching the 1/4 kick sounds but I guess it's hard a little to understand the rhythm for beginner players.
  6. 03:47:381 (3) - 03:48:822 (3) - 03:50:265 (3) - move 1/1 right? same reason as ^
[Futsuu]
  1. 00:26:126 (2) - Same as Kantan.
  2. 00:33:874 (2) - move to 00:33:694 - ? because of similar melody to 00:30:811 - 00:32:252 -
  3. 00:45:405 (2) - ^
  4. 01:02:519 - 01:03:239 - add k? It sounds the kicks.
  5. 01:04:681 (2) - Fix unsnapped slider.
[Muzukashii]
  1. 00:26:126 (2) - Same as Kantan.
  2. 01:04:681 (3) - Same as Futsuu.
  3. 01:05:312 (2) - move 1/2 right? In order to make the same flow as 01:02:158 (1,2,3,4,5,6,1,2,3,1,2) - by fitting to the kick sounds.
  4. 01:06:753 (2) - 01:08:194 (2) - 01:09:636 (2) - 01:11:077 (2) - 01:12:519 (2) - 01:13:959 (2) - 01:15:402 (2) - ^
  5. 01:39:185 (9) - move to 01:39:095 - ? The kick sounds are starting from 01:39:095 - here.
[Oni]
  1. 00:26:126 (3) - Same as Kantan.
  2. 01:04:681 (3) - Same as Futsuu.
  3. 01:41:977 (16,17,18) - swap? It could emphasize height of the kick sounds on 01:41:978 - and 01:42:338 - .
  4. 02:38:553 (9) - change to k? For consistency with 02:41:437 - , 03:01:616 - , etc
  5. 03:25:850 - add d? It sounds the kick.
  6. 03:28:012 (3) - change to d? It would fit to the kick and make diversity on triplets.
[Inner Oni]
  1. 00:26:126 (3) - Same as Kantan.
  2. 01:33:058 (13) - delete? It would show the 1/4 kick sounds by 1/1.
  3. 01:38:104 (14) - ^
  4. 03:11:075 (38,39,40,41) - ctrl+g? It would emphasize height of the kick sounds on 03:11:165 - .
  5. 03:22:696 (38,39,40) - swap? same reason as ^
[Hell Oni]
  1. 01:04:682 (1) - Same as Futsuu.
  2. 03:11:075 (44,45,46,47) - Same as Inner Oni.
  3. 03:22:697 (43,44,45) - swap? same reason as ^
  4. 03:47:922 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - d_d_kkkkd_ddk_k_ddd_d_k_ddddk? I hear like it matches noise well.
  5. 03:50:805 (23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38) - d_d_kkkkd_ddk_k_ddd_d? same reason as ^
[Hakai]
  1. 00:35:901 - 00:35:991 - add k? The 1/8 sounds are heard here.
  2. 00:47:431 - 00:47:521 - ^
  3. 01:04:681 (1) - Same as Futsuu.
  4. 03:22:426 (34) - 03:22:606 (36) - change to d? It would emphasize height of the kick sounds on 03:22:697 - .
  5. 03:47:562 (20,21,22,23,24) - dddk_k_k_ (1/6+1/4)? I hear like it matches noise well.
  6. 03:48:282 (32,33,34,35,36,37,38) - ddddkkk (1/4)? The 1/4 sounds are heard 03:48:462 (35,36,37,38) - here.

good luck for ranked~
Topic Starter
Raiden

_yu68 wrote:

Hello :3

mod
[Timing]
  1. Some Timing Points are misplaced due to bug. (You could know it by comparing with a diff that removed timing points other than 00:04:505 - .)
    Fix it.
    4505,360.36036036036,4,1,0,70,1,0
    36216,180.18018018018,4,1,0,100,1,1
    41982,360.36036036036,4,1,0,100,1,0
    47748,180.18018018018,4,1,0,100,1,1
    53514,360.36036036036,4,1,0,50,1,0
    59279,180.18018018018,4,1,0,100,1,0
    76577,360.36036036036,4,1,0,100,1,0
    180360,180.18018018018,4,1,0,100,1,0
    203423,360.36036036036,4,1,0,70,1,0
    214955,180.18018018018,4,1,0,100,1,0
  2. Then, fix Inherited Points and resnap all notes.
I know what you mean, but sadly this is osu's fault. The rounding errors are not larger than 1-2ms so I don't see the need of basically resnapping the entire set because it'd take me 2 entire goddamn weeks.

[Kantan]
  1. 00:26:126 (2) - Fix unsnapped slider. it's not unsnapped it's extended by 1/16 because of missing slider tick bug
  2. 00:59:996 - 01:01:438 - delete? It would match to differences with 01:02:158 (1,2,1,1) - on the kick sounds. yeah makes sense
  3. 03:02:517 (5,6,7,8,9,10) - swap? The melodies on 03:01:075 (2,3,4) - and 03:03:958 (8,9,10) - are same.
  4. 03:08:282 (5,6,7,8,9,10) - 03:14:047 (5,6,7,8,9,10) - 03:19:814 (5,6,7,8,9,10) - 03:54:409 (5,6,7,8,9,10) - ^
  5. 03:36:210 (4) - move to 03:36:030 - ? It's matching the 1/4 kick sounds but I guess it's hard a little to understand the rhythm for beginner players. applied the restdeleted the note instead
  6. 03:47:381 (3) - 03:48:822 (3) - 03:50:265 (3) - move 1/1 right? same reason as ^ in this case I prefer to have a more "complex" rhythm as the final challenge for beginner
[Futsuu]
  1. 00:26:126 (2) - Same as Kantan.
  2. 00:33:874 (2) - move to 00:33:694 - ? because of similar melody to 00:30:811 - 00:32:252 - yeah but i want to keep rhythm consistently.
  3. 00:45:405 (2) - ^
  4. 01:02:519 - 01:03:239 - add k? It sounds the kicks. yeah
  5. 01:04:681 (2) - Fix unsnapped slider. removed it instead, i forgot
[Muzukashii]
  1. 00:26:126 (2) - Same as Kantan.
  2. 01:04:681 (3) - Same as Futsuu.
  3. 01:05:312 (2) - move 1/2 right? In order to make the same flow as 01:02:158 (1,2,3,4,5,6,1,2,3,1,2) - by fitting to the kick sounds. I understand the suggestion, but I want a more complex rhythm as the song gets louder
  4. 01:06:753 (2) - 01:08:194 (2) - 01:09:636 (2) - 01:11:077 (2) - 01:12:519 (2) - 01:13:959 (2) - 01:15:402 (2) - ^
  5. 01:39:185 (9) - move to 01:39:095 - ? The kick sounds are starting from 01:39:095 - here. I also understand the suggestion, but I think a complex 3/4 rhythm is a good way of making decent spread with high density in Oni


[Oni]
  1. 00:26:126 (3) - Same as Kantan.
  2. 01:04:681 (3) - Same as Futsuu.
  3. 01:41:977 (16,17,18) - swap? It could emphasize height of the kick sounds on 01:41:978 - and 01:42:338 - . I think the kick in 01:42:158 - is more deserving of kat
  4. 02:38:553 (9) - change to k? For consistency with 02:41:437 - , 03:01:616 - , etc yes
  5. 03:25:850 - add d? It sounds the kick. there is a kick but I prefer simple rhythm
  6. 03:28:012 (3) - change to d? It would fit to the kick and make diversity on triplets. ok
[Inner Oni]
  1. 00:26:126 (3) - Same as Kantan.
  2. 01:33:058 (13) - delete? It would show the 1/4 kick sounds by 1/1.
  3. 01:38:104 (14) - ^
  4. 03:11:075 (38,39,40,41) - ctrl+g? It would emphasize height of the kick sounds on 03:11:165 - .
  5. 03:22:696 (38,39,40) - swap? same reason as ^ applied all here
[Hell Oni]
  1. 01:04:682 (1) - Same as Futsuu.
  2. 03:11:075 (44,45,46,47) - Same as Inner Oni.
  3. 03:22:697 (43,44,45) - swap? same reason as ^
  4. 03:47:922 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - d_d_kkkkd_ddk_k_ddd_d_k_ddddk? I hear like it matches noise well.
  5. 03:50:805 (23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38) - d_d_kkkkd_ddk_k_ddd_d? same reason as ^ applied all
[Hakai]
  1. 00:35:901 - 00:35:991 - add k? The 1/8 sounds are heard here. I don't think it's a good idea to pair it up with an SV up, I would need to recalculate the entire speedup
  2. 00:47:431 - 00:47:521 - ^
  3. 01:04:681 (1) - Same as Futsuu.
  4. 03:22:426 (34) - 03:22:606 (36) - change to d? It would emphasize height of the kick sounds on 03:22:697 - .
  5. 03:47:562 (20,21,22,23,24) - dddk_k_k_ (1/6+1/4)? I hear like it matches noise well.
  6. 03:48:282 (32,33,34,35,36,37,38) - ddddkkk (1/4)? The 1/4 sounds are heard 03:48:462 (35,36,37,38) - here. applied all

good luck for ranked~
thanks!!! :)
Raphalge
ok let's try this

[japanese diff name]

00:42:161 - kinda throwed off that this section is basically a direct copy of the first one. Since there's some weird distortion sounds at 00:43:423 (1) - maybe turn this into a dkkdk or something?

02:14:230 - smash bros

03:05:760 (76) - since this ends on a pretty gravelly sound maybe you can change the pattern to kdkkd? Think it'd look pretty cool if the quints showed up in the same order they did at 02:38:014 (5) - and 02:39:455 (14) - . 03:17:291 (76) - kkddk sounds fine here since the end noises are different

03:46:480 - WTFLOL

[Hell Oni]
01:50:266 (9) - change to d to make it easier to read? probably just me but i got completely lost here

03:00:355 - compared to the Hakai diff this kiai feels way too easy :S Maybe you can make some patterns longer or even add some simple 1/4's ?

03:03:147 -
03:05:850 -
03:08:913 -
03:13:057 -
03:14:679 -
03:17:382 -
03:20:445 -
03:21:706 -
(examples of where you can add stuff)

03:46:480 - AAAAAAAAAAAAAAAAAAAAAAA

[Inner Oni]
Looks good but same thing with the density at 03:00:355 - :c

[Oni]
Looks alright

[Muzukashii]
03:02:877 (14,15) - ctrl+g? idk it feels kinda weird when half the kiai is k d kkk d k

03:14:409 (14,15) - ctrl+g here too since there's a pretty clear bass emphasis here i think

[Futsuu]
00:33:874 (2) - idk why but this note sounds kinda weird compared to 00:31:351 (3) - and 00:32:793 (6) -

00:45:405 (2) - same

[Kantan]
mmm speedcore kantan
Topic Starter
Raiden

Raphalge wrote:

ok let's try this

[japanese diff name]

00:42:161 - kinda throwed off that this section is basically a direct copy of the first one. Since there's some weird distortion sounds at 00:43:423 (1) - maybe turn this into a dkkdk or something?

02:14:230 - smash bros yes?

03:05:760 (76) - since this ends on a pretty gravelly sound maybe you can change the pattern to kdkkd? Think it'd look pretty cool if the quints showed up in the same order they did at 02:38:014 (5) - and 02:39:455 (14) - . 03:17:291 (76) - kkddk sounds fine here since the end noises are different I think it ends on an acute sound :(

03:46:480 - WTFLOL absolutely barbaric

[Hell Oni]
01:50:266 (9) - change to d to make it easier to read? probably just me but i got completely lost here

03:00:355 - compared to the Hakai diff this kiai feels way too easy :S Maybe you can make some patterns longer or even add some simple 1/4's ?

03:03:147 -
03:05:850 -
03:08:913 -
03:13:057 -
03:14:679 -
03:17:382 -
03:20:445 -
03:21:706 -
(examples of where you can add stuff) modified on my own

03:46:480 - AAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAA

[Inner Oni]
Looks good but same thing with the density at 03:00:355 - :c I think in this case it's better to adhere to the spread in Oni

[Oni]
Looks alright

[Muzukashii]
03:02:877 (14,15) - ctrl+g? idk it feels kinda weird when half the kiai is k d kkk d k

03:14:409 (14,15) - ctrl+g here too since there's a pretty clear bass emphasis here i think

[Futsuu]
00:33:874 (2) - idk why but this note sounds kinda weird compared to 00:31:351 (3) - and 00:32:793 (6) - it's used to make the rhythm consistent

00:45:405 (2) - same mhm

[Kantan]
mmm speedcore kantan MmMMMmMmmMMMmmmMM delicioso
owo ty owo
not replied = applied btw
Dainesl
Eyo surprise mod or something even though I can't play the 2 highest diffs for shit.

before i start: i'd consider making the Kantan OD4 and then OD +0.5 per diff after; Inner Oni shouldn't be OD6.5 due to the lack of high-bpm 1/4, it feels much more like an OD6 map. Streams aren't particularly intense either, so... yeah

HAKAI
00:21:261 (6,7,8,9,10) - I feel like this should be a 1 + 3 instead of the 5 that it is now; there seems to be a 1/4ish sound that supports the triplet on 8-10?

00:50:359 (8) - imo this should be a don instead of a kat because not only is this an abrupt stop to the rhythm, but the previous 2 notes seemed to be fairly high pitch compared to this one which is why it's a little different from the other usages of 4-plets

01:16:393 - I would say add a note here due to the screechy sound that's present but if you did that then consider adding a note to complete the 5-plet a beat before; it would be slightly more natural

01:32:383 (10) - what about removing this note here? It seems to be a bit excessive for the song at this point, especially considering the use of 1/8 in this section overall

01:50:626 (14) - In my opinion I think this should be a 4-plet; it sounds similar to the other uses and I can hear a very slight but audible sound here

02:06:302 (9,10,11) - This should either be 2 1/2 notes (removing 11), or the pattern could be changed to something like kdk; kkk doesn't sound right considering the previous usage of it a couple seconds before

03:06:120 - From here there should be like, 1 little break that could be added in similar to the bits just before; leave the really really dense shit for the last kiai eh? in the 2nd half it's a bit more justified imo so i'll exclude that

I really can't judge this crap for myself because it's way too damned hard lmao

HELL ONI
AIMod reports several instances of non-snapped objects, please check those out!

01:16:393 - same as in the Hakai section, I guess

01:35:851 (8,9,10,11) - i'd say you could reasonably make this a 5-plet considering it's not surrounded by many other notes

01:42:338 (24,25,26,27) - As for this pattern, I'd say make the notes just like the last one; 3-1 instead of 1-3

02:06:302 (9,10,11) - again, same as Hakai

Yeh, seems fine to me

INNER ONI
00:26:126 (3) - I feel like this slider's incorrectly snapped; it seems to be slightly off of the white tick?

Yeah I couldn't find anything here sorry

Oni through Futsuu seems to be fine to me, sorry for not being able to find important shit ;;

KANTAN
AIMod reports several instances of non-snapped objects, please check those out!

There also seems to be a few useless green lines, mainly around 01:02:519 -

Please change the OD to 4 or something; having it be 4.5 does seem a bit excessive considering it's barely above Normal standard

00:21:081 - perhaps add a note here? there's a significant strum sound here that i think can afford to be mapped

00:23:604 (1) - i'd suggest moving this note to 00:24:324 - because there's a more significant sound here rather than where you placed the note.

00:26:126 (2) - I feel like this is snapped incorrectly, shouldn't it be on the white line instead?

00:27:658 (1) - I have issue with this, because its end is VERY close to the next note (1/2 beat) which seems harsh for a kantan. perhaps make the spinner end 1/2 beat earlier to give players slightly more time to react?

01:33:149 - Considering the density of the previous section I feel like a note could be added here (perhaps on the next beat too?), especially because the song has harsh bass-ish sounds here

01:37:473 - same as before although if you apply this time please remove the note at 01:38:914 (3) - to give beginners a small break period

02:12:788 (1) - Same as 00:27:658 (1) - except the spinner's quite short this time so perhaps you could have the spinner replace the note this time?

03:30:264 - what about adding a note here? you've done the doublet 1/1s in this map before and I think it could work here; the song seems to support it enough anyways

03:34:949 - From here: How come you decided to suddenly change the structure of the Kiai in terms of its fundamental rhythm? if you wanna keep the in-between beats noted then I'd suggest that you have the measure as is, but move the next 2 notes from here 1 beat forward and then this bit would be more consistent. would also suggest that something happens with 03:40:714 - I suppose?

good luck with the set i guess!

(edit 2 technically: you sneaky bastard, I was editing this for formatting lmao)
Lumenite-
mmmm possible placeholder because this is actual kobaryo music unlike necrobutteredtoast :thinking:
Topic Starter
Raiden

Dainesl wrote:

Eyo surprise mod or something even though I can't play the 2 highest diffs for shit.

before i start: i'd consider making the Kantan OD4 and then OD +0.5 per diff after; Inner Oni shouldn't be OD6.5 due to the lack of high-bpm 1/4, it feels much more like an OD6 map. Streams aren't particularly intense either, so... yeah

HAKAI
00:21:261 (6,7,8,9,10) - I feel like this should be a 1 + 3 instead of the 5 that it is now; there seems to be a 1/4ish sound that supports the triplet on 8-10?

00:50:359 (8) - imo this should be a don instead of a kat because not only is this an abrupt stop to the rhythm, but the previous 2 notes seemed to be fairly high pitch compared to this one which is why it's a little different from the other usages of 4-plets to me they have similar pitch

01:16:393 - I would say add a note here due to the screechy sound that's present but if you did that then consider adding a note to complete the 5-plet a beat before; it would be slightly more natural nah, it feels more natural to leave empty so the transition both SV and mapping wise is cleaner

01:32:383 (10) - what about removing this note here? It seems to be a bit excessive for the song at this point, especially considering the use of 1/8 in this section overall well there actually is a hit supporting the note

01:50:626 (14) - In my opinion I think this should be a 4-plet; it sounds similar to the other uses and I can hear a very slight but audible sound here

02:06:302 (9,10,11) - This should either be 2 1/2 notes (removing 11), or the pattern could be changed to something like kdk; kkk doesn't sound right considering the previous usage of it a couple seconds before listen to the faint background sounds, all of them are supported by it

03:06:120 - From here there should be like, 1 little break that could be added in similar to the bits just before; leave the really really dense shit for the last kiai eh? in the 2nd half it's a bit more justified imo so i'll exclude that ehhh... structure works like this: the whole kiai is 2 copypasted sections.
The first section being 03:00:356 - 03:06:120 - and the second till the bookmark. So you could say it's divided like 1-2 1-2. 1 is the slightly more calm part which has no constant 1/2 kicking in the background, while 2 has constant kicking in the background which makes it noticeably more intense - therefore, having little to no breaks compared to 1.


I really can't judge this crap for myself because it's way too damned hard lmao

HELL ONI
AIMod reports several instances of non-snapped objects, please check those out!

01:16:393 - same as in the Hakai section, I guess same answer

01:35:851 (8,9,10,11) - i'd say you could reasonably make this a 5-plet considering it's not surrounded by many other notes nah, I want this diff as consistently easier than Hakai as possible

01:42:338 (24,25,26,27) - As for this pattern, I'd say make the notes just like the last one; 3-1 instead of 1-3 the first one was not the end of a measure, I think it adds more emphasis to the big tick to end on a 1/4 pattern.

02:06:302 (9,10,11) - again, same as Hakai same answer

Yeh, seems fine to me

INNER ONI
00:26:126 (3) - I feel like this slider's incorrectly snapped; it seems to be slightly off of the white tick? it's on a 1/16th tick, to prevent the missing slidertick bug

Yeah I couldn't find anything here sorry

Oni through Futsuu seems to be fine to me, sorry for not being able to find important shit ;;

KANTAN
AIMod reports several instances of non-snapped objects, please check those out!

There also seems to be a few useless green lines, mainly around 01:02:519 - there are many green lines in all diffs except hakai and maybe hell oni, they don't do any harm so not gonna remove them manually

Please change the OD to 4 or something; having it be 4.5 does seem a bit excessive considering it's barely above Normal standard nah,
this song isn't easy, this map isn't easy, this set is supposed to be consistenly hard. Acc wise and play wise. We have babied newbie players enough already.


00:21:081 - perhaps add a note here? there's a significant strum sound here that i think can afford to be mapped

00:23:604 (1) - i'd suggest moving this note to 00:24:324 - because there's a more significant sound here rather than where you placed the note.

00:26:126 (2) - I feel like this is snapped incorrectly, shouldn't it be on the white line instead? read inner oni's response

00:27:658 (1) - I have issue with this, because its end is VERY close to the next note (1/2 beat) which seems harsh for a kantan. perhaps make the spinner end 1/2 beat earlier to give players slightly more time to react?

01:33:149 - Considering the density of the previous section I feel like a note could be added here (perhaps on the next beat too?), especially because the song has harsh bass-ish sounds here I need to keep some 4/1 breaks otherwise the spread purists will jump at my throat as soon as this gets qualified

01:37:473 - same as before although if you apply this time please remove the note at 01:38:914 (3) - to give beginners a small break period similar answer

02:12:788 (1) - Same as 00:27:658 (1) - except the spinner's quite short this time so perhaps you could have the spinner replace the note this time?

03:30:264 - what about adding a note here? you've done the doublet 1/1s in this map before and I think it could work here; the song seems to support it enough anyways spread :((((

03:34:949 - From here: How come you decided to suddenly change the structure of the Kiai in terms of its fundamental rhythm? if you wanna keep the in-between beats noted then I'd suggest that you have the measure as is, but move the next 2 notes from here 1 beat forward and then this bit would be more consistent. would also suggest that something happens with 03:40:714 - I suppose?

good luck with the set i guess!

(edit 2 technically: you sneaky bastard, I was editing this for formatting lmao)
not replied = applied! thanks a bunch
Lumenite-
mkay can't play hakai so i'm not even gonna try to decipher what's going on in there bc it's too hard
i'll do the 3 onis i can kinda play tho

[Hell Oni]
hey we're in english this time :D
00:50:269 (5,6) - I'm gonna suggest you do a triplet kkk here like you did later in the song, however I'm aware that it is after all, the beginning of the map. It just sounds better rhythmically imo.
02:06:302 (9,10,11) - At this point the sounds imo get so soft these notes sound like they're mapped to nothing, and similarly, 02:07:743 (13) - can be deleted on the same basis
03:01:165 (7,8) - I feel like here this is very deserving of a triplet, and this repeats throughout the kiai as well. Adding this would also increase similarity between this difficulty and hakai, which is never a bad thing when the difficulties get this hard.

[Inner Oni]
00:53:331 - A kat could be placed here to mention the static reverb at this time
01:04:681 (1) - I think you could replace this as a slider for the same general effect, it's such a short spinner
02:38:553 (10) - What makes this note different than 02:41:437 (28) - ? They sound the same, shouldn't they be the same color
03:10:264 (32,33) - a kkd can go here like one did at 03:07:382 (10,11,12) - because the same drum and bass samples are present here too
03:57:291 (1,2,3,4,5) - where did the pitch variation go

[Oni]
This difficulty is actually quite fine, can't complain about it

Hope this wasn't a waste of space :sweat_smile:
Topic Starter
Raiden

Taikocracy wrote:

mkay can't play hakai so i'm not even gonna try to decipher what's going on in there bc it's too hard
i'll do the 3 onis i can kinda play tho

[Hell Oni]
hey we're in english this time :D
00:50:269 (5,6) - I'm gonna suggest you do a triplet kkk here like you did later in the song, however I'm aware that it is after all, the beginning of the map. It just sounds better rhythmically imo. looks unclean. I don't want 1/4 yet.
02:06:302 (9,10,11) - At this point the sounds imo get so soft these notes sound like they're mapped to nothing, and similarly, 02:07:743 (13) - can be deleted on the same basis see response to dainesl
03:01:165 (7,8) - I feel like here this is very deserving of a triplet, and this repeats throughout the kiai as well. Adding this would also increase similarity between this difficulty and hakai, which is never a bad thing when the difficulties get this hard. nah I dont want Hell to be a small jump to Hakai, I want it to be very considerate middle way between inner and hakai, which kinda is atm

[Inner Oni]
00:53:331 - A kat could be placed here to mention the static reverb at this time a pause gives more contrast and feeling to (1) imo
01:04:681 (1) - I think you could replace this as a slider for the same general effect, it's such a short spinner
02:38:553 (10) - What makes this note different than 02:41:437 (28) - ? They sound the same, shouldn't they be the same color
03:10:264 (32,33) - a kkd can go here like one did at 03:07:382 (10,11,12) - because the same drum and bass samples are present here too
03:57:291 (1,2,3,4,5) - where did the pitch variation go all diffs are pure kat here come on

[Oni]
This difficulty is actually quite fine, can't complain about it

Hope this wasn't a waste of space :sweat_smile:
ty <3 not responded=applied
Surono
ANhgnnn~

Hatai
00:54:952 - 00:54:952 - weild unless like 01:51:167 - ~ 02:02:699 - this part, 00:53:511 - ~ 00:58:195 - D d d k d kkk k d k d k d d . mostly d are emphasize "dunnn" and k rhtytmtnhh . if applied, do it for other diffs yea.

02:36:572 - 1/69 696969696969 ty anikiz

02:38:284 - k 02:41:077 - d ( consistency, dem suddenLEE variaSON )
02:51:527 - 02:51:618 - both k pls ( yeh so kkkkd colors is here for tatatatata )
03:53:237 -
3 above for other diffs da similar

03:57:381 - dem 1/69.....? 1/4 kkk and 03:57:831 - kkkk 1/69 if you want so hellgame, threatening life B^)

Helloni
00:26:216 (2,4) - delete dis for boring!
02:36:572 - yuno 1/69 here? cuz for H E R R

Inner
02:57:744 (4,4) - yo delete these for gotca da feels 02:58:194 - ~ 02:58:825 - this wuzzz as inner

Oni and muzu k, i luv Muzu diff in taco. brah

Footshowshoe and katana for baby
Topic Starter
Raiden

Surono wrote:

ANhgnnn~

Hatai
00:54:952 - 00:54:952 - weild unless like 01:51:167 - ~ 02:02:699 - this part, 00:53:511 - ~ 00:58:195 - D d d k d kkk k d k d k d d . mostly d are emphasize "dunnn" and k rhtytmtnhh . if applied, do it for other diffs yea. i'm surprised it wasn't brought up earlier but I have a reason for this: maximum amount of rest possible without losing the base structure

02:36:572 - 1/69 696969696969 ty anikiz

02:38:284 - k 02:41:077 - d ( consistency, dem suddenLEE variaSON ) you want it to be consistently boring?
02:51:527 - 02:51:618 - both k pls ( yeh so kkkkd colors is here for tatatatata ) tatatutatu tektekduntekdun
03:53:237 -
3 above for other diffs da similar

03:57:381 - dem 1/69.....? 1/4 kkk and 03:57:831 - kkkk 1/69 if you want so hellgame, threatening life B^)

Helloni
00:26:216 (2,4) - delete dis for boring! caw
02:36:572 - yuno 1/69 here? cuz for H E R R

Inner
02:57:744 (4,4) - yo delete these for gotca da feels 02:58:194 - ~ 02:58:825 - this wuzzz as inner

Oni and muzu k, i luv Muzu diff in taco. brah

Footshowshoe and katana for baby
not replied = applied

caw
Surono
recheck, yeah I saw arridem juliam madnuts.

01:16:573 - volume conflict
03:00:355 - 03:34:949 - kiais conflict
00:27:207 - end slider here then 00:27:568 - start spinner for kantan and futsuu

Kantan
* 02:51:708 - add d
* 03:34:949 - ~ 03:52:246 - ahh.. seems its roughly compared with futsuu, so I wanna recommend here to applied like x xxx 1/1 and then half of this kiai with 2plet 1/1.. just reminder for spread or idk what you want to do in here, its KOBORYOH ww

Futsuu
* 00:33:874 - this is one that sound weird.. 00:33:874 - move to 00:33:694 - , 00:34:414 - kat and move 00:34:234 - . yeah make it consistent and for next similar part

Hell
02:36:813 (9,10) - wanna delete these to make it like reduced spread? it fits with 02:36:753 - this sfx stop XD

some unused green lines are necessary for babydiffs? 03:51:885 - like from here
Topic Starter
Raiden

Surono wrote:

recheck, yeah I saw arridem juliam madnuts.

01:16:573 - volume conflict
03:00:355 - 03:34:949 - kiais conflict
00:27:207 - end slider here then 00:27:568 - start spinner for kantan and futsuu

Kantan
* 02:51:708 - add d no, not risking spread issues
* 03:34:949 - ~ 03:52:246 - ahh.. seems its roughly compared with futsuu, so I wanna recommend here to applied like x xxx 1/1 and then half of this kiai with 2plet 1/1.. just reminder for spread or idk what you want to do in here, its KOBORYOH ww rhythm is kept consistent even if it looks ugly, spread is also kept pretty okayish since the jump to muzukashii from futsuu would be way considered inappropriate if I made the jump from kantan to futsuu so small

Futsuu
* 00:33:874 - this is one that sound weird.. 00:33:874 - move to 00:33:694 - , 00:34:414 - kat and move 00:34:234 - . yeah make it consistent and for next similar part

Hell
02:36:813 (9,10) - wanna delete these to make it like reduced spread? it fits with 02:36:753 - this sfx stop XD

some unused green lines are necessary for babydiffs? 03:51:885 - like from here like i responded to dain's mod, they do no harm so not gonna bother removing them manually
madnuts
Surono
~MINIHELLGAME~Raiden333g: I belive able to EF CI dis HATAI with 69.00% PF SSS hel yeh madnuts hellgem

its enough, aaaaaa this game so SPUUKI X"D

raidun feelink

CAWs many!
Topic Starter
Raiden
caw
Arrival
You may want to add Candy Speed Pops to the tags tbh, it's the album xd
Topic Starter
Raiden
yes i need to add "chaotic" too
tasuke912
Hi
[ General]
  1. no need 166.5 bpm lines.
  2. 02:02:698 (1) - You should review this part's volume.
[ Kantan]
  1. 02:36:572 (2) - I suggest that you remove this note, it would work nicely as a small break.
  2. 02:58:915 (2) - Try removing this?
  3. 03:35:309 - 03:00:355 (1) - Inconsistent structure.
  4. 03:47:381 (3,3,3) - Song doesn't require those patterns at all. I know why you made this but you know why I pointed out. I would suggest that you make 5 or 7-plets instead.
[ Futsuu]
  1. 03:50:084 (4,5,6) - ddk makes better structure.
  2. 03:40:895 (25) - should be removed for consistency.
[ Muzukashii]
  1. 01:05:312 (2) - it is allowable but i don't think ignoring kicks is best idea here.
[ Oni]
  1. 00:31:351 (6) - 00:34:234 (6) - 00:42:882 (6) - 00:45:764 (6) - You don't have to simplify rhythm since this difficulty is for advanced players. move them to left
[ Hakai]
  1. I strongly recommend that you remove high SVs. (03:34:949 - ) One reason is that change of density sufficiently emphasizes the song, and the other is that they are simply too fast (not impossible tho).
Topic Starter
Raiden
thanks tasuke! applied all except:
1. ((03:35:309 - 03:00:355 (1) - Inconsistent structure.)) I do not treat them as the same part, therefore they have different structure.
2. ((01:05:312 (2) - it is allowable but i don't think ignoring kicks is best idea here.)) Retained to hold a steady rhythm and not suddenly confuse players
3. While not removed, I nerfed last Hakai's SV. I think the density increase only lacks some kind of feeling for the last blasting section of the song.

edit: also 166,5 BPM sections are indeed necessary. Even if not intended by artist, those sections are certainly not 333 bpm. In the description there is a timing talk log with Bonsai
tasuke912
the issues have been solved. last SV is allowable.

Re-bubbled!
Surono
hell_game.exe
Pachiru
Surono, my child. You have great taste in music.

And gg Raiden :)
[ Eon Fox ]
As many point out that the qualified stage is a point to express legitimate concerns, I feel that, despite the fact that my words will likely be dismissed due to the fact that the mapper is a BN (and hence more qualified that me to pass judgment), I still want to voice my concerns about this map.

Kobaryo is a very popular artist to map in the Taiko community, no less for the unique sound of the maps than for the challenging and complex musical structure. It pushes the limits of players because it challenges them by seeing just how high of a raw bpm they withstand without losing their stride. This allows for one to test their sheer power of movement, level of accuracy and speed of reading, and the full potential of their skill.

But I feel that there is something a little... off here. Something is missing that I can't envision Kobaryo being without. When yumuya created Necrophagiatoast, I could see the essence of the song in perfect harmony with what speedcore in Taiko is to me: a constant barrage of complex notes and rapid patterns at the tried and true single SV per diff mindset we have come to know and love.

I just don't get that here. It's simply gone. "166.5 BPM" and "Kobaryo" don't go together in the same sentence together, unless a word like "not" is involved. I mean, yeah, I get it, Raiden didn't think over 300BPM was viable. But, I'm sorry, you can't just take a song that is 333 BPM and then act like it's going to be the same at 166.5 if you manipulate the SV enough. It's not right, and it only serves to make the map much more difficult than it needs to be, and for all the wrong reasons.

Now, to be honest, I actually like the map's note structure itself. I think it makes total sense and fits perfectly with the concept of Kobaryo. But I think it only serves to hurt the map to have all these jury-rigged SV sections to try to make up for the fact that the BPM is being treated as 166.5 instead of 333BPM. There's just no need for it, and it would be a wonderful map without it.

Raiden, I understand how frustrating the concept of having to go all to qualified and then have to make a big change and get it requalified must be. I understand you've put forth a lot of hard work on a long journey to get here with this map. But please, I implore you, take out these SV changes and stick to just one SV, and make it 333BPM instead of 166.5BPM. Yes, it's a lot of extra work I'm asking that you do, but don't you think it's worth it to make these changes if it is for the sake of making this map the best it can be?
Surono
wwww orz whats this
OnosakiHito
Disqualified the beatmap for the unsnapped sliders. I talked to the mapper already but let me say one more time what the reason behind this is: We are since a longer time not allowed to snap sliders forcefully anymore since ppy told us to stop so. Reason is that once this issues is fixed, beatmaps with such extended sliders will become bugged as we experienced it already in the TWC2017 with the mod Score v2. Because of this, please resnap sliders like 01:04:681 (1) - to prevent your map becoming bugged in the future.

Additionally, and less important, I would like to suggest using the actual cover of this song's album instead of a picture you only see half of it on the actual map. It's smaller than the current one, but it doesn't really effect the look of its quality at all since it appears to be somewhat blurry anyway. If one things this is too "suggestive", just ignore adding this as BG.

One more thing I would like to point out is what Eon Fox said: The BPM 166.5 in itself is no problem at all as it fits very well to the actual pace of the song on its place. As for the SV, I let this decide for everyone on its own and see what the community thinks about it. However, personally I find these quiet fitting to the pace of the song as it changes every 8th stanza which Raiden followed accurately. What else supports this is the use of 1/4. The faster the pace, the more 1/4 appear as song provides - the slower the pace, the less up to none 1/4 appear at all which make the 1/2 more appealing on a slower SV as well. It fits better the pace of the song. I leave this open to the community.

On a more serious note, and here I have to comply with my obligations as moderator: @[ Eon Fox ]: Please refrain of harassing other users in the forums or in this case, in disqus. We can understand if one feels at times unheard, but it doesn't give you the right to be so passive aggressive at one. Your comments will be removed if this beatmap happens to become qualified again. Furthermore, if it happens that you continue with this kind of behaviour, we will have to reconsider your privileges of posting in disqus and take further actions of punishment. Please take this as a warning and try to stay calm.

Disqualified.
Topic Starter
Raiden
I will fix the mentioned issues shortly.

As for the Backgroud image, I am not sure lol

edit: fixed the forcefully snapped sliders

About the BG, I'm going to have to decline since the current one is of higher quality and resolution.

About the SV, I'm not sure which one you're talking about.
Hanjamon
The last SV it's okay for me, when i tested the map for first time it wasn't readable at all for me, now i don't have nothing against it as it's more playable and keeps a good representation of the song, now waiting for the requalify, gl Raiden.
Surono
Sanictuary
tasuke912
Magical
Pachiru
Gratz again Raiden :)
Topic Starter
Raiden
Thank you :D
Raytoly
Hell map ;o;
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