My maps are like kudosu farms tbh xD
I will remap second part of kiai today, and maybe ending I did something, should be better now.
DJ Lucky wrote:
From Queue
Smile!this is all i'm going through
- 00:01:049 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - for 1,
00:01:049 (1,2,3,4,5,6,7,8) - this feels so random and messing tbh - the flow isn't exactly good here either - an easy fix to this is by using repeating sliders like this through out this part http://imgur.com/a/GanEA Nice idea, i will think about it
00:02:181 (1,2,3,4,5,6) - this looks better but at the same time I think doing the same as above be more better - also you need to create a difference between the spacing here from 00:01:049 (1,2,3,4,5,6,7,8) - because that has stronger beats than the previous one Done- after you done changing all of that or if you don't this need to be a jump 00:03:030 (7) - either way Done
- 00:03:313 (1) - there really isn't nothing support this as a repeating slider nah, PI-S-TA
- 00:06:993 (4) - and 00:07:276 (6) - is both strong note but not emphasis since all of this have the same spacing 00:06:568 (1,2,3,4,5,6) - Ugh, I used ds, but now it looks visually worse
- 00:07:842 (1) - I really think this shouldn't be stack under 00:07:559 (1) - because it's a strong sound here and I think some distance from 00:07:559 (1) - would help Yup, i've remapped it a bit so, in terms of ds, it's like 2,5-2,0-2,0-1,5-2,5-2,0-2,0-1,5 to emphasize vocal
- 00:08:974 (5) - should have more distance from 00:08:832 (4) - of course this would require you to move everything else after (5) ^
- 00:10:106 (1,2,3,4,1,2,3,4,5) - this pattern here has too large spacing in my opinion but really this needs to have a difference in the spacing Changed this just by a little, and fixed ds
- what I mean is that 00:10:672 (1) - 00:10:389 (3) - 00:10:672 (1) - 00:10:955 (3) - 00:11:238 (5) - all relatively have strong beats while every other beat is weaker but they all play the same and it doesn't reflect that whatsoever - the ones I didn't mention above this needs to have lower spacing while the ones I mention needs to have high spacing Ok, i have remapped all of the jumps to emphasize vocal. It looks better, but idk if it is better for a player, because irregular spacing may cause some problems
- This isn't the only one like this but I felt the only need to point out one since I be just repeating myself
Dzięki za moda, jestem w trakcie naprawiania ds na całej mapie (wszędzie będzie 1.5, nie licząc kilku mocniejszych dźwięków gdzie dam 2.0). Trochę mi to pewnie zajmie, jak tylko skończę to się odezwę.Blan_C wrote:
Siema, NM z kolejki.
HardTu po prostu zabrakło mi pomysłu, a nie chciałem robić znowu 4x 1/2. Pomyślę nad rozwiązaniem.
- Dobra, pierwsza rzecz jest taka że twoj spacing nie jest regularny - Porównaj dla przykładu 00:06:993 (4,5,6) - Gdzie DS jest równy x1.5 z tym 00:04:729 (4,5,6) - gdzie spacing wynosi x1.0 co jest błędem. Jak popatrzysz sobie na jakieś hardy to zauważysz, że wszystkie są zmapowane z jednakowym DS. W jednakowych partach zachowaj jednakowy ds i go nie zmieniaj, to będzie dobrze (nie zmieniaj randomowo DS). Ten bład pojawia sie prawie na całej mapie więc nie będę tego wymieniał po kolei bo strony nie strarczy - musiałbyś to zrobić ręcznie. Może jeszcze to: 00:59:917 (1,2,3,4,5,6) - porównaj do 01:08:974 (1,2,3,4,5,6,7) - to samo a spacing sie różni w ch. Pod Ctrl Shift A masz Aimod gdzie możesz zaznaczyć distance snap i to wszystko naprawić.
- Jak zmieniałeś offset (chyba) to nie przesunąłeś timing pointów. Tu zielone np.: 00:07:559 - nie są na tickach To akurat pozostałość z przeszłości którą zapomniałem usunąć. Wszystko uporządkowałem i wywaliłem zbędne
- Nie wiem czy warto przyspieszać 00:09:681 (4,4) - te slidery. Grałoby sie lepiej gdyby nie było jakiś gwałtownych zmian w SV na hardzie. Fixed
- 00:14:209 (4,4) - Te dwa nie leżą na tickach tylko jakiś 1-2 ms przed nimi, przez co nie zadzałał green line i nie były przyspieszone. Szczerze to takie wole bardziej niż te dwa poprzednie więc ta sama rada co wyżej - wywal te greenline'y z x2.00 SV. ^
- 01:16:049 (2,4) - Serio, nie ma tam dźwięku na niebieskim ticku, nie wiem po co ten repeat slider. Wcześniej tego nie robiłeś to czemu tu nagle.
Co do konstrukcji i quality nie będę się odnosił - chyba wiadomo czemu.
Narazie popraw to co napisałem i daj znać na Prv, może sprawdzę jeszcze raz potem.
GL!
Kibbleru wrote:
IRCSPOILER09:02 krykson: Hello! Can you pls look at my map and tell me if there is something that i need to change? It is my first attempt to do a decent map.
09:48 Kibbleru: hi
09:48 Kibbleru: ok
09:48 krykson: thanks
09:48 *krykson is listening to [https://osu.ppy.sh/b/1391947 ave;new feat. Sakura Saori - Piste SMILE Non-stop!!]
09:49 krykson: smile! diff
09:52 Kibbleru: 9.22 stars
09:52 krykson: noo
09:52 krykson: this is test
09:54 Kibbleru: lets seee
09:54 Kibbleru: where to start
09:55 Kibbleru: spacing across the song is like the same
09:55 Kibbleru: when u gotta try to lower it in calmer parts
09:55 Kibbleru: rhythm is kinda fukd
09:55 krykson: you mean parts like this? 00:10:106 (1,2,3,4,1,2,3,4) -
09:56 Kibbleru: 00:44:068 - although cool, doesn't really fit the music I left it as it was
09:56 Kibbleru: motion wise
09:56 Kibbleru: just feels off from the rest of the map
09:56 Kibbleru: cuz everything else is really jumpy
09:56 Kibbleru: and that part just has alot of stopping motion
09:56 krykson: i didn't know what to do here, because there is nothing in music
09:56 Kibbleru: 00:10:106 (1,2,3,4,1,2,3,4) - looks like u were trying to do some structured stuff with the symmetry Fixed spacing
09:57 Kibbleru: 00:12:370 (1,2,3,4,1,2,3,4) - but then u dont keep it up Spacing is the same as ^
09:57 Kibbleru: and then do something on ur own
09:57 krykson: ds is the same
09:57 Kibbleru: 00:07:276 (6,7) - anticlimatic imo Changed
09:58 krykson: or no sorry it isnt, my bad
09:58 Kibbleru: 00:09:681 (8) - slider + circle imo would work better Changed
09:58 Kibbleru: also you shouldn't look at DS as a number but rather a guideline
09:58 Kibbleru: 00:17:181 - supposively should be a calmer section
09:58 krykson: i know, i tried to emphasize vocal
09:59 Kibbleru: but u still have huge jumps like 00:23:691 (1,2,3,4,5,6,7) -
09:59 Kibbleru: 00:28:219 (1,2,1,2,1,2,1) - this really inconsistent with the above ^
09:59 Kibbleru: music is same but map is structured differently
09:59 Kibbleru: 00:36:710 (4) - why does this go all the way to the red tick and not just stop 00:36:993 - Fixed
10:00 krykson: 00:28:219 (1,2,1,2,1,2,1) - i left this because fartownik told me that it is very good
10:00 Kibbleru: 00:50:861 (4) - suggest NC
10:00 Kibbleru: its fine that u leave it but make it consistent
10:01 Kibbleru: so do it here 00:23:691 (1,2,3,4,5,6,7) - Yup and 00:19:162 (1,2,3,4,5,6,7) - here too Nah
10:01 Kibbleru: 00:21:144 (6,7) - rhythm should be ctrl g'd here imo Done
10:01 krykson: but is using the same pattern over and over good?
10:02 Kibbleru: u should at least attempt to do something similar.
10:02 Kibbleru: consistency is important
10:02 krykson: 00:21:144 (6) - done
10:02 krykson: hmm, ok
10:02 Kibbleru: u tend to undermap alot of drums and streams and stuff
10:03 krykson: a lot of people told me that they were overmapped
10:03 krykson: i had a lot more streams there
10:03 Kibbleru: 00:34:445 (4,5) - like here remapped
10:03 Kibbleru: 00:42:936 (4,5,6,7,8) - remapped
10:03 krykson: make it as a stream? 00:34:445 (4,5) -
10:04 Kibbleru: maybe some parts are overmapped
10:04 Kibbleru: but at least those parts i pointed out i can say is undermapped.
10:04 Kibbleru: 00:37:842 - Changed just a bit
10:04 krykson: so you suggest me to use streams there 00:34:445 (4,5) - and there 00:42:936 (4,5,6,7,8) - ?
10:04 Kibbleru: 00:38:408 (8) - really not a big fan of doing a long slider over a bunch of percussions here just to follow vocals It is like final slow down moment so i left it
10:05 Kibbleru: not worth skipping all those
10:05 Kibbleru: no theres alot of parts imo you can put a stream
10:05 Kibbleru: just listen when there is a 1/4 drum track lol
10:05 Kibbleru: 01:03:313 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - what people said were overmapped was probably this
10:06 Kibbleru: gotta listen carefully to the music :d
10:06 Kibbleru: 01:05:861 (11) - same as the point before My heart idk what to do, will think about it.
10:06 Kibbleru: skipping a bunch of stuff for the vocals
10:06 Kibbleru: pls no
10:06 Kibbleru: 01:07:699 (3,4,5,6,7,8,9,10,11) - overmapped
10:06 krykson: 01:03:313 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - so this is overmap or no?
10:07 Kibbleru: what people said were overmapped are probably 01:12:370 - 01:14:634 - 01:16:898 - 01:19:162 -
10:07 Kibbleru: if you cant tell whether its 1/4 or 1/2 u can lower the playback rate
10:07 krykson: yup, these ones at most, burt i think that they are ok
10:08 krykson: as i use it as a pattern
10:08 Kibbleru: jeesus is this quaver xd
10:08 *Kibbleru is editing [https://osu.ppy.sh/b/1393981 ave;new feat. Sakura Saori - Piste SMILE Non-stop!! [test]]
10:08 krykson: no pls xD
10:08 krykson: i was just testing pp system
10:08 Kibbleru: ur right
10:08 Kibbleru: quaver is only 7 stars
10:08 Kibbleru: urs is 9 stars
10:09 Kibbleru: :^)
10:09 krykson: ok, so i have some questions and you are free
10:09 krykson: if you finished whole diff
10:09 Kibbleru: yea
10:09 krykson: 00:07:276 (6,7) - done
10:10 krykson: what should i do with this?
10:10 Kibbleru: http://i.imgur.com/sAcXVXf.png ?
10:11 krykson: hmm, ok
10:11 krykson: and these undermapped sections that you pointed out
10:12 krykson: 00:34:445 (4,5) - 00:42:936 (4,5,6,7,8) -
10:13 Kibbleru: there's probably more
10:13 Kibbleru: i want u to try to fix them though
10:14 krykson: ok, i will.
10:14 krykson: So if i will polsih everything and fix undermapping, is this good enough?
10:14 krykson: polish*
10:15 Kibbleru: what do u mean by *good enough*
10:15 krykson: to be considered as rankable
10:15 Kibbleru: wait leme post the log first
Thank you!yosario wrote:
Hi hello your mods are here
Smile!
00:11:662 (7) - Don't know if this was intentional but this slider has an awkward curve and it seems like it dones't fit Right, it was just a little bit odd. Fixed
00:47:747 (6) - Is super hard to read as a slider since it overlaps with 00:47:464 (5), Maybe change? It is hard, but not THAT hard, also it kinda matches the lyrics
00:53:125 (5,6,7,8,1,2,3,4,1,2,3,4) All follows a circular pattern so the transition into 00:54:823 (1) from 00:54:681 (4) Is a bit strange Ending of these jumps is not circular, 00:54:540 (3,4) - you need to change your movement anyway so it is just up and down
00:57:229 (10,11) - Move both of these off of 00:56:804 (9) I will propably change this slider to something else
01:01:332 (3,4,5,6,7,8,9,10,11) - Maybe add more curve to this I did it "softer", so it is following sliders
01:03:030 (3) - Move this off of 01:02:747 (1) so the jumps flow a bit betterI knew that they were unpleasant
after seeing testplay, so i have just remapped whole section by a little
01:05:295 (7,8,9,10) - Move these away from 01:05:012 (6)
01:25:813 (1) - Slider looks a bit odd lol xD
Hard
00:09:115 (2,3,4) - These three sliders seem really close Too close, and too inconsistent. I had remapped this pattern except for this one, idk why
00:18:596 (4,5) - Move these further from eachother so they're tails don't overlap I wanted them to overlap
Move 00:38:408 (3) away from 00:37:700 (2) Fixed it in a different way
01:04:729 (2,3,4,5,6) Space these a bit more nah
Hope these help
Tanks a lotPantyDev wrote:
Hello, i'm from modding queue (NM)
[Hard]
01:28:219 (2,1) - overlap i Fixed it before your mod
00:05:578 (1,3) - ^ You have like 2 seconds beetwen those, so i will leave it by now
00:03:313 (1,2) - why this sliders have so many bones? Is this really a problem? Anyway, fixed
00:26:945 (3) - ^ ^
00:07:842 (1,2,3,4) - these sliders has a different sceletone ^
01:13:502 (1,2,3,4) - ^ ^
00:18:596 (4,5) - some close
00:18:879 (5,4) - mb stack? nah
00:51:427 (4,5,6) - overlapped and last slider looks ugly changed it, maybe it is better now
00:51:993 (6,1) - overlap It is another part of the map so i will leave it
00:53:125 (1,2,3,2) - ^ Fixed
00:58:219 (3,3) - stack it Sure
00:59:917 (1,5) - ^ Sure
01:01:474 (7,3,1) - overlap Hmm, this is a tough one. I will leave it by now, but if it really need fix, i will do it
01:24:257 (6,2) - ^ Fixed
01:19:162 (1,2) - fix blanket Done
01:21:710 (2,3,4) - different distance Fixed
01:26:238 (2,3,4) - ^ Fixed
[Smile!] Fixed all of the "bones"
00:03:030 (7,2) - objects so close Fixed
00:03:313 (1,2) - mb make last identical and ctrl+j without reverse? Nah
00:06:002 (2) - why this slider have so many bones?
00:16:191 (7) - ^
00:17:181 (1) - ^
00:17:889 (4) - ^ looks strange, i think only three bones are enough
00:22:417 (4) - ^
01:12:794 (7) - ^
01:15:058 (7) - ^
00:06:568 (1,2,3,4,5,6) - overlap Emm, but these are jumps xD
00:07:134 (5,7) - too close, move lower Nah
00:07:559 (7,3) - overlap This is 6.5* difficulty, so overlaps like this shouldn't be a problem
00:08:832 (4,8) - ^
00:11:945 (1,2) - ^
00:15:342 (2,4,7) - ^
00:16:191 (7,10) - ^
00:25:106 (3,8,2) - ^
00:21:144 (6,1,2) - pattern looks bad, make identical sliders and flip horizontally. Nah
00:27:512 (6,7,8,9,10) - looks not nice nah
00:29:917 (4,1) - overlap
00:33:172 (4,9) - too closeWhy?
00:33:030 (3,1) - overlap
00:35:295 (1,2) - make these identical, but flip Done
00:38:408 (9) - WTF why so many bones?! Fixed the whole slider to be more symetrical
01:20:295 (1,2) - ^
00:38:408 (9,1) - nice overlap
00:40:672 (2,5) - ^ mb stack?
00:51:285 (2,2,2,4) - ^ just overlap
00:41:804 (1,2) - mb make it identical, and ctrl+g? Sure
00:54:115 (4,3) - why is this closer than this - 00:53:974 (3,2) - ? Because jump is bigger
00:55:247 (4,6) - mb make a normal blanket? Stacked this
00:55:672 (5,6) - make it identical and flip Sure
00:55:955 (6,8) - overlap, make blanket. Dtscked this
00:56:804 (9,10,11,1,2,3,4,5,6) - combo overlap
00:59:634 (7,3) - mb stack? Sure
01:00:625 (5,3) - too close
01:03:172 (4,1) - some close. it's hard to aim
01:03:596 (5,6,7,6) - overlap
01:05:012 (6,9) - overlap, mb stack it?
01:06:427 (13,1) - some close This is NC + there is big enough break
01:07:841 (4,5,10) - overlap
01:14:493 (4,7) - ^
01:21:285 (1,5) - ^
01:22:417 (6,2) - ^
01:25:389 (3,1) - ^
01:26:308 (3,4,7) - ^
01:26:945 (7,4,5) - ^
01:27:370 (3,5) - ^
01:28:219 (2,1) - too close
01:16:332 (1,1) - stack? Fixed
01:18:738 (2,1) - ^ ^
01:22:983 (2,5) - ^ Nah
01:27:512 (4,4) - ^Fixed
Dots on sliders In some of them i had like 4 white dots instead of 3. Or 10 instead of 5Kibbleru wrote:
what are slider bones lmao
Thanks! Now i am waiting for my 2 GD's, mods for them and then maybe BN?marth0 wrote:
from my queueuuee
[hard]
00:10:672 (4,1,2) - I would try to avoid things like this. It doesn't follow any kind of pattern or logic and only leads to readability problems. For me - it was ok. But ye, remapped it a bit
00:13:927 (3,1,2) - ^ the overlaps. you have plenty of unused space to avoid this. ^
00:17:181 (1,2) - this sounds really weird. instead if a repeated slider, use a slider followed by a note. also, 00:17:181 (1,3) design-wise you can do better, try to copy and paste more slider shapes to keep some logic as it seems a little random now. example -> https://osu.ppy.sh/ss/8942394 This apply to most of the map. yup
00:22:417 (3,4,5) - space this evenly so it looks cleaner https://osu.ppy.sh/ss/8942406 Done
00:39:823 (1) - I don't mind weird BONES as long as the slider looks good but is too much lol. How did i do this xD https://puu.sh/xkGPi/0c7bd792c0.jpg
[Smile!]
00:02:040 (8) - why don't you make this a kick slider too? Right, why not
00:08:974 (1,2,3,4,5,6) - This is you overmapping and ignoring the strong beats, so I wouldn't make streams like this. I don't mind the overmapping, but make it more fitting I guess? 00:08:974 and 00:09:257 are two strong beats so let the player feel them! this apply to the next few streams that you map the same. Stream is good there too
00:20:012 (7,1,2,3) - stack or don't stack but don't make these weird overlaps. This should be stacked, my bad
00:56:379 (8,9,10,11) - you can improve this by moving the line a little bit like this https://osu.ppy.sh/ss/8942602 and then have 00:57:229 (10,11) those like this https://osu.ppy.sh/ss/8942611 then your next slider surprisingly looks like this https://osu.ppy.sh/ss/8942611 and you can keep building that shit like https://osu.ppy.sh/ss/8942630 haha idk you get it already, just keep in mind every next object following a logic and always keep it! pretty (not saying my example was pretty, just a general comment) Still need to think about this one ducking slider xD
01:05:295 (7,8,9,10) - the low spacing is really hard to predict for what you've been building up here. either stack them in one place or space them more. Yes, it is hard. But i like it
that would be my mod, good luck with the map
Resztę zostawiłem, dobrze to wygląda na jumpach tego typuChuuritsuTv wrote:
[General]
Ustaw autora piosenki jako ave;new feat. 佐倉 紗織, a ave;new feat. Sakura Saori wstaw w rubryce Romanised Artist
Ustaw tytuł piosenki jako ぴすとっ☆SMILE♪ノンすとっP!!, a Piste SMILE Non-stop!! wstaw w rubryce Romanised Title.
Zmień źródło na: ぴすとっ☆, a PistStar wpisz w tagi
We wszystkich poziomach trudności ustaw takie same tagi
[Arow's Normal/Advanced idk smile]
Nie znalazłem nic wymagającego poprawy
[Hard]
00:17:181 (1) - nc Fixed
[Smile]
00:23:974 (1) 00:24:257 (1) 00:28:502 (1) 00:28:785 (1) 00:35:861 (1)Fixed 00:51:144 (1) 00:51:427 (1) - Te nc raczej nie są potrzebne
I really don't know what you want to say thereFirebool wrote:
Hello from my modding roomArow's Normal00:23:691 (1,2) - try to make it more smooth
00:25:955 (1,2) - Lower them a little lower, cauze of overlap 00:26:521 (2,1,2) -
00:40:672 (1,2) - aestetic
00:57:653 (7) - NC
well this diff is too rhythmycaly laceratedHard00:36:427 (3) - bad form
00:42:229 (2,5) - bad overlap
00:54:681 (3,1) - distance snap
00:58:785 (1,2,3) - rebuild it like slider->single->slider
01:04:729 (1,2,3,4,5,1) - why so little space. u used it once so keep the distance the same as everywhere else
01:12:370 (1,2,3) - rebuild it like slider->single->slider
01:14:634 (1,2,3) - ^
01:30:342 (1) - single here, and then spin on white
need more aestetic hereSmile00:10:672 (1,1,2,3,4,5,6,7) - first stream was with another space, they should be the same
00:12:512 (2,3,1,2,3,4,5,6) - dat form
00:38:408 (9) - wow
01:07:841 (4,5,6,7,8,9,10) - aestetic
actually all diff need more aestetic,so...
01:18:738 (2,1,2,3,4,5,6) - ugly
well, all diff is very ugly. I saw many of yuor ideas but this ideas are shredded and do not cross into each other
try to spend more time to mapping and aestetic all of moments
osu file format v14
[General]
AudioFilename: ave;new feat. Sakura Saori - Pist SMILE NonstoP!! ~Kagayake Ashita no Star Daisakusen~ (Short Ver.).mp3
AudioLeadIn: 1000
PreviewTime: 52993
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 6993,12370,17181,18455,20436,21710,22417,22842,22983,24681,24964,26945,27512,27653,29493,29634,30059,31049,31191,31332,35295,35719,37134,37276,37559,37983,38125,38408,39398,39823,40389,40672,40955,41096,41379,41662,41804,42087,42512,43219,43644,44068,50861,51851,51993,52700,53125,54681,54823,55247,55530,56379,56662,56804,57087,58078,58219,59210,62181,62747,63313,66214,68549,68974,71238,80295,83549,84681,87512,88078,88644,88785,89210,89351,89634,89776,90059,90200,91474,91615,91898,92040,92323,92606
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.050006
[Metadata]
Title:Piste SMILE Non-stop!!
TitleUnicode:ぴすとっ☆SMILE♪ノンすとっP!!
Artist:ave;new feat. Sakura Saori
ArtistUnicode:ave;new feat. 佐倉 紗織
Creator:krykson
Version:Arow's Normal
Source:ぴすとっ☆
Tags:krykson Piste SMILE non stop Sakura Saori Piststar
BeatmapID:1399691
BeatmapSetID:657090
[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
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Thanks a lot! Fixed alomst everything that you pointed outPulse wrote:
hey!
from my queue
[General][Arow's Normal]
- Check with experience people about how many diffs you must add in order to have a fine spread.
[Hard]
- Imo this diff should be proper hitsounded. When you select a whole slider and put a hitsound, you'll get some whistle while your cursor is on slider body, and this sound again and again ruins hitsounding. Select a slider head, add hitsounds. Then, check if slider ends needs hitsounding too, but don't use hitsounds on the whole slider, it almost never works.
- 01:06:285 (1) - Do not use 1/4 sliders on Normal.
This diff needs some polishment. I'll point some stuff, but such changes could compromise following sections and they will also need adjusts. The same fits to Vik_Vens's Insane, it must be restructured. There's too many overlaps and copy/paste overlaps, overlaped streams that make the map a total mess.[1112's Insane]
- 00:01:898 (4,1,2,3) - I'm not sure if this stacking/overlapping is appropriate to this part of the song. Sounds aren't even close to be the same to do such thing, even more on the beginning of the map.
- 00:06:568 (3,4) - Could you arrange these notes better in order to avoid unnecessary overlap?
- 00:07:559 (7,1) - These spacing and distance snap are uncomfortable. I suggest a some arrangement here too.
- 00:16:898 (5) - Unwanted overlap.
- 00:17:889 (4,5,6,1,2,3,4,5,6,7,8) - Structurally speaking, this section doesn't work.
Starting by (4), it could be moved down to match (3) imaginary path.
(5,6) works but it's visually disorganized. I get your idea, so something like this should work better and keep your idea.
(1,2,3) should be at least more aligned. 2 should be moved up, and 3 shape and rotate angle could be better.
(4) shape breaks your flow completely, SV isn't really necessary here.
(7) shape could be less curved, and the same goes to (8), but 8 is also misplaced.- 00:29:917 (2) - Flow is messed up, and slider shape doesn't help. You could at least Ctrl+H (2) and rearrange (3) to fix this pattern.
- 00:38:408 (3) - Could be rotated to avoid sliderbody overlap.
- 00:41:804 (1,2,3,4) - That's really lazy. Song would be represented better some 1/1 sliders, like this.
- 00:53:125 (1) - Unwanted overlap.
- 00:54:823 (1) - Shapes like this would help transition to next pattern and would visually help.
- 00:56:804 (7,8,9) - Overlap.
- 00:58:078 (2,3) - Movement could be better.
- 01:02:181 (1,2,3,1,2,3,1,2,3,4,5) - You have a lot of space to use, you don't need to repeat this structure. There's a subtle overlap too.
- 01:15:766 (1) - Overlap.
- 01:16:898 (1) - ^
- 01:22:559 (1,2) - Come on, it can be a way better, try a blanket or better ds-ing and shapes.
- 01:27:087 (1,2) - ^
- 00:04:304 (1) - Try a red anchor here, curved slider seems a little unstructured in relation to the rest.
- 01:22:559 (1) - Idk, doesn't feels like this overlap works here... See if you can improve this part.
Thanks a lot!PeterEU wrote:
Hi from queueNormal00:02:181 (2) - rotate by 6* by selection centre and move 00:03:313 (1) to the end of the 00:01:049 (1) this will look much better
00:17:464 (3) - (just suggestion) you can make this longer to white tick and place one more circle after this like that : http://osu.ppy.sh/ss/9087684
but you don't have to
00:22:417 (1) - NC here
00:33:879 (3) - why can't you just make regular blanket here http://osu.ppy.sh/ss/9087713
01:02:181 (1,2,3,4) - looks bad for meHard00:03:738 (6) - change curve to https://osu.ppy.sh/ss/9087745 Done
00:07:559 (7) - make it more visible http://osu.ppy.sh/ss/9087749 Done
00:10:106 (1) - less sharp pls Done
00:10:672 (4) - make this slider look like this http://osu.ppy.sh/ss/9087766 Done
00:11:662 (3,4) - move these like that http://osu.ppy.sh/ss/9087782 Nah
00:13:927 (3) - Avoid this pls you can replace with 2 circles But why?
00:26:238 (1,2,3) - its not ok to place these so close i recommend you to do that : http://osu.ppy.sh/ss/9087800 Ye, it is more clear now
00:27:653 (4,5) - change positions to https://osu.ppy.sh/ss/9087805 Oh ye, that's good
00:34:445 (2,3) - ^ https://osu.ppy.sh/ss/9087813 Done
00:50:861 (1,2,3,4,5) - avoid this. Looks like 2009 mapping you can try this https://osu.ppy.sh/ss/9087830 I knew that it was bad but didn't know what to do with it. Thanks!
00:53:691 (1,2,3) - no pls. change to this http://osu.ppy.sh/ss/9087841 Ye, it looks better mnow, and flow is more smoth
00:55:672 (3) - replace with 2 circles Nah
00:59:210 (3) - select this and press ctr + h Yup, looks better
01:03:313 (1,2,3,4) - https://osu.ppy.sh/ss/9087862 Done
01:07:276 (2,3,4) - http://osu.ppy.sh/ss/9087872 Done, but i don't know if i sgould change it
01:12:795 (3) - replace with 2 circles
01:15:059 (3) - ^
01:18:596 (4) - http://osu.ppy.sh/ss/9087879 Nah, changed it in different way
01:20:295 (1) - https://osu.ppy.sh/ss/9087883 Done
01:24:823 (1) - http://osu.ppy.sh/ss/9087890 Done
wow you should practice some jumping patterns don't give up i gived you lot of inspiration
PeterEU wrote:
Normal00:02:181 (2) - rotate by 6* by selection centre and move 00:03:313 (1) to the end of the 00:01:049 (1) this will look much better
00:17:464 (3) - (just suggestion) you can make this longer to white tick and place one more circle after this like that : http://osu.ppy.sh/ss/9087684
but you don't have to It's not bad but I want this part to be less intense
00:22:417 (1) - NC here
00:33:879 (3) - why can't you just make regular blanket here http://osu.ppy.sh/ss/9087713
01:02:181 (1,2,3,4) - looks bad for me hmm
osu file format v14
[General]
AudioFilename: ave;new feat. Sakura Saori - Pist SMILE NonstoP!! ~Kagayake Ashita no Star Daisakusen~ (Short Ver.).mp3
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[Metadata]
Title:Piste SMILE Non-stop!!
TitleUnicode:ぴすとっ☆SMILE♪ノンすとっP!!
Artist:ave;new feat. Sakura Saori
ArtistUnicode:ave;new feat. 佐倉 紗織
Creator:krykson
Version:Arow's Normal
Source:ぴすとっ☆
Tags:krykson Piste SMILE non stop Sakura Saori Piststar
BeatmapID:1412726
BeatmapSetID:657090
[Difficulty]
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CircleSize:3.5
OverallDifficulty:4
ApproachRate:4.5
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280,36,35012,6,12,P|155:48|48:120,1,240
88,188,36144,1,8,0:0:0:0:
144,248,36427,2,4,P|254:304|384:303,1,240
444,276,37559,2,2,L|512:244,1,40
372,208,38125,5,8,0:0:0:0:
416,144,38408,2,8,L|348:112,1,40
360,92,38691,2,8,L|292:60,1,40
285,64,38974,2,8,L|185:96,1,80
152,32,39540,6,4,P|50:83|80:220,1,240
136,192,40672,6,4,P|261:204|368:276,1,240
328,340,41804,2,8,B|226:273|226:273|89:274,1,240
52,216,42936,5,8,0:0:0:0:
112,160,43219,2,8,L|180:128,1,40
188,152,43502,2,8,L|256:120,1,40
320,64,44068,5,4,0:0:0:0:
424,184,44634,1,4,0:0:0:0:
300,288,45200,1,4,0:0:0:0:
212,156,45766,2,2,L|172:104,1,40
152,108,46049,2,2,L|112:56,1,40
88,80,46332,5,4,0:0:0:0:
88,240,46898,1,4,0:0:0:0:
248,240,47464,1,4,0:0:0:0:
248,80,48030,1,4,0:0:0:0:
88,76,48596,6,2,L|88:168,1,80
88,236,49162,2,2,L|180:236,1,80
248,240,49729,2,2,L|248:332,1,80
328,320,50295,2,2,L|420:320,1,80
256,192,50861,12,0,52134,0:0:0:0:
32,92,53125,6,4,P|70:66|104:88,1,80
120,112,53549,1,8,0:0:0:0:
148,140,53691,6,4,P|186:165|220:144,1,80
244,128,54115,1,8,0:0:0:0:
272,100,54257,6,4,P|310:74|344:96,1,80
416,100,54823,2,2,L|464:84,2,40
416,140,55247,1,8,0:0:0:0:
440,216,55530,6,2,L|488:200,2,40
392,216,55955,2,2,L|344:200,2,40
416,257,56379,1,8,0:0:0:0:
340,320,56662,1,8,0:0:0:0:
340,320,56804,2,8,B|248:312,1,80
232,272,57229,2,0,L|184:268,1,40
100,292,57653,6,8,L|16:284,1,80
48,192,58219,2,8,L|132:184,1,80
84,96,58785,1,8,0:0:0:0:
84,96,58927,1,8,0:0:0:0:
24,20,59210,1,4,0:0:0:0:
252,96,59917,5,8,0:0:0:0:
308,20,60200,1,8,0:0:0:0:
364,96,60483,1,8,0:0:0:0:
420,20,60766,1,8,0:0:0:0:
476,100,61049,2,2,B|421:163|421:163|376:188,1,120
228,300,62181,6,8,B|192:332|192:332|152:292,1,80
92,296,62747,2,8,B|60:260|60:260|100:220,1,80
164,236,63313,2,8,B|186:213|186:213|154:177,1,80
76,164,63879,2,8,B|44:128|44:128|84:88,1,80
124,52,64445,5,8,0:0:0:0:
176,116,64729,1,8,0:0:0:0:
224,52,65012,1,8,0:0:0:0:
268,120,65295,2,2,P|358:140|424:100,1,160
496,196,66285,6,2,L|520:220,2,20
440,252,66710,2,10,L|432:336,1,80
352,330,67276,2,8,L|344:246,1,80
309,231,67700,2,2,L|253:235,1,40
189,239,68125,2,2,L|133:243,1,40
29,244,68691,1,4,0:0:0:0:
32,164,68974,6,2,L|120:164,1,80
116,84,69540,2,2,L|208:84,1,80
200,164,70106,6,2,L|288:164,1,80
284,84,70672,2,2,L|376:84,1,80,2|4,0:0|0:0,0:0:0:0:
424,32,71238,5,8,0:0:0:0:
480,88,71521,1,8,0:0:0:0:
424,144,71804,1,8,0:0:0:0:
480,200,72087,1,8,0:0:0:0:
436,268,72370,2,2,L|436:360,2,80
284,320,73502,6,8,L|188:320,1,80
204,240,74068,2,8,L|204:144,1,80
204,80,74634,2,2,L|204:-16,2,80
48,36,75766,5,8,0:0:0:0:
104,92,76049,1,8,0:0:0:0:
48,148,76332,1,8,0:0:0:0:
104,204,76615,1,8,0:0:0:0:
60,272,76898,2,2,L|60:364,2,80
208,328,78030,6,8,L|304:328,1,80
368,328,78596,2,8,L|464:328,1,80
448,248,79162,2,10,L|352:248,2,80
448,88,80295,6,8,L|268:152,1,160
240,248,81286,2,2,B|156:208|156:208|133:180|133:180|65:146,1,200
184,36,82559,6,8,L|364:98,1,160
368,204,83549,2,2,B|300:180|300:180|264:184|264:184|177:153,1,200
20,192,84823,6,8,L|102:364,1,160
196,284,85813,2,2,B|283:315|283:315|319:311|319:311|391:335,1,200
272,224,87087,6,8,L|91:161,1,160
88,56,88077,2,2,B|155:79|155:79|191:75|191:75|278:106,1,200
424,40,89351,6,2,L|464:112,1,80
424,124,89776,2,2,L|464:196,1,80
504,264,90342,1,4,0:0:0:0:
224,40,91615,6,2,L|264:112,1,80
224,124,92040,2,2,L|264:196,1,80
304,264,92606,1,4,0:0:0:0:
-Space- wrote:
Hey from my queue!
Protip: Put your code in a box! >.<[General]
- Your spread requires the lowest difficulty to be below 2.00* for the spread to be rankable!
[Arow's Normal]
I'd like you to think about overall rhythm density for this map, remember you're responsibility through mapping a normal is to introduce players to slightly more complex items and rhythm patterns that are in osu!. Whilst doing this it is paramount you remember that BPM has a large role for settling players into a map. The fact this is a high BPM map means you should be using 1/1 a little bit more sparingly - giving breaks more frequently so the player can adjust and adapt to the fact that high BPM usually means more difficulty.
A few suggestions for an overall structure to the map:I took the following from the beginning part of your map: 00:07:842 (1,2,3,4,5) , 00:10:106 (1,2,3,4,5). These for example are difficult for the player to work with and adjust to, purely because of high density and a high overall BPM. 00:30:766 (3,4,5,1,2,3) is even more worrying because you're straining a lot of 1/2 into a small part.
- Try and use more sliders in place of individual notes, whilst maintaining a nice balance of note to slider. It's important that you remember a succession of notes will be hard for a player to click consecutively.
- Try putting 2/1 gaps in the map more frequently, do it tastefully so that it still respects the music and vocals. This means the player has time to adjust their mouse/tablet/hands and figure out how the map works. I believe currently it's a little overwhelming.
Personally, I believe you need to reinforce structure and idea to your map more suitable for a player that isn't as experienced. You need to normalise what you're achieving in this map in order to employ more consistency throughout. Take time to look at ranked normals and easies to see how they map around their respective songs rhythm.
- 00:16:898 (1,2,3,1,2,3,4) - Following the vocals is a good thing sometimes, but following it religiously will result in heavily disjointed sections of the map where it's kind of difficulty to judge when the next vocal is going to interact with the music. This makes judging notes more difficult for newer players because of the ineptitude with the game as a whole. I would try and normalise a rhythm for the player to get used to so they have an easier time hearing the rhythm rather than sightreading. This can apply to things like: 00:21:710 (1,2,1,2,3,1) , 00:28:219 (1,2,3,1,2) and 00:30:766 (3,4,5,1,2) to name a few.
- 00:25:389 (4,5) - I don't understand why the flow and motion suddenly stops at this part in particular, especially with the gradual intensity of the vocals rising for this part. Feels counter intuitive.
- 00:28:785 (2) - Personally not a fan of this curve, just a small opinion that it feels too short and jagged.
- 00:30:766 (3,4,5,1,2,3,1,2,1,2,3) - Back to this part, similar and sharing reason with the first suggestion in this list it feels odd to play, even as a more experienced player. The map is suddenly spiking up in difficulty because the vocals have become more condensed, which creates an awkward spot as the mapper. Since you're mapping vocals I can see why you've chose to map it the way you have. However, from what I can see it looks like you struggled to adapt it to a normal difficulty environment. The high speed and 1/2 just doesn't compliment the mapset very well and overall I believe you need to reassess the song structure for the normal.
- 00:34:729 (4,1,2,3,4) - You're also not following vocals consistently here which is creating an issue above, diffspiking. It seems you flow in and out of mapping vocals and choose which time the vocals sound lucrative to map and which parts aren't as exciting or as sharp in the song. It makes the player confused as to what your goal is when mapping.
- Throughout the whole kiai your map is heavily leaning over normal and is looking more like an advanced or a low star hard. I believe you should nerf a lot of parts difficulty wise and focus more on slower rhythms and more filler. I don't like to tell a mapper to use filler because it's subjective and it can limit abilities and strong points on certain people. However, I would suggest that you put an attempt into maybe skipping the less audiable and clear beats and vocals in order to achieve a more playable experience for newer players.
- 01:13:502 (1,2,3) - This part is inconsistent with the first parts here: 00:10:106 (1,2,3,4,5) and the pattern you just mapped before.
[Hard]
Pattern choices on this map are odd, I am not saying they're bad because apparently I am not allowed to because 2017 mapping and I have seen much more questionable things, however I just believe there are better ways to articulate flow and there are better ways to use different techniques to achieve similar results. 00:10:672 (4,2) - Things like this are an example of where the patterns kind of forget themselves in a way. It looks odd not to have this parallel to each other (the sliders) and kind of makes your patterns inconsistent. 00:12:370 (1,2,3,4) - This is another thing, you shouldn't be afraid to use and abuse the copy+paste features and rotate. Instead of making each curve individually you can copy over some shapes from before and it makes the map look much cleaner and crisp as a result.
Also your combos don't make much sense, as a rule of thumb and safety 99% of the time start them on downbeats (big white ticks on the timeline).
Some suggestions to your map:
- 00:07:488 - I don't hear a sound here so I am unsure why you've ended a slider on the blue tick in this instance. uhh, it just feels better,
at least for me- 00:16:474 (4,5,6,1) - I can't see a transition or anything to denote the fact the song has changed drastically I think it would be a good idea to make more use of slider velocity and shape manipulation as well as distance snap changes to reflect the fact the song is transitioning from a relatively energetic pace to a more relaxed pace. Emm, nearly the whole slow this part is made of sliders, so it feels kinda slow
- 00:18:596 (5,6) - Ehhh~ this is where some subjective ideas come in. Opinion time, I don't like this pattern... or at least the way it's been made in this instance. Firstly, the curves are different so it kind of defeats the idea of this pattern. Secondly, they're overlapping. Don't be afraid to push out your distances on hards as long as you do it in a way that is easily understood by players who are taking that step into more difficult maps. My view in this particular pattern is it breaks flow and has no real reason to be placed there if we take into consideration the music. I like it
- 00:21:427 (8) - The anti jump here doesn't make sense as well as the combo'ing (mentioned above). If we take into account the way you've approached mapping so far its that you're paying close attention to the distance snap and are not commonly breaking it. So why at this part is an anti-jump placed with no real indication of your motives? I feel it doesn't reflect the consistency you've made and is a detriment to the map. Also, stack it to 5 Reworked
- 00:22:417 (3,4,5) - I like this, looks really nice! Good job. thanks lul
- 00:31:757 (1,2,3,4) - Spacing? fits the song
- 00:39:540 (9) - I think that you can improve the aesthetics of your map if you choose to put the note in the middle of this big slider. I am meaning to make it at the pinpoint center, like in this image: yup
- 00:41:804 (4,5) - As mentioned before, your map will benefit a lot if you're more liberal with the copy+paste features for sliders because if they're the same I believe it would look much nicer as a result. Done
- 00:56:379 (6,7) - I got lost here because of the distance snap, everything is so consistent and one after the other you should keep a path that's clearly followable for the player. With the high bpm it would make sense to keep the path clear so they can anticipate each note whilst the consistency and speed of the notes provide the challenge. Did ctrl+g
- 01:01:049 (5,6,7) - Places like here would be a good place to consider adding more difficulty. Firstly because the vocals are obviously much more emphasised and the music is reaching its apex for this verse. It also has a pause straight after, which allows recovery time for players. These are things to consider in a hard still because recovery from jumps and smaller streams are a must because these concepts are only just being introduced. I am not emphasising form the beginning, so why should i do it there? Following ds is ok
- 01:03:879 (4,5) - Spacing is a bit off here.Fixed
- 01:04:729 (1,2,3,4,5,1,2,3,4) - Spacing is a lot off here.Fixed
Again, like the previous difficulty. This needs significant work in order to reach and tick each box for both the rank criteria and the satisfaction that it will be official osu! content when ranked. Look through some of the video tutorials on YouTube made by the community, some notable members of the community who post helpful videos are: pishifat and Charles445.
If I am honest with you, most of the opinions above can be translated through to the other difficulties respectively. Although 1112's Insane was decent the mapset overall needs a significant rework and look over. There are a lot of general issues that whilst aren't directly unrankable are significant issues due to not being clearly lay out and otherwise just confusing. If you wish to have further clarification on the higher difficulties you are more than welcome to send me a mail or PM me if you find me in game. Best of luck for mapping and this set!
Cherry Blossom wrote:
Hello, from my modding queue.Arow's Normal
- 00:21:710 (1,2) - i dopn't really recommend to use circles here because it will be really difficult to find the rhythm because of the 3/4 gap between 00:21:993 (2,1) - , it would be better to read if you use a slider instead of these 2 circles 00:21:710 (1,2) -
- 00:28:785 (2) - 1/2 slider in the easiest diff is not really recommended too, the bpm is really high, you should avoid 1/2 objects and gaps like 00:30:766 (3,4,5,1,2) - . and even this reversed 1/4 slider 01:06:285 (1) - is unrankable for this case.
In this diff you should rework patterns in terms of rhythm, too many rhythm changes, transitioning from a traditional 2/1 gap to weird 3/4 gaps isn't really nice for lower diffsHard
- 00:06:568 (3,4,5,6,7) - you could make this pattern more beautiful visually and better to play, see :
- 00:21:710 (2,3) - i don't really recommend to stack here, because it slowdowns, and there's no reason to make something like this here. This pattern should be fluid to play, so it would be better to not stack these objects.
- 00:59:493 (4,5,6,1) - this can be re-arranged to make it better to play imo, because the current motion between looks a little uncomfortable to play due to the bpm and spacing. It would be nice if you make something more circular instead, like this
1112's Insane
- 00:25:389 (1,2) - these circles are too close and it feels unnatural to play, it looks like you ran out of space when you placed these objects but try to make these circles more spaced or equal to the default spacing you used.
- 00:51:710 (6) - make it rather stacked to 00:50:578 (3) - 's end, it will make the pattern better to play and emphasize the note on 00:51:710 - better because it will have a higher distance.
- 01:05:294 (1) - the distance from previous and next object could be higher too, to reflect the real impact of the song according to the jumps you placed on this section. If you apply this, don't forget this one too 00:56:238 (4) -
Vik_Vens's Insane
- 00:06:427 (1) - the note on the sliderend is more audible and powerful than the note on the sliderstart, so it would be better to make this tick 00:06:568 - clicked.
- 00:19:729 (5) - don't make the distance lower than your objects before, there's no reason. And many more like 01:07:700 (6,7) -
Overall this diff needs some rework on placement and structure of patterns. There's no really "link" between them.Smile!
- 00:09:681 (8) - when you make speedsup like this, don't forget to put a NC.
- 00:18:030 - this note is really audible and it sounds weird that you skipped it, make it followed or clicked.
- 00:44:351 (2) - its start is covered and maybe unrankable, this slider should not be stacked with the previous one.
I agree with others that this diff needs also some rework, like i said for Vik_Vens's Insane, this could be more structured to fit the overall ranking quality. You should keep consistency with patterns and make things a little more tidy.
Good luck ~
EVERYTHING FIXED, THANKS!