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ave;new feat. Sakura Saori - Piste SMILE Non-stop!!

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Total Posts
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Topic Starter
krykson
This beatmap was submitted using in-game submission on wtorek, 24 października 2017 at 20:12:49

Artist: ave;new feat. Sakura Saori
Title: Piste SMILE Non-stop!!
Source: ぴすとっ☆
Tags: krykson Piste Smile! Piststar 1112deng Suzuki_1112 x Arrow
BPM: 212
Filesize: 5531kb
Play Time: 01:32
Difficulties Available:
  1. 1112's Insane (4,59 stars, 348 notes)
  2. Arow's Normal (2,14 stars, 160 notes)
  3. Hard (3,72 stars, 295 notes)
  4. Ringer's Easy (1,86 stars, 129 notes)
  5. Smile! (6,48 stars, 504 notes)
  6. Vik_Vens's Insane (4,97 stars, 407 notes)
Download: ave;new feat. Sakura Saori - Piste SMILE Non-stop!!
Information: Scores/Beatmap Listing
---------------
Mod pls xD
I would really appreciate GD (mostly easy)
Hitsounding finished (?)
Arow
No hej, co tam? Noob mod incoming.

00:01:332 (3,4,5,6,7,8) - what is the idea behind placement of these objects? If it is mean to be chaotic at least make a proper spacing.
00:09:186 (3,4,5) - make placing the same as in others patterns v
00:11:450 (3,4,5) - ^
00:13:714 (3,4,5) - ^
00:15:979 (4,5,6) - ^
00:36:710 (4) - make 2nd part of this slider longer than 1st
00:50:861 (4,5) - do it in parrel with the rest of jumps
00:52:134 (4) - think about making better shape
00:53:761 (4,5,6,7,8) - fix spacing
00:58:927 (5,6) - fix overlapping
01:01:049 (1,2) - higher slider velocity to make sliders shorter?
01:10:106 (3,4,5,6) - make it look more squarely
01:15:766 (1,2,3,4,1,2,3,4) - ^
01:26:238 (2,3,4,5,6,7) - I'd put a stream before slider

Powodzenia!
Topic Starter
krykson

x Arow wrote:

No hej, co tam? Noob mod incoming.

00:01:332 (3,4,5,6,7,8) - what is the idea behind placement of these objects? If it is mean to be chaotic at least make a proper spacing. seems ok for me, will wait for other opinions
00:09:186 (3,4,5) - make placing the same as in others patterns v done
00:11:450 (3,4,5) - ^ done
00:13:714 (3,4,5) - ^ done
00:15:979 (4,5,6) - ^ done
00:36:710 (4) - make 2nd part of this slider longer than 1st done
00:50:861 (4,5) - do it in parrel with the rest of jumps done
00:52:134 (4) - think about making better shape done
00:53:761 (4,5,6,7,8) - fix spacing done
00:58:927 (5,6) - fix overlapping done
01:01:049 (1,2) - higher slider velocity to make sliders shorter? done
01:10:106 (3,4,5,6) - make it look more squarely done
01:15:766 (1,2,3,4,1,2,3,4) - ^ done
01:26:238 (2,3,4,5,6,7) - I'd put a stream before slider done

Powodzenia!

Thanks a lot!
gary00737
From my Q

M4M

i just mod the last diff

i think your rhythm is fine

00:05:012 (4,5,6,7) - use don't let play use [zxzx] , all stream is Odd number

um , i think you need watch more map to know how to array

i think you can make like this map

01:08:691 - miss note
01:20:012 - ^


sorry my mod maybe not good , but i think you can make good map for 6* diff
Topic Starter
krykson

gary00737 wrote:

From my Q

M4M

i just mod the last diff

i think your rhythm is fine

00:05:012 (4,5,6,7) - use don't let play use [zxzx] , all stream is Odd number Done

um , i think you need watch more map to know how to array

i think you can make like this map

01:08:691 - miss note Done
01:20:012 - ^ Done


sorry my mod maybe not good , but i think you can make good map for 6* diff
Thank you!
Ataraxia
okie lest do it

[Penis]
  1. first thing, look the DS of this 00:01:051 (1,2) - and compare with 00:01:898 (4,1) - , i don't really know why this, you make a patten in the start, but you make a ds stop in 00:01:898 (4,1) - with that "ds", you will confuse the player because the way you did its really like 00:01:051 (1,2) - , i recommend to do that thing with a great DS, to say to player in x patten have a stop. you can pick 00:01:898 (4) - and let her in some place close with the 00:01:615 (3) - , a [url=00:01:615 (3) -]Example[/url]
  2. pick this 00:02:464 (2) - and stack correctly in 00:01:332 (2) - i don't need to explain, make more polish and all, right ?
  3. i recommend (you can refuse xd) you stack 00:02:747 (3) - with 00:01:615 (3) - to~, i think you patten and what you wanted to make will be more better .
  4. 00:03:313 (1,2) - you don't need to make 2 sliders like that, you just can use 1 point in the center of the sliders to make a curve. like i did
  5. ^ you should do like i did the sliders to, you will let polish and with that, good for read, and its always beaultiful
  6. Make more [url=00:06:993 (2,3,4) -]circular[/url] the 00:06:993 (2,3,4) - that will be better for flow than you did
  7. 00:07:842 (6) - every upbeat(all the greats white ticks) needs a New Combo, just pick this and press Q xd
  8. i recommend you to avoid the overlap of the 00:07:559 (5) - with 00:08:125 (2) - , you can stack with the tail of 00:08:408 (8) - , thats will be good

    and stack 00:08:125 (7) - with 00:07:276 (4) - properly
  9. 00:08:974 (1,2) - make a strong DS, likes 1.7x ~2.2x
  10. 00:09:115 (2) - control C control V( and the control J) and switch with 00:09:681 (4) - , and make a repeat, simmetry ever flow better
  11. 00:10:106 (1) - new combo...
  12. 00:10:955 (5,6) - avoid overlap with 00:10:106 (1) -
  13. 00:11:238 (1,2,3,4) - make more spacing over the 00:11:662 (3) - , something like https://puu.sh/xgEGk/d926cf5310.jpg (the same thing can be apply in 00:09:115 (2,3,4) - )

    and here 00:16:473 (4) -
  14. 00:12:370 (1) - nc, thats will be the last time i say that, the rest you can do i think
  15. 00:16:898 (1,2,3) - do somethingLike that
  16. pick 00:18:879 (6) - and do a control G, and for next, pick the 00:19:162 (1) - and let her blanket with 00:18:596 (5,6) - Blanket
  17. 00:20:578 (2) - let her the same color in 00:20:153 (1) - when you apply all NC fix
  18. 00:21:710 (2) - make a little linear Thing
  19. 00:22:417 (4,5) - thats good xd
  20. boy, pick 00:51:993 (6) - and do a properly stack between 00:51:427 (4,5) - , you just need to pick 00:51:993 (6) - and move to stack

  21. 00:53:549 (3,1) - Make the Ds strong, its a kiai, need to be something new, "forte" , precisally, just change DS to something greater than you did
  22. don't do This in 00:54:823 (1,2) - , let some spacing, to all patten to be since
  23. 01:07:276 (2) - i really don't see and know why do this xd (just make a simple curved)
Okay, i see you are a novice in mapping because the errors that u made in this diff, you know how do a good rhythm, but you way that you made this its very unpolished and a lot of overlaps, you should ever avoid overlaps like you made in 00:07:559 (5,7) - , 00:09:115 (2,4) - , 00:09:681 (4,6) - , 00:21:427 (4,1) - and have more, if you learn more about monstrata maps like this( i don't say you need to map like monstrata,
just to do a polish thing like her make)if you see some maps that i made for rank like this, you will see how i do simple and polished pattens, but its all practice , don't give up mapping and you will be a great mapper ! (if i can you can to xd)



[Smile!]

  1. 00:01:049 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - i really recommend you to do just a simple patten, like that its nothing more than spam, the way you did its not so much readable, if you want to do like this, you need to be more instinctive, to what the player wait in parts like that
  2. 00:44:068 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - thats so much closer, if you gonna do a patten like this, you should make more polish the sliders, the same sense of the mod in the other diff
the text that i make for you can be the same concept in this diff


its that ! if you need some help more, just pm me !

gl with the map
Topic Starter
krykson

Ataraxia wrote:

okie lest do it

[Penis]
  1. first thing, look the DS of this 00:01:051 (1,2) - and compare with 00:01:898 (4,1) - , i don't really know why this, you make a patten in the start, but you make a ds stop in 00:01:898 (4,1) - with that "ds", you will confuse the player because the way you did its really like 00:01:051 (1,2) - , i recommend to do that thing with a great DS, to say to player in x patten have a stop. you can pick 00:01:898 (4) - and let her in some place close with the 00:01:615 (3) - , a [url=00:01:615 (3) -]Example[/url] I did it by mistake, my bad there
  2. pick this 00:02:464 (2) - and stack correctly in 00:01:332 (2) - i don't need to explain, make more polish and all, right ? ^
  3. i recommend (you can refuse xd) you stack 00:02:747 (3) - with 00:01:615 (3) - to~, i think you patten and what you wanted to make will be more better . ^
  4. 00:03:313 (1,2) - you don't need to make 2 sliders like that, you just can use 1 point in the center of the sliders to make a curve. like i did Same as above, i clicked 1 time to much and was just to lazy to make a new slider
  5. ^ you should do like i did the sliders to, you will let polish and with that, good for read, and its always beaultiful copied the first slider to make it identical
  6. Make more [url=00:06:993 (2,3,4) -]circular[/url] the 00:06:993 (2,3,4) - that will be better for flow than you did Done
  7. 00:07:842 (6) - every upbeat(all the greats white ticks) needs a New Combo, just pick this and press Q xd I think i deleted something so the combo extended, but everything is fine now
  8. i recommend you to avoid the overlap of the 00:07:559 (5) - with 00:08:125 (2) - , you can stack with the tail of 00:08:408 (8) - , thats will be good
    and stack 00:08:125 (7) - with 00:07:276 (4) - properly Spacing that you suggested was too big, but i have moved it so it doesn't overlap now

  9. 00:08:974 (1,2) - make a strong DS, likes 1.7x ~2.2x Done
  10. 00:09:115 (2) - control C control V( and the control J) and switch with 00:09:681 (4) - , and make a repeat, simmetry ever flow better I don't exactly know what do you mean, but did something xD
  11. 00:10:106 (1) - new combo... ^
  12. 00:10:955 (5,6) - avoid overlap with 00:10:106 (1) - Done
  13. 00:11:238 (1,2,3,4) - make more spacing over the 00:11:662 (3) - , something like https://puu.sh/xgEGk/d926cf5310.jpg (the same thing can be apply in 00:09:115 (2,3,4) - )

    and here 00:16:473 (4) - Done
  14. 00:12:370 (1) - nc, thats will be the last time i say that, the rest you can do i think ^
  15. 00:16:898 (1,2,3) - do somethingLike that I have just remapped it
  16. pick 00:18:879 (6) - and do a control G, and for next, pick the 00:19:162 (1) - and let her blanket with 00:18:596 (5,6) - Blanket Done
  17. 00:20:578 (2) - let her the same color in 00:20:153 (1) - when you apply all NC fix Done
  18. 00:21:710 (2) - make a little linear Thing Done
  19. 00:22:417 (4,5) - thats good xd
  20. boy, pick 00:51:993 (6) - and do a properly stack between 00:51:427 (4,5) - , you just need to pick 00:51:993 (6) - and move to stack Done

  21. 00:53:549 (3,1) - Make the Ds strong, its a kiai, need to be something new, "forte" , precisally, just change DS to something greater than you did i did it just by a little
  22. don't do This in 00:54:823 (1,2) - , let some spacing, to all patten to be since done
  23. 01:07:276 (2) - i really don't see and know why do this xd (just make a simple curved)
Just looked nice to me xD but i changed it

Okay, i see you are a novice in mapping because the errors that u made in this diff, you know how do a good rhythm, but you way that you made this its very unpolished and a lot of overlaps, you should ever avoid overlaps like you made in 00:07:559 (5,7) - , 00:09:115 (2,4) - , 00:09:681 (4,6) - , 00:21:427 (4,1) - and have more, if you learn more about monstrata maps like this( i don't say you need to map like monstrata,
just to do a polish thing like her make)if you see some maps that i made for rank like this, you will see how i do simple and polished pattens, but its all practice , don't give up mapping and you will be a great mapper ! (if i can you can to xd)



[Smile!]

  1. 00:01:049 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - i really recommend you to do just a simple patten, like that its nothing more than spam, the way you did its not so much readable, if you want to do like this, you need to be more instinctive, to what the player wait in parts like that I really like this pattern. I wanted it to be messy, will wait for more opinions
  2. 00:44:068 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - thats so much closer, if you gonna do a patten like this, you should make more polish the sliders, the same sense of the mod in the other diff
I think i kinda did it

the text that i make for you can be the same concept in this diff


its that ! if you need some help more, just pm me !

gl with the map

Holly duck, that was so massive! I love you!
Metaku
Quick mod on hard like you asked

First of all the slider velocity changes are way too extreme for a hard difficulty so you seriously need to tone those down.

  1. 00:04:870 - You mapped to vocals so might want to add circle here or make 00:04:729 (3) - a slider
  2. 00:07:842 (1) - 00:16:898 (1) - just remap this section with consistent slider velocity, like said the changes are way too extreme for a map of this level
  3. 00:14:634 (1,2,3,4) - Why is this completely different from the rest?
  4. 00:17:040 (2) - overmapped circle which is definitely not needed here
  5. 00:18:596 (6,7) - you should avoid confusing looking patterns like this on easier diffs tbh
  6. 00:18:596 (6,7,1,2) - also rhythm choice here is kinda weird, having 1/1 circles for the intense vocals even though you just used sliders before seems a bit weird to me
  7. 00:20:153 (1,2,3,4) - Might want to make spacing consistent here
  8. 00:21:427 (5,1,2,3) - your spacing is pretty inconsistent in general which not only makes it a bit weird to play but also makes it look really messy
  9. 00:22:983 (4) - Should probably make this into a circle + slider to match vocals better
  10. 00:23:691 (1,2,3,4,5,6) - and spacing again, you should try to make it more consistent within the whole diff
  11. 00:32:181 (6) - you have a lot weird repeats like this that would work better as 1/1 sliders or just 2 sliders or 2 circles imo
  12. 00:37:276 (1,2) - try to avoid making really close blankets like this, they just look bad
  13. 00:40:672 (2,3) - ^^ this kind of repeats
  14. 00:45:483 (6,7,8) - inconsisten visuals again
  15. 00:51:427 (4,5,6) - yeah please don't do this, it looks very weird and confusing especially on lower AR
  16. 00:54:823 (1) - here a repeat would probably work better as you're now missing a vocal in the middle
  17. 01:01:474 (1) - the spinner is WAYYYYY too short. Just remove it and replace with something else
  18. 01:04:729 (2,3,4,5,6) - completely different spacing again which looks really confusing and out of place
  19. 01:07:276 (2) - you should make this into a more normal slider imo, doesn't really fit a low diff imo
  20. 01:12:512 (2,3,4) - Objects really close to each other and makes it look messy imo
  21. 01:29:351 (1,2) - Yeah I'd just make these into 1/2 sliders... Don't do stuff like this in hards lol
Well that's most I could find but there's similar issues around the map. Also you should make you're comboing more even and consistent as atm you have used different ways of comboing in similar sections of the song and sometimes your combos just get really long and sometimes the combos are like 1 or 2 notes.
Topic Starter
krykson

My Angel Mir wrote:

Quick mod on hard like you asked

First of all the slider velocity changes are way too extreme for a hard difficulty so you seriously need to tone those down.

  1. 00:04:870 - You mapped to vocals so might want to add circle here or make 00:04:729 (3) - a slider Circle is good there
  2. 00:07:842 (1) - 00:16:898 (1) - just remap this section with consistent slider velocity, like said the changes are way too extreme for a map of this level I did it, but it is not Easy or normal, so sv wasn't that bad. It is 1 and 1.5 now
  3. 00:14:634 (1,2,3,4) - Why is this completely different from the rest? It is different because i mapped it earlier as this song intended to be Normal diff. I've changed my mind tho, so it is undermapped. Fixed.
  4. 00:17:040 (2) - overmapped circle which is definitely not needed here Nah, i think that it is ok
  5. 00:18:596 (6,7) - you should avoid confusing looking patterns like this on easier diffs tbh It is 3.6* diff, so it shouldn't be confusing at all
  6. 00:18:596 (6,7,1,2) - also rhythm choice here is kinda weird, having 1/1 circles for the intense vocals even though you just used sliders before seems a bit weird to me Right, Sliders works well there
  7. 00:20:153 (1,2,3,4) - Might want to make spacing consistent here Fixed
  8. 00:21:427 (5,1,2,3) - your spacing is pretty inconsistent in general which not only makes it a bit weird to play but also makes it look really messy Idk why i did it lol
  9. 00:22:983 (4) - Should probably make this into a circle + slider to match vocals better Ye! It sound and looks way better
  10. 00:23:691 (1,2,3,4,5,6) - and spacing again, you should try to make it more consistent within the whole diff It took me some time, but fixed it
  11. 00:32:181 (6) - you have a lot weird repeats like this that would work better as 1/1 sliders or just 2 sliders or 2 circles imo It's fine for me
  12. 00:37:276 (1,2) - try to avoid making really close blankets like this, they just look bad Fixed
  13. 00:40:672 (2,3) - ^^ this kind of repeats I just didn't want to abuse sliders, but in fact you are right there
  14. 00:45:483 (6,7,8) - inconsisten visuals again Fixed
  15. 00:51:427 (4,5,6) - yeah please don't do this, it looks very weird and confusing especially on lower AR Fixed
  16. 00:54:823 (1) - here a repeat would probably work better as you're now missing a vocal in the middle Right, fixed
  17. 01:01:474 (1) - the spinner is WAYYYYY too short. Just remove it and replace with something else Don't know why i did this tbh. Even I had got a 100 after it. It is a slider now
  18. 01:04:729 (2,3,4,5,6) - completely different spacing again which looks really confusing and out of place Fixed
  19. 01:07:276 (2) - you should make this into a more normal slider imo, doesn't really fit a low diff imo Ye, that was kinda confusing
  20. 01:12:512 (2,3,4) - Objects really close to each other and makes it look messy imo I forgot to space them better as the other ones in this map, fixed
  21. 01:29:351 (1,2) - Yeah I'd just make these into 1/2 sliders... Don't do stuff like this in hards lol
Done

Well that's most I could find but there's similar issues around the map. Also you should make you're comboing more even and consistent as atm you have used different ways of comboing in similar sections of the song and sometimes your combos just get really long and sometimes the combos are like 1 or 2 notes.
Thanks a lot dude, i really appreciate it!
Topic Starter
krykson
My maps are like kudosu farms tbh xD
I will remap second part of kiai today, and maybe ending I did something, should be better now.
Cheri
From Queue


Smile!
  1. 00:01:049 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - for 1,
    00:01:049 (1,2,3,4,5,6,7,8) - this feels so random and messing tbh - the flow isn't exactly good here either - an easy fix to this is by using repeating sliders like this through out this part http://imgur.com/a/GanEA
    00:02:181 (1,2,3,4,5,6) - this looks better but at the same time I think doing the same as above be more better - also you need to create a difference between the spacing here from 00:01:049 (1,2,3,4,5,6,7,8) - because that has stronger beats than the previous one
  2. after you done changing all of that or if you don't this need to be a jump 00:03:030 (7) - either way
  3. 00:03:313 (1) - there really isn't nothing support this as a repeating slider
  4. 00:06:993 (4) - and 00:07:276 (6) - is both strong note but not emphasis since all of this have the same spacing 00:06:568 (1,2,3,4,5,6) -
  5. 00:07:842 (1) - I really think this shouldn't be stack under 00:07:559 (1) - because it's a strong sound here and I think some distance from 00:07:559 (1) - would help
  6. 00:08:974 (5) - should have more distance from 00:08:832 (4) - of course this would require you to move everything else after (5)
  7. 00:10:106 (1,2,3,4,1,2,3,4,5) - this pattern here has too large spacing in my opinion but really this needs to have a difference in the spacing
    - what I mean is that 00:10:672 (1) - 00:10:389 (3) - 00:10:672 (1) - 00:10:955 (3) - 00:11:238 (5) - all relatively have strong beats while every other beat is weaker but they all play the same and it doesn't reflect that whatsoever - the ones I didn't mention above this needs to have lower spacing while the ones I mention needs to have high spacing
    - This isn't the only one like this but I felt the only need to point out one since I be just repeating myself
this is all i'm going through
Topic Starter
krykson

DJ Lucky wrote:

From Queue


Smile!
  1. 00:01:049 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - for 1,
    00:01:049 (1,2,3,4,5,6,7,8) - this feels so random and messing tbh - the flow isn't exactly good here either - an easy fix to this is by using repeating sliders like this through out this part http://imgur.com/a/GanEA Nice idea, i will think about it
    00:02:181 (1,2,3,4,5,6) - this looks better but at the same time I think doing the same as above be more better - also you need to create a difference between the spacing here from 00:01:049 (1,2,3,4,5,6,7,8) - because that has stronger beats than the previous one Done
  2. after you done changing all of that or if you don't this need to be a jump 00:03:030 (7) - either way Done
  3. 00:03:313 (1) - there really isn't nothing support this as a repeating slider nah, PI-S-TA
  4. 00:06:993 (4) - and 00:07:276 (6) - is both strong note but not emphasis since all of this have the same spacing 00:06:568 (1,2,3,4,5,6) - Ugh, I used ds, but now it looks visually worse
  5. 00:07:842 (1) - I really think this shouldn't be stack under 00:07:559 (1) - because it's a strong sound here and I think some distance from 00:07:559 (1) - would help Yup, i've remapped it a bit so, in terms of ds, it's like 2,5-2,0-2,0-1,5-2,5-2,0-2,0-1,5 to emphasize vocal
  6. 00:08:974 (5) - should have more distance from 00:08:832 (4) - of course this would require you to move everything else after (5) ^
  7. 00:10:106 (1,2,3,4,1,2,3,4,5) - this pattern here has too large spacing in my opinion but really this needs to have a difference in the spacing Changed this just by a little, and fixed ds
    - what I mean is that 00:10:672 (1) - 00:10:389 (3) - 00:10:672 (1) - 00:10:955 (3) - 00:11:238 (5) - all relatively have strong beats while every other beat is weaker but they all play the same and it doesn't reflect that whatsoever - the ones I didn't mention above this needs to have lower spacing while the ones I mention needs to have high spacing Ok, i have remapped all of the jumps to emphasize vocal. It looks better, but idk if it is better for a player, because irregular spacing may cause some problems
    - This isn't the only one like this but I felt the only need to point out one since I be just repeating myself
this is all i'm going through

Thanks! Maybe it is better now, maybe not, i really don't know.
Tiff
HI from my queue
Hard
I'm too noob to mod ur map lol
01:04:729 (2,3,4,5,6) - DS are different, it will be better if the DS same as this 01:03:030 (2,3) -
and 5* map shouldn't be a Hard map, Hard usually is 2.5-3.99*
You don't have to give me kudosu here
Blan_C
Siema, NM z kolejki.

Hard
  1. Dobra, pierwsza rzecz jest taka że twoj spacing nie jest regularny - Porównaj dla przykładu 00:06:993 (4,5,6) - Gdzie DS jest równy x1.5 z tym 00:04:729 (4,5,6) - gdzie spacing wynosi x1.0 co jest błędem. Jak popatrzysz sobie na jakieś hardy to zauważysz, że wszystkie są zmapowane z jednakowym DS. W jednakowych partach zachowaj jednakowy ds i go nie zmieniaj, to będzie dobrze (nie zmieniaj randomowo DS). Ten bład pojawia sie prawie na całej mapie więc nie będę tego wymieniał po kolei bo strony nie strarczy - musiałbyś to zrobić ręcznie. Może jeszcze to: 00:59:917 (1,2,3,4,5,6) - porównaj do 01:08:974 (1,2,3,4,5,6,7) - to samo a spacing sie różni w ch. Pod Ctrl Shift A masz Aimod gdzie możesz zaznaczyć distance snap i to wszystko naprawić.
  2. Jak zmieniałeś offset (chyba) to nie przesunąłeś timing pointów. Tu zielone np.: 00:07:559 - nie są na tickach
  3. Nie wiem czy warto przyspieszać 00:09:681 (4,4) - te slidery. Grałoby sie lepiej gdyby nie było jakiś gwałtownych zmian w SV na hardzie.
  4. 00:14:209 (4,4) - Te dwa nie leżą na tickach tylko jakiś 1-2 ms przed nimi, przez co nie zadzałał green line i nie były przyspieszone. Szczerze to takie wole bardziej niż te dwa poprzednie więc ta sama rada co wyżej - wywal te greenline'y z x2.00 SV.
  5. 01:16:049 (2,4) - Serio, nie ma tam dźwięku na niebieskim ticku, nie wiem po co ten repeat slider. Wcześniej tego nie robiłeś to czemu tu nagle.
Co do konstrukcji i quality nie będę się odnosił - chyba wiadomo czemu.

Narazie popraw to co napisałem i daj znać na Prv, może sprawdzę jeszcze raz potem.
GL! :)
Topic Starter
krykson

Blan_C wrote:

Siema, NM z kolejki.

Hard
  1. Dobra, pierwsza rzecz jest taka że twoj spacing nie jest regularny - Porównaj dla przykładu 00:06:993 (4,5,6) - Gdzie DS jest równy x1.5 z tym 00:04:729 (4,5,6) - gdzie spacing wynosi x1.0 co jest błędem. Jak popatrzysz sobie na jakieś hardy to zauważysz, że wszystkie są zmapowane z jednakowym DS. W jednakowych partach zachowaj jednakowy ds i go nie zmieniaj, to będzie dobrze (nie zmieniaj randomowo DS). Ten bład pojawia sie prawie na całej mapie więc nie będę tego wymieniał po kolei bo strony nie strarczy - musiałbyś to zrobić ręcznie. Może jeszcze to: 00:59:917 (1,2,3,4,5,6) - porównaj do 01:08:974 (1,2,3,4,5,6,7) - to samo a spacing sie różni w ch. Pod Ctrl Shift A masz Aimod gdzie możesz zaznaczyć distance snap i to wszystko naprawić.
  2. Jak zmieniałeś offset (chyba) to nie przesunąłeś timing pointów. Tu zielone np.: 00:07:559 - nie są na tickach To akurat pozostałość z przeszłości którą zapomniałem usunąć. Wszystko uporządkowałem i wywaliłem zbędne
  3. Nie wiem czy warto przyspieszać 00:09:681 (4,4) - te slidery. Grałoby sie lepiej gdyby nie było jakiś gwałtownych zmian w SV na hardzie. Fixed
  4. 00:14:209 (4,4) - Te dwa nie leżą na tickach tylko jakiś 1-2 ms przed nimi, przez co nie zadzałał green line i nie były przyspieszone. Szczerze to takie wole bardziej niż te dwa poprzednie więc ta sama rada co wyżej - wywal te greenline'y z x2.00 SV. ^
  5. 01:16:049 (2,4) - Serio, nie ma tam dźwięku na niebieskim ticku, nie wiem po co ten repeat slider. Wcześniej tego nie robiłeś to czemu tu nagle.
Tu po prostu zabrakło mi pomysłu, a nie chciałem robić znowu 4x 1/2. Pomyślę nad rozwiązaniem.
Co do konstrukcji i quality nie będę się odnosił - chyba wiadomo czemu.

Narazie popraw to co napisałem i daj znać na Prv, może sprawdzę jeszcze raz potem.
GL! :)
Dzięki za moda, jestem w trakcie naprawiania ds na całej mapie (wszędzie będzie 1.5, nie licząc kilku mocniejszych dźwięków gdzie dam 2.0). Trochę mi to pewnie zajmie, jak tylko skończę to się odezwę.
Edit: Skończone, AI mod czysty.
Kibbleru
IRC

SPOILER
09:02 krykson: Hello! Can you pls look at my map and tell me if there is something that i need to change? It is my first attempt to do a decent map.
09:48 Kibbleru: hi
09:48 Kibbleru: ok
09:48 krykson: thanks
09:48 *krykson is listening to [https://osu.ppy.sh/b/1391947 ave;new feat. Sakura Saori - Piste SMILE Non-stop!!]
09:49 krykson: smile! diff
09:52 Kibbleru: 9.22 stars
09:52 krykson: noo
09:52 krykson: this is test
09:54 Kibbleru: lets seee
09:54 Kibbleru: where to start
09:55 Kibbleru: spacing across the song is like the same
09:55 Kibbleru: when u gotta try to lower it in calmer parts
09:55 Kibbleru: rhythm is kinda fukd
09:55 krykson: you mean parts like this? 00:10:106 (1,2,3,4,1,2,3,4) -
09:56 Kibbleru: 00:44:068 - although cool, doesn't really fit the music
09:56 Kibbleru: motion wise
09:56 Kibbleru: just feels off from the rest of the map
09:56 Kibbleru: cuz everything else is really jumpy
09:56 Kibbleru: and that part just has alot of stopping motion
09:56 krykson: i didn't know what to do here, because there is nothing in music
09:56 Kibbleru: 00:10:106 (1,2,3,4,1,2,3,4) - looks like u were trying to do some structured stuff with the symmetry
09:57 Kibbleru: 00:12:370 (1,2,3,4,1,2,3,4) - but then u dont keep it up
09:57 Kibbleru: and then do something on ur own
09:57 krykson: ds is the same
09:57 Kibbleru: 00:07:276 (6,7) - anticlimatic imo
09:58 krykson: or no sorry it isnt, my bad
09:58 Kibbleru: 00:09:681 (8) - slider + circle imo would work better
09:58 Kibbleru: also you shouldn't look at DS as a number but rather a guideline
09:58 Kibbleru: 00:17:181 - supposively should be a calmer section
09:58 krykson: i know, i tried to emphasize vocal
09:59 Kibbleru: but u still have huge jumps like 00:23:691 (1,2,3,4,5,6,7) -
09:59 Kibbleru: 00:28:219 (1,2,1,2,1,2,1) - this really inconsistent with the above ^
09:59 Kibbleru: music is same but map is structured differently
09:59 Kibbleru: 00:36:710 (4) - why does this go all the way to the red tick and not just stop 00:36:993 -
10:00 krykson: 00:28:219 (1,2,1,2,1,2,1) - i left this because fartownik told me that it is very good
10:00 Kibbleru: 00:50:861 (4) - suggest NC
10:00 Kibbleru: its fine that u leave it but make it consistent
10:01 Kibbleru: so do it here 00:23:691 (1,2,3,4,5,6,7) - and 00:19:162 (1,2,3,4,5,6,7) - here too
10:01 Kibbleru: 00:21:144 (6,7) - rhythm should be ctrl g'd here imo
10:01 krykson: but is using the same pattern over and over good?
10:02 Kibbleru: u should at least attempt to do something similar.
10:02 Kibbleru: consistency is important
10:02 krykson: 00:21:144 (6) - done
10:02 krykson: hmm, ok
10:02 Kibbleru: u tend to undermap alot of drums and streams and stuff
10:03 krykson: a lot of people told me that they were overmapped
10:03 krykson: i had a lot more streams there
10:03 Kibbleru: 00:34:445 (4,5) - like here
10:03 Kibbleru: 00:42:936 (4,5,6,7,8) -
10:03 krykson: make it as a stream? 00:34:445 (4,5) -
10:04 Kibbleru: maybe some parts are overmapped
10:04 Kibbleru: but at least those parts i pointed out i can say is undermapped.
10:04 Kibbleru: 00:37:842 -
10:04 krykson: so you suggest me to use streams there 00:34:445 (4,5) - and there 00:42:936 (4,5,6,7,8) - ?
10:04 Kibbleru: 00:38:408 (8) - really not a big fan of doing a long slider over a bunch of percussions here just to follow vocals
10:05 Kibbleru: not worth skipping all those
10:05 Kibbleru: no theres alot of parts imo you can put a stream
10:05 Kibbleru: just listen when there is a 1/4 drum track lol
10:05 Kibbleru: 01:03:313 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - what people said were overmapped was probably this
10:06 Kibbleru: gotta listen carefully to the music :d
10:06 Kibbleru: 01:05:861 (11) - same as the point before
10:06 Kibbleru: skipping a bunch of stuff for the vocals
10:06 Kibbleru: pls no
10:06 Kibbleru: 01:07:699 (3,4,5,6,7,8,9,10,11) - overmapped
10:06 krykson: 01:03:313 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - so this is overmap or no?
10:07 Kibbleru: what people said were overmapped are probably 01:12:370 - 01:14:634 - 01:16:898 - 01:19:162 -
10:07 Kibbleru: if you cant tell whether its 1/4 or 1/2 u can lower the playback rate
10:07 krykson: yup, these ones at most, burt i think that they are ok
10:08 krykson: as i use it as a pattern
10:08 Kibbleru: jeesus is this quaver xd
10:08 *Kibbleru is editing [https://osu.ppy.sh/b/1393981 ave;new feat. Sakura Saori - Piste SMILE Non-stop!! [test]]
10:08 krykson: no pls xD
10:08 krykson: i was just testing pp system
10:08 Kibbleru: ur right
10:08 Kibbleru: quaver is only 7 stars
10:08 Kibbleru: urs is 9 stars
10:09 Kibbleru: :^)
10:09 krykson: ok, so i have some questions and you are free :P
10:09 krykson: if you finished whole diff
10:09 Kibbleru: yea
10:09 krykson: 00:07:276 (6,7) -
10:10 krykson: what should i do with this?
10:10 Kibbleru: http://i.imgur.com/sAcXVXf.png ?
10:11 krykson: hmm, ok
10:11 krykson: and these undermapped sections that you pointed out
10:12 krykson: 00:34:445 (4,5) - 00:42:936 (4,5,6,7,8) -
10:13 Kibbleru: there's probably more
10:13 Kibbleru: i want u to try to fix them though
10:14 krykson: ok, i will.
10:14 krykson: So if i will polsih everything and fix undermapping, is this good enough?
10:14 krykson: polish*
10:15 Kibbleru: what do u mean by *good enough*
10:15 krykson: to be considered as rankable
10:15 Kibbleru: wait leme post the log first
Topic Starter
krykson
WOOOOOOOOOOOOOOOOOW I LOVE YOU :>


Kibbleru wrote:

IRC

SPOILER
09:02 krykson: Hello! Can you pls look at my map and tell me if there is something that i need to change? It is my first attempt to do a decent map.
09:48 Kibbleru: hi
09:48 Kibbleru: ok
09:48 krykson: thanks
09:48 *krykson is listening to [https://osu.ppy.sh/b/1391947 ave;new feat. Sakura Saori - Piste SMILE Non-stop!!]
09:49 krykson: smile! diff
09:52 Kibbleru: 9.22 stars
09:52 krykson: noo
09:52 krykson: this is test
09:54 Kibbleru: lets seee
09:54 Kibbleru: where to start
09:55 Kibbleru: spacing across the song is like the same
09:55 Kibbleru: when u gotta try to lower it in calmer parts
09:55 Kibbleru: rhythm is kinda fukd
09:55 krykson: you mean parts like this? 00:10:106 (1,2,3,4,1,2,3,4) -
09:56 Kibbleru: 00:44:068 - although cool, doesn't really fit the music I left it as it was
09:56 Kibbleru: motion wise
09:56 Kibbleru: just feels off from the rest of the map
09:56 Kibbleru: cuz everything else is really jumpy
09:56 Kibbleru: and that part just has alot of stopping motion
09:56 krykson: i didn't know what to do here, because there is nothing in music
09:56 Kibbleru: 00:10:106 (1,2,3,4,1,2,3,4) - looks like u were trying to do some structured stuff with the symmetry Fixed spacing
09:57 Kibbleru: 00:12:370 (1,2,3,4,1,2,3,4) - but then u dont keep it up Spacing is the same as ^
09:57 Kibbleru: and then do something on ur own
09:57 krykson: ds is the same
09:57 Kibbleru: 00:07:276 (6,7) - anticlimatic imo Changed
09:58 krykson: or no sorry it isnt, my bad
09:58 Kibbleru: 00:09:681 (8) - slider + circle imo would work better Changed
09:58 Kibbleru: also you shouldn't look at DS as a number but rather a guideline
09:58 Kibbleru: 00:17:181 - supposively should be a calmer section
09:58 krykson: i know, i tried to emphasize vocal
09:59 Kibbleru: but u still have huge jumps like 00:23:691 (1,2,3,4,5,6,7) -
09:59 Kibbleru: 00:28:219 (1,2,1,2,1,2,1) - this really inconsistent with the above ^
09:59 Kibbleru: music is same but map is structured differently
09:59 Kibbleru: 00:36:710 (4) - why does this go all the way to the red tick and not just stop 00:36:993 - Fixed
10:00 krykson: 00:28:219 (1,2,1,2,1,2,1) - i left this because fartownik told me that it is very good
10:00 Kibbleru: 00:50:861 (4) - suggest NC
10:00 Kibbleru: its fine that u leave it but make it consistent
10:01 Kibbleru: so do it here 00:23:691 (1,2,3,4,5,6,7) - Yup and 00:19:162 (1,2,3,4,5,6,7) - here too Nah
10:01 Kibbleru: 00:21:144 (6,7) - rhythm should be ctrl g'd here imo Done
10:01 krykson: but is using the same pattern over and over good?
10:02 Kibbleru: u should at least attempt to do something similar.
10:02 Kibbleru: consistency is important
10:02 krykson: 00:21:144 (6) - done
10:02 krykson: hmm, ok
10:02 Kibbleru: u tend to undermap alot of drums and streams and stuff
10:03 krykson: a lot of people told me that they were overmapped
10:03 krykson: i had a lot more streams there
10:03 Kibbleru: 00:34:445 (4,5) - like here remapped
10:03 Kibbleru: 00:42:936 (4,5,6,7,8) - remapped
10:03 krykson: make it as a stream? 00:34:445 (4,5) -
10:04 Kibbleru: maybe some parts are overmapped
10:04 Kibbleru: but at least those parts i pointed out i can say is undermapped.
10:04 Kibbleru: 00:37:842 - Changed just a bit
10:04 krykson: so you suggest me to use streams there 00:34:445 (4,5) - and there 00:42:936 (4,5,6,7,8) - ?
10:04 Kibbleru: 00:38:408 (8) - really not a big fan of doing a long slider over a bunch of percussions here just to follow vocals It is like final slow down moment so i left it
10:05 Kibbleru: not worth skipping all those
10:05 Kibbleru: no theres alot of parts imo you can put a stream
10:05 Kibbleru: just listen when there is a 1/4 drum track lol
10:05 Kibbleru: 01:03:313 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - what people said were overmapped was probably this
10:06 Kibbleru: gotta listen carefully to the music :d
10:06 Kibbleru: 01:05:861 (11) - same as the point before My heart :( idk what to do, will think about it.
10:06 Kibbleru: skipping a bunch of stuff for the vocals
10:06 Kibbleru: pls no
10:06 Kibbleru: 01:07:699 (3,4,5,6,7,8,9,10,11) - overmapped
10:06 krykson: 01:03:313 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - so this is overmap or no?
10:07 Kibbleru: what people said were overmapped are probably 01:12:370 - 01:14:634 - 01:16:898 - 01:19:162 -
10:07 Kibbleru: if you cant tell whether its 1/4 or 1/2 u can lower the playback rate
10:07 krykson: yup, these ones at most, burt i think that they are ok
10:08 krykson: as i use it as a pattern
10:08 Kibbleru: jeesus is this quaver xd
10:08 *Kibbleru is editing [https://osu.ppy.sh/b/1393981 ave;new feat. Sakura Saori - Piste SMILE Non-stop!! [test]]
10:08 krykson: no pls xD
10:08 krykson: i was just testing pp system
10:08 Kibbleru: ur right
10:08 Kibbleru: quaver is only 7 stars
10:08 Kibbleru: urs is 9 stars
10:09 Kibbleru: :^)
10:09 krykson: ok, so i have some questions and you are free :P
10:09 krykson: if you finished whole diff
10:09 Kibbleru: yea
10:09 krykson: 00:07:276 (6,7) - done
10:10 krykson: what should i do with this?
10:10 Kibbleru: http://i.imgur.com/sAcXVXf.png ?
10:11 krykson: hmm, ok
10:11 krykson: and these undermapped sections that you pointed out
10:12 krykson: 00:34:445 (4,5) - 00:42:936 (4,5,6,7,8) -
10:13 Kibbleru: there's probably more
10:13 Kibbleru: i want u to try to fix them though
10:14 krykson: ok, i will.
10:14 krykson: So if i will polsih everything and fix undermapping, is this good enough?
10:14 krykson: polish*
10:15 Kibbleru: what do u mean by *good enough*
10:15 krykson: to be considered as rankable
10:15 Kibbleru: wait leme post the log first
Topic Starter
krykson
R.I.P my best slider art ever QQ
rosario wknd
Hi hello your mods are here



Smile!
00:11:662 (7) - Don't know if this was intentional but this slider has an awkward curve and it seems like it dones't fit
00:47:747 (6) - Is super hard to read as a slider since it overlaps with 00:47:464 (5), Maybe change?
00:53:125 (5,6,7,8,1,2,3,4,1,2,3,4) All follows a circular pattern so the transition into 00:54:823 (1) from 00:54:681 (4) Is a bit strange
00:57:229 (10,11) - Move both of these off of 00:56:804 (9)
01:01:332 (3,4,5,6,7,8,9,10,11) - Maybe add more curve to this
01:03:030 (3) - Move this off of 01:02:747 (1) so the jumps flow a bit better
01:05:295 (7,8,9,10) - Move these away from 01:05:012 (6)
01:25:813 (1) - Slider looks a bit odd

Hard
00:09:115 (2,3,4) - These three sliders seem really close
00:18:596 (4,5) - Move these further from eachother so they're tails don't overlap
Move 00:38:408 (3) away from 00:37:700 (2)
01:04:729 (2,3,4,5,6) Space these a bit more

Hope these help
Topic Starter
krykson

yosario wrote:

Hi hello your mods are here



Smile!
00:11:662 (7) - Don't know if this was intentional but this slider has an awkward curve and it seems like it dones't fit Right, it was just a little bit odd. Fixed
00:47:747 (6) - Is super hard to read as a slider since it overlaps with 00:47:464 (5), Maybe change? It is hard, but not THAT hard, also it kinda matches the lyrics
00:53:125 (5,6,7,8,1,2,3,4,1,2,3,4) All follows a circular pattern so the transition into 00:54:823 (1) from 00:54:681 (4) Is a bit strange Ending of these jumps is not circular, 00:54:540 (3,4) - you need to change your movement anyway so it is just up and down
00:57:229 (10,11) - Move both of these off of 00:56:804 (9) I will propably change this slider to something else
01:01:332 (3,4,5,6,7,8,9,10,11) - Maybe add more curve to this I did it "softer", so it is following sliders
01:03:030 (3) - Move this off of 01:02:747 (1) so the jumps flow a bit betterI knew that they were unpleasant
after seeing testplay, so i have just remapped whole section by a little

01:05:295 (7,8,9,10) - Move these away from 01:05:012 (6)
01:25:813 (1) - Slider looks a bit odd lol xD

Hard
00:09:115 (2,3,4) - These three sliders seem really close Too close, and too inconsistent. I had remapped this pattern except for this one, idk why
00:18:596 (4,5) - Move these further from eachother so they're tails don't overlap I wanted them to overlap
Move 00:38:408 (3) away from 00:37:700 (2) Fixed it in a different way
01:04:729 (2,3,4,5,6) Space these a bit more nah

Hope these help
Thank you!
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