00:02:276 (4,5,6) - due to the music i think 56 should have a larger distance than 45 I couldn't find the place to put down 6I don't know how could you couldn't find a space at the beginning....
http://osu.ppy.sh/ss/8883102
00:02:276 (4,5,6) - due to the music i think 56 should have a larger distance than 45 I couldn't find the place to put down 6I don't know how could you couldn't find a space at the beginning....
Rest easy, I was in the middle of replying to your mod.ts8zs wrote:
maybe your missed something...?
Sure if you want it fixed that much lolts8zs wrote:
I don't know how could you couldn't find a space at the beginning....
Celektus wrote:
random mod from #modreq
really nice map with a lot of good introduction into your gameplay elements especially the 1/2 stacks in every diff even normal :3
[ Insane]
- you skip a Vocal here 00:46:138 - which I really think you should map, you also skip this Kick drum here 00:46:242 - but that one is arguably less important. It would be really nice if you could fit a repeat in there to keep low rhythm densit... that repeats sometimes like here 00:49:448 - here too but in a slightly different way 02:22:138 - added a 1/2 reverse on the first thing you suggest, but I don't care about the snare drum at all.
- some of your blankets are not done correctly like here 00:54:828 (2,3) - the correct way would be to keep the same distance from the approach circle for each part of the slider (head, body and end) I'm not gonna point out anymore in case you don't mind them I don't really care much unless it looks "off" during gameplay (so really off)
- I think there's a missing hitsound here 01:25:448 (7) - and this is mapped to nothing as far as I can hear 01:25:552 (8) -
- that's a bit big for a 1/4 jump this far into the map I think 01:32:897 (1,2) - nerf pls a
- why did you map that as a jump? 02:06:621 (4,5) - it's more like a stream in the back so at least a slider would fit I think didn't even notice the stream tbh I was too caught up with the vocal, but a stream once in a while is good
- this sound is a bit different form the Vocals 02:31:448 (2) - so maybe using smaller spacing into it than the next jump would be fitting imo. Maybe move 2 to x:208 y:59 eh it still sounds very intense so it should have at least equal or stronger spacing emphasis
[ Hard]
- Why did you make those opposite to the implied slider direction 00:06:207 (1,1,1) - but implied later on? 01:45:517 (1,1,1) - I think them being opposing is better and more unique, but the implied might play better so depending on what you prefer I would choose either not both changed to reverse flow for the latter set of 111
gl with the set~ Thank you for modding
x Arow wrote:
Hello, noob mod from #modreqs
Normal
00:01:242 - delete greenline ok
00:14:069 (2) - move it to y:316, it's end of the combo and break starts after it, just make it straight. sure
01:45:104 (3) - you could fix angle of this slider bent it a bit
03:23:379 (1,2) - angles could stay the same eh its fine
Hard
00:08:276 (2) - make it overlap next object same as you have done before k
I really like your map <3 thank you for modding I'm getting lucky with modreq today huh
On a second thought I have gone back and reapplied some of the suggestions I rejected beforetimemon wrote:
Kocari wrote:
[Insane]
00:31:448 (2) - Slider ends on quite a strong piano beat. Could rhythm be like this? https://puu.sh/xdSGR/aea06362f7.png I always stick to one thing at a time and it's vocal. Doing your fix will make the next vocal tick sounds off as well so there is always a trade off somewhere. I have thought of your suggestion before, too. But I'd rather have a consistent priority. Basically vocal > all I have put more emphasis more on the strong sound rather than the vocal
00:35:793 (5) - Same as above not particularly in your favor ending on a strong key like that. How about this rhythm? https://puu.sh/xdSNl/f0c307d1c8.png It Actually used to be what you suggested before, but I found it weird for myself and changed it to where it was now. I want to make everything consistent I have changed this to prioritize the strong downbeat over vocal
01:25:552 (8) - No sound here so triplet wouldn't make sense Overmapped to reset the metronome (cuz it ended at red but adding a triplet will make it end on White. Using 1/2 stacks feel too weird and repetitive for me Removed the overmapped triplet, and placed 1/2 else where.
334,38,54207,6,0,P|385:90|387:160,1,145,4|0,0:0|1:0,0:0:0:0:
210,84,54828,2,0,P|263:36|334:38,1,145
Saturnalize wrote:
insenbrb college will do the rest of the diff later
- 00:10:759 (5,1,2,3,4,1,2,3,4) - I have a difficulty to read this pattern because I'm used with 00:10:759 (5,1) - this stack but then you approach the next part, which is 00:11:690 (4,1) - in a very different way. I'd suggest to ctrl+g the sliders of the latter mentioned. Its supposed to be hard to read
- 00:13:552 (5,1) - Since your stack usage is very inconsistent during this part, in order to keep it a least less confusing, separate these. On the future similar part of the song it has a different approach to the vocal ( 01:52:862 (1,2,3,4,5,6,7) - ) so yeah another nonuniform stack usage :-( eh I don't think I have to keep using the same stack pattern everytime
- 00:47:173 (4,5) - ctrl+g to keep the looping flow from 00:44:690 (2,3,4,5,6,1) - spacing emphasis
- 00:54:207 (1,2) - The Federal United C-shape Kawaii Slider (read: FUCKS) assigned you to fix the slider to as follows:
334,38,54207,6,0,P|385:90|387:160,1,145,4|0,0:0|1:0,0:0:0:0:how the fuck do I apply this, I will do it later lol
210,84,54828,2,0,P|263:36|334:38,1,145- 01:13:862 (1,3) - engery
- 01:21:724 (4,5) - ctrl+g to keep the up down flow from 01:20:690 (1,2,3,4) -
- 02:58:138 (1) - ctrl+g would make a loop cursor movement which is cuter like me
- 03:39:724 - no kiai? :-( also if you do this make sure to do it on the other diffs yeee
- 03:52:966 - Continue the map!! >:-(((((((((((((((((( eh I prefer it to play during the result screen
herdnormel
- 01:26:897 (2,3) - ctrl+g would give it a loopey flow given by 01:25:862 (1,2,3) -
- 03:44:276 (4) - doesn't this looks prettier >> https://osu.ppy.sh/ss/8913610
- 03:52:966 (1) - Continue!!! >:-(( nooo
wew nazi mod thanks for modding no texts = fixed
- 03:52:345 (3,1) - isn't it too large, despite the fact that it's actually short for pro player? (I'd rather introduce this to hard player than normal)
- 03:52:966 (1) - kontinyu nooooooo
bite you death wrote:
hello from my q
blatantly stealing shyotamaze's formatGeneral
- maybe add an easy diff?
Insane
- 00:04:345 (6,1) - i dont hear a sound that warrants this jump it's quite strong
- 00:32:897 (2,3,4,5) - uncomfortable flow..?
- 00:50:483 (4) - this part is still slow yet its spaced like the upcoming jumps
- 01:13:655 (6,1) - you could space this like the next 2 objects
- 01:52:966 (2) - consider removing this, isnt following the same rhythm as the past objects (i know theres a sound here but still) eh the new sound is stronger and should be mapped
- 01:54:828 (3) - ctrl g to emphasize next slider a bit more?
- 03:20:483 (2,3) - easily misreadable as 1/2
eh couldnt find that many things, hope it helps
Thank you for modding! no texts = fixedDendyMudak wrote:
Insane00:01:966 (3,6) - blanket
00:07:655 (3,2) - stack?
00:08:897 (4,5,6) - spacing should be the same as here 00:02:276 (4,5,6) but its differentiated, why?
00:07:448 (1,2,3) - looks pretty hard for insane, maybe better to overlap them, this will easier to read it's fine
00:27:104 (7,8,9,10) - hard pattern for 4.2-star map, the difficulty here is that the jump been made to big, when their 00:26:897 (6,7) is much different, but (7) have stronger sound. Star rating is useless because of the BPM, this song can be 10* if you raise the BPM enough. For Insane a spaced triplet is not that difficult
00:27:517 (10,1) - (10) is stronger but spacing is small again
00:36:000 (1) - ^
01:00:414 (6,1) - here is good spacing
01:10:759 (1) - better to change the direction of the flow, the section is new the spacing is already big so I will leave it there
01:12:207 (7,1) - this visual flow is pretty much confusing, as the whole kiai using circular flow this part is spanning, it seems random for me tbh idek what to do anymore czu I mapped this awhile ago and my style is different now will see if ppl complain about this lo
01:17:793 (2,3) - the reason for breaking the flow here?
nice mapset
Good mod, it's quite rare to get a mod like this. My map is significantly improvedMy Angel Mir wrote:
NM from que
[Normal][Hard]
- 00:57:310 (6) - Maybe move this to white tick before to match your previous rhythm choices better?
- 01:00:414 (6) - I'd personally have it here 00:59:586 - instead as I feel it's more impactful note and have the break on 01:00:414 - instead
- 01:10:759 (1,2,3) - kinda feels weird imo after the heavy vocal focus on 01:07:448 (1,2,3,4,5) - maybe add a circle here 01:12:207 - or make 01:11:586 (2) - into a repeat?
- 01:59:379 (5,1) - Looks kinda edgy imo, maybe rearrange slightly to give them a bit more space
- 02:22:552 (5) - forgot a clap?
- 02:26:690 (6) - Maybe move back a tick since you were following vocals?
- 02:32:276 (5) - dunno feels really empty imo and would make sense to have circle here since you had on 02:31:448 (3) - too as well as here 02:37:448 (2,3,4,5,6) -
- 02:56:897 - Add circle here? would match better imo and would make the gap more readable since 3/2 might be a bit hard to read especially when they weren't really present earlier
- 00:49:862 (2,3) - I think a repeat slider could work better here to keep clicking focus on vocals
- 00:49:862 (2,3) - not perfectly stacked
- 01:02:069 (4,1) - ^
- 01:12:207 (5,1) - change order to slider into circle to keep matching the vocals? used to be that way, but I believe the downbeat is stronger here so switching to emphasizing on the downbeat for a bit is better I think
- 02:37:655 (3,1) - Imperfect stack
[Insane]Thank you for modding! no texts = fixed
- 00:32:483 (1) - kinda weird place to extends slider imo as it ignores downbeat and there's no real strong vocal here anyway so you could just 1/2 + circle or 1/1
- 00:41:586 (2) - wouldn't a 1/2 make more sense here as now it ends on nothing and skips a beat? (you do it later anyway 00:48:207 (2,2) - )
- 00:43:242 (2) - ^
- 00:54:207 (1,2) - imperfect stack
- 00:56:483 (2,4,5,1) - kinda awkward looking overlap imo
- 00:59:586 (3,4,5,6) - Kinda misleading spacing here as the spacing is about the same while one is 1/2 and other is 1/1 gap
- 01:31:242 (2,3) - ehh not really liking the extended slider here either, maybe 2 1/2 sliders or smtng?
I have fixed some of the blanket/stack issues. Some of the points you gave me were left out because I have already fixed some of them myself or they were changed later by me.AJamez wrote:
hello from QInsane00:02:690 (6) - not perfectly blanked
00:08:897 (4,5,6) - idk i just dont think this kinda suits. i'd suggest something like this
00:09:931 (2) - adjust ds a bit to the lef
00:15:724 (4) - ^
00:17:379 (8) - mmayb give more space to this to emphasize the beat
00:26:897 (6) - NC here perhaps
00:31:035 (1,5) - fix overlap ples
00:31:655 (3) - isnt this should be a blanket for (1)?
00:34:966 (2,3,4,5) - overlap
00:36:414 (2,5) - ^
00:38:276 (2,1) - blank
00:40:138 (6) - NC
00:40:345 (2,1) - i'd overlap these two insted
00:40:552 (3,4,5,1) - blank these insted pls
00:53:379 (5) - NC
00:55:862 (1,3) - fix overlap
00:57:517 (1,2,3,4,5,6) - polish this pattern pls make it look like a perfect star like this
00:58:759 (7,4) - stack these after
01:00:207 (1,2) - move this to x124 y276 insted pls
01:13:448 (5,1) - overlap
01:19:862 (5) - NC
01:22:138 (1,3) - fix blank
01:24:000 (1,2) - too high imo place it at x63 y73 insted and stack 01:23:586 (5) - to sliderend
01:26:069 (2) - spacing is hugggee stack 01:25:655 (9) -
01:28:966 (1) - blank this with 01:27:931 (3) -
01:29:379 (2) - stack to 01:28:552 (4) -
01:42:000 (6,2) - overlap?
01:57:931 (3) - fix blank
02:07:655 (2) - adjust ds pls
02:16:345 (4,5) - ^
02:18:207 (3) - ^
02:19:448 (6) - NC
02:24:825 - ctrl g would fit here imo
02:32:690 (4) - NC
02:42:414 (3) - adjust ds a bit to the lef
03:12:414 (5) - NC
03:21:104 (4,5) - overlap?
03:22:966 (1,3) - ^
03:48:414 (2) - ds
GL Thank you for modding
why no kudosu thoTime Capsule wrote:
some suggestion
last one
00:09:517 - continuing the circular flow actually a good option here, more like this https://gyazo.com/4c167220f170628e9e583a6b28235bf2 yup (6) stacked on (1) tail Doing that will make it play worse
00:13:242 (3,4) - maybe around x432 y332 and 00:13:552 (5) - to x326 y98, if you do so (1) become a weak emphiser at that point so ctrl+g for it relocated elsewhere
00:32:897 (2,3) - why not just ctrl+g it? i mean it does emph better. btw 00:33:104 - its a bit miss stack
00:35:586 (4,5) - ^
01:23:793 (6) - try around x274 y136, the current one a bit sharp
01:29:379 (2,3) - another ctrl+g, i rlly reccomend this one actually I think it's fine
02:08:069 (3,4) - i know its not relevant to just spam nazis the ctrl+g mod, but i cant ressist it. so many miss jump potential =w=
03:41:793 (2) - why it cant be at right corner or smth that not stacked
no kds Thank you for modding no texts = fixed
Cerulean Veyron wrote:
y
[- - Normal - -]
- 00:37:242 (6,1) - 00:42:621 (4,6) - 00:54:828 (2,4) - To be honest, I'll be quite optimistic here. These softs of overlaps in the easiest difficulty in the mapset, is technically not beginner-friendly in my perspective. Even though it's a normal difficulty, at least most patterns should be completely clear regarding that the slider tails covers merely the majority of the slider borders of another. Couldn't tell anything more about it, it's just unfitting for this kind of difficulty level. I can see that you consistently use them further more, so it seems this issue applies to them as well. Partial overlap is ok,
as long as it doesn't block the view of reverse arrow. At least to me- 01:44:276 (2) - This slider on the bottom is closely to being offscreen, not actually touched the edge of the grid screen yet but it's really close to it. So for thesake of it's visibility, you might wanna move it just a little bit higher to avoid such issues like this.
- 02:09:724 (5,6) - In this only verse over this section, the two stacked circles are the only objects that's being a little inconsistent with the previous similar verse of the song track. You've used a slider + circle for some parts like this in order to follow the vocals correctly, e.g. 00:30:000 (5,6) - , but this one is totally different while it's based on rhythm composition. I don't really mind you making it consistent again here, but what I would like to see is creating something different around this part to make it a little more interesting. Either you can try some easier rhythm like this one, or that (repeat arrow removes on slider (4) and redone the next few notes). Any other way is also okay as long as this applies and follows the vocals accurately.
- 03:52:345 (3,1) - I thought this kind of distance spacing is some random jump, but actually is spaced a little further than the spacing you used over the whole difficulty as default. You might wanna take a look at this.
[- - Hard - -]
- - Circle size 3.5 maybe? In my point of view, the balance between difficulties with the current circle size is probably odd by the looks of it. But it's up to you anyways. This might cause pixel overlap, so I will pass that
- 00:06:207 (1,1,1,1) - Well, what's with all of those overdone new combos? Presumingly they're in the same jump pattern, and colorhaxed as well. I might suggest removing the mid new combos though. It's just seems quite disturbing, especially if the difficulty has it's HP drain rate that low. reduced by 1 NC, but I still like the rainbow stuff
- 01:16:345 (3,4,1) - The intensity you've set here is literally the opposite. The spacing between slider (3) and (4) is pretty much considerable compared to (4) and (1) which is the next track of the section. I don't know if this is supposed to be your casual concept of mapping low spacing on downbeats and higher on upbeats. I'm not gonna get into this deeper though, it only depends on how dense the song track is, but oh well.
- 02:26:069 - So, you started to completely mainstream the vocals here, I can see that. But unlike the next verse on 02:33:517 -, this section is the only strong beat that has been covered by one regular slider. You've been landing hits with slider tails and circles with these kinds of sounds previously, so why skipping this one out?
[- - Insane - -]
- 00:28:138 (2,3) - 01:57:517 (2,3) - I guess you don't necessarily need to stack on some parts where there are supposed to be a lot of motions than staying in one place. So probably unstack these two notes and more the circle somewhere else just a bit further. Not suggesting to do a jump though... but if that's what you want, I'm okay with more jumps. I added them as some variety, but reduced the stacked 1/2 a bit
- 00:59:586 (3,4,1,2,1) - Okay, so there's some kind of odd visual aspect on this pattern here. The rhythm composition seems alright, but the patterning and placement of the notes seems to be seriously uneven. It's noticeable that the two parts, 00:59:586 (3,4) - & 01:00:414 (2,1) - , but with the rhythm-wise blank in between the two notes on 00:59:793 (4,1) - may get some players into confusion right at this point. Either they'll think it's another jump like the previous, which they'll likely get a 50 or a miss of a chance. So to solve this one, try to differ the placements of the circles and flow rather than focusing too heavily on pattern shape, because this really is kinda confusing.
- 02:07:035 (1) - Alright, in the middle of this slider, there is a vocal that literally landed here on 02:07:242 -. Skipping that potent beat makes this part sounds really missed out many things. Either shorten the slider length to 1/2 and add a circle next to it, or vise versa.
- 02:49:035 (3,4) - 02:50:069 (1,2) - There's some odd consistency between these two 1/4 notes, especially distance spacing and visuals. The first part is completely spaced out big despite the 1/4 snapping, and the second probably shrinked. As so, the emphasis is as well odd over this part, so I might recommend lowering the spacing on the first part 02:49:035 (3,4) - to keep up the note density and balance the consistency with the rest of the 1/4 notes and maybe some streams.
- 03:39:724 (1,2) - Ehh, the jump on this part is one of the biggest as far as I see. Well, you actually haven't done this at some previous parts, you might wanna change this to prevent spiking in the difficulty's note density. You could at least try manually-stacking slider (2) on 03:40:966 (5) - for a better performance in movement. It might appear something like some circular flow but this is what I tried, but if you want to alter a way than this, it's alright.
structure is rlely niceu
deecnt map Thank you for modding no texts = fixed
ShogunMoon wrote:
Heyo~
M4M from my Q
- General
- Remove Widescreen support in all diffs
- Normal
- 00:54:828 (2,4) - this overlap doesn't look attractive tbh
- 01:01:448 (3,4) - blanket?
- 01:18:000 - you should map this sound imo it is strong and it's sound good when it is mapped Not possible on this difficulty
- 01:19:448 - map this sound, i don't understand why you prefer mapped vocals tbh 01:19:655 (5) , it's should be better if u emphasize this sound :/ 01:19:448
- 01:51:724 (4,5) - imperfect blanket
- 02:27:931 - no sound, overmapped..
- Hard
- 00:55:655 (4,2) - stack them?
- 01:50:897 (2,3,4) - need jump like you did at 01:51:724 (5,6,1) They're different v
- 01:52:552 (2,3,4,1) - ^
- Insane
gl!~
- 01:17:793 (2) - you jump a sound on the red tick, so i suggest to put a 1/2 slider + 1 circle imo The map is cooling down here
- 00:20:897 - add note nope
- 01:52:966 (1,2) - 1/2 slider is better at this moment because there are no reason to make a jump between these circle and here 01:53:173 - there is no important sound tbh it's a snare drum, how is it not important
- 01:55:242 (1,2) - make them similar imo well they're the same slider flipped
- 02:33:517 (1,2,3,1,2,3,4,5) - this rhythm is better imo https://puu.sh/xq1ri/8779dd5a32.png what is even that rhythm lol I hear no streams
- 02:39:724 (4,2) - avoid this overlap
- 02:57:104 (2) - you jump a sound on the red tick, so i suggest to put a 1/2 slider + 1 circle imo same
- 03:17:586 (5,1) - they are not really stack
- 03:34:552 (6) - nc for consistence 01:13:862 (1,2,3,4,1,2,3,4) - even if this not the same density it's should be better i think
Thank you for modding, I will return your M4M soon
Maxylan wrote:
NM From my "Modding Madness!" queue!
Overall a very clean difficulty, not much else to say really ^^ think about some minor things such as overlaps and time gaps when stacking to make readability easier and visual appeal tenfold better
[]
Insane
00:03:517 (4,5,6,7) - These being identical dispite the time gap always made me press early, it's hard to read and it's a combo breaking machine, for different rhytms you should make these less simular to each other so player easily make the time gap destinction without having to follow approach circles toomuch.
00:05:793 (6,7) - Angle here should be sharper to avoid overlap with 00:06:000 (7,1) - and also better lead into the slider here 00:06:207 (1) -
00:10:759 (6,1) - Never use 3/4 time gaps, especially not if you're just going to stack the circle on top of the slider head like you did on every single other 1/4 and 1/2 beatgaps. Once again add some distinction regardless. the song stops, so does the movement
00:55:862 (1,2) - This could flow better, also it's even though the lyrics are different the sound is essentiall the same as 00:54:207 (1,2) - yet it's quite a big difference in the pattern of the sliders looks fine to me
00:57:517 (1) - This should be separated from the stream and have some distance to it, because it's such an inheritally strong sound just adding a new combo doesn't feel impactful enough. Or ou could also just change it up to a slider or something. eh you can see the 2 circles before the cymbal as something to emphasize it more
01:15:310 (4,1) - This could flow better it's fine
01:16:759 (4,2) - A little unimportant overlap
I absolutely LOVE this rhythm choice 01:32:069 (1,2,3,1,2,3) !!! <3
02:26:276 (4,1) - I would stack this instead spacing emphasis
02:36:828 (1,2,6,1) - Two changes of flow?
03:11:379 (4,1) - Once again add some destinction indiciating the time gap compared to all other stacks. stacking it is actually a way of differentiating 1/1 rhythms, commonly used as well
Thank you for modding
[]
MrSergio wrote:
yo
OD settings for Normal and Hard are a bit high, although I agree the song is relatively easy so they shouldn't have many troubles.
I would still suggest OD4 and OD6
Insane:Hard:
- 00:28:345 (3,4,5,1) - I see this part having smaller spacing than the rest of the objects. Intentional?
For sure 5-1 would fit with a slightly bigger jump, the rest could be left as is but consistency could be better (I took 00:31:448 (2,3,4,5,1,2,3) - for comparison) moved them a way a bit and made it look more consistent in spacing- 00:52:759 (1,2,3,4,5,6,7,8,9) - on a similar note, this part feels a bit too spaced compared to the song. Maybe decrease it's DS since it is calmer than 00:50:897 (1,2,3,4,1,2,3) - ? reduced spacing by 10%
- 01:10:759 (1) - noticed now and it's not the only one, but silencing the end would be better for those who play with ping pong sounds and actually hear the tail as strong as the head of the next slider I will go on the map and apply these later, it's 5% vol right?
- 01:18:621 (4) - a jump on this would feel better since there is a spike in the song (vocals mainly). x264 y104? sure
- 01:27:724 (2) - again sudden smaller spacing. Move to x494 y152 to even that out? Basically, consistency with the rest around it k
- 01:32:897 (1,2,3) - calmer part, so a smaller jump would feel better imo. This one is bigger than 01:32:483 (2,3) - , but we can probably agree the song is not as intense anymore yeah
- 02:10:759 (2,3,4,1) - this part felt a bit strange since you started doing jumps in the opposite way as 02:09:310 (3,4,5,1) - .
What I mean is that the jumps (02:10:759 (2,3) - 02:11:586 (4,1) - ) are completely opposite to the slider's body. This feels strange because you have 02:09:310 (3,4,5,1) - the other way around and not because the pattern it self is strange. Maybe try to use the same type of emphasis on those heads too? Too complicated for me to understand lol, but I remapped the pattern a bit. Idk if it will fix the issue- 02:32:069 (1,2,3,4,5,6,7,8) - similar to the one I pointed out before: it probably needs less spacing seeing this part of the song is slightly calmer now reduced by 15%
- 03:13:655 (2,3) - this is probably one of the few, if not the only one, slider tail that doesn't need silencing since it's indeed a beat in the song I will make sure to leave that out
- 03:39:724 - well, you did place the kiai fountain, but left the rest without kiai so I wonder why. This part feels rather similar to the other kiai times imo and you should leave it as a kiai I think it's less intense than other kiai, and I don't think it deserves the same treatment as other kiais
- 03:44:586 (8) - not sure I can refer to any other patterns, but the triplet doesn't seem that strong there. Vocals play at 1/2 or slower, bass and drums also play at 1/2 so I can't really hear the 1/4 in all that remapped the pattern a bit
Normal:
- 00:26:069 (4,1) - that slider tail on a white tick is kinda poor in rhythm imo. What about a reverse slider instead of these? It shouldn't be too much work to move things a bit around I think yeah rearranged stuff a bit
- 00:49:862 (2,3) - I believe this flow is not so intuitive here. I mean, as a higher rank player I can read that , but you're forcing a rather weak beat into a really stressful situation there, which might not be well received for this diff's audience.
The song picks up pace from the next combo so you should rather do a jump on that instead of here, which is kinda calm ctrl+G this, should be easier now- 00:52:759 (1,2,3,4,5,6,7) - well, ok to increasing a bit spacing, but seems a bit too much like this xD It's that section I pointed out on top diff too, which needs a slightly less spacing due to instruments fading away a bit more.
I mean, look, you have smaller spacing on 00:58:138 (2,3,4,5) - which is technically more intense than that part lol reduced the spacing- 01:03:931 (3) - well, the jump is fine there, but having it x2.80 is kinda big. I tend to stick with at mx x2.0 for jumps on these diffs since they would resemble too much the jumps we see on the Insane diffs otherwise, don't you think the same?
It's also to create a bit of contrast with 01:05:379 (4,1) - . This second one is indeed strong, but it is also stronger than 01:03:517 (2,3) - , so a slightly lower spacing on this last one would do the trick reduced to 2x- 01:54:414 (2,3) - circle + slider is better (aka, ctrl G on rhythm), since there is a long note on the white tick there that the slider would follow better imo sure
- 02:00:207 (5) - if you delete this note, 02:00:000 (4) - will gain more importance and it will express better that instrument on which it falls ok
- 02:02:276 (1) - if it was on vocals, 2 circles would fit better I think right
- 02:06:828 (4) - well, it would be cool to delete this mostly to give a break. Not sure you noticed, but even if we are outside kiai times you are doing some pretty long chains of 1/2 objects. Having some seldom 1/1 break helps give the player a bit of air and also helps defining your rhythms better alright
- 02:52:966 (3,1) - kinda confusing if you ask me :/ Reading-wise this can be interpreted as a circle stacked on a slider head, but that is not the case. I would rather ctrl G 02:53:173 (1) - , it would also be better for 02:53:793 (2,3) - consistency done
- 03:19:655 (5,1) - this is not really a suggestion, but more of a clarification: I generally try to avoid these jumps since they are hard due to stress and not due to actual song difficulty. The jump is big and the slider is pointing in an almost opposing direction of the jump, which makes the jump kinda strange.
If the slider is more on the same direction of the jump, the jump will also feel stronger in general. this one looks pretty cool to me- 03:23:379 (1,2) - wow, that's some big spacing too. Ctrl G on 2? ok
~ Thank you for modding! I will apply the silencing sliderends later
- the intro is kinda intense right off the bat, but I guess there isn't much we can do there... it would still be cool if you could find some rhythm which require less cluster on the screen if you can It's very tough to find an easier rhythm choice than this
- 00:44:069 (6,1) - it is a guideline to follow the Easy's characteristics if the Normal is the lowest diff in the set. This includes the use of stacks, which are not so welcomed. I'm personally in a tight spot for saying this, but you should either get rid of the stacks or make an Easy which doesn't use them to equilibrate that :/ I actually asked a few BNs before this. They seem to be okay with stacks and stuff. This is how I learn to map Normal, and I actually like doing stacks. Honestly, making Easy is boring and I try my best to make my Normal follow the music. However, I can come up with a compromise. I will completely get rid of non-stack consecutive 1/2 notes, and no 1/2 circles stack on top of each other as well. Every stack will be 1/2 circle and a slider.
- 01:19:655 (5,6,1) - in general I am not a fan of clustered parts either. They just... don't look that clean to me :/ (they could also potentially mislead players, idk) I moved it up and it should look less clustered
- 03:40:552 (2,3) - for example take this: I believe it is kinda unituitive to have a jump upward and the next object going downwards like that but it might be just me this looks cool to me
Mir wrote:
helelelo
[Insane]
- 00:02:897 (1,2) - Quite high spacing here especially since you use circles instead of a slider like 00:01:242 (1) - 00:04:552 (1). Proposal: Change to slider to be consistent with the rest? yea
- 00:31:035 (1,3) - Not sure about this overlap since I don't really see any others like this, probably would be best just to remove it? ok
- 00:45:724 (6,1,2) - Expected you to continue following vocals but you started following the dun dun in the back. Especially weird since you didn't follow it at 00:44:276 (1,2). Proposal: Delete the reverse and use a rhythm similar to this: https://i.imgur.com/EZJmbsZ.png Fixed this on my own way. Changed both to be consistent but still focusing on the downbeat
- 01:13:862 (1,3) - Try: https://i.imgur.com/WgVTOPU.png the difference is 3 is slightly more open to pseudo-blanket 1. // 02:48:207 (1,3) - sure
- 01:20:690 (1,2) - Unusual visual flow, wasn't done elsewhere, probably shouldn't be done here too to keep consistency in design. Try: https://i.imgur.com/PInitoh.png aye
- 01:22:966 (3) - Ctrl+g would flow a bit more comfortably I think. www
- 01:32:069 (1,2) - 01:32:897 (1,2) - Spacing here isn't the same as spacing at 01:24:000 (1,2). Proposal: Lower spacing of 01:32:069 (1,2) - to match the rest? Is this a timeline mistake? but I did change all 1/4 objects now and they're all consistent now
- 01:55:242 (1,2) - 2 looks a bit out of place, try: https://i.imgur.com/n5bkReo.png how about stacking 1 and 01:56:069 (3) - kkk
- 02:13:655 (1) - https://i.imgur.com/UewfPFH.png oooo
- 02:24:207 (2,3,4,1,2,3) - Inconsistent with 00:45:724 (6,1,2) - now, maybe make consistent? Fixed my own way
- 02:30:207 (1) - Could have more emphasis, probably like: https://i.imgur.com/VzfaRsX.jpg // 02:31:655 (3) - 02:32:483 (3) - Similarly, these could need more emphasis. done
- 02:36:828 (1,2) - Would make more sense to have smaller extended slider spacing outside of kiais and spaced extended slider spacing in the kiai. If you agree with this, go through the map and adjust them all to fit. Again, I have fixed all 1/4 objects throughout the map and got rid of all spaced 1/4 cuz they looked like shit imo
- 02:39:724 (4,1) - Less emphasis than 02:40:552 (2,3) - yet 02:39:724 (4,1) - is weaker? 02:40:759 (3) - Ctrl+G this? yeee
- 02:43:655 (1,2,1,2,1,2,1) - It wouldn't be an anime map without 1>2 jumps. Musically it sounds like https://i.imgur.com/bmeoR0q.png to me personally, though. Changed to old patterns I put this here as a joke but forgot to remove it
- 02:51:517 (4,5) - Slider would be nice here for vocals. // 03:44:483 (7,8) - This wouldn't handle the downbeat well
[Hard]
- 00:24:414 (1,2,3) - Weird to start here, would recommend delete this and start at 00:26:069 - instead. OwO looks good to me
- 00:29:173 (1,3) - Weird aesthetically imo, looks like an arbitrary overlap. Try: https://i.imgur.com/u7Qu5NU.png fixx
- 00:34:966 (2,3) - Looks like it should be blanketing? kkk
- 00:38:276 (2,1) - This overlap can probably be avoided if you rotated 1 a bit more. I somehow fucked that up but I made a new slider!
- 00:44:897 (3,4,1,2) - Same as Insane, I expected you to continue following vocals. Try: https://i.imgur.com/kztDF5S.png Well, I made it consistent now and it's mainly following the synth.
- 00:51:310 (3,4) - More emphasis here than 00:47:379 (6,1) - 00:58:759 (5,1) - despite being weaker? I think you made a timestamp error there, I get what you mean but I can't find the place to lower the spacing D:
- 01:12:207 (5,1,2) - Also expected vocals considering 01:11:379 (2,3,4,5) - all followed vocals and switching off of them in the middle of the phrase feels very weird. well about other million people complained the exact opposite. The map used to be like you suggested, you can check other mods , mainly from Kocari for example
- 01:23:793 (5) - Seems very filler. Try a slider for 01:23:586 (4,5) - or just deleting it altogether? Not Filler! I just switched to the instrument
- 02:00:414 (1,2) - Center overlap nazism! https://i.imgur.com/BfyKqze.png eeee
- 02:03:724 (1,3) - Could avoid this overlap since it doesn't look like you do this consistently for any notes really. eeee
- 02:30:621 (3,4) - Seems also overemphasized compared to 02:29:793 (4,1) - 02:26:690 (5,1) - fix
- 02:34:966 (4,1) - This is kiai-level spacing, would recommend lowering it. ya
- 02:41:379 (4,1) - Now this doesn't have spacing emphasis at all. :l ya
- 03:26:483 - A circle here fits if you map 03:25:448 (1,2,3) - if you want the break effect, delete 03:25:448 (1,2,3) - I prefer current!
[Normal]
- 01:11:793 - Would make sense to map this since 01:10:759 (1) - was used for a held vocal and 01:11:586 (2) - doesn't. I agree, but it would be too spooky for Normal, I already get a long chain of objects
- 01:14:690 (3,4,5) - These overlaps are just so lol like they don't add anything aesthetic they just cover up the sliderbody for no reason imo. 01:18:414 (3,4) - these are okay since you can still see all the borders for the most part though. // 02:01:035 (2,3,4) - :( I have used too many of them to fix now lol
- 01:52:862 (7) - You can end this on 01:53:173 - and circle 01:53:379 - for a less lol rhythm since a 5/4 slider seems kind of out of place. kkkk
- 02:24:621 (3,4,5,6) - Again switching out of vocals while they're still going to map something you previously "ignored" at 02:23:586 (1,2) - is ?_? same reason from other diffs
- 02:38:897 (5,3) - Only nazi blanket I'm pointing out I swear. I tried
- 02:51:724 (1,2) - At least blanket these properly if you keep them also tried
- 03:25:448 (1,2) - Delete this for the break effect. I prefer current!
[ ]
Good luck! Thank you for modding, Mir. My map just became so much better now.
Beomsan wrote:
hello
[General][Insane]
- perfect
[Hard]
- PLEASE MUTE 3/4 SLIDERENDS 00:09:828 - etc
- 00:11:069 (1,2,3,4,1,2,3,4,1,2,3,4,5) - oh god, you have to get testplay so ALL the problems here will be revealed. In a nutshell, this is really really confusing. Increase the distance between the notes.
- 01:50:379 (1,2,3,4,1,2,3,4,1,2) - same as above
- 01:52:035 (1,2,3,4,5,1,2,3,4,5,6) - this is.... hella difficult. that's all I can say
- 02:21:931 (1) - make it more sophisticated
overall fine but the aesthetics of this map is very coarse
that problem is difficult to point out in words so... yeah
fix all and I have gone and fix aesthetic stuff across the map, should be a bit better now[Normal]
- 00:04:966 (2) - what??? this is destroying consistency rhythm variety
- 00:50:483 (3,4) - avoid overlap, this is inconvenient to read. it's minor
- 00:58:759 (5) - stack 00:58:138 (2) - spacing emphasis
- 01:09:517 (2,3) - move this one to the right a little
- 01:25:862 (1,2) - 01:24:828 (3) - kinda messy overlap ehh its fine
- 01:43:862 (1,2) - similar with above readable enough
- 01:48:414 (3) - stack? spacing DS
- 01:40:966 (2) - 01:44:276 (2) - / 01:42:621 (2,3,4) - Noooooo where is the consistency (00:01:242 - ~ 00:13:862 - The two parts must be similar patterns) variety
- 02:02:690 (3) - overlap can't fix without significant remap for the part
- 02:16:966 (1,2) - STACK
rhythm selections is good
just avoid overlap well the entire map overlaps, it's too late to fix now lmao unless I remap the whole diff. I will only apply overlap/stack fix when the issue is really badAVOID OVERLAP xd
- 01:07:448 (1) - ooooooooooooh
- 01:13:655 - add a note Normal restriction, too many consecutive 1/2
- 02:13:655 (1) - overlap avoid eh the slidetail is still visible
not much to say, cool!
good luck! thank you for modding
But yeah I have gone and fixed Insane on lots of stuff and even nerfed most of the stuff there. oh ye no rep = fixedMilar001 wrote:
Hi, from my queue
[Insane]
First of all AR 8 is too low for a 4* map with this BPM. At least 8,2, but 8,5 also would be great. On the other side Od 8 is too much. it's ok
There's too much sliders starting on red ticks, it breaks ranking criteria wut
00:04:138 (6) - This is too close to others, yoy snapped 00:02:276 (5,6) - much stronger the song is going down in intensity here, it's a different case
00:14:483 (1) - This 0,6 slider speed is low, sliders now look very ugly, if you want to stay how it is then lower the cs what does that have to be with CS o.o it will make the slider look even shorter
00:22:966 (5,6) - Don't try to blanket with such a short slider I mean where else should I put it
00:31:448 (2,3) - Slider from white to red tick to be like 00:31:035 (1) - but it sounds wholely different
00:34:966 (2) - There's no need to be 3/4 there is no need to be 1/2 either
00:37:448 - Fill cause it's weird to put a break here no overmapping
03:24:621 (1) - It changes direction unexpectedly it's the same direction O.o
03:34:345 (5,1) - Stack like others eh it's fine
It not much but hope will be helpful Thank you for modding
Drummer wrote:
hellomod[Normal]
00:14:483 - could use a note here? I like it as is
00:39:931 (5,1) - a note between? seems like an important enough sound to be mapped true but I'd rather have some 3/2 sliders as variety
00:47:173 (3) - 1/2 slider instead of circle? could cover the same sound as ^ Sadly is limited by 1/2 gap for Normal
01:13:035 (5,1) - circle between? too many 1/2 gap
03:26:483 - a note here as well? nope
[Hard]
00:14:483 - a note here nooo
00:46:966 (3) - this should be a nc, you put ncs at places like these elsewhere on the map as well. but I only NC every one full beat D:
03:09:310 (3) - nc I think it's fine
03:26:483 (1) - a note here too rip
[Insane]
00:09:517 (1,2) - i think these should be overlapped like 00:08:586 (4,5) - due to the time between them. also 01:48:828 (1,2) - here it's consistently done so it's fine
good luck! Thank you for modding, removed = fixed
Jennglebells wrote:
from queue
[insane]Thank you for modding, removed = fixed
- 00:36:000 (1,2,3) - i think you should try something like this]instead; it looks more organized and better structured. although 2 seems like a weird placement, it still plays fine looks fine to me
- 01:20:690 (1) - could you rotate this by 20 anti clockwise? currently 1 and 2 doesnt look that good patterned like this, you can try going for something more round shaped; if you do take my suggestion, you have to adjust 2 a bit afterwards yea these dont look so good but I'd keep it
- 01:24:000 (1) - 01:26:276 (3) - both of these are facing the same way, might want to change that a bit the previous object already fades out before the next one fades in, not big of a deal imo
- 01:38:690 (1) - wouldnt it be cool if you repeated the same pattern from 00:29:173 (1,2,3) - ? I dont get this one
- 02:38:276 (1) - imo a little bit too much rotation on that one >.< welp, I'd still keep it
good luck uwu
Oh, I also cleaned up the hitsound stuff a bit. making it blander without the random drum clap that sounds really loudDoormat wrote:
hi hi, m4m sorry this is kind of late. who did the sound mixing for the song the vocals are so quiet and the instruments are so loud lol
[General][Normal]
- copy hitsounds for your Normal and Hard diffs again; they're missing a few hitsounds but the Insane is fine
[Hard]
- 00:28:345 (2,3,4) - rhythm here doesn't really match the rhythm choice for your next few combos. maybe try to include the vocal sound on 00:28:966 - at the very least? this also affects 01:54:414 (2,3,4) -
SPOILERFixed with your suggestion- 01:12:207 (3,4) - 01:25:448 (3,4) - 02:51:517 (3,1) - Ctrl + G the rhythms here; i think it feels more consistent with the rest of your rhythm choices fixed as you suggested
- 01:32:483 (7) - 03:51:517 (1) - i think this would work pretty well as a 1/2 repeat slider actually Added reverse arrow
- 02:14:276 (2,3) - the 1/1 gap between the (2) and (3) sounds really awkward. why not try placing a circle in between them? Changed the rhythm composition to a better one
- 02:51:724 (1) - you messed up your comboing consistency here. move this NC to 02:53:173 (4) - and delete the NC on 02:54:828 (1) - fixed
- 03:32:897 (2) - this would make more sense with the music if it ended on 03:33:517 - instead fixed
[Insane]
- 00:13:552 (4,1) - i wouldn't stack these, mainly because you stacked all the doubles before it might give players the wrong impression that this is a double as well unstacked
- 00:33:931 (7,2) - stack these two on the same spot please- right
- 02:10:966 (3,4) - Ctrl + G the rhythm again here; the repeat slider better fits the vocals at 02:11:173 - as suggested
- 02:25:242 (1,2,3) - rhythm here sounds a bit off too.. why not try something like this? Fixed on my own way
[Hitsounds]
- 00:28:759 (4,5,1) - i think it'll look cleaner if you made this into equal angle triangle yes
- 01:11:379 (3,4,5,6,7,1,2,3) - sorry but this pattern just feels incredibly lazy. the music doesn't even have any repetition in it so the copy/pasting here feels out of place I did not intend to copy paste the pattern, in fact I'm still confused that you said this pattern was copy pasted. I just tried to follow the normal flow stuff because the rhythm is a bit messy here and the intensity is quite low so I think I could do that. I would be thinking of a more interesting patterns. will keep this one the same for now
- 02:10:966 (3,4) - again, Ctrl + G here fits vocals nicer fixed but there might be issue with flow
- 02:24:621 (3,1,2) - rhythm here sounds pretty off from what the vocals or instruments are actually doing should be better now and more recognizeable
- 02:57:104 (2,4) - 02:57:828 (3,1) - your blankets could be better here yes
- 03:20:483 (2,3) - should probably be touching to give a better indicator that (2) is an extended slider, like what you did with 03:21:310 (5,1) - and 03:22:966 (1,2) - fixed all
- 03:49:035 (1,2,3) - i don't think a back-and-forth pattern is appropriate for the music here changed
mapset isn't bad, but i feel like the low spacing at some parts of the map is detrimental to what you were trying to go for. get some more mods and call me back; i'll decide whether to push this forward then. Thank you for modding, Doormat. I will be sure to get more mods and improve the map as much as I can.
- i understand that this diff is to help you copy hitsounds but you should probably remove it before pushing for rank lol Removed,
I somehow got it back in
I have remapped 20% of the Insane. Was gonna fix the rhythms but decided to clean some parts up and just remapped them.blueloniess wrote:
Hi
[Insane]
00:32:069 (4,1) - stack? remapped D:
00:34:345 (1,4,2) - ^ ^
00:37:035 (4,1) - ^ ^
02:11:173 (4) - Ctrl+G? ^
02:25:862 (2,1) - stack? okidoki
Really a Nice song! sry can't give you some advice,and IDK how to mod hard
Perfect map Imo Thanks for the compliment and modding, sorry I remapped some parts of the map lol