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Little Glee Monster - Dakara, Hitori ja nai -TV Size-

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Topic Starter
Chewin

Feb wrote:

hi there
from ur q

cereal things

are there any hitsounds? I hear some finishes sometimes, but the claps are missing all the time?
I guess you are going to add them later lol. I have no idea if you have custom hitsounds but I used the standard normal hitsounding and drum as well instead of custom ones



Extra

ar and od seem like a gimmick thingy, but when it comes to playability ar 9.2 seems like the best, since the jumps are sometimes quite huge.
od would fit better into spread with 8 or sth since your insane and hard only have 1 od gap between each other. I will not change AR.

Hmm.. aside from the occasional overmaps the map in its current state is i think alright, are you really saying this map is overmapped? lol
however what should be a bit at least be a touched a little bit is the spacing in 00:16:179 - this part where objects are spaced out the same like in the more intense part before. By the way, the intense part of the beginning is over but this part now has the same slidervelocity.
The only difference this part has to the intense part is the occasional 1/1 sliders. How about make it more distinct with lower slider velocity OR lower spacing. I do not understand the reason why I should to it
Also some kicks are sometimes emphasized more than the downbeat or the snares: 00:18:346 - 00:29:013 - like these.All patterns, have a logic flow. If I reduced the spacing, I would break the flow I created and the logic of patterns. See, this 00:18:346 (5) is making a triangle with 00:18:179 (4,5,6) - . If I reduced it, it wouldn't be confortable to play anymore I suppose 00:17:346 (4) - these are spaced this way for the vocal? But even if they are mapped to the vocal,
I kinda suggest you to overmap these as triplets on the downbeat as they emphasize the vocal and piano at the same time and since you sometimes overmap anyway for certain sounds I don't see a reason to not map them like this. It also plays much more natural. It would play more natural I agree! But again, I would break the structure of the pattern..

00:32:096 (7) - minor thing, but you could emphasize the actual drums more than the overmaps even its just tiny spacing, just to seperate them effectively.if you are saying me to unstack them to emphasize the drum, I do not like unstacked 1/4 when the first element is an 1/2 slider's tail. You can try to do it and look how bad it's revealed
01:22:846 (1,2) - another minor thing, but for consistency it should be added: These should be swapped in NC's since you combo to the vocal which you do 01:24:513 (1) - here as well.Nice catch

00:39:846 - i mean I understand you want to undermap parts with a drumroll where a vocal is occuring like 00:58:013 (5) - but this kinda should be emphasized or at least mapped. well since everyone is mentioning it, I decided to map it. Even if now it looks overmapped ew but Idk it looked so empty since in the music there is that fucking annoying sound
00:47:513 - this is the same thing.
^these two points are just my personal taste, but seemed also abit out of place with the concept of the drumroll, or I just don't see what you're doing, lol.


Insane

Rhythm is about the same as extra, but hp is higher there. Shouldn't it be the other around when it comes to difficulty? it' s lower by 1 tick

Spacing here in the same part as I mentioned in Extra is better here, but could still need some improvements. The spacing is quite okay now so there's no need to make up for it with
Slider Velocity or sth like this, but some notes are emphasized which just shouldn't be emphasized like 00:12:846 (4) - this note has no sound at all, but is emphasized. Man, they are insane and extra diff, not normal or easy one. It's a normal and natural jump to play

Rhythm things
00:07:013 (2,2) - hmm.. its a minor thing, but prior you didn't emphasize these kicks at all and the ydon't follow the vocal to well either, which is your main concept in the first place. It makes it a nice pattern tho, but yeah should kinda fit the concept too. but I made my own rhythm constant in all this part
00:09:513 (1) - would fit more as a 1/2 slider to line up with the vocal like 00:09:846 - which emphasize the same sounds. yea you are right but the 1/2 spamming sliders would be so repetitive..

Gameplay wise:
00:13:513 (1) - this jump pattern is the hardes tpart in the entire map, the rest plays really not difficult and almost like a light insane, when it comes to spacing. Can you maybe tone this jump pattern down? I asked a lot of tesplays and no one got any issue there

HMMM i guess its good, mainly due to the better spacing here in the one place i mentioned. aaaaa

Hard

00:20:179 - wouldn't fit here a 1/1 slider better to the vocal and a single circle at 00:20:679 - ? Current emphasizes the the snare on th white, but not the vocal like prior mapping. Same thing happens 00:30:846 - here.I do not want to make the map annoying with all 1/1 sliders on this part...
00:25:513 (1) - no problem here, but more gameplay oriented. These feel a bit stagnant as they play the same as 00:22:846 (1) - this, but they emphsize different things. HOw about introdcuing some stacks here? Would fit the piano nicely imo. stacks are annoying, it plays cool
00:34:846 (1) - not sure theres enough time to react to these sliders at this level. Probably need some testplays from players around this level. I had no problems with these, but im certainly above this level right. Maybe to save some time. Overlap these and be save instead? you would have been right if I had stacked this with 00:34:179 (3) as it should be to turn back, but I had to stack this with that one to make it perfectly readable
01:07:679 - should be emphasized as its a vocal, the snare is not as important in your concept." the snare is not as important in your concept" this sounds like an offense xd There is always a reason behind some decisions, just know this. I decided to make this because I do not like starting 1/2 sliders on red tick when it's not really needed, and here, it is not needed. And I won't use 3 1/2 circles to map this part, because we are on hard diff, and, my style is to alternate slider with circle. This should have been clear till now xd

offtopic - 01:23:179 - lol this is nc'd like i suggest in the higher diffs xd

this is actually executed nicely with the spacing here, no problems here.

normel

00:00:180 - for simplicity which is still important in a normal, the spinner should be mapped like the easy difficulty. yea done
00:10:846 (5) - rhythm error here, as this is emphasized not to the vocals, but is mapped the same as the consecutive circles 00:09:513 (1) - here. Since you introdcued already that sliderends can end on downbeat how about mapping 00:10:513 (4) - as an 1/1 slider instead? Would fit with consistency as well. I do not understand your concept
00:37:513 - COOL, wow someone introducing slower slider velocity in normals? Need to mark the day in my calendar. Hey, but i still have a concern here, can you chose a different spacing here? the almost overlapping things 00:38:846 (2,3) - look imo not really pleasing. I know this is a personal thing, but yeah. You already have seperated this part from the others, by adding different slider velocity. Spacing similar to what you have done before makes up for it imo. You are kinda annoying with this little provocations
00:50:846 (1) - can you map at least in the lower diffs, to snares here? It's abit difficult otherwise. Red tick barely is noticeable also following vocal, it should end at last white tick in that spot. Uhm how about adding ah 3/1 slide rhere instead? It matches both drumming and vocal the best here.I decided to map this part constant between all diffs
01:03:846 - this sound is stronger than 01:03:679 - this sound both vocal and snare are here, but head emphasizes the red tick instead. Seems more or less imo here, that you didn't know how to map this differently here xd.
How about adding a 1/1 slider here and adding a note at the whit tick? you won't lose your priority on vocals and additionally have emphasize on the white as well. I did the same on 01:11:846 (4) as well, but the point is that the down beat needs to be emphasize with more priority than vocal there
01:06:179 (4,3) - minor thing and personal taste, but this is kind dense here, plus 01:06:179 (4,4) - these are barely touching but its noticeable. Could move this abit down, so it doesn't look so cramped.when they appears, the previous elements have been disappeared already, they are not touching each other
01:27:846 - this will 100% confuse players since its mapped to vocal here, but you don't map neither of the vocals before. The timing of the note here is unpredictable unless you just watch the approachcircle. It's not confusing for a Normal diff. I will keep it to close the map, but will probably remove it on easy diff
Mapping it to the cymbal would make more sense here as its on 01:28:179 - the downbeat or red tick, for simplicity its better to have it on the downbeat i think.

You might realize i don't quite like vocal mapping in lower diffs, unless i absolutely have to :/ :D

einfach
hi od1 we meet again after 300 years you good mate?

ok my main issue on this is that you want to force the vocal mapping here to much. You obv have in mind to map them judging from the ncing you chose here and when they start, but you just don't map to the vocals very often which makes skips on the 00:06:846 - 00:08:179 - downbeats very very awkward. What I mean with you skipping the vocal when you try to emphasize them. Here are some spots: 00:07:846 (2,2) - these both have no vocals on it, but snares and this would be fine if you would focus on all drumming parts instead.
Right now you just partly map both things not very effectively. This mapping kinda worked in Normal since you were able to map 1/2 sounds, but its impossible here. BUT! If you really want to force the vocal rhythm here. You really need to consistently do that. For a part alike 00:05:513 - this it would forced to vocal look like https://feb.s-ul.eu/8bFMiC05 this which is really meh and skipping lot of beats.
I guess this is only in the beginning the case since, alot of vocals happen on the white tick afterwards and don't seem to much problem then, but this rhythm is irritating.
yea not sure if you should use stacks in an easy difficulty, probably not, but who cares. 1/2 is not only mappable on Normal if you know how to map it on easy diffs (following the vocal) like me : DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD I am sorry you dislike it but w/e

00:10:846 - since you don't introduce that sliderends can end on downbeats like you did with the normal diff, this downbeat should be emphasized. Also I con't understand why you jsut don't map it like https://feb.s-ul.eu/shebiiNP this. The new combo here on 1 is the exact same thing as 00:05:513 (1) - here. it would mean 2 consecutive stacked circles and I do not want

Besides that one point I've talked about alot I don't have much to mention here!

I wish you good Luck with the mapset!

Here's my map:
https://osu.ppy.sh/s/634140
Thank you.
Just a tip: if you are not be able to understand the logic behind the rhyhm the mapper used, don't be greedy/aggressive when you mod a map just because you didn't get the idea. That kinda tilted me, just saying. Be quiet, and live more.
Topic Starter
Chewin

kunka wrote:

Hi
From your Q
General

  1. 00:00:180 - Hit sound setting is normal sound for only here. It seems to me that there is no meaning. Would you unified by soft sound? There is already soft hitsounding? I didn't get you sorry, explain better >.<
  2. 00:38:346 - This is where the SV drops. Would you decrease the volume of hitsound to match the melody and SV? Yea I could do this
  3. I think the balance between OD and HP is not a little good. try this https://puu.sh/xanjZ.png Some of settings you placed on "next" table, are already used xD Btw I want to keep mine, sorry
  4. Widescreen support deletion of each diff.Fixed
Extra

  1. 00:39:929 - 00:40:096 - I hear a sound here. Would you add some notes?Yea I fixed already
  2. 00:40:179 (1) - I feel sense of incongruity in this snap. There is a snare sound in 00:40:846 - . I think this sounds necessary. Try one of the following https://puu.sh/xanRV.jpg or https://puu.sh/xanTb.jpgsry but this is intentional in all diffs! I explain it you why: I decided to follow the full vocal here and making the slider ends on the white tick instead of red one, like now.
  3. 00:45:513 (1) - 00:50:846 (1) - ^
  4. 00:57:596 (2) - Here is surely a sound. But the important sound in triplet is 00:57:513 (1) - and 00:57:679 (3) - . So I don't think 00:57:596 (2) - will be as good as clicking. Because 00:57:513 (1) - is a very strong vocal sound, I think that I can do a good snap by 1/4slider. https://puu.sh/xaocI.jpgI like this and I made a good pattern to play! Thanks :3
  5. 01:25:513 (1) - This is the last exciting part. And, white tick and red tick has good sounds. I would recommend removing the spinner and changing it to a circles.ok you all guys convinced me xD more pp!
Insane

  1. 00:40:179 (1,1,1) - Same as extra
  2. 01:00:346 (2,3) - This map has been created by a really good vocal follow. So you should do it consistently. Try ctrl+G. Compare to extra to look the difference in snap~ sry I prefer mine because I even don't know how to fix it without destroying the patterns
  3. 01:11:013 (2,3) - ^
  4. 01:25:513 (1) - Same as extra No I just mapped it on Extra
Hard

  1. 00:24:096 (5) - Because it is not a clear sound, I don't think we need in hard diff. I used them to emphasize the next downbeat
  2. 00:36:096 (5) - ^
  3. 01:25:513 (1) - Same as extra. 1/2slider*4 and a circle is valid.
Normal

  1. 00:04:846 (1) - The sound here is a series of sounds from 00:04:179 - . It sounds very unnatural because it cannot place notes on 00:04:513 - by the create rule. I think the blanks are good because the next rhythm starts with a 00:05:513 - https://puu.sh/xaAfh.jpg reference 01:20:179 (1,1) - ok fixed!
  2. 00:06:846 - I think the rhythm that I need. Would you add a circle? Like a 00:08:679 (2,1) - .
  3. 00:08:179 - 00:12:179 - ^ mh it isn't that bad
  4. 00:15:846 (1) - I don't think this is necessary. Yea I could remove it, but it's consistent with next ones
  5. 00:58:013 - fmm,,I think you can pick up vocal. https://puu.sh/xaAyM.jpg it's actually intentional xD
  6. 01:17:846 - 01:18:013 - I don't feel the need for a blank. Add 1/2slider to 01:17:846 - ? nah just following vocal in an easy way
  7. 01:19:179 - ^
Easy

  1. 00:05:513 (1,2) - I'm not recommended to use the stack with easy diff unless it is a very important sound. 01:22:846 (1,2) - same you guys annoyed me with these stacks xD Well, I fixed, even if I prefered more before
  2. 00:22:846 (2,1,2,3,4) - First, double reverse are not general. Next, 00:24:179 (1,2) - is the main vocal, 00:25:513 (3,4) - is a chorus. So I don't think we need to make the same notes. try this https://puu.sh/xaB5d.jpgEh. Before changing into this the slider was an 1/1 with 2 reverse arrows, but could have confused players. I wanted to do like you suggested but had no idea how to set it without destroying the spacing with next elements, so this was the best option
That's all. Plus Ultra!

Thank you for the good mod!
Feb
I wasnt making fun of you in any way tho. I'm just being honest with what I think and how I think the set can improve. We are certainly different mappers, so it's just natural our opinions cross AND from different timelines when it comes to mapping - right, but if I say I like Slider Velocity in Normal (because it really isn't done by a alot of people) I mean it this way.

Sorry If you feel offended by how I'm modding. I'm being honest with what I think and I voice my opinion freely. Obv. there are some misunderstandings here, so you probably felt annoyed by modding:

I think we different definitions on overmapping? For you overmapping is probably mapping unncessearily large jumps, but this is called overdone by me. Overmapping is for me the mapping of beats which are not directly in the song. For example Guitar Strings which normally ahve only 1 beat to map get 3 circles instead for emphasize. This happens in your map, pretty often actually, but its consecutive so it plays nice and if it happens according to such beats im fine with it!

I do not offend people usually with my mods so this is kinda rare, but most of it came from misunderstandigs I think. The passive aggressive modding is saved for mutuals don't worry. :D
Seijiro


SV changes on lower diffs are perfectly fine if they match the song. Don't stick too rigidly to Criteria =3=
The spread seems rather linear anyway, even tho you might find certain parts "overdone as you say", Feb, that's still consistent and the only mean of which the map becomes harder, so why not?


God, it has been a while since I've put a bubble around


PS: we fixed a NC!!11!1!
Topic Starter
Chewin

MrSergio wrote:

I give you the permission to use my old CUTIEEEE AWESOME LITTLE BUBBIIIIEEE ♥
Thank you Sergio <3
Feb

MrSergio wrote:

SV changes on lower diffs are perfectly fine if they match the song. Don't stick too rigidly to Criteria =3=
The spread seems rather linear anyway, even tho you might find certain parts "overdone as you say", Feb, that's still consistent and the only mean of which the map becomes harder, so why not?


God, it has been a while since I've put a bubble around


PS: we fixed a NC!!11!1!
Yes, that might be true if I had said any of these things in my mod or the comment. Maybe you should read my comment again, because it seems yet again there was a misunderstanding.

Gratz to the bubble :>
Natsu
placeholder
Grrum
No kudosu please

Extra

01:17:513 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) – Make this harder. Feels too weak.

Specifically, 01:20:179 (1) –

Good luck!
Topic Starter
Chewin

pinataman wrote:

No kudosu please

Extra

01:17:513 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) – Make this harder. Feels too weak.

Specifically, 01:20:179 (1) –

Good luck!
I do not like overmapped jumps xD It's already "hard" for this kind of song IMO
Natsu
mod
017-08-22 20:17 Chewin: i am idiot
2017-08-22 20:17 Chewin: AHAH
2017-08-22 20:17 Chewin: i got confused
2017-08-22 20:17 Chewin: nvm
2017-08-22 20:17 Chewin: you are right bubububu
2017-08-22 20:17 Chewin: i was thinking now xd
2017-08-22 20:17 Natsu: lol
2017-08-22 20:17 Chewin: sry
2017-08-22 20:17 Chewin: :)
2017-08-22 20:19 Natsu: lets do irc
2017-08-22 20:19 Chewin: okkk
2017-08-22 20:19 Natsu: btw u have metadata sources right
2017-08-22 20:19 Natsu: because i hate being dq'd for metadata lol
2017-08-22 20:20 Chewin: it's in the topic
2017-08-22 20:21 Chewin: http://www.littlegleemonster.com/disco/archive/?SRCL-9430
2017-08-22 20:21 Natsu: Combo1 : 160,107,82 Combo2 : 54,125,2 Combo3 : 7,52,169 Combo4 : 255,185,255
2017-08-22 20:21 Natsu: i think those colors fit better the bg lol
2017-08-22 20:21 Natsu: your current green and blue kinda reck my eyes
2017-08-22 20:22 Chewin: wait need to savelog i can't copy this from here xd
2017-08-22 20:22 Chewin: let me check
2017-08-22 20:23 Natsu: oh btw for the green try 80,184,3 instead
2017-08-22 20:25 Chewin: is it the 3rd?
2017-08-22 20:25 Chewin: grr
2017-08-22 20:26 Chewin: i don't like these
2017-08-22 20:26 Chewin: i try to change them
2017-08-22 20:26 Chewin: by myself
2017-08-22 20:27 Natsu: kk
2017-08-22 20:27 Chewin: making them less flashing
2017-08-22 20:27 Natsu: yeah that's cool
2017-08-22 20:27 Chewin: i removed blue and used grey (their clothes)
2017-08-22 20:28 Chewin: Combo1 : 163,82,82 Combo2 : 0,187,0 Combo3 : 212,212,212 Combo4 : 255,187,255
2017-08-22 20:28 Natsu: 00:08:013 (5,6) - btw ctrl g the rhythm? the downbeat needs a click action and if you compared the stanza to the 00:08:346 (6) - , the stanza is a lot stronger
2017-08-22 20:28 Chewin: can you check and tell me what do you think with these?
2017-08-22 20:28 Natsu: also the rhythm is inconsistent with 00:05:513 (1,2) - vs 00:08:013 (5,6,1) -
2017-08-22 20:29 Natsu: 00:12:013 (7,8) - it happens here also
2017-08-22 20:29 Chewin: k let me check carefully
2017-08-22 20:29 Chewin: keep modding meanwhile
2017-08-22 20:30 Chewin: it's consistent
2017-08-22 20:30 Chewin: because you have to consider this one 00:05:846 (2) -
2017-08-22 20:30 Chewin: not this 00:05:513 (1) -
2017-08-22 20:31 Chewin: it's slider -> circle -> slider -> circle and slider -> circle
2017-08-22 20:31 Chewin: because the real vocal starts on 00:05:846 (2) , but i needed to use it on 00:05:513 (1) - because of the clash in the cymbals and downbeat
2017-08-22 20:31 Chewin: did you ghet me? xD
2017-08-22 20:31 Chewin: get*
2017-08-22 20:33 Natsu: mmmmok
2017-08-22 20:33 Natsu: 00:15:513 (1) - missing normal sample?
2017-08-22 20:33 Natsu: it fits really nice the music lol
2017-08-22 20:33 Chewin: tell me if you didn't understand so I can try to be clearer xD
2017-08-22 20:34 Chewin: ok added
2017-08-22 20:35 Natsu: i understand it, is not my cup of tea, but if you like it lol
2017-08-22 20:35 Natsu: 00:16:179 (1) - missing finish
2017-08-22 20:36 Natsu: add to every diff, so we only check them once
2017-08-22 20:36 Chewin: wait instead to add it on 00:15:513 (1) - i could use it on 00:15:846 (1,2,3,4) - what do you think?
2017-08-22 20:36 Chewin: added
2017-08-22 20:36 Chewin: finish
2017-08-22 20:37 Natsu: i think if u use it at both place would work nicely
2017-08-22 20:37 Natsu: 00:22:846 (1,2) - this works better as slider, as you did with 00:23:179 (3,4,5) -
2017-08-22 20:38 Chewin: but adding it on 00:15:513 (1) - would be inconsistent with 00:15:013 (2) - after the finish
2017-08-22 20:38 Natsu: I'm fine with both ways so do the one u think is better for ur map
2017-08-22 20:39 Natsu: 00:33:513 (1,2) - also works better as slider, following the vocals
2017-08-22 20:39 Chewin: fixed slider
2017-08-22 20:39 Chewin: ok i have to think how to place this slider xD
2017-08-22 20:39 Natsu: 00:40:096 - why are u ignoring this?
2017-08-22 20:40 Chewin: god this part is cancer
2017-08-22 20:40 Chewin: yea i should add a circle
2017-08-22 20:41 Natsu: 00:57:679 (2,3) - a slider follows the vocal better
2017-08-22 20:41 Natsu: 01:03:679 (3) - 2 circles instead? the tail is mapped to the higher vocals, which make it weird
2017-08-22 20:42 Natsu: 01:17:513 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - wew this is cool
2017-08-22 20:43 Chewin: thanks ahah
2017-08-22 20:43 Natsu: 01:21:846 (2) - add NC? since the music is different as before
2017-08-22 20:44 Chewin: 00:57:679 (2,3) - I keep these 2 because the real vocal starts on 00:57:513 (1) so I can make the 00:57:846 (3) - clickable
2017-08-22 20:45 Natsu: kk
2017-08-22 20:45 Natsu: on insane
2017-08-22 20:45 Natsu: 01:10:679 (1,2) - spacing lol
2017-08-22 20:45 Chewin: 01:03:513 (2) - fixed
2017-08-22 20:46 Natsu: 01:21:846 (1,2) - here too
2017-08-22 20:46 Chewin: I keep the combo on 01:21:846 (2) -
2017-08-22 20:48 Chewin: yea fixed
2017-08-22 20:48 Chewin: i am idiot @.@
2017-08-22 20:49 Natsu: hard is fine
2017-08-22 20:50 Natsu: 00:17:513 (4,5,6) - a little spacing error because of the stack leniency at normal diff
2017-08-22 20:50 Chewin: btw i am adding finishes on 00:16:179 (1) - on all diff since i added it on extra
2017-08-22 20:50 Natsu: yeah!
2017-08-22 20:50 Natsu: 00:22:179 (3,1,2) - same btw
2017-08-22 20:51 Natsu: 00:25:513 (1,1) - ^
2017-08-22 20:51 Chewin: yea wait rofl
2017-08-22 20:51 Natsu: 00:31:513 (6,1) -
2017-08-22 20:51 Natsu: 00:32:846 (3,1) -
2017-08-22 20:52 Natsu: 00:36:179 (1,2) -
2017-08-22 20:52 Natsu: 00:58:846 (1,2) - this one is too much
2017-08-22 20:52 Natsu: 01:00:013 (1,2) -
2017-08-22 20:52 Chewin: yea fixing because I fixed the SV and forgot it
2017-08-22 20:54 Natsu: od at normal is gay lol
2017-08-22 20:54 Natsu: 4 is better xd
2017-08-22 20:55 Chewin: idk if I got what you mean with spacing in normal diff but i think i am fixing it with distance snap lol
2017-08-22 20:55 Chewin: check later
2017-08-22 20:57 Natsu: easy is fine
2017-08-22 20:57 Chewin: 00:59:346 (2,3) - what do you mean with these 2?
2017-08-22 20:57 Chewin: it's always 1x
2017-08-22 20:57 Natsu: is 1,18
2017-08-22 20:57 Natsu: https://osu.ppy.sh/ss/8910407
2017-08-22 20:57 Natsu: turn on the stacs on the editor
2017-08-22 20:58 Chewin: i think it's fixed now
2017-08-22 20:58 Natsu: I'm going to cook some raviolis, brb and send me a pm when ready
2017-08-22 20:59 Chewin: k let me change combo
2017-08-22 20:59 Chewin: and i am ready
Natsu
ravioli
Topic Starter
Chewin
mamma mia
meii18
gratzzz bia!!
Carretto
CONgeroTULATIONS <3











GERO
Buttercup
welcome back and congratulations :3/
Origuon
Gratz
Topic Starter
Chewin
Thank you Friends ♥
IamKwaN
Natsu
https://www.toho.co.jp/anime/2017/heroaca2.html

http://heroaca.com/music.html

this https://osu.ppy.sh/s/594429 is also using this source and I found you confirmed the metadata of this one: p/5991621
IamKwaN
thanks

there are too many maps that i have checked and i can't remember each of them so thanks for reminding XD
Ryuusei Aika
Plus Ultra!
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