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UNDEAD CORPORATION - Hafuri

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Total Posts
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jonathanlfj
oh I can see what Shiirn is talking about, when the red image pulses during the kiai, on 16:9 the left/right edges are not covered. Easy fix would be to disable widescreen support, but its entirely cosmetic and up to the mapper really.
Okoratu
oh the solution to this is really simple

[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Background,Centre,"UNDEAD CORPORATION - Hafuri.jpg",320,240
Sprite,Foreground,Centre,"sb\lyaguha4.jpg",320,240
S,0,177296,182439,0.444792
F,0,177296,182439,1,1
Sprite,Foreground,Centre,"sb\lyaguha4.jpg",320,240
F,0,-3000,177297,1
F,0,177297,177924,1,0
S,2,177297,177924,0.47,0.444792
S,0,-3000,177297,0.444792
S,0,177297,229000,0.444792
F,0,182439,229000,1,1
Sprite,Foreground,Centre,"sb\lyaguha2.jpg",320,240
F,0,177296,177924,0
S,0,177296,177924,0.444792,0.58
S,0,177939,178353,0.58,0.444792
F,0,177939,182424,0,1
F,0,182439,183710,1
Sprite,Foreground,Centre,"sb\white.jpg",320,240
S,0,183725,,2.965419
F,0,183725,183924,0.7,0
F,0,183939,,0
Sprite,Foreground,Centre,"sb\lyaguha3.jpg",320,240
M,0,183725,,320,240
S,0,183725,,0.444792
F,0,183725,184047,0.488,0
Sprite,Foreground,Centre,"sb\lyaguha0.jpg",320,240
F,0,119760,120188,1,0
S,16,119760,120188,0.444792,0.58
F,0,120617,121045,1,0
S,16,120617,121045,0.444792,0.58
F,0,123188,123617,1,0
S,16,123188,123617,0.444792,0.58
F,0,124045,124474,1,0
S,16,124045,124474,0.444792,0.58
F,0,126617,127045,1,0
S,16,126617,127045,0.444792,0.58
F,0,127474,127902,1,0
S,16,127474,127902,0.444792,0.58
Sprite,Foreground,Centre,"sb\white.jpg",320,240
S,0,132617,,3.097548
F,0,132617,132831,0.6614193,0
Sprite,Foreground,Centre,"sb\white.jpg",320,240
S,0,133045,,3.196645
F,0,133045,133260,0.6118709,0
Sprite,Foreground,Centre,"sb\death.png",320,240
M,0,182317,,323.3032,373.7807
S,0,182317,,0.3063226
F,0,182317,183710,0,1
Sprite,Foreground,Centre,"sb\lyaguha.jpg",320,240
F,0,59643,60071,1,0
S,16,59643,60071,0.444792,0.58
F,0,60500,60928,1,0
S,16,60500,60928,0.444792,0.58
F,0,63071,63500,1,0
S,16,63071,63500,0.444792,0.58
F,0,63928,64357,1,0
S,16,63928,64357,0.444792,0.58
F,0,66500,66928,1,0
S,16,66500,66928,0.444792,0.58
F,0,67357,67785,1,0
S,16,67357,67785,0.444792,0.58
Sprite,Foreground,Centre,"sb\lyaguha.jpg",320,240
F,0,69928,70356,1,0
S,16,69928,70356,0.444792,0.58
F,0,70785,71213,1,0
S,16,70785,71213,0.444792,0.58
S,16,77642,78070,0.444792,0.58
M,0,77702,,318.8364,238.8364
Sprite,Foreground,Centre,"sb\blood2.png",320,240
M,0,182439,,83.78183,246.9818
S,0,182439,,0.4298179
R,0,182439,,-0.9541815
F,0,182439,183672,0.1,1
Sprite,Foreground,Centre,"sb\blood1.png",320,240
M,0,182439,,502.6909,264.4363
S,0,182439,,0.5229091
R,0,182439,,-1.28
F,0,182439,183672,0.1,1
//Storyboard Sound Samples

scaled your bgs properly
turned actual bg into sb element to get rid of it at one point
redid the scaling effect differently using easing 16 instead of 0 and only scaling up and not starting from something smaller than the original
idk if this counts as me optimizing your sb or as me doing your sb though
Okoratu
short question why do you have lyaguha4.jpg in /sb/ which is basically your bg in bigger and your bg in / is same file but smaller

also why does last kiai have no pulsing effects should i add that while im at it lol
Shiirn
oops i deleted the puush after 3 days of no comment
Topic Starter
tokiko

Okorin wrote:

oh the solution to this is really simple

[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Background,Centre,"UNDEAD CORPORATION - Hafuri.jpg",320,240
Sprite,Foreground,Centre,"sb\lyaguha4.jpg",320,240
S,0,177296,182439,0.444792
F,0,177296,182439,1,1
Sprite,Foreground,Centre,"sb\lyaguha4.jpg",320,240
F,0,-3000,177297,1
F,0,177297,177924,1,0
S,2,177297,177924,0.47,0.444792
S,0,-3000,177297,0.444792
S,0,177297,229000,0.444792
F,0,182439,229000,1,1
Sprite,Foreground,Centre,"sb\lyaguha2.jpg",320,240
F,0,177296,177924,0
S,0,177296,177924,0.444792,0.58
S,0,177939,178353,0.58,0.444792
F,0,177939,182424,0,1
F,0,182439,183710,1
Sprite,Foreground,Centre,"sb\white.jpg",320,240
S,0,183725,,2.965419
F,0,183725,183924,0.7,0
F,0,183939,,0
Sprite,Foreground,Centre,"sb\lyaguha3.jpg",320,240
M,0,183725,,320,240
S,0,183725,,0.444792
F,0,183725,184047,0.488,0
Sprite,Foreground,Centre,"sb\lyaguha0.jpg",320,240
F,0,119760,120188,1,0
S,16,119760,120188,0.444792,0.58
F,0,120617,121045,1,0
S,16,120617,121045,0.444792,0.58
F,0,123188,123617,1,0
S,16,123188,123617,0.444792,0.58
F,0,124045,124474,1,0
S,16,124045,124474,0.444792,0.58
F,0,126617,127045,1,0
S,16,126617,127045,0.444792,0.58
F,0,127474,127902,1,0
S,16,127474,127902,0.444792,0.58
Sprite,Foreground,Centre,"sb\white.jpg",320,240
S,0,132617,,3.097548
F,0,132617,132831,0.6614193,0
Sprite,Foreground,Centre,"sb\white.jpg",320,240
S,0,133045,,3.196645
F,0,133045,133260,0.6118709,0
Sprite,Foreground,Centre,"sb\death.png",320,240
M,0,182317,,323.3032,373.7807
S,0,182317,,0.3063226
F,0,182317,183710,0,1
Sprite,Foreground,Centre,"sb\lyaguha.jpg",320,240
F,0,59643,60071,1,0
S,16,59643,60071,0.444792,0.58
F,0,60500,60928,1,0
S,16,60500,60928,0.444792,0.58
F,0,63071,63500,1,0
S,16,63071,63500,0.444792,0.58
F,0,63928,64357,1,0
S,16,63928,64357,0.444792,0.58
F,0,66500,66928,1,0
S,16,66500,66928,0.444792,0.58
F,0,67357,67785,1,0
S,16,67357,67785,0.444792,0.58
Sprite,Foreground,Centre,"sb\lyaguha.jpg",320,240
F,0,69928,70356,1,0
S,16,69928,70356,0.444792,0.58
F,0,70785,71213,1,0
S,16,70785,71213,0.444792,0.58
S,16,77642,78070,0.444792,0.58
M,0,77702,,318.8364,238.8364
Sprite,Foreground,Centre,"sb\blood2.png",320,240
M,0,182439,,83.78183,246.9818
S,0,182439,,0.4298179
R,0,182439,,-0.9541815
F,0,182439,183672,0.1,1
Sprite,Foreground,Centre,"sb\blood1.png",320,240
M,0,182439,,502.6909,264.4363
S,0,182439,,0.5229091
R,0,182439,,-1.28
F,0,182439,183672,0.1,1
//Storyboard Sound Samples

scaled your bgs properly
turned actual bg into sb element to get rid of it at one point
redid the scaling effect differently using easing 16 instead of 0 and only scaling up and not starting from something smaller than the original
idk if this counts as me optimizing your sb or as me doing your sb though optimization due to my inexperience


short question why do you have lyaguha4.jpg in /sb/ which is basically your bg in bigger and your bg in / is same file but smaller i'm not really sure but when i delete it the map in editor turns in something like that. in game it still looks fine so idk

also why does last kiai have no pulsing effects should i add that while im at it lol uum, the last kiai have a lot of finishes in it and i wasn't sure where to add these effects
thank you!

Shiirn wrote:

oops i deleted the puush after 3 days of no comment
i've read your post but didn't answer for some reason..
jonathanlfj
k one more try
Okoratu
oh my god all the bgs were bigger than the max resolutions
Topic Starter
tokiko
the result of the bunch of discussions with Okorin is:

- mainly all sb/bg files 1920x1200 now
- removed unused transparency from blood
- added some effects for the last kiai

thank you, mr. Okorin
jonathanlfj
Thank Ranking Criteria Council
Okoratu
Haifuri

also you're welcome lfj
Topic Starter
tokiko
hai hai
Mirash
que
Lama Poluna
поздравляю :)
Shmiklak
Ребят кто такой токико я чет не знаю его. Грац энивей
Namki
омедето
Topic Starter
tokiko
спасибо!
09kami
gj
PandaHero

M a r v o l l o wrote:

Ребят кто такой токико я чет не знаю его. Грац энивей

Это девочка-тохофаг из России, а что?

Also congrats, dear ~
KrisTheThing
Huh
0109-
Oh cool
IceBeam
поздравляю! ;)
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