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Feint - Fall Away

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-Smine-
Detached


02:04:826 (1) - Put a circle in the end of slider, because this White tick is a strong song, and must be clicked (and this section don't is calm)
02:06:205 (1) - same
02:07:584 (1) - same
02:08:964 (1) - same
02:10:343 (1) - same
02:11:722 (1) - ^
02:13:102 (1) - ^
02:14:481 (1) - ^
03:02:757 (1,2,1,2,1,2) - its a suggestion, decrease the spacing for a better representation of the song,because this sound is more low
04:25:512 (1,2,1,2,1,2) - same ^ but keeping this 04:26:547 (1,2) -
Topic Starter
Frostium

Sminebrasil wrote:

Detached


02:04:826 (1) - Put a circle in the end of slider, because this White tick is a strong song, and must be clicked (and this section don't is calm) This section is calm and this section both takes in the melody and claps for account, mainly the claps. The reason there is a slider is to vary things and to follow the melody too. So, I do not think this needs to be clicked. Okay.
02:06:205 (1) - same ^
02:07:584 (1) - same ^
02:08:964 (1) - same ^
02:10:343 (1) - same ^
02:11:722 (1) - ^ ^
02:13:102 (1) - ^ ^
02:14:481 (1) - ^ ^
03:02:757 (1,2,1,2,1,2) - its a suggestion, decrease the spacing for a better representation of the song,because this sound is more low The spacing is already decreased. Also, there is a clear difference between low spacing version of this pattern and high spacing version of this pattern.
04:25:512 (1,2,1,2,1,2) - same ^ but keeping this 04:26:547 (1,2) - This part is intense and it is a buildup, so spacing goes up.

thanks for the mod anyway.
Ohwow
from my q

04:51:115 (1) - I know that you're stretching this spinner to go over 5 minutes, but this spinner feels way too long. There's barely any audio for half of that spinner

00:03:447 (1) - Need to fix this slider here, it's noticeable in gameplay: https://i.gyazo.com/217e26a717586a7efcb ... f57584.jpg

00:26:205 (3,4,1) - poor flow

00:35:171 - You should alternate the user between a 3/4 repeating slider and a 3/4 slider + a circle. For example, 00:39:309 (1) - should be Slider+circle, 00:43:447 (1) - should be repeating, and 00:46:205 (1) - should be repeating.

00:58:619 (1,2) - No blankets? :(

01:17:929 (1,2) - blanket

01:14:653 (5,1) - can blanket better

01:24:826 (1,2) - etc etc fix duh blankets yo, not gonna list anymore.

01:31:722 (1,2,1,2,1,2) - I don't think you need to NC every other note in this section. Mappers usually do this to distinguish the 1-2 pair sounds (Mostly used in Drum-Clap pairs, Kneesocks pp jump is a classic example). Some people may argue it helps with reading as well. However in this case, they are already stacked, so NCing won't really help.

01:42:757 (1) - this slider really stands out, being the only slider in this whole section.

Also speed up the SV on the kiais, it just feels underwhelming for me atm.

Speaking of SV on kiais, why is the SV on the first kiai different from the 2nd kiai?

Not sure why you changed the bpm on the 3rd kiai, it should still be 174 bpm since there is some triples that you mapped in there. In fact, I'm not even sure why the bpm changes throughout the whole song.

02:25:516 (1,2,3,1,2,3) - Too big of spacing, it makes the kiai right after seem underwhelming.

sorry i have to mention again, 03:15:860 (5,1) - this blanket doens't look pretty. Do something like this: https://i.gyazo.com/b5cceb2dd154137b180 ... f9f502.jpg

04:28:271 (1) - should ctrl+g so it could continue the clockwise flow that the jumps before had provided.

dats it gl
Topic Starter
Frostium

Ohwow wrote:

from my q

04:51:115 (1) - I know that you're stretching this spinner to go over 5 minutes, but this spinner feels way too long. There's barely any audio for half of that spinner There's still some audio, but I'll make audio louder.

00:03:447 (1) - Need to fix this slider here, it's noticeable in gameplay: https://i.gyazo.com/217e26a717586a7efcb ... f57584.jpg Skin had sliderends for me, now fixed.

00:26:205 (3,4,1) - poor flow Didn't feel anything but I could see why - fixed

00:35:171 - You should alternate the user between a 3/4 repeating slider and a 3/4 slider + a circle. For example, 00:39:309 (1) - should be Slider+circle, 00:43:447 (1) - should be repeating, and 00:46:205 (1) - should be repeating. I just made 00:36:550 (1) - repeating.

00:58:619 (1,2) - No blankets? :( It's fine lol, if it helps I made them a bit more curved.

01:17:929 (1,2) - blanket Fixed

01:14:653 (5,1) - can blanket better Fixed

01:24:826 (1,2) - etc etc fix duh blankets yo, not gonna list anymore. Ok ok

01:31:722 (1,2,1,2,1,2) - I don't think you need to NC every other note in this section. Mappers usually do this to distinguish the 1-2 pair sounds (Mostly used in Drum-Clap pairs, Kneesocks pp jump is a classic example). Some people may argue it helps with reading as well. However in this case, they are already stacked, so NCing won't really help. I just think 1-2 NC makes a lot of sense here for this section. The sound keeps repeating itself, and when different sounds come in (11 notes later), the back and forth and NC usage break and change.
4
01:42:757 (1) - this slider really stands out, being the only slider in this whole section. It is mapped to finish in the background and I want to give players a break.

Also speed up the SV on the kiais, it just feels underwhelming for me atm. Fine for me.

Speaking of SV on kiais, why is the SV on the first kiai different from the 2nd kiai? Second kiai is a bit more melodic than first kiai, it's missing the intensity the first kiai has. So, I handled this by making the second kiai have lower SV.

Not sure why you changed the bpm on the 3rd kiai, it should still be 174 bpm since there is some triples that you mapped in there. In fact, I'm not even sure why the bpm changes throughout the whole song. Well, the kick-snare happens half as often, so I think this part might be 87 bpm. Beatport says it is 87 bpm and some parts fit to be 87bpm, like the calm parts. I think the timing right now is a bit controversial and more up to interpretation, but we will see.

02:25:516 (1,2,3,1,2,3) - Too big of spacing, it makes the kiai right after seem underwhelming. They are big because they are on blue ticks. Players might get confused if the spacing was smaller, since they would look 1/2.

sorry i have to mention again, 03:15:860 (5,1) - this blanket doens't look pretty. Do something like this: https://i.gyazo.com/b5cceb2dd154137b180 ... f9f502.jpg Tried something a bit different but fixed.

04:28:271 (1) - should ctrl+g so it could continue the clockwise flow that the jumps before had provided. You're right.

dats it gl
Thanks for the mod!
Juiceys
Queue:

00:56:895 (3,4) - this could be blanketed better.

01:31:722 (1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,4) - In all the parts like this, This is so repetitive, it's just the same 10 notes repeated 10 times, I think you could make this more interesting by mapping things like the drums.

01:31:722 (1,2,1,2,1,2,1,2,1) - Like for this section, over just 1/2 circle spam, you can do something like
01:56:550 (1,2,3) - There's like, no sound to justify having objects here. I think you should just leave it blank.

02:26:895 (1,2,3,4,1,2,3,1,2,3,4,5,6) - This kiai, is these same objects repeated a few times, you need to add variety in your mapping to make it interesting.

03:55:169 (1,2,1,2,3,1,2,3,1,2) - ^ Really the same thing here, You need to map the music in different ways so the map isn't so repetitive.
Cherry Blossom
Hi, from my modding queue.

Detached

  1. 01:04:309 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These jumps play a bit forced because the previous section is really calm and slow, and jumping from something really slow to very spaced jumps makes these jumps a little too difficult. Consider reducing the distance between circles, to introduce the next section better.
  2. 01:26:550 (2,3) - it would be better if there is a higher distance between these objects, visually these objects look close but the distance between is 1.80. It is more comfortable to play this kind of motion (zig zag flow) when there is a higher distance between theese objects. Here there is also a distance of 1.80 01:29:309 (2,3) - but, this is more natural to play, and it looks fine as it is.
  3. 01:56:550 (1,2) - You should not really map this part, there is nothing clearly audible and your reversed slider are actually mapped on nothing.
  4. 02:28:102 (3) - Looks like a spacing issue, the distance with the next and previous object is not the same, but visually it's not easy to see it. consider making the spacing consistent here to make a perfect square. (if it were intentional) i don't really think it's a good idea to reduce the distance between 02:28:102 (3,1) - because this note 02:28:274 (1) - is a strong beat and it should be emphasized, so a higher distance or an equal distance is more suitable, you used a higher spacing with the next ones like 02:44:653 (3,1) - . Same for 02:30:860 (3) -

Good Luck ~
Topic Starter
Frostium

Juiceys wrote:

Queue:

00:56:895 (3,4) - this could be blanketed better. Sure.

01:31:722 (1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,4) - In all the parts like this, This is so repetitive, it's just the same 10 notes repeated 10 times, I think you could make this more interesting by mapping things like the drums. Sorry, but I like this concept and in my opinion it is a major map concept. It represents the song perfectly for that section too. I'll probably not change this.

01:31:722 (1,2,1,2,1,2,1,2,1) - Like for this section, over just 1/2 circle spam, you can do something like
01:56:550 (1,2,3) - There's like, no sound to justify having objects here. I think you should just leave it blank. Spinner instead.

02:26:895 (1,2,3,4,1,2,3,1,2,3,4,5,6) - This kiai, is these same objects repeated a few times, you need to add variety in your mapping to make it interesting. Alright.

03:55:169 (1,2,1,2,3,1,2,3,1,2) - ^ Really the same thing here, You need to map the music in different ways so the map isn't so repetitive. I'll think about it, the 3rd kiai is so different I don't think it needs to vary a lot.
Thanks for modding!

Cherry Blossom wrote:

Hi, from my modding queue.

Detached

  1. 01:04:309 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These jumps play a bit forced because the previous section is really calm and slow, and jumping from something really slow to very spaced jumps makes these jumps a little too difficult. Consider reducing the distance between circles, to introduce the next section better. I agree, it reminds me of this map and it was quite sudden. Fixed.
  2. 01:26:550 (2,3) - it would be better if there is a higher distance between these objects, visually these objects look close but the distance between is 1.80. It is more comfortable to play this kind of motion (zig zag flow) when there is a higher distance between theese objects. Here there is also a distance of 1.80 01:29:309 (2,3) - but, this is more natural to play, and it looks fine as it is. Alright, they are ~2.2x now.
  3. 01:56:550 (1,2) - You should not really map this part, there is nothing clearly audible and your reversed slider are actually mapped on nothing. Spinner.
  4. 02:28:102 (3) - Looks like a spacing issue, the distance with the next and previous object is not the same, but visually it's not easy to see it. consider making the spacing consistent here to make a perfect square. (if it were intentional) i don't really think it's a good idea to reduce the distance between 02:28:102 (3,1) - because this note 02:28:274 (1) - is a strong beat and it should be emphasized, so a higher distance or an equal distance is more suitable, you used a higher spacing with the next ones like 02:44:653 (3,1) - . Same for 02:30:860 (3) - Fixed.

Good Luck ~
Thanks for the mods!
NOIN
mod

00:00:689 (1,2,3) - Spinner would be a lot better here
01:30:343 (1) - I would make this slider repeat twice but either way is fine
01:53:705 (1,1) - Only one spinner would fit here better
02:04:826 (1,2,3,4,5,6) - a rhythm like would follow the song better https://puu.sh/wYwDJ/8fe91cac0e.png
02:39:912 (4,5) - this jump feels small, applies to all similar instances
03:13:791 (3) - make this into a repeat slider to follow the song properly, this is the only part where you ignored the song
04:07:065 (1,2,3,1,2,3,1,2) - an alternative rhythm choice for the second half of the kiai https://puu.sh/wYwQq/b2fadfc2f3.jpg
04:25:512 (1,1,1,1,1,2,3) - I think these should have a consistent spacing in the grid, also the triple isnt perfectly aligned

gl
Topic Starter
Frostium

non-one wrote:

mod

00:00:689 (1,2,3) - Spinner would be a lot better here Yeah.

01:30:343 (1) - I would make this slider repeat twice but either way is fine Yeah its fine.

01:53:705 (1,1) - Only one spinner would fit here better Hmm I think 2 is fine, first one is for the sound thats fading away, and the second is for the one thats getting louder.

02:04:826 (1,2,3,4,5,6) - a rhythm like would follow the song better https://puu.sh/wYwDJ/8fe91cac0e.png Alright fine.

02:39:912 (4,5) - this jump feels small, applies to all similar instances Woops, fixed all of them.

03:13:791 (3) - make this into a repeat slider to follow the song properly, this is the only part where you ignored the song Okay.

04:07:065 (1,2,3,1,2,3,1,2) - an alternative rhythm choice for the second half of the kiai https://puu.sh/wYwQq/b2fadfc2f3.jpg Okay, I finally did that.

04:25:512 (1,1,1,1,1,2,3) - I think these should have a consistent spacing in the grid, also the triple isnt perfectly aligned Okay.

gl
ty for the mod!
Hikan
hi, random

delete "fall away" from tags since you already had it at title
here we go
00:48:964 (4) - idk if you changed these from someone's mod but yea I think reverse 2 times on those slider would be really fun. Maybe like, this is 2017 and I cant see it very much, people will recognize them well because the last circle is supposed to be a part of the reverse slider, it is still the same sound but only higher pitch right? Putting a lonely circle there make it feel lack of density between it and the previous reverse. Furthermore they are not really strong sounds since the sounds after those are even stronger.
01:00:688 (3,4,5) - they looks kinda dense, how about just 1/2 reverse?
01:09:309 (1,2,1) - this spacing is pretty weird since it make no sense, 01:09:481 (2) - this is a pretty low sound to push the kiai on so spacing from (2,1) can be that big, but have another big spacing at (1,2) doesnt call anything. Small spacing at (1,2) while the big spacing at (2,1) would fit this circumstance pretty much imo. in case you didnt know how to do that
Ok so i see you skipped some of blue ticks sound, that is still acceptable but it will make your map feel lack of hitsound, reconsider it someday.
01:25:343 (3,1) - swap this nc would be nice since (1,2) is kinda too short combo for the kiai
01:30:343 (1) - 2 reverse too? There is not drum or clap.
01:31:722 - Hey pattern is really cool I like it xd
01:33:274 (2,1,2,2,3) - how about a perfect star here? I think you know how to do it 01:36:205 (1,2,2,3,4) - 01:38:791 (2,1,2,2,3) -
02:04:740 - end your spinner here would be nice, make the part more unpredictable
02:25:516 (1,1,1,2,1,1) - doesnt this combo work more? https://puu.sh/x5WpX/82781769c1.png
02:39:826 (3,4) - keep the triplet, double tap is harder than trip you know. I wont point all of them out but it depends on you
03:53:790 (1,1,1,2,1,1) - same, tbh I dont know how this will work lol
03:56:893 (3,1,2) - i think increasing sv here would be a nice idea or ppl will misunderstanding it with 1/4. Also, 03:56:720 (2,3) - ctrl g this for a better rhythm I believe 03:59:479 (2,3) - etc.
05:02:064 - so if you are scaring about this cant get approval, try telling someone to extend the last sound for a few seconds (not me idk lol)
short mod because 3am sorry.
gl to you.
Topic Starter
Frostium

Hikan wrote:

hi, random

delete "fall away" from tags since you already had it at title Okay.

here we go
00:48:964 (4) - idk if you changed these from someone's mod but yea I think reverse 2 times on those slider would be really fun. Maybe like, this is 2017 and I cant see it very much, people will recognize them well because the last circle is supposed to be a part of the reverse slider, it is still the same sound but only higher pitch right? Putting a lonely circle there make it feel lack of density between it and the previous reverse. Furthermore they are not really strong sounds since the sounds after those are even stronger. I think both are fine. This part was not really meant to be dense anyway, nothing so significant is happening in the song. Both rhythms work, but I still prefer mine.

01:00:688 (3,4,5) - they looks kinda dense, how about just 1/2 reverse? Nope, song is more dense here and these sounds stand out too. I'm stupid, fixed.

01:09:309 (1,2,1) - this spacing is pretty weird since it make no sense, 01:09:481 (2) - this is a pretty low sound to push the kiai on so spacing from (2,1) can be that big, but have another big spacing at (1,2) doesnt call anything. Small spacing at (1,2) while the big spacing at (2,1) would fit this circumstance pretty much imo. in case you didnt know how to do that I nerfed it, but I did not make it so small.

Ok so i see you skipped some of blue ticks sound, that is still acceptable but it will make your map feel lack of hitsound, reconsider it someday. I will consider this as an additional variation for the second half, but I'm not sure if I will put this yet.

01:25:343 (3,1) - swap this nc would be nice since (1,2) is kinda too short combo for the kiai These NCs happen because there are both drums on 01:25:860 (1,2) - and that doesn't happen very often in the kiai.

01:30:343 (1) - 2 reverse too? There is not drum or clap. But there is a sound, also both rhythms are fine.

01:31:722 - Hey pattern is really cool I like it xd Thanks!

01:33:274 (2,1,2,2,3) - how about a perfect star here? I think you know how to do it 01:36:205 (1,2,2,3,4) - 01:38:791 (2,1,2,2,3) - Sure!

02:04:740 - end your spinner here would be nice, make the part more unpredictable I don't want a rough entry into this section :P

02:25:516 (1,1,1,2,1,1) - doesnt this combo work more? https://puu.sh/x5WpX/82781769c1.png I was just trying to make this section look readable but yeah, this is better.

02:39:826 (3,4) - keep the triplet, double tap is harder than trip you know. I wont point all of them out but it depends on you. Harder? I didn't feel much of a difference. That is because it is just a circle and a slider. So it's technically a triple where you only click twice. But it is just as long as a triple, so no finger control is lost. Anyway, second half of this kiai prioritizes the drums a bit more, so there are doubles (kinda).

03:53:790 (1,1,1,2,1,1) - same, tbh I dont know how this will work lol Fixed.

03:56:893 (3,1,2) - i think increasing sv here would be a nice idea or ppl will misunderstanding it with 1/4. This is fine because the first slider of this section is already really slow and it isn't 1/4 length, so people would adjust accordingly.

03:56:720 (2,3) - ctrl g this for a better rhythm I believe 03:59:479 (2,3) - etc. - For a bit of variation, the second part of the kiai does this. First part prioritizes the melody more and second part prioritizes the drums a bit more.

05:02:064 - so if you are scaring about this cant get approval, try telling someone to extend the last sound for a few seconds (not me idk lol) - Will fix this soon.
short mod because 3am sorry.
gl to you.
Finally a mod, thanks!
Monstrata
Detached

Unused hitsounds:
normal-hitclap2.wav

01:00:688 (3,4,5) - Use a 1/2 repeat instead? the circle on the red tick is a lot weaker than the other two.
01:08:964 (1) - Changing NC here isn't necessary, the color actually causes the stream to look rather weird.
01:31:722 (1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,1) - This is very good. But you overuse counterclockwise rotation and this type of pattern causes mouse drift really quickly. For 01:34:481 (1,2,1,2,1,2,1,2,1,2) - Set it up something like this: so the movement is right-ward instead of leftward to balance the movement.
02:32:067 (1) - Move it up like this: gives a better rotation and flow to it. I think having it above 5 also makes it more satisfying to land.
02:40:343 (6) - Ctrl+Ging flows a lot better. Gives it that nice inward flow into slider 1 and helps set up the rotational movement on the next combo a lot better.
02:51:895 (2,2,2) - Was this intentional? they aren't stacked perfectly (Though doing manual stacks is a good idea too, you could consider exploring it since you did all stacks in the first half of the map.)

Slow sliders for the third chorus are really smart. Good way to map the change in intensity of the map without compromising spacing and emphasis.

[]

Impressive considering you don't have any ranked maps yet. Not going to be zero for long though, call me back when you've replied! Also if you have metadata for the song, please link it to me. (I can source it if you don't have one though).
Topic Starter
Frostium

Monstrata wrote:

Detached

Unused hitsounds:
normal-hitclap2.wav

01:00:688 (3,4,5) - Use a 1/2 repeat instead? the circle on the red tick is a lot weaker than the other two. Oh, I forgot I was listening to the hitsounds... I did a 1/2 slider + circle instead, if thats fine. (Sorry to the mod above you!)
01:08:964 (1) - Changing NC here isn't necessary, the color actually causes the stream to look rather weird. Yeah, removed NC.
01:31:722 (1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,1) - This is very good. But you overuse counterclockwise rotation and this type of pattern causes mouse drift really quickly. For 01:34:481 (1,2,1,2,1,2,1,2,1,2) - Set it up something like this: so the movement is right-ward instead of leftward to balance the movement. Fixed all.
02:32:067 (1) - Move it up like this: gives a better rotation and flow to it. I think having it above 5 also makes it more satisfying to land. Okay.
02:40:343 (6) - Ctrl+Ging flows a lot better. Gives it that nice inward flow into slider 1 and helps set up the rotational movement on the next combo a lot better. Yup.
02:51:895 (2,2,2) - Was this intentional? they aren't stacked perfectly (Though doing manual stacks is a good idea too, you could consider exploring it since you did all stacks in the first half of the map.) They should be good now, I think? I also added some manual stacks elsewhere, like at the end of the map.

Slow sliders for the third chorus are really smart. Good way to map the change in intensity of the map without compromising spacing and emphasis.

[]

Impressive considering you don't have any ranked maps yet. :D Not going to be zero for long though, call me back when you've replied! Also if you have metadata for the song, please link it to me. (I can source it if you don't have one though). I don't know how to get correct metadata, but everywhere you look it's always "Feint - Fall Away" (Youtube, iTunes, Spotify, Beatport - Also Feint uploaded this song to his channel, if you check the links to the song in the description the song names all match) so I think metadata is accurate right now.
Also adjusted the end and the small kiai, so -0.11 SR. Different MP3 as well. (Hopefully the adjustments are okay!)
Thanks a lot for the mod and the star!
CookieBite
did you adjust the timing after you changed your mp3? the timing seems completely off here
Topic Starter
Frostium

CookieBite wrote:

did you adjust the timing after you changed your mp3? the timing seems completely off here
fuck, fixed, thank you!!
Monstrata



Metadata looks good.



Alright, here's your bubble!
Strategas
hi

if you need a bn for this, get rid of default normal sample whistles in 00:36:606 (1) - to 00:58:675 (1) - section and I'll qualify, you can add custom hitsound for them or just use soft additions
Topic Starter
Frostium

Monstrata wrote:




Metadata looks good.



Alright, here's your bubble!
<3 thank you!

Strategas wrote:

hi

if you need a bn for this, get rid of default normal sample whistles in 00:36:606 (1) - to 00:58:675 (1) - section and I'll qualify, you can add custom hitsound for them or just use soft additions
I didn't realize this was bubbled and I was going over the hitsounds and I fixed this already. thank you!
Strategas
forgot to remove whistles from slider bodies too 00:47:640 (1) - 00:50:399 (1) - 00:53:158 (1) - 00:55:916 (1) -

might aswell polish 03:16:606 (1) - to look more like 04:33:844 (1) -
Topic Starter
Frostium

Strategas wrote:

forgot to remove whistles from slider bodies too 00:47:640 (1) - 00:50:399 (1) - 00:53:158 (1) - 00:55:916 (1) -

might aswell polish 03:16:606 (1) - to look more like 04:33:844 (1) -
all good
i really need to use default skin
Strategas
grats
Topic Starter
Frostium
thank you!!!!!!
Kujinn
Grats!
Pachiru
Wow nice! Great song, congratz man :)
Marr
Congrats! :P
Mir
01:10:227 (3) - Ignoring the blue tick drum here and for most of the first kiai 01:12:985 (3) - 01:15:744 (3) - 01:18:503 (3) - and then not ignoring it for some 01:11:434 (2,3,4) - 01:14:192 (2,3,4) - but then having triples 02:27:468 (2,3,4) - for the second kiai where there were sliders earlier and then putting in 02:39:882 (3,4) - these doubles which were never used before? 02:42:640 (3,4) - they're very unexpected especially considering they weren't introduced in the previous kiai. I feel like these blue tick drums you ignore should be either consistently ignored (please no) or consistently mapped like the second kiai but atm it feels really inconsistent.

Also the jump sections seem very plain in terms of concepts, just back-and-forth for so long without even any rotation gets tedious to play after a while imo, so maybe you can take that into consideration as well?
Topic Starter
Frostium
Just wanna say the variation concept is a bit of a different, but still acceptable rhythm, every half of the kiai.

Mir wrote:

01:10:227 (3) - Ignoring the blue tick drum here and for most of the first kiai 01:12:985 (3) - 01:15:744 (3) - 01:18:503 (3) - and then not ignoring it for some 01:11:434 (2,3,4) - 01:14:192 (2,3,4) - 01:09:709 to 01:11:089 - Well first, I didn't even hear the blue tick drum for quite a while. Back to the point, this is pretty melodic, pretty much just following the melody here. 01:11:089 to 01:12:468 - I can hear a new low pitched sound in the background come in, that just happens to follow the drums. I can definitely hear it. Also, it sounds off to map the blue tick, and it sounds off to not map the background thing.

but then having triples 02:27:468 (2,3,4) - for the second kiai where there were sliders earlier - I can hear 1/4, or at least a faint 1/4, or some fluctuating sound. These sounds are not the same in the first kiai.

and then putting in 02:39:882 (3,4) - these doubles which were never used before? 02:42:640 (3,4) - they're very unexpected especially considering they weren't introduced in the previous kiai. It is fine if you think this is unexpected. But to me, you don't lose any finger control, this is easily readable because we know already that thats how 1/4 sliders look like, this prevents awkward 3/4 timing, this isn't hard, etc. I think if this was actually unexpected, then I believe that more than one person would have pointed it out (and that other person based their reasons by saying it was more difficult than triples, which I don't think is true since this type of double lasts just as long as a triple and therefore no finger control is lost. Also, regular doubles were introduced before.)

Also, like I said at the beginning, rhythm changes a bit every half of a kiai. The fact that the second kiai is just melody + drums, and not like the first kiai which is melody + drums + bass (is that the word? idk, some other instrument not present in the second kiai) makes me want to follow the drums for the second half. And to prevent awkwardness, stuff like this is used.


I feel like these blue tick drums you ignore should be either consistently ignored (please no) or consistently mapped like the second kiai but atm it feels really inconsistent. Both choruses are different. However if I actually have to do this then I will definitely not ignore blue tick lol

Also the jump sections seem very plain in terms of concepts, just back-and-forth for so long without even any rotation gets tedious to play after a while imo, so maybe you can take that into consideration as well? I understand you and I definitely see where you are coming from, it is just back and forth circles after all. But is there any other concept that is not just as plain? You could say adding sliders in the 7th and 8th beats (01:33:847 -, 01:34:192 -, and other instances) would be better. I do think this would make this section easier, but is it a better concept? I don't think so. Following the drumbeat in the background isn't much better than following the melody. Following the melody and the drumbeat using the current variation concept, would be just strange. Combining both drums and melody are ok, but the point is, I don't believe there is a rhythm with a "better concept". Also this is a major map concept.

I'm not exactly sure what you mean by no rotation, but I think you mean that you are saying that the second pattern's rotation isn't really following the first (as in, 1st pattern: clockwise, 2nd pattern: counter-clockwise). I play this map and I don't really feel this issue. This also 100% prevents mouse drift too. Of course, adding rotation is acceptable, but I believe both are acceptable.
Appreciate your concerns, but here are my explanations. If you have any more doubts, please reply and I will try to clarify my intentions as best as I can.
Mir

Icebolt wrote:

I'm not exactly sure what you mean by no rotation, but I think you mean that you are saying that the second pattern's rotation isn't really following the first (as in, 1st pattern: clockwise, 2nd pattern: counter-clockwise). I play this map and I don't really feel this issue. This also 100% prevents mouse drift too. Of course, adding rotation is acceptable, but I believe both are acceptable.[/color]
I was more talking about each iteration but you're happy with the map then you do you I suppose. Grats on qualified!
Topic Starter
Frostium

Mir wrote:

Icebolt wrote:

I'm not exactly sure what you mean by no rotation, but I think you mean that you are saying that the second pattern's rotation isn't really following the first (as in, 1st pattern: clockwise, 2nd pattern: counter-clockwise). I play this map and I don't really feel this issue. This also 100% prevents mouse drift too. Of course, adding rotation is acceptable, but I believe both are acceptable.[/color]
I was more talking about each iteration but you're happy with the map then you do you I suppose. Grats on qualified!
Thank you!!!
Again, most of your points are perfectly acceptable, I'm just giving the reasons for why the map is this way :)
Topic Starter
Frostium

Kujinn wrote:

Grats!

Pachiru wrote:

Wow nice! Great song, congratz man :)

[ auro ] wrote:

Congrats! :P
thanks guys :)
Topic Starter
Frostium
RANKED!! Thanks everyone!!!
Pachiru
Congratz man !
jas
fuk im late but gratz on first rank
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