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fhana - Wonder Stella [OsuMania]

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Rivals_7
wat in celestia is this
Topic Starter
Asherz007

Rivals_7 wrote:

wat in celestia is this
It's called progress. c:

Never gave up after that first check, you know. :P
Dellvangel
The background resolution is kinda uhh, although you can easily find a better resolution background just by googling it or use waifu2x.
And the current background dimension isn't even 16:9 (yea, should be 1200 x 675).
Cipse

Protastic101 wrote:

nice 11 hour irc
Topic Starter
Asherz007

Dellvangel wrote:

The background resolution is kinda uhh, although you can easily find a better resolution background just by googling it or use waifu2x.
And the current background dimension isn't even 16:9 (yea, should be 1200 x 675).
Whoopsy daisy. Small oversight. Stopped searching iirc because too much questionable content... (the anime is weird, trust me and don't judge...)

In any case, BG has been swapped out for a 1920 x 1080 version.
Umo-
am shook. Good Luck with this map! :)
Mentholzzz
mod base from what i feel when i play it , mostly about pattern and sv
Cosmos
00:05:867 - I suggest to add note here as well as change the sv here, the avg here is x1.11 while the avg sv around is only x0.75

01:19:856 - the part here is quite hard to read imo , well i suggest to move 01:19:701 (79701|2) - to column 1 to make it much easier to read and play imo (you might need to move some note b4 them to prevent stack at column 1)

02:08:898 (128898|2,129520|1) - I dont think i hear any sound there.

02:11:773 - the jumptrill here should start at 02:11:929 - instead because the sound at 02:11:851 - doesnt strong enough to have a jump there

03:22:188 - this shouldn't be jumptrill 03:22:421 (202421|2,202577|2) - didnt have drum sound or any strong sound I suggest something like this ? https://osu.ppy.sh/ss/8251787

03:27:939 (207939|2) - the hi-hat actually start at 03:28:250 -

03:27:473 - i feel like this slowjam is a bit overmap , i personally think that the piano shouldnt be triple and the sv here should be a little bit higher , x0.67 with a lot of hand and LN is acc-killer

04:38:820 - same as 01:19:856 -
Topic Starter
Asherz007
gdi power cut :/

Mentholzzz wrote:

mod base from what i feel when i play it , mostly about pattern and sv
Cosmos
00:05:867 - I suggest to add note here as well as change the sv here, the avg here is x1.11 while the avg sv around is only x0.75 Redone note placement and SVs - thing is, having the SVs average here just looks a little too weird for me. Besides, the instrument on the high F has a rapid crescendo, which is what I wanted to highlight with the SV. Still, SV has been nerfed even more.

01:19:856 - the part here is quite hard to read imo , well i suggest to move 01:19:701 (79701|2) - to column 1 to make it much easier to read and play imo (you might need to move some note b4 them to prevent stack at column 1) I'll take that suggestion.

02:08:898 (128898|2,129520|1) - I dont think i hear any sound there. The strings have a little grace note before the F on the 1/1.

02:11:773 - the jumptrill here should start at 02:11:929 - instead because the sound at 02:11:851 - doesnt strong enough to have a jump there Reduced to single; note before increased to triple since it's strong enough to have one for that section.

03:22:188 - this shouldn't be jumptrill 03:22:421 (202421|2,202577|2) - didnt have drum sound or any strong sound I suggest something like this ? https://osu.ppy.sh/ss/8251787 Fair enough. Done like that enough without looking at the suggestion lol

03:27:939 (207939|2) - the hi-hat actually start at 03:28:250 - Fixed I have contradicted myself hue. Ok, so there is one there, just not as obvious as the next lot. Also, it would feel a little odd since this would be the only 2/1 break in the section, since most of it is 1/1.

03:27:473 - i feel like this slowjam is a bit overmap , i personally think that the piano shouldnt be triple and the sv here should be a little bit higher , x0.67 with a lot of hand and LN is acc-killer Oh dear. Umm... increased the SV to 0.75x, so the slowjam speed is the same as the other sections. The triples are because of the high volume and number of instruments present. Compared to the other slowjam sections, there is a lot more going on here, thus I feel the triples are justified.

04:38:820 - same as 01:19:856 -Fixed this one too, I hope.
Thanks for the mod c:
Protastic101
confirmed changes, rebub
[Harlequin]
hello just see this map got bubble so fast owo
before the #2 bubble here i have some suggestion for your map

00:09:753 (9753|2,10064|2) - how about make this LN because the vocal are strong tho like this 00:03:069 (3069|2,3380|0) -

00:10:530 (10530|1,10530|0,10685|3,10685|2,10841|1,10841|0,10996|2,10996|3) - i heard these same sound like this 00:11:773 (11773|1,11773|0,11773|2) - so should be 3 notes for consistency

00:12:551 - this 3 notes for clap

00:14:727 (14727|0,14727|1,14882|2,14882|0,14882|3) - this is not right , shold be 3 notes for 00:14:727 (14727|1,14727|0) - and 2 notes for 00:14:882 (14882|0,14882|2,14882|3) -

00:15:038 - add notes instead

00:15:349 (15349|1,15426|2) - i heard hitsound W here , not C

00:53:276 - this too should be 3 notes, i heard same sound like 00:53:121 -

00:59:027 (59027|3) - move it to col 3 ( 1 2 3 4) since you are not making jack for sound like this , example 01:01:514 (61514|0,61514|1,61670|3,61670|2) -

01:00:271 - 01:00:582 - 01:00:893 - idk why you not making this for LN section like this 01:10:219 -

01:18:147 - im not hear any strong sound hear

02:00:115 - add notes instead for consistenct

02:03:846 - thiss tho, im not hear any strong sound

02:09:520 (129520|1) - im not hear a sound here like this 02:08:898 (128898|2) -

03:29:805 (209805|1) - delete this, it would be better you focus in piano sound in this part

03:34:157 - 03:34:468 - 03:34:779 - kinda feeel empty for this part, how to add LN

04:11:696 - missed sound at here

maybe that's it.
good luck for rank :D!
Topic Starter
Asherz007

[Harlequin] wrote:

hello just see this map got bubble so fast owo
before the #2 bubble here i have some suggestion for your map

00:09:753 (9753|2,10064|2) - how about make this LN because the vocal are strong tho like this 00:03:069 (3069|2,3380|0) - That is true,
however, the LNs are used as fillers, since the isn't anything that appears on 1/2s. These ones, however, fall on 1/2s themselves, as well as sounds appearing on the 1/1s, I decided to keep these as short notes.


00:10:530 (10530|1,10530|0,10685|3,10685|2,10841|1,10841|0,10996|2,10996|3) - i heard these same sound like this 00:11:773 (11773|1,11773|0,11773|2) - so should be 3 notes for consistency Not quite sure what you're getting at here.

00:12:551 - this 3 notes for clap Again, fair point. My point is, in comparison to others, this is kind of a "weak clap", so to speak, thus why this only has a double.

00:14:727 (14727|0,14727|1,14882|2,14882|0,14882|3) - this is not right , shold be 3 notes for 00:14:727 (14727|1,14727|0) - and 2 notes for 00:14:882 (14882|0,14882|2,14882|3) - HS-wise correct, but as earlier, I feel much more of the emphasis lies on the 1/1, thus chose to map the triple there instead.

00:15:038 - add notes instead This follows on from the previous idea above.

00:15:349 (15349|1,15426|2) - i heard hitsound W here , not C HS are meant to be additions, thus don't need to mirror the map 100%, but I do see your point. Will highlight and discuss with whoever decides to look at the map next.

00:53:276 - this too should be 3 notes, i heard same sound like 00:53:121 - Funny you say this. It originally was a triple here. Thing is,
again, I feel this one is slightly quieter, and the double brings more emphasis to the triple with the finish afterwards. (Plus loads of triples in a row is quite heavy on both hands)


00:59:027 (59027|3) - move it to col 3 ( 1 2 3 4) since you are not making jack for sound like this , example 01:01:514 (61514|0,61514|1,61670|3,61670|2) Figuratively speaking, I could have made jacks for all of these doubles, since the kick sound is identical. (Plus with my theory of balancing the minijacks out between both hands as much as possible, I used it to counter 00:58:561 (58561|0,58716|0).)

01:00:271 - 01:00:582 - 01:00:893 - idk why you not making this for LN section like this 01:10:219 - It's boring if it's all the same throughout, so I thought I would change the patterns up slightly. No other reason than variety.

01:18:147 - im not hear any strong sound hear There is a kick there, trust me.

02:00:115 - add notes instead for consistenct The quieter slowjam sections have their own consistency pattern, where only finishes have triples, rather than claps and finishes, so this is perfectly fine.

02:03:846 - thiss tho, im not hear any strong sound Again, trust me, there's a kick there.

02:09:520 (129520|1) - im not hear a sound here like this 02:08:898 (128898|2) - It's there, if a little less clear.

03:29:805 (209805|1) - delete this, it would be better you focus in piano sound in this part I'm focussing both on the piano and hi-hats here, and here just so happens to be a hi-hat. To remove it would just create an inconsistency for me.

03:34:157 - 03:34:468 - 03:34:779 - kinda feeel empty for this part, how to add LN LNs are an option, but this is also fine. Besides,
too many LNs in the slowjam section would be extremely awkward, and there's quite a few as it is. (and I don't think players would mind the recovery given what just happened before)


04:11:696 - missed sound at here Being so dense with doubles and triples here, I deliberately chose not to map this, since it would make things unnecessarily difficult. However, it is still up for discussion.

maybe that's it.
good luck for rank :D!
Thanks for having a look :)
Rivals_7
veto'd for a while since i sense a major lack of creativity and questionable ghost pattern(?)

1234

for starters, start with the use of 12|34 mini trill that is almost everywhere. I feel that what makes this map pretty boring in general and pretty sure most of them wont enjoy that. my advice is just make some of the trills into something different every measures or something. you could use 13|24 or 14|23 for instance. 12|34 its easy, yes i know but it kills the fun and we dont really want that. regardless with the generic anime songs that makes the creativity already really limited.

additional modding

00:10:685 (10685|3,10685|2,10841|1,10841|0) - swap places. gimmick purpose

00:12:240 - pretty much this

this map is pretty lack on pattern creativity

00:17:214 (17214|1,17525|0) - dunno why is the even not doubled. its snare

00:29:338 (29338|0,29338|1) - same snare but double?

00:52:033 (52033|2) - pretty sure its missing F

01:07:887 (67887|3,67887|2,68043|0,68043|1) - swap again. pretty much lack of gimmick making this map pretty boring on playability

01:15:038 (75038|0,75193|2,75193|3) - 3|14 respectively. get rid of those unecessary jacks on 1

01:18:652 (78652|1,78691|2,78729|3,78768|0,78807|1,78846|2,78885|3) - what.... is this?
none of this poses a clear beat here (or the violin thing) so its pretty much ghost note. more obvious one is this - 01:19:895 (79895|1,79934|3,79973|2,80012|0,80051|1,80090|3,80128|2) -

01:48:613 (108613|2,109235|3) - uhhhhhh what kind of concept do you use for placing this LN even?
that one and this one - 01:50:478 (110478|2,111100|1) - is kinda reasonable but - 01:52:965 (112965|2,114209|1) - are wut? should that be on - 01:53:587 (113587|3) - ? seeing the distance between LNs itself is also pretty weird with the instruments being consistent is kinda eh?

01:59:805 (119805|3,119805|2,119882|1,119882|0,119960|3,119960|2,120115|1,120115|0,120271|3,120271|2) - two ideas for this. 1st is to make them split jumptrill, 2nd is to give a gimmick like previous thing so swap - 02:00:115 (120115|1,120115|0,120271|2,120271|3) - .
like well, 12|34 is used in majority of this is kinda boring

02:02:758 (122758|0,122758|1) - triple pls

02:02:758 (122758|1,122758|0,133172|2,133172|1) - what make me sad is that you didnt highlight the guitar part with LN :u
it'll be a pretty good variation than just a percussion

04:11:152 (251152|0,251152|3,251152|1) - ya sure you put triple on kicks? if yes that would be inconsistent with the majority of your noise layering

simply put, this map could be much more better than its current state. Quality is fine but ofc we want more than just a quality. Fun is also factor of this gamemode being alive so its best to aim that.

you did a great job with the keysound nonetheless xd
DDMythical
1 / 2 / 3 / 4
rivals complaining about uncreativity in mapping when he maps mlp OPs to jumptrills

00:05:867 (5867|1) - SV jumps on you too harshly.

00:57:473 (57473|0) - SV jumps too harshly. As a suggested redesign for this; I suggest it gets progressively faster for each chorus as it would make it more logical to sightreaders and less bland overall. For example here scaling down the jumps alot, second chorus scaling down a bit and third chorus as normal.


03:36:955 (216955|0,216994|1,217033|2,217071|3,217110|0,217149|1,217188|3,217227|2,217266|1,217305|0,217343|2,217382|3,217421|0,217460|1,217499|2,217538|3) - this isnt following anything -- dont do it.

04:37:577 (277577|3,277577|0,277615|1,277654|2,277693|3,277732|0,277771|1,277810|2,277849|3) - THIS IS OK.

04:38:820 (278820|0,278820|2,278859|1,278898|3,278937|2,278976|0,279014|1,279053|3,279092|2,279131|1,279131|0) - THIS IS NOT OK AT ALL. really bad pattern on [13] into [2]. You do this quite a bit but this is the only one i could find in editor so just fix all the shit like this

05:00:737 (300737|3,300737|2,300737|0,300737|1) - Delete this SV. If you're wondering why; try playing the map when its deleted and you'll notice how much more fluid the ending feels. Before it's very hard to predict when the ending LNS are going to hit because 0.60x isnt the previously used SV
Rivals_7

DDMythical wrote:

i prefer svs to jumptrills than jumptrills to mlp ops
¯\_(ツ)_/¯
I assume you just hate mlp, then ok.
mistake often happen and its good to prevent something before it happens, no? its what i do now

anyways lets see hows the mapper response. after all things settled then I can rebub this for sure. ez
DDMythical

Rivals_7 wrote:

DDMythical wrote:

1 / 2 / 3 / 4
rivals complaining about uncreativity in mapping when he maps mlp OPs to jumptrills
My map is pretty much still has more variation than this one does. Tho i regret using 12|34 jtrill in some part xd its also a map from my earlier mapping career so you see how cancer is that xd

Also the fact this was nominated a few days after submitted already makes me intrigued what makes this should be ranked faster than any other good maps sulking in pending

note that i just complaining the use of minitrill. not a long jtrill such as - 03:12:240 (192240|3,192240|2) - since it'll be quite painful to rearrange the latter pattern itself.
i prefer svs to jumptrills than jumptrills to mlp ops
Topic Starter
Asherz007
Yo chill lol. I read ya. I'll give proper replies as I usually do once I get on osu, since I haven't really been able to as of yet. All part of learning to map, I guess.

Rivals_7 wrote:

veto'd for a while since i sense a major lack of creativity and questionable ghost pattern(?)

because replying to many things takes up too much space so in a box it goes
1234

for starters, start with the use of 12|34 mini trill that is almost everywhere. I feel that what makes this map pretty boring in general and pretty sure most of them wont enjoy that. my advice is just make some of the trills into something different every measures or something. you could use 13|24 or 14|23 for instance. 12|34 its easy, yes i know but it kills the fun and we dont really want that. regardless with the generic anime songs that makes the creativity already really limited.

additional modding

00:10:685 (10685|3,10685|2,10841|1,10841|0) - swap places. gimmick purpose Makes sense.

00:12:240 - pretty much this

this map is pretty lack on pattern creativity I very much lack creativity. Playing too safe? :thinking:

00:17:214 (17214|1,17525|0) - dunno why is the even not doubled. its snare Okay... so first one I can agree with (weak snareish thing)
so that becomes a double, but I reckon the next one after that is even weaker, so I think a single should still be ok there. To reflect this, I removed the clap HS from the second one as well.


00:29:338 (29338|0,29338|1) - same snare but double? Fair point, but here was my thought on it. There was a lengthy-ish discussion between protastic and myself about this one. I believe that the sounds between this double and the notes either side have a weakening effect (ie. each successive chord gets quieter). The "same-sound feel" is represented instead by the repeated notes in col 1.

00:52:033 (52033|2) - pretty sure its missing F I don't really have a hitsound to map open hi-hats with, thus why it's blank for that. Don't think F works here in any case.

01:07:887 (67887|3,67887|2,68043|0,68043|1) - swap again. pretty much lack of gimmick making this map pretty boring on playability okie dokie

01:15:038 (75038|0,75193|2,75193|3) - 3|14 respectively. get rid of those unecessary jacks on 1 What is the meaning of life :thinking:

01:18:652 (78652|1,78691|2,78729|3,78768|0,78807|1,78846|2,78885|3) - what.... is this?
none of this poses a clear beat here (or the violin thing) so its pretty much ghost note. more obvious one is this - 01:19:895 (79895|1,79934|3,79973|2,80012|0,80051|1,80090|3,80128|2) - Okay...? Mapped 1/4 for this instead. (I think I can hear 4 distinct notes?)

01:48:613 (108613|2,109235|3) - uhhhhhh what kind of concept do you use for placing this LN even? open hats, but I suck at consistency.

01:59:805 (119805|3,119805|2,119882|1,119882|0,119960|3,119960|2,120115|1,120115|0,120271|3,120271|2) - two ideas for this. 1st is to make them split jumptrill, 2nd is to give a gimmick like previous thing so swap - 02:00:115 (120115|1,120115|0,120271|2,120271|3) - .
like well, 12|34 is used in majority of this is kinda boring Something done here?

02:02:758 (122758|0,122758|1) - triple pls HS error? Removed C

02:02:758 (122758|1,122758|0,133172|2,133172|1) - what make me sad is that you didnt highlight the guitar part with LN :u
it'll be a pretty good variation than just a percussion Uh... pass? I don't know what you mean qwq

04:11:152 (251152|0,251152|3,251152|1) - ya sure you put triple on kicks? if yes that would be inconsistent with the majority of your noise layering Whoops.

simply put, this map could be much more better than its current state. Quality is fine but ofc we want more than just a quality. Fun is also factor of this gamemode being alive so its best to aim that. I'll get to work on putting some more varied jumptrills and what not in.

you did a great job with the keysound nonetheless xd Thanks xP

DDMythical wrote:

More boxiness
1 / 2 / 3 / 4

00:05:867 (5867|1) - SV jumps on you too harshly. 4th time I've nerfed this lol

00:57:473 (57473|0) - SV jumps too harshly. As a suggested redesign for this; I suggest it gets progressively faster for each chorus as it would make it more logical to sightreaders and less bland overall. For example here scaling down the jumps alot, second chorus scaling down a bit and third chorus as normal. Something to think about... but I can't seem to visualise it in my head so might need an example or something.


03:36:955 (216955|0,216994|1,217033|2,217071|3,217110|0,217149|1,217188|3,217227|2,217266|1,217305|0,217343|2,217382|3,217421|0,217460|1,217499|2,217538|3) - this isnt following anything -- dont do it. Most of it is just following the violin up, with some obscurity about accuracy for using the entire 1/8 burst. Will discuss further because creativity I'd need to think about what to replace it with.

04:37:577 (277577|3,277577|0,277615|1,277654|2,277693|3,277732|0,277771|1,277810|2,277849|3) - THIS IS OK.

04:38:820 (278820|0,278820|2,278859|1,278898|3,278937|2,278976|0,279014|1,279053|3,279092|2,279131|1,279131|0) - THIS IS NOT OK AT ALL. really bad pattern on [13] into [2]. You do this quite a bit but this is the only one i could find in editor so just fix all the shit like this I agree lol.
Wasn't my suggestion. xP It only comes twice so I'll change them both.


05:00:737 (300737|3,300737|2,300737|0,300737|1) - Delete this SV. If you're wondering why; try playing the map when its deleted and you'll notice how much more fluid the ending feels. Before it's very hard to predict when the ending LNS are going to hit because 0.60x isnt the previously used SV Reverted to 0.75x slowjam speed.
Cheers peeps X3
Will sort out note arrangements now...
Rivals_7
00:19:701 (19701|1,19701|3,19701|0) - the actual song doesnt have cymbal so idk why is this exist

01:03:846 (63846|3,63846|0) - non existant kicks so remove one and remove W

01:07:577 (67577|1,67654|2,67732|1) - sounds nice to ctrl+h this so it'll reflect the same snare pitch - 01:07:887 (67887|2,67887|0) -

01:11:307 (71307|2,71307|3) - non existent snare

01:12:862 (72862|3,72862|2) - ^
I believe there's more. its also possible some of them are ghosts.

Although, they're rythmically make sense but doesnt represent the actual instrument of the song. defeat the purpose of this being a ryhthm game
(Apparently its only happening around kiai)

02:00:115 (120115|0,120271|3) - 4|1 give more cool movement i guess

02:31:670 (151670|2,151748|3,151825|0,151903|1) - i dont think i heard any kind of synth stream here

04:19:312 (259312|2,259312|3) - lol there's no snare here

uh yeah do something with those nonexistent instrument first before we could proceed more (you might want to elaborate with prot too xd)
Topic Starter
Asherz007

Rivals_7 wrote:

00:19:701 (19701|1,19701|3,19701|0) - the actual song doesnt have cymbal so idk why is this exist Me neither lol

01:03:846 (63846|3,63846|0) - non existant kicks so remove one and remove W Done. Put some vocal LNs there instead. Hope that's ok?

01:07:577 (67577|1,67654|2,67732|1) - sounds nice to ctrl+h this so it'll reflect the same snare pitch - 01:07:887 (67887|2,67887|0) - Nice idea.

01:11:307 (71307|2,71307|3) - non existent snare Oops. Caught it on the final kiai but not here? :thinking:

01:12:862 (72862|3,72862|2) - ^ v
I believe there's more. its also possible some of them are ghosts.

Although, they're rythmically make sense but doesnt represent the actual instrument of the song. defeat the purpose of this being a ryhthm game
(Apparently its only happening around kiai)

02:00:115 (120115|0,120271|3) - 4|1 give more cool movement i guess Sure I guess xP

02:31:670 (151670|2,151748|3,151825|0,151903|1) - i dont think i heard any kind of synth stream here Small edit made here then.

04:19:312 (259312|2,259312|3) - lol there's no snare here rip

uh yeah do something with those nonexistent instrument first before we could proceed more (you might want to elaborate with prot too xd)
Cheers xP
I'll keep checking.
Verniy_Chan

Hi Asher-san

Mod Via PM Request

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Seem nothing issue
Cosmos

OD : 8,5
HP : 8,5
  1. 00:11:929 (11929|3,12084|3) - add W, since there's still hear kick sounds, check consistency 00:16:903 (16903|3,17058|0) -
  2. 00:14:416 - there's kick sound, maybe you can add a note + W
  3. 00:12:551 - add a note for consistency snare like you do in 00:14:260 -
  4. 00:14:727 (14727|0,14727|1,15038|2,15038|1) - i think this's intentional to put 2 notes instead of 3 notes for snare sounds, is okay.. also 00:14:882 - is this followed kick + long sound? imo, ignore that long sound and focus on consistency main instrument: kick, snare, cymbal
  5. 00:29:494 - missed kick here, same as
    00:47:369 -
  6. 00:58:561 (58561|0) - 01:08:509 (68509|2) - maybe delete? give space after hit cymbal as the impact song like you do on 01:03:535 -
  7. 01:02:680 - hmmm... there's no snare sounds, maybe it really too low i guess? considering to remove a note, also :
    01:03:924 - 01:13:872 - 01:15:115 - etc. wait just low you know :3
  8. 01:13:172 (73172|1,73328|2) - Ctrl + H for variety, avoid same pattern like 01:13:639 -
  9. 01:24:364 - there's high pitch like crash cymbal, maybe add a note?
  10. 01:25:141 - double HS lel,
  11. 01:50:167 - missing kick here
  12. 02:11:773 - until 02:12:862 - this jumptrill not really suit with the pitch, since only red and white line have loud snare intead of blue line, same as kick drum, maybe try variety pattern like this
  13. 02:13:172 - from here until 02:20:323 - or until 02:22:033 - this's lack variety pattern section, you can mapping LN 1/2 for guitar sounds, it's really interesting you know, also other section :
    03:17:680 - ...
  14. 03:07:499 (187499|3) - remove a note, to separated pitch between snare and tom/kick
  15. 03:22:266 (202266|0,202421|0) - since there's no snare and not suitable as jumpril for sound like tom kick, considering to delete a note on blue line
  16. 03:29:338 - until 03:54:986 - are you sure not interest to make this LN pattern section for all piano sound? i'am not forcing you :P
  17. 03:38:509 (218509|3,218820|3) - add c6S, pitch sound like 03:40:374 (220374|3) -
  18. 04:27:317 - until finish 4th kiai section, try to make hard your pattern with variety, make it different impact from 1st and 3rd kiai section. Maybe catch all mini long sound or vocal as LN pattern in last reff song
Notes : Really solid pattern and too consistent, maybe still need variety

Verniy_Chan wrote:

Score
85,75

(1-100)

just for fun only, don’t take it seriously
I really love this song, hope it ranked soon
Хорошо~ Good Luck..
Topic Starter
Asherz007

Verniy_Chan wrote:


Hi Asher-san

Mod Via PM Request

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Seem nothing issue
Cosmos

OD : 8,5
HP : 8,5
  1. 00:11:929 (11929|3,12084|3) - add W, since there's still hear kick sounds, check consistency 00:16:903 (16903|3,17058|0) - Yep oversight perhaps
  2. 00:14:416 - there's kick sound, maybe you can add a note + W Yep
  3. 00:12:551 - add a note for consistency snare like you do in 00:14:260 - Debatable, since the snare is slightly weaker, but I'll put one in.
  4. 00:14:727 (14727|0,14727|1,15038|2,15038|1) - i think this's intentional to put 2 notes instead of 3 notes for snare sounds, is okay.. also 00:14:882 - is this followed kick + long sound? imo, ignore that long sound and focus on consistency main instrument: kick, snare, cymbal Fair point. The snares are slightly weaker, hence the doubles, and I'll make this one a double as well.
  5. 00:29:494 - missed kick here, same as
    00:47:369 - Added hs for first one, hs for second + made double
  6. 00:58:561 (58561|0) - 01:08:509 (68509|2) - maybe delete? give space after hit cymbal as the impact song like you do on 01:03:535 - That's a thought. Done~
  7. 01:02:680 - hmmm... there's no snare sounds, maybe it really too low i guess? considering to remove a note, also :
    01:03:924 - 01:13:872 - 01:15:115 - etc. wait just low you know :3 Yep... nice to get another person's opinion on this bc I've been debating with myself for a good while on this. There's still something here, so singles not doubles.
  8. 01:13:172 (73172|1,73328|2) - Ctrl + H for variety, avoid same pattern like 01:13:639 - Sure. Also removed a note for that crash gap effect. (+ LN for bridge I guess)
  9. 01:24:364 - there's high pitch like crash cymbal, maybe add a note? Huh. Didn't spot that.
  10. 01:25:141 - double HS lel, One's soft-hitwhistle and the other's normal-hitwhistle, so I think it should be okay.
  11. 01:50:167 - missing kick here
  12. 02:11:773 - until 02:12:862 - this jumptrill not really suit with the pitch, since only red and white line have loud snare intead of blue line, same as kick drum, maybe try variety pattern like this Sure. Something like that happened. Kept the final few doubles because I think there are loud enough kicks there. SR doesn't really matter to me anymore... it is what it is xD
  13. 02:13:172 - from here until 02:20:323 - or until 02:22:033 - this's lack variety pattern section, you can mapping LN 1/2 for guitar sounds, it's really interesting you know, also other section :
    03:17:680 - ... Sure. Looks kinda cool. Much harder to play but hey fun is fun :P
  14. 03:07:499 (187499|3) - remove a note, to separated pitch between snare and tom/kick Done. No pattern rearrangement here though since everything else I tested transitioned terribly into the next section.
  15. 03:22:266 (202266|0,202421|0) - since there's no snare and not suitable as jumpril for sound like tom kick, considering to delete a note on blue line First one's a snare that I missed, second one fair enough.
  16. 03:29:338 - until 03:54:986 - are you sure not interest to make this LN pattern section for all piano sound? i'am not forcing you :P Kinda feel like making the entire section LN would kill most people (it's sorta overdone as it is but only because keysounds are everywhere)
  17. 03:38:509 (218509|3,218820|3) - add c6S, pitch sound like 03:40:374 (220374|3) - Uh... g6s :P added at 50% as to not be confused with the tune at 100%.
  18. 04:27:317 - until finish 4th kiai section, try to make hard your pattern with variety, make it different impact from 1st and 3rd kiai section. Maybe catch all mini long sound or vocal as LN pattern in last reff song I'll see what I can do. :)
Notes : Really solid pattern and too consistent, maybe still need variety

Verniy_Chan wrote:

Score
85,75

(1-100)

just for fun only, don’t take it seriously
I really love this song, hope it ranked soon
Хорошо~ Good Luck..
Thanks a lot for the mod! Super duper helpful! :)
Protastic101
This mapfeed comment is as generic as this map



IRC
2017-08-20 11:07 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1300647 fhana - Wonder Stella [Cosmos]]
2017-08-20 11:16 Protastic101: 01:35:867 (95867|1,96022|2,96178|1,96333|2) - 01:36:488 (96488|0,96644|1,96799|0) - that left hand bias :c
2017-08-20 11:17 Protastic101: https://osu.ppy.sh/ss/8893282 might do this better so the movement is equal
2017-08-20 11:20 Protastic101: 01:41:463 - intentional? There is still a quiet hihat like sound but it's a bit harder to notice. I'd add the note simply to prevent a flow break
2017-08-20 11:21 Asherz007: yes and no I guess lol
2017-08-20 11:22 Asherz007: https://osu.ppy.sh/ss/8893330 how's this/
2017-08-20 11:23 Protastic101: that's fine
2017-08-20 11:25 Protastic101: 03:04:779 - I'd add a note here for the breath the singer takes cause the 1/1 flow break is unnatural without a real emphasis or pause in the music like there is at 03:05:245 - with the vocal
2017-08-20 11:27 Protastic101: 03:07:577 (187577|1,187577|0) - I'd make this a single note cause it's only a kick. Might work to arrange it a bit differently to avoid long stacks https://osu.ppy.sh/ss/8893373
2017-08-20 11:28 Protastic101: https://puu.sh/xeYkZ.jpg for 03:04:779 - ?
2017-08-20 11:29 Asherz007: 3:07 also has the tom which is why double
2017-08-20 11:29 Asherz007: 3:04 accepted
2017-08-20 11:30 Asherz007: https://osu.ppy.sh/ss/8893395 repattern though?
2017-08-20 11:31 Protastic101: Doesnt 03:07:499 (187499|3,187577|0,187654|2) - all have toms tho?
2017-08-20 11:31 Protastic101: I dunno, I just find the jump there to be out of place considering the percussion moves towards a lower sound
2017-08-20 11:32 Asherz007: fiiiiiiiiiiiiiine
2017-08-20 11:32 Asherz007: k note in col 1 removed
2017-08-20 11:32 Protastic101: dont sass me D:<
2017-08-20 11:32 Asherz007: fiiiiiiiiiiiiiine
2017-08-20 11:32 Asherz007: suuuuuuuuuuuuuuuure
2017-08-20 11:32 Asherz007: :3
2017-08-20 11:33 Protastic101: 03:44:882 (224882|3,224882|2) - might help to make this a different chord from 03:44:649 (224649|2,224649|3,224727|0,224727|1) - since the gap between the notes is different (1/4 as opposed to 1/2)
2017-08-20 11:33 Protastic101: 03:49:623 (229623|0,229623|1,229701|3,229701|2,229856|1,229856|2) - similar stuff to this too
2017-08-20 11:34 Protastic101: 03:54:597 (234597|0,234597|3,234675|2,234675|1,234830|0,234830|3) - same thing as above thx
2017-08-20 11:35 Protastic101: 04:22:188 (262188|1) - I'd move to 3 to avoid a three note stack at 04:22:033 (262033|1,262188|1,262343|1) - and also then there's one stack on both left and right hand
2017-08-20 11:37 Protastic101: https://osu.ppy.sh/ss/8893437
2017-08-20 11:41 Protastic101: 01:41:463 - tfw this wasnt even addressed
2017-08-20 11:45 Asherz007: changed to something else
2017-08-20 11:45 Asherz007: (totally didn't forget about that)
2017-08-20 12:03 Protastic101: 01:53:898 (113898|2) - shouldnt this be drum-hitwhistle
2017-08-20 12:06 Asherz007: I think we spoke about it in vc
2017-08-20 12:06 Asherz007: "kick is weaker"
2017-08-20 12:06 Asherz007: 2017-06-02 03:48 Protastic101: 01:53:898 (113898|2) -
2017-08-20 12:09 Protastic101: 03:06:333 (186333|1) - is there supposed to be a clap here?
2017-08-20 12:10 Protastic101: 03:08:198 (188198|1,188665|2,189131|1,189597|1) - missing whistles
2017-08-20 12:10 Asherz007: 3:06 - idk lol
2017-08-20 12:10 Asherz007: wdy think
2017-08-20 12:10 Protastic101: i'd say remove
2017-08-20 12:10 Asherz007: 3:08 done
2017-08-20 12:10 Asherz007: k
2017-08-20 12:10 Protastic101: cause most of your finishes are with whistles only
2017-08-20 12:11 Asherz007: makes sense
2017-08-20 12:12 Protastic101: -04:40:374 (280374|3) - where my drum-hitclap at pls
2017-08-20 12:13 Asherz007: wait what
2017-08-20 12:13 Asherz007: oh right lol
2017-08-20 12:13 Asherz007: idk
2017-08-20 12:13 Asherz007: #totallyconsistent
2017-08-20 12:13 Protastic101: pls
Xinnoh
ew light theme get rid of that trash
Rivals_7
02:47:136 - some kind of synth similar to - 01:02:680 - . add it for layering consistency

03:19:779 - might consider to adding a a note(s) for the kicks.
Topic Starter
Asherz007

Rivals_7 wrote:

02:47:136 - some kind of synth similar to - 01:02:680 - . add it for layering consistency nice catch, fixed, minor pattern rearrangement

03:19:779 - might consider to adding a a note(s) for the kicks. aaaaaaaaaaaaaaaaaaaaaaaaaaaa how did I even miss this one (minor pattern rearrangement here too +kick hs on note)

Nothing else changed because I'm worried I'll break the map xD
Thanks for checking this map like a bazillion times :)
tatatat
hi
Rivals_7
q
Arzenvald
yo are those ghost notes intended
rant, related to mod
and ever consider that, triples on everything and monotone percussion layering on every notes is really homogeneous that creates a whole 5 minutes experience of playing is.. bland? (every map nowadays tbh)
00:11:152 (11152|1,11152|3,11152|0) -
00:11:773 (11773|0,11773|2,11773|1) -
00:12:240 (12240|1,12240|3,12240|0) -
00:12:551 (12551|0,12551|3,12551|2) -
00:13:017 (13017|3,13017|0,13017|1,13172|3,13172|1,13172|0) -
00:13:639 (13639|2,13639|3,13639|0,13794|1) -
etc. etc. there's basically no contrast between each triples, on which sound you tries to layer, bigger beats and lower beats, they are looks ignored in certain parts as a structure, than the pattern itself

meanwhile there diverse, contrast percussion that could be emphasized, but instead ignored

00:03:224 - missing / inconsistency
00:06:333 - barely audible (nobody plays in 25% to catch the sound, meanwhile the sound itself blends with other instruments)
00:24:364 (24364|0) - ghost
00:26:074 (26074|2) - ^
00:38:976 (38976|0) - ^
00:40:996 (40996|2) - barely audible, blends again
00:50:478 (50478|2,50634|3) - missing 1/4
01:01:048 (61048|2) - ghost, or blends, either way barely audible

01:07:110 - my god don't use x0.5 here, the distance between both LN looks like 1/4 shield, try to normalize the SV to x1 on each LN end so the distance between them doesn't affected
01:17:058 (77058|1) - ^

01:08:198 (68198|2,68354|1) - there's some 1/4 violin, could be layered
01:30:893 (90893|0) - ghost
01:40:841 (100841|1) - ^

02:03:846 (123846|0,123846|2) - must be snapped at 02:03:924 -
02:11:851 (131851|1) - ghost

02:15:504 (135504|1) - barely audible, removing this will create a better contrast in guitar layering
02:16:748 (136748|3) - ^ violin and guitar even

02:47:525 (167525|0,167680|0,167836|0) - any reason of these anchors? they aint following anything (while you ignore parts that potentially great for anchors)

03:02:913 (182913|2) - vocal? it blends too much that the contrast of the percussion becoming vague

04:36:022 - sv again

ok
i hope it helps
Topic Starter
Asherz007
Yay I get to play defend it like jirard

Arzenvald wrote:

yo are those ghost notes intended shouldn't be any afaik lol
rant, related to mod response
and ever consider that, triples on everything and monotone percussion layering on every notes is really homogeneous that creates a whole 5 minutes experience of playing is.. bland? (every map nowadays tbh)
00:11:152 (11152|1,11152|3,11152|0) -
00:11:773 (11773|0,11773|2,11773|1) -
00:12:240 (12240|1,12240|3,12240|0) -
00:12:551 (12551|0,12551|3,12551|2) -
00:13:017 (13017|3,13017|0,13017|1,13172|3,13172|1,13172|0) -
00:13:639 (13639|2,13639|3,13639|0,13794|1) -
etc. etc. there's basically no contrast between each triples, on which sound you tries to layer, bigger beats and lower beats, they are looks ignored in certain parts as a structure, than the pattern itself

meanwhile there diverse, contrast percussion that could be emphasized, but instead ignored

Back in the day where I still sucked at mapping xd
I think this was me back then just "playing it safe", so to speak. Yeah, it's generic, but that's full version anime songs for you, sadly. Also, with only 4 columns,
it's significantly harder to achieve proper layering everywhere while also trying to gimmick everything, so you're essentially forced into mapping the most basic ideas 95% of the time (which is why you'll find most newer players will map 4k, and also why I'm now trying to map 6k) (also blame sheep for "full ver or riot" lul)

00:03:224 - missing / inconsistency I thought I'd catch the small star-like sounding thing that also happens. Didn't really want it to be an LN though, so impartial, really.
00:06:333 - barely audible (nobody plays in 25% to catch the sound, meanwhile the sound itself blends with other instruments) So what exactly do you want me to do with this one? I mean, there is something here, so I'm not sure why it doesn't deserve a note.
00:24:364 (24364|0) - ghost There's a small sound here. Similar to the one 1/2 later, just a lot quieter.
00:26:074 (26074|2) - ^ There's the sound at pitch E5 that happen at 00:26:385 and 00:26:540 (at different pitches, but still the same instrument.
00:38:976 (38976|0) - ^ Sounds like a quiet open hat to me.
00:40:996 (40996|2) - barely audible, blends again There's also the strings here so I don't think this one is as bad.
00:50:478 (50478|2,50634|3) - missing 1/4 Odd. I can't hear the 1/4 for this one.
01:01:048 (61048|2) - ghost, or blends, either way barely audible Piano, though admittedly very quiet.

01:07:110 - my god don't use x0.5 here, the distance between both LN looks like 1/4 shield, try to normalize the SV to x1 on each LN end so the distance between them doesn't affected I thought the SV here was a nice touch. It's a repetitive feature which is signposted by a 3-note short LN chord. Personally not a fan of normalising SVs within LNs like that either. (At least it wasn't a reverse bump...)
01:17:058 (77058|1) - ^

01:08:198 (68198|2,68354|1) - there's some 1/4 violin, could be layered Could have, but the focus lay more with the perc fill.
01:30:893 (90893|0) - ghost There's a kick here tho
01:40:841 (100841|1) - ^ ^

02:03:846 (123846|0,123846|2) - must be snapped at 02:03:924 - What why? I get the impression it's just a simple 1/2 perc thing here.
02:11:851 (131851|1) - ghost Definitely a quiet snare here.

02:15:504 (135504|1) - barely audible, removing this will create a better contrast in guitar layering Ehh I'm kinda impartial on this one.
Felt the 1/2 stream-ish thing was an idea to keep the difficulty fairly high without a break.

02:16:748 (136748|3) - ^ violin and guitar even That open hat tho

02:47:525 (167525|0,167680|0,167836|0) - any reason of these anchors? they aint following anything (while you ignore parts that potentially great for anchors) Correct, the anchors aren't really following much, but they're more of a playability thing (so that they're not in the same hand as the LN)

03:02:913 (182913|2) - vocal? it blends too much that the contrast of the percussion becoming vague There is (albeit super quiet ugh)
some perc here (sounds like a ride rim hit)


04:36:022 - sv again Again, the same response.

ok
i hope it helps
Well, reassuring to know that maps do still get checked in the qualified section. Cheers Arzen c:
If you want to reinforce any of the points you made, by all means.

And sorry for being generic :o
Arzenvald
consider the readability in the SV part because however it doesn't looks nice when you play it
and consider that, instead of being layered, some of the note i pointed out could be removed for better emphasis / contrast of the percussion style layering you have, it'll be more sensible in the playfield when you play it

also about the 'generic' part, it doesn't mean bad, again its my personal view about the lack of diversity in 4K maps
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