Normal
00:00:133 (1) - dude that's edgy
Hard
00:11:658 (1,2,1) - Seems more suitable to have it as a 3/2 slider, a 3/2 slider, a 1/1 slider, and then a note before the current repeating slider instead of what is currently there. This would hit the dominant notes with sliderheads, as well as preparing the player for the rhythm pattern in the next two measures without also being too repetitive. The emphasis is supposed to be the same, so since you have two measures doing the same thing already, might as well make the first one the same since it players better and 3 measures is certainly not too repetitive
00:16:234 (2,3,4) - I'll let you figure this one out
00:20:471 (1) - dude that's edgy
00:20:471 (1,3) - you know what to do
00:21:658 (4,1,2) - triangle?
00:23:522 (1,2) - i dont know if this is supposed to be blanketed
00:31:827 (2,3,4) - we've gone over this
00:39:794 (2) - Sounds better as a 1/2 repeat slider because it follows the vocals, matching the buildup of the sliders before it.
00:57:082 (1,2,3) - Starting from this section and including the kiai, these kind of sliders feel overused and not build into any pattern. They feel just like short sliders that are supposed to lead into a pattern but themselves do not constitute a pattern, and their overuse makes the mapping feel aimless and boring. These types of sliders just being placed and forming a flow/path of kinds really should not be the majority of this section nor the kiai because it feels lacking.
01:20:641 (2,3,4) - copying and pasting only works if the first one works
lots of edgy sliders huh. The usage of those sliders and the slightly curved 1/2 ones everywhere makes the map feel kind of slow and too soft.
00:16:234 (2,3,4) - I'll let you figure this one out
00:20:471 (1) - dude that's edgy
00:20:471 (1,3) - you know what to do
00:21:658 (4,1,2) - triangle?
00:23:522 (1,2) - i dont know if this is supposed to be blanketed
00:31:827 (2,3,4) - we've gone over this
00:39:794 (2) - Sounds better as a 1/2 repeat slider because it follows the vocals, matching the buildup of the sliders before it.
00:57:082 (1,2,3) - Starting from this section and including the kiai, these kind of sliders feel overused and not build into any pattern. They feel just like short sliders that are supposed to lead into a pattern but themselves do not constitute a pattern, and their overuse makes the mapping feel aimless and boring. These types of sliders just being placed and forming a flow/path of kinds really should not be the majority of this section nor the kiai because it feels lacking.
01:20:641 (2,3,4) - copying and pasting only works if the first one works
lots of edgy sliders huh. The usage of those sliders and the slightly curved 1/2 ones everywhere makes the map feel kind of slow and too soft.
Light Insane
00:00:133 (1) - love these right angle sliderpoints man
00:17:336 (2) - I would argue that the vocals in this case are far stronger than that comparatively soft beat that this slider has been extended by 1/4th for, and would suggest that it be made back into a 1/2 slider to hit the dominant vocals instead.
00:29:963 (1,2,3) - maybe these should be blanketed? It would, however, change the slider shape and cause it to be different from the other curved 1/2 sliders you have been using
00:27:251 (1,2) - just moving the 2 would make it blanket properly
00:33:692 (2) - Maybe make into 3 circles because it is the climax of the buildup from the previous 4 measures. It should be fine if it is slightly harder to play, because it would be more suitable.
00:51:488 (1,2) - This jump is a bit large and unexpected. I get the emphasis, but it could still be reduced a bit. The gap between it and the previous slider is longer than other gaps so it is already pronounced a bit by that, so the distance is a bit extra
01:06:573 (1) - Maybe it would be better to place this note positioned above the previous slider instead of where it is currently to break the flow and match the buildup.
01:27:421 - Perhaps a slider at this point would be suitable to match 01:26:743 (3) , as it would also land on vocals and the slider end would match that sound that the sliderend of 01:26:743 (3) already lands on.
00:17:336 (2) - I would argue that the vocals in this case are far stronger than that comparatively soft beat that this slider has been extended by 1/4th for, and would suggest that it be made back into a 1/2 slider to hit the dominant vocals instead.
00:29:963 (1,2,3) - maybe these should be blanketed? It would, however, change the slider shape and cause it to be different from the other curved 1/2 sliders you have been using
00:27:251 (1,2) - just moving the 2 would make it blanket properly
00:33:692 (2) - Maybe make into 3 circles because it is the climax of the buildup from the previous 4 measures. It should be fine if it is slightly harder to play, because it would be more suitable.
00:51:488 (1,2) - This jump is a bit large and unexpected. I get the emphasis, but it could still be reduced a bit. The gap between it and the previous slider is longer than other gaps so it is already pronounced a bit by that, so the distance is a bit extra
01:06:573 (1) - Maybe it would be better to place this note positioned above the previous slider instead of where it is currently to break the flow and match the buildup.
01:27:421 - Perhaps a slider at this point would be suitable to match 01:26:743 (3) , as it would also land on vocals and the slider end would match that sound that the sliderend of 01:26:743 (3) already lands on.
LCFC's Insane
The hitsound volume is really too low for this set, even if it to make the jump between the current 20% to 50% more noticeable. The rest of the set is constant at 75%, which you do not have to follow, but at some point, probably the kiai, it really should hit 75% because otherwise this one difficulty sounds completely and plays completely differently from all the other difficulties in the set. My suggestion, if you simply want to keep the current emphasis, is to bump the current 20% to 50% and the current 50% to 75%.
00:01:488 (1,1,2,3) - very slight blanket adjustments
00:15:726 (1) - Having the hitsounds volume increase at this point but not before does not really make sense, as there should also be one here, at 00:12:336 (1) because it is more intense than the introduction was.
00:15:726 (1,2) - I think this is supposed to be blanketed so adjust the angles on the slider a bit until it properly blankets
00:23:183 (1) - Slider velocity feels too low for the section. I get that the whole map is sort of around this SV, but this is different because the previous section focused on large DS with that SV, and yet this section is not necessarily any less intense save for the vocals, which should have been reflected already in the SV changes and large DS previously, which added emphasis on the sliders and the proceeding jumps. This section should be more fast paced than the current SV, and should be changed by increasing the SV, and not by increase the distance between notes because that would cause a different emphasis on this section, not making it any different from the previous. The melody is more fast paced but less epic so it would be better reflected in an overall faster aim requirement (higher SV) instead of using high DS and low SV to place emphasis on certain jumps, as the previous section did.
00:35:048 (1) - can we not have a pointless 1/8 slider thanks; the volume is already at 5%, the slider is literally pointless compared to a circle...
00:35:387 (1) - This section should be hitsounded, like the other difficulties; alternatively, reduce the hitsound volume, since you are already doing that for the intro. Currently it is very boring to listen to and the hitsounds are loud enough and constant enough to make it sound overmapped.
00:37:929 (4,4) - These feel overmapped because of how prominent they feel with the hitsounds, cluttering the actual song itself in a softer section. These probably would not be a problem with softer hitsounds or proper hitsounding in this section.
01:03:522 (1,2) - Adjust the slider so it stacks properly
01:07:251 (1) - Because these are mapped to that drum sound and not the vocals, they can be moved up
01:07:590 (1) - I would make this a 1/2 slider to hit the wo on the vocals and also introduce a gap to anticipate the downbeat. I would also stack these two together 01:07:251 (1,1) , as the 1/8th may be a bit confusing to play for an insane and putting them close to either other or stacking them would make it easier to hit them for players that are not used to reading the buzz slider.
01:13:353 (1,2) - Slight blanket adjustment
01:14:709 (1,2) - ^
The kiai is definitely repetitive, the rhythm is always the same and the same 2 measures are being repeated. You could at least introduce some variety in the form of extra emphasis somewhere instead of keeping it this bland. The emphasis does not necessarily have to be in the rhythm, but really all that separates each measure is just the difference in pattern and perhaps spacing, so that should be kept in mind.
00:01:488 (1,1,2,3) - very slight blanket adjustments
00:15:726 (1) - Having the hitsounds volume increase at this point but not before does not really make sense, as there should also be one here, at 00:12:336 (1) because it is more intense than the introduction was.
00:15:726 (1,2) - I think this is supposed to be blanketed so adjust the angles on the slider a bit until it properly blankets
00:23:183 (1) - Slider velocity feels too low for the section. I get that the whole map is sort of around this SV, but this is different because the previous section focused on large DS with that SV, and yet this section is not necessarily any less intense save for the vocals, which should have been reflected already in the SV changes and large DS previously, which added emphasis on the sliders and the proceeding jumps. This section should be more fast paced than the current SV, and should be changed by increasing the SV, and not by increase the distance between notes because that would cause a different emphasis on this section, not making it any different from the previous. The melody is more fast paced but less epic so it would be better reflected in an overall faster aim requirement (higher SV) instead of using high DS and low SV to place emphasis on certain jumps, as the previous section did.
00:35:048 (1) - can we not have a pointless 1/8 slider thanks; the volume is already at 5%, the slider is literally pointless compared to a circle...
00:35:387 (1) - This section should be hitsounded, like the other difficulties; alternatively, reduce the hitsound volume, since you are already doing that for the intro. Currently it is very boring to listen to and the hitsounds are loud enough and constant enough to make it sound overmapped.
00:37:929 (4,4) - These feel overmapped because of how prominent they feel with the hitsounds, cluttering the actual song itself in a softer section. These probably would not be a problem with softer hitsounds or proper hitsounding in this section.
01:03:522 (1,2) - Adjust the slider so it stacks properly
01:07:251 (1) - Because these are mapped to that drum sound and not the vocals, they can be moved up
01:07:590 (1) - I would make this a 1/2 slider to hit the wo on the vocals and also introduce a gap to anticipate the downbeat. I would also stack these two together 01:07:251 (1,1) , as the 1/8th may be a bit confusing to play for an insane and putting them close to either other or stacking them would make it easier to hit them for players that are not used to reading the buzz slider.
01:13:353 (1,2) - Slight blanket adjustment
01:14:709 (1,2) - ^
The kiai is definitely repetitive, the rhythm is always the same and the same 2 measures are being repeated. You could at least introduce some variety in the form of extra emphasis somewhere instead of keeping it this bland. The emphasis does not necessarily have to be in the rhythm, but really all that separates each measure is just the difference in pattern and perhaps spacing, so that should be kept in mind.
Fser's Extra
AR feels too high for this SR and the fact that a large portion of the map is slow except for the kiai. This would suggest that a lower AR would be more suitable for the slow sections and the kiai should still work out.
00:06:912 (1) - I would move the sliderend onto the red tick, as it matches the vocal timing of hitting the Ro, and even if you are trying to emphasis on the next circle, the extension is still not really too important for it.
00:15:048 (3,4) - This feels like overmapping because it would be more suitable as a 1/2 slider, hitting the strong beats, and the current state overcomplicates this section of the difficulty. It also just does not sound right to me.
00:16:997 (4) - For proper emphasis, this should probably be stacked under 00:16:404 (3) and 00:17:082 (1) moved closer so that it is not an insanely difficult jump.
00:22:505 (1,2,3,4,1,2,3,4,1) - The transition between the two spaces is really unnecessarily cluttered, as the start of 00:22:844 (1,2,3,4) is higher than the end of 00:22:505 (1,2,3,4) and this causes irrational difficulties in reading it, as well as the fact that the angle of 00:22:844 (1,2,3,4) is already less than 00:22:505 (1,2,3,4) so the overlap is a real problem.
00:33:353 (1,2,3,1,2,3) - ^, may as well angle this one
00:46:234 (1) - There is enough variation throughout the duration of the slider with the vocals that you would be more justified in making it longer, as well as having an interesting shape, to indicate to the player that it is a slow slider. Currently it is not immediately clear because the time spacing between this slider and the previous is fairly consistent with the section, so there would be no indication for the player that this is a slow slider.
00:51:658 (1) - Same as above, it would really be more interesting to have some shape.
00:59:116 (1) - Having this be equidistant from the previous and following note feels strange because it feels more natural to have it grouped with either the previous note to place emphasis on the triples and make them more noticable, or have it grouped with the triple to indicate the NC and lead into the next section.
01:07:929 (1,2) - fix blanket
01:07:929 (1,3) - ^
01:09:285 (1,2) - ^
01:14:709 (1,2) - ^
01:15:387 (1,2) - ^ slightly off
01:18:099 (1,2,3,4,1,2,3,4) - Same problem as mentioned before.
01:19:455 (1,2) - blanket fix
01:20:810 (1,1) - ^
01:25:556 (1,2) - ^
01:34:709 (5) - move up just a tad to keep DS constant with the other doubles
00:06:912 (1) - I would move the sliderend onto the red tick, as it matches the vocal timing of hitting the Ro, and even if you are trying to emphasis on the next circle, the extension is still not really too important for it.
00:15:048 (3,4) - This feels like overmapping because it would be more suitable as a 1/2 slider, hitting the strong beats, and the current state overcomplicates this section of the difficulty. It also just does not sound right to me.
00:16:997 (4) - For proper emphasis, this should probably be stacked under 00:16:404 (3) and 00:17:082 (1) moved closer so that it is not an insanely difficult jump.
00:22:505 (1,2,3,4,1,2,3,4,1) - The transition between the two spaces is really unnecessarily cluttered, as the start of 00:22:844 (1,2,3,4) is higher than the end of 00:22:505 (1,2,3,4) and this causes irrational difficulties in reading it, as well as the fact that the angle of 00:22:844 (1,2,3,4) is already less than 00:22:505 (1,2,3,4) so the overlap is a real problem.
00:33:353 (1,2,3,1,2,3) - ^, may as well angle this one
00:46:234 (1) - There is enough variation throughout the duration of the slider with the vocals that you would be more justified in making it longer, as well as having an interesting shape, to indicate to the player that it is a slow slider. Currently it is not immediately clear because the time spacing between this slider and the previous is fairly consistent with the section, so there would be no indication for the player that this is a slow slider.
00:51:658 (1) - Same as above, it would really be more interesting to have some shape.
00:59:116 (1) - Having this be equidistant from the previous and following note feels strange because it feels more natural to have it grouped with either the previous note to place emphasis on the triples and make them more noticable, or have it grouped with the triple to indicate the NC and lead into the next section.
01:07:929 (1,2) - fix blanket
01:07:929 (1,3) - ^
01:09:285 (1,2) - ^
01:14:709 (1,2) - ^
01:15:387 (1,2) - ^ slightly off
01:18:099 (1,2,3,4,1,2,3,4) - Same problem as mentioned before.
01:19:455 (1,2) - blanket fix
01:20:810 (1,1) - ^
01:25:556 (1,2) - ^
01:34:709 (5) - move up just a tad to keep DS constant with the other doubles
Extra
00:00:133 (1) - dude that's edgy
00:18:268 (1,2,3) - Spacing is definitely really high for a random spaced triple that does not appear anywhere else in the section. It is rather unexpected.
the triples are not properly built up in one section
00:33:353 (1,2,3,4,5,6) - These may be a bit unnaturally hard to play because you break the flow with that long slider right after, so it may be a good idea to have these triangles go the opposite direction.
01:10:641 (1,2,3) - These feel kind of random given that they look like they're just replacing a slider but would probably be better as a stack.
01:18:438 (9,1,2) - hey good job
Kiai feels kind of wimpy because of how tightly packed the notes get in one area. It's like the notes are a train that move slowly across the map and does not lend itself the normal kiai sense.
00:18:268 (1,2,3) - Spacing is definitely really high for a random spaced triple that does not appear anywhere else in the section. It is rather unexpected.
the triples are not properly built up in one section
00:33:353 (1,2,3,4,5,6) - These may be a bit unnaturally hard to play because you break the flow with that long slider right after, so it may be a good idea to have these triangles go the opposite direction.
01:10:641 (1,2,3) - These feel kind of random given that they look like they're just replacing a slider but would probably be better as a stack.
01:18:438 (9,1,2) - hey good job
Kiai feels kind of wimpy because of how tightly packed the notes get in one area. It's like the notes are a train that move slowly across the map and does not lend itself the normal kiai sense.
Xexxar's Throne of Heroes
A lower AR would make this much more playable and still suit the map, as a large portion of it is slow, and a lower AR would make reading the weird spaced triple patterns far easier.
The spaced triples in the intro are comparatively larger than the kiai, maybe something to note? Sure, the spacing is exactly the same, but this does make it feel a bit weird
00:23:183 (1) - This section is a bit unintuitive to play because of how the patterns are valued more over the emphasis placed by the hitsounding, making it difficult to get a read for the timing and offer natural resets to the player, which is exacerbated by the lack of sliders.
Kiai feels pretty repetitive
The spaced triples in the intro are comparatively larger than the kiai, maybe something to note? Sure, the spacing is exactly the same, but this does make it feel a bit weird
00:23:183 (1) - This section is a bit unintuitive to play because of how the patterns are valued more over the emphasis placed by the hitsounding, making it difficult to get a read for the timing and offer natural resets to the player, which is exacerbated by the lack of sliders.
Kiai feels pretty repetitive
ran out of time to do extra and xexxar's properly