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EGOIST - Eiyuu Unmei no Uta

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lcfc

Xenans wrote:

The hitsound volume is really too low for this set, even if it to make the jump between the current 20% to 50% more noticeable. The rest of the set is constant at 75%, which you do not have to follow, but at some point, probably the kiai, it really should hit 75% because otherwise this one difficulty sounds completely and plays completely differently from all the other difficulties in the set. My suggestion, if you simply want to keep the current emphasis, is to bump the current 20% to 50% and the current 50% to 75%.

00:01:488 (1,1,2,3) - very slight blanket adjustments it's really not noticeable, I don't feel it's even worth it redoing the pattern just for some pixels lol

00:15:726 (1) - Having the hitsounds volume increase at this point but not before does not really make sense, as there should also be one here, at 00:12:336 (1) because it is more intense than the introduction was.

00:15:726 (1,2) - I think this is supposed to be blanketed so adjust the angles on the slider a bit until it properly blankets fixed

00:23:183 (1) - Slider velocity feels too low for the section. I get that the whole map is sort of around this SV, but this is different because the previous section focused on large DS with that SV, and yet this section is not necessarily any less intense save for the vocals, which should have been reflected already in the SV changes and large DS previously, which added emphasis on the sliders and the proceeding jumps. This section should be more fast paced than the current SV, and should be changed by increasing the SV, and not by increase the distance between notes because that would cause a different emphasis on this section, not making it any different from the previous. The melody is more fast paced but less epic so it would be better reflected in an overall faster aim requirement (higher SV) instead of using high DS and low SV to place emphasis on certain jumps, as the previous section did. In my opinion it's a lot less intense than the previous section, I highly believe it's fine as it is.

00:35:048 (1) - can we not have a pointless 1/8 slider thanks; the volume is already at 5%, the slider is literally pointless compared to a circle... huh weird I thought I had removed that, whoopsies

00:35:387 (1) - This section should be hitsounded, like the other difficulties; alternatively, reduce the hitsound volume, since you are already doing that for the intro. Currently it is very boring to listen to and the hitsounds are loud enough and constant enough to make it sound overmapped.

00:37:929 (4,4) - These feel overmapped because of how prominent they feel with the hitsounds, cluttering the actual song itself in a softer section. These probably would not be a problem with softer hitsounds or proper hitsounding in this section.

01:03:522 (1,2) - Adjust the slider so it stacks properly It is intentional because of my visual preferences xd

01:07:251 (1) - Because these are mapped to that drum sound and not the vocals, they can be moved up alright

01:07:590 (1) - I would make this a 1/2 slider to hit the wo on the vocals and also introduce a gap to anticipate the downbeat. I would also stack these two together 01:07:251 (1,1) , as the 1/8th may be a bit confusing to play for an insane and putting them close to either other or stacking them would make it easier to hit them for players that are not used to reading the buzz slider. changed, though I did not stack it with the buzz slider

01:13:353 (1,2) - Slight blanket adjustment d

01:14:709 (1,2) - ^ ^

The kiai is definitely repetitive, the rhythm is always the same and the same 2 measures are being repeated. You could at least introduce some variety in the form of extra emphasis somewhere instead of keeping it this bland. The emphasis does not necessarily have to be in the rhythm, but really all that separates each measure is just the difference in pattern and perhaps spacing, so that should be kept in mind. I agree that it is repetitive but I preffered mostly sticking to the drum sounds (thus, making it more technical) because if I were to focus on the vocals it would be really easy - as, this diff was made to support the spread, it was actually pretty tricky to make an insane that balances it for this specific song - so I decided not to.
Thank you for the mod! Points I did not reply to were about hitsounding, which I did not do (anxient is responsible for them afaik(?) lol)

diff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 67251
Countdown: 0
SampleSet: Soft
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WidescreenStoryboard: 1

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[Metadata]
Title:Eiyuu Unmei no Uta
TitleUnicode:英雄 運命の詩
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Anxient
Version:LCFC's Insane
Source:Fate/Apocrypha
Tags:Song of Heroes TYPE-MOON A-1 Pictures opening theme fser lowcombofc xexxar
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472,125,52336,2,0,P|422:157|398:211,1,120.000004577637,0|0,0:0|0:0,0:0:0:0:
417,301,52844,2,0,L|426:340,1,30.0000011444092,0|0,0:0|0:0,0:0:0:0:
340,275,53014,6,0,P|310:280|285:296,1,60.0000022888184,0|0,0:0|0:0,0:0:0:0:
124,333,53353,2,0,P|149:348|178:354,1,60.0000022888184,0|0,0:0|0:0,0:0:0:0:
234,215,53692,2,0,L|210:97,1,120.000004577637,0|0,0:0|0:0,0:0:0:0:
442,14,54370,6,0,B|477:65|477:65|447:179,2,180.000006866455,0|0|0,0:0|0:0|0:0,0:0:0:0:
377,79,55726,1,0,0:0:0:0:
377,79,56404,5,0,0:0:0:0:
348,87,56488,1,0,0:0:0:0:
319,95,56573,1,0,0:0:0:0:
290,103,56658,1,0,0:0:0:0:
261,112,56743,6,0,L|229:106,1,30.0000011444092,0|0,0:0|0:0,0:0:0:0:
124,33,56912,6,0,L|102:37,2,20,0|0|0,0:0|0:0|0:0,0:0:0:0:
142,124,57082,6,0,P|171:215|113:291,1,200,2|4,0:0|0:0,0:0:0:0:
22,262,57590,1,2,0:0:0:0:
0,66,57760,1,0,0:0:0:0:
57,130,57929,1,0,0:0:0:0:
212,67,58099,2,0,P|262:64|313:51,1,100,6|0,0:0|0:0,0:0:0:0:
476,226,58438,6,0,B|407:205|407:205|386:153|386:153|317:133,1,200,2|4,0:0|0:0,0:0:0:0:
471,131,58946,1,2,0:0:0:0:
313,238,59116,2,0,P|325:286|328:336,1,100,0|0,0:0|0:0,0:0:0:0:
227,165,59455,2,0,P|214:116|212:67,1,100,6|0,0:0|0:0,0:0:0:0:
287,33,59709,1,0,0:0:0:0:
292,23,59794,6,0,B|187:-9|229:102|110:61,1,200,2|4,0:0|0:0,0:0:0:0:
41,6,60302,1,2,0:0:0:0:
31,203,60471,1,0,0:0:0:0:
108,155,60641,1,0,0:0:0:0:
212,67,60810,1,6,0:0:0:0:
215,157,60980,1,0,0:0:0:0:
239,291,61149,5,0,0:0:0:0:
159,249,61319,1,2,0:0:0:0:
312,179,61488,2,0,P|362:176|413:163,1,100,4|0,0:0|0:0,0:0:0:0:
159,249,61827,2,0,P|136:293|122:344,1,100,2|0,0:0|0:0,0:0:0:0:
173,80,62166,6,0,P|111:21|28:42,1,180.000006866455,6|0,0:0|0:0,0:0:0:0:
28,42,62505,6,0,B|59:75|59:75|46:149,1,120,0|0,0:0|0:0,0:0:0:0:
46,149,62844,1,0,0:0:0:0:
215,157,63014,6,0,B|184:189|184:189|196:263,1,120,2|0,0:0|0:0,0:0:0:0:
196,263,63353,1,0,0:0:0:0:
41,296,63522,6,0,B|109:315|109:315|137:356|137:356|217:376,1,200,2|0,0:0|0:0,0:0:0:0:
207,358,64031,2,0,L|295:344,1,80
374,366,64370,1,0,0:0:0:0:
360,167,64539,6,0,B|431:153|431:153|398:276,1,200,4|0,0:0|0:0,0:0:0:0:
398,276,65048,1,0,0:0:0:0:
278,182,65217,6,0,L|218:192,1,60.0000022888184,4|0,0:0|0:0,0:0:0:0:
207,358,65556,2,0,L|147:347,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
48,224,65895,2,0,L|107:213,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
119,48,66234,2,0,L|178:58,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
388,160,66573,5,0,0:0:0:0:
388,160,67251,6,0,L|384:185,6,15.0000005722046
392,134,67590,6,0,P|364:145|346:147,1,40
338,9,67929,6,0,P|308:77|261:135,1,150,4|0,3:0|0:0,0:0:0:0:
228,254,68268,2,0,P|215:232|210:207,1,50,6|0,3:0|0:0,0:0:0:0:
225,54,68438,1,4,0:0:0:0:
86,91,68607,2,0,P|134:101|178:125,1,100,4|0,3:0|0:0,0:0:0:0:
178,125,68861,1,0,0:0:0:0:
178,125,68946,1,6,3:0:0:0:
100,214,69116,1,4,0:0:0:0:
237,343,69285,6,0,B|289:331|289:331|308:294|308:294|361:278,1,150,4|0,3:0|0:0,0:0:0:0:
434,355,69624,2,0,L|442:305,1,50,6|0,3:0|0:0,0:0:0:0:
466,178,69794,1,4,0:0:0:0:
305,109,69963,2,0,B|292:159|292:159|315:201,1,100,4|0,3:0|0:0,0:0:0:0:
315,201,70217,1,0,0:0:0:0:
315,201,70302,1,6,3:0:0:0:
371,50,70471,1,4,0:0:0:0:
212,178,70641,6,0,B|133:206|149:129|62:161,1,150,4|0,3:0|0:0,0:0:0:0:
45,283,70980,2,0,P|61:264|66:239,1,50,6|0,3:0|0:0,0:0:0:0:
16,97,71149,1,4,0:0:0:0:
280,66,71319,2,0,P|231:70|192:100,1,100,4|0,3:0|0:0,0:0:0:0:
191,100,71573,1,0,0:0:0:0:
191,100,71658,1,6,3:0:0:0:
236,263,71827,1,4,0:0:0:0:
431,195,71997,6,0,P|458:125|464:51,1,150,4|0,3:0|0:0,0:0:0:0:
371,50,72336,2,0,L|383:115,1,50,6|0,3:0|0:0,0:0:0:0:
342,262,72505,1,4,0:0:0:0:
152,204,72675,2,0,P|102:207|55:223,1,100,4|0,3:0|0:0,0:0:0:0:
55,223,72929,1,4,0:0:0:0:
55,223,73014,1,0,0:0:0:0:
124,326,73183,1,4,0:0:0:0:
97,111,73353,6,0,P|168:95|232:132,1,150,4|0,3:0|0:0,0:0:0:0:
271,205,73692,2,0,P|293:190|307:171,1,50,6|0,3:0|0:0,0:0:0:0:
250,15,73861,1,4,0:0:0:0:
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492,145,74285,1,0,0:0:0:0:
492,145,74370,1,6,3:0:0:0:
434,64,74539,1,4,0:0:0:0:
434,282,74709,6,0,B|410:305|410:305|322:289|322:289|316:262,1,150,4|0,3:0|0:0,0:0:0:0:
394,162,75048,2,0,L|385:211,1,50,6|0,3:0|0:0,0:0:0:0:
357,380,75217,1,4,0:0:0:0:
216,164,75387,2,0,B|266:151|266:151|308:174,1,100,4|0,3:0|0:0,0:0:0:0:
308,174,75641,1,0,0:0:0:0:
308,174,75726,1,6,3:0:0:0:
161,269,75895,1,4,0:0:0:0:
95,38,76065,6,0,B|142:22|142:22|170:70|138:115,1,150,4|0,3:0|0:0,0:0:0:0:
70,177,76404,2,0,P|73:201|83:224,1,50,6|0,3:0|0:0,0:0:0:0:
161,269,76573,1,4,0:0:0:0:
308,174,76743,2,0,P|355:188|397:215,1,100,4|0,3:0|0:0,0:0:0:0:
244,340,77082,2,0,P|201:366|154:381,1,100,6|4,3:0|0:0,0:0:0:0:
0,246,77421,5,4,3:0:0:0:
161,269,77590,1,4,3:0:0:0:
12,164,77760,5,4,3:0:0:0:
173,187,77929,1,4,3:0:0:0:
86,70,78099,6,0,L|98:120,1,50,4|0,3:0|3:0,0:0:0:0:
261,140,78268,2,0,L|249:91,1,50,4|0,3:0|3:0,0:0:0:0:
180,24,78438,5,4,3:0:0:0:
180,24,78607,1,4,3:0:0:0:
344,58,78777,6,0,L|505:96,1,150,4|0,3:0|0:0,0:0:0:0:
417,180,79116,2,0,L|368:168,1,50,6|0,3:0|0:0,0:0:0:0:
261,140,79285,1,4,0:0:0:0:
429,358,79455,2,0,P|455:316|459:266,1,100,4|0,3:0|0:0,0:0:0:0:
459,266,79709,1,0,0:0:0:0:
459,266,79794,1,6,3:0:0:0:
365,285,79963,1,4,0:0:0:0:
261,140,80133,6,0,P|239:127|108:93,1,150,4|0,3:0|0:0,0:0:0:0:
50,139,80471,2,0,P|64:159|72:183,1,50,6|0,3:0|0:0,0:0:0:0:
44,338,80641,1,4,0:0:0:0:
241,259,80810,2,0,P|202:230|154:238,1,100,4|0,3:0|0:0,0:0:0:0:
154,237,81065,1,0,0:0:0:0:
154,237,81149,1,6,3:0:0:0:
219,354,81319,1,4,0:0:0:0:
403,355,81488,6,0,B|456:303|456:303|440:228,1,150,4|0,3:0|0:0,0:0:0:0:
342,301,81827,2,0,L|352:252,1,50,6|0,3:0|0:0,0:0:0:0:
369,168,81997,1,4,0:0:0:0:
216,77,82166,2,0,L|235:184,1,100,4|0,3:0|0:0,0:0:0:0:
233,175,82421,1,0,0:0:0:0:
233,175,82505,1,6,3:0:0:0:
303,26,82675,1,4,0:0:0:0:
147,143,82844,6,0,B|68:171|84:94|-3:126,1,150,4|0,3:0|0:0,0:0:0:0:
54,241,83183,2,0,P|38:222|33:197,1,50,4|0,3:0|0:0,0:0:0:0:
122,71,83352,1,4,3:0:0:0:
168,231,83522,2,0,L|148:342,1,100,4|0,0:0|0:0,0:0:0:0:
150,329,83777,1,4,0:0:0:0:
150,329,83861,1,0,0:0:0:0:
54,241,84031,1,4,0:0:0:0:
230,129,84200,6,0,L|390:103,1,150,4|0,3:0|0:0,0:0:0:0:
486,189,84539,2,0,L|438:178,1,50,6|0,3:0|0:0,0:0:0:0:
465,88,84709,1,4,0:0:0:0:
353,269,84878,2,0,L|248:249,1,100,4|0,3:0|0:0,0:0:0:0:
254,250,85133,1,0,0:0:0:0:
254,250,85217,1,6,3:0:0:0:
150,323,85387,1,4,0:0:0:0:
34,205,85556,6,0,P|20:171|77:84,1,150,4|0,3:0|0:0,0:0:0:0:
157,121,85895,2,0,P|183:132|213:134,1,50,6|0,3:0|0:0,0:0:0:0:
274,79,86065,1,4,0:0:0:0:
123,226,86234,2,0,L|152:331,1,100,4|0,3:0|0:0,0:0:0:0:
305,171,86573,1,6,3:0:0:0:
260,381,86743,1,0,0:0:0:0:
282,275,86912,6,0,P|339:259|399:258,1,120,0|0,0:0|0:0,0:0:0:0:
494,364,87590,2,0,P|434:362|376:346,1,120,0|0,0:0|0:0,0:0:0:0:
477,222,88268,6,0,P|489:200|497:164,1,50,4|0,3:0|0:0,0:0:0:0:
458,100,88438,1,4,3:0:0:0:
256,226,88607,5,4,3:0:0:0:
283,64,88777,1,4,3:0:0:0:
317,283,88946,5,4,3:0:0:0:
206,94,89116,1,4,3:0:0:0:
244,307,89285,5,4,3:0:0:0:
271,145,89455,1,4,3:0:0:0:
167,275,89624,6,0,L|105:289,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
14,209,89963,2,0,L|72:195,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
285,295,90302,6,0,L|167:275,1,120,0|0,3:0|0:0,0:0:0:0:
167,275,90641,1,4,3:0:0:0:
357,211,90980,6,0,P|368:183|367:153,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
273,45,91319,2,0,P|272:74|283:102,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
480,100,91658,6,0,P|444:100|371:50,1,120,0|0,3:0|0:0,0:0:0:0:
375,56,91997,1,4,3:0:0:0:
188,144,92336,6,0,L|199:209,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
357,211,92675,2,0,L|346:276,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
115,289,93014,6,0,B|124:335|124:335|197:355,1,120,0|0,3:0|0:0,0:0:0:0:
194,354,93353,1,4,3:0:0:0:
89,138,93692,5,0,3:0:0:0:
36,279,93861,1,0,3:0:0:0:
194,354,94031,5,0,3:0:0:0:
141,213,94200,1,0,3:0:0:0:
320,104,94370,6,0,L|360:118,1,40,4|4,3:0|3:0,0:0:0:0:
300,291,94539,2,0,L|268:319,1,40,4|4,3:0|3:0,0:0:0:0:
147,180,94709,2,0,L|139:138,1,40,4|4,3:0|3:0,0:0:0:0:
256,192,94878,6,0,L|256:224,2,20,4|0|4,3:0|0:0|3:0,0:0:0:0:
Topic Starter
Anxient

Xenans wrote:

Normal
00:00:133 (1) - dude that's edgy - megalul

Hard
00:11:658 (1,2,1) - Seems more suitable to have it as a 3/2 slider, a 3/2 slider, a 1/1 slider, and then a note before the current repeating slider instead of what is currently there. This would hit the dominant notes with sliderheads, as well as preparing the player for the rhythm pattern in the next two measures without also being too repetitive. The emphasis is supposed to be the same, so since you have two measures doing the same thing already, might as well make the first one the same since it players better and 3 measures is certainly not too repetitive - well changed this one.

00:16:234 (2,3,4) - I'll let you figure this one out - uh

00:20:471 (1) - dude that's edgy - YOUR FACE

00:20:471 (1,3) - you know what to do - VERY WELL

00:21:658 (4,1,2) - triangle? - it is now

00:23:522 (1,2) - i dont know if this is supposed to be blanketed - RGHHH

00:31:827 (2,3,4) - we've gone over this - WutFace

00:39:794 (2) - Sounds better as a 1/2 repeat slider because it follows the vocals, matching the buildup of the sliders before it. - m

00:57:082 (1,2,3) - Starting from this section and including the kiai, these kind of sliders feel overused and not build into any pattern. They feel just like short sliders that are supposed to lead into a pattern but themselves do not constitute a pattern, and their overuse makes the mapping feel aimless and boring. These types of sliders just being placed and forming a flow/path of kinds really should not be the majority of this section nor the kiai because it feels lacking. - really now? ;x

01:20:641 (2,3,4) - copying and pasting only works if the first one works - tried

lots of edgy sliders huh. The usage of those sliders and the slightly curved 1/2 ones everywhere makes the map feel kind of slow and too soft. - mmm...

Light Insane
00:00:133 (1) - love these right angle sliderpoints man - its more appropriate now

00:17:336 (2) - I would argue that the vocals in this case are far stronger than that comparatively soft beat that this slider has been extended by 1/4th for, and would suggest that it be made back into a 1/2 slider to hit the dominant vocals instead. - tried

00:29:963 (1,2,3) - maybe these should be blanketed? It would, however, change the slider shape and cause it to be different from the other curved 1/2 sliders you have been using - its probbaly fine.

00:27:251 (1,2) - just moving the 2 would make it blanket properly - yeah

00:33:692 (2) - Maybe make into 3 circles because it is the climax of the buildup from the previous 4 measures. It should be fine if it is slightly harder to play, because it would be more suitable. - gotcha

00:51:488 (1,2) - This jump is a bit large and unexpected. I get the emphasis, but it could still be reduced a bit. The gap between it and the previous slider is longer than other gaps so it is already pronounced a bit by that, so the distance is a bit extra - fixed

01:06:573 (1) - Maybe it would be better to place this note positioned above the previous slider instead of where it is currently to break the flow and match the buildup. - roger

01:27:421 - Perhaps a slider at this point would be suitable to match 01:26:743 (3) , as it would also land on vocals and the slider end would match that sound that the sliderend of 01:26:743 (3) already lands on. - mhm


Extra
00:00:133 (1) - dude that's edgy - MEGALUL

00:18:268 (1,2,3) - Spacing is definitely really high for a random spaced triple that does not appear anywhere else in the section. It is rather unexpected.
the triples are not properly built up in one section - nerfed dis

00:33:353 (1,2,3,4,5,6) - These may be a bit unnaturally hard to play because you break the flow with that long slider right after, so it may be a good idea to have these triangles go the opposite direction. - nerfed the slider as well

01:10:641 (1,2,3) - These feel kind of random given that they look like they're just replacing a slider but would probably be better as a stack. - how about sense of movement tho ;c

01:18:438 (9,1,2) - hey good job - ailv ranted at me for like a whole minute fo rthat

Kiai feels kind of wimpy because of how tightly packed the notes get in one area. It's like the notes are a train that move slowly across the map and does not lend itself the normal kiai sense. - /shrug
BIG THANK

@LCFC: Repaired your hitsounds and increased the volume.
Affirmation
As you requested~

[Extra]
00:33:333 (1,2,3,4,5,6) - looks hard to read imo. Just change 00:33:333 (1,2,3) - into 1/3?
00:41:468 (3,4) - avoid stacking like 00:42:824 (3,4) -
00:55:536 (3,1) - stack
01:05:197 (1,2,3,4) - you avoided overlaps in 1/4 beats, so I suggest avoid overlap.
01:30:282 (3,4) - 01:31:638 (3,4) - should be use slimilar DS

[L Inane]
00:21:129 (1) - ctrl G for better flow? and set triangle 00:20:451 (1,1,1) - sliderhead
00:33:841 (5) - looks little bit weird. 00:34:011 - doesn't need to add beat.
00:36:045 (2) - ctrl G? you set consistent Ds in this part.
00:49:604 (2,1) - looks hard to read reverseslider for players.

[Hard]
00:18:248 (2,3) - you don't need to add a jump since this part has no emphasis.
00:51:638 (1,2) - avoid overlap since you didn't try this overlap.
00:57:740 (3) - if you want to emphasize. you have to make jump here, not 00:57:062 (1,2) - .
01:26:892 - can be clickable, emphasize here.

[Normal]
Nothing?

GL
Topic Starter
Anxient

Neoskylove wrote:

As you requested~

[Extra]
00:33:333 (1,2,3,4,5,6) - looks hard to read imo. Just change 00:33:333 (1,2,3) - into 1/3? - it IS 1/3 tho
00:41:468 (3,4) - avoid stacking like 00:42:824 (3,4) - why though?
00:55:536 (3,1) - stack - gotcha
01:05:197 (1,2,3,4) - you avoided overlaps in 1/4 beats, so I suggest avoid overlap. - what overlap?
01:30:282 (3,4) - 01:31:638 (3,4) - should be use slimilar DS -

[L Inane]
00:21:129 (1) - ctrl G for better flow? and set triangle 00:20:451 (1,1,1) - sliderhead - wokey
00:33:841 (5) - looks little bit weird. 00:34:011 - doesn't need to add beat. - ooookey then
00:36:045 (2) - ctrl G? you set consistent Ds in this part. - yeah i thought that was a good idea
00:49:604 (2,1) - looks hard to read reverseslider for players. - nerfed dis

[Hard]
00:18:248 (2,3) - you don't need to add a jump since this part has no emphasis. - BUT I DISAGREE!
00:51:638 (1,2) - avoid overlap since you didn't try this overlap. - repeat sliders are good
00:57:740 (3) - if you want to emphasize. you have to make jump here, not 00:57:062 (1,2) - .
01:26:892 - can be clickable, emphasize here. - very well

[Normal]
Nothing?

GL
ktgster
General
[General]

  1. +19ms offset
  2. soft-hitnormal2 isn't a good sound for feedback, it's hard to tell whether you hit accurately or not.

Xexxar
[Xexxar's Throne of Heroes]

  1. 00:01:468 - Pretty strange to not map the vocals. It seems tacked on and lazily done. Later on vocals were atleast considered so why this section is just 3/2 sliders with a lack of consideration for the singer is honestly strange.
  2. 00:17:316 (4,5,6) - awkward to play. Stopping at 4 is a pain to hit making the jump to 5 awkward. Also why is 6 pointing to the left?
  3. 01:04:519 (1) - not sure why this is slowed down. There also isn't really any hint that this slider is slowing down and the NC does not disinguish it enough. Try making it a curve instead.
  4. 01:08:248 (4,4,4,4,4,4,4) - It seems you were alternating between circle and slider, but the song doesn't really allow that kind of distinguish. I'd suggest you stick to one object.
  5. 01:13:163 - This shouldn't be blank. The song doesn't actually stop abruptly so making this blank doesn't really make sense in context. Plus it kills momentum and makes this chorus weaker.
  6. 01:14:689 (1,2,3,4) - These set of notes seem out of place. It seems like you wanted variation, but it seems tacked on compared to what you established beforehand.
  7. 01:18:079 (1,2,3,4,5) - make this more spaced.
The second half of the chorus is basically the same as the first half. The same problem applies.

  1. 01:34:689 (4,5,6) - why is this less spaced than the previous triple?
Good map; better cursor movement would be nice.

Extra
[Extra]

  1. 00:11:977 (4) - make this slider slower and land on the blue tick. It's a better emphasis on the vocalist due to the lack of background noise.
  2. 00:14:519 (2) - change this to a circle. Plays better since the sliderend doesn't work due to a lack of a lingering sound.
  3. 00:17:570 (3,1,1) - not sure why you have anti-jumps. It's awfully ambigious to read the notes too due to the spacing differences between them. Stack 00:18:248 (1) - onto the sliderend and it'd be much easier to read.
  4. 00:21:044 (5,1,5,1) - jumpstreams seem a bit random to the map. These are the only 2 in the map and as a result it seems tacked on. Plus why this isn't a jumpstream 00:22:824 (8) - I don't know
  5. 00:22:316 (3) - space this out from 2.
  6. 00:24:689 (1) - hidden slider from view, theres a lack of justification for this to be hidden other than to look cool. Avoid it
  7. 00:33:333 (1,2,3,4,5,6) - why are these 1/3 jumps? Big difficulty spike and the song does not demand this spacing to be as big as some of your 1/2 spacing.
  8. 00:36:384 (6,2) - it's hard to tell how fast these sliders are. Players will end up reading this as a 1/2. It's also not intuitive to the song to expect slowdowns here either.
  9. 00:44:519 (3) - ^
  10. 00:53:333 (2,3) - why are these not spaced apart compared to the singer raising their voice higher.
  11. 00:54:350 (1) - Awkward to just have a random slider.
  12. 00:59:096 (1,2) - why is 2 so close to 1 despite the drum sound.
  13. 01:05:875 (3,4) - ^ except it's 3 and 4
The chorus seems to be a junk of mess here. It's unclear whether you're following the vocals or the drums as it wildly switches between the two. There is like, four ways you mapped the same rhtyhm which are all scattered around in several places.

For Example:

  1. 01:07:909 (1,2) -
  2. 01:08:587 (4,5) -
  3. 01:10:621 (1,2,3) -
  4. 01:15:367 (4) -
It feels disjointed overall and it seems like you had no idea what you wanted to do so you map a bunch of ideas that seem less like playing the song and more whack of mole.

This almost feels like some experiment map that didn't get polished so it looks like a huge mess. Tidy it up first.

Fser
[Fser's Extra]

  1. 00:06:892 (1) - yes, it's the beginning of the map; it sucks to play such awkward looking slider that doesn't illustrate the concept you were trying to do. Make this slider faster and end it up the white tick.
  2. 00:15:367 (5) - hidden slider, not sure how this fits, move it outwards a bit.
  3. 00:22:485 (1,2,3,4,1,2,3,4,1) - big difficulty spike. The jump from the slider to this stream along with the precise movement makes this incredibly frustrating to play. It also doesn't help that the stream is going backwards. Most people will fail to hit this due to notelock or just how bad the movement is. Make this closer and angle it upwards via 90 degree rotation.
  4. 00:23:333 (2,3) - is there a reason to use anti-jumps to represent the song?
  5. 00:33:333 (1,2,3,1,2,3) - this is easier, but still a pain. It's also hard to read from plain sight that this is 1/3.
  6. 00:46:214 (1,1) - sounds cool, but looks like lazy mapping. Players do not want to sit for 5 seconds per slider.
  7. 01:07:740 (2) - NC this to distinguish the hidden slider better.
The chorus is not a very well designed way for slider movement. You're basically using fast sliders combined with low jump spacing causing for awkward breaks and movement is unintuitive as a result. Simply put, you're not allowing the players to use the momentum to hit the notes.

  1. 01:08:418 (3,1) - spacing between them is too low.
  2. 01:09:774 (3) - make this farther
  3. 01:10:451 (3,4) - why is this a triple.
  4. 01:11:299 (1,2,3,4) - the angle out to the triple don't align together, move the slider to the left more.
  5. 01:12:485 (3,1) - make these farther from 2.
  6. 01:12:655 (1) - why slow slider?
  7. 01:17:062 (2) - almost overlapping, move it more down left for easier playability
  8. 01:18:079 (1,2,3,4,1,2,3,4) - as usual, stream is really dumb to play.
  9. 01:18:672 (4,1) - awkward stream jump, makes the next few sliders hard to play.
  10. 01:19:943 (3,4,1) - weird alignment, plays awkward. Move it down.
  11. 01:21:807 (2) - bad blanketing. Move the slider more to the up-right for space and blanket from there.
  12. 01:23:502 (3) - again slow slider?
  13. 01:30:621 (4,5) - Making this spacing bigger would help.
  14. 01:32:994 (3,4) - why is this not an extended slider?
  15. 01:34:350 (1,2,3,4,5) - the only time a double jumpstream is used and its really hard to play. Stick to a 4 note jumpstream instead since everyone is going to break on the 1/8 slider if you do a double.
The map has potential, but it doesn't seem executed well. More focus on cursor movement would make it more enjoyable.
Topic Starter
Anxient

ktgster wrote:

General
[General]

  1. +19ms offset - mm.
  2. soft-hitnormal2 isn't a good sound for feedback, it's hard to tell whether you hit accurately or not. - ill check with more people. sounds fine to me tbh

Extra
[Extra]

  1. 00:11:977 (4) - make this slider slower and land on the blue tick. It's a better emphasis on the vocalist due to the lack of background noise. - ok
  2. 00:14:519 (2) - change this to a circle. Plays better since the sliderend doesn't work due to a lack of a lingering sound. - i disagree. there is sound on the sliderend, but its really soft. which is why i used a 1/4 slider in the first place.
  3. 00:17:570 (3,1,1) - not sure why you have anti-jumps. It's awfully ambigious to read the notes too due to the spacing differences between them. Stack 00:18:248 (1) - onto the sliderend and it'd be much easier to read. - as for the antijumps, i placed it there because we went from full on instrumentals to single chorus all of a sudden. i decided that itd be best to place it as so. regarding the stacking, applied.
  4. 00:21:044 (5,1,5,1) - jumpstreams seem a bit random to the map. These are the only 2 in the map and as a result it seems tacked on. Plus why this isn't a jumpstream 00:22:824 (8) - I don't know - a 1/4 slider wouldnt give me the results i wanted so i opted a jumpstream. as for the <why this aint a jumpstream>, well, it's one now.
  5. 00:22:316 (3) - space this out from 2. - ok
  6. 00:24:689 (1) - hidden slider from view, theres a lack of justification for this to be hidden other than to look cool. Avoid it - ok then
  7. 00:33:333 (1,2,3,4,5,6) - why are these 1/3 jumps? Big difficulty spike and the song does not demand this spacing to be as big as some of your 1/2 spacing. - made then 0.3x smaller.
  8. 00:36:384 (6,2) - it's hard to tell how fast these sliders are. Players will end up reading this as a 1/2. It's also not intuitive to the song to expect slowdowns here either. - yeah maybe they werent a good idea in the first place.
  9. 00:44:519 (3) - ^ -
  10. 00:53:333 (2,3) - why are these not spaced apart compared to the singer raising their voice higher. - altered
  11. 00:54:350 (1) - Awkward to just have a random slider. - yeah same.
  12. 00:59:096 (1,2) - why is 2 so close to 1 despite the drum sound. - alright then
  13. 01:05:875 (3,4) - ^ except it's 3 and 4
The chorus seems to be a junk of mess here. It's unclear whether you're following the vocals or the drums as it wildly switches between the two. There is like, four ways you mapped the same rhtyhm which are all scattered around in several places.

For Example:

  1. 01:07:909 (1,2) -
  2. 01:08:587 (4,5) -
  3. 01:10:621 (1,2,3) -
  4. 01:15:367 (4) - did something to fix it. i hope it did anyway.
It feels disjointed overall and it seems like you had no idea what you wanted to do so you map a bunch of ideas that seem less like playing the song and more whack of mole. - e-except the song was actually disjointed to my ears at least.

This almost feels like some experiment map that didn't get polished so it looks like a huge mess. Tidy it up first. - i dont think i can tiny this up any more than i already have tbh, but i tried. if i do it any further, this diff would stop being what i wanted it to be.
thanks for taking the time to mod it
Kawashiro
random

[fser]
  1. 00:46:233 (1,1) - i know y u did this, but plz think again. i hope you don't disregard vocals
[extra]
  1. sliderslide sounds are too loud. plz use silent sliderslide
  2. 00:10:979 (1) - what is this? there is no sound. if you want to follow vocal, it should be 00:10:809 - here
  3. 00:35:386 (1) - set volume around 30? its too loud
  4. 00:57:759 (1,2,3) - HS error? y u put whistle in sliderslide?
[xexxar]
  1. 00:28:267 (7,8) - I can't understand this anti-jump. put jump will better imo. cuz 00:28:437 (8) - this note has stronger sound than 00:27:420 (2,3,4,5,6,7) - others
  2. 01:13:182 - that vocal is highlited because other instrumental's sounds are small. put clickable object will fit with song imo





Anxient wrote:

why cant i roll SSRs
gl for both.
Topic Starter
Anxient

Kawashiro wrote:

[extra]
  1. sliderslide sounds are too loud. plz use silent sliderslide
  2. 00:10:979 (1) - what is this? there is no sound. if you want to follow vocal, it should be 00:10:809 - here - good point.
  3. 00:35:386 (1) - set volume around 30? its too loud - ok
  4. 00:57:759 (1,2,3) - HS error? y u put whistle in sliderslide? - whoops.


Anxient wrote:

why cant i roll SSRs
gl for both.
[-CeMAqpOP-]kee
replying mods soon lol XD
Asonate
yo, incoming mod thingy

[Xexxar]
  1. 00:10:301 (6) - the vocal cue is on 00:10:132 - which of course would make your slider to be shorter than all before. however i dont think that 6 being just a circle fits the song too much. 00:10:809 - Adding just one more slider should do the trick.
  2. 00:28:267 (7,8) - this should be higher spacing, 8 has way more pressure than you give it here.
  3. 00:33:267 - might want to map the 1/4 here.
  4. 00:56:742 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - this looks pretty cool, nice
  5. 01:13:182 - this feels so of not having anything here, consider making 4 a slider or smth
  6. 01:28:267 (1,2,3,4,5,6,1) - this is neat too!
  7. Some stuff at the start i dont agree with, but since thats absolutely subjective you need not bother with it :D
  8. Also cant judge the triples as far as playability goes, im sure you can do that better than me anyways.
  9. Looks good tbh
[Extra]
  1. 00:41:996 - maybe not have that empty, since you do put some focus on the vocals
  2. Seems good to me, cant really say anything
[Fser]
  1. I love what you did here, holy shit
Looks, good! Take a star, good luck!

PS: dont mod me back, dont feel like i help you nearly as much as youd help me.
[-CeMAqpOP-]kee

ktgster wrote:

mod reply
[Fser's Extra]

  1. 00:06:892 (1) - yes, it's the beginning of the map; it sucks to play such awkward looking slider that doesn't illustrate the concept you were trying to do. Make this slider faster and end it up the white tick. ok
  2. 00:15:367 (5) - hidden slider, not sure how this fits, move it outwards a bit. literally i didnt even fucking puit this here what the fuck unless i did and ive been away from osu too long to even remember
  3. 00:22:485 (1,2,3,4,1,2,3,4,1) - big difficulty spike. The jump from the slider to this stream along with the precise movement makes this incredibly frustrating to play. It also doesn't help that the stream is going backwards. Most people will fail to hit this due to notelock or just how bad the movement is. Make this closer and angle it upwards via 90 degree rotation. i cann make it smaller but idfk what u mean by the rest hopefully this makes it easier than it already was
  4. 00:23:333 (2,3) - is there a reason to use anti-jumps to represent the song? ctrl g
  5. 00:33:333 (1,2,3,1,2,3) - this is easier, but still a pain. It's also hard to read from plain sight that this is 1/3. ppl will know if thgey play it more than 1ce
  6. 00:46:214 (1,1) - sounds cool, but looks like lazy mapping. Players do not want to sit for 5 seconds per slider. BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP
  7. 01:07:740 (2) - NC this to distinguish the hidden slider better. okidoki
The chorus is not a very well designed way for slider movement. You're basically using fast sliders combined with low jump spacing causing for awkward breaks and movement is unintuitive as a result. Simply put, you're not allowing the players to use the momentum to hit the notes.
buttttttttttttttttttt it plays fine 4 me??? mby i dont understand all the technicalities of maping lol
  1. 01:08:418 (3,1) - spacing between them is too low. 2 3 and 1 shouuuuld be even now
  2. 01:09:774 (3) - make this farther y tho
  3. 01:10:451 (3,4) - why is this a triple. consistency and i plan shit badly
  4. 01:11:299 (1,2,3,4) - the angle out to the triple don't align together, move the slider to the left more. okkkyyyyeeea
  5. 01:12:485 (3,1) - make these farther from 2. but why i dont understan d that
  6. 01:12:655 (1) - why slow slider? the 3/4 repeat 1. fits the music 2. separates the half kiai into 2
  7. 01:17:062 (2) - almost overlapping, move it more down left for easier playability this doesnt seem like something i would map but i probably just have memory loss, fixed
  8. 01:18:079 (1,2,3,4,1,2,3,4) - as usual, stream is really dumb to play. iss my s t y l e
  9. 01:18:672 (4,1) - awkward stream jump, makes the next few sliders hard to play. idk i could hit this consistently when i still played
  10. 01:19:943 (3,4,1) - weird alignment, plays awkward. Move it down. i had to move a lot of other stuff too because everything sorta ties together in some parts, not sure if i fixed it completely but angles should be a bit better now.
  11. 01:21:807 (2) - bad blanketing. Move the slider more to the up-right for space and blanket from there. seems to be fixed now, even then i dont think players will notice this
  12. 01:23:502 (3) - again slow slider? same as last time
  13. 01:30:621 (4,5) - Making this spacing bigger would help. made it a little bigger but not too much to make all of the intensity of this part feel the same
  14. 01:32:994 (3,4) - why is this not an extended slider? not sure what u mean, do u mean make the slider end where the circle is or pull the slider back one tick and fill it in with a slider?
  15. 01:34:350 (1,2,3,4,5) - the only time a double jumpstream is used and its really hard to play. Stick to a 4 note jumpstream instead since everyone is going to break on the 1/8 slider if you do a double. not sure im gonna remove the jumpstream but i spaced it a bit less so it should be easier
The map has potential, but it doesn't seem executed well. More focus on cursor movement would make it more enjoyable.
none of my maps are executed well thhats why i dont

ty for the mod my dude
[-CeMAqpOP-]kee

Kawashiro wrote:

[fser]
  1. 00:46:233 (1,1) - i know y u did this, but plz think again. i hope you don't disregard vocals
i do

Asonate wrote:

[Fser]
  1. I love what you did here, holy shit
thx babe slide in my dm any time

--

updated .osu
Topic Starter
Anxient
@asonate: oko

all updated
I Must Decrease

Kawashiro wrote:

[xexxar]
  1. 00:28:267 (7,8) - I can't understand this anti-jump. put jump will better imo. cuz 00:28:437 (8) - this note has stronger sound than 00:27:420 (2,3,4,5,6,7) - othersfix
  2. 01:13:182 - that vocal is highlited because other instrumental's sounds are small. put clickable object will fit with song imo disagree, this serves as a break and the anti jump better matches the songs sudden stop here.

Asonate wrote:

yo, incoming mod thingy

[Xexxar]
  1. 00:10:301 (6) - the vocal cue is on 00:10:132 - which of course would make your slider to be shorter than all before. however i dont think that 6 being just a circle fits the song too much. 00:10:809 - Adding just one more slider should do the trick. im mapping to the small instrument in the background, not vocals
  2. 00:28:267 (7,8) - this should be higher spacing, 8 has way more pressure than you give it here. fixed
  3. 00:33:267 - might want to map the 1/4 here. 1/3rd stream would have to change if i did and thats not what i want
  4. 00:56:742 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - this looks pretty cool, nice coo
  5. 01:13:182 - this feels so of not having anything here, consider making 4 a slider or smth disagre ^ reason above
  6. 01:28:267 (1,2,3,4,5,6,1) - this is neat too! thank
  7. Some stuff at the start i dont agree with, but since thats absolutely subjective you need not bother with it :D
  8. Also cant judge the triples as far as playability goes, im sure you can do that better than me anyways.
  9. Looks good tbh
changed like one extra hitsound and did a change to the end of the map

http://puu.sh/x82JD/9117f8652c.txt

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67251
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1473,12999,23168,35372,46219,57067,67914,78762,89609
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Eiyuu Unmei no Uta
TitleUnicode:英雄 運命の詩
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Anxient
Version:Xexxar's Throne of Heroes
Source:Fate/Apocrypha
Tags:Song of Heroes TYPE-MOON A-1 Pictures opening theme fser lowcombofc xexxar
BeatmapID:1367201
BeatmapSetID:639469

[Difficulty]
HPDrainRate:5.7
CircleSize:4.7
OverallDifficulty:8.7
ApproachRate:9.7
SliderMultiplier:2.1
SliderTickRate:1

[Events]
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//Break Periods
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489,118,76572,1,12,0:0:0:0:
100,293,76742,6,0,B|76:235|76:235|83:164,1,125.999996154785,4|8,0:3|0:0,0:0:0:0:
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422,3,83690,1,2,2:0:0:0:
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429,198,84284,1,2,0:0:0:0:
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177,158,84877,5,14,0:0:0:0:
257,106,84962,1,2,0:0:0:0:
342,152,85047,1,2,0:3:0:0:
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342,152,85386,2,0,P|353:119|348:77,1,62.9999980773926,0|0,0:3|0:0,0:0:0:0:
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Topic Starter
Anxient
time to hunt
Weber
cont.

Xexxar's Throne of Heroes

00:33:578 (3,4,5,1) - this is really really really really really really really really really really really really really really really ugly, and it plays awfully, please change this in SOME WAY

00:58:437 (1,2,3,4,5) - unbelievably difficult to read, this ain't Extra: Kuroko you bitch, be content with your Completely Original 100% Authentic Definitely-Not-Rrtyui Spaced Triples for your technical factor

other than that, ids a mastaPIECE


this is definitely going on my "pick 2 really good mods you've done" on the next BN tes- OH WAIT
[-CeMAqpOP-]kee
GIANT ANIME TITS ok now that i have your attention i would like to address why i probably will never change this --> 00:46:233 (1,1) -

first of all it's mapped to the bagpipes (no shit) because you will probably notice in my maps i try to avoid mapping to vocals as much as possible. the meme of old maps being mapped to only vocals sort of left a bad taste in my mouth, and it's become a part of my style since a long time ago.
this was also partially a creative choice, i tend to try to make my maps feel and look less generic than a majority of ranked maps these days. (you would expect someone to map the vocals or the bell thing, right?) also because i got the inspiration from Sing's difficulty for handsome's set.

the most i might will ever do to this is decrease the spacing because i've received multiple complaints of the second slider being REALLY difficult to consistently hit, and i agree because i'm a shitter.

plz don't tag this in your mods lol

--

update: after looking over this pattern again, i've decided to shrink it a bit for playability. updated .osu can be found here:
https://yheja.s-ul.eu/ua4WFep4
Weber

Fser wrote:

first of all it's mapped to the bagpipes (no shit) because you will probably notice in my maps i try to avoid mapping to vocals as much as possible. the meme of old maps being mapped to only vocals sort of left a bad taste in my mouth, and it's become a part of my style since a long time ago.
you know what leaves an even worse taste in the mouth

0 gameplay value sliders in a TECHNICAL extra difficulty

Fser wrote:

this was also partially a creative choice, i tend to try to make my maps feel and look less generic than a majority of ranked maps these days. (you would expect someone to map the vocals or the bell thing, right?) also because i got the inspiration from Sing's difficulty for handsome's set.
that kind of thinking is how we get shit like the intro of Skystar's Extra on Natsu's Airman, poor choices for non-prominent sound preference in mapping (although, obviously not the same comparatively)

sing's section sucks just as bad but slightly less so since his sliders are a little bit faster and also more varied in slider shape (note: the only redeeming things about his compared to yours, almost no difference)

Fser wrote:

the most i might will ever do to this is decrease the spacing because i've received multiple complaints of the second slider being REALLY difficult to consistently hit, and i agree because i'm a shitter.
Look, you don't even need to map to the vocals. Really. All you need to do is add some kind of actual gameplay value to this section to be considered acceptable. Make it into sliderart with a faster SV so you can still map to the bagpipes. ANYTHING is better than what's currently here. As it is right now, it's a pretty ugly stain on what is honestly a really REALLY good difficulty.
[-CeMAqpOP-]kee
m

squirrelpascals
What I thought about top 3 diffs

d
20:57 Anxient: hello bby
20:57 Anxient: want me to introduce to this sick new map i wanna try getting through bubbling?
20:57 squirrelpascals: i have way too many requests right now to take another
20:57 squirrelpascals: sorry :<
20:57 Anxient: aw sucks
20:57 squirrelpascals: i can still give opinions if you want
20:57 Anxient: well, i saw your userpage and you seem busy enough
20:58 Anxient: sure
20:58 Anxient: that'd be of great help
20:58 *Anxient is listening to [https://osu.ppy.sh/b/1367201 EGOIST - Eiyuu Unmei no Uta]
20:59 squirrelpascals: dling
20:59 squirrelpascals: its slow sry
21:00 Anxient: its fine
21:00 Anxient: ill be showering if you need me
21:00 squirrelpascals: k
21:17 Anxient: hozdl
21:18 squirrelpascals: hey
21:18 squirrelpascals: i have to restart dl -____-
21:19 squirrelpascals: idk what happened but its not in my beatmaps
21:20 squirrelpascals: got it
21:20 squirrelpascals: top diff?
21:20 Anxient: LO
21:20 Anxient: extra, top and fser
21:20 squirrelpascals: k
21:20 *squirrelpascals is playing [https://osu.ppy.sh/b/1367201 EGOIST - Eiyuu Unmei no Uta [Xexxar's Throne of Heroes]]
21:21 squirrelpascals: replaying and ignorigng hitsounds
21:21 squirrelpascals: could barely hear hitnormal
21:25 squirrelpascals: top diff is fun
21:25 squirrelpascals: i think buffing the 1/2 jumps during the kiai would fit the spaced triples better
21:25 squirrelpascals: not required but thats what i think xd
21:28 squirrelpascals: extra is fine, only saw minor aesthetic things
21:28 squirrelpascals: 00:48:267 (3) - for example this reverse arrow lol
21:30 Anxient: ok i broke my back sec
21:30 Anxient: need to stretch
21:30 squirrelpascals: omg um okay
21:30 squirrelpascals: then ill tell you what i think about fser
21:30 Anxient: its nothing serious dont worry
21:30 Anxient: ok
21:30 squirrelpascals: ok good
21:31 Anxient: so
21:31 Anxient: what about fser?
21:32 squirrelpascals: cool diff and the kiai was fun but there were some questionable things
21:33 Anxient: so essentially
21:33 squirrelpascals: some things that come to mind are these aesthetics that dont fit in with everything else 00:21:148 (1,1) -
21:33 Anxient: every diff then?
21:33 squirrelpascals: 00:46:233 (1,1) - and this felt like it skipped over too much
21:33 Anxient: well you can post it on the thread? i think fser would be more compelled to change it
21:33 squirrelpascals: sure
21:33 Anxient: hugethanks
21:34 squirrelpascals: i encourage the creativity in this diff but i would suggest further polishing it
21:34 squirrelpascals: no prob
21:35 squirrelpascals: oh yeah and make your hitnormal louder pzl
21:35 Anxient: idk what hitsound to use thooo
21:35 squirrelpascals: the hitsound your using is fine just make it lOUD
21:36 Anxient: (for personal reasons: what do you think of my diff?)
21:36 Anxient: the extra one
21:37 squirrelpascals: it was good, i only saw some minor errors
21:37 squirrelpascals: oh yeah and
21:37 squirrelpascals: this is an opinion but following the hats at 00:46:233 (1,2,3,4) - for so long doesnt feel really engaging
21:38 Anxient: mm
21:39 Anxient: i think me following the vocals with sliderheads should alleviate the problem
21:39 Anxient: it didnt do so well, didnt it?
21:39 squirrelpascals: what do you mean, i thought the extra diff was fine xd
21:39 squirrelpascals: ye imo following the vocals would be a better choice
21:42 Anxient: oko
21:42 Anxient: well thank for the opi
21:42 squirrelpascals: no prob!
21:42 squirrelpascals: good luck

diverse and fun top diffs, good luck with this! :) :)
[-CeMAqpOP-]kee
u made me do it

u ruined my life

my straight lines

how could u do this

my bagpipes
Topic Starter
Anxient
top 10 anime deaths
Mir
top 10 anime plot twists

[General]
Unused hitsounds:
soft-hitfinish14.wav
soft-hitfinish15.wav
soft-hitfinish16.wav
soft-hitfinish17.wav
soft-hitfinish18.wav

Hitsound file is not 100 ms length:
drum-hitwhistle2.wav 62.38ms
soft-hitnormal2.wav 28.46ms
soft-hitnormal3.wav 28.46ms

Wave hitsounds with possible delay > 5ms:
drum-hitwhistle2.wav
soft-hitfinish16.wav

Timing lines:
00:00:132 (volume level conflict) - Fser's Extra

[Normal]
- 00:14:369 (1) - Density of NCs is pretty high, you can do every 2 downbeats here cuz your combos generally just reach 2-3 objects. :?
- 00:17:759 - Pretty strong beat that could be clickable if you just did two circles.
- 00:19:115 (2) - Feels like NC should be here.
- 00:20:470 (1,2,3) - All the strong beats of these sliders are on their ends :(

[Hard]
- 00:20:301 (3) - Oww another really strong beat on the end here :( stacking 00:23:521 (1) - under it would work but it wouldn't match the song's pacing, but just to get an idea of how this kinda stuff can work is if you stop movement on the slider end.
- 00:35:386 - Lowering SV here would be appropriate since the song calms down a lot compared to the section before it.
- 01:09:623 (2,3) - Not a fan of how this glosses over vocals, could take elements of this rhythmand apply it to yours if you want. I just feel like since vocals are the only really noticeable thing to follow, for a Hard diff it would make sense to make that really obvious instead of covering it all with filler rhythm like 01:14:030 (3,4,1,2,3,4) - which doesn't really follow anything in particular just background stuff. Also 01:22:843 (1,2,3,4) - is the most generic rhythm you can possibly use, it works for nearly every song and using it is more for when the song is just being boring, but there's clearly a rhythm like this happening pretty consistently so basing your other stuff around this makes it way more coherent imo.

[Light Insane]
- 00:29:284 (3) - Could be reverses to give a 1/1 tapping break and also still follow the.. uh.. violin? It's all 1/2 stuff here so skipping it here is kinda off imo.
- 01:24:199 (1,2,3,4,1,2,3) - whyyyyyyyyyyyyyyyyyyyyyyyyyy

The whole kiai I don't understand what you're following at all it's just filler filler filler filler and it's 01:09:962 (4,5,1,2,3,4,5,6) - 01:11:996 (1,2,3,4,1,2,3,4) - generic rhythm formula 01:14:708 (1,2,3,4) - etcetc like your hitsounding is doing a better job reflecting the rhythm of the song than the map's rhythm itself lol the song is emphasizing offbeat 1/2s like what I said in Hard but your map just ignores that for the most part :/

[LCFC's Insane]
ChokeComboTiltC

- 00:17:081 (1) - This doesn't stand out nearly as much as 00:13:013 (1) - :(
- 00:40:640 (4) - 1/4 slider in a part with barely anything in it is kinda overkill, just use a circle? // 00:52:843 (3) -
- 01:28:606 (1,2,1,2,1,2) - Song intensity is increasing but jump spacing is decreasing???

[Fser's Extra]
- 00:33:352 (1,2,3,1,2,3) - Don't use the same unique pattern for 1/4 00:22:504 (1,2,3,4,1,2,3,4) - as you do with 1/3 it's just confusing. Maybe do a zig-zag or something

[Extra]
- 00:13:013 (2) - LAME we talked about this tho
- 00:35:386 - Personally I feel like there's too much movement in this section especially since it's a very calm part.

Topdiff seems mostly fine just really extreme for my tastes.

[ ]
Good luck!
lcfc

Mir wrote:

[LCFC's Insane]
ChokeComboTiltC madmadmadmadmadmadmadmad

- 00:17:081 (1) - This doesn't stand out nearly as much as 00:13:013 (1) - :( I don't really know how to change it as I still want to follow the 3/4 rhythm. If you've got a suggestion feel free to tell me.
- 00:40:640 (4) - 1/4 slider in a part with barely anything in it is kinda overkill, just use a circle? // 00:52:843 (3) - Well I've been consistently following the vocals, I'll still support my use as they act as a circle (because of the low spacing) and follow the vocals in the same time.
- 01:28:606 (1,2,1,2,1,2) - Song intensity is increasing but jump spacing is decreasing??? Adjusted.
Thanks Mir!!

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67250
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.400005

[Metadata]
Title:Eiyuu Unmei no Uta
TitleUnicode:英雄 運命の詩
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Anxient
Version:LCFC's Insane
Source:Fate/Apocrypha
Tags:Song of Heroes TYPE-MOON A-1 Pictures opening theme fser lowcombofc xexxar
BeatmapID:1362429
BeatmapSetID:639469

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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I Must Decrease

Weber wrote:

cont.

Xexxar's Throne of Heroes

00:33:578 (3,4,5,1) - this is really really really really really really really really really really really really really really really ugly, and it plays awfully, please change this in SOME WAY :(

00:58:437 (1,2,3,4,5) - unbelievably difficult to read, this ain't Extra: Kuroko you bitch, be content with your Completely Original 100% Authentic Definitely-Not-Rrtyui Spaced Triples for your technical factor fix

other than that, ids a mastaPIECE


this is definitely going on my "pick 2 really good mods you've done" on the next BN tes- OH WAIT
did some personal adjustments. note to anxient: there needs to be a second red line for proper metronome reset on 1487, i added this to my diff so you should add it to the others as well.

osu file format v14

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Title:Eiyuu Unmei no Uta
TitleUnicode:英雄 運命の詩
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Anxient
Version:Xexxar's Throne of Heroes
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Tags:Song of Heroes TYPE-MOON A-1 Pictures opening theme fser lowcombofc xexxar
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429,198,83521,5,14,0:0:0:0:
426,100,83606,1,2,2:0:0:0:
422,3,83690,1,2,2:0:0:0:
344,152,83860,1,4,0:3:0:0:
343,152,84199,5,14,0:0:0:0:
429,198,84284,1,2,0:0:0:0:
511,146,84369,1,2,0:0:0:0:
340,55,84538,1,12,0:3:0:0:
347,250,84708,2,0,P|348:288|327:337,1,62.9999980773926,0|0,0:3|0:0,0:0:0:0:
177,158,84877,5,14,0:0:0:0:
257,106,84962,1,2,0:0:0:0:
342,152,85047,1,2,0:3:0:0:
180,255,85216,2,0,P|144:251|116:232,1,62.9999980773926,4|0,0:3|0:0,0:0:0:0:
342,152,85386,2,0,P|353:119|348:77,1,62.9999980773926,0|0,0:3|0:0,0:0:0:0:
264,299,85555,6,0,L|265:384,1,62.9999980773926,14|2,0:0|0:0,0:0:0:0:
429,198,85725,2,0,P|443:150|430:93,1,62.9999980773926,2|0,0:3|0:0,0:0:0:0:
257,106,85894,1,4,0:3:0:0:
432,295,86064,2,0,P|437:325|430:360,1,62.9999980773926,0|0,0:3|0:0,0:0:0:0:
180,255,86233,5,14,0:0:0:0:
176,156,86318,1,2,0:3:0:0:
257,106,86403,1,2,0:3:0:0:
257,315,86572,1,6,0:3:0:0:
257,25,86742,1,2,0:3:0:0:
337,261,86911,6,0,P|403:281|503:271,1,157.500006008148,4|0,0:0|0:0,0:0:0:0:
336,156,87420,1,0,0:0:0:0:
175,261,87589,2,0,P|97:272|52:264,1,105,8|0,0:3|0:0,0:0:0:0:
176,156,88098,1,0,0:0:0:0:
256,315,88267,6,0,L|256:388,1,52.5,4|0,0:3|0:0,0:0:0:0:
323,211,88437,2,0,L|325:282,1,56.7000013842774,4|0,0:3|0:0,0:0:0:0:
176,156,88606,2,0,L|173:249,1,61.9499978258515,4|0,0:3|0:0,0:0:0:0:
336,123,88776,2,0,L|339:221,1,68.2499968757631,4|0,0:3|0:0,0:0:0:0:
167,61,88945,2,0,L|164:160,1,75.6000018457032,4|0,0:3|0:0,0:0:0:0:
345,11,89115,2,0,L|348:106,1,84,4|0,0:3|0:0,0:0:0:0:
74,0,89284,6,0,L|67:111,1,94.499997116089,4|0,0:3|0:0,0:0:0:0:
151,240,89623,6,0,L|259:237,1,105,4|0,0:0|0:0,0:0:0:0:
66,193,89962,2,0,P|56:245|71:297,1,105,8|0,0:0|0:0,0:0:0:0:
270,250,90301,5,8,0:0:0:0:
268,169,90385,1,0,0:0:0:0:
267,88,90470,1,0,0:0:0:0:
151,0,90640,2,0,L|15:4,1,105,10|0,0:0|0:0,0:0:0:0:
252,75,90979,6,0,B|309:73|309:73|384:101,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
163,137,91318,2,0,B|146:81|146:81|160:2,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
378,103,91657,5,8,0:0:0:0:
380,198,91741,1,0,0:0:0:0:
383,294,91826,1,0,0:0:0:0:
234,375,91996,2,0,B|178:388|178:388|99:377,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
452,235,92335,6,0,B|466:172|466:172|452:111,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
390,367,92674,2,0,B|453:381|453:381|514:367,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
443,98,93013,5,8,0:0:0:0:
333,102,93098,1,0,0:0:0:0:
224,108,93182,1,2,0:0:0:0:
136,249,93352,2,0,L|139:391,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
268,31,93691,5,4,0:3:0:0:
506,193,93860,1,4,0:3:0:0:
254,335,94030,1,4,0:3:0:0:
18,170,94199,1,4,0:3:0:0:
404,75,94369,5,14,0:3:0:0:
411,196,94454,1,10,0:0:0:0:
418,316,94538,2,0,L|422:394,1,68.2499968757631,10|10,0:0|0:0,0:0:0:0:
292,216,94708,1,10,0:0:0:0:
256,129,94792,1,10,0:0:0:0:
290,41,94877,2,0,L|306:-11,2,34.1249984378815,8|8|8,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Anxient

Mir wrote:

top 10 anime plot twists

[General]
Unused hitsounds:
soft-hitfinish14.wav
soft-hitfinish15.wav
soft-hitfinish16.wav
soft-hitfinish17.wav
soft-hitfinish18.wav - where did they even come from?

Hitsound file is not 100 ms length:
drum-hitwhistle2.wav 62.38ms
soft-hitnormal2.wav 28.46ms
soft-hitnormal3.wav 28.46ms - reasoning explained in another world, applied.

Wave hitsounds with possible delay > 5ms:
drum-hitwhistle2.wav - doesnt have an issue
soft-hitfinish16.wav - doesnt exist anymore

Timing lines:
00:00:132 (volume level conflict) - Fser's Extra - fser where are you

[Normal]
- 00:14:369 (1) - Density of NCs is pretty high, you can do every 2 downbeats here cuz your combos generally just reach 2-3 objects. :?
- 00:17:759 - Pretty strong beat that could be clickable if you just did two circles.
- 00:19:115 (2) - Feels like NC should be here.
- 00:20:470 (1,2,3) - All the strong beats of these sliders are on their ends :( - really? i think they sound fine. like the choir sounds

[Hard]
- 00:20:301 (3) - Oww another really strong beat on the end here :( stacking 00:23:521 (1) - under it would work but it wouldn't match the song's pacing, but just to get an idea of how this kinda stuff can work is if you stop movement on the slider end. - fixed *wink*
- 00:35:386 - Lowering SV here would be appropriate since the song calms down a lot compared to the section before it. - i fixed that.
- 01:09:623 (2,3) - Not a fan of how this glosses over vocals, could take elements of this rhythmand apply it to yours if you want. I just feel like since vocals are the only really noticeable thing to follow, for a Hard diff it would make sense to make that really obvious instead of covering it all with filler rhythm like 01:14:030 (3,4,1,2,3,4) - which doesn't really follow anything in particular just background stuff. Also 01:22:843 (1,2,3,4) - is the most generic rhythm you can possibly use, it works for nearly every song and using it is more for when the song is just being boring, but there's clearly a rhythm like this happening pretty consistently so basing your other stuff around this makes it way more coherent imo. - ok fixed a ton of shit. 1st slider i changed to your rhythmic suggestion, made the last part of that "NG part a bit more active, and changed the generic rhythm into something less generic

[Light Insane]
- 00:29:284 (3) - Could be reverses to give a 1/1 tapping break and also still follow the.. uh.. violin? It's all 1/2 stuff here so skipping it here is kinda off imo. - i agree! fixed
- 01:24:199 (1,2,3,4,1,2,3) - whyyyyyyyyyyyyyyyyyyyyyyyyyy - your salt fuels me. fixed

The whole kiai I don't understand what you're following at all it's just filler filler filler filler and it's 01:09:962 (4,5,1,2,3,4,5,6) - 01:11:996 (1,2,3,4,1,2,3,4) - generic rhythm formula 01:14:708 (1,2,3,4) - etcetc like your hitsounding is doing a better job reflecting the rhythm of the song than the map's rhythm itself lol the song is emphasizing offbeat 1/2s like what I said in Hard but your map just ignores that for the most part :/ - when i meant fixes i meant stuff antijumps everywhere and hope it fits.

[Extra]
- 00:13:013 (2) - LAME we talked about this tho - your face is lame. fixed.
- 00:35:386 - Personally I feel like there's too much movement in this section especially since it's a very calm part. - relatively this is the most chill part of the map so im keeping it.

Topdiff seems mostly fine just really extreme for my tastes.

[ ]
Good luck!
WOO LADs
[-CeMAqpOP-]kee

Mir wrote:

[Fser's Extra]
- 00:33:352 (1,2,3,1,2,3) - Don't use the same unique pattern for 1/4 00:22:504 (1,2,3,4,1,2,3,4) - as you do with 1/3 it's just confusing. Maybe do a zig-zag or something
Oka,
y
Topic Starter
Anxient
added a new diff coz diff jump is stupid/
Aniviuh
I typically don't mod diffs I can't map or play but i'll give it a shot
Extra Alter:
00:43:446 (2) - (Optional) ctrl+H re-adjust
01:05:818 (2) - (Optional) I feel like this slider should be completely different compared to the one copy and pasted before. It just feels better because the lyric was different. I don't know but it seems fine the way it is.
Also as for the mp3 file used for this map, can you find a different one or go to audacity and make the song fade out or so, it seems that the song just abruptly just ends. Although, again, it's probably fine.

Kind of useless mod :DDDDDDD (kms)
Fursum
m4m for dis low diff thing

box cuz kinda long
[Normal]

00:17:683 (1,2) - I feel like reversing this rythm would fit better, first the 1/2 then repeat slider because 00:18:361 - sound should be clickable

00:23:445 (4,5) - I'd use a reverse slider and a circle here to make 00:24:462 - clickable

Kiai is a bit meh, 1/1 sliders are kinda overused

Also before the kiai could be better, would be nice if it had more clear cut structure with loose aesthetics

[Hard]

00:12:937 (1,2) - I'd make the vocal clickable, theres nothing on (2)'s head, I don't think filler rythm is appopriate in these low diffs

00:23:106 (1,2) - how about using the same rythm at 00:17:683 (3,4) - with hs for this part? I think it would be more intuitive rather than clicking at a very quiet tick

00:46:496 (1,2) - Similar issue, nothing on (2)

00:47:513 (1,2) - Make the 1/8 gap clearer, looks just like a 1/2

01:19:378 (3,4) - Rythm could be denser instead of the regular 1/2 spam

Kiai could use some more variety like some extended sliders, an example being here 01:13:276 (5,6) - and 01:15:988 (1,2) -

[Light Insane]

01:28:869 (1) - I suggest following vocals instead of this here, feels weird to play this way, mostly because you didn't go over any vocal before

01:35:988 (4,5,6) - This could be a double and a 1/4 slider, the diff could use more 1/4 because next diff has lots more

I feel like 1/2 stacks are overused in the kiai, like 01:10:225 (4,5) - and 01:10:903 (2,3) - could have different movement to show the vocal differences

[LCFC's Insane]

00:23:106 (1,2) - The movement and filler seems out of place, I don't think there is anything worth highlighting like this other than some buildup

00:29:717 (6,1) - This is a bit gimmicky, should be used more

[Fser's Extra]

00:08:191 (1) - Could be a bit more curved to help with leniency to introduce the high sv changes

00:34:632 (1,2,3,1,2,3) - 1/3 pls

00:47:513 (1,1) - Line up the red anchors with the vocals ty

01:35:988 (5) - End at the white tick because thats what the cool diffs do

[Extra]

00:35:310 (1) - The straight half is ugly af

nothing much to say about this diff

[Extra Alter]

00:34:971 (3,4,5) - Could be just a little more spaced

01:28:869 (2) - The sound isn't snapped so using a slider would be better for gameplay

01:35:649 - How about something like this for the ending, because the gap between (3) and (4) feels weird


So for the preference between alter and normal, I'd pick alter because the concepts fill the spread better, also the structure is clearer

[top diff]

ye
lcfc

Fursum wrote:

[LCFC's Insane]

00:23:106 (1,2) - The movement and filler seems out of place, I don't think there is anything worth highlighting like this other than some buildup I'm not sure if I understand, the movement is natural (but in a wide angle) and the specific part has sounds at both where 1 and 2 are whereas aren't in other identical parts so I wanted to follow both of them

00:29:717 (6,1) - This is a bit gimmicky, should be used more I'm confident there isn't a 1/6 like that anywhere else in the song though if you've seen anything feel free to tell me
Thank you!
SnowNiNo_
  • [X A]
  1. 00:02:318 - why not mute this as well xd
  2. 00:21:073 (1,2,3) - 00:21:581 (4,5,1) - inconsistent spacing, the triplet should be the same imo since they sound the same
  3. 00:31:920 (1,2,3) - compare with 00:29:208 (1,2,3) - , spacing here should be smaller since the pitch is is going down and the previous part is going up
  4. 00:33:954 (1,2,3) - 00:34:632 (1,2) - 00:34:971 (3,4,5) - probably need to adjust the spacing between two part, since the spacing look almost the same but one is 1/4 gap and other is 1/3 gap
  5. 00:41:242 (2) - 00:49:378 (4) - how about replace by 2 notes instead since it seems like ur mapping every vocal sound clickable
  6. 01:19:886 (4,5,1) - spacing could get a bit larger here for emphasis
  7. 01:35:818 (2,3) - definitely need larger spacing, no reason for such a low spacing here lol
  • [X]
  1. 00:01:979 - mute
  2. 00:36:666 - better mute the sliderend with no vocal, cuz the hitnormal hitsound is rly not fitting this part, like 00:37:937 - 00:38:615 - 00:45:140 - etc
  3. 00:47:513 - a bit overmap imo, 1/2 slider would be better since there rly no sound at blue tick
well both X are rly messy, cant rly mod much :<
Topic Starter
Anxient

Fursum wrote:

m4m for dis low diff thing

[box=box cuz kinda long][Normal]

00:17:683 (1,2) - I feel like reversing this rythm would fit better, first the 1/2 then repeat slider because 00:18:361 - sound should be clickable - ok

00:23:445 (4,5) - I'd use a reverse slider and a circle here to make 00:24:462 - clickable - ok

Kiai is a bit meh, 1/1 sliders are kinda overused - not much i can do tbh.

Also before the kiai could be better, would be nice if it had more clear cut structure with loose aesthetics

[Hard]

00:12:937 (1,2) - I'd make the vocal clickable, theres nothing on (2)'s head, I don't think filler rythm is appopriate in these low diffs - the buildup is there.
thats enough for me. the rhythm is totally appropriate.


00:23:106 (1,2) - how about using the same rythm at 00:17:683 (3,4) - with hs for this part? I think it would be more intuitive rather than clicking at a very quiet tick - the part you mentioned had drums supporting the 3/4. this part doesnt. if anything, itll make this an overmap.

00:46:496 (1,2) - Similar issue, nothing on (2) - same as before, theres a huge buildup sound in there.

00:47:513 (1,2) - Make the 1/8 gap clearer, looks just like a 1/2 - something broke. fuck me

01:19:378 (3,4) - Rythm could be denser instead of the regular 1/2 spam - sure

Kiai could use some more variety like some extended sliders, an example being here 01:13:276 (5,6) - and 01:15:988 (1,2) -

[Light Insane]

01:28:869 (1) - I suggest following vocals instead of this here, feels weird to play this way, mostly because you didn't go over any vocal before - buildup to rapid clicking is better than alot of clicking and causing the next session to feel lackluster.

01:35:988 (4,5,6) - This could be a double and a 1/4 slider, the diff could use more 1/4 because next diff has lots more - no. stuff like 1/4s are for the insane diffs to handle.

I feel like 1/2 stacks are overused in the kiai, like 01:10:225 (4,5) - and 01:10:903 (2,3) - could have different movement to show the vocal differences

[Extra]

00:35:310 (1) - The straight half is ugly af - your face is ugly.

nothing much to say about this diff

[Extra Alter]

00:34:971 (3,4,5) - Could be just a little more spaced - why??

01:28:869 (2) - The sound isn't snapped so using a slider would be better for gameplay - ok

01:35:649 - How about something like this for the ending, because the gap between (3) and (4) feels weird - nah im keeping it. feels fine for me tbh


So for the preference between alter and normal, I'd pick alter because the concepts fill the spread better, also the structure is clearer
ill get to your map soon. thanks for mod!
[-CeMAqpOP-]kee
2 hour long chatlog about anxient's obtuse triangles
21:39 Fser: sure
21:39 Anxient: what?
21:39 Anxient: update alter.
21:39 Fser: i was just playing it even before u
21:39 Fser: o it has an update
21:39 Anxient: LO
21:40 Fser: ecks d
21:42 Fser: ok what i notice u do a lot
21:42 Anxient: nitpick as much as possible
21:42 Fser: wait lemme do the other diff
21:42 Fser: ok
21:42 *Fser is editing [https://osu.ppy.sh/b/1356246 EGOIST - Eiyuu Unmei no Uta [Extra]]
21:42 Fser: like here 00:01:386 (1,2,3,1) -
21:42 Anxient: ok
21:42 Fser: u map as much as possible
21:42 Fser: but u dont need that many objects
21:43 Fser: first slider is completely unnecessary
21:43 Anxient: but dont we need that buildup?
21:43 Anxient: is there an alternative i can use?
21:43 Fser: alternatively u can make it all a spinner except this 00:02:768 -
21:43 Anxient: or is the placement of that slider the main issue
21:44 Anxient: but that wont be extra-ish. plus i didnt use spinners for this section at all in the lower diffs
21:44 Fser: u can keep the first slider but make it longer
21:44 Fser: and keep the last circle
21:44 Fser: thats what i did
21:45 Fser: turn 1 and 2 into a slider delete 3
21:45 Anxient: mm
21:46 Fser: also
21:46 Fser: 00:12:768 (1,2,3,4) - this rhythm feels weird
21:47 Fser: to look at and play
21:47 Fser: i would just completely remove the first slider since its a really quiet beat
21:47 Anxient: i think ill keep the first part
21:48 Anxient: but i think its necessary
21:48 Anxient: its quiet, but its still there
21:48 Fser: maybe its just the slider that make it feel weird
21:48 Anxient: the least i could do is make the volume gradually increase
21:48 Fser: yea ur right i hear it now
21:48 Anxient: ok lets talk about something different
21:48 Anxient: instead of rhythm feels weird
21:48 Anxient: lets talk about if the placement is odd
21:48 Fser: yea it seems a bit random
21:49 Anxient: is there a type of positioning i could use to make it more organized?
21:49 Fser: its not bad to play it just looks random
21:49 Fser: well idk i would do something like this
21:49 Fser: sec
21:49 Anxient: thats why i said organized
21:49 Anxient: instead of play better :^)
21:50 Fser: https://osu.ppy.sh/ss/8970656 this looks a bit nicer
21:51 Anxient: lese
21:51 Fser: sry i had to roast someone in #english for using diagonal sliders
21:51 Anxient: looks a bit harder to play tho?
21:51 Fser: anyway
21:52 Anxient: whats the difference between
21:52 Anxient: LOL
21:52 Fser: nah i dont think so
21:52 Anxient: i mean yeah it looks better sure
21:52 Anxient: but whats the difference between the previous and the applied?
21:53 Fser: well mainly playability
21:53 Fser: but also not looking as messy
21:53 Fser: thats about it
21:53 Anxient: i guess youre right
21:53 Anxient: the new one emphasizes the speed gain a bit more better
21:53 Anxient: ok yeah
21:53 Anxient: applied
21:53 Fser: another thing that u do a lot
21:53 Fser: and makes ur shit look messy
21:53 Fser: is this 00:13:615 (1,1) -
21:54 Fser: where theres objects inside other objects
21:55 Anxient: what do i do then ;l
21:55 Fser: uh idk
21:55 Fser: maybe just make this 00:13:615 (1) - a circle slider
21:55 Fser: and it will fit inside
21:57 Anxient: but wouldnt that ruin the image of this diff? :x
21:57 Fser: idk what is the image xd
21:57 Anxient: :/
21:57 Fser: i mean whatever u can do to avoid overlapping objects is fine with me
21:58 Anxient: not overlapping is impossibru tho ;-;
21:58 Anxient: no space
21:59 Fser: AAa
21:59 Fser: EEEEEE
21:59 Fser: well whatever
21:59 Anxient: problem solved
21:59 Fser: if u care enough u can just restructure xdxd
21:59 Fser: wat
21:59 Anxient: instead of changing the slider (which i did anyway)
22:00 Anxient: how about we position the 2 sliders AWAY from the affected area?!
22:00 Anxient: IM PATRICK http://puu.sh/xmSMJ/a80a7d7f70.jpg
22:00 Anxient: what i ended up doing http://puu.sh/xmSPg/ba4b328934.jpg
22:00 Fser: ofuk
22:00 Fser: wait wot
22:01 Anxient: 00:13:615 (1,2) - made them the same slider (in concept anyway)
22:01 Anxient: http://puu.sh/xmSQB/58f8748300.jpg
22:01 Anxient: http://puu.sh/xmSQW/1d1d01ff8c.jpg
22:01 Fser: well if u do that
22:01 Fser: u have to deal with straight lines
22:02 Fser: which are probably uncomfortable
22:02 Fser: but i havent played it so idk
22:02 Fser: doubt it
22:02 Anxient: 1well
22:02 Anxient: ill update after the cleanup
22:02 Anxient: and then you can play for a recheck
22:02 Fser: right
22:02 Fser: 00:15:649 (1,2) - why is (2) a slider and not a circle
22:02 Fser: also diagonal slider lmao boutta roast ur ass
22:03 Fser: anyway it doesnt seem necessary to put a pause on a blue tick
22:03 Anxient: ya but what the song says :/
22:04 Anxient: a single 1/2 fast slider wont do this part justice
22:04 Anxient: plus theres that small echo sound after the00:15:649 (1) - chord
22:04 Fser: what u mean
22:04 Fser: i meant keep (1)
22:04 Fser: and make (2) a circle
22:04 Fser: i dont hear anything on the blue tick
22:05 Fser: it just sounds like 1/2
22:06 Anxient: shit
22:06 Anxient: youre right
22:06 Fser: d
22:06 Fser: u dont even have to move anything woo
22:06 Anxient: http://puu.sh/xmT2u/3c221f56b0.jpg
22:06 Anxient: JUTSICE
22:07 Fser: but now
22:07 Fser: 00:15:818 (2,1,2) -
22:07 Fser: the spacing is equal but the timing isnt
22:07 Anxient: what do
22:07 Fser: 00:16:157 (1,2) - i would move (1) above (2)
22:08 Anxient: how about this? http://puu.sh/xmT5h/cbec4728fa.jpg
22:08 Fser: well it should be closer to the slider
22:08 Fser: moving it there would do nothing cuz the spacing would be the same
22:08 Fser: i meant move it above (2) so u dont break flow xd
22:09 Fser: https://osu.ppy.sh/ss/8970741
22:09 Anxient: but i wanna try giving 2 impact
22:09 Anxient: if i did as you say 2 would have no emphasis
22:09 Fser: idk it doesnt seem like (2) needs a lot of emphasis
22:10 Fser: sliders like 00:17:005 (1) - this one do
22:10 Fser: and u made the spacing yuge so its ok
22:10 Anxient: ok i moved a few things to accomodate the changes
22:11 Fser: indeed ; d
22:11 Anxient: http://puu.sh/xmTdu/c7c471b84d.jpg
22:11 Anxient: first this
22:12 Anxient: http://puu.sh/xmTe3/6e2884e175.jpg
22:12 Anxient: i did this
22:13 Fser: spacing is still big compared to the 1/1 but since its close to another object
22:13 Fser: i dont think its a big deal
22:13 Fser: still i think 1/2 spacing should be half of the 1/1 cuz u know
22:13 Fser: full / half
22:13 Anxient: well
22:13 Anxient: in this case
22:13 Anxient: as long as its not misreadable
22:13 Anxient: i think itll be fine
22:13 Fser: depends on the ar : L
22:13 Anxient: ar 9? :/
22:14 Fser: o fucq
22:14 Fser: ar 9 on 5.33 are u sure
22:14 Fser: mine is 9.3
22:14 Fser: but i have yuge circles so idk
22:14 Anxient: of fuck me
22:14 Anxient: youre 9.3
22:14 Anxient: ok
22:14 Anxient: 9.3 it is
22:14 Fser: if i used cs4 it would probably beeeeeee 9.2 or something
22:15 Fser: but its 3.6
22:15 Fser: cuz i use 3.6 on Everyething
22:15 Anxient: i use cs 5 on everything
22:15 Anxient: coz fcuk eemme
22:15 Anxient: anyway
22:15 Fser: cs 4.8 fuckin omegalu
22:15 Fser: l
22:15 Fser: ok
22:15 Fser: 00:17:005 (1) - why blue tick and not white tick
22:16 Fser: i understand the 3/4 rhythm for 1 and 2
22:16 Anxient: 00:17:259 - coz if you listen closely
22:16 Fser: but it sounds fine too and plays nicer
22:16 Anxient: theres actually a snare here
22:16 Anxient: no im deaf
22:16 Fser: N o t h e r e I s n t ?
22:16 Fser: xd
22:17 Fser: i understand this makes a 3/4 rhythm or whatever u call it 00:17:005 (1,2) - but u can also even it out and it would feel smoother
22:17 Anxient: http://puu.sh/xmTrU/4a9906b694.jpg
22:18 Fser: im about to SHoot u
22:18 Anxient: LO
22:18 Fser: wait
22:18 Fser: thtas what u did before
22:18 Fser: ok consistency :ok_hand:
22:18 Anxient: uh
22:18 Anxient: yeah
22:18 Anxient: LOL
22:19 Fser: dont bully the autism child
22:19 Fser: 00:17:174 (2,3,1) -
22:19 Fser: OHLY FUCK
22:19 Fser: now what
22:19 Anxient: ????
22:19 Anxient: im keeping it
22:19 Fser: spacing xd
22:20 Anxient: fcucyou
22:20 Fser: 1/2 is literally bigger than 1./1 ANNNXIIENTT OSSUUUUUUU
22:20 Anxient: YAMERIOII
22:20 Anxient: ITS FINE
22:21 Fser: ur legit gonna get SHOT in mods but O k
22:21 Anxient: LO
22:21 Fser: 00:18:869 (3,1) - uglyddddddddddd
22:21 Fser: rotate (1) and move up out of the wayyyy
22:22 Fser: https://osu.ppy.sh/ss/8970814 like this or something
22:22 Anxient: :c
22:22 Anxient: can i keep it dad
22:22 Fser: O k
22:23 Fser: 00:19:547 (1,2,3,4,5,6,1) - a bit much dont u think
22:23 Fser: especially cuz its right after a slow 1/1 slider
22:23 Fser: and then here 00:21:751 - u dont use as much spacing
22:23 Anxient: actually
22:23 Anxient: now i kinda have to change it right
22:24 Anxient: its too much
22:24 Anxient: but how2change
22:24 Anxient: yeah
22:24 Fser: YYYYYYYYYYup
22:24 Fser: just like
22:24 Fser: make it smaller :0
22:28 Anxient: sec
22:28 Anxient: i completely remapped it
22:29 Fser: Ofuk
22:29 Anxient: http://puu.sh/xmTTg/991786395e.jpg
22:29 Fser: SeemsGood
22:30 Anxient: made it more kid freidnly http://puu.sh/xmTVy/b9e08229cd.jpg
22:30 Fser: omg u did a curve
22:31 Fser: only 20 seconds into the map holy FUCCCcccccck
22:31 Anxient: ok i made a final
22:31 Anxient: coz holy shit this is impossible to map
22:32 Anxient: ok lets move on http://puu.sh/xmU06/daf0ddee60.jpg
22:32 Fser: 00:22:090 (2,3,4,5,1,2,3,4,5,1) - y is it jump
22:32 Fser: stream
22:32 Anxient: emphasis
22:32 Fser: ok i guess buit what about this 00:23:784 (1,2,3,4,5) -
22:33 Fser: theres no emphasis there
22:33 Anxient: i just changed it
22:33 Fser: literally nothing happens in the songgg
22:33 Anxient: but theres a drum snare over there
22:33 Anxient: http://puu.sh/xmU3s/8d35eeafff.jpg whaddaboutit
22:33 Fser: O xd
22:33 Fser: ANXIENT THERES NO SNARE ITS A KICK AND A CYMBA l
22:34 Fser: anxient the SNARES
22:34 Anxient: ...
22:34 Anxient: YOU
22:34 Anxient: WIN
22:34 Anxient: THIS TIME
22:34 Anxient: no
22:34 Anxient: wairt
22:34 Anxient: FUCK YOU THERES A DRUM
22:34 Fser: its a kick drum
22:34 Anxient: its staying 1.0x DS
22:34 Fser: and a crash cymbal
22:34 Anxient: not 1.5x
22:34 Anxient: ThATS IMPORIEMVEMNT
22:34 Fser: Ur a niggr ,
22:35 Fser: 00:25:988 (1) - y does the slider end on the strongest of the 2 sounds
22:35 Anxient: SAME
22:35 Anxient: oijkkk
22:35 Anxient: coz im trying to emphasize the violin
22:36 Anxient: which is the most prominent
22:36 Fser: i have a rule in mapping
22:36 Fser: if theres drums
22:36 Fser: map the FUCKINQ drums
22:36 Anxient: WELL I HAVE A RULE
22:36 Anxient: which is to map the most prominent sounds
22:36 Fser: actually it doesnt make sense either if ure mapping to the violin it just seems like ur forcing a rhythm that isnt THERE.
22:36 Anxient: if those take priority over whatever instryments
22:36 Fser: . . . .
22:37 Anxient: ill be stuck with boring rhythm if i followed the drums
22:37 Anxient: so violin > drums in this case
22:37 Fser: good rhythm bad map or boring rhythm good map
22:37 Fser: : L
22:38 Anxient: : LL LL
22:39 Fser: 00:26:496 (1) - stupidly elaborate shape for such a short slider
22:39 Fser: com on
22:39 Anxient: i have a mental disability
22:40 Anxient: btu thats staying
22:40 Fser: Dont Bully the autism child........
22:40 Fser: WTF
22:41 Anxient: anything else?
22:43 Fser: ok back hold on
22:43 Anxient: okok
22:43 Fser: 00:29:547 (4,5) - Wtf ARE THESE
22:44 Anxient: aN ART FORM
22:44 Anxient: sorry thats how i emphaisze violins in this map
22:44 Fser: art school graduatesssss
22:45 Anxient: JOKES ON YOU
22:45 Fser: sure.>>...
22:45 Anxient: IM AN DIGITAL DESIGN STUDENT
22:45 Fser: an
22:45 Fser: 00:34:462 (5,6,1,2,3,4,5,6,1) - this needs 2 change rigte now nobody can play THISSSS
22:45 Anxient: fuc you i can clear it
22:45 Fser: well ppl cant read it
22:45 Anxient: they gotta learn somehow
22:46 Anxient: some people learn the fastest when theyre punched in the face
22:46 Fser: THE TRIANGLES GO
22:46 Fser: COUNTER CLOCKWISE
22:46 Fser: AND THEN THE SLIDER GOES THE OTHER WAYYY
22:46 Fser: ANXIENT OSUUUUUUUUUUUUUUUUUUUUUU
22:46 Anxient: THATS THE BEST WAY TO GO
22:46 Anxient: WELL THANK GOD SLIDER LENIENCY IS A THING RIGHT
22:46 Fser: also the slider iteself is D i sgstuging
22:46 Fser: No Ur mom Lol
22:47 Anxient: the entire map is by extension a abomination
22:47 Fser: Br o ur fuckin career is an abomination
22:48 Fser: 00:38:361 (2,3) - make this like a semi circle
22:48 Fser: http://osu.ppy.sh/ss/8970919
22:48 Fser: or something idk just make it not ugly
22:49 Anxient: will this keep the cops off my back http://puu.sh/xmUIi/5950b42ab7.jpg
22:49 Fser: Yeha
22:50 Fser: u get to live another day...............
22:50 Anxient: owo
22:50 Fser: 00:40:734 (1,2) - DIAGONALL SLIDEEERRRSSSSSSSS ANXIENT OSUUUU
22:50 Anxient: SUCK A DIIIIICK
22:51 Fser: 00:42:090 (1,2,3) - are u proud of this
22:51 Fser: first of all why does the sv change on (3)
22:51 Fser: and 2nd why does the SPACING CHANGE AND WHY IS IT A FUCKING DIAGONAL SLIDER ANXIENT OSUUUUUUUUUUUUUUUUUUUUUUUUUUUU
22:51 Anxient: some shizzle
22:51 Anxient: with
22:51 Anxient: VOCAL PITCH
22:51 Anxient: SPEEEDS
22:52 Anxient: FSER OSUUUUUUUUUUUU
22:52 Fser: .
22:52 Fser: d
22:52 Anxient: i love how this started as a civilized conversation and descended to screaming
22:52 Fser: Diagonal Slider Anxient Osu
22:52 Fser: https://twitter.com/_Fser/status/902725832665333761 give me reddit gold
22:53 Fser: 00:47:513 - why u got a shitload of 1/4 repeating sliders here and then u change to normal rhythm
22:53 Anxient: delete those
22:53 Anxient: and listen to the bg
22:53 Fser: u go to 1/1 SLIDERS loooLLLLLL :LKLL LL: LLL :L :L :L :L
22:54 Fser: yea the hihats
22:54 Anxient: i followed the 1/4 3xs in the bg in the original diff
22:54 Fser: problem is
22:54 Anxient: i followed the vocals in the alter diff
22:54 Anxient: ITS PERFECT
22:54 Fser: its in the entire section
22:54 Fser: u asshat
22:54 Anxient: SUCK IT
22:54 Fser: hihats for asshatz
22:54 Anxient: at least it isnt boring to play reee
22:54 Anxient: my face is asshat
22:54 Anxient: s
22:54 Fser: dam
22:55 Fser: 00:57:683 (2,3,4,5,1,2) - first good thing u have ever mapped except it doent fit,,,,
22:55 Anxient: >:[
22:55 Fser: the slider is fine but holy fucc thats spaced
22:55 Anxient: well
22:55 Anxient: emphasis amirite?
22:56 Fser: is it still emphasis if its a big part
22:56 Fser: and its consistent
22:56 Fser: xd
22:56 Anxient: idk
22:56 Anxient: thats the only part that has that style of sound
22:56 Anxient: so :/
22:57 Fser: im pretty sure the (2 )slider should be a part of the stream too
22:57 Fser: cuz thats just what it sounds like
22:57 Fser: but U kno..........
22:57 Anxient: nah
22:58 Anxient: it doenst have the snare
22:58 Fser: 00:58:361 (1,2,3) - bro Obtuse
22:58 Anxient: geometry is my passion
22:58 Fser: diagonal TRIANGLES
22:59 Fser: last time some1 mapped that
22:59 Fser: u got this
22:59 Fser: 01:58:853 -
22:59 *Fser is editing [https://osu.ppy.sh/b/1090928 MY FIRST STORY - Smash Out!! [Extreme]]
22:59 Anxient: LO
22:59 Fser: do u want to be this person
23:00 Anxient: yes
23:00 Anxient: it got ranked
23:00 Anxient: fuck you
23:00 Fser: O SHIT UR RITE LOOLXLDDDDDD :LL :L :L : L: L :L
23:00 Fser: 01:02:259 (4,1,2,3) - anxient angles again
23:01 Fser: make ittttttttttttttttttttttttttttttttttttttNot bad
23:01 Anxient: real estate
23:01 Fser: This is Y Nobody ranks ur masp.
23:02 Anxient: this is why no one likes you
23:02 Fser: 01:03:784 (1,2,3,4,1) - make this 2 repeating 1/2 sliders U will thank me when it Gets Ranked
23:02 Fser: bro dont bully the autism child
23:02 Anxient: autism children can bully each other
23:02 Anxient: checkmate
23:03 Anxient: nah
23:03 Fser: -_???????
23:03 Anxient: rip emphasis if i did that
23:03 Fser: ok yes emphasis blahblah hold on i gotttttttta Pee.
23:03 Anxient: i need to shit too
23:05 Fser: Dam
23:05 Anxient: but seriously tho
23:05 Anxient: tell me when youre done
23:05 Fser: i Pee'd
23:06 Fser: u know
23:06 Fser: the kiai
23:06 Fser: is fine for rhythm i think
23:06 Fser: but its the structure and placement thats ending u
23:06 Fser: just like
23:06 Fser: remove every obtuse angle :LLLL
23:07 Fser: lemme find an exmaple
23:07 Anxient: :/
23:07 Anxient: i think its fine tho
23:07 Fser: 01:09:547 (2,3,4) -
23:07 Fser: geometry is my passion
23:10 Anxient: http://puu.sh/xmVux/c52f74ad26.jpg
23:10 Fser: 90 degrees or less boi u know the rules........
23:11 Fser: https://osu.ppy.sh/ss/8971004 like this maybe
23:11 Fser: and make (4) curve up instead of down
23:13 Anxient: the fuc
23:13 Anxient: mm
23:13 Anxient: nah
23:13 Fser: bouta shoot this man
23:13 Fser: ok whatevr its better than how it is now
23:13 Anxient: lol
23:13 Anxient: ok
23:14 Fser: 01:11:920 (1,2,3,4) - u can do a zigzag thingy i think
23:14 Anxient: updating to save changes
23:14 Fser: wAIT
23:14 Fser: https://osu.ppy.sh/ss/8971015
23:14 Fser: U GOTTA LOOK AT THIS
23:16 Anxient: uh
23:16 Anxient: like this? http://puu.sh/xmVK8/669983c751.jpg
23:16 Fser: yeah that seems fine
23:17 Anxient: ok
23:17 Anxient: actually
23:17 Fser: o
23:17 Anxient: you think its a good idea
23:17 Anxient: to http://puu.sh/xmVMS/d46cf4c50f.jpg
23:17 Anxient: lower the spacing
23:17 Fser: wait where
23:18 Fser: o
23:18 Fser: lemme see
23:18 Fser: thats after u changed it right
23:18 Anxient: sec
23:18 Anxient: lemme update
23:18 Fser: :b:
23:20 Anxient: ok
23:20 Anxient: update your set pls
23:20 Fser: oky
23:20 Fser: yea it seems good to me
23:21 Anxient: ok
23:21 Fser: only thing is
23:21 Fser: https://yheja.s-ul.eu/qV76if35
23:21 Fser: u should place the Shitt
23:21 Fser: like this
23:21 Fser: cuz it just looks neater
23:21 Fser: ctrl j (2) idk why u would have 2 identical sliders like that
23:21 Anxient: http://puu.sh/xmVXc/0510501fef.jpg
23:21 Anxient: better>
23:21 Anxient: ?
23:22 Anxient: ok then at least this http://puu.sh/xmVXY/fcca22d901.jpg
23:22 Fser: move (2) to the left a bit
23:22 Fser: ok whatever keep it like that BUT ctrl j (2)
23:22 Fser: so it curves down
23:22 Anxient: whaa..
23:23 Anxient: http://puu.sh/xmW0g/2b5cd910fb.jpg
23:23 Fser: for aestheticcccc
23:23 Fser: no
23:23 Fser: u FUCKING
23:23 Fser: hold on
23:23 Fser: https://yheja.s-ul.eu/pcR4tmOT
23:23 Fser: make it so that (2) is a mirror of (3)
23:23 Fser: veritcally
23:24 Anxient: THAT LOOKS TERRIFYING
23:24 Anxient: NO
23:24 Fser: wtfFFF
23:24 Fser: what looks better this https://osu.ppy.sh/ss/8971056
23:24 Fser: OR
23:25 Fser: https://osu.ppy.sh/ss/8971057
23:25 Fser: this
23:25 Fser: thats wot im getting at
23:26 Anxient: at least what im doing
23:26 Anxient: is something that appears repeatedly in the map
23:26 Anxient: if i did what you suggested
23:26 Anxient: sure it would look better
23:27 Anxient: but it would stick out like a sore thumb
23:27 Fser: so change the rest of them >:(((((((((((((((((((((
23:27 Anxient: or are you saying i should change every single 1/4s to accomodate for this one?
23:27 Anxient: ://
23:27 Fser: uhhh
23:27 Fser: wait
23:27 Fser: its just a curve how does it stick out
23:28 Anxient: its not just a curve lol
23:28 Anxient: http://puu.sh/xmWbi/b4c6b5274d.jpg
23:28 Anxient: its when the entire map is build off 1/4s following the direction of the previous slider
23:28 Anxient: and then this one is like "im new here"
23:28 Fser: ok that one is better
23:28 Anxient: at any rate, no means NOOOOOOO
23:28 Fser: because (1) and (2) make kinda a wave shape
23:28 Anxient: RRRGHHH
23:28 Fser: its like a circumcised wave
23:28 Fser: but still
23:30 Fser: u kno its just a fucking curve itr doesnt matter that much xd
23:30 Anxient: :/
23:30 Anxient: anyway
23:30 Anxient: anything else
23:30 Fser: i dnt think so
23:30 Anxient: we soent a good 10 minutes on this one slider
23:30 Fser: if i missed anything ur gonna get roasted in mods
23:30 Fser: ye LMAO
23:30 Anxient: ITS JUST A PHAASE
23:30 Fser: its been 2 hours
23:30 Fser: smh
23:30 Anxient: anyway dunk the log in the thread ill kds you for it
23:31 Fser: okkeeeeeee
23:31 Fser: holy fuk thats gonna be a long log
I Must Decrease
damn this mp3 sound base boosted af
Topic Starter
Anxient

Xexxar wrote:

damn this mp3 sound base boosted af
/shrug
Weber
*dab* in an epic bread
Naxess
Greetings,

set full of gimmicks huh interesting
will just post for the lower difficulties for now, since I feel there's stuff to look into


  • [General]
  1. 00:35:786 - Hitsounds seem to get a bit intrusive here considering that things are all calm, something like 25% would probably be more fitting.
  2. Can turn both bgs into jpg files instead of png to save file size, since there's no transparency.
  3. Preview time is inconsistent apparently
  4. drum-hitwhistle2.wav has an awfully long buildup sequence. Even though it's not actually silence or inaudible, could probably just cut it here to avoid the delay.
  5. Nice double green line in Extra at 00:12:057 -
  6. Could probably fix the different timing settings on the red/green on 00:01:888 - in alter, lcfc and fser, as well as 00:00:533 - in fser's.

    [Normal]
  7. 00:18:837 (1,2,3) - Not using DS becomes pretty visible here, don't think you'd even want to do this even if you wouldn't need to follow it, since it looks odd regardless. 00:18:837 (1,2) - in itself is already different from everything that came before it, and it's not like such small divergences in spacing would emphasize things in the same way jumps would.
  8. 00:17:481 (3,1,2) - Also idk how much you care about your aesthetics and structure but pretty sure this part would look better with consistent visual spacing. Maybe 00:19:515 (2,3,1) - could be done in a way that centers (1) visually between (2, 3), for instance. Anyway there's other places as well where things could probably be more structured but ye up to you I guess. Just because it's a normal shouldn't mean it would solely follow DS and nothing else, right?
  9. 00:33:752 (4) - Would've made this a 3/4 repeat instead, feels like it's missing 00:34:260 - at the moment, as well as the drums being all differently snapped in the background. By having it 3/4 you'd both cover that as well as reflect the latter by being a comparatively unique snap.
  10. 00:37:142 (2) - Alright so since this part is relatively calm I have a number of suggestions that'd help emphasize this more. I'd propose changing this to more like 00:35:786 (1) - , basically a 2/1 slider. By doing this you differentiate it from 00:39:854 (2,1) - by not having anything in the middle, as the vocals suggest. If you'd like to keep it as is then do the same for 00:49:345 (1) - .
  11. Then, remove 00:39:515 - and extend 00:38:498 (1) - to end here instead, similarly to 00:43:921 (3) - . This way you reflect the vocals more closely while keeping the rhythm density low.
  12. 00:45:277 - Is this hitsound really necessary, feels like it'd build into something but the actual buildup happens after 00:45:955 - so it feels a bit out of place.
  13. 00:47:989 - After following vocals I don't think you should switch layer like this. I mean I feel like 00:47:989 - is stronger than 00:48:328 - in any layer, so sacrificing one for the other like this doesn't seem to make a lot of sense. Would've just moved 00:47:650 (2,3) - forwards and placed a circle on 00:47:650 - , alternatively making a 2/1 start on 00:47:989 - for a longer held vocal and pause at 00:49:006 - .
  14. Including 01:01:549 (3,4) - in the same pattern as 01:00:193 (1,2) - feels a bit misleading since they're clearly different from the others. Could just turn 01:00:871 (2) - into two circles to reflect it through rhythm, ideally also being in a different arrangement but not as necessary.
  15. 01:04:938 (1,1) - Following a very long slider into a spinner directly after is generally a bad idea, since it would encourage the player to keep their button held down from the start of the slider til the end of the spinner. Instead, I'd make 01:05:616 - a circle and have the slider end on 01:05:277 - . If you want to try something more crazy, I'd go for this, just be sure you indicate it properly, for example through an overlap like in the image.
  16. 01:05:955 (1) - I think starting the slider at 01:05:786 - would be better, as doing so would make it seem as if 01:05:616 - was resonating, and in terms of gameplay it's also more predictable since they'd see the spinner earlier. Spinner would also be longer and more likely to be passed like that, but not that it matters a lot.
  17. 01:08:328 (1,2,3,4,1,2) - I kinda see what you're going for but having this many sliders trained like this isn't very good execution due to them all playing the same. Basically there's no contrast between them and it's as if the song was playing the same sound over and over again, which, even if it is, gets pretty boring and monotonous. Would at least be nice to have something that emphasizes 01:11:040 - more, as it starts a new measure. An approach like 01:12:396 (3,4) - would work, for example. Applies especially to 01:16:464 - , since the song changes more noticeably there.
  18. 01:20:532 - Similarly to the above, and since it kinda applies here too, I'd suggest you change 01:20:532 - to this instead, with the last circle stacked on 01:21:888 (1) - for extra emphasis, for example.

    Basically it's not just about making sure there aren't more than x in a row, it's also making sure sounds that are noticeably different from others are also like that in the map. Usually it's the downbeats like 01:21:888 - 01:24:599 - that deserve more emphasis than others. You did it well at 01:23:921 (4,5,1) - , for example, since the type of note before and on the downbeat are clearly different.
  19. 01:29:345 (3) - Could do well in being two circles instead, both to differentiate it from 01:30:023 (1) - in more ways than just flow as well as reflecting that constant drumming the background.

    anyway that kiai could really use some differentiation so things don't get all repetitive in terms of 1/2 sliders all over

    [Hard]
  20. 00:14:769 (1) - Generally ~45 degree stuff looks pretty horrendous, often due to it not being consistent with other rotations. Humans basically perceive things as being "good looking" or "pretty" if it's familiar and recognizable, both to it's vicinity as well as pretty much everything else in the observer's memory. The more expectable and predictable something is, the better it's going to seem. Problem with 45 degree stuff is that it's barely ever used, neither in your map nor in other maps the player has probably played, so it's likely going to look out of place, unlike this for example.
  21. 00:29:684 (3,4,1) - These feel really inconsistent rhythmically due to 00:24:260 (4,5,1) - 00:26:294 (1,2,3,1,2) - all starting on snares while these end on those same snares. Plus the concept of your unique slider shapes could use more consistency in this regard as well, if you compare them to 00:24:091 (3,4,5) - , for instance, where 00:24:091 (3,4) - would be one of them if it were a 1/1. You know the easiest way to solve this is just making 00:29:515 (2,3,4) - and 00:23:921 (2,3,4,5) - the same rhythmically since they're analogous parts.
  22. 00:26:125 - Pausing here seems a bit contradictory since the song is building up sounds on the red ticks. You'll notice 00:25:786 - has nothing unlike 00:26:125 - . Perhaps a circle or slider end would fit here. Also would be nice to have some consistency between this and 00:31:040 (2,3) - .
  23. 00:31:379 (3) - This is different from 00:30:701 (1,2) - so idk maybe a ctrl g would work.
  24. 00:33:752 (3,4,5,6) - Seems like it's mapped to follow the drums due to what previous notes were following as well as the drums standing out here. So we're kinda stuck in a bad spot here where people could potentially misread it as 1/3. To solve this, I'd suggest you instead do this.
  25. 00:44:938 (3,1,2) - With the way you choose your rhythm here, this hitsounding will actually be detrimental to what you're doing. Basically remove hitsounds from 00:45:277 - and/or change the sampleset on 00:45:955 - to auto. Player receiving most feedback from the tails of sliders doesn't make much sense if it happens consecutively and without much warrant. Makes it seem like the feedback is contradicting the rhythm.
  26. 00:46:633 (1,2,1) - Alright so you're going with the red anchor thing approach here, but then it just stops at 00:48:667 (2) - and continues later at 00:54:769 (1) - . Seems quite weird. You could probably make that middle part include some red anchors and stuff as well to make the whole section more consistent in the visual theme.
  27. 00:59:769 - blue tick here so I'd suggest making 00:59:515 (3) - the same as 00:58:498 (4) - to cover that and emphasize 00:59:854 (4) - more.
  28. 01:11:718 (3,4,1,2,3,4) - 01:14:430 (3,4,1,2,3) - So uh this diff also suffers a bit from what your normal did in terms of having all the same note. Putting some weight on the downbeats rhythmically would improve this 01:12:396 - 01:15:108 - . I mean compare those two and notice how the song's overall structure is different yet rhythm and spacing being mostly the same, just with one going upwards and the other going to the left.
  29. 01:23:921 (3) - Seems strange to suddenly follow something you didn't previously, especially now that the density is increasing and this is a lower density rhythm than it would otherwise be. I do like that it's being elaborate and not contributing to the 1/2 snaps all over, but it's really faint and kinda breaks the pacing so it's probably a better idea to just map it with two 1/2 sliders in this case.
  30. 01:29:345 (4) - There's a pretty clear sound on 01:29:515 - unlike 01:29:599 - so ending it there would make more sense. Would allow you to make some tri-symmetrical pattern out of 01:29:006 (3,4,5) - , for example.

    but ye refer to the normal diff about the constant 1/2 slider thing if you haven't already

    [Light Insane]
    Refer to the 1/2 differentiation thing that normal and hard had, but this time mostly outside of kiai from 00:22:904 - to 00:34:260 - . Honestly I think following some of those snares would be a lot more interesting than just going 1/2 sliders to the beat with occasional 1/1 and circle. Don't get me wrong, your current method works, it just doesn't work as well as I feel it could.
  31. 00:42:057 (2) - White tick is stronger here so beginning it on a red tick unexpectedly like this is probably not preferable. I'd have just made them circles on the white ticks instead, stacking them both on 00:43:921 (1) - , for example, and then moving 00:41:210 (1) - accordingly to have consistent visual spacing with 00:42:565 (1,2) - .
  32. 00:49:345 (1,2) - This has it's strongest sound on 00:49:854 - unlike the previous two patterns 00:46:633 (1,2) - 00:47:989 (1,2) - , yet these patterns all have the same rhythm. It basically creates ambiguity and makes it seem as if the song is the same there even though it isn't. Using some different rhythm here like this would probably solve that.
  33. 00:53:413 (2) - Apparently there's whistles here, but not on any other in the vicinity to the same degree. Just seems strange, is this intentional? Don't really seem to be contributing to anything so I'd have removed them. If you'd like to keep them, at least make them appear elsewhere too.
  34. 01:08:328 - About your kiai, the rhythm feels really inconsistent.
    1. 01:08:837 (2,3) - 01:09:515 (5,1) - 01:10:193 (3,4) - Most strong vocals land on circles and then go into sliders after the strong vocal has landed. Problem is, you've got 01:11:379 (2,3,4,5) - which completely contradicts that. For example, 01:11:549 - and 01:12:226 - are both strong and would previously be covered with circles, but here they're instead on tails, with 01:11:718 (3,4) - following weaker impacts rather than building into a strong beat on the red tick like the others. 01:12:226 - is excusable because of 01:12:396 - , but 01:11:549 - could probably be solved by swapping 01:11:379 (2,3,4) - .
    2. 01:20:193 (4,5,1,2) - Using the circle on red-tick concept only to follow it up with another stack on the downbeat kinda defeats it's purpose, since it's meant to emphasize the next slider. Feels much more intuitive swapping 01:20:532 (1,2,3) - .
    3. 01:22:565 - So after this point there's barely any circles at all, which then becomes really noticeable since it's all slider spam. Would be nice to introduce some 1/1 + circle or circle stack on places like 01:22:904 (4) - 01:23:582 (2) - 01:24:938 (2) - , wouldn't recommend doing them all, but just some examples so it's not all sliders and stuff, as it stands out unnecessarily.
Most of my concerns are on these difficulties mentioned above, which is why I'm taking these first. I would be interested to nominate this should the above be taken care of, but... might need some time. Probably the most notable issue I've seen is that rhythmical and structural differentiation is lacking in all of three of these, something which isn't the case for most other difficulties. Generally the easiest way to solve this is just maintaining consistency in concepts and making sure things are being varied, not just in frequent intervals, but in ways that reflect the differences in the song and doesn't leave things all ambiguous.

tl;dr: seems nice, but I feel like the lower diffs could use some work before I do anything
Topic Starter
Anxient
time to get to work. gonna edit this post once i get morning drowsiness out of my system. lets do this.

Naxess wrote:

Greetings,

set full of gimmicks huh interesting
will just post for the lower difficulties for now, since I feel there's stuff to look into


  • [General]
  1. 00:35:786 - Hitsounds seem to get a bit intrusive here considering that things are all calm, something like 25% would probably be more fitting. - oko
  2. Can turn both bgs into jpg files instead of png to save file size, since there's no transparency. - okoo
  3. Preview time is inconsistent apparently - okooo
  4. drum-hitwhistle2.wav has an awfully long buildup sequence. Even though it's not actually silence or inaudible, could probably just cut it here to avoid the delay. - okoooo
  5. Nice double green line in Extra at 00:12:057 - - okooooo
  6. Could probably fix the different timing settings on the red/green on 00:01:888 - in alter, lcfc and fser, as well as 00:00:533 - in fser's. - okoooooo

    [Normal]
  7. 00:18:837 (1,2,3) - Not using DS becomes pretty visible here, don't think you'd even want to do this even if you wouldn't need to follow it, since it looks odd regardless. 00:18:837 (1,2) - in itself is already different from everything that came before it, and it's not like such small divergences in spacing would emphasize things in the same way jumps would. - ah right. okay, better fix that. im still going to keep the aesthetics i have for this set because: the song for me sounds really abstract. its a really "ugly" song, so i try to emphasize that "ugliness" with how i map this.
  8. 00:17:481 (3,1,2) - Also idk how much you care about your aesthetics and structure but pretty sure this part would look better with consistent visual spacing. Maybe 00:19:515 (2,3,1) - could be done in a way that centers (1) visually between (2, 3), for instance. Anyway there's other places as well where things could probably be more structured but ye up to you I guess. Just because it's a normal shouldn't mean it would solely follow DS and nothing else, right? - i tried to make it better looking. not much i could do tbh with the DS limitations.
  9. 00:33:752 (4) - Would've made this a 3/4 repeat instead, feels like it's missing 00:34:260 - at the moment, as well as the drums being all differently snapped in the background. By having it 3/4 you'd both cover that as well as reflect the latter by being a comparatively unique snap. - gotcha
  10. 00:37:142 (2) - Alright so since this part is relatively calm I have a number of suggestions that'd help emphasize this more. I'd propose changing this to more like 00:35:786 (1) - , basically a 2/1 slider. By doing this you differentiate it from 00:39:854 (2,1) - by not having anything in the middle, as the vocals suggest. If you'd like to keep it as is then do the same for 00:49:345 (1) - . - i changed it. nice suggestion.
  11. Then, remove 00:39:515 - and extend 00:38:498 (1) - to end here instead, similarly to 00:43:921 (3) - . This way you reflect the vocals more closely while keeping the rhythm density low. - gotcha.
  12. 00:45:277 - Is this hitsound really necessary, feels like it'd build into something but the actual buildup happens after 00:45:955 - so it feels a bit out of place. - its gone now. its dead, jim.
  13. 00:47:989 - After following vocals I don't think you should switch layer like this. I mean I feel like 00:47:989 - is stronger than 00:48:328 - in any layer, so sacrificing one for the other like this doesn't seem to make a lot of sense. Would've just moved 00:47:650 (2,3) - forwards and placed a circle on 00:47:650 - , alternatively making a 2/1 start on 00:47:989 - for a longer held vocal and pause at 00:49:006 - . - i get your angle. fixed.
  14. Including 01:01:549 (3,4) - in the same pattern as 01:00:193 (1,2) - feels a bit misleading since they're clearly different from the others. Could just turn 01:00:871 (2) - into two circles to reflect it through rhythm, ideally also being in a different arrangement but not as necessary. - well, changed it to 2 circles.
  15. 01:04:938 (1,1) - Following a very long slider into a spinner directly after is generally a bad idea, since it would encourage the player to keep their button held down from the start of the slider til the end of the spinner. Instead, I'd make 01:05:616 - a circle and have the slider end on 01:05:277 - . If you want to try something more crazy, I'd go for this, just be sure you indicate it properly, for example through an overlap like in the image. - i like crazy.
  16. 01:05:955 (1) - I think starting the slider at 01:05:786 - would be better, as doing so would make it seem as if 01:05:616 - was resonating, and in terms of gameplay it's also more predictable since they'd see the spinner earlier. Spinner would also be longer and more likely to be passed like that, but not that it matters a lot. - made the part a billion times more interesting. removed spinner added some sliders.
  17. 01:08:328 (1,2,3,4,1,2) - I kinda see what you're going for but having this many sliders trained like this isn't very good execution due to them all playing the same. Basically there's no contrast between them and it's as if the song was playing the same sound over and over again, which, even if it is, gets pretty boring and monotonous. Would at least be nice to have something that emphasizes 01:11:040 - more, as it starts a new measure. An approach like 01:12:396 (3,4) - would work, for example. Applies especially to 01:16:464 - , since the song changes more noticeably there. - big remap.
  18. 01:20:532 - Similarly to the above, and since it kinda applies here too, I'd suggest you change 01:20:532 - to this instead, with the last circle stacked on 01:21:888 (1) - for extra emphasis, for example.

    Basically it's not just about making sure there aren't more than x in a row, it's also making sure sounds that are noticeably different from others are also like that in the map. Usually it's the downbeats like 01:21:888 - 01:24:599 - that deserve more emphasis than others. You did it well at 01:23:921 (4,5,1) - , for example, since the type of note before and on the downbeat are clearly different. - even bigger remap
  19. 01:29:345 (3) - Could do well in being two circles instead, both to differentiate it from 01:30:023 (1) - in more ways than just flow as well as reflecting that constant drumming the background. - ok

    anyway that kiai could really use some differentiation so things don't get all repetitive in terms of 1/2 sliders all over - whew. remapped everything

    [Hard]
  20. 00:14:769 (1) - Generally ~45 degree stuff looks pretty horrendous, often due to it not being consistent with other rotations. Humans basically perceive things as being "good looking" or "pretty" if it's familiar and recognizable, both to it's vicinity as well as pretty much everything else in the observer's memory. The more expectable and predictable something is, the better it's going to seem. Problem with 45 degree stuff is that it's barely ever used, neither in your map nor in other maps the player has probably played, so it's likely going to look out of place, unlike this for example. - gotcha. im gonna use the DS leneicny to my advantage.
  21. 00:29:684 (3,4,1) - These feel really inconsistent rhythmically due to 00:24:260 (4,5,1) - 00:26:294 (1,2,3,1,2) - all starting on snares while these end on those same snares. Plus the concept of your unique slider shapes could use more consistency in this regard as well, if you compare them to 00:24:091 (3,4,5) - , for instance, where 00:24:091 (3,4) - would be one of them if it were a 1/1. You know the easiest way to solve this is just making 00:29:515 (2,3,4) - and 00:23:921 (2,3,4,5) - the same rhythmically since they're analogous parts. - mhm. was figuring out how to fix that part for quite awhile now.
  22. 00:26:125 - Pausing here seems a bit contradictory since the song is building up sounds on the red ticks. You'll notice 00:25:786 - has nothing unlike 00:26:125 - . Perhaps a circle or slider end would fit here. Also would be nice to have some consistency between this and 00:31:040 (2,3) - . - youre right.
    changing.

  23. 00:31:379 (3) - This is different from 00:30:701 (1,2) - so idk maybe a ctrl g would work. - it does. kinda?
  24. 00:33:752 (3,4,5,6) - Seems like it's mapped to follow the drums due to what previous notes were following as well as the drums standing out here. So we're kinda stuck in a bad spot here where people could potentially misread it as 1/3. To solve this, I'd suggest you instead do this. - i tried.
  25. 00:44:938 (3,1,2) - With the way you choose your rhythm here, this hitsounding will actually be detrimental to what you're doing. Basically remove hitsounds from 00:45:277 - and/or change the sampleset on 00:45:955 - to auto. Player receiving most feedback from the tails of sliders doesn't make much sense if it happens consecutively and without much warrant. Makes it seem like the feedback is contradicting the rhythm. - i see... ok done.
  26. 00:46:633 (1,2,1) - Alright so you're going with the red anchor thing approach here, but then it just stops at 00:48:667 (2) - and continues later at 00:54:769 (1) - . Seems quite weird. You could probably make that middle part include some red anchors and stuff as well to make the whole section more consistent in the visual theme.- mhm. fixed.
  27. 00:59:769 - blue tick here so I'd suggest making 00:59:515 (3) - the same as 00:58:498 (4) - to cover that and emphasize 00:59:854 (4) - more. - gotcha
  28. 01:11:718 (3,4,1,2,3,4) - 01:14:430 (3,4,1,2,3) - So uh this diff also suffers a bit from what your normal did in terms of having all the same note. Putting some weight on the downbeats rhythmically would improve this 01:12:396 - 01:15:108 - . I mean compare those two and notice how the song's overall structure is different yet rhythm and spacing being mostly the same, just with one going upwards and the other going to the left. - gonna have to remap this then.
  29. 01:23:921 (3) - Seems strange to suddenly follow something you didn't previously, especially now that the density is increasing and this is a lower density rhythm than it would otherwise be. I do like that it's being elaborate and not contributing to the 1/2 snaps all over, but it's really faint and kinda breaks the pacing so it's probably a better idea to just map it with two 1/2 sliders in this case. - very well.
  30. 01:29:345 (4) - There's a pretty clear sound on 01:29:515 - unlike 01:29:599 - so ending it there would make more sense. Would allow you to make some tri-symmetrical pattern out of 01:29:006 (3,4,5) - , for example. - i made a square.

    but ye refer to the normal diff about the constant 1/2 slider thing if you haven't already - i remapped it.

    [Light Insane]
    Refer to the 1/2 differentiation thing that normal and hard had, but this time mostly outside of kiai from 00:22:904 - to 00:34:260 - . Honestly I think following some of those snares would be a lot more interesting than just going 1/2 sliders to the beat with occasional 1/1 and circle. Don't get me wrong, your current method works, it just doesn't work as well as I feel it could. - made it much less boring.
  31. 00:42:057 (2) - White tick is stronger here so beginning it on a red tick unexpectedly like this is probably not preferable. I'd have just made them circles on the white ticks instead, stacking them both on 00:43:921 (1) - , for example, and then moving 00:41:210 (1) - accordingly to have consistent visual spacing with 00:42:565 (1,2) - . - i think its about the same though? the music box seems to be the same volume anyway.
  32. 00:49:345 (1,2) - This has it's strongest sound on 00:49:854 - unlike the previous two patterns 00:46:633 (1,2) - 00:47:989 (1,2) - , yet these patterns all have the same rhythm. It basically creates ambiguity and makes it seem as if the song is the same there even though it isn't. Using some different rhythm here like this would probably solve that. - gotcha
  33. 00:53:413 (2) - Apparently there's whistles here, but not on any other in the vicinity to the same degree. Just seems strange, is this intentional? Don't really seem to be contributing to anything so I'd have removed them. If you'd like to keep them, at least make them appear elsewhere too. - whistles got blown out of the atomosphere.
  34. 01:08:328 - About your kiai, the rhythm feels really inconsistent.
    1. 01:08:837 (2,3) - 01:09:515 (5,1) - 01:10:193 (3,4) - Most strong vocals land on circles and then go into sliders after the strong vocal has landed. Problem is, you've got 01:11:379 (2,3,4,5) - which completely contradicts that. For example, 01:11:549 - and 01:12:226 - are both strong and would previously be covered with circles, but here they're instead on tails, with 01:11:718 (3,4) - following weaker impacts rather than building into a strong beat on the red tick like the others. 01:12:226 - is excusable because of 01:12:396 - , but 01:11:549 - could probably be solved by swapping 01:11:379 (2,3,4) - . -
    2. 01:20:193 (4,5,1,2) - Using the circle on red-tick concept only to follow it up with another stack on the downbeat kinda defeats it's purpose, since it's meant to emphasize the next slider. Feels much more intuitive swapping 01:20:532 (1,2,3) - . - ok
    3. 01:22:565 - So after this point there's barely any circles at all, which then becomes really noticeable since it's all slider spam. Would be nice to introduce some 1/1 + circle or circle stack on places like 01:22:904 (4) - 01:23:582 (2) - 01:24:938 (2) - , wouldn't recommend doing them all, but just some examples so it's not all sliders and stuff, as it stands out unnecessarily. - yeah i noticed. fixed.
Most of my concerns are on these difficulties mentioned above, which is why I'm taking these first. I would be interested to nominate this should the above be taken care of, but... might need some time. Probably the most notable issue I've seen is that rhythmical and structural differentiation is lacking in all of three of these, something which isn't the case for most other difficulties. Generally the easiest way to solve this is just maintaining consistency in concepts and making sure things are being varied, not just in frequent intervals, but in ways that reflect the differences in the song and doesn't leave things all ambiguous.

tl;dr: seems nice, but I feel like the lower diffs could use some work before I do anything
HUGE MOD APPLIED.
Ascendance
okkkkk

normal:

  1. 00:15:786 (4,1) - linear doesnt rly give much emphasis a movement like this would be cool
  2. 00:33:752 (4) - I wonder if a 1/1 slider + 1/2 circle would sound better here
  3. 00:43:921 (3) - nc to follow 1-2-1-2-1-2 pattern
  4. 00:54:769 (3) - same
  5. ok
hard:

  1. 00:00:533 (1) - u had a cancer slidershape in normal now this one looks simple
  2. 00:13:921 (2,3) - only place in intro where these are stacked
  3. 00:20:871 (1) - dont rly like how the curve is at the end, kind of ugly
  4. 00:26:803 (2) - i like 1/2 here better tbh
  5. 00:29:345 (2,3) - also only place where you stack these
  6. 00:33:074 (1,2) - 3/4 slider where similar sounds are represented in 1/2
  7. 01:35:108 (4,1) - why not small jump here for emphasis on the last note desu
light ins:

  1. 00:31:379 (5,6,1) - feels a bit unnatural to me for some reason
  2. 00:56:803 (2,3,4) - i wonder if doing 2 1/4 repeat sliders here would be nice for buildup into the drop
  3. 01:07:989 - you hate notes here in the lower diff so you should probably add them here for vocal
  4. 01:34:769 (3,1) - you had singletaps here in earlier diff as well, they would be welcomed here
ok naisu
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