helo
set a preview point for the diffs that are missing it @polack
reol is gods gift to the earth
set a preview point for the diffs that are missing it @polack
natsu
- 01:37:938 (2,5) - your parallel is very very very slightly off, like by only a couple pixels
supa solid
bearizm
- 00:20:624 (1,2,3) - this is the only pattern of its kind in the whole map, do you think the overlap might be a little eh for hard player? especially since its Normal ---> Hard + its a lighter hard, when the sameish sound occurs later in the chorus you do a much clearer pattern 00:31:595 (1,2,3)
- 00:58:167 (1) - remove NC
- 00:59:024 (3) - add NC (these two are connected, for consistency throughout the section)
- 01:22:338 (4) - i think there should be NC here as well, this one is more subjective than the last two though so your call
NC mod for good hard diff, sick grid action
light insane
- 00:05:195 - have you considered making this clickable? i understand some of the other instances such as 00:11:709 (3) + 00:12:052 where the end of the quint isn't as pronounced, but here in the intro its very very clearly ringing out as the strongest note
- 00:07:081 (2,3,4,5,6,7) - i understand the intent and theory behind this pattern, but for light insane player there's no way they're going to be able to read this without retry, at the very least NC 00:07:595 (4) for readability, but if you want a suggestion of how to change the pattern, perhaps this would be a bit better? the slight overlap of 234 and 00:06:738 (1) might be too messy for your taste so feel free to mess around with it
- 00:16:509 (1,2) -
- 00:20:967 (2,3,4,5,6) - line is off :p
- 00:29:367 (3,1) - properly stack and adjust 00:30:224 (1,2,3,4,5,6) to compensate?
- 00:35:195 (3,1) - this really needs to be spaced farther, very very easily read as 1/2 at its current spacing, maybe you could turn 00:35:195 (3) - into a clickable triplet since its clickable at 00:24:224 (4,5,6) - and stack it on top of 00:35:709 (1)
- 01:00:909 (5,6,7,8,9) - no cute gimmick 00:15:652 (1,2,3,4,5) - for consistency?? you map this sound like this in all of its other instances it would be kyaaaaa uguuuuu des if you kept it going, using the normal quint instead fits the music a lot less
- 01:06:738 (1,1,1) - ok so this could be super cute but its not for two reasons, one the triangle itself isn't EVEN, and two it doesn't fit into the rest of the pattern at all, its so clustered you need to give the triple a bit more space from 01:06:052 (1), perhaps move it up a bit and make it on the grid with 01:06:052 (1,1)? hopefully you understand what i mean
- 01:23:709 (1,3) - this 1 curve is not good for blanket or aesthetic
- 01:45:652 (1) - this might be more personal, but i just find this really not nice looking if i'm honest LOL no flame, both bends are super icky looking to me, perhaps try and clean up the shaping a little bit?
this diff has a lot of really inconsistent rhythms unless theres some kind of overall patterning that i'm missing, try to comb through the map for rhythm inconsistency, especially between the two kiai times and assess why some sounds are clickable during the second kiai that aren't during the first
insane
- 00:04:166 (1,2,3,5,6,7) - these two lines are at the same time not the same angle, and uneven as lines on their own, arranged in a way where its implied they'd be the same angle
- 00:25:767 (1) - if you're not NCing during 00:24:738 (1,2,3,4,5,6,7,8) - (which is fine), then remove NC on this because its the same length and it's kind of jarringly inconsistent to see large not NC'd streams, then have every buzz slider be NC'd
- 00:36:137 (6,7,8,1,2,3,4,5,6,7,8) - this is really cool
- 00:39:138 (1) - i'll end up saying this in last diff as well, but you get more emphasis from sliders like this if they're slightly lower SV, that way they require movement and don't feel unfulfilling and jarring for the player
- 01:31:938 - same as 00:24:738 - but different rhythm + patterning, there's nothing more intense about this second chorus other than that its the end of the cut song
- 01:46:681 (4,1) - jussst slightly off perfectly straight
this insane is a lot better i really like a lot of the patterns
Kyshiro part 3
- Another > Extra? shouldnt this be Kyshiro's Another and the next diff should be Kaeda's Extra?
- 00:18:738 (4,5,6,1,3) - if you could make these evenly spaced apart, it look so much cleaner and more in line with the rest of your structure
- 00:19:767 (3,5) - make sure if you do that, that this also uses the same overlap, so that it looks really consistent and pretty
- 00:26:109 (9) - NC this like at 00:15:138 (1)?
- 00:37:081 (9) - just for the record, the reason i'm not suggesting it here is because theres no clap
- 00:37:938 (4,5,6) - stack bugged :p
- 01:12:567 (2,3,1) - surprised this wasn't just stacked on 01:11:367 (1)'s slider end, any reason why not?
- 01:33:309 (9) - NC (like the other suggestion)
nice diff
Kaeda
- Another > Extra? shouldnt this be Kaeda's Extra and the other diff be Kyshiro's Another?
- 00:11:024 (1,5) - i don't normally like to make suggestions like this, but do you think this would be neater if you blanketed it? i totally get it if you want to keep the sharp flow upwards
- 00:24:738 (1,2,3,4) - this looks SUPER gnarly atm but it has the potential to be so cool, i think making the V more pronouced would make the flow a lot cooler and would make it a lot clearer what you're going for
- 00:36:824 (14,15) - this flow is really icky to me because the flow coming out of the stream is too similar to the flow of the slider, making it super awkward to hit, perhaps something like this? angle is parallel with 00:37:081 (1) -
- 00:38:109 (6,1) -
- 00:38:452 (1,2) - both are off LOL
- 01:06:909 (2) - NC? just seems like you would since you NC'd the other velocities
- 01:09:567 (4,5) - properly stack like the others like it
- 01:15:052 (3,4) - same, not sure why you didnt stack these two when the others are all stacked ;;
- 01:32:711 (10,11,12) - unsnapped trio of notes
- 01:45:138 (5,6,7,1) -
my favourite diff
gamer
- 00:15:052 (8,1) - while playing this flow felt a little odd to me, i understand what you're going for but i feel like this flow doesn't work with the kickslider, just because of the movement associated with the slider: imo you get a more positive feeling from just making the pattern something like this, perhaps increase the spacing between the two notes for more emphasis?
- 00:36:051 (5,6,7,8,1) - i understand that you're trying to have the cute stack in your stream, but it's really messing up your stream shape, smooth this out to an angle you'd use for a 5 burst, THEN worry about stacking the stream afterwards
- 01:04:852 (1,2,3) - consider ctrl g'ing all 3 of these: its a lot more natural of a flow and makes more sense to me, that's how i read it when i sightread it
- 01:46:338 (1) - imo, you'd get more emphasis out of this if it was slightly lower speed, its too jump scare and not enough flow to feel fair/fun to the player
reol is gods gift to the earth