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Reol - Netoge Haijin Sprechchor

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Kaifin
helo

set a preview point for the diffs that are missing it @polack

natsu

  1. 01:37:938 (2,5) - your parallel is very very very slightly off, like by only a couple pixels

    supa solid

bearizm

  1. 00:20:624 (1,2,3) - this is the only pattern of its kind in the whole map, do you think the overlap might be a little eh for hard player? especially since its Normal ---> Hard + its a lighter hard, when the sameish sound occurs later in the chorus you do a much clearer pattern 00:31:595 (1,2,3)
  2. 00:58:167 (1) - remove NC
  3. 00:59:024 (3) - add NC (these two are connected, for consistency throughout the section)
  4. 01:22:338 (4) - i think there should be NC here as well, this one is more subjective than the last two though so your call

    NC mod for good hard diff, sick grid action

light insane

  1. 00:05:195 - have you considered making this clickable? i understand some of the other instances such as 00:11:709 (3) + 00:12:052 where the end of the quint isn't as pronounced, but here in the intro its very very clearly ringing out as the strongest note
  2. 00:07:081 (2,3,4,5,6,7) - i understand the intent and theory behind this pattern, but for light insane player there's no way they're going to be able to read this without retry, at the very least NC 00:07:595 (4) for readability, but if you want a suggestion of how to change the pattern, perhaps this would be a bit better? the slight overlap of 234 and 00:06:738 (1) might be too messy for your taste so feel free to mess around with it
  3. 00:16:509 (1,2) -
  4. 00:20:967 (2,3,4,5,6) - line is off :p
  5. 00:29:367 (3,1) - properly stack and adjust 00:30:224 (1,2,3,4,5,6) to compensate?
  6. 00:35:195 (3,1) - this really needs to be spaced farther, very very easily read as 1/2 at its current spacing, maybe you could turn 00:35:195 (3) - into a clickable triplet since its clickable at 00:24:224 (4,5,6) - and stack it on top of 00:35:709 (1)
  7. 01:00:909 (5,6,7,8,9) - no cute gimmick 00:15:652 (1,2,3,4,5) - for consistency?? you map this sound like this in all of its other instances it would be kyaaaaa uguuuuu des if you kept it going, using the normal quint instead fits the music a lot less
  8. 01:06:738 (1,1,1) - ok so this could be super cute but its not for two reasons, one the triangle itself isn't EVEN, and two it doesn't fit into the rest of the pattern at all, its so clustered you need to give the triple a bit more space from 01:06:052 (1), perhaps move it up a bit and make it on the grid with 01:06:052 (1,1)? hopefully you understand what i mean
  9. 01:23:709 (1,3) - this 1 curve is not good for blanket or aesthetic
  10. 01:45:652 (1) - this might be more personal, but i just find this really not nice looking if i'm honest LOL no flame, both bends are super icky looking to me, perhaps try and clean up the shaping a little bit?

    this diff has a lot of really inconsistent rhythms unless theres some kind of overall patterning that i'm missing, try to comb through the map for rhythm inconsistency, especially between the two kiai times and assess why some sounds are clickable during the second kiai that aren't during the first

insane

  1. 00:04:166 (1,2,3,5,6,7) - these two lines are at the same time not the same angle, and uneven as lines on their own, arranged in a way where its implied they'd be the same angle :?
  2. 00:25:767 (1) - if you're not NCing during 00:24:738 (1,2,3,4,5,6,7,8) - (which is fine), then remove NC on this because its the same length and it's kind of jarringly inconsistent to see large not NC'd streams, then have every buzz slider be NC'd
  3. 00:36:137 (6,7,8,1,2,3,4,5,6,7,8) - this is really cool
  4. 00:39:138 (1) - i'll end up saying this in last diff as well, but you get more emphasis from sliders like this if they're slightly lower SV, that way they require movement and don't feel unfulfilling and jarring for the player
  5. 01:31:938 - same as 00:24:738 - but different rhythm + patterning, there's nothing more intense about this second chorus other than that its the end of the cut song
  6. 01:46:681 (4,1) - jussst slightly off perfectly straight

    this insane is a lot better i really like a lot of the patterns

Kyshiro part 3

  1. Another > Extra? shouldnt this be Kyshiro's Another and the next diff should be Kaeda's Extra?
  2. 00:18:738 (4,5,6,1,3) - if you could make these evenly spaced apart, it look so much cleaner and more in line with the rest of your structure
  3. 00:19:767 (3,5) - make sure if you do that, that this also uses the same overlap, so that it looks really consistent and pretty
  4. 00:26:109 (9) - NC this like at 00:15:138 (1)?
  5. 00:37:081 (9) - just for the record, the reason i'm not suggesting it here is because theres no clap
  6. 00:37:938 (4,5,6) - stack bugged :p
  7. 01:12:567 (2,3,1) - surprised this wasn't just stacked on 01:11:367 (1)'s slider end, any reason why not?
  8. 01:33:309 (9) - NC (like the other suggestion)

    nice diff :)

Kaeda

  1. Another > Extra? shouldnt this be Kaeda's Extra and the other diff be Kyshiro's Another?
  2. 00:11:024 (1,5) - i don't normally like to make suggestions like this, but do you think this would be neater if you blanketed it? i totally get it if you want to keep the sharp flow upwards
  3. 00:24:738 (1,2,3,4) - this looks SUPER gnarly atm but it has the potential to be so cool, i think making the V more pronouced would make the flow a lot cooler and would make it a lot clearer what you're going for
  4. 00:36:824 (14,15) - this flow is really icky to me because the flow coming out of the stream is too similar to the flow of the slider, making it super awkward to hit, perhaps something like this? angle is parallel with 00:37:081 (1) -
  5. 00:38:109 (6,1) -
  6. 00:38:452 (1,2) - both are off LOL
  7. 01:06:909 (2) - NC? just seems like you would since you NC'd the other velocities
  8. 01:09:567 (4,5) - properly stack like the others like it
  9. 01:15:052 (3,4) - same, not sure why you didnt stack these two when the others are all stacked ;;
  10. 01:32:711 (10,11,12) - unsnapped trio of notes
  11. 01:45:138 (5,6,7,1) -
    my favourite diff

gamer

  1. 00:15:052 (8,1) - while playing this flow felt a little odd to me, i understand what you're going for but i feel like this flow doesn't work with the kickslider, just because of the movement associated with the slider: imo you get a more positive feeling from just making the pattern something like this, perhaps increase the spacing between the two notes for more emphasis?
  2. 00:36:051 (5,6,7,8,1) - i understand that you're trying to have the cute stack in your stream, but it's really messing up your stream shape, smooth this out to an angle you'd use for a 5 burst, THEN worry about stacking the stream afterwards
  3. 01:04:852 (1,2,3) - consider ctrl g'ing all 3 of these: its a lot more natural of a flow and makes more sense to me, that's how i read it when i sightread it
  4. 01:46:338 (1) - imo, you'd get more emphasis out of this if it was slightly lower speed, its too jump scare and not enough flow to feel fair/fun to the player

reol is gods gift to the earth
Topic Starter
WORSTPOLACKEU

Kaifin wrote:

helo

set a preview point for the diffs that are missing it @polack

light insane

  1. 00:05:195 - have you considered making this clickable? i understand some of the other instances such as 00:11:709 (3) + 00:12:052 where the end of the quint isn't as pronounced, but here in the intro its very very clearly ringing out as the strongest note Done
  2. 00:07:081 (2,3,4,5,6,7) - i understand the intent and theory behind this pattern, but for light insane player there's no way they're going to be able to read this without retry, at the very least NC 00:07:595 (4) for readability, but if you want a suggestion of how to change the pattern, perhaps this would be a bit better? the slight overlap of 234 and 00:06:738 (1) might be too messy for your taste so feel free to mess around with it Fixed it, rearranged
  3. 00:16:509 (1,2) - Fixed
  4. 00:20:967 (2,3,4,5,6) - line is off :p I made it like this because if I do perfect blankets, the curve on sliders makes the pattern very ugly imo and this plays the same just looks better!
  5. 00:29:367 (3,1) - properly stack and adjust 00:30:224 (1,2,3,4,5,6) to compensate? Stack fixed and adjusted
  6. 00:35:195 (3,1) - this really needs to be spaced farther, very very easily read as 1/2 at its current spacing, maybe you could turn 00:35:195 (3) - into a clickable triplet since its clickable at 00:24:224 (4,5,6) - and stack it on top of 00:35:709 (1) Diversity, I wanna keep the slider, fixed spacing though!
  7. 01:00:909 (5,6,7,8,9) - no cute gimmick 00:15:652 (1,2,3,4,5) - for consistency?? you map this sound like this in all of its other instances it would be kyaaaaa uguuuuu des if you kept it going, using the normal quint instead fits the music a lot less Fix
  8. 01:06:738 (1,1,1) - ok so this could be super cute but its not for two reasons, one the triangle itself isn't EVEN, and two it doesn't fit into the rest of the pattern at all, its so clustered you need to give the triple a bit more space from 01:06:052 (1), perhaps move it up a bit and make it on the grid with 01:06:052 (1,1)? hopefully you understand what i mean Did something else but I like it how it is now
  9. 01:23:709 (1,3) - this 1 curve is not good for blanket or aesthetic Fix
  10. 01:45:652 (1) - this might be more personal, but i just find this really not nice looking if i'm honest LOL no flame, both bends are super icky looking to me, perhaps try and clean up the shaping a little bit? xxxx

    this diff has a lot of really inconsistent rhythms unless theres some kind of overall patterning that i'm missing, try to comb through the map for rhythm inconsistency, especially between the two kiai times and assess why some sounds are clickable during the second kiai that aren't during the first
This is a collab, and imo it's just diverse and different approaches are used in various situations but it doesn't feel like it when you play it, it's still on a consistent level of spacing and patterning except few rhythm diversities.

insane

  1. 00:04:166 (1,2,3,5,6,7) - these two lines are at the same time not the same angle, and uneven as lines on their own, arranged in a way where its implied they'd be the same angle :? Fixed
  2. 00:25:767 (1) - if you're not NCing during 00:24:738 (1,2,3,4,5,6,7,8) - (which is fine), then remove NC on this because its the same length and it's kind of jarringly inconsistent to see large not NC'd streams, then have every buzz slider be NC'dFixed
  3. 00:36:137 (6,7,8,1,2,3,4,5,6,7,8) - this is really cool ty xd
  4. 00:39:138 (1) - i'll end up saying this in last diff as well, but you get more emphasis from sliders like this if they're slightly lower SV, that way they require movement and don't feel unfulfilling and jarring for the player I like the reverses!
  5. 01:31:938 - same as 00:24:738 - but different rhythm + patterning, there's nothing more intense about this second chorus other than that its the end of the cut song Staying, it's a collab and overall it's not that much different really, I will just change the spacing on a slider on 00:24:738
  6. 01:46:681 (4,1) - jussst slightly off perfectly straight Don't understand :<

    this insane is a lot better i really like a lot of the patterns




gamer

  1. 00:15:052 (8,1) - while playing this flow felt a little odd to me, i understand what you're going for but i feel like this flow doesn't work with the kickslider, just because of the movement associated with the slider: imo you get a more positive feeling from just making the pattern something like this, perhaps increase the spacing between the two notes for more emphasis? I like the way it is right now, it fits the previous aim changes in the stream and still gets the fast change with kickslider.
  2. 00:36:051 (5,6,7,8,1) - i understand that you're trying to have the cute stack in your stream, but it's really messing up your stream shape, smooth this out to an angle you'd use for a 5 burst, THEN worry about stacking the stream afterwards Done something else but yes the stream sucked
  3. 01:04:852 (1,2,3) - consider ctrl g'ing all 3 of these: its a lot more natural of a flow and makes more sense to me, that's how i read it when i sightread it CTRL-H'd instead
  4. 01:46:338 (1) - imo, you'd get more emphasis out of this if it was slightly lower speed, its too jump scare and not enough flow to feel fair/fun to the player Nah I like it the way it is, it is supposed to be fast in my head!

reol is gods gift to the earth
Sotarks
gamer
- 00:34:167 (9) - less spacing for this one could be cool man

- 00:39:824 (3) - nc since it's a downbeat and last note of the patern before pause

- 00:55:081 (6) - it's a pittyu here you don't want to follow those claps like you did previously

- 00:56:109 (11) - less less spacing for this, this note doesn't need such emphasis

- 01:11:367 (1,2) - i'd really consider you to follow those 1/4 and claps here instead of that voice forced emphasis.

- 01:22:338 (1) - see like here it's ok since no 1/4 to emphasis !

kaeda's another

- 01:09:567 (4) - that stack is intentional ?

- 01:24:995 (2,3,4,5,6,7) - that patern is really messy, like i'm pretty sure lot of poeple will miss read the end of this patern, or maybe i'm just bad, but i'd consider you to make it breath a bit.

- 01:33:138 (1,2,3,4,5,6) - could you make those 1/4 curved a bit so the circular flow feels smoother ?

Kyhsiro
- 00:22:852 (4) - i would consider making this reverse clicable 'cause of the clap, because previously you follow them all the time..

- 00:37:252 (1) - the flow hjere after the stream to hit this note is kinda forced, how about you stack it on 00:36:394 (1) - of your stream?if you go that way make sure to reduce spacing of your next slider.

- 00:38:452 (1) - this low volume section doesn't need such emphasis imo, how about reducing a little bit the spacing here ?

worstkyshiro?
- 00:24:738 (1,2,3,4,5,6,7,8) - try to reduce spacing of this stream, to fit the previous one.

- 00:39:824 (4) - nc for downbeat

[]
good map!
gl~
sorry for bad quality mod, but the map looks cool already (no kudo if it's not helpful)
Topic Starter
WORSTPOLACKEU

Sotarks wrote:

gamer
- 00:34:167 (9) - less spacing for this one could be cool man
Yes
- 00:39:824 (3) - nc since it's a downbeat and last note of the patern before pause
Yes
- 00:55:081 (6) - it's a pittyu here you don't want to follow those claps like you did previously
Wanna keep that circle, I do a lot vocal-based!
- 00:56:109 (11) - less less spacing for this, this note doesn't need such emphasis
Yes
- 01:11:367 (1,2) - i'd really consider you to follow those 1/4 and claps here instead of that voice forced emphasis.
I want to keep it, it has been mentioned several times haha
- 01:22:338 (1) - see like here it's ok since no 1/4 to emphasis !
Yes


worstkyshiro?
- 00:24:738 (1,2,3,4,5,6,7,8) - try to reduce spacing of this stream, to fit the previous one.
Nah the chorus is mostly in 1.0 DS so I wanna keep stream and triples at that!
- 00:39:824 (4) - nc for downbeat
Yes
[]
good map!
gl~
sorry for bad quality mod, but the map looks cool already (no kudo if it's not helpful)

THenk mr Sotarx
[ -Scarlet- ]
Hey there~ Sorry for the late mod :?

[General]
  1. You probably should add in the original Japanese title which is "ネトゲ廃人シュプレヒコール"
  2. Add a few more tags related to the songs, like "Hatsune Miku" or the Official english name of the song "The MMORPG ADDICTS ANTHEM"
Bad source: http://utaite.wikia.com/wiki/Netgame_Haijin_Sprechchor

[Gamer]

Not very sure this kind of map really need a harsh OD up to 9. Feels like somewhere around 8.5-ish would be good enough
  1. 00:04:509 (3) - 1/4 slider would be great here
  2. 00:09:652 - 00:09:824 - Remove these two inherited points
  3. 00:09:652 (1,2,3) - Using circles felt really weak at this part. Change 00:09:652 (1,2) - to 1/4 fits the song really well
  4. 00:14:795 (5) - This stream is rather hard to read, NC should do the trick
  5. 00:15:824 (7,8,9,10) - This part plays really weirdly for me as the 1/4 slider isn't really used to emphasize the loud beat at 00:15:909 - . I think this rhythm fits the song better http://puu.sh/rTNEh/eec129b1bb.jpg Actually nvm, not sure how to map with the rhythm I've suggested. I guess follow yours should be fine
  6. 01:02:709 - 01:02:795 - Not sure what these green lines are doing here @@
  7. 01:28:509 (5,6,7,8) - Not really big issue in terms of playability, but I find this spacing kind of unnecessary especially when it is same DS as 01:25:938 (4,5,6) - . The difference is one of them emphasizes on the loud beat really well, while the other almost doesn't have any 1/4 beat at all.
Actually, I don't find much issues with this map in terms of playability. Great job especially on the various change in SV part :D

[Kaeda's Another]

  1. Not sure why this is named as "Another" when this difficulty has higher star than Kyshiro's Extra. Some bad reference: https://osu.ppy.sh/s/504245 https://osu.ppy.sh/s/47330

    Not much issues found in this map though. Almost FC in first try :D
  2. 00:15:652 (1,2,3,4,5,6) - This stream is rather confusing to play, mainly because of the loud beat at 00:15:909 (4) - makes me feel like "pausing" after what you have mapped at 00:14:967 (1,2,3) - and 00:15:309 (1,2,3) -
  3. 00:26:281 (4) - Not really sure how your NC-ing works. You NC-ed 00:15:309 (1) - but not 00:26:281 (4) - . Should keep things a little more consistent.
  4. 00:39:138 (2,3,4) - This triples plays really badly for me, mainly is because of the slow slider 00:38:452 (1) - that ends at blue tick. Highly recommend to remove 00:39:138 (2) - and extend the slider to white tick. If you wanna keep, I think it would be best to Ctrl+G 00:39:309 (4) - slider, for me it flows really well similar to what you did at 01:46:509 (3) -
  5. 01:24:995 (2,3,4,5,6) - Feel like this stream is a bit overdone when 1/4 beat are barely there. Plus it has the same DS as 01:31:938 (1,2,3,4) - where this part, the 1/4 is much clearer than 01:24:995 (2,3,4,5,6) -
  6. 01:33:481 (4) - Similar to what I've mentioned before about NCs

[Kyshiro's Extra]

I must say, this map is really well done! Really, almost nothing to point out here @@

  1. 00:26:109 (9) - Just a suggestion, why not make this end similar to 00:15:138 (1) - ?
Really sorry for the short mod :(

That's all from me for this map. The Insanes are really well done, I have nothing much to comment on those. I'm horrible with any diff below Insane, so I won't be modding those :?

Feel free to ask me to mod another of your map though, felt like my mods are rather short compared to what you have modded on my map

Good luck!
Topic Starter
WORSTPOLACKEU

[ -Scarlet- ] wrote:

Hey there~ Sorry for the late mod :?

[General]
  1. You probably should add in the original Japanese title which is "ネトゲ廃人シュプレヒコール"
  2. Add a few more tags related to the songs, like "Hatsune Miku" or the Official english name of the song "The MMORPG ADDICTS ANTHEM"
Bad source: http://utaite.wikia.com/wiki/Netgame_Haijin_Sprechchor
Fixeddd
[Gamer]

Not very sure this kind of map really need a harsh OD up to 9. Feels like somewhere around 8.5-ish would be good enough I will reduce to 8.7 !
  1. 00:04:509 (3) - 1/4 slider would be great here Yes
  2. 00:09:652 - 00:09:824 - Remove these two inherited pointsYes
  3. 00:09:652 (1,2,3) - Using circles felt really weak at this part. Change 00:09:652 (1,2) - to 1/4 fits the song really wellTrue might find a better way to do it but I think it's fine now!
  4. 00:14:795 (5) - This stream is rather hard to read, NC should do the trick Done
  5. 00:15:824 (7,8,9,10) - This part plays really weirdly for me as the 1/4 slider isn't really used to emphasize the loud beat at 00:15:909 - . I think this rhythm fits the song better http://puu.sh/rTNEh/eec129b1bb.jpg Actually nvm, not sure how to map with the rhythm I've suggested. I guess follow yours should be fine
  6. 01:02:709 - 01:02:795 - Not sure what these green lines are doing here @@ Old remnants hha
  7. 01:28:509 (5,6,7,8) - Not really big issue in terms of playability, but I find this spacing kind of unnecessary especially when it is same DS as 01:25:938 (4,5,6) - . The difference is one of them emphasizes on the loud beat really well, while the other almost doesn't have any 1/4 beat at all. True, changed stream to 1/4 into triple instead, works better
Actually, I don't find much issues with this map in terms of playability. Great job especially on the various change in SV part :D

That's all from me for this map. The Insanes are really well done, I have nothing much to comment on those. I'm horrible with any diff below Insane, so I won't be modding those :?

Feel free to ask me to mod another of your map though, felt like my mods are rather short compared to what you have modded on my map

Good luck!
Thank you very much for the mod ! :)
Keada
Almost everyone types my name wrong LUL

RikiH_ wrote:

Keada's Another

  1. 00:28:852 (3,5) - These look a bit ugly, maybe curve the second one a bit in order to make a sort of blanket? good idea dat, fixed
  2. 01:02:624 (5) - Move around 20|250? not completely, but I see what you mean, so fixed it my way
  3. 01:07:595 (2,5) - Stack these? dunno what is good here tbh, but ill go for stacking now

Akali wrote:

Kaeda's Another

Diffname pls it's not BMS/IIDX :cry: LUL oke

00:05:452 - could map and stack it on next slider, would require moving it cause it's kinda far nah, wanna keep it as it is now

00:16:167 (7) - drums maybe, slider doesn't fit much true dat

01:13:081 (2) - this dingus under the 01:12:738 (1) - doesn't look very nice during gameplay, taking into account the overall cleaninliness of the map oke

01:40:509 (3,4,5,6) - would use normal curve this stands out and looks weird noone likes these FeelsBadMan

01:43:938 (13) - could change to repeat 1/4 or 2 slider jumps yeah

Kaifin wrote:

Kaeda

  1. Another > Extra? shouldnt this be Kaeda's Extra and the other diff be Kyshiro's Another? fixed that now, since everyone said things on it
  2. 00:11:024 (1,5) - i don't normally like to make suggestions like this, but do you think this would be neater if you blanketed it? i totally get it if you want to keep the sharp flow upwards it is better tho
  3. 00:24:738 (1,2,3,4) - this looks SUPER gnarly atm but it has the potential to be so cool, i think making the V more pronouced would make the flow a lot cooler and would make it a lot clearer what you're going for changed it a bit anyways, got an idea
  4. 00:36:824 (14,15) - this flow is really icky to me because the flow coming out of the stream is too similar to the flow of the slider, making it super awkward to hit, perhaps something like this? angle is parallel with 00:37:081 (1) - Nice that you noticed that, the flow was icky there indeed, changed it to more my kinda liking
  5. 00:38:109 (6,1) -
  6. 00:38:452 (1,2) - both are off LOL not for me :D View>stacking
  7. 01:06:909 (2) - NC? just seems like you would since you NC'd the other velocities true
  8. 01:09:567 (4,5) - properly stack like the others like it oh oops, thought it was stacked
  9. 01:15:052 (3,4) - same, not sure why you didnt stack these two when the others are all stacked ;; same with this LUL
  10. 01:32:711 (10,11,12) - unsnapped trio of notes this is fine
  11. 01:45:138 (5,6,7,1) - fixed it from before :D
    my favourite diff ayy thanks :D

Sotarks wrote:

kaeda's another

- 01:09:567 (4) - that stack is intentional ? fixed it in previous

- 01:24:995 (2,3,4,5,6,7) - that patern is really messy, like i'm pretty sure lot of poeple will miss read the end of this patern, or maybe i'm just bad, but i'd consider you to make it breath a bit. hmm, if more people say anything then ill fix it, but seen none people having trouble with it so D:

- 01:33:138 (1,2,3,4,5,6) - could you make those 1/4 curved a bit so the circular flow feels smoother ? fixed that



[ -Scarlet- ] wrote:

[Kaeda's Another]

  1. Not sure why this is named as "Another" when this difficulty has higher star than Kyshiro's Extra. Some bad reference: https://osu.ppy.sh/s/504245 https://osu.ppy.sh/s/47330 fixed that now as well :D

    Not much issues found in this map though. Almost FC in first try :D ayy :D
  2. 00:15:652 (1,2,3,4,5,6) - This stream is rather confusing to play, mainly because of the loud beat at 00:15:909 (4) - makes me feel like "pausing" after what you have mapped at 00:14:967 (1,2,3) - and 00:15:309 (1,2,3) - fixed this earlier
  3. 00:26:281 (4) - Not really sure how your NC-ing works. You NC-ed 00:15:309 (1) - but not 00:26:281 (4) - . Should keep things a little more consistent. whoops, thanks!
  4. 00:39:138 (2,3,4) - This triples plays really badly for me, mainly is because of the slow slider 00:38:452 (1) - that ends at blue tick. Highly recommend to remove 00:39:138 (2) - and extend the slider to white tick. If you wanna keep, I think it would be best to Ctrl+G 00:39:309 (4) - slider, for me it flows really well similar to what you did at 01:46:509 (3) - Ill keep it like this for now, but if it annoys other people then I will change it
  5. 01:24:995 (2,3,4,5,6) - Feel like this stream is a bit overdone when 1/4 beat are barely there. Plus it has the same DS as 01:31:938 (1,2,3,4) - where this part, the 1/4 is much clearer than 01:24:995 (2,3,4,5,6) - okay, nerfed it
  6. 01:33:481 (4) - Similar to what I've mentioned before about NCs fixed

Thanks for all the mods!
heh
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TitleUnicode:ネトゲ廃人シュプレヒコール
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Tags:The MMORPG ADDICTS ANTHEM Hatsune Miku Kyshiro Bearzim Natsu Utaite Vocaloid Gaming
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103,248,103766,1,2,0:0:0:0:
48,248,103852,1,0,0:0:0:0:
3,213,103938,1,2,0:0:0:0:
16,159,104023,1,0,0:0:0:0:
60,125,104109,1,2,0:0:0:0:
115,125,104195,1,0,0:0:0:0:
160,160,104281,6,0,P|176:224|164:264,1,90
156,276,104538,1,0,0:0:0:0:
136,304,104624,2,0,L|252:304,1,90,8|0,0:0|0:0,0:0:0:0:
508,368,104967,5,8,0:0:0:0:
464,148,105138,1,2,0:0:0:0:
464,148,105224,1,2,0:0:0:0:
464,148,105309,1,2,0:0:0:0:
294,296,105481,1,8,0:0:0:0:
412,308,105652,6,0,B|448:248|408:204|408:204|368:152|384:104|432:72,1,236.250009012223
480,32,106338,5,8,0:0:0:0:
480,32,106424,1,8,0:0:0:0:
480,32,106509,2,0,L|416:32,1,33.7500012874604
344,32,106681,1,8,0:0:0:0:
464,148,106852,2,0,L|512:148,1,33.7500012874604,2|0,0:0|0:0,0:0:0:0:
308,184,107024,5,6,0:0:0:0:
Sonnyc
Normal.
01:14:795 (1,2) - Wouldn't starting the new combo from (2) fits the song better along the new stanza?

Hard.
2nd lowest diff = ar8 was a little cruel owo
01:15:652 - There is a clear vocal here which I think you could've expressed. The song was different with 01:04:681 and using the same 1/1 reverse slider didn't really fit the song nicely.

Light Insane.
00:04:852 (3,4) - According to the spacing logics, it was really hard to indicate this being a 1/4 rhythm. Adjust your spacing, or the rhythm to make things clearer.
00:10:509 (5,6,7) - The jump towards this 1/4 triple felt really large compared to the song.
00:34:509 - 00:56:452 - Omitting a vocal wasn't really cool.
01:00:909 (5,6,7,8,9) - Mind arranging the placement consistently as you've done at 00:26:624 (1,2,3,4,5) etc for consistency?
01:44:452 (2) - The spacing feels really inconsistent. If this was an intended jump, then it wasn't really effective since the spacings weren't that meaningfully different.

Insane.
00:11:024 (1,2,3) - Check in-game stacks. You'll see these aren't working as intended. Consider a manual stack or something.
00:22:338 - I feel this whistle to be misplaced.
01:03:138 (1,2) - What part of the song made (2) containing such a huge jump? I don't feel this made much sense.
01:44:624 (1) - There is a clear beat at 01:44:795. Omitting it and expressing the slider as an extended slider doesn't seem to be fitting the song.

Gamer.
I could see some several approach here. Personally, the outcomes at the later part of the map felt better than the front.
00:22:681 (5) - This jump felt way too excessive compared to the song.
01:06:395 (1) - 01:17:367 (1) - This slow down felt way too unfitting along the song. This was the only slow down for similar male vocal parts, and that's why.
01:39:824 (7,1) - I feel avoiding the overlap would work better in visuals.
Topic Starter
WORSTPOLACKEU

Sonnyc wrote:

Light Insane.
00:04:852 (3,4) - According to the spacing logics, it was really hard to indicate this being a 1/4 rhythm. Adjust your spacing, or the rhythm to make things clearer.
00:10:509 (5,6,7) - The jump towards this 1/4 triple felt really large compared to the song.
00:34:509 - 00:56:452 - Omitting a vocal wasn't really cool.
01:00:909 (5,6,7,8,9) - Mind arranging the placement consistently as you've done at 00:26:624 (1,2,3,4,5) etc for consistency?
01:44:452 (2) - The spacing feels really inconsistent. If this was an intended jump, then it wasn't really effective since the spacings weren't that meaningfully different.
Fixed this aswell!

Insane.
00:11:024 (1,2,3) - Check in-game stacks. You'll see these aren't working as intended. Consider a manual stack or something.
00:22:338 - I feel this whistle to be misplaced.
01:03:138 (1,2) - What part of the song made (2) containing such a huge jump? I don't feel this made much sense.
01:44:624 (1) - There is a clear beat at 01:44:795. Omitting it and expressing the slider as an extended slider doesn't seem to be fitting the song.
Fixed everything in there!

Gamer.
I could see some several approach here. Personally, the outcomes at the later part of the map felt better than the front.
00:22:681 (5) - This jump felt way too excessive compared to the song. Vocal tone goes up so I think it's sufficient!
01:06:395 (1) - 01:17:367 (1) - This slow down felt way too unfitting along the song. This was the only slow down for similar male vocal parts, and that's why That's staying, I like the slowdown, it marks that moment and prepares for upcoming speedup with vocal starting again..
01:39:824 (7,1) - I feel avoiding the overlap would work better in visuals.Yes Fixed

Thanks :)
Natsu
can you fix sonny sugggestion pls? it is just a NC :D
Topic Starter
WORSTPOLACKEU

Natsu wrote:

can you fix sonny sugggestion pls? it is just a NC :D
Yessss
Topic Starter
WORSTPOLACKEU
Woop
Sulfur
revived : o
Garden
General
  1. Wave hitsounds with delay > 5ms: soft-hitfinish.wav
  2. for most insane+ diffs: 00:15:909 - 00:26:881 - 01:01:167 - etc. I would like to see your rhythms prioritizing them, that would sound way more natural to me
Natsu's Normal
  1. 00:04:166 (1) - whistle on head + clap on tail
  2. 00:55:424 (4) - consider a circle + 1/1 slider to follow vocal? would make rhythm here more intuitive imo
Bearizm's Hard
  1. 00:04:166 (1) - whistle on head + clap on tail
  2. I suggest lowering the ar to around 7.5 and hp to 5 for the diff spread, it won't affect the actual diff much cuz your design is pretty clean.
  3. 00:07:767 (6,7,8) - you do need to check the pattern with stacking https://puu.sh/wHlkJ/2122551018.png
  4. 00:58:167 (1,3) - should swap nc i guess?
WORSTKyshiroEU's Light Insane
  1. 00:04:166 - whistle, 00:04:509 - 00:05:195 - 00:12:052 - 00:57:309 - clap
  2. 00:23:024 (4,1) - spacing emphasis should be like 00:22:338 (2,3) - imo, you can just move 00:22:681 (3,4) - left
  3. 00:58:595 (3,4) - the introduction of 1/4 rhythm here seems too sudden, can you maybe map it in a more intuitive way? like stacking/overlappin them or sth
WORSTKyshiroEU's Insane
  1. 00:04:166 - 01:44:281 - whistle
  2. 00:26:624 (5,6,7,8) - I think rhythm should be similar to 00:15:824 (2,1) - or at least emphasize the blue tick sound with some different composition like 01:34:081 (8,9,10,11) - , for the sake of consistency in this diff
Kyshiro's Extra
  1. 00:04:166 - whistle
Keada's Extra
  1. 00:38:452 - two inherited points here, delete an unnecessary one
  2. 01:17:367 (4) - nc or make it a different shape from 01:17:195 (3) - , now the slowdown is a bit out of expectation lol
  3. 01:32:624 (9) - maybe nc here to suggest the sharp turn in stream, like 00:25:081 (1) -
  4. 01:40:509 - clap
Gamer
  1. 00:04:166 - whistle, 00:04:509 - 01:18:567 - clap
  2. 01:22:681 (2,4) - such perfect overlaps are unrankable according to the ranking criteria
not feel like nominating right now, I might come back to this but can't guarantee, gl as for now!
Topic Starter
WORSTPOLACKEU

Garden wrote:

General
  1. Wave hitsounds with delay > 5ms: soft-hitfinish.wav
  2. for most insane+ diffs: 00:15:909 - 00:26:881 - 01:01:167 - etc. I would like to see your rhythms prioritizing them, that would sound way more natural to me
Natsu's Normal
  1. 00:04:166 (1) - whistle on head + clap on tail
  2. 00:55:424 (4) - consider a circle + 1/1 slider to follow vocal? would make rhythm here more intuitive imo
Bearizm's Hard
  1. 00:04:166 (1) - whistle on head + clap on tail
  2. I suggest lowering the ar to around 7.5 and hp to 5 for the diff spread, it won't affect the actual diff much cuz your design is pretty clean.
  3. 00:07:767 (6,7,8) - you do need to check the pattern with stacking https://puu.sh/wHlkJ/2122551018.png
  4. 00:58:167 (1,3) - should swap nc i guess?
WORSTKyshiroEU's Light Insane
  1. 00:04:166 - whistle, 00:04:509 - 00:05:195 - 00:12:052 - 00:57:309 - clap
  2. 00:23:024 (4,1) - spacing emphasis should be like 00:22:338 (2,3) - imo, you can just move 00:22:681 (3,4) - left
  3. 00:58:595 (3,4) - the introduction of 1/4 rhythm here seems too sudden, can you maybe map it in a more intuitive way? like stacking/overlappin them or sth
WORSTKyshiroEU's Insane
  1. 00:04:166 - 01:44:281 - whistle
  2. 00:26:624 (5,6,7,8) - I think rhythm should be similar to 00:15:824 (2,1) - or at least emphasize the blue tick sound with some different composition like 01:34:081 (8,9,10,11) - , for the sake of consistency in this diff
Kyshiro's Extra
  1. 00:04:166 - whistle
Keada's Extra
  1. 00:38:452 - two inherited points here, delete an unnecessary one
  2. 01:17:367 (4) - nc or make it a different shape from 01:17:195 (3) - , now the slowdown is a bit out of expectation lol
  3. 01:32:624 (9) - maybe nc here to suggest the sharp turn in stream, like 00:25:081 (1) -
  4. 01:40:509 - clap
Gamer
  1. 00:04:166 - whistle, 00:04:509 - 01:18:567 - clap
  2. 01:22:681 (2,4) - such perfect overlaps are unrankable according to the ranking criteria
not feel like nominating right now, I might come back to this but can't guarantee, gl as for now!

Changed basically everything except the hitsound part because I don't understand what you mean (I don't know anything about hitsounds basically .. xD).
I'll ask Natsu about what u mean there.
I would like to keep the rhythms as they where you mentioned the blue ticks in GENERAL.
I changed the blue tick rhythm tho in the WORSTKyshiroEU's Insane for consistency!


Big thanks!!
Natsu will check out his diff with the note swap soon!
Keada
Can you fix my stuff? It's only NC, inherited and a clap to add so. :D
Topic Starter
WORSTPOLACKEU

Keada wrote:

Can you fix my stuff? It's only NC, inherited and a clap to add so. :D

done xxddxd
Keada
Nice xdxdxxxxdD
Topic Starter
WORSTPOLACKEU
Natsu fixed hitsound and everything that was remaining is fixed
val0108
oh its a short version.
Topic Starter
WORSTPOLACKEU

val0108 wrote:

oh its a short version.
should I note it in the title ? :o
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