All right owoArcherLove wrote:
loli bg
thanks maxus i sent the update after HS mod
Updated
All right owoArcherLove wrote:
loli bg
thanks maxus i sent the update after HS mod
Protastic101 wrote:
I'd prob increase hitsound volume to 50% at least or smth cause literally the only thing I can hear is the snare because it's crunchy af.
[NM]
00:22:662 (22662|0) - Move the whistle (or the finish, doesnt matter which) onto the other note so that you can use the blank note to apply the normal-hitclap for consistency with the top two diffs.
01:03:291 (63291|2,63634|2,63977|2,64320|2) - Just a comment on the chart, but this is a stack and while it's only 1/1, I still think it adds an uneven bias to the right hand. I'd arrange it like so to avoid that https://osu.ppy.sh/ss/8627235
01:17:177 (77177|2) - missing clap for consistency with the upper diffs
01:17:520 (77520|0) - missing finish
01:33:977 (93977|3) - missing whistle
[EZ]
00:17:520 (17520|2,18205|0,18891|3,19577|0) - Missing claps
00:17:348 (17348|0,18034|3,18720|1,19405|2) - missing whistles
00:22:662 (22662|3,22662|0) - Same thing I mentioned in normal, move these onto the same note and then add the normal-hitclap on the blank note.
00:55:577 (55577|0) - missing finish
01:01:234 (61234|1,61920|1,62605|2,63291|2) - missing whistles
01:04:148 (64148|3,64491|0,64834|1) - missing claps
01:17:177 (77177|2) - ^
01:39:120 (99120|1) - add whistle (clap assuming you took my suggestion in the MX diff here)
01:41:177 (101177|3,101262|2,101777|3,101862|2) - Ok no, on an easy diff, I'm really against using 1/4, and this is even worse because it's on the same hand. The target audience this level of difficulty is aimed towards is essentially a person who's never played a VSRG before, and therefore they're still learning finger independence at this point and getting basic 1/1 and short 1/2 rhythms down. You cant just throw 1/4 at them out of nowhere, especially so far into the map when they're only expecting the occasional 1/2 note at most.
01:44:948 (104948|2,105634|1,106320|0,107005|2) - Dunno how consistent you wanna be with the upper diffs, but they're claps in NM, HD, and MX so dunno if you wanna change it or not.
01:50:434 (110434|3) - add whistle
I think that after all the hitsound changes (you essentially just hitsounded archer's diffs cause they only had like two samples before), it'd be best to get this rebubbled before Maxus qualifies to make sure that CS is cool with all the HS and stuff.
Yeah, thank you so much :33 I change to sound to 50%ArcherLove wrote:
thanks prot all fix, for hitsound volume I will leave that to game
and game did ask cs for rebub owo
thanks for et hs modding!
update sent by pm to game
Critical_Star wrote:
rebubble
hitsound looks better now
Maxus wrote:
Minor thing
[EZ]
01:04:834 (64834|1) - Move this to col 4 to having trill pattern, signify the pattern structure better.
01:42:891 - I think the structure kinda lacking when it's suddenly different pattern with 01:40:491 (100491|0,100662|1,100834|3,101005|2,101177|3,101520|0) - , Try http://puu.sh/x5ypI/3c68ac8bff.png
01:48:720 (108720|3) - Not sure about the jack here, prefer if you keep the flow by making this at col.3
Call me if you're done!
Aaaa *w* thank you so much Maxus!! >ww< thanks thanks thanks thanks (and much more thanks xDD :3333) I really appreciate all your help. idk how give you the big thanks *333*Maxus wrote:
good luck there, nice map :3
Envory wrote:
Wow qualified!
Long time no see this map XD XD
Go Ranked!
Y-Yuzu-San o///o thank you so much! ^///^yuzu__rinrin wrote:
gratz gemu chan! ></
Thank you! :33Draftnell wrote:
uwu gratzz o/
SweetSur ♥Surono wrote:
ewe gemu ewewewewe
Aries-Kun owo- Aries - wrote:
ehhh wutSurono wrote:
ewe gemu ewewewewe
-Sh1n1- wrote:
Gratzzzzzz mi bakaaaa!!! ♥
Etsu wrote:
pense hacer mod pero ya esta rank.. congraz :3