I'd prob increase hitsound volume to 50% at least or smth cause literally the only thing I can hear is the snare because it's crunchy af.
[ET Archer's MX]
00:04:834 (4834|2,4834|3) - remove one whistle
00:57:891 (57891|1,57891|0) - remove one clap
01:00:548 (60548|0) - There's no snare in the music so I dont think this is necessary for a clap to be here as a hitsound and mislead players on what sound is playing when.
01:01:748 (61748|1,61748|0) - ^
01:03:805 (63805|1,63805|0,64148|0,64148|2) - ^
01:17:520 (77520|3,77520|1) - remove one whistle
01:17:177 (77177|2) - Might add a finish here since it seems like there's a crash that begins here but I'd be fine if it stayed cause 1/2 finishes arent that pleasing to hear most of the time lol
01:39:120 (99120|0) - Remove whistle, replace with clap instead cause it's pretty much the same sound as at 01:17:177 -
01:40:662 (100662|0,100662|2) - double hs
[ET Archer's HD]
00:13:577 (13577|1) - remove clap as it's not present in any difficulty except for this one.
00:16:320 (16320|3) - same as above, see HD and MX comparison
https://osu.ppy.sh/ss/862720701:44:434 (104434|0) - Tbh, there's no snare in the music here so I think it's a bit misleading to add one as a hitsound. Same goes for the MX diff but I didnt point it out there.
[NM]
00:22:662 (22662|0) - Move the whistle (or the finish, doesnt matter which) onto the other note so that you can use the blank note to apply the normal-hitclap for consistency with the top two diffs.
01:03:291 (63291|2,63634|2,63977|2,64320|2) - Just a comment on the chart, but this is a stack and while it's only 1/1, I still think it adds an uneven bias to the right hand. I'd arrange it like so to avoid that
https://osu.ppy.sh/ss/862723501:17:177 (77177|2) - missing clap for consistency with the upper diffs
01:17:520 (77520|0) - missing finish
01:33:977 (93977|3) - missing whistle
[EZ]
00:17:520 (17520|2,18205|0,18891|3,19577|0) - Missing claps
00:17:348 (17348|0,18034|3,18720|1,19405|2) - missing whistles
00:22:662 (22662|3,22662|0) - Same thing I mentioned in normal, move these onto the same note and then add the normal-hitclap on the blank note.
00:55:577 (55577|0) - missing finish
01:01:234 (61234|1,61920|1,62605|2,63291|2) - missing whistles
01:04:148 (64148|3,64491|0,64834|1) - missing claps
01:17:177 (77177|2) - ^
01:39:120 (99120|1) - add whistle (clap assuming you took my suggestion in the MX diff here)
01:41:177 (101177|3,101262|2,101777|3,101862|2) - Ok no, on an easy diff, I'm really against using 1/4, and this is even worse because it's on the same hand. The target audience this level of difficulty is aimed towards is essentially a person who's never played a VSRG before, and therefore they're still learning finger independence at this point and getting basic 1/1 and short 1/2 rhythms down. You cant just throw 1/4 at them out of nowhere, especially so far into the map when they're only expecting the occasional 1/2 note at most.
01:44:948 (104948|2,105634|1,106320|0,107005|2) - Dunno how consistent you wanna be with the upper diffs, but they're claps in NM, HD, and MX so dunno if you wanna change it or not.
01:50:434 (110434|3) - add whistle
I think that after all the hitsound changes (you essentially just hitsounded archer's diffs cause they only had like two samples before), it'd be best to get this rebubbled before Maxus qualifies to make sure that CS is cool with all the HS and stuff.