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BlackY vs. Yooh - Happy Voice [OsuMania]

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Maxus

ArcherLove wrote:

[
I will reply in Indonesian because I might not be able to do this in English so, pardon me for this once.
"May you elaborate on what makes it uglier? It's only single LN that is for your consistency with the sound you somehow follow at 00:53:862 - for LN but not here somehow."

- Yah, 00:53:862 (53862|2) - di sini harusnya kedengaran lebih "kicking-in" daripada di 00:52:834 (52834|3,53005|1,53177|0,53348|2,53520|1,53691|3) - kan? kalau saya apply, nanti jadinya http://puu.sh/wKkdV/9803fc6240.jpg terus jadi rusak itu terusannya biru .. daripada diikuti setengah2 gitu jadi pikir saya bikin 2 bagian. Yakin 3 continuous sound itu lebih nge "kick in" daripada yg 3 suara LN sebelumnya yang terpisah? bandingin deh 00:47:348 - ama 00:52:834 - , yg sblmnya emng kyk suara latar makanya ga dilayer apa2 kan? tapi yg 00:52:834 - tiba2 lgsg kenceng sendiri, sementara penekanannya lebih kuat krna mereka suara "sndiri2" drpd suara gabungan 3 LN di 00:53:862 (53862|2,54034|0,54205|1) - yg penekanannya lebih kecil karena suaranya ngegabung jadi synthny nyampur bergabung daripada emphasis ndiri.
trus yg di Screenshotmu bagus tuh jadiny, flownya stairs ke kanan, intentionnya keliatan jelas,
aestetik visual pun juga dapet mau ngapain bntukinnya, jdi wa ga ngrti apa yg rusak disana. lu gnti jd itu issueny slese, emphasis instrumen tetep konsisten, aestetik jg dapet


"yeah how exactly 01:28:148 (88148|3,88320|3,88491|3,88834|3,89005|3,89177|3) - Is not draining? lighter pattern is much better compared with "visual" stack i'm not even sure where it comes from, with 6 LN stack.. , I would say map is for playing not to see.. OR i will recommend you to switch column between 01:28:834 (88834|1,88920|2) - to Solve the issues of hard readability."

- Itu 170 BPM, dan ini MX diff? I do map for visual. Dan ini dasarnya dari suara melodi di belakang, sih. flownya ke kanan? Itu nggak susah kok. map ini berdasarkan struktur jack bukan stream, klo stream 170 BPM iya lbih gmpng, tp klo jack ber LN lain lagi ceritanya. klo bisa dibikin lebih mulus mnurut gw kenapa engga? lgpula klo ngmngin visual wa ykin 01:28:834 (88834|3,88834|1,88920|2,89005|3) - rda brantakan klo dliat karena double 1-3 ama 2-4 secara readability bkl lebih ambigu (buat analogi, jumptrill 12-34 ama 13-24 lebih susah yg 13-24 kan? krna lebih kliatan acak? disini jg sama)
ArcherLove
1. Itu kan udah dobel suara melodinya (ada 2 synth gitu), dan yg di screenshot memang bagus, sih. Cuma yang birunya jadi nggak cocok sama LN yang pertama.
Kalau http://puu.sh/wKI7F/f6d8ef4c33.jpg kira-kira lolos, nggak?

2. http://puu.sh/wKIbD/ab1103305f.jpg kalau dihapus 1/4nya jadi gini bisa?

If yes, then I'll send the update to game once again, hehe.
Maxus
Okay i can take it for both of them.
(Please send the update which game rock already fix the hs :<)
Will recheck after this.
ArcherLove
loli bg

thanks maxus i sent the update after HS mod
Topic Starter
Gemu-

ArcherLove wrote:

loli bg

thanks maxus i sent the update after HS mod
All right owo

Updated
Protastic101
I'd prob increase hitsound volume to 50% at least or smth cause literally the only thing I can hear is the snare because it's crunchy af.

[ET Archer's MX]
00:04:834 (4834|2,4834|3) - remove one whistle
00:57:891 (57891|1,57891|0) - remove one clap
01:00:548 (60548|0) - There's no snare in the music so I dont think this is necessary for a clap to be here as a hitsound and mislead players on what sound is playing when.
01:01:748 (61748|1,61748|0) - ^
01:03:805 (63805|1,63805|0,64148|0,64148|2) - ^
01:17:520 (77520|3,77520|1) - remove one whistle
01:17:177 (77177|2) - Might add a finish here since it seems like there's a crash that begins here but I'd be fine if it stayed cause 1/2 finishes arent that pleasing to hear most of the time lol
01:39:120 (99120|0) - Remove whistle, replace with clap instead cause it's pretty much the same sound as at 01:17:177 -
01:40:662 (100662|0,100662|2) - double hs

[ET Archer's HD]
00:13:577 (13577|1) - remove clap as it's not present in any difficulty except for this one.
00:16:320 (16320|3) - same as above, see HD and MX comparison https://osu.ppy.sh/ss/8627207
01:44:434 (104434|0) - Tbh, there's no snare in the music here so I think it's a bit misleading to add one as a hitsound. Same goes for the MX diff but I didnt point it out there.

[NM]
00:22:662 (22662|0) - Move the whistle (or the finish, doesnt matter which) onto the other note so that you can use the blank note to apply the normal-hitclap for consistency with the top two diffs.
01:03:291 (63291|2,63634|2,63977|2,64320|2) - Just a comment on the chart, but this is a stack and while it's only 1/1, I still think it adds an uneven bias to the right hand. I'd arrange it like so to avoid that https://osu.ppy.sh/ss/8627235
01:17:177 (77177|2) - missing clap for consistency with the upper diffs
01:17:520 (77520|0) - missing finish
01:33:977 (93977|3) - missing whistle

[EZ]
00:17:520 (17520|2,18205|0,18891|3,19577|0) - Missing claps
00:17:348 (17348|0,18034|3,18720|1,19405|2) - missing whistles
00:22:662 (22662|3,22662|0) - Same thing I mentioned in normal, move these onto the same note and then add the normal-hitclap on the blank note.
00:55:577 (55577|0) - missing finish
01:01:234 (61234|1,61920|1,62605|2,63291|2) - missing whistles
01:04:148 (64148|3,64491|0,64834|1) - missing claps
01:17:177 (77177|2) - ^
01:39:120 (99120|1) - add whistle (clap assuming you took my suggestion in the MX diff here)
01:41:177 (101177|3,101262|2,101777|3,101862|2) - Ok no, on an easy diff, I'm really against using 1/4, and this is even worse because it's on the same hand. The target audience this level of difficulty is aimed towards is essentially a person who's never played a VSRG before, and therefore they're still learning finger independence at this point and getting basic 1/1 and short 1/2 rhythms down. You cant just throw 1/4 at them out of nowhere, especially so far into the map when they're only expecting the occasional 1/2 note at most.
01:44:948 (104948|2,105634|1,106320|0,107005|2) - Dunno how consistent you wanna be with the upper diffs, but they're claps in NM, HD, and MX so dunno if you wanna change it or not.
01:50:434 (110434|3) - add whistle


I think that after all the hitsound changes (you essentially just hitsounded archer's diffs cause they only had like two samples before), it'd be best to get this rebubbled before Maxus qualifies to make sure that CS is cool with all the HS and stuff.
ArcherLove
thanks prot all fix, for hitsound volume I will leave that to game
and game did ask cs for rebub owo

thanks for et hs modding!
update sent by pm to game
Topic Starter
Gemu-

Protastic101 wrote:

I'd prob increase hitsound volume to 50% at least or smth cause literally the only thing I can hear is the snare because it's crunchy af.


[NM]
00:22:662 (22662|0) - Move the whistle (or the finish, doesnt matter which) onto the other note so that you can use the blank note to apply the normal-hitclap for consistency with the top two diffs.
01:03:291 (63291|2,63634|2,63977|2,64320|2) - Just a comment on the chart, but this is a stack and while it's only 1/1, I still think it adds an uneven bias to the right hand. I'd arrange it like so to avoid that https://osu.ppy.sh/ss/8627235
01:17:177 (77177|2) - missing clap for consistency with the upper diffs
01:17:520 (77520|0) - missing finish
01:33:977 (93977|3) - missing whistle

[EZ]
00:17:520 (17520|2,18205|0,18891|3,19577|0) - Missing claps
00:17:348 (17348|0,18034|3,18720|1,19405|2) - missing whistles
00:22:662 (22662|3,22662|0) - Same thing I mentioned in normal, move these onto the same note and then add the normal-hitclap on the blank note.
00:55:577 (55577|0) - missing finish
01:01:234 (61234|1,61920|1,62605|2,63291|2) - missing whistles
01:04:148 (64148|3,64491|0,64834|1) - missing claps
01:17:177 (77177|2) - ^
01:39:120 (99120|1) - add whistle (clap assuming you took my suggestion in the MX diff here)
01:41:177 (101177|3,101262|2,101777|3,101862|2) - Ok no, on an easy diff, I'm really against using 1/4, and this is even worse because it's on the same hand. The target audience this level of difficulty is aimed towards is essentially a person who's never played a VSRG before, and therefore they're still learning finger independence at this point and getting basic 1/1 and short 1/2 rhythms down. You cant just throw 1/4 at them out of nowhere, especially so far into the map when they're only expecting the occasional 1/2 note at most.
01:44:948 (104948|2,105634|1,106320|0,107005|2) - Dunno how consistent you wanna be with the upper diffs, but they're claps in NM, HD, and MX so dunno if you wanna change it or not.
01:50:434 (110434|3) - add whistle


I think that after all the hitsound changes (you essentially just hitsounded archer's diffs cause they only had like two samples before), it'd be best to get this rebubbled before Maxus qualifies to make sure that CS is cool with all the HS and stuff.

All fixed! excetp this in my two diffs 00:22:662 (22662|3,22662|0) - I don't understand so I see to CS and he helps me a lot about it owo


Thanks a lot!


Updated
Topic Starter
Gemu-

ArcherLove wrote:

thanks prot all fix, for hitsound volume I will leave that to game
and game did ask cs for rebub owo

thanks for et hs modding!
update sent by pm to game
Yeah, thank you so much :33 I change to sound to 50%


Updated all diffs!
Critical_Star
rebubble ;)
hitsound looks better now
Topic Starter
Gemu-

Critical_Star wrote:

rebubble ;)
hitsound looks better now

Thank you so much Critical-San >www< ♥
Maxus
Minor thing

[EZ]
01:04:834 (64834|1) - Move this to col 4 to having trill pattern, signify the pattern structure better.
01:42:891 - I think the structure kinda lacking when it's suddenly different pattern with 01:40:491 (100491|0,100662|1,100834|3,101005|2,101177|3,101520|0) - , Try http://puu.sh/x5ypI/3c68ac8bff.png
01:48:720 (108720|3) - Not sure about the jack here, prefer if you keep the flow by making this at col.3

Call me if you're done!
Topic Starter
Gemu-

Maxus wrote:

Minor thing

[EZ]
01:04:834 (64834|1) - Move this to col 4 to having trill pattern, signify the pattern structure better.
01:42:891 - I think the structure kinda lacking when it's suddenly different pattern with 01:40:491 (100491|0,100662|1,100834|3,101005|2,101177|3,101520|0) - , Try http://puu.sh/x5ypI/3c68ac8bff.png
01:48:720 (108720|3) - Not sure about the jack here, prefer if you keep the flow by making this at col.3

Call me if you're done!

All fixed >w< thank you so much ♥


Updated!
Maxus
good luck there, nice map :3
Topic Starter
Gemu-

Maxus wrote:

good luck there, nice map :3
Aaaa *w* thank you so much Maxus!! >ww< thanks thanks thanks thanks (and much more thanks xDD :3333) I really appreciate all your help. idk how give you the big thanks *333*

Thank you for all the modders, BN's and GD too for help, I reaally appreciate your helps ♥
Envory
Wow qualified!
Long time no see this map XD XD
Go Ranked!
Topic Starter
Gemu-

Envory wrote:

Wow qualified!
Long time no see this map XD XD
Go Ranked!

Hahaha thank you :33
yuzu__rinrin
gratz gemu chan! ></
Topic Starter
Gemu-

yuzu__rinrin wrote:

gratz gemu chan! ></
Y-Yuzu-San o///o thank you so much! ^///^
Draftnell
uwu gratzz o/
Topic Starter
Gemu-

Draftnell wrote:

uwu gratzz o/
Thank you! :33
Surono
ewe gemu ewewewewe
AyeAries

Surono wrote:

ewe gemu ewewewewe
ehhh wut :?:
Topic Starter
Gemu-

Surono wrote:

ewe gemu ewewewewe
SweetSur ♥
Topic Starter
Gemu-

- Aries - wrote:

Surono wrote:

ewe gemu ewewewewe
ehhh wut :?:
Aries-Kun owo
-Sh1n1-
Gratzzzzzz mi bakaaaa!!! ♥
Topic Starter
Gemu-

-Sh1n1- wrote:

Gratzzzzzz mi bakaaaa!!! ♥

Muchas gracias mi bakita >///< ♥
Etsu
pense hacer mod pero ya esta rank.. congraz :3
Topic Starter
Gemu-

Etsu wrote:

pense hacer mod pero ya esta rank.. congraz :3

Jajaja :33 muchas gracias de todas maneras >w<!
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