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Oriental ST8 - Shoreline

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Vexed_old
This map has been deleted on the request of its creator. It is no longer available.

Download: Oriental ST8 - Shoreline (supergarlic) [Na.].osu
Topic Starter
Wizard Of Orz
that is way too hard

try not to use 1/4 snap that much
Vexed_old

supergarlic wrote:

that is way too hard

try not to use 1/4 snap that much
For your perusal. I hope you enjoy. Seriously, i hope you like it. :]

Download: Oriental ST8 - Shoreline (supergarlic) [Vexed SoftServe].osu
Teara

Vexed wrote:

supergarlic wrote:

that is way too hard

try not to use 1/4 snap that much
For your perusal. I hope you enjoy. Seriously, i hope you like it. :]
You asked me to play it and give my thoughts on it.

Well here it is :)

Overall impression: I loved most of it.

00:03:03 (4) - a newish player will almost always probably miss this :D < not supposed to be in a normal map IMO, but I like it lol
00:40:03 (4,5,6) - for a normal map, a little hard? ( on second thought, the short repeating sliders are also hard )
00:45:14 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - < this part doesnt follow the song to well for me, but this is just a personal opinion
01:19:47 (4) - < I don't like this slider, also another personal thing issue :D

~

Hard Style, loved it :) the jumps, and the way the map is lay out is very nice, well done!
Vexed_old

Teara wrote:

Vexed wrote:

supergarlic wrote:

that is way too hard

try not to use 1/4 snap that much
For your perusal. I hope you enjoy. Seriously, i hope you like it. :]
You asked me to play it and give my thoughts on it.

Well here it is :)

Overall impression: I loved most of it.

00:03:03 (4) - a newish player will almost always probably miss this :D < not supposed to be in a normal map IMO, but I like it lol This is a very easy note to hit though.
00:40:03 (4,5,6) - for a normal map, a little hard? ( on second thought, the short repeating sliders are also hard )
00:45:14 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - < this part doesnt follow the song to well for me, but this is just a personal opinion Hmm. I think it goes well. Fits with over style of the way the map, as in the original difficulty by Garlic was made.
01:19:47 (4) - < I don't like this slider, also another personal thing issue :D. That is a must have :D.



Hard Style, loved it :) the jumps, and the way the map is lay out is very nice, well done!
Topic Starter
Wizard Of Orz
Vexed:
00:07:14 (1) - rather have no jumps for a normal ><
00:10:47 (2,3,4,1,2,3,4,5) - its ok but why have tight spacing here
00:12:47 (1,2,3) - this sounds bad and is pretty dam hard for normalgoers to read these 1/4 repeats
00:24:70 (1,2,3) - no 3 consecutive 1/4 plox
00:40:03 (4,5,6) - ^
00:43:92 (9) - spacing
01:00:47 (1) - i guess this is ok but id rather not have jumps in a normal
01:04:70 (2,3,4) - eww 3 consecutive 1/4's
01:21:59 (4,5,6) - ^
01:24:59 (8,9) - move this all 1/4 forward

lots of 1/4 sliders and overlapping sliders but no biggies (sort of)
Vexed_old

supergarlic wrote:

Vexed:
00:07:14 (1) - rather have no jumps for a normal >< Fixed.
00:10:47 (2,3,4,1,2,3,4,5) - its ok but why have tight spacing here I thought it looked better than the alternative. Ease of play. Clean look. This i believe, is also the only place i have made a stream of sorts with only half beats.
00:12:47 (1,2,3) - this sounds bad and is pretty dam hard for normalgoers to read these 1/4 repeats. Fixed.
00:24:70 (1,2,3) - no 3 consecutive 1/4 plox. I was so hopeing this would be ok. Out of the whole map, i really liked this the most for some reason. Fixed.
00:40:03 (4,5,6) - ^ Fixed.
00:43:92 (9) - spacing Fixed.
01:00:47 (1) - i guess this is ok but id rather not have jumps in a normal. Ty.
01:04:70 (2,3,4) - eww 3 consecutive 1/4's Fixed.
01:21:59 (4,5,6) - ^ Fixed.
01:24:59 (8,9) - move this all 1/4 forward Tried this, but it just doesn't seem right. Maybe take one more look at it?

lots of 1/4 sliders and overlapping sliders but no biggies (sort of) :]
Np. Will Mod in a Bit. Easy fixes.

Download: Oriental ST8 - Shoreline (supergarlic) [Vexed SoftServe].osu
Topic Starter
Wizard Of Orz
This map has been deleted on the request of its creator. It is no longer available.
MoonFragrance
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Wizard Of Orz
you can do it i guess

i dislike your map sorry :<
Vexed_old

supergarlic wrote:

you can do it i guess

i dislike your map sorry :<

:o oopsies.
Shinxyn
This map has been deleted on the request of its creator. It is no longer available.
Vexed_old

Shinxyn wrote:

Anyways, I shall mod~! annoy you with a long post! (sorry!)

Vexed- @_@ its... hard to follow, probably cuz of the song
00:08:14 (4) - since this beat is on the 1/4 (blue tick) the clap that followed the whites ticks doesn't belong here!~ just remove? Done.
01:29:36 - I personally think the spinner could end at 01:29:36, since its silenced anyways (might wanna silence the spinning too) Done, kinda
Nazi-
00:13:36 (3) - painfully loud... coming from the soft sections before.. Fixed.
00:14:03 - lower the volume another tick or two please Nah.
00:42:70 (1) - I say remove this clap, the finish is fine on its own Can't, It's really not there to finish.
01:16:92 (5,6,7,1) - up a tick, so 5 aligns with 3, and 6,7 is under fading notes
Done, but erm @ another part.
Redo the break~ Yes.
honestly, I don't think you need the claps at all for the map. :p

Hard- ~_~ the 1/4 beats are so confusing! its just the song though
erm... sorta Nazi if unless you meant to keep things like that-
00:32:14 (2,3,4,5,6) - move this back 1/4 to match the music better (or at least the stronger beat that stands out more)
^ to back that up, it sounds like 00:35:59 (1)'s combo
00:39:25 (6,1,2,3,4) - move this back 1/4 to match stronger points in music as well? it might mess up the design a bit, but going around in a circle a few times isn't that fun anyways?
01:21:80 - I think the volume drop was too much at once, maybe do the multiple volume things if you want
01:29:36 - same thing as Vexed


Redesign- Technically... fine, quite fun (though I can only play with test x_x)
Only suggestions thus far (since your not done)-
Increase overall diff by 1~ (fun fun)
Keep hitsounds minimal, the map+music doesn't need that much hitsounds it seems (then again, I'm not so creative with hitsounds as you are)
00:56:95 - lower volume by 2 ticks? (maybe add increasing volume effect!)
Download: Oriental ST8 - Shoreline (supergarlic) [Vexed SoftServe].osu
DeathxShinigami
:|
minyeob
[Vexed]
00:43:36 (3) ~ 00:54:92 (8)
How about this one?
Download: Oriental ST8 - Shoreline (supergarlic) [Vexed SoftServe].osu
I'm so sorry if this stuff didn't help you :(

[Redesigned]
00:44:50 (7,1,2)-> Make these 1/4 beat faster and stack with 00:44:17 (5,6)

Star! orz
Vexed_old

minyeob wrote:

[Vexed]
00:43:36 (3) ~ 00:54:92 (8)
How about this one?
[attachment=0:bf0f8]Oriental ST8 - Shoreline (supergarlic) [Vexed SoftServe].osu[/attachment:bf0f8]
I'm so sorry if this stuff didn't help you :(

[Redesigned]
00:44:50 (7,1,2)-> Make these 1/4 beat faster and stack with 00:44:17 (5,6)

Star! orz
00:43:36 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This whole section seems very odd and 00:45:03 (1) - isnt placed properly :[. It does not seem to really follow the song. Thanks though.:]
Ekaru
On Vexed, at the beginning, a couple of notes are slightly cut off on the bottom. Looks bad.

Hard is not hard, it's insane.

Can't mod the last one because it's too hard for me.

There ya go.
blissfulyoshi
Vexed:
SPOILER
Combo mod:
00:08:92 (6) - new combo for consistency
I found the combos hard to follow at times

Hard:
I think going around the hexagon repeatedly was not very fun, but this diff is fine besides that

Redesign:
SPOILER
01:05:62 (2,3,4,1) - can you redesign this so that there is no jump between 4 and the next slider because this is the only jump in this stream of area.

Nice map. Star.
Shinde
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Wizard Of Orz

Shinde wrote:

Hard Style
01:20:701 (3,4,5) - This looks wierd and is a little hard to read imo. eehh sort of changed but probably not that way you imagined it

Redesign
00:57:954 (1) - Hard to read. no~~~~~~
Shinde

supergarlic wrote:

eehh sort of changed but probably not that way you imagined it
It's funny cause I had absolutely nothing in mind. Lately my modding philosophy has kind of been 'Play it once, then say what's on your mind, but leave it open enough for them to examine what you said and come up with their own way of fixing it, if they think anything should even be changed.'

Just remember it's your map so the final decision's always up to you, lol. ;o Good luck with ranking, and here's a kudosu star.
Takuma
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Wizard Of Orz
eeee...ee..eee..EEAASY DIF??D?F??@!?

Takuma wrote:

Redesign Style:
00:31:95 (4) - New combo. ok
00:51:50 (1,1) - I think should remove these new combos and fix the spacing to make it easier. The previous pattern makes it so hard to follow this. ok
00:59:28 (1) - Remove new combo. no

*The stream at the end is incredibly messy - please fix it. @A@ i like it though v_v. i spent a lot of time trying to make the sliders and streams the correct combo. plus i made them all diaganol cuz i can.

Hard Style:
00:39:25 (6) - 1/4th back on the timeline? I'm really unsure about this part here. nah, this sections follows only the 3/4 thinges unless theres is a huge strong beat

Needs an easier difficulty imo. Shoot a star~.
mrtn
try offset 39
i'd like to see an easier difficulty

[redesign style]
00:00:51 (4,1) - don't like the jump
00:00:95 (4,1) - ^
00:01:39 (4,1) - ^
00:14:73 (6,1) - ^
00:15:17 (4,1) - ^
01:22:84 (1,1,1,1) - remove these jumps please

other difficulties are fine
Topic Starter
Wizard Of Orz
Normal is going to come v_v

EDIT: done
Topic Starter
Wizard Of Orz

mrtn wrote:

try offset 39 sounds late imo
i'd like to see an easier difficulty

[redesign style]
00:00:51 (4,1) - don't like the jump
00:00:95 (4,1) - ^
00:01:39 (4,1) - ^
00:14:73 (6,1) - ^
00:15:17 (4,1) - ^
01:22:84 (1,1,1,1) - remove these jumps please

jumps remain
other difficulties are fine
Jeffro
Why does the video stop so soon! :(

[Vexed SoftServe]
This difficulty needs more/better hitsounds in general imo.
00:05:36 (1,3) - The idea of starting claps here is nice but then it just stops. It breaks the rhythm a little imo.
00:17:36 (1) - Whistle here?


[Hard Style]
00:00:36 (2,3,4,5,6) - Maybe use alternating hitsounds here to make the double's sound more significant?
00:30:81 (8) - Maybe change pattern here a little (like going backwards to make this less boring), because this is like 20 seconds of boredom O_O
01:23:59 (1,1,1,1) - Maybe increase volume each slider here?

No comment on the other 2 difficulties :)

Good map though. Starred.
ztrot
This map has been deleted on the request of its creator. It is no longer available.

Download: Oriental ST8 - Shoreline (supergarlic) [ztrot's B Easy].osu
Vexed_old

ztrot wrote:

Vexed diff fix the nasty placement or fix it kills the flow of the map diff wise.
Plus you need a easy I'll map it if you really want me to.

The spread notes are a bit pointless but if you like them i guess it's fine i WOULD stack tho.
Normal and hard^

Insane~

Here you go don't name it retard easy tho lol.
nasty placement?!?! Huh, Wha wha what?
Btw SG. I'm on iPhone ATM because I have no internet.
Actually it's been a while now so I have not and am not able to make changes to anything ATM.
vytalibus
Do something with that video stopping abruptly. Probably you should upload a fixed version of the video.
Topic Starter
Wizard Of Orz
i dont know why that happens
AeonWing
This map has been deleted on the request of its creator. It is no longer available.
Vexed_old
What happened to my diff.
Aoitenshi
Redesign:
- The 1/4 jump is further than distance mapping 2.0x! Decrease the jumps!

Star
Hanyuu
Easy:

nothing

maybe think of lowering the slider velocity

Normal:

some combo colors are confusing also a better spacing for this slow parts where you focus the main beat would not be bad :)

Hard:

ok for the stream i first thought wtf but on my second try i SS'd it and the stream after it. the spacing is really cool for it and its no problem i think

00:28:81 (2) - this part after that i have no idea what you were following it i could only sightread and not try to fail

Redesign:

orz

(... but i like the design)
whymeman
. . .

What happened to the video? :|
Topic Starter
Wizard Of Orz
orz
whymeman
Okay..... now that the no video issue is fixed....

Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Non-Detailed Modding v.1.0 Go~


[ztrot's Easy Style]

The only think I can say that is odd about the map is the void of hitsounds (not counting the switch between Normal and Soft).

[Normal Style]

00:00:03 (1,2,3,4) - Cannot have hitnotes before the first offset. Either: 1.) Delete the notes 2.) Move the offset to the first note 3.) Add an offset here (Make sure it is the same for the other difficulties using this .mp3)
00:25:47 (3,1,1,1,2) - Got a small gap between these notes here.
00:46:47 (3,1,2) - ^
00:49:03 (6,1) - Was this jump intentional?
01:08:47 (2,3) - A small gap between the notes here.
01:14:47 (3,1) - ^
01:18:03 (4,1) - ^
01:21:36 (3,4,1) - ^
01:23:36 (5,1) - ^

It would be a good idea to do some touch ups using a level 3 grid for those gaps between the notes.

[Hard Style]

00:00:03 (1,2,3,4,5,6) - Cannot have hitnotes before the first offset. Either: 1.) Delete the notes 2.) Move the offset to the first note 3.) Add an offset here (Make sure it is the same for the other difficulties using this .mp3)

The drain seens to be strong between 00:28:81 ~ 00:46:70, keeping auto going with 3/4 HP with all 300's. Just pointing this out for you to keep an eye on it.

[Redesign Style]

00:00:17 (1,2,3,4,1,2,3,4,1,2,3,4) - Cannot have hitnotes before the first offset. Either: 1.) Delete the notes 2.) Move the offset to the first note 3.) Add an offset here

Overall: The map seems good so far, but another thing to point out is that the combo colors 1 and 2 looked a bit too dark. Also, double check the spacing using the level 3 grid to fine tune any odd spots in the spacing. Once those fixes are looked into, forum PM me again but if you have other stuff to add in as well, I suggest doing that first before the PM.

(Extra Note: It seems you have an unused .osb file in the song folder. Check into that as well.)
Topic Starter
Wizard Of Orz

whymeman wrote:

Okay..... now that the no video issue is fixed....

Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Non-Detailed Modding v.1.0 Go~


[ztrot's Easy Style]

The only think I can say that is odd about the map is the void of hitsounds (not counting the switch between Normal and Soft). too little notes for hitsounds. imo it's ok.

[Normal Style]

00:00:03 (1,2,3,4) - Cannot have hitnotes before the first offset. Either: 1.) Delete the notes 2.) Move the offset to the first note 3.) Add an offset here (Make sure it is the same for the other difficulties using this .mp3) fixed for all difs
00:25:47 (3,1,1,1,2) - Got a small gap between these notes here. 3/4 distance snap
00:46:47 (3,1,2) - ^ fixed a bit
00:49:03 (6,1) - Was this jump intentional? fixed
01:08:47 (2,3) - A small gap between the notes here. it's ok
01:14:47 (3,1) - ^ it's a really tiny gap dude
01:18:03 (4,1) - ^ ^
01:21:36 (3,4,1) - ^ i don't even see a gap >_>
01:23:36 (5,1) - ^ ^

It would be a good idea to do some touch ups using a level 3 grid for those gaps between the notes how nazi

[Hard Style]

00:00:03 (1,2,3,4,5,6) - Cannot have hitnotes before the first offset. Either: 1.) Delete the notes 2.) Move the offset to the first note 3.) Add an offset here (Make sure it is the same for the other difficulties using this .mp3)

The drain seens to be strong between 00:28:81 ~ 00:46:70, keeping auto going with 3/4 HP with all 300's. Just pointing this out for you to keep an eye on it. very survivable

[Redesign Style]

00:00:17 (1,2,3,4,1,2,3,4,1,2,3,4) - Cannot have hitnotes before the first offset. Either: 1.) Delete the notes 2.) Move the offset to the first note 3.) Add an offset here

Overall: The map seems good so far, but another thing to point out is that the combo colors 1 and 2 looked a bit too dark. Also, double check the spacing using the level 3 grid to fine tune any odd spots in the spacing. Once those fixes are looked into, forum PM me again but if you have other stuff to add in as well, I suggest doing that first before the PM.

(Extra Note: It seems you have an unused .osb file in the song folder. Check into that as well.)
these 3 grid suggestions are really nazi and useless
whymeman
This map has been deleted on the request of its creator. It is no longer available.
Hitoshirenu Shourai
SUP.
Topic Starter
Wizard Of Orz
this isn't japanese

it is korean
Topic Starter
Wizard Of Orz
this isn't english this korean dammit
Topic Starter
Wizard Of Orz
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86

supergarlic wrote:

ty it's korean now :]
np <3
MoonFragrance
Umm..... i think is's never korean....
i never understand lyrics lol

i can heard some English words, but i think it should be categorized 'Video Game (Instrumental)'
Topic Starter
Wizard Of Orz
I found the lyrics for this song and it was in korean :[

and yea the lyrics are reeeeeeeeeeaaaaaaaaallly muffled
MoonFragrance

supergarlic wrote:

I found the lyrics for this song and it was in korean :[
Yeah, i saw it too. Maybe in the someone's blog.
But that is just not a perpect lyrics.....
That just was written on joke
Pasonia
I don't really like this map even though it's approved. The spacing is atrocious at times, especially in HD and RD. Not intuitive enough and not forgiving enough for any players in their first ten tries.
Topic Starter
Wizard Of Orz
no u
n0ah
this map is so far ahead of its time geez
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