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ChouCho - Elemental World (TV Size)

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jas
m4m from your q!

Gen

spread from normal to hard is pretty large, would consider buffing normal or making a 2.2* ish advanced


EZ

00:03:575 (4,1) - maybe put 1 like this?

00:11:075 (4,1) - avoid overlap, might confuse new players

remove breaktime xd too short

00:16:700 (2) - you should do this as there is a stronger sound on the 3rd white tick before the downbeat

00:20:450 (2) - you should place this higher, sort of like making it follow the curve of 1 more

00:36:388 (3) - this could curve better

00:38:263 (1,2) - maybe make it like 00:32:638 (3,4) -

00:40:138 (3,4) - why are these anchored? this song is pretty calm, you should keep curves

00:53:263 (1,2) - maybe make it like 00:32:638 (3,4) -

00:55:138 (3,4) - you should place this higher, sort of like making it follow the curve of 3 more

01:10:137 (3,4) - ^

01:19:513 (1,2) - same idea as ^ but with 1

01:24:200 (2,3) - you should adjust ds on 2 so that 3 is in the direct center


Norm

00:02:638 (1,2) - this could line up better

00:03:341 (2,3) - ^

00:05:216 (2,3) - ^

00:08:263 (1,2) - why not make 2 the same shape as 1

the break is really short, yyou should take it out

00:15:763 (1,2) - this could line up better

00:25:138 (1,2,3) - ^

00:33:341 (2,3) - ^

00:30:294 (2) - maybe put a 1/2 beat slider here

00:55:606 (2,3) - these could line up better

01:21:388 (1) - you should keep this slider normal

01:25:255 (1) - you should just map this


e l e m e n t a l

00:00:763 (1,2) - could line up better

00:03:341 (3,4) - ^

00:05:216 (4) - i think you should take this out, because there is a sound on the white tick youre missing, and I wouldnt say the song support this type of slider shape

00:08:263 (1,2) - this could line up better

00:10:841 (2,3) - ^

00:13:770 (1) - I would end it on the red tick because that's where the vocal starts

00:16:231 (2) - maybe keep this slider straight

01:01:934 (5,1,2) - the flow here is pretty akward

01:19:981 (2,3) - this could be blanketed

01:25:841 (2,3) - players would be used to this stack being 1/4, because they were used to 00:37:794 (5,1) - and 00:00:294 (1,1) - so this could trip them up


~end~

kool, glhf getting this ranked!
Topic Starter
Underforest
I lost the reply but I fixed some things in it. Thanks!
Lefia
Hi from your queue

mod
[Easy]
00:25:138 (3,4,1,2) make it parallel and fix the triangle (4,1,2)
00:39:200 (2) i don't know your motive to make this slider different than before, how about use the same slider?
01:10:138 (3,4) copy this slider 00:55:138 (3,4) and use it at 01:10138 cuz that slider have a nice flow
01:12:013 (1) why you don't use 3/2 slider here?
01:23:263 (1,2,3) random advice, how bout you make triangle here?

[Normal]
00:03:351 (2,3) move it upper to make better flow with last slider
00:12:716 (2,3) how bout like this since a straight didn't fit
00:15:763 (1) rotate it to -16 degrees to make better flow
00:16:700 (3,4,1) make the rhythm like this ?
00:55:606 (2,3) why you don't make the slider (3) follow the slider (2) curve to make better flow?
01:14:591 (2) how about like this?

[Elemental]
00:16:231 (2,3) did you made blanket here? if yes fix it
00:33:341 (2,3) make it parallel
00:36:388 i think it must be clickable, since it have strong beat than 00:36:153, like this maybe

Awesome

GL~
Topic Starter
Underforest

Lefia wrote:

Hi from your queue

mod
[Easy]
00:25:138 (3,4,1,2) make it parallel and fix the triangle (4,1,2) I don't think that's a major problem atm
00:39:200 (2) i don't know your motive to make this slider different than before, how about use the same slider? due to repeating the word "fukaku" 2 times: fu kaku fukaku. in bold the vocals following
01:10:138 (3,4) copy this slider 00:55:138 (3,4) and use it at 01:10:138 - cuz that slider have a nice flow those are intended to be different
01:12:013 (1) why you don't use 3/2 slider here? following a continuous vocal
01:23:263 (1,2,3) random advice, how bout you make triangle here? I'll keep it because it would be a hard flow for beginners

[Normal]
00:03:351 (2,3) move it upper to make better flow with last slider ok
00:12:716 (2,3) how bout like this since a straight didn't fit done
00:15:763 (1) rotate it to -16 degrees to make better flow it ruins the structure
00:16:700 (3,4,1) make the rhythm like this ? hard for normal beginners
00:55:606 (2,3) why you don't make the slider (3) follow the slider (2) curve to make better flow? those are intended to be like this for a rhythm adaptation
01:14:591 (2) how about like this? it ruins the previous pattern

[Elemental]
00:16:231 (2,3) did you made blanket here? if yes fix it fixed
00:33:341 (2,3) make it parallel no need
00:36:388 i think it must be clickable, since it have strong beat than 00:36:153, like this maybepiano goes in 1/2 here

Awesome

GL~
thanks
Topic Starter
Underforest
Removed streams and replaced with 4/4 sliders

edit 4/23: Metadata from here :arrow: http://masamune-tv.com/music/
Lasse
from m4m

creative diff name diff
why is this ar8
low bpm and very straight forward map, 7 would be fine
00:13:653 - most emphasis in the song is on this but you made it end of a repeat slider + usage of repeats with different amount right after each othr on such a simple map is a bit too much I think, could just http://lasse.s-ul.eu/OTt0ds00.jpg
00:18:106 (2) - stuff before kinda follows vocals, this feels really bland cause vocals not emphasize offbeats, but you don't do so. rhythm similar to http://lasse.s-ul.eu/XTNuCB1b.jpg (or replace the triple with repeat or 1/2 slider), or http://lasse.s-ul.eu/RstoekyW.jpg would be nicer
same for most following things, mapping to downbeat drums the whole time just makes this really bland and boring considering vocals would offer a much more diverse rhythm
00:22:091 (3) - 1/8 sliders on hard :thinking:
00:33:575 - now here you emphasize offbeat when song does something that would fit http://lasse.s-ul.eu/I2XCbBDv.jpg better
00:00:294 (1,1) - might want to manually stack 1/4 gaps like this for some nicer readability on such a low diff instead of having perfect stacks
why does the whole map use same sv/spacing...

normal
00:08:966 (2) - flipping this would make visual movement so much nicer, right now it just feels somehow placed there for no reason
00:17:403 (1) - ignores drum to map vocal, but then 00:18:106 - maps drum again, could have 00:18:341 - clickable instead and adjust other rhythm. or any way make clear what you follow
hard uses lots of 1/4s but this barely has any active 1/2s (1/2 notes after a circle)
01:24:434 - http://lasse.s-ul.eu/VkiVCEdu.jpg rhythm like this seems more reasonable with emphasis in the song

easy
00:00:763 (1,2,3,4) - could make any of these into 1 or 2 circles to keep it a bit more diverse and give new players more moments of rest as circles are way easier to play at this level due to not having to hold/follow
00:18:575 (4,1,2,3,1,2,3,4,1,2,3) - similar here and probably more spots

good luck!!
Topic Starter
Underforest

Lasse wrote:

from m4m

creative diff name diff I need a best name ;w;
why is this ar8
low bpm and very straight forward map, 7 would be fine reduced to 7.5 due to presence of so many 3/4 pattern, specially in kiai
00:13:653 - most emphasis in the song is on this but you made it end of a repeat slider + usage of repeats with different amount right after each othr on such a simple map is a bit too much I think, could just http://lasse.s-ul.eu/OTt0ds00.jpg fixed
00:18:106 (2) - stuff before kinda follows vocals, this feels really bland cause vocals not emphasize offbeats, but you don't do so. rhythm similar to http://lasse.s-ul.eu/XTNuCB1b.jpg (or replace the triple with repeat or 1/2 slider), or http://lasse.s-ul.eu/RstoekyW.jpg would be nicer
same for most following things, mapping to downbeat drums the whole time just makes this really bland and boring considering vocals would offer a much more diverse rhythm fixed with something more dense
00:22:091 (3) - 1/8 sliders on hard :thinking: why not? in this part it's perfect, also rankable
00:33:575 - now here you emphasize offbeat when song does something that would fit http://lasse.s-ul.eu/I2XCbBDv.jpg better fixed
00:00:294 (1,1) - might want to manually stack 1/4 gaps like this for some nicer readability on such a low diff instead of having perfect stacks replaced slider
why does the whole map use same sv/spacing... because this is a hard and a low bpm song, it's intended. that's why; also I used some jumps in the kiai if you may notice

normal
00:08:966 (2) - flipping this would make visual movement so much nicer, right now it just feels somehow placed there for no reason tried to fix
00:17:403 (1) - ignores drum to map vocal, but then 00:18:106 - maps drum again, could have 00:18:341 - clickable instead and adjust other rhythm. or any way make clear what you follow
hard uses lots of 1/4s but this barely has any active 1/2s (1/2 notes after a circle) i moved circle and slider from place instead, much better
01:24:434 - http://lasse.s-ul.eu/VkiVCEdu.jpg rhythm like this seems more reasonable with emphasis in the song fixed

easy
00:00:763 (1,2,3,4) - could make any of these into 1 or 2 circles to keep it a bit more diverse and give new players more moments of rest as circles are way easier to play at this level due to not having to hold/follow fixed
00:18:575 (4,1,2,3,1,2,3,4,1,2,3) - similar here and probably more spots fixed

good luck!!
thanks
Xinely
easy :
- 00:04:513 - whistle for the guitar
- 00:05:216 - same
- 00:12:013 (1) - same as both above
- 00:08:263 - whistle if you want, basically it sounds nice for emphasis the music pattern change
- 00:18:575 (4) - this slider flow feels better if its having straight flow honestly, just the angle feels random here for me
- 00:28:888 (4) - and again this slider's curve feels weird due what you made on previous flow. i think the flow feels more natural if you remove the middle node on slider and move the tail to 160,32
- 00:54:200 (2) - nazi, symmetrical 176,312 feels better for neater design
- 01:09:200 (2) - basically same as above
- oh no pls no copy paste in kiai pls dont be lazy

normal :
- 00:05:216 (2,3) - just feel weird a curved slider with straight flow to catch next
- 00:13:653 - how about give soft finish for emphasis cymbal?
- 00:28:419 (4) - pls make 00:28:653 - this clickable it has strong drum. i would say change 00:27:013 (1,2,3,4) - to https://puu.sh/vAVhX/471af1cd68.jpg
- 00:33:575 (3) - can you just ignore 00:33:809 - and map 00:34:278 - instead which has stronger vocal since you definitely like mapping vocal at this part? you can try 00:33:575 - 1/1 slider and 00:34:278 - circle
- 01:01:466 (2) - pls make this a bit less curvy because this curve is too curvy compared with all slider you have made here
- 01:12:013 - sounds nicely with finish in case if u want
- 01:16:466 (2) - yeah same with before
- 01:19:513 (1) - maybe remove the middle node? it makes the flow and design look worse in my eyes
- kiai copy paste lel

hard :
- 00:03:106 (2) - dunno why stack this and personally anti flow is shit for me so i prefer move 00:03:106 (2) - 224,240
- 00:06:388 (1) - 310,256? to make better design, current slider when its so close with previous slider look so weird for me
- 00:18:341 (3,4) - pls change to neutral flow, its like aaa.. weirdo
- 00:19:981 (2) - maybe change to triplet instead. 00:20:216 - is something strong that better clickable object for emphasis
- 00:28:419 (4) - 2 circles pls redtick needs clickable
- 00:32:638 (1) - a bit too curvy imo you can try make better flow like https://puu.sh/vAVRB/b0f06522c3.jpg
- 00:43:888 (1,4) - possible for better blanket imo
- 00:47:638 (1) - why end the slider in here? i dont hear any music stop here but in 00:48:106 -
- 00:51:856 (2) - the flow makes me cry
- another kiai copy paste

well i find something bother me to icon this so i will read your response before decide to move this forward or not
Topic Starter
Underforest

Xinely wrote:

normal:
- 00:13:653 - how about give soft finish for emphasis cymbal? keeping it because other diffs use this
everything else is fixed, i tried to improve the flow with your suggestions as well. about the copypaste parts is not really an issue, it's just like the rhythm from second kiai felt almost the same as first one, so yeah, apart from that is rankable. i hope you're happy with those changes.

I also renamed top diff to nostalgia refering to the lyrics
translated
The seasons... this city... pass by at too high of a speed.
But whenever I lose myself, or lose my way,
I close my eyes and dive into the sea in my heart.
Once I swim deep, deep down... I'm sure I can find the answer there!

Everything's inside of me and everything is up to me,
Along with a blue that envelops even the sun's rays.
For a long time, secretly sealed away inside my heart,
Is a precious memory...
Even if time passes,
I'll believe in this unchanging feeling.
Xinely
any reason why 5,2 AR for normal? that 0,2 looks random to me

Underforest wrote:

Xinely wrote:

normal:
- 00:13:653 - how about give soft finish for emphasis cymbal? keeping it because other diffs use this
i mention it in normal only but everyone knows hitsound mod belongs to all diffs, ofc i mean change it to all diffs instead of a diff only

meta confirmation pls
Topic Starter
Underforest
fine fixed both things then

metadata can be found here http://masamune-tv.com/music/
Xinely
Bubbled ~
Chaoslitz
m4m from queue~

[Easy]
  1. 00:01:231 - Missing whistle I guess?
  2. 00:08:263 - would be nice to add finish here to emphasize high pitch of guitar like 00:00:763
  3. 00:12:013 (1) - 00:13:653 is more significant than 00:13:419 and should be mapped out instead, try to use the following rhythm (and add finish on 00:13:653)
  4. 00:26:075 - missing clap
[Normal]
  1. 00:08:263 - Same as Easy
[Nostalgia]
  1. 00:08:263 - Same as Easy
  2. 00:22:091 (3) - Considering this is only a Hard diff snapping the slider to 1/8 isn't a good idea because players may not understand, a 1/1 slider would fit

call me back
Topic Starter
Underforest
fixed everything
Chaoslitz
Qualified!
Hazu-
Gratz Forest~
Agatsu
grats!!
Xinying
YAS CONGRATS!!
Ankanogradiel
congrats
-Sh1n1-
Gratz bro
SukunaGojo_old
:)
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