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posted
This beatmap was submitted using in-game submission on sábado, 13 de mayo de 2017 at 1:46:50 a.m.

Artist: ChouCho
Title: Elemental World (TV Size)
Source: 政宗くんのリベンジ
Tags: Masamune-kun no Revenge Ending
BPM: 128
Filesize: 8050kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.37 stars, 84 notes)
  2. Normal (1.87 stars, 129 notes)
  3. Nostalgia (2.94 stars, 243 notes)


Download: ChouCho - Elemental World (TV Size)
Download: ChouCho - Elemental World (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
osu! needs more ChouCho
posted
yo
Easy
  1. 00:02:638 (3,4) - slight aesthetic issue but these aren't perfectly parallel
  2. 01:02:638 (2,3) - would rather if you just placed another 3/2 repeat slider here for the vocals as you have done at 01:00:763 (1) - . better to follow the vocals mainly at section 01:00:763 (1,2,3) - if you've already started to with the first slider
  3. 01:17:637 (2,1) - spacing


Normal
  1. 00:02:169 (3) - preferred if this is just a circle instead of a 1/2 slider to be consistent with stuff like 00:04:044 (3,3) - . applies to 00:09:669 (3) - too. If not, maybe move the 1/2 slider occurances to 00:04:044 (3) - instead as there is actually something the slider tail will follow in the music there (the guitar)
  2. 00:16:231 (2) - try rotating this slider 180deg so the curve is facing the over way. would flow better to 00:16:700 (3) - imo
  3. 00:28:419 (4,1) - normally don't point out blanket but plssss
  4. 00:43:888 (1) - perhaps move this a little higher so the angle flow generated at 00:42:716 (2,3,4) - is carried over. can do something like this
  5. 00:56:544 (3) - if you're followin the vocals in the kiai, perhaps delete this and place a 1/2 slider at 00:56:309 - to cover both vocal points
  6. 01:12:716 (2,3) - slider then circle would work better here because of the 1/1 held vocals at 01:12:716 - .
  7. 01:24:669 (3) - the ctrl+h of 01:23:263 (1) - , removal of repeat and nudge two bits to the right would be better looking imo


also glossed over hitsounding and the colorful diff in irc
logs
19:33 Rizen: yo
19:33 Underforest: hi uwu
19:33 Rizen: are you up for m4m? ?.?
19:33 Underforest: yep
19:34 Rizen: ok, forum mod coming in like half an hour
19:35 Rizen: there is something i want to talk about in irc tho
19:35 Underforest: sure
19:35 Rizen: the hitsounding
19:35 Underforest: oh
19:36 Rizen: tbh, not a fan ;c
19:36 Rizen: it's pretty inconsistent in places
19:37 Rizen: 00:00:763 (1,2,3,4) - following the hitsounding of the claps here, i assume you're hitsounding for the drum sounds in the music
19:37 Rizen: but then u only do it for some of them afterwards
19:37 Underforest: yep
19:38 Rizen: like 00:02:638 (1) - should have at head, 00:03:575 (3) - at head, 00:06:388 (1) - etc
19:39 Rizen: 00:09:200 (3) - head, 00:09:669 (4) - head, 00:10:138 (1) - head, 00:11:075 (3) - head,
19:39 Rizen: u get the gist
19:39 Underforest: fixed those
19:40 Rizen: 00:20:450 (5) - , 00:24:200 (5) - ,
19:41 Rizen: 00:27:950 (5) - ,
19:41 Underforest: ok
19:41 Rizen: 00:42:481 (2) - tail shouldn't really be drum sampleset since the drums kick in at 00:42:833 -
19:42 Rizen: however, 00:42:950 (3,4) - are free to be drum sampleset
19:42 Underforest: fixed
19:44 Rizen: 00:51:388 (1) - 00:53:263 (1) - 00:55:138 (1) - 00:58:888 (1) -
19:45 Rizen: 01:06:387 (1) - 01:08:262 (1) - 01:10:137 (1) - 01:13:887 (1) - 01:14:825 (3) -
19:45 Rizen: 01:19:513 (1) -
19:46 Rizen: you know what to do :L
19:48 Underforest: done
19:48 Rizen: ok i'll give this diff in irc and the others in forum?
19:48 Underforest: sure
19:48 *Rizen is editing [https://osu.ppy.sh/b/1244735 ChouCho - Elemental World [Colorful]]
19:48 Rizen: 00:04:395 (5) - uneven stream circle
19:49 Rizen: same at 00:11:895 (5) -
19:49 Underforest: here at 00:04:278 in 25%, it follows a beat
19:49 Underforest: whoops
19:50 Rizen: what i mean by there is
19:50 Rizen: spacing is slightly off, and can look prettier if it was straight
19:50 Rizen: like [https://puu.sh/uR8MH/a3599685b0.png this]
19:52 Underforest: ok, done
19:52 Rizen: 00:37:091 (3) - a 1/4 repeat sliderx3 doesn't work here very well as the beat at 00:37:208 - isn't as pronounced in the music compared to 00:35:333 - in 00:35:216 (3) - which fits. would suggest a circle then 1/4 repeatsliderx1
19:53 Rizen: although there is a beat there, it isn't as dominant as in the other multi-repeat sliders
19:54 Underforest: changed to circle - 1/4 slider
19:54 Rizen: 1/4 repeat slider?
19:55 Underforest: https://osu.ppy.sh/ss/7611857
19:55 Rizen: yip cool
19:56 Rizen: 01:25:138 (1) - perhaps lower the volume for this part
19:56 Rizen: like 50% or something
19:57 Underforest: lowed to 40%
19:57 Rizen: *can apply to all diffs
19:58 Rizen: can probably delete the timing point at 01:27:013 - if they're both gonna be 40%
19:58 Underforest: will keep at 50% atm
19:58 Rizen: ok
19:59 Rizen: i'll post the mod for the other diffs in forum ok?
19:59 Underforest: ok
posted

Rizen wrote:

yo
Easy
  1. 00:02:638 (3,4) - slight aesthetic issue but these aren't perfectly parallel not intended to be paralell
  2. 01:02:638 (2,3) - would rather if you just placed another 3/2 repeat slider here for the vocals as you have done at 01:00:763 (1) - . better to follow the vocals mainly at section 01:00:763 (1,2,3) - if you've already started to with the first slider :thinking:
  3. 01:17:637 (2,1) - spacing whoops


Normal
  1. 00:02:169 (3) - preferred if this is just a circle instead of a 1/2 slider to be consistent with stuff like 00:04:044 (3,3) - . applies to 00:09:669 (3) - too. If not, maybe move the 1/2 slider occurances to 00:04:044 (3) - instead as there is actually something the slider tail will follow in the music there (the guitar) I'm following the music chill but I'm not sure about this
  2. 00:16:231 (2) - try rotating this slider 180deg so the curve is facing the over way. would flow better to 00:16:700 (3) - imo ok
  3. 00:28:419 (4,1) - normally don't point out blanket but plssss lol
  4. 00:43:888 (1) - perhaps move this a little higher so the angle flow generated at 00:42:716 (2,3,4) - is carried over. can do something like this ok
  5. 00:56:544 (3) - if you're followin the vocals in the kiai, perhaps delete this and place a 1/2 slider at 00:56:309 - to cover both vocal points done
  6. 01:12:716 (2,3) - slider then circle would work better here because of the 1/1 held vocals at 01:12:716 - . ok
  7. 01:24:669 (3) - the ctrl+h of 01:23:263 (1) - , removal of repeat and nudge two bits to the right would be better looking imo will think


also glossed over hitsounding and the colorful diff in irc
logs
19:33 Rizen: yo
19:33 Underforest: hi uwu
19:33 Rizen: are you up for m4m? ?.?
19:33 Underforest: yep
19:34 Rizen: ok, forum mod coming in like half an hour
19:35 Rizen: there is something i want to talk about in irc tho
19:35 Underforest: sure
19:35 Rizen: the hitsounding
19:35 Underforest: oh
19:36 Rizen: tbh, not a fan ;c
19:36 Rizen: it's pretty inconsistent in places
19:37 Rizen: 00:00:763 (1,2,3,4) - following the hitsounding of the claps here, i assume you're hitsounding for the drum sounds in the music
19:37 Rizen: but then u only do it for some of them afterwards
19:37 Underforest: yep
19:38 Rizen: like 00:02:638 (1) - should have at head, 00:03:575 (3) - at head, 00:06:388 (1) - etc
19:39 Rizen: 00:09:200 (3) - head, 00:09:669 (4) - head, 00:10:138 (1) - head, 00:11:075 (3) - head,
19:39 Rizen: u get the gist
19:39 Underforest: fixed those
19:40 Rizen: 00:20:450 (5) - , 00:24:200 (5) - ,
19:41 Rizen: 00:27:950 (5) - ,
19:41 Underforest: ok
19:41 Rizen: 00:42:481 (2) - tail shouldn't really be drum sampleset since the drums kick in at 00:42:833 -
19:42 Rizen: however, 00:42:950 (3,4) - are free to be drum sampleset
19:42 Underforest: fixed
19:44 Rizen: 00:51:388 (1) - 00:53:263 (1) - 00:55:138 (1) - 00:58:888 (1) -
19:45 Rizen: 01:06:387 (1) - 01:08:262 (1) - 01:10:137 (1) - 01:13:887 (1) - 01:14:825 (3) -
19:45 Rizen: 01:19:513 (1) -
19:46 Rizen: you know what to do :L
19:48 Underforest: done
19:48 Rizen: ok i'll give this diff in irc and the others in forum?
19:48 Underforest: sure
19:48 *Rizen is editing [https://osu.ppy.sh/b/1244735 ChouCho - Elemental World [Colorful]]
19:48 Rizen: 00:04:395 (5) - uneven stream circle
19:49 Rizen: same at 00:11:895 (5) -
19:49 Underforest: here at 00:04:278 in 25%, it follows a beat
19:49 Underforest: whoops
19:50 Rizen: what i mean by there is
19:50 Rizen: spacing is slightly off, and can look prettier if it was straight
19:50 Rizen: like [https://puu.sh/uR8MH/a3599685b0.png this]
19:52 Underforest: ok, done
19:52 Rizen: 00:37:091 (3) - a 1/4 repeat sliderx3 doesn't work here very well as the beat at 00:37:208 - isn't as pronounced in the music compared to 00:35:333 - in 00:35:216 (3) - which fits. would suggest a circle then 1/4 repeatsliderx1
19:53 Rizen: although there is a beat there, it isn't as dominant as in the other multi-repeat sliders
19:54 Underforest: changed to circle - 1/4 slider
19:54 Rizen: 1/4 repeat slider?
19:55 Underforest: https://osu.ppy.sh/ss/7611857
19:55 Rizen: yip cool
19:56 Rizen: 01:25:138 (1) - perhaps lower the volume for this part
19:56 Rizen: like 50% or something
19:57 Underforest: lowed to 40%
19:57 Rizen: *can apply to all diffs
19:58 Rizen: can probably delete the timing point at 01:27:013 - if they're both gonna be 40%
19:58 Underforest: will keep at 50% atm
19:58 Rizen: ok
19:59 Rizen: i'll post the mod for the other diffs in forum ok?
19:59 Underforest: ok

thanks
posted
[hard]

  1. 00:08:263 (1,2) - Se siente muy copypasteado de 00:00:763 (1,2) - (de hecho, aunque no es igual todo el pattern, jugandolo lo sentí como que fuera todo copypasta xD)
  2. 00:13:653 - Se siente raro no tener algo para presionar acá
  3. 00:17:403 (1) - Puedes mejorar su forma.
  4. 00:18:575 (3,4) - No es muy suave ese flow que digamos u.u
  5. 00:19:981 (2,3,4,5,6) - Es raro que siguiendo la voz antes hicieras esto acá, mi sugerencia sería:
  6. 00:22:091 (3) - Yo le correría la flecha hacia la izquierda, porque queda como muy cerca del siguiente circulo y da la impresión que hay que soltarlo más rápido que lo que realmente es.
  7. 00:23:966 (4,5,6) - Misma sugerencia que ahorita.
  8. 00:27:716 (4,5,6) - Acá igual.
    (Es curioso cómo continuaste con el mismo patrón, aun cuando en 00:28:653 - hay un finish, que de por sí sugiere algo para presionar :P )
  9. 00:31:466 (3) - 00:35:216 (3) - :!: Estos de verdad creo que son mala idea. Se parecen mucho a los que son de 3, de hecho, no es para nada fácil darse cuenta, igual, pide testplays de gente adecuada para ese nivel.
  10. 00:47:638 (4) - imho, es feo ese slider ._.
  11. 00:55:606 (2) - que onda con estos blankets xD
  12. 01:00:294 (6,1) - Pienso que podrías hacer que sigan la misma circunferencia (es decir, que compartan el mismo "blanket imaginario"):
  13. 01:09:434 (4,5) - rítmicamente, un Ctrl+g creo que le queda mejor.
  14. 01:15:294 (6,7,1,2,3,4) - que descaro de Copy paste xDDD
  15. Muchas cositas por pulir :3


[Normal]
  1. 00:08:966 (2) - 00:30:763 (1) - 00:42:716 (2) - 01:00:763 (1) - 01:15:763 (1) - Esos tipos de sliders... lo haces sin ponerles mucho cuidado... :(, en lo personal, me gusta hacer esos lides muy perfectos, siempre que veo sliders de este estilos sin pulir, lloro T__T
  2. 00:13:888 - Siento que este break es innecesario.
  3. 00:50:216 (2,3) - que onda con el blanket xD
  4. 00:55:138 (1,2,3) - Este ritmo lo sentí raro al jugarlo. Creo que me gustaría sugerir algo así mas bien:

    (podrías agregar un segundo circulo, aunque por como llevabas el ritmo, quizás no quieras)
  5. 01:12:716 (2,3) - Como raro el flow, imo :P
  6. 01:25:255 (1) - uy no, siento que ese spinner entra demasiado rápido. Yo te sugiero que lo empieces en 01:25:841 - , qué es donde musicalmente se siente mejor.


[Easy]
  1. hummm... demasiados sliders y muy pocos círculos.
  2. 00:12:013 (1) - Same con lo del break. Creo que lo puedes manejar con algo así:

    (Yo lo haría sin break,me parece innecesario la verdad, pero igual pregunta más opiniones)
  3. 00:30:763 (1) - ,_,
  4. 01:17:637 (2) - nope, definitivamente este queda muy raro ahí. Creo que mejor puedes hacer algo así:


Buena suerte o/
posted

ErunamoJAZZ wrote:

[hard]

  1. 00:08:263 (1,2) - Se siente muy copypasteado de 00:00:763 (1,2) - (de hecho, aunque no es igual todo el pattern, jugandolo lo sentí como que fuera todo copypasta xD) xd
  2. 00:13:653 - Se siente raro no tener algo para presionar acá arreglado
  3. 00:17:403 (1) - Puedes mejorar su forma. :Dlo hice menos ondulado
  4. 00:18:575 (3,4) - No es muy suave ese flow que digamos u.u esa es la intención por la suave fuerza del tambor
  5. 00:19:981 (2,3,4,5,6) - Es raro que siguiendo la voz antes hicieras esto acá, mi sugerencia sería:
    prefiero dejarlo asi dado a que 00:20:919 - tiene un beat por delante
  6. 00:22:091 (3) - Yo le correría la flecha hacia la izquierda, porque queda como muy cerca del siguiente circulo y da la impresión que hay que soltarlo más rápido que lo que realmente es. ok
  7. 00:23:966 (4,5,6) - Misma sugerencia que ahorita. lo mismo que ahorita
  8. 00:27:716 (4,5,6) - Acá igual. Acá igual owo
    (Es curioso cómo continuaste con el mismo patrón, aun cuando en 00:28:653 - hay un finish, que de por sí sugiere algo para presionar :P )
  9. 00:31:466 (3) - 00:35:216 (3) - :!: Estos de verdad creo que son mala idea. Se parecen mucho a los que son de 3, de hecho, no es para nada fácil darse cuenta, igual, pide testplays de gente adecuada para ese nivel. Escucha nuevamente en 25% playback, estoy siguiendo el ritmo de los drums
  10. 00:47:638 (4) - imho, es feo ese slider ._. aw gracias, yo tambien te quiero <3 con toda seriedad, estoy siguiendo la rapidez de un sonido que puedes escuchar incluso en 100%
  11. 00:55:606 (2) - que onda con estos blankets xD estan bien ajustados, es solo que los circulos 3/4 los hacen ver como que no
  12. 01:00:294 (6,1) - Pienso que podrías hacer que sigan la misma circunferencia (es decir, que compartan el mismo "blanket imaginario"): listo
  13. 01:09:434 (4,5) - rítmicamente, un Ctrl+g creo que le queda mejor. - estoy siguiendo el drum de 01:09:669
  14. 01:15:294 (6,7,1,2,3,4) - que descaro de Copy paste xDDD gracias
  15. Muchas cositas por pulir :3 depende de los BNs


[Normal]
  1. 00:08:966 (2) - 00:30:763 (1) - 00:42:716 (2) - 01:00:763 (1) - 01:15:763 (1) - Esos tipos de sliders... lo haces sin ponerles mucho cuidado... :(, en lo personal, me gusta hacer esos lides muy perfectos, siempre que veo sliders de este estilos sin pulir, lloro T__T asi es mi estilo de hacer los sliders en wave, sorry *le limpia las lagrimas*
  2. 00:13:888 - Siento que este break es innecesario. lo puse para que el hp no se bajara tanto, sobretodo con el HR
  3. 00:50:216 (2,3) - que onda con el blanket xD ups
  4. 00:55:138 (1,2,3) - Este ritmo lo sentí raro al jugarlo. Creo que me gustaría sugerir algo así mas bien: estoy siguiendo las vocales

    (podrías agregar un segundo circulo, aunque por como llevabas el ritmo, quizás no quieras)
  5. 01:12:716 (2,3) - Como raro el flow, imo :Parreglado
  6. 01:25:255 (1) - uy no, siento que ese spinner entra demasiado rápido. Yo te sugiero que lo empieces en 01:25:841 - , qué es donde musicalmente se siente mejor. en esa posicion es demasiado rapido tambien


[Easy]
  1. hummm... demasiados sliders y muy pocos círculos. la intencion es also facil como en casa :eyes: :ok_hand: :100:
  2. 00:12:013 (1) - Same con lo del break. Creo que lo puedes manejar con algo así: aca es porque sentia incomodo dejar un espacio

    (Yo lo haría sin break,me parece innecesario la verdad, pero igual pregunta más opiniones)
  3. 00:30:763 (1) - ,_, ayy
  4. 01:17:637 (2) - nope, definitivamente este queda muy raro ahí. Creo que mejor puedes hacer algo así: siguiendo la vocal mientras los drums no estan demasiado ritmicos


Buena suerte o/

gracias :3
posted
what I meant by 00:02:638 (3,4) - is that it appears the two sliders are the same angle but they are not as evident when you stack them together (Hence why I said slight aesthetics issue). All you have to do is copy and paste 00:02:638 (3) - to replace slider 4. I didn't mean to sound like to do something like this
posted
ah fixed then
posted
Hi, found this map in modreq and I want to help out.
Colorful:
  1. 01:27:013 – Unnecessary green line. You can remove it.
  2. 00:09:200 (3) –You added a whistle on the tail of this repeat slider but didn’t add a whistle on the tails of these similar sliders though: 00:01:700 (3,3) – and 00:11:075 (3) - Not sure if it’s a mistake, but it does look inconsistent.
  3. 00:12:950 (4) –I suggest changing this repeat slider into two short sliders to create a bit of a challenging pattern. So it’ll look something like this:

    Also, going from a repeat slider to a short slider might confuse players more than three short consecutive sliders.
  4. 00:19:513 (1,1,1) –A bell sound can be heard on the head of these sliders. To support that you can perhaps add a soft-hitwhistle.
  5. 00:35:919 (4,3) –Nazi, but this overlap bothers me a bit. Especially slight overlaps tend to look worse. I suggest avoiding the overlap to improve aesthetics.
  6. 00:47:638 (4) –Since there’s a sudden change in slider velocity, I suggest adding NC here to prevent throwing players off. If the change was very slight it would have been fine, but this slider velocity is rather fast.
  7. 01:16:934 (5) –Nazi, but for better flow from 01:16:465 (2,3,4) – just lift the tail of the slider a bit upwards. Like this:
  8. 01:24:200 (3) –I don’t think the head of this slider is hitsounded correctly. It’s missing a whistle imo since you have whistles on 01:23:263 (1,2) – so it sounds inconsistent.
Hitsound suggestions will apply to the other diffs too.
Normal:
  1. You can uncheck widescreen support. No SB and also inconsistent with hardest diff.
  2. 01:27:013 –Unnecessary green line. You can remove it.
  3. 00:08:966 (2) –A smoother slider shape will look better and also fit in with the calm atmosphere of the music. So something like this:

    I suck at slidershapes, lol, but I think you get the idea.
  4. 00:12:950 (3) –I don’t think the whistle should be placed on the head of this slider. It sounds out of place.
  5. 00:16:231 (2) –I think this pattern will work better and look better:

    Just Ctrl+J the slider to flip it. Better flow imo since the pattern doesn’t go downwards but follows a nice linear flow.
  6. 00:18:341 –I don’t think this sould be left empty since there’s a vocal here. Consider mapping it out. You can perhaps do something like this:

    Or two circles, your choice. I realized you have other gaps as well which is fine, but this one bothered me and I think it’s because 00:18:575 (3) – is left on its own while there’s a strong vocal before it. This gap just feels wrong and should be filled imo.
  7. 00:50:216 (2,3) –Please make this blanket better.
Easy:
  1. Uncheck Widescreen support.
  2. 01:27:013 –Unnecessary green line. You can remove it.
  3. 00:27:013 (1,2) –Making these two sliders perfectly parallel will probably look better. So something like this:

    You can place them on top of each other to test if they’re perfectly parallel or not.
  4. 00:30:763 (1) –What about a finish on the head of this slider? I think it’ll fit nicely. This will apply to the other diffs too.
Good Luck~
posted
almost fixed everything, thanks
posted
knock knock

[colorful]
  1. 00:49:747 - would be nice if u add a note for the sake of following a vocal
  2. 00:58:419 (6,1) - oh hey there, i was wondering about this blanket, cuz it's not neat :^)
  3. 01:01:700 (4) - nice missing clap


[normal]
  1. 01:10:841 (3) - this looks kinda different from the way u set on 01:03:341 (2,3) -


the spread is kinda funny though LOL
posted
Aki and Yoshino <3

[Easy]
  1. 00:13:653 - A well shaped slider would fit nicely here, but a break just looks lazy since the music is still going (the note is being held)
  2. 01:25:138 (1) - Not a fan at all of starting a spinner on a strong sound instead of putting an object there and beginning the spinner afterwards. You can make 01:24:200 (2) - a repeat slider to cover the finish on the downbeat.


[Normal]
  1. 00:13:653 (4) - same thing i said about this part in the easy
  2. 00:49:044 (1) - The circle which emphasizes a single strong note doesn't really fit the sort of light 1/4 sound here, would be better to remove it like in the easy


[Colorful]
  1. Most generic name on osu i swear, how about a name related to the anime like that of your favorite character, or just "Hard". "Colorful" really has no relation to the song or anime.
  2. 00:00:294 (1) - 3/4 slider would really fit better for this sound, also circle as the first object makes it easy to get 100 especially when playing hidden
  3. 00:01:700 (3,4,1) - This rhythm follows the music better since the downbeat/white ticks aren't really strong in this part. Applies to all areas where you have the 1/4 repeat slider on the 2nd white tick.
  4. 00:07:794 (3) - uneven spacing, but if you were gonna space it unevenly then it should be further from the previous object than to the next object since the emphasis is on this note so you want a larger jump before it
  5. 00:13:770 (1) - Really sounds weird ending at its current position. Would be more natural to end at 00:15:059 - which is 1 beat before the vocal at 00:15:528 -
  6. 00:18:106 (2,3) - I'd curve the sliders like this since it has better transitions at 00:17:403 (1,2) - and 00:18:575 (3,4) - due to the curve of the previous slider as you can see below. After changing them the transition at 00:18:106 (2,3) - won't be as good but it's not that bad either.

  7. 00:26:544 (3,4) - ctrl-g would make that all play better
  8. 00:44:591 (5) - 1/2 slider starting on red tick when both vocals AND dominant drums are on white tick is a big no-no since you're clicking where the beat is weak. This rhythm will follow the song more properly:
  9. If you want to use red tick sliders anywhere it would be places like here 00:54:669 (5,1) - where the vocals are on red ticks.
  10. 00:55:138 (1,2) - Why aren't they 180 degree rotations of each other? This looks off.
  11. 00:55:138 (1,2) - Same thing here. If you want to form a triangle with the slider ends of 01:09:669 (5,1,2) - , take one slider and make 3 copies of it each rotated 120 or 240 degrees; it'll be much cleaner.


A Masamune-kun map that isn't a MIRROR HEART? Good luck!
posted
from your queue :D
sorry if it's a bad mod ;w;
[Easy]
  1. 00:13:653 to 00:15:763 - I think you don't have to put break time here.
  2. 00:26:075 (4,1) - DS Error. DS between these is 0.94x.
  3. 01:23:263 (1,2) - I think you should make this parallel. .-.
  4. 00:49:044 - I see you add a circle at here in Normal. So maybe you should add a circle here as well :D


[Normal]
  1. 00:02:169 (3,1) - (3)'s slider-tail isn't blanket with (1).
  2. 00:12:950 (3) - The slider is kinda weird. I think you could use curve slider or even straight slider is okay too. :)
  3. 00:13:653 to 00:15:763 - I think you don't have to put break time here.


[Colorful]
  1. 00:02:169 (4,1) - (4)'s slider-tail isn't blanket with (1). :(
  2. Look at here. (Sorry for bad picture ;w;)

    I think you should make it same like Easy & Normal diff. :(
  3. 00:58:419 (6,1) - (6)'s slider-tail isn't blanket with (1). :?
  4. 01:13:419 (6,1) - ^
  5. 01:27:013 (1) - You should add a spinner here too because you add a spinner here in Easy & Normal.


I hope you'll rank this soon! :D Good luck ^^
posted
M4MRandom mod!


  • [Easy]
  1. 00:03:575 (4,2) - stack miss
  2. 00:26:075 (4,1) - Why DS 0.94?
  3. 00:42:013 (1,2) - blanket miss

  • [Normal]
  1. 00:00:294 - Why is Easy Circle but not Normal?
  2. 00:04:513 (1) - I think it would be better to do Ctrl + J and improve flow
  3. 00:06:388 (1,2) - This form is very hard to understand
  4. 00:21:388 (1,2) - overlap
  5. 01:25:138 (1) - Easy had no Circle

  • [Colorful]
  1. 00:02:169 (4,1) - blanket miss
  2. 00:36:153 (1,2) - I think that (1) is not parallel


Good luck!
posted

lit120 wrote:

knock knock

[colorful]
  1. 00:49:747 - would be nice if u add a note for the sake of following a vocal I can't because the spinner
  2. 00:58:419 (6,1) - oh hey there, i was wondering about this blanket, cuz it's not neat :^) I call it happy blanket because it looks like a inverted "ン"
  3. 01:01:700 (4) - nice missing clap whoops


[normal]
  1. 01:10:841 (3) - this looks kinda different from the way u set on 01:03:341 (2,3) - fixed


the spread is kinda funny though LOL yes

Yasaija 714 wrote:

M4MRandom mod!


  • [Easy]
  1. 00:03:575 (4,2) - stack miss fixed
  2. 00:26:075 (4,1) - Why DS 0.94? fixed
  3. 00:42:013 (1,2) - blanket miss not really

  • [Normal]
  1. 00:00:294 - Why is Easy Circle but not Normal? fixed
  2. 00:04:513 (1) - I think it would be better to do Ctrl + J and improve flow fixed
  3. 00:06:388 (1,2) - This form is very hard to understand it's basically a linear flow
  4. 00:21:388 (1,2) - overlap intended
  5. 01:25:138 (1) - Easy had no Circle intended too to reduce the intensify of the diff

  • [Colorful]
  1. 00:02:169 (4,1) - blanket miss fixed
  2. 00:36:153 (1,2) - I think that (1) is not parallel intended


Good luck!

- Frontier - wrote:

from your queue :D
sorry if it's a bad mod ;w;
[Easy]
  1. 00:13:653 to 00:15:763 - I think you don't have to put break time here. to avoid hp drain in hr
  2. 00:26:075 (4,1) - DS Error. DS between these is 0.94x. fixed in yasaija's mod
  3. 01:23:263 (1,2) - I think you should make this parallel. .-. yep
  4. 00:49:044 - I see you add a circle at here in Normal. So maybe you should add a circle here as well :Dit will conflict with beat limit for spinner in easy


[Normal]
  1. 00:02:169 (3,1) - (3)'s slider-tail isn't blanket with (1). fixed
  2. 00:12:950 (3) - The slider is kinda weird. I think you could use curve slider or even straight slider is okay too. :)following the drums
  3. 00:13:653 to 00:15:763 - I think you don't have to put break time here. same as easy


[Colorful]
  1. 00:02:169 (4,1) - (4)'s slider-tail isn't blanket with (1). :(fixed in yasaija's mod
  2. Look at here. (Sorry for bad picture ;w;)

    I think you should make it same like Easy & Normal diff. :(
  3. 00:58:419 (6,1) - (6)'s slider-tail isn't blanket with (1). :?ok
  4. 01:13:419 (6,1) - ^ ok
  5. 01:27:013 (1) - You should add a spinner here too because you add a spinner here in Easy & Normal. no need


I hope you'll rank this soon! :D Good luck ^^

xxdeathx wrote:

Aki and Yoshino <3 yeah

[Easy]
  1. 00:13:653 - A well shaped slider would fit nicely here, but a break just looks lazy since the music is still going (the note is being held) i'll think about it
  2. 01:25:138 (1) - Not a fan at all of starting a spinner on a strong sound instead of putting an object there and beginning the spinner afterwards. You can make 01:24:200 (2) - a repeat slider to cover the finish on the downbeat. added a circle


[Normal]
  1. 00:13:653 (4) - same thing i said about this part in the easy same as easy
  2. 00:49:044 (1) - The circle which emphasizes a single strong note doesn't really fit the sort of light 1/4 sound here, would be better to remove it like in the easy i'm trying to represent the 1/4 instrument in background in the "kitto" vocal


[Colorful]
  1. Most generic name on osu i swear, how about a name related to the anime like that of your favorite character, or just "Hard". "Colorful" really has no relation to the song or anime. merry go round renamed to elemental so it represents the team of the song and that "deep sea" it talks before kiai
  2. 00:00:294 (1) - 3/4 slider would really fit better for this sound, also circle as the first object makes it easy to get 100 especially when playing hidden ok
  3. 00:01:700 (3,4,1) - This rhythm follows the music better since the downbeat/white ticks aren't really strong in this part. Applies to all areas where you have the 1/4 repeat slider on the 2nd white tick. ok
  4. 00:07:794 (3) - uneven spacing, but if you were gonna space it unevenly then it should be further from the previous object than to the next object since the emphasis is on this note so you want a larger jump before it done
  5. 00:13:770 (1) - Really sounds weird ending at its current position. Would be more natural to end at 00:15:059 - which is 1 beat before the vocal at 00:15:528 - i'm following an upcoming instrument when "towori" vocal appears
  6. 00:18:106 (2,3) - I'd curve the sliders like this since it has better transitions at 00:17:403 (1,2) - and 00:18:575 (3,4) - due to the curve of the previous slider as you can see below. After changing them the transition at 00:18:106 (2,3) - won't be as good but it's not that bad either. fixed

  7. 00:26:544 (3,4) - ctrl-g would make that all play better fixed
  8. 00:44:591 (5) - 1/2 slider starting on red tick when both vocals AND dominant drums are on white tick is a big no-no since you're clicking where the beat is weak. This rhythm will follow the song more properly:
  9. If you want to use red tick sliders anywhere it would be places like here 00:54:669 (5,1) - where the vocals are on red ticks. I'll think about it
  10. 00:55:138 (1,2) - Why aren't they 180 degree rotations of each other? This looks off. following "to me" vocal
  11. 00:55:138 (1,2) - Same thing here. If you want to form a triangle with the slider ends of 01:09:669 (5,1,2) - , take one slider and make 3 copies of it each rotated 120 or 240 degrees; it'll be much cleaner. not intending to make a triangle but i'll think it


A Masamune-kun map that isn't a MIRROR HEART? https://osu.ppy.sh/s/575517 :thinking:
Good luck!

thanks everyone!
posted
m4m from your q!

Gen

spread from normal to hard is pretty large, would consider buffing normal or making a 2.2* ish advanced


EZ

00:03:575 (4,1) - maybe put 1 like this?

00:11:075 (4,1) - avoid overlap, might confuse new players

remove breaktime xd too short

00:16:700 (2) - you should do this as there is a stronger sound on the 3rd white tick before the downbeat

00:20:450 (2) - you should place this higher, sort of like making it follow the curve of 1 more

00:36:388 (3) - this could curve better

00:38:263 (1,2) - maybe make it like 00:32:638 (3,4) -

00:40:138 (3,4) - why are these anchored? this song is pretty calm, you should keep curves

00:53:263 (1,2) - maybe make it like 00:32:638 (3,4) -

00:55:138 (3,4) - you should place this higher, sort of like making it follow the curve of 3 more

01:10:137 (3,4) - ^

01:19:513 (1,2) - same idea as ^ but with 1

01:24:200 (2,3) - you should adjust ds on 2 so that 3 is in the direct center


Norm

00:02:638 (1,2) - this could line up better

00:03:341 (2,3) - ^

00:05:216 (2,3) - ^

00:08:263 (1,2) - why not make 2 the same shape as 1

the break is really short, yyou should take it out

00:15:763 (1,2) - this could line up better

00:25:138 (1,2,3) - ^

00:33:341 (2,3) - ^

00:30:294 (2) - maybe put a 1/2 beat slider here

00:55:606 (2,3) - these could line up better

01:21:388 (1) - you should keep this slider normal

01:25:255 (1) - you should just map this


e l e m e n t a l

00:00:763 (1,2) - could line up better

00:03:341 (3,4) - ^

00:05:216 (4) - i think you should take this out, because there is a sound on the white tick youre missing, and I wouldnt say the song support this type of slider shape

00:08:263 (1,2) - this could line up better

00:10:841 (2,3) - ^

00:13:770 (1) - I would end it on the red tick because that's where the vocal starts

00:16:231 (2) - maybe keep this slider straight

01:01:934 (5,1,2) - the flow here is pretty akward

01:19:981 (2,3) - this could be blanketed

01:25:841 (2,3) - players would be used to this stack being 1/4, because they were used to 00:37:794 (5,1) - and 00:00:294 (1,1) - so this could trip them up


~end~

kool, glhf getting this ranked!
posted
I lost the reply but I fixed some things in it. Thanks!
posted
Hi from your queue

mod
[Easy]
00:25:138 (3,4,1,2) make it parallel and fix the triangle (4,1,2)
00:39:200 (2) i don't know your motive to make this slider different than before, how about use the same slider?
01:10:138 (3,4) copy this slider 00:55:138 (3,4) and use it at 01:10138 cuz that slider have a nice flow
01:12:013 (1) why you don't use 3/2 slider here?
01:23:263 (1,2,3) random advice, how bout you make triangle here?

[Normal]
00:03:351 (2,3) move it upper to make better flow with last slider
00:12:716 (2,3) how bout like this since a straight didn't fit
00:15:763 (1) rotate it to -16 degrees to make better flow
00:16:700 (3,4,1) make the rhythm like this ?
00:55:606 (2,3) why you don't make the slider (3) follow the slider (2) curve to make better flow?
01:14:591 (2) how about like this?

[Elemental]
00:16:231 (2,3) did you made blanket here? if yes fix it
00:33:341 (2,3) make it parallel
00:36:388 i think it must be clickable, since it have strong beat than 00:36:153, like this maybe


Awesome

GL~
posted

Lefia wrote:

Hi from your queue

mod
[Easy]
00:25:138 (3,4,1,2) make it parallel and fix the triangle (4,1,2) I don't think that's a major problem atm
00:39:200 (2) i don't know your motive to make this slider different than before, how about use the same slider? due to repeating the word "fukaku" 2 times: fu kaku fukaku. in bold the vocals following
01:10:138 (3,4) copy this slider 00:55:138 (3,4) and use it at 01:10:138 - cuz that slider have a nice flow those are intended to be different
01:12:013 (1) why you don't use 3/2 slider here? following a continuous vocal
01:23:263 (1,2,3) random advice, how bout you make triangle here? I'll keep it because it would be a hard flow for beginners

[Normal]
00:03:351 (2,3) move it upper to make better flow with last slider ok
00:12:716 (2,3) how bout like this since a straight didn't fit done
00:15:763 (1) rotate it to -16 degrees to make better flow it ruins the structure
00:16:700 (3,4,1) make the rhythm like this ? hard for normal beginners
00:55:606 (2,3) why you don't make the slider (3) follow the slider (2) curve to make better flow? those are intended to be like this for a rhythm adaptation
01:14:591 (2) how about like this? it ruins the previous pattern

[Elemental]
00:16:231 (2,3) did you made blanket here? if yes fix it fixed
00:33:341 (2,3) make it parallel no need
00:36:388 i think it must be clickable, since it have strong beat than 00:36:153, like this maybepiano goes in 1/2 here


Awesome

GL~

thanks
posted
Removed streams and replaced with 4/4 sliders

edit 4/23: Metadata from here :arrow:http://masamune-tv.com/music/
posted
from m4m

creative diff name diff
why is this ar8
low bpm and very straight forward map, 7 would be fine
00:13:653 - most emphasis in the song is on this but you made it end of a repeat slider + usage of repeats with different amount right after each othr on such a simple map is a bit too much I think, could just http://lasse.s-ul.eu/OTt0ds00.jpg
00:18:106 (2) - stuff before kinda follows vocals, this feels really bland cause vocals not emphasize offbeats, but you don't do so. rhythm similar to http://lasse.s-ul.eu/XTNuCB1b.jpg (or replace the triple with repeat or 1/2 slider), or http://lasse.s-ul.eu/RstoekyW.jpg would be nicer
same for most following things, mapping to downbeat drums the whole time just makes this really bland and boring considering vocals would offer a much more diverse rhythm
00:22:091 (3) - 1/8 sliders on hard :thinking:
00:33:575 - now here you emphasize offbeat when song does something that would fit http://lasse.s-ul.eu/I2XCbBDv.jpg better
00:00:294 (1,1) - might want to manually stack 1/4 gaps like this for some nicer readability on such a low diff instead of having perfect stacks
why does the whole map use same sv/spacing...

normal
00:08:966 (2) - flipping this would make visual movement so much nicer, right now it just feels somehow placed there for no reason
00:17:403 (1) - ignores drum to map vocal, but then 00:18:106 - maps drum again, could have 00:18:341 - clickable instead and adjust other rhythm. or any way make clear what you follow
hard uses lots of 1/4s but this barely has any active 1/2s (1/2 notes after a circle)
01:24:434 - http://lasse.s-ul.eu/VkiVCEdu.jpg rhythm like this seems more reasonable with emphasis in the song

easy
00:00:763 (1,2,3,4) - could make any of these into 1 or 2 circles to keep it a bit more diverse and give new players more moments of rest as circles are way easier to play at this level due to not having to hold/follow
00:18:575 (4,1,2,3,1,2,3,4,1,2,3) - similar here and probably more spots

good luck!!
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