• 00:10:547 (2,3,4,5,6) - think you could show more structure by making 5,6 parallel or at a noticeable angle form 2,3,4
fixed parallel• 00:16:753 (1) - Since your mapping to this bell instrument there, would recommend making it clickable rather than on a slider tail
changed• 00:28:053 (1,2,3) - see what youre going for with overlaps but the way these tails touch isnt appealing. try adjusting similar to this
https://osu.ppy.sh/ss/8979429 ended up fixing this while revising previous pattern• 00:30:599 (1) - This aesthetic goesnt really fit in with the type of sliders youre using and easily looks un-symmetrical. would recommend recreating this shape with red points and softer sllider point curves
recreated ultra symmetrical• 00:39:192 (3,4,5,6) - same thing as 00:10:547 (2,3,4,5,6) - , it looks like you tried to make these parallel by hand rather than copy+pasting objects
i forgot to change (3,4), when adjusting this 00:39:670 (5,6,7) - to be a properly straight line. fixed parallel• 00:40:785 (1,2,3,4,5,6,7,8,1) - I see the aesthetic youre going for here but atm it can be more recognizable, i would recommend an nc on 5 (so the player can recognice the 2 stream shapes from diff colors), making 1 through 8 more cohesive, or using a stream jump to make the curve of 5,6,7,8 more recognizable
I see! added NCs• 01:06:249 (1,2) - using one slider here and copy+paste then rotating here would show more structure than recreating this slider curve by hand
these aren't meant to be the same curve, and the pattern of 01:06:886 (2,3,4) - this curve with (3) going directly under (1)'s head is not really achievable to make look nice if the two sliders were forced to be the same.• 01:08:477 (7,1,2) - Dont see how slider 1 is structured with the hitobjects that surround it, would recommend removing that tail aesthetic of one so that flow from 7 to 2 is obvious. Same prob with 01:21:527 (1) -
adjusted the slider some, kept the hook because i use that for every similar slider starting on a cymbal in this section.• 01:18:981 - I understand how this slider is mapped to vocals, but mapping to drums previously makes skipping this cymbal feel very odd
adjusted this to have a 3/4 slider and a 1/2 immediately after, after talking to you about this in irc a bit.• 01:24:710 (2,3,4,5,6,7) - diamond aesthetic here is nice, but it feels awkward how 5 and 7 touch at 01:25:665 (5,6,7) - . I would recommend widening the diamond to allow more room for 7 in the pattern
https://osu.ppy.sh/ss/8979458 example
widened a bit• 01:29:167 (1) - 01:34:260 (1) - 01:39:352 (1) - 01:44:445 (1) - the unevenness of these wave sliders with just white points just looks lazy and ugly, in my brutal opinion. Would look better with a red point and careful aesthetics
http://i.imgur.com/e2poand.png I agree, they're ugly. They're also exactly how I intended them to be. I can make pretty sliders, I swear, but I don't think this dissonant wham of the guitar is something that would be properly represented by a prettier slider.• 01:46:037 (5) - would be better with ctrl+g imo because it would give a nicer angle and flow from 4 to the slider direction of 5
adjusted this pattern area to be vertically symmetrical rotated by, like , -11 degrees if I remember right• 01:59:724 (6) - combo should start here instead of at 02:00:679 (1) - , this downbeat is very strong and should be prioritized over the start of a vocal phrase
nc changed• 02:06:408 (4,5,1) - same issue as 01:08:477 (7,1,2) - dont see how slider 1 correlates to object placement of 7 and 1
changed this and in the process made 02:02:270 (1,2,3,4,5,6,7,1,2,3,4,5) - all one bigger pattern.• 02:09:910 (1) - 02:15:003 (1) - 02:20:095 (1) - 02:25:188 (1) - wave sliders again
yes they're great• 02:45:559 (1) - wouldd be better with ctrl+g, because the cursor is coming from the right so rotating up and clockwise would feel more comfortable
that'd completely wreck how 1 leads into the following pattern though, and in my opinion this already plays fine.kiai is better excecuted and pretty fun, right now going to focus on what needs more work
oki doki~• 03:31:395 (1,2,1,2,3) - the flow in this section is so jagged, in between 1 2 and 123 the player has to readjust their cursor to move correctly to hit these objects if that makes sense. It should feel more natural. Example
https://osu.ppy.sh/ss/8979489 This section is so SO slow that this "jaggedness" isn't really felt by a player that can handle this map in the first place. I think making everything straightforward when it's already slowed down so much would be extremely dull.• 03:41:262 (5) - would recommend placing this above the sliderend for eimilar reasons listed above
^• 03:42:536 (1,2,3,4,5) - 03:43:809 (1,2,3,4,5) - these linear patterns feel so randomly done. Try to make whatever aesthetic/pattern you're making with these patterns
simpler and more noticeable
adjusted these some after discussing in irc• 04:15:957 (4) - current placement again doesn't flow well and doesn't translate well from one circle to the next, seems to be a repetitive issue with slider placements tbh
https://osu.ppy.sh/ss/8979523 one possiblility
For this , absolutely not, as the slider is continuing the repetitive up/down motion of this portion of the map.• 04:30:917 (3) - would again be better with ctrl+g, same reason as last time
would prefer to keep it similar to 02:37:920 (1,2,3) - as it currently is.• 05:08:159 (1) - maybe a ctrl+j for this slider? since you use a sudden jump at 05:08:000 (9) - redirecting this curve might help
l o a d i n g n e x t s o n g
yes~• 05:50:387 (1,2,3) - 05:51:663 (5,6,7) - would like to see more structure behind how you plalced these doubles. They can be distance snapped but should look aesthetically cleaner next to the other circles
More structured? o.o They're already symmetrical, and reuse the angle introduced the combo just before 05:47:833 (1,2,3,4,5,6) - . Anything else I'd think would be relatively random in comparison.• 06:32:089 - dont see why you used a gap here, it feels like there should be a note here since the music is continuous
When the strings died out, I switched to following vocals again.• 06:51:238 (9) - would recommedn spacing this away from 06:50:174 (6) - because to a player, ts subcontiously noticable that there was just space used on the edge of the slider so it feels kind of odd. (thats why the notes fade-out for so long in the editor). this is a pickier mod
Fixed this by changing 06:51:238 (9,1,2,3,4,5) - this entire pattern after talking about ideas for fixing it in irc. Thanks!