[Overall]
- The new standard for BG size is 1920x1080px so you might wanna get some more high res pictures or up scale your current ones.
- "doesnt exist.jpg" I assume isn't used so you might wanna remove it?!?
- 100% Volume for hitsounds is way too loud something like 50%-60% seems more reasonable for the fist section for example. Change them however you think they should be compared to my example for the first green line
[always ~Arphi's Hard~]
- I'm a bit concerned with how you handle stacks when referring to this Guideline
as you 1/1 spacing later on 00:49:379 (2,3,4) - is really similar to your 1/2 spacing 00:13:411 (2,3,4) - since you either stack or space out 1/2 it might be a bit harder for players of this level to read different rhythms. I would say it's kinda fine as your rhythms is overall a bit more diverse in the song and you seem to be consistent about how you handle them, but maybe you wanna make the 1/2 stacks still look different from the 1/1 stacks.osu! Ranking Criteria wrote:
- Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.
- I think you should map this Snare here 00:18:663 - since you until now mapped every single one.
- In my opinion you should map the Kick here with a slider end 00:53:517 - since you skip it right now I don't really get why. This repeats like here 01:13:888 - sometimes in other patterns 01:16:435 - pls find alternatives which make them mapped as it also seems really weird with how strong your Hitsounds emphasize them.
- You skip a Crash Cymbal here 01:18:981 - I think you should map that actively as it's quite important and add a finish hitsound on it.
- why do you end the Break Time here earlier? 00:46:992 - might be a mistake so I'll just point it out, if it's not then it should be fine tbh.
-
01:21:368 (1,3) - 03:42:535 (3,5) -osu! Ranking Criteria wrote:
- Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skin. Covering up reverse arrows on sliders can result in sliders being ambiguous to read.
- I don't think it's a good idea to use extended sliders 7 mins into the song especially since there weren't even any 1/4 rhythms at all 06:58:046 (4,6) - If you plan on actually adding more of them in the entire map, make the ends 5% volume... but tbh please just make them not extended.
[always ~Intense Marathon~]
- I would consider making your spacing into 1/4 a bit smaller as 1/4 itself is slightly more straining than 1/2 *example* 00:17:231 (2,3) -
- If you can maybe make these not overlap 00:31:076 (2,3,5) - it's more of a visual suggestion tho.
- I'm not sure if you just use bigger spacing to differentiate between 1/2 and 1/1, but If you still use some spacing emphasis based on intensity maybe make this one bigger 00:32:827 (7,1) - than these 00:32:191 (5,6,7) - because of the stronger Cymbal sound and tick.
- not sure if this is supposed to be a blanket, but I can't tell what it is blanketing 00:38:238 (1) - for example this and this seems both off.
- I'm not sure if it's not a bit confusing that these slightly overlap like your 1/4 00:40:785 (1,2,3,4,5,6,7,8) - consider spacing them ever so slightly apart. Seems like you could just scale the whole pattern if that helps I tested it. This repeats so maybe apply it all the time. Except for here 03:19:935 (7,8) - here it's 100% fine
- If I'm not mistake this is the first 1/1 stack... or stack at all in the map so far 00:50:652 (6,1) - I think that's a bit inconsistent and kinda break expectations about your spacing concept a lot imo. It seems to be the only stack in a very long time so consider just spacing it out like the other 1/1 jumps
- blanket could be better 05:57:195 (2,1) - yes blanket mod
gl with the set