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Mami Kawada - u/n

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Pachiru
OMG EL DEUS DE LA FELICIDAD, QUIEN ES??? ES EL MANIFICO NAOTOSHIROSO EL PATRON
Surono
naotomori guud bandd
Shunao
too much Naotoshi ><



Grats~
Lasse
soft-hitwhistle.wav is way louder on the left channel than the right one which makes it a bit annoying in gameplay :/
at least it tilted me to a point where it made me open it in audition after playing the map




http://puu.sh/wQ2wz/c82948027f.wav
Topic Starter
Nao Tomori
yup will dq and re-q when i see a qat online

edit: fixed, thanks
Doyak
As per request
Doyak
k I can't find any reference that contains short ver or anything.

Strange though, u/n is included in a single with Serment, and they actually include Serment <TV Size> in http://media.vgm.io/albums/57/33975/339 ... 441905.jpg this album, however no u/n <TV Size> anywhere in the whole soundtracks.

So yeah, I guess it's fine.

References:
http://www.mami-kawada.jp/disco_single_13.php
http://www.shakugan.com/contents/hp0022 ... 60000.html
http://media.vgm.io/albums/70/31207/312 ... 962628.jpg
http://www.shakugan.com/contents/hp0008 ... 00000.html (for the source name)

(anime metadata is hard)
Gaia
u/n is not an official ending that's why

and for the record the tv size for serment should be in brackets too js



yes i have thoroughly stalked this site for the past 3 years if anyone needs shana help i am here
Pachiru
why you changed the wallpaper? ;w;

if its explained, don't answer to this :(
EDIT: im so retarded that i thought u/n was the same map as duet -_-'
Doyak
Gaia
where is that picture from though

from what i know, if it's not published by an official source (website, cd etc) it's invalid
and I'd like to think I've seen every published shana cd in existence lol


whoops convo getting offtopic so meh ¯\_(ツ)_/¯
Doyak
It's the exact same CD that's on the website, if vgmdb isn't fake lol http://vgmdb.net/album/33975

It's on booklet p. 01~02 http://vgmdb.net/db/covers.php?do=view&cover=151940
Okoratu
[flame haze]
did you forget hitsounds on 00:18:609 (4,5,6) - and 00:27:087 (5) - 00:27:576 (1) - why do these have whistles on their bodies

i assume the entire map looking unpolished and a bit unorganized is your kind of thing so i won't comment on that aspect unless you want to improve it

01:29:044 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - vs 01:34:261 (1,2,1,2,1,2,1,2,1,2) - might just be me but the parts with vocals and drums have more things going on than the parts where it's just drums and vocals are long and held so why are the sections with less going on the harder patterns and hitsounded additively, it would make more sense to me the other way around

00:49:750 (6,1,2) - feels like a pretty odd way to connect two patterns yousually go for back forth movement but this is one of the very few instances where you go for linear movement and i think you should of have stuck to back forths

also your whistle sample is mildly annoying since it doesnt really fit any instrument in particular in the song + there's two on 00:15:348 (3,4) - and i dont understand what's happening or why
Topic Starter
Nao Tomori

Okorin wrote:

[flame haze]
did you forget hitsounds on 00:18:609 (4,5,6) - and 00:27:087 (5) - 00:27:576 (1) - why do these have whistles on their bodies uhh whoops.messed up here when i edit this part after hitsounding.

i assume the entire map looking unpolished and a bit unorganized is your kind of thing so i won't comment on that aspect unless you want to improve it
not quite sure what you mean here, if you mean the fact that everything overlaps and the visual spacing isnt all identical that's on purpose.
if you meant something else please elaborate.


01:29:044 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - vs 01:34:261 (1,2,1,2,1,2,1,2,1,2) - might just be me but the parts with vocals and drums have more things going on than the parts where it's just drums and vocals are long and held so why are the sections with less going on the harder patterns and hitsounded additively, it would make more sense to me the other way around
this part is interesting to talk about. i dont want to sound like i'm totally bs-ing stuff but basically i don't think back and forth jumps are actually that difficult, like yea the spacing is high but everyone knows that they're significantly easier than most other types of jumps. taking that into consideration, we can also see that the note density is significantly lower in this part (it's all 1/2 spam, but the vocal part has triples, different slider stuff,
etc.) aside from that, the 1-2 jumps are on a guitar thing that stood out a lot to me while mapping, and to me it seems like the vocals are at their climax;
the fact that the note is held out means more exciting stuff should happen imo, rather than something like a 8/1 slider (obviously an exaggeration). hopefully this explanation makes sense, but i'm willing to nerf it if it's still too much of a "diff spike".


00:49:750 (6,1,2) - feels like a pretty odd way to connect two patterns yousually go for back forth movement but this is one of the very few instances where you go for linear movement and i think you should of have stuck to back forths hmm. i disagree, i use fairly similar movements in otheer places too. for example, 00:26:272 (6,1,2) - , which is actually on the exact same phrase in the chorus, or 00:54:805 (5,6,1) - which is somewhat right-angle-esque. aside from that, the spacing is quite low for most of these any way - the uncomfortable (i guess) movement created by a linear angle isn't as pronounced.

also your whistle sample is mildly annoying since it doesnt really fit any instrument in particular in the song idk the point was to be additive,
i think it sounds fine...
+ there's two on 00:15:348 (3,4) - admittedly the one on 00:15:348 (3) - is a mistake, but generally the whistles are supposed to follow the main guitar line that i was mapping to. and i dont understand what's happening or why
well, it's pretty obvious that this entire map was kind of rushed so i'll take it down and work on some more stuff, hopefully you can help me out since i'm not really sure about some of your points. thanks for modding!
Okoratu
as you requested

i know that the back forth jumps are easy as hell to hit doesnt mean that i think they make sense logically as i explained, your explanation seems reasonable enough though so whatever

but incomparison 00:25:783 (3,4,5,6,1,2) - is doing up down movement for the whole pattern even though the last bit of it is more linear and in

whereas in 00:49:261 (3,4,5,6,1,2) - the main movement of the pattern is left->right and suddenly down mostly so i'd argue you're doing different things in both of these and spacing between 1,2 is super small given that most of your patterns are approximately equidistant

as you want to work a bit more on this, the part about the map that kinda feels like a letdown is 01:08:174 - until chorus because you go to the same density as the beginning and the beginning is calm piano section while this section has a higher base intensity so playing it just feels kind of meh if you take the whole map into consideration.

the sv slowdown is fine, the density drop just makes the part kinda :zzz: to me
Topic Starter
Nao Tomori
ok so basically change list:

made first half of 2nd kiai a bit more spaced

changed the linear esque pattern

changed the low sv part to be more dense and spaced a bit more, hope it gives a bit more contrast now.
Mir
ok.

Confirmed changes and made more placement adjustments cuz second kiai transition was super awkward.

Rebubbled.
Natsu
ok
tatatat
If other problems arise that makes you have to DQ the map, maybe get rid of the 2 seconds of silence at the end of soft-hitfinish.wav ??
Zero__wind
shana best as always
Just Miracle-
Love map, Shana The best :) :D
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