this song is wonderful
standard
considering note density and pace I think 5.5 is kind of high AR lol (just a little though)
00:37:944 - I know you switched focus for a bit with 00:36:808 (3) - but it wouldn't be too bad to stack a under that last slider for this vocal
00:38:626 (1,2) - I also think since 1 has no vocal to it, it should be stacked but guidelines zzzzz
00:42:262 (1) - I would advise against this because each sharp turn in a slider is very felt by lower skilled players. since there is no beat here a normal slider would make much more sense.
00:44:080 (3) - I think you should make this 1 circle and then 1/1 gap into 1/2 slider to fit music better (imo)
01:00:217 (3,1) - would be nice if you had more definition as to when the 1/4 gap like this is a stack or separated like 01:02:262 (3,4) -
02:32:034 (5,6) - 02:39:534 (4,5) - reason I said something about guidelines is this, 02:33:170 (1,2,1,2) - switching between 1/2 and 1/4 (baiscally 1/2 and 1/1 in the guidelines about normal diff just with different bpm) basically these are hard to read for players at this skill level
beginner
02:34:988 (2,3,4,5) - could make 3 just a circle
great work. lower diffs more like this would be better than the generic follow drum only 1/1 spam bs that so many maps today do. gj
standard
considering note density and pace I think 5.5 is kind of high AR lol (just a little though)
00:37:944 - I know you switched focus for a bit with 00:36:808 (3) - but it wouldn't be too bad to stack a under that last slider for this vocal
00:38:626 (1,2) - I also think since 1 has no vocal to it, it should be stacked but guidelines zzzzz
00:42:262 (1) - I would advise against this because each sharp turn in a slider is very felt by lower skilled players. since there is no beat here a normal slider would make much more sense.
00:44:080 (3) - I think you should make this 1 circle and then 1/1 gap into 1/2 slider to fit music better (imo)
01:00:217 (3,1) - would be nice if you had more definition as to when the 1/4 gap like this is a stack or separated like 01:02:262 (3,4) -
02:32:034 (5,6) - 02:39:534 (4,5) - reason I said something about guidelines is this, 02:33:170 (1,2,1,2) - switching between 1/2 and 1/4 (baiscally 1/2 and 1/1 in the guidelines about normal diff just with different bpm) basically these are hard to read for players at this skill level
beginner
02:34:988 (2,3,4,5) - could make 3 just a circle
great work. lower diffs more like this would be better than the generic follow drum only 1/1 spam bs that so many maps today do. gj