can i make a taiko GD for u? :O!!
Спс за мелкий мод, на самом деле не сильно он помог мапе, но ответ на вопрос вышеописанный - Частично !))SherryCherry wrote:
Привет.
Интересно, я бы получил кудоску лишь из-за того, если бы сказал, что у тебя получилось гораздо лучше чем у диггера? Спс
00:04:017 (1,2,3) - почему разное расстояние а зачем его делать одинаковым ?00:03:471 (1) - и зачем стакать с концом ну прям уже вначале мапы, места же куча. В том то и дело, что некуда ставить. справа неудобно будет на сингл тапчики переходить, если выше поставлю то некрасиво. Ниже ставить смысла нет изза того что очень медленная часть идет.
00:04:017 (1,2,3,1,2,3,4,5) - рандом нк Ну как бы 2 слайдера и нота как маленький паттерн, а потом идет отделные сингл тапы
00:06:199 (1,2,3,1,2,3) - опять разный спейс, это сбивает. И сделай их более симметричными. Ну как бы 7 стар, я могу по углам ставить ноты, но еще не та часть просто А насчет симметрии, я не понимаю зачем там делать симметрию, + скучно.
00:17:653 (3,1) - оверлапать не обязательно было Тут можно очень многое расписать тебе. Начнем с того что эта нота 00:18:199 (1) - не в комбо с прошлой ноты - следовательно фолоупоинта к ней идти не будет. Если я поставлю в другое место эту ноту к примеру в нижнюю часть то это будет джамп без фолоупоинта , а такой джамп некрасивый + мне эту ноту надо поставить в такое место где последующий слайдер мог бы норм выглядеть,Но если на эту ноту будут много жаловатся, то я найду другое место ей.
00:35:653 (5) - здесь же звука нет Во первых есть, Да он тихий очень, но свободный 1 тик без звука будет сложно прочитать, я уже кидал пацанам 2к мапу, они согласились с таким слайдером.
00:40:562 (1) - некрасиво выглядит, хотя бы 2 слайдерпоинт опусти ниже немножк Ну да, ты прав. Я сделал его прямым под музыку
Я заметил, что ты юзаешь часто два слайдера 00:47:108 (1) - 00:45:471 (2) - просто копипастить их не вариант. Попробуй разнообразить Ну понятное дело полукруглые слайдеры будут похожы, но я их не копировал, максимум что я копировал это 2 тайминг поинта под 1 бит секции. Я их не копирую !!!
00:52:017 (1,2) - можно было бланкет сделать Я и так оверлапнул 2 слайдера, думаю еще нота сверху точно испортит эту картину, но я поменяю положение ноты немного чтобы не возникало такого.
00:52:699 (2,3,4,1,2,3,4,1) - сделать симметрично по сетке Окей подровнял
00:53:653 (1) - рованенько в центр
00:58:017 (1,1,2) - классный кисласлайдер, да еще и закрыт стаком, его же не видно ОК поменял положение
01:02:926 (1,2,3,4,5,6,7,1) - не очень симпатично Ну я хз, вроде нормально получилось типо крадратом заканчиваю и другой начинаю
01:07:699 (4,5) - оверлап ОК
01:19:835 (1) - я не буду считать сколько вот таких слайдеров у тебя, но их очень много, разнообразь Что поделать , когда они подходят под музыку
01:26:380 (1) - ^ Повторяю, они у меня в музыку, я не юзаю похожих джампов и это самое главное
01:43:835 (1) - но не так разнообразить, он не очень смотрится Поменял
01:44:926 (6) - нк что ли Ну это тройная звезда, не вижу смысла ставить нк, чтобы не путать людей
В общем, удачки тебе)
I do not understand why can not use Slider on blue tickHpocks wrote:
[General]
Stop trying to copy Fort. This is just plagarism at this point
NONE OF YOUR INHERITING POINTS ARE SNAPPED!
[Incomprehensible]
00:07:426 (3) - This slider should not start on a blue tick, not only because it is inconsistant with other sliders like this, but also because it sounds bad.
00:11:653 (1) - I suggest this is slightly moved away from 00:10:562 (1) - so it is like 00:11:790 (2,1) -
00:14:926 (1) - Fix blanket by moving up 1 tiny space
00:19:562 (3,3) - Should be the same slider considering they belong to the same type of pattern
00:21:471 (1) - This would look better blanketed
00:22:971 (2,1) - Blanket this by taking the slider and moving the white point of the head one tiny grid point to the right
00:35:653 (5) - This would look better as two close ranged, slow sliders
00:35:653 (5) - Also, put an inheriting point here to lower the volume
00:56:517 (2) - Should be on white tick
00:58:699 (2) - ^
01:00:880 (2) - |
01:01:426 (4) - |
01:01:971 (2) - |
Namki wrote:
Hello Fort wannabee. Won't touch the highest diffs.
[General][Normal]
- Map's difficulty spread isn't fine, your Hard is too harder than Normal is, you need Advanced here for sure.
- Well, you've a lot unsnapped green line in each diff, fix that. They MUST stay at ticks.
- Lunatic is name for Insane for Touhou themes and arranges. So rename that diff.
[Hard]
- 00:19:290 - it sounds a bit off, but I think it's fine.
- 00:23:926 (2,3) - but this pattern sounds and looks as bad as possible. Those two beats 00:24:199 - and 00:24:744 - they just MUST be emphasized here
this sounds a lot better- 00:21:744 (2,1) - as it's the easiest diff in the mapset, this overlap is unrankable. Avoid it.
- 00:34:835 (2,3) - the same thing as above, those white ticks just MUST be emphasized, otherwise it sounds really off.
- If you want to make multi SV in Normal (that I'm highly against in an easier diff) make single 1x SV green point here 00:35:653 - because those others lines like 00:36:199 - / 00:37:801 - / 00:39:812 - make no sense. And because of it spacing looks sooooo bad, what is really critical in Normal.
- 00:52:562 (1) - delete NC. Put NC here 00:49:290 (4) - and delete it here as well 00:49:290 (4) - .
- 01:23:108 (3,1) - well, you got it.
- 01:32:380 (3,1,2) - make good accurate curve and good blanket.
- 01:33:744 (2,3) - not clickable white ticks, which must be clickable.
- 01:43:017 (3,4,5) - some inconsistent patterns, please. Well, ye, looks inconsistent compares to whole diff, make slider instead.
- 01:43:017 (3,1) - awful overlaps again.
- 01:44:926 (3,4) - I'd recommend you to do the same rhythm as you did here 01:44:926 (3,4) - . Sounds pretty good.
good luck
- 00:22:562 (1,2,3,4) - I'd like to remove those circles, that would be a bit complex for Hard players, especially after that jumps 00:21:471 (2,3,4,5) - .
00:24:744 (1,2,3,4) - those and so on. Jumps are enough imo. Just make the spacing higher.- I honestly don't like this diff because of those 110 BPM stream, just they are so random and make no sense. They are fitting rhythm fine, but not fitting the playable side. Just my thought. But. Sliders will fit better.
Nothing to say, the whole diff looks bad for me, sorry.
-Bumblebee- wrote:
Hello, M4M ^^Hard
- 00:23:108 (1,1) - blanket
- 00:35:653 (5) - why this? this is a calm part, imo that's not necessary :/
- 00:36:199 (1,1) - fix this e.e
- 00:38:380 (1,3) - ^
- 00:41:108 (1,2) - ^
- 00:42:608 (6,1) - fix this overlap
- 01:19:562 (6,1) - you know
- 01:21:744 (2,1) - ^
- 01:21:744 (2,3) - stack this
Insane
- 00:35:653 (1) - as in the previous diff
- 00:38:380 (1,3) - blanket
- 00:44:926 (1,1) - fix this blanket (just a bit)
- 00:51:199 (5,1) - you could make here a blanket
- 01:01:835 (3,4) - that's too high, reduce that, because it's still calm the flow
- 01:03:471 (1,2) - same
- 01:13:290 (1,1) - http://puu.sh/pLJiV/fbba9b4633.jpg
- 01:17:380 (5,1) - ^
- 01:19:835 (1,3) - you can blanket this, but it's up to you
- 01:23:790 (3,1) - please :/
- 01:35:108 (1,2) - fix this blanket
ExtraNice song, hope it was helpful ^^
- 00:20:653 (5,1) - my eyes are burning
- 00:28:971 (3,1) - http://puu.sh/pLJTu/7222bb8508.jpg
- 00:35:653 (1) - as the previous diff
- 01:35:926 (2) - maybe you can make this like 01:36:744 (5) - this one
Thanks for BIG mod.zeroallies wrote:
m4m
i like kiko
wat is kiko? .-.
WANNA TRY THIS? XDDD
[Incomprehensible][Extra]
- 00:01:290 (1) - hmm suggestion: make you make a slow long slider instead of spinner at the beginning? no
- 00:04:426 (2,3) - ds? or rotate slider to (-) degree more Why not put with spacings?
- 00:05:653 (1) - improveddone
- 00:06:608 (2,3) - ahh now its long jump? 7 stars
- 00:07:699 (5,1) - awkward position changed
- 00:16:562 (1) - improve done
- 00:17:517 (2,3) - less changed
- 00:17:653 (3,4,1) - http://puu.sh/pMAuW/e76803276c.jpg
- 00:19:153 - hahaha tell someone to fix the crowd sounds ??
- 00:23:790 (2,1,2,1,2,3,4,1,2,3,4) - why jump? why not like this 00:19:290 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2) -
- 00:20:926 (1) - imrpove done
- 00:30:199 (1,2,3,4) - idk this XD changed
- 00:31:699 (3) - put it on center done
- 00:35:653 (5) - nc and make it .75 slower? no
- 00:37:290 (1,2,1,2,1,2,1,2) - I like it, 00:37:426 (2,2,2,2) - improve more done
- 00:39:335 - empty there is no sound
- 00:40:426 - ^ ^
- 00:40:426 (4,1,1) - ds ?
- 00:42:744 (1) - why not going to top? or imrprove done
- 00:45:471 (2) - improvements of the red thing done
- 00:46:017 (1,2,1,2,1,2,1,2) - improvements, i think youre out of patterns XD done
- 00:48:062 - empty there is no sound
- 00:49:153 - ^ ^
- 00:52:562 (1,2,3,4,1,2,3,4,1) - how about new patterns? I see no reason to make a different pattern
- 00:53:653 (1) - improper positioning done
- 00:53:926 (1) - move to 00:53:790 - done
- 00:56:380 - IDK what happened this part but, can you make the same with this and the first part? Why ?
- 01:02:926 (1,2,3,4,5,6,7,1,2,3,4,5) - aww
- 01:06:199 (1) - move more top left done
- 01:07:835 (5) - HAHAHA y? done)))
- 01:11:108 (1) - IMPROVE MORE! XD done
- 01:19:699 (4,1) - dont to this
- 01:24:744 (1,2,1,2,1,2,1,2) - you can still fix this
- 01:26:926 (1,2,1,2,1,2,1,2,1,2,1,2,1) - ^
- 01:28:562 - empty and ?
- 01:36:744 (1,2) - ds
- 01:39:335 (3,1) - weird done
- 01:41:108 (1,2,1,2) -
- 01:46:153 (1,1,1,1,1) - Remove This Part, its the end becuase the last beat is done.
[Expert]
- 00:04:835 (1,2) - weird to put the sliders here
- 00:07:290 (7,8) - ahhh this is better =v=done
- 00:06:744 (3) - nc done
- 00:07:290 (7) - nc done
- 00:09:471 (1,2) - jump at slow part? ds and http://puu.sh/pMBsf/c41c9a47b7.jpg done
- 00:10:562 (1,2,3,4,5,1,2,3,4) - did you want to make a sqaure patterns? reminds me of the newbie patterns (NO OFFENSE SORRY :dd) changed
- 00:13:562 (5,6,1) - new pattern*
- 00:18:744 (1) - make it not simple? changed
- 00:19:835 (1,4,5) - IMPROVE PLS :c done
- 00:24:471 (2,3,4,5,6,7,1) - i like the jump patterns at the end, awkward
- 00:26:926 (5,6) - thats more like it!
- 00:28:562 (1) -
- 00:31:017 (2,3,4,5,6,7) - choose: improve or repatterns? because i dont see star patterns in kiko repatterns
- 00:33:608 (5) - can you put http://puu.sh/pMDMr/347771fe78.jpg done
- 00:35:653 (1) - slower more no
- 00:35:653 (1,3,4) - change positions done
- 00:57:880 (8) - change the position done
- 00:59:517 (4) - move to upper right done
- 00:59:517 (4,5,6) - hard jump, suggest to reduce and ?
- 01:02:926 (1,2,3,4) - i like this part <3
- 01:03:744 (1,2,3,4,5,6) - why not do it again?
- 01:17:653 (1) - improve done
- 01:19:835 (1) - put it down the hard curve? done
- 01:28:562 - empty ??
- 01:33:471 - lol r u tired making jumps? XDD
- 01:44:926 (3,4,5,6,1,2,3,4,1) - so the last part all circles?
- 01:48:199 - remove, cuz its ending
You can be a pro mapper if you improve more!
- Why not change into "Another" Difficulty, make it same like Highscore :S a lot of people say that I steal the fort, so I do not want to take it even name
- 00:01:426 (1) - same this part
- 00:12:881 (3,4,5,6) - this is just only starting... Reduce done
- 00:18:062 (6) - wat is this hitsounds? ?
- 00:21:880 (4,1) - weird reposition?
- 00:38:108 (4) - rotate ctrl + <//> ? http://puu.sh/pMEKC/d0b3720ac6.jpg done
- 00:59:926 (3) - move lower right
- 01:06:199 (1,2,3,4) - its too early to jump now, he easy
- 01:07:562 (4) - ^ ^
- 01:26:244 (4,1) - change the slider position done
- 01:28:562 - empty
- 01:48:199 (1,1,1,1) - pls remove the ending part
Nice Map <3
GL~
Спасибо за поддержкуJust Miracle- wrote:
классная мапа),картинка супер
Sorry, but I don't accept mods on this mapDWShin wrote:
im new to modding but im going to try to help :pSPOILERIncomprehensible
00:03:471 (1) - dont really get why this one has got a red anchor point in there, since all of the other sliders in that part of the map dont look like that one
00:07:153 (1) - doesnt flow very well, feels uncomfortable to play, i would make the angles way more sharp (unless its intended for them to be uncomfortable; if so concept should be more clear)
00:23:108 (1) - the direction of the slider is not pointing towards the next object, feels weird (if that is the concept behind the mapping, it should be more consistent or apparent)
00:25:290 (1) - ^
00:40:562 (1) - ^
00:42:744 (1) - ^
00:45:471 (1) - ^
00:48:199 (1) - slider shape seems out of place here, other shard sliders in this map dont have snappy slider paths as this one, would smooth it out a bit
https://gyazo.com/ee9b91897020a14d65041fdc90d6f754
00:57:335 (4) - doesnt feel good to play " would make the angles way more sharp (unless its intended for them to be uncomfortable; if so concept should be more clear)"
00:58:017 (1) - slider is not facing towards the next circle
01:02:926 (1) ~ 01:10:562 (1) i would really suggest for you to not keep this part especially " would make the angles way more sharp (unless its intended for them to be uncomfortable; if so concept should be more clear)"
01:19:290 (4) - same thing as in 00:58:017 (1) ; but also i would make 1 slider then copy it and rotate it to make it look more clean and organized
01:26:244 (4) - suboptimal flow, its really easy to miss this circle
01:26:926 (1) - same thing as in 00:58:017 (1)
01:28:562 (1) - i think it would be very fitting to add a spinner here, since you also added one in here: 00:53:790 (1) -
01:32:653 (4) - same thing as in 00:58:017 (1)
01:46:153 (1) - i would replace this with a slow slider, like you have in here: 01:48:199 (1) -
01:50:380 (1) - curves look kind of rough, would be nicer if you added a couple more anchor points like this: https://gyazo.com/0966be2bdf005fc07bf1c5136f8911b1
01:52:562 (1) - curves dont look very smooth, i would adjust the anchor points like this:
https://gyazo.com/679bb0896a37baecff962dc67e874208
^^^ that part would look more organized if you kept one concept of sliders, also while this one: 01:48:199 (1) faces to the next slider/circle, the rest of them dont
anyways, i would highly suggest you to watch these videos if you havent already, it helped me out by quite a bit
https://www.youtube.com/watch?v=ig7nTSbWwVc
https://www.youtube.com/watch?v=GYGatwQszwQ
(also all of his other ones haha)
i hope i was able to help you a little bit :0