hi. from my queue
you requested i mod End
[General]
you know that according to RC only your highest diff can have a custom name. or if your difficulty naming convention suits a theme then thats ok too. but right now you have End and Incredible End. so i don't think this is allowed
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you also should honestly clean up your map. i noticed that the timing isn't the same in all diffs and tonnes of timing points are unsnapped. i assumed you changed your offset but didn't change your timing points with it. you can do this by hitting Ctrl + A in the timing menu and moving them all by a set offset.
hitsound4.wav is unused
images (1).jpg is unused
[End]
00:01:426 (1) - this spinners end is stupidly loud when theres no sound. i'd turn it down
00:04:971 (5,1) - the distance is awkwardly close here
00:05:653 (1) - why don't this end on blue tick like you did with 00:03:471 (1) . this lets 00:06:199 - be clickable like 00:07:290 (7)
00:07:835 (1) - ^
00:10:017 (1) - ^ and yea you literally did this every slider so u should fix that
00:17:108 (2,3) - and swap these
00:17:653 (4,5) - ^
00:20:926 (1) - this ds should be the most to place emphasis on the downbeat yet to me it looks pretty small
00:21:471 (1) - remove this finish here. not good to spam that applause when nothing is really happening..
00:22:017 (5) - mm like since the music happens in 4's you should nc this like you did with 00:19:290 (1,2,3,1,2,3,1,2,3) - and 00:22:562 (1,2,3) -
00:22:835 (3,1) - and yea again, no emphasis
00:24:471 (1) - remove nc
00:24:744 (3) - add nc
00:25:017 (1) - remove nc
00:25:017 (1,3) - blanket
00:25:290 (3) - downbeat needs to have a nc to place emphasis on it since it also has a finish. tonnes of nc errors in this map. the basics to it is keeping something consistent that makes sense
00:26:790 (2,2) - stack or overlap these
00:28:835 (1) - more nc problems. not gonna point them out anymore
00:31:153 (3,1) - overlaps weirdly
00:34:017 (1) - this is pretty much out of playfield and it overlaps a lot of the HP bar
00:41:108 (1) - why does this need an nc. also it would look a lot nicer as a curve using 3 slider points
00:51:471 (5) - curve
00:52:016 (1) - why random ncs
00:55:835 (1) - same thing i mentioned at the start where the white tick is the one that needs to be clicked to follow the music like u have here 00:59:107 (1,3)
01:11:108 (2) - why no mario going WEW or any applause?
01:27:607 (2,3,1,2) - why reduce dc to an almost stack?
01:48:199 (1) - let some of the outline show. currently its like a blob
01:50:380 (1) - this slider looks bad imo
a lot of my mod just repeats itself throughout the map. i think you need to do a lot of work on nc's, adding emphasis to important notes, and structure to make the map look nicer overall. anyways gl!
you requested i mod End
[General]
you know that according to RC only your highest diff can have a custom name. or if your difficulty naming convention suits a theme then thats ok too. but right now you have End and Incredible End. so i don't think this is allowed
---
you also should honestly clean up your map. i noticed that the timing isn't the same in all diffs and tonnes of timing points are unsnapped. i assumed you changed your offset but didn't change your timing points with it. you can do this by hitting Ctrl + A in the timing menu and moving them all by a set offset.
hitsound4.wav is unused
images (1).jpg is unused
[End]
00:01:426 (1) - this spinners end is stupidly loud when theres no sound. i'd turn it down
00:04:971 (5,1) - the distance is awkwardly close here
00:05:653 (1) - why don't this end on blue tick like you did with 00:03:471 (1) . this lets 00:06:199 - be clickable like 00:07:290 (7)
00:07:835 (1) - ^
00:10:017 (1) - ^ and yea you literally did this every slider so u should fix that
00:17:108 (2,3) - and swap these
00:17:653 (4,5) - ^
00:20:926 (1) - this ds should be the most to place emphasis on the downbeat yet to me it looks pretty small
00:21:471 (1) - remove this finish here. not good to spam that applause when nothing is really happening..
00:22:017 (5) - mm like since the music happens in 4's you should nc this like you did with 00:19:290 (1,2,3,1,2,3,1,2,3) - and 00:22:562 (1,2,3) -
00:22:835 (3,1) - and yea again, no emphasis
00:24:471 (1) - remove nc
00:24:744 (3) - add nc
00:25:017 (1) - remove nc
00:25:017 (1,3) - blanket
00:25:290 (3) - downbeat needs to have a nc to place emphasis on it since it also has a finish. tonnes of nc errors in this map. the basics to it is keeping something consistent that makes sense
00:26:790 (2,2) - stack or overlap these
00:28:835 (1) - more nc problems. not gonna point them out anymore
00:31:153 (3,1) - overlaps weirdly
00:34:017 (1) - this is pretty much out of playfield and it overlaps a lot of the HP bar
00:41:108 (1) - why does this need an nc. also it would look a lot nicer as a curve using 3 slider points
00:51:471 (5) - curve
00:52:016 (1) - why random ncs
00:55:835 (1) - same thing i mentioned at the start where the white tick is the one that needs to be clicked to follow the music like u have here 00:59:107 (1,3)
01:11:108 (2) - why no mario going WEW or any applause?
01:27:607 (2,3,1,2) - why reduce dc to an almost stack?
01:48:199 (1) - let some of the outline show. currently its like a blob
01:50:380 (1) - this slider looks bad imo
a lot of my mod just repeats itself throughout the map. i think you need to do a lot of work on nc's, adding emphasis to important notes, and structure to make the map look nicer overall. anyways gl!