Hey from #modreq.
Here's my side of the deal. (difficulty doesn't matter,and don't stress yourself too much with doing all of them!)
Overall,this is a really fun map!The general flow to the map matches the rhythm and sound associated with the music,there weren't any real major problems I had with a lot of the decisions in this map,and,as a bonus,it's a good PP map :^)
Here's my side of the deal. (difficulty doesn't matter,and don't stress yourself too much with doing all of them!)
Sayounara
I think there should be more emphasis on hitsounds.Though you might disagree with me on this,a lot of the map seems a bit empty without them.Not saying you should go overboard on them (like i tend to do),but you should at least include more into your map.
00:02:944 (1,2) - I think these would work better as 4 1/2 beats rather than 2 1/2 sliders as they go against 00:01:533 (1,2,3,4,5) was using before; emphasizing strong beats with clicks and softer beats with slider ends.By making these 1/2 sliders,sure they might be better at PP farming,but they're a stark contrast to what was done before,and I think changing it up would fit the map better.
00:04:003 (5) - Debating whether or not this should have an NC on it or not.
00:06:827 (4) - This might work better as a 3/4 slider moving into 00:07:180 (1) .See below:
00:08:238 (4) - This might work better at x:246 y:209,unless you're specifically emphasizing the kick without changing the hitsound.
00:08:591 (1,2) - To better follow the music,I think 2 1/2 sliders would look better,play better,and match with the precedent from 00:05:768 (1,2) .
00:11:415 (1,2) - Same as above,though if you're not going to do that at least space out 00:11:944 (2) .Because of time/distance equality,this beat seems like it'd be on 00:11:856 ,but since it isn't,this beat comes off as a bit jarring.Move it down a bit nearer 00:12:121 (3) .
00:14:944 (3,4,5) - This is a good example of how important hitsounds are.
00:22:709 (1,2) - I don't understand why this is part of the map,but it seems like such a detraction from what was set before.Unless you're changing the style because of 00:15:650 (1) having an important sound,I don't get this.
00:26:591 (6) - Works better as a 3/4 slider.
00:26:944 - Since the song's style changes,I think soft hitsounds would work nicely here.
00:26:944 (1) - There's important sounds at the slider end,which doesn't bode well for rhythm.Recommend changing these to 1/2 sliders.If you're not going to do this,at least change up the spacing for 00:19:885 (1,2,3,4,1,2,3,4) to reflect the change in style.
00:35:415 (1,2,3,4,1,2,3,4) - The sound of the music changes a bit at this section.Maybe do a rhythm similar to this?
00:38:238 (1,2) - This is a really good example of changing up the spacing to reflect the change in style.Do more of this and you're golden.
00:46:709 (1,2,3,4,1,2) - Don't forget what you (might do) with 00:35:415 (1,2,3,4,1,2,3,4) .
00:50:944 - Move the green tick from here to 00:49:532 .
00:49:532 (1,2) - The tone of the song shifts a bit at this point.A change in spacing may not do this section well,so a change in how the rhythm goes or the shapes of the sliders might work well for this section.Like for example,you could blanket these two notes for each part,like at 00:52:356 (1,2) .
00:59:415 (2) - Offscreen,and with an insane diff like this you might wanna pull this up.
01:00:121 (3) - There should be a long slider easing into 01:00:827 (1) .
01:05:768 (5,6) - This detracts a bit from the jumps at 01:02:238 (1,2,3,4,5,6,7,8) .
01:11:768 (4) - This would be better as a stream.
01:27:650 (1,2,3,4,5) - I think this would work better if you dropped down into the slider instead of keeping your cursor on the previous note,as this is a contrast from what the rest of the map incorporated.If you did this throughout the map,I'd have no problem with it,though as you're already nearing the end,I'd find it a bit bizarre as well to implement a gimmick this far in,so something like this might work nicer:
Mind I do a GD?I know a lot of my maps don't seem like "ideal GD material",especially for the quality of this mapset,but I'm a bit obsessed with this song and didn't want to leave it hanging.
Here's a short ~30s clip.
00:02:944 (1,2) - I think these would work better as 4 1/2 beats rather than 2 1/2 sliders as they go against 00:01:533 (1,2,3,4,5) was using before; emphasizing strong beats with clicks and softer beats with slider ends.By making these 1/2 sliders,sure they might be better at PP farming,but they're a stark contrast to what was done before,and I think changing it up would fit the map better.
00:04:003 (5) - Debating whether or not this should have an NC on it or not.
00:06:827 (4) - This might work better as a 3/4 slider moving into 00:07:180 (1) .See below:
00:08:238 (4) - This might work better at x:246 y:209,unless you're specifically emphasizing the kick without changing the hitsound.
00:08:591 (1,2) - To better follow the music,I think 2 1/2 sliders would look better,play better,and match with the precedent from 00:05:768 (1,2) .
00:11:415 (1,2) - Same as above,though if you're not going to do that at least space out 00:11:944 (2) .Because of time/distance equality,this beat seems like it'd be on 00:11:856 ,but since it isn't,this beat comes off as a bit jarring.Move it down a bit nearer 00:12:121 (3) .
00:14:944 (3,4,5) - This is a good example of how important hitsounds are.
00:22:709 (1,2) - I don't understand why this is part of the map,but it seems like such a detraction from what was set before.Unless you're changing the style because of 00:15:650 (1) having an important sound,I don't get this.
00:26:591 (6) - Works better as a 3/4 slider.
00:26:944 - Since the song's style changes,I think soft hitsounds would work nicely here.
00:26:944 (1) - There's important sounds at the slider end,which doesn't bode well for rhythm.Recommend changing these to 1/2 sliders.If you're not going to do this,at least change up the spacing for 00:19:885 (1,2,3,4,1,2,3,4) to reflect the change in style.
00:35:415 (1,2,3,4,1,2,3,4) - The sound of the music changes a bit at this section.Maybe do a rhythm similar to this?
00:38:238 (1,2) - This is a really good example of changing up the spacing to reflect the change in style.Do more of this and you're golden.
00:46:709 (1,2,3,4,1,2) - Don't forget what you (might do) with 00:35:415 (1,2,3,4,1,2,3,4) .
00:50:944 - Move the green tick from here to 00:49:532 .
00:49:532 (1,2) - The tone of the song shifts a bit at this point.A change in spacing may not do this section well,so a change in how the rhythm goes or the shapes of the sliders might work well for this section.Like for example,you could blanket these two notes for each part,like at 00:52:356 (1,2) .
00:59:415 (2) - Offscreen,and with an insane diff like this you might wanna pull this up.
01:00:121 (3) - There should be a long slider easing into 01:00:827 (1) .
01:05:768 (5,6) - This detracts a bit from the jumps at 01:02:238 (1,2,3,4,5,6,7,8) .
01:11:768 (4) - This would be better as a stream.
01:27:650 (1,2,3,4,5) - I think this would work better if you dropped down into the slider instead of keeping your cursor on the previous note,as this is a contrast from what the rest of the map incorporated.If you did this throughout the map,I'd have no problem with it,though as you're already nearing the end,I'd find it a bit bizarre as well to implement a gimmick this far in,so something like this might work nicer:
Mind I do a GD?I know a lot of my maps don't seem like "ideal GD material",especially for the quality of this mapset,but I'm a bit obsessed with this song and didn't want to leave it hanging.
Here's a short ~30s clip.
Overall,this is a really fun map!The general flow to the map matches the rhythm and sound associated with the music,there weren't any real major problems I had with a lot of the decisions in this map,and,as a bonus,it's a good PP map :^)