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Camellia - Exit This Earth's Atomosphere [OsuMania]

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Topic Starter
Mykaterasu

Vortex- wrote:

Hello Mykaterasu!

Pressure Failure
00:23:184 - Would appreciate anything in this section, LN or something. It just feels empty Sure. Don't see why not.

00:23:184 - There should be a hand here maybe I don't understand why you would want to have hand there. It's not a large impact at the start of that bar.

00:24:596 - A quad here might be overkill Changed with the LN anyway.

00:47:184 - You can't have pauses in mania, sorry :( No problem. Fixed.

00:58:478 - The Section here is repetetive and boring to play, change it up abit, add LN or something I wanted to keep this section kinda muted to contrast the later return of this section with doubles. It's all pitch relevant so it should be ok.

01:50:007 - Change these jumps to singles? The Vox got a lot louder, I think it suits it.

01:54:331 - Don't stop here, make this section a stream, make it interesting god dammit. There are drums here that supports some type of stream. Ok.

01:56:360 (116360|2,116360|0,116360|1,116713|2,116713|1,116713|0,117419|3,117419|1,117419|2) - Don't see the reason to have these as hands, make them jumps instead That would deny the contrast of the buildup section 01:57:772 - here.

02:22:478 (142478|2,142478|3,142566|1,142566|0,142655|3,142655|2,142743|1,142743|0,142831|2,142831|3) - This jumpthrill does not make any sense at all, be objective and consistent. 02:11:184 (131184|2,131272|3,131360|2,131449|1) - Chorus is structured in four parts; 1st Theme, stronger 1st Theme, 2nd Theme, stronger 2nd Theme. The pattern that denoted the voice in the first iteration of the chorus was done with singles. To evolve it in the 2nd section, it was done with doubles 02:22:478 (142478|2,142478|3,142566|1,142566|0,142655|3,142655|2,142743|1,142743|0,142831|2,142831|3) - .

02:40:478 - Sudden quad appeared! You got to have a reason to have specific patterns on specific places. 02:40:478 - OH! 02:41:184 - OH! 02:41:890 - OH! 02:42:596 - no "OH!" This shouting sound pertains a good enough strength that I mapped them with three note chords in the 3rd section 02:29:184 (149184|3,149184|0,149184|1) - . Once the snare and the OH! are played together (two 3-note chord worthy sounds, remember) they become 4-note chords, or quads, as you put it.

02:48:596 - Hand for this type of drum maybe? No.

02:54:949 - Why having sudden notes appear when the song in the background continues? I don't see the objectivity here. Listen to the pitches. In the previous section that started here, this instrument was played during this intro to the piano, but during the piano section it was very muted. (see 01:02:007 - here). Since this sound is a lot louder this time around, I put these pitches in during this LN as kind of an exposition to show that they will be played in the next section starting 03:02:713 - here.

03:08:360 (188360|3) - Move this one column to the left I guess you're right, preserving the shape of the chords does make more sense than making it flow better.

03:19:302 (199302|3,199478|2) - Move these one column to the left No.

03:24:596 (204596|3,204772|1,204949|2,205125|3) - I know you have hitsounded these, but they just appear unnecessary to me, it just feels like they should not be there. Without an explanation to what's causing that feeling I don't have much to go on.

03:36:596 - Sections like these makes the map boring, do something intresting. Having repetitive hands and some sudden notes in between is not variation to me. Well I don't see any other appropriate way to map this. Songs can have boring parts. This is all just one bit build-up to the drop.
Mapping appropriately to the piece at hand is way more important than keeping the interest for the sake of variation.


03:48:419 (228419|0,228507|1) - Ghost notes? 03:48:419 (228419|0) - voice. 03:48:507 (228507|1) - this is part of 03:48:507 (228507|1,228684|0) - this rhythm that may look familiar. (It's 03:59:802 (239802|2,239802|3,239978|3,239978|2) - this theme introducing itself :o ) The synth is coming in from the drop early to prepare its rhythm, so it'd make sense to map it here too.
03:48:684 (228684|0) - ^? As above
03:49:831 (229831|2,229919|3,230096|2,230184|3) - ^? As above

The rest seems ok I guess Nice

The mapped seemed overall alright, but still has some work needed. Sure, the patterns are comfortable to play, but I can recommend making some of the patterns more interesting and fun. You also need to look over the maps consistency. I'm sure it will be fun to play for lower ranked players once it's done! :)Cheers
AHHHHHHHHHHHHHH
M4M yay!
0|1|2|3
I'm a failure
00:02:360 (2360|3,2713|3,3066|3,3419|3,3772|3,4125|3) - Although the sound kinda sounds the same but this kind of pattern is really boring to play with, maybe change like this:
00:02:360 (2360|3) - to 2
00:03:066 (3066|3) - to 3
00:03:772 (3772|3) - To 2
The same suggestion can be applied for the same part
00:03:772 (3772|3) - SV suggestion: Maybe speed this part up?
00:16:302 (16302|3,16478|0,16655|3,16831|1,17007|3,17184|0,17360|3,17537|1,17713|3,17890|0,18066|3,18243|1,18419|3,18596|2,18684|3,18772|1,18860|2,18949|0) - Ctrl + H this part because the other 2 same parts has the anchor on the right
00:19:125 (19125|3,19302|2,19478|3,19655|0,19831|3,20007|2,20184|3,20360|0,20537|3,20713|2,20890|3,21066|0,21243|3,21419|1) - ^
01:21:243 (81243|3) - Ghost note
02:27:860 (147860|2,147949|1,148037|0) - Chord trill because the sound hasnt changed much there
From 02:40:478 (160478|0,160478|2,160478|3,160478|1) to the end of that kiai - why quads, you did it triples before (E.g: 02:29:537), the sound didn't change.
02:44:625 - Missing notes. Even it created jack, you shouldn't ignore it
02:43:919 - ^
02:44:802 - ^
02:46:743 - ^
02:47:449 - ^
02:48:596 (168596|3,168596|2,168949|2,168949|3,169302|1,169302|0,169655|1,169655|0,170007|1,170007|0,170360|3,170360|2,170713|2,170713|3,171066|2,171066|3) - Triples?
From 02:54:949 to 03:02:713 - There is sound every 1/2 gap
03:25:478 (205478|3) - Ghost note
From 03:28:478 to 03:30:949 - Again, there is sound every 1/2 gap. Listen carefully
04:01:302 (241302|3) - Make this a double, the same with 03:59:890 (239890|1) , 04:04:125 (244125|0) , 04:05:537 (245537|0) , etc
The rest of the kiai is pretty good (^_^)b
04:49:390 (289390|1) - Add a note here
04:50:007 (290007|0) - Make this a double
04:50:802 (290802|2) - Add a note here
04:45:155 (285155|0) - ^
04:45:860 (285860|3) - ^
And other same part (Blame my laziness :P )
04:58:302 (298302|3) - Add a note here
05:01:037 (301037|3,301125|1,301213|2,301302|0) - If you have already made this pattern, at least make it until the end of the part
05:09:949 (309949|3,310125|1,310302|3,310478|0,310655|3,310831|1,311007|3,311184|0,311360|3,311537|1,311713|3,311890|0,312066|3,312243|2,312331|3,312419|1,312507|2,312596|0) - Ctrl + H
05:15:596 (315596|3,315772|0,315949|3,316125|1,316302|3,316478|0,316655|3,316831|2,317007|3,317184|1,317360|3,317537|0,317713|3) - ^
05:18:066 (318066|3,318243|3,318596|3,318949|3,319302|3,319655|3,320007|3,320360|3) - Again, this kind of pattern is boring to play with, consider changing it like i have mentioned at the start of this mod
The same could be applied for the rest of the map
Nice map and song :)
Really want to see this map in the ranking section (ezpp hehe + good song)
GL for ranking and hope this help you ;)
Topic Starter
Mykaterasu

[B A D] wrote:

M4M yay!
0|1|2|3
I'm a failure
00:02:360 (2360|3,2713|3,3066|3,3419|3,3772|3,4125|3) - Although the sound kinda sounds the same but this kind of pattern is really boring to play with, maybe change like this:
00:02:360 (2360|3) - to 2
00:03:066 (3066|3) - to 3
00:03:772 (3772|3) - To 2
The sounds are exactly the same here, so I thought keeping it in the same lane matches the song a lot more. Besides, you get the variations when the drum parts come in. I think it's OK for a buildup.

The same suggestion can be applied for the same part
00:03:772 (3772|3) - SV suggestion: Maybe speed this part up? No change is happening here. At least 00:13:302 - here we have a rising pitch that emanates hype building enough to slowly increase the SV.
00:16:302 (16302|3,16478|0,16655|3,16831|1,17007|3,17184|0,17360|3,17537|1,17713|3,17890|0,18066|3,18243|1,18419|3,18596|2,18684|3,18772|1,18860|2,18949|0) - Ctrl + H this part because the other 2 same parts has the anchor on the right While it might be similar, having it this way fits the structure I've already made. 00:13:302 (13302|0,13478|3,13655|1,13831|3) - 00:16:125 (16125|1,16302|3,16478|0,16655|3) - these patterns emphasise the drums while 00:18:949 (18949|0,19125|3,19302|2,19478|3) - this emphasises the synth that comes in.
00:19:125 (19125|3,19302|2,19478|3,19655|0,19831|3,20007|2,20184|3,20360|0,20537|3,20713|2,20890|3,21066|0,21243|3,21419|1) - ^ ^
01:21:243 (81243|3) - Ghost note That's how I map pitch bends.
02:27:860 (147860|2,147949|1,148037|0) - Chord trill because the sound hasnt changed much there oh sweet nice catch.
From 02:40:478 (160478|0,160478|2,160478|3,160478|1) to the end of that kiai - why quads, you did it triples before (E.g: 02:29:537), the sound didn't change. The "OH!" shouts are now playing with the snare. I played the OH! with a 3 note chord, and I played the snare with a 3 note chord,
so when played simultaneously it's only fitting to make them a 4 note chord.

02:44:625 - Missing notes. Even it created jack, you shouldn't ignore it This is focusing on the drums here. Placing jacks haphazardly would ruin the structure I've set out too, especially since the goal of this map was to make less common & harder rhythms more intuitive by separating them in each hand. Having jacks like that would be really bad for the design.
02:43:919 - ^
02:44:802 - ^
02:46:743 - ^
02:47:449 - ^
02:48:596 (168596|3,168596|2,168949|2,168949|3,169302|1,169302|0,169655|1,169655|0,170007|1,170007|0,170360|3,170360|2,170713|2,170713|3,171066|2,171066|3) - Triples?
From 02:54:949 to 03:02:713 - There is sound every 1/2 gap Using this as exposition to show the evolution of the calm section by including the repeated pitches as doubles.
03:25:478 (205478|3) - Ghost note Mentioned this before.
From 03:28:478 to 03:30:949 - Again, there is sound every 1/2 gap. Listen carefully Just because you can, doesn't mean you should.
04:01:302 (241302|3) - Make this a double, the same with 03:59:890 (239890|1) , 04:04:125 (244125|0) , 04:05:537 (245537|0) , etc Kicks are 1 note. They're every beat. Snares are 1 note, they're on beats 2 + 4. Synth is 1 note. They always play on the adjacent semiquavers of the 3rd in this section. Therefore kicks on beat 3 are one note. Hat cleans up spaces with 1 note.
The rest of the kiai is pretty good (^_^)b Cheers
04:49:390 (289390|1) - Add a note here Following the drums, so no.
04:50:007 (290007|0) - Make this a double Good spot
04:50:802 (290802|2) - Add a note here Drums comment.
04:45:155 (285155|0) - ^ ^
04:45:860 (285860|3) - ^ ^
And other same part (Blame my laziness :P )
04:58:302 (298302|3) - Add a note here Why? That goes against the structure.
05:01:037 (301037|3,301125|1,301213|2,301302|0) - If you have already made this pattern, at least make it until the end of the part I have no idea what you're talking about here.
05:09:949 (309949|3,310125|1,310302|3,310478|0,310655|3,310831|1,311007|3,311184|0,311360|3,311537|1,311713|3,311890|0,312066|3,312243|2,312331|3,312419|1,312507|2,312596|0) - Ctrl + H No.
05:15:596 (315596|3,315772|0,315949|3,316125|1,316302|3,316478|0,316655|3,316831|2,317007|3,317184|1,317360|3,317537|0,317713|3) - ^ No.
05:18:066 (318066|3,318243|3,318596|3,318949|3,319302|3,319655|3,320007|3,320360|3) - Again, this kind of pattern is boring to play with, consider changing it like i have mentioned at the start of this mod I'm not going to map exactly the same sound in a different lane when nothing else is going on. That's counter-intuitive.
The same could be applied for the rest of the map
Nice map and song :)
Really want to see this map in the ranking section (ezpp hehe + good song)
GL for ranking and hope this help you ;)
Moku_Hazushi
(From my modding queue~)

Okay, first usually i have to complain a lot about SVs being too fast or too slow or out of timing etc but not this time ! Thank you, i was a be afraid when i opened the editor and saw all that green bars on the bottom but in fact those SVs are really great :3

Anyway, i made a lot of personnal suggestion in this mod, so please apply them only if you 120% agree with, i hope this mod will be useful somehow ~

Legend is 0|1|2|3

Pressure Failure


00:24:596 - No finish HS here ?

00:26:537 (26537|1) - Maybe move it to (3) just to avoid having the same single note twice on the same row (00:26:537 (26537|1,26890|1))
00:32:184 (32184|2) - To (3) for the same reason

From 00:47:184 to 00:58:478 - I think you should map something here, even if its super simple. But having just a LN for a so long time is a bit disapointing
Something like you did after at 02:51:419 for example

00:59:890 (59890|2,60066|3) - Maybe CTRL+G those, there is no real mistake but since the tone is changing i think its more interesting to break that stair 00:59:537 (59537|0,59713|1,59890|2,60066|3)

01:05:537 - Same thing here, id break the stair somehow to mark the tone changing
01:11:184 - Same remark
01:16:831 - And same ~

What about
01:56:713 (116713|2) - Moving it to (1) and
01:56:890 (116890|1) - To (2)
First i think you shouldnt have the jack with 01:57:066 (117066|1,117243|1) and then i kinda feel its better to have a symetric pattern for the TRACK TRACK

For the first kiai starting at 02:06:243 i think you can use the hat closed HS you used before, it will add variations to all those kicks

02:06:419 - Im pretty sure you should add a note here

02:11:978 (131978|2,131978|3) - I have serious doubts for those, okay its somehow match the synthesizer (and not exactly in fact) but anyway its weird to have an LN + note at this weak beat.
I suggest going for this instead :


02:14:096 (134096|2) - Almost same thing here, i think the LN should start at 02:14:007

02:17:890 (137890|3,138066|3,138243|3,138419|3,138596|3) - Maybe you can solve this anchor a bit

02:33:419 (153419|0,153596|0,153772|0,153949|0) - Anchor too

02:39:596 (159596|2,159772|2,159949|2,160125|2) - Not sure you can fix this one easily, but just notifying it anyway

Except those little mistakes, that kiais part is really impressive, the mapping fit the song so well and the SV are perfectly done adding some real value and fun, really great job >w<)b

03:08:007 (188007|3,188184|2) - I think you should move them differently, you are not using jacks in this section so why now ?
03:19:302 (199302|3,199478|2) - Same remark

03:27:066 (207066|3,207243|1) - Not sure those 2 are really necessary i mean 03:27:066 (207066|3) is okay but with 03:27:243 (207243|1) it feels like you are starting too early, maybe just remove 03:27:243 (207243|1)

What about adding claps there :
03:47:890 + 03:48:243
03:49:302 + 03:49:655
03:50:713 + 03:51:066
03:52:125 + 03:52:478

03:59:802 (239802|2,239802|3,239978|3,239978|2) - 2 chords on weak beats, i mean okay you are mapping the synthesizer but still it feels weird since the drum is really strong at 03:59:890. Also the surrounding pattern in really drum-oriented so you can not emphasize that much the synthesizer while keeping the drum mapping. Either you find something to emphasize 03:59:890 or maybe just remove any note at those beats so it wont be confusing
(and so same remark for all the following similar pattern)

Before continuing the mod, just notifying some huge anchor i think you should fix or at least reduce :
04:05:713 (245713|1,245890|1,246066|1,246243|1,246419|1,246596|1)
04:08:713 (248713|3,248890|3,249066|3,249243|3,249419|3)
04:09:331 (249331|2,249507|2,249684|2,249860|2,250037|2)
04:14:360 (254360|3,254537|3,254713|3,254890|3,255066|3,255243|3,255419|3)
04:15:772 (255772|1,255949|1,256125|1,256302|1,256478|1,256655|1)
04:26:272 (266272|2,266449|2,266625|2,266802|2,266978|2,267155|2)
04:31:302 (271302|2,271478|2,271655|2,271831|2,272007|2)
04:32:272 (272272|2,272449|2,272625|2,272802|2,272978|2,273155|2)
04:36:949 (276949|2,277125|2,277302|2,277478|2,277655|2,277831|2)

About the HS for those kiais, first i think you should find another sound for the whistle, i dont really find them apropriate for the king of music but if you decide to keep them anyway i think you should remove some of them at those places, otherwise its really too much :

04:03:596 (243596|0,243949|0) - I would remove those 2 whistle, this is just too much here
04:04:655 (244655|0) - This one too, i dont think this whistle is necessary
04:08:890 (248890|2,248978|0) - Same would remove those too, it will give some breath before the 2 whistle triplet after
04:15:243 (255243|2) - Would remove this whistle too
For the second kiai there is just... too much whistle i mean its an invading HS and you are using at a 1/4 mapping, try to lightweight it a bit

Otherwise
04:10:302 - What about a clap here ?
04:32:890 - Here too

And great job for the piano HS during those kiais owo)b

Well in fact nothing to say after that kiai, the end is pretty clean :3

So my real opinion about this is : During the first 4min of the test-playing and modding i was like 'Omg this is real good, awsome stuff' and then the last 2 kiais i was somehow disappointed. First the whistle HS destroy all the map mood and the mapping feels a bit weird and less entertaining. So maybe you should really focus on those kiai because the rest of the map has a huge potential and very few mistakes in the end, good luck :3
Topic Starter
Mykaterasu

Moku_Hazushi wrote:

(From my modding queue~)

Okay, first usually i have to complain a lot about SVs being too fast or too slow or out of timing etc but not this time ! Thank you, i was a be afraid when i opened the editor and saw all that green bars on the bottom but in fact those SVs are really great :3 Cheers

Anyway, i made a lot of personnal suggestion in this mod, so please apply them only if you 120% agree with, i hope this mod will be useful somehow ~

Legend is 0|1|2|3

Pressure Failure


00:24:596 - No finish HS here ? Whoops, used to be a quad there and when the SV was put in it was deleted. Nice spot.

00:26:537 (26537|1) - Maybe move it to (3) just to avoid having the same single note twice on the same row (00:26:537 (26537|1,26890|1)) Rearranged to avoid this.
00:32:184 (32184|2) - To (3) for the same reason ^

From 00:47:184 to 00:58:478 - I think you should map something here, even if its super simple. But having just a LN for a so long time is a bit disapointing
Something like you did after at 02:51:419 for example Actually that doesn't sound half bad. I thought putting those in the first break might be overkill but it's manageable.

00:59:890 (59890|2,60066|3) - Maybe CTRL+G those, there is no real mistake but since the tone is changing i think its more interesting to break that stair 00:59:537 (59537|0,59713|1,59890|2,60066|3) This would break pitch relevancy.
01:05:537 - Same thing here, id break the stair somehow to mark the tone changing
01:11:184 - Same remark
01:16:831 - And same ~

What about
01:56:713 (116713|2) - Moving it to (1) and
01:56:890 (116890|1) - To (2) In the end I decided that from 01:57:066 - here the words are different but the pitch is the same, so I can make those doubles different, thus removing the problem that your solution would have rectified. This did bring it to my attention tho, so thanks.
First i think you shouldnt have the jack with 01:57:066 (117066|1,117243|1) and then i kinda feel its better to have a symetric pattern for the TRACK TRACK Well as stated earlier the jack was removed. I'll think about the symmetric pattern, but I think I prefer having the TRACKs the same because they're the same pitch and same words. An exact repetition for me should be written in the same way if the current pattern supports it.

For the first kiai starting at 02:06:243 i think you can use the hat closed HS you used before, it will add variations to all those kicks I like the idea but I'm not too sure it'll work because of the break in the hit-normal. I'll give it some testing first and come back later.

02:06:419 - Im pretty sure you should add a note here In my theology of mapping in mania I've felt that a chord left open for a beat has a larger impact when on an important cymbal/finish/drop. Usually I make an exception if it feels exceptionally empty without it, like 02:40:302 (160302|3) - here, or when the melody comes in before the 2nd beat (or any other important instrument). In this case, it's just a noise that might be worthy of 1 LN and possibly a hat, which isn't important enough imo.

02:11:978 (131978|2,131978|3) - I have serious doubts for those, okay its somehow match the synthesizer (and not exactly in fact) but anyway its weird to have an LN + note at this weak beat.
I suggest going for this instead :


02:14:096 (134096|2) - Almost same thing here, i think the LN should start at 02:14:007 Even though I'm sure that the sound created is by some filter with a curved cutoff or something, thus not making this an actual 1/4 rhythm like you said, I think the fact that it's close enough to 1/4 is excellent for continuity's sake because prominent rhythms on the weak quavers of a beat are in some important phrases in this song; 00:07:125 (7125|3,7390|3,7478|1,7566|2,7655|0) - 03:59:802 (239802|2,239802|3,239978|3,239978|2) - so I think mapping it in this way makes it come full circle by being present here in the same fashion too! :)

02:17:890 (137890|3,138066|3,138243|3,138419|3,138596|3) - Maybe you can solve this anchor a bit I can indeed.

02:33:419 (153419|0,153596|0,153772|0,153949|0) - Anchor too You got me.

02:39:596 (159596|2,159772|2,159949|2,160125|2) - Not sure you can fix this one easily, but just notifying it anyway No problem, just a small reshuffle of 3 notes and we're good.

Except those little mistakes, that kiais part is really impressive, the mapping fit the song so well and the SV are perfectly done adding some real value and fun, really great job >w<)b

03:08:007 (188007|3,188184|2) - I think you should move them differently, you are not using jacks in this section so why now ? The section is pitch relevant, so those singles can't move. There aren't "jacks" in the notes because there's no two same pitches being played back to back. And I'm using the same shape for the same two tones as a motif. Thus a jack was born, although I wouldn't call 1/2 same lane as a jack.
03:19:302 (199302|3,199478|2) - Same remark

03:27:066 (207066|3,207243|1) - Not sure those 2 are really necessary i mean 03:27:066 (207066|3) is okay but with 03:27:243 (207243|1) it feels like you are starting too early, maybe just remove 03:27:243 (207243|1) I dunno, if anything I think 03:27:243 (207243|1) - this is more prominent,
so that should be the one that stays. I can hear both pitches pretty well so I think they deserve to be here. I can lower their volume if they feel too out of place.


What about adding claps there :
03:47:890 + 03:48:243
03:49:302 + 03:49:655
03:50:713 + 03:51:066
03:52:125 + 03:52:478
Don't think kicks are clapworthy here.

03:59:802 (239802|2,239802|3,239978|3,239978|2) - 2 chords on weak beats, i mean okay you are mapping the synthesizer but still it feels weird since the drum is really strong at 03:59:890. Also the surrounding pattern in really drum-oriented so you can not emphasize that much the synthesizer while keeping the drum mapping. Either you find something to emphasize 03:59:890 or maybe just remove any note at those beats so it wont be confusing
(and so same remark for all the following similar pattern) Don't think it's confusing at all. The synth interests me more than the drums,
so the pattern focuses on the synth. See the previous mod for the structure I used to get this.


Before continuing the mod, just notifying some huge anchor i think you should fix or at least reduce :
04:05:713 (245713|1,245890|1,246066|1,246243|1,246419|1,246596|1) Fixed
04:08:713 (248713|3,248890|3,249066|3,249243|3,249419|3) Unavoidable
04:09:331 (249331|2,249507|2,249684|2,249860|2,250037|2) Unavoidable
04:14:360 (254360|3,254537|3,254713|3,254890|3,255066|3,255243|3,255419|3) Unavoidable
04:15:772 (255772|1,255949|1,256125|1,256302|1,256478|1,256655|1) Fixed
04:26:272 (266272|2,266449|2,266625|2,266802|2,266978|2,267155|2) Fixed
04:31:302 (271302|2,271478|2,271655|2,271831|2,272007|2) Unavoidable
04:32:272 (272272|2,272449|2,272625|2,272802|2,272978|2,273155|2) Unavoidable
04:36:949 (276949|2,277125|2,277302|2,277478|2,277655|2,277831|2) Fixed

About the HS for those kiais, first i think you should find another sound for the whistle, i dont really find them apropriate for the king of music but if you decide to keep them anyway i think you should remove some of them at those places, otherwise its really too much :

For some reason, no idea why, my hit-normal set got deleted >:( Because in the normal set my hitwhistles aren't that prominent, what you were hearing was your own hitnormal set. The one hitsound mod I get and the set is missing RIP

04:03:596 (243596|0,243949|0) - I would remove those 2 whistle, this is just too much here
04:04:655 (244655|0) - This one too, i dont think this whistle is necessary
04:08:890 (248890|2,248978|0) - Same would remove those too, it will give some breath before the 2 whistle triplet after
04:15:243 (255243|2) - Would remove this whistle too
For the second kiai there is just... too much whistle i mean its an invading HS and you are using at a 1/4 mapping, try to lightweight it a bit

Otherwise
04:10:302 - What about a clap here ? Heeey that's pretty good.
04:32:890 - Here too Heeey that's pretty good.

And great job for the piano HS during those kiais owo)b \o/

Well in fact nothing to say after that kiai, the end is pretty clean :3

So my real opinion about this is : During the first 4min of the test-playing and modding i was like 'Omg this is real good, awsome stuff' and then the last 2 kiais i was somehow disappointed. First the whistle HS destroy all the map mood and the mapping feels a bit weird and less entertaining. So maybe you should really focus on those kiai because the rest of the map has a huge potential and very few mistakes in the end, good luck :3
Cheers for a nice and lengthy mod! o7
Abraxos
as promised



there are quite a handful of unused sb samples apparently anyway, mainly
sb\'.png
sb\a.png
sb\ac.png
sb\at.png
sb\bg2.png
sb\ch1.png
sb\co.png
sb\e.png
sb\ec.png
sb\glw.png
sb\h.png
sb\i.png
sb\lt.png
sb\m.png
sb\o.png
sb\p.png
sb\period.png
sb\pl.png
sb\pl2.png
sb\plt.png
sb\r.png
sb\s.png
sb\sc.jpg
sb\shp.png
sb\shtr.png
sb\sq.png
sb\sqg.png
sb\str.png
sb\t.png
sb\tc.png
sb\txt1.png
sb\txt2.png
sb\txt3.png
sb\txt4.png
sb\ty.png
sb\uv.png
sb\wh.png
sb\x.png
idk if these are correct tho i dont sb

any reason why kick.wav is a bit delayed?

marathon


00:07:302 (7302|2,7390|3,7478|1,7566|2) - do you think theres enough emphasis for this stutter

00:07:302 (7302|2,7390|3,7478|1,7566|2) - not sure why you didnt switch the anchor on 4 to the other columns but i guess its not too weird

00:18:596 (18596|2,18684|3,18772|1,18860|2) - understandable that this doesnt get touched on too much, due to the layered synth in the bg - its the first one thats weird to me

00:38:360 (38360|2,38537|2,38713|2,38890|2) - section seems weird idk
stuff
i feel like there couldve been more emphasis on how the direction of the music changes - for example, change stream directions whenever the music changes etc. the image is one example

00:49:302 (49302|1,49478|2,50007|0,50184|2,50713|1,50890|2,51419|0,51596|1,52125|0,52302|2,52831|1,53007|2) - for the first part of this section the notes arent really intutive since i can hear synths on every 1/2 tick - i get that youre only touching on the more "tangible" beats but that only gets more obvious past 00:52:125 -
sugg
maybe the LN shouldnt really be there since it gets in the way but i suppose this could work fine - stacking the more obvious beats and stuff

01:21:066 (81066|2,81243|3) - notice that you start the LN before the pitch wobble here but 01:27:949 (87949|3,88125|1) - you start them after here

01:43:302 (103302|2,103302|3,103390|1,103478|0) - ignoring the bass beats seem pretty counter intuitive at this point

02:16:302 (136302|2,136390|0,136478|3,136655|2,136831|0,136919|3,137007|2,137184|1,137272|0) - placement seems erratic, id rather you follow either the vocals or the wub here - following the percussion is a bit misleading

02:19:125 (139125|3,139213|2,139302|3,139390|2,139478|3) - 02:21:772 (141772|3,141860|2,141949|3,142037|2,142125|3,142213|2) - i know that you are trying to go for a trill for 02:21:772 (141772|3,141860|2,141949|3,142037|2) - but the layering itself doesnt really allow for much space - id rather you do something like 2323 back at 02:10:566 (130566|3,130655|2,130743|3,130831|2) - so that 02:21:772 (141772|3,141860|2,141949|3,142037|2,142125|1,142125|3) - has more space to be worked with

02:22:478 (142478|2,142478|3,142566|1,142566|0,142655|3,142655|2,142743|1,142743|0,142831|2,142831|3) - not sure why this is a jumptrill - if it is a step up from 02:11:184 - then its way too far up and out of place

02:29:184 - section doesnt seem to tickle me the right way, i want to be able to press the 1/6s in this part not scroll past them with a few sv effects

02:48:831 (168831|0,168831|1,168949|3,168949|2,169066|0,169066|1,169184|2,169184|3,169302|1,169302|0) - not sure why there is this sea of calm within the jumpjacks here - if you want to give players some rest then be consistent with how you execute them

02:53:537 (173537|1,173713|2,174243|0,174419|2,174949|1,175125|2) - same thing before

03:19:125 (199125|3,199302|3,199478|2,199655|2) - not sure why these are stacked
03:29:537 (209537|2,209713|2) - same deal, seeing 03:34:478 (214478|3,214655|2) - just makes it seem like an inconsistency

03:50:890 (230890|0,232302|2) - 03:52:655 (232655|1) - there are bass beats on every 1/2 tick sooo
i like the chorus, personally think its the most you can make out of this song anw

ending should be the same as the start

nice sb, but the chorus section seems a bit tacky idk

nice map too, the best out of the three ETEA maps ive seen - although the song itself isnt very conducive for 4k
Topic Starter
Mykaterasu

Abraxos wrote:

as promised



there are quite a handful of unused sb samples apparently anyway, mainly
sb\'.png
sb\a.png
sb\ac.png
sb\at.png
sb\bg2.png
sb\ch1.png
sb\co.png
sb\e.png
sb\ec.png
sb\glw.png
sb\h.png
sb\i.png
sb\lt.png
sb\m.png
sb\o.png
sb\p.png
sb\period.png
sb\pl.png
sb\pl2.png
sb\plt.png
sb\r.png
sb\s.png
sb\sc.jpg
sb\shp.png
sb\shtr.png
sb\sq.png
sb\sqg.png
sb\str.png
sb\t.png
sb\tc.png
sb\txt1.png
sb\txt2.png
sb\txt3.png
sb\txt4.png
sb\ty.png
sb\uv.png
sb\wh.png
sb\x.png
idk if these are correct tho i dont sb I don't know where it's saying they're not used, because you've listed all of the storyboard files here.

any reason why kick.wav is a bit delayed? Edited kick.wav to start sooner.

marathon


00:07:302 (7302|2,7390|3,7478|1,7566|2) - do you think theres enough emphasis for this stutter I definitely think it deserves more active play than the single synth 00:04:478 - here for contrast, so I'd advocate yes.

00:07:302 (7302|2,7390|3,7478|1,7566|2) - not sure why you didnt switch the anchor on 4 to the other columns but i guess its not too weird

00:18:596 (18596|2,18684|3,18772|1,18860|2) - understandable that this doesnt get touched on too much, due to the layered synth in the bg - its the first one thats weird to me :S

00:38:360 (38360|2,38537|2,38713|2,38890|2) - section seems weird idk
stuff
i feel like there couldve been more emphasis on how the direction of the music changes - for example, change stream directions whenever the music changes etc. the image is one example
Sure, I could do something like this.

00:49:302 (49302|1,49478|2,50007|0,50184|2,50713|1,50890|2,51419|0,51596|1,52125|0,52302|2,52831|1,53007|2) - for the first part of this section the notes arent really intutive since i can hear synths on every 1/2 tick - i get that youre only touching on the more "tangible" beats but that only gets more obvious past 00:52:125 -
sugg
maybe the LN shouldnt really be there since it gets in the way but i suppose this could work fine - stacking the more obvious beats and stuff
While I agree I am missing out beats, I feel like streamlining this as such would make the entire slow part too exceptionally boring.

01:21:066 (81066|2,81243|3) - notice that you start the LN before the pitch wobble here but 01:27:949 (87949|3,88125|1) - you start them after here The LNs here are for the background synths, not the melody.

01:43:302 (103302|2,103302|3,103390|1,103478|0) - ignoring the bass beats seem pretty counter intuitive at this point Ok, I'll fill in the 1/4ths here.

02:16:302 (136302|2,136390|0,136478|3,136655|2,136831|0,136919|3,137007|2,137184|1,137272|0) - placement seems erratic, id rather you follow either the vocals or the wub here - following the percussion is a bit misleading I agree. Made the pattern so that vocals and wub are now distinguishable.

02:19:125 (139125|3,139213|2,139302|3,139390|2,139478|3) - 02:21:772 (141772|3,141860|2,141949|3,142037|2,142125|3,142213|2) - i know that you are trying to go for a trill for 02:21:772 (141772|3,141860|2,141949|3,142037|2) - but the layering itself doesnt really allow for much space - id rather you do something like 2323 back at 02:10:566 (130566|3,130655|2,130743|3,130831|2) - so that 02:21:772 (141772|3,141860|2,141949|3,142037|2,142125|1,142125|3) - has more space to be worked with. It's a tricky one but I think it's fine in the context. I'll give it more thought for later, especially if it crops up again.

02:22:478 (142478|2,142478|3,142566|1,142566|0,142655|3,142655|2,142743|1,142743|0,142831|2,142831|3) - not sure why this is a jumptrill - if it is a step up from 02:11:184 - then its way too far up and out of place Toned down to 3 doubles instead of 5.

02:29:184 - section doesnt seem to tickle me the right way, i want to be able to press the 1/6s in this part not scroll past them with a few sv effects. Understandable. I'm trying to go for accessibility to the lower stars with this map so I apted to go for the easier play option. Just how it is :S

02:48:831 (168831|0,168831|1,168949|3,168949|2,169066|0,169066|1,169184|2,169184|3,169302|1,169302|0) - not sure why there is this sea of calm within the jumpjacks here - if you want to give players some rest then be consistent with how you execute them Made consistant

02:53:537 (173537|1,173713|2,174243|0,174419|2,174949|1,175125|2) - same thing before This time I wanted these to be a precursor to 03:06:243 (186243|2,186243|0,186419|3,186419|1) - these in the piano section.

03:19:125 (199125|3,199302|3,199478|2,199655|2) - not sure why these are stacked
03:29:537 (209537|2,209713|2) - same deal, seeing 03:34:478 (214478|3,214655|2) - just makes it seem like an inconsistency Changed

03:50:890 (230890|0,232302|2) - 03:52:655 (232655|1) - there are bass beats on every 1/2 tick sooo I felt like mapping the offbeat bass as 2-note chords on their own would be too much. The biggest thing I didn't want to do was over-map this one.
i like the chorus, personally think its the most you can make out of this song anw :)

ending should be the same as the start which was what I did, !esrever ni tub

nice sb, but the chorus section seems a bit tacky idk Cheese makes the world go around.

nice map too, the best out of the three ETEA maps ive seen - although the song itself isnt very conducive for 4k :)
Cheers for the mod
Arzenvald
shtr.png you can stop the keyframe at 03:36:596 - up to 04:44:360 - to reduce the SB load, since they don't appears at all, you can optimize the sb load by reducing the sprites that doesn't show in the area
its the most laggest part i think

and dunno i guess you can add more loops that mimicks the piano / synth

also i agree with abrax, i like this set mostly the last part layering..
be careful with some missing hi-hat in the first build up 00:40:302 (40302|3) - etc.
Topic Starter
Mykaterasu

Arzenvald wrote:

shtr.png you can stop the keyframe at 03:36:596 - up to 04:44:360 - to reduce the SB load, since they don't appears at all, you can optimize the sb load by reducing the sprites that doesn't show in the area
its the most laggest part i think The Vectorscale Keyframe is causing the image to stay loaded. I can separate the two sections to control it a bit better, although SB Load isn't always the best indication of lag.

and dunno i guess you can add more loops that mimicks the piano / synth I'll think about it

also i agree with abrax, i like this set mostly the last part layering.. Cheers
be careful with some missing hi-hat in the first build up 00:40:302 (40302|3) - etc. Nice catch
Thanks dude.
Asherz007
Modding queue? This would be the first mania marathon I've actually modded lol

Tried to load this with sb while missing elements and osu froze for 20 minutes and then crashed lol
The storyboard will be the end of me...

[General]
Gimme dem hitsounds hue

Storyboard? Love it. Just be careful about going over the recommended maximum 5x load... or something. My framerate started dipping well below 120 (what I have it capped at, usually sits somewhere around 300 though) so I saw stuttering in quite a few places (thanks underpowered laptop). Not sure whether that was from SVs or my framerate though. Also, if you're able to convert the storyboard into widescreen then I strongly recommend you do so. (I got 38fps looking at it in the editor lol, also threw a few exceptions when I tried to turn the sb off)

Two (identical) timing points exist at 03:36:596 (AIMod issue)

iirc rankable SVs must be between 0.1x and 10x, so a couple of points will need adjusting.

1|2|3|4 (I normally mod 0123 but oh well, you're special I guess :3)

Total number of times osu crashed during this mod: 3

What are you seriously going to name this diff?
jumpmash weeeeeeeee

  1. 00:12:949 - going to assume this is being deliberately missed.
  2. 00:21:419 - SV doesn't appear to normalise correctly here. Assuming you're going for 0.99x overall, this value should be 1.37x. (or change the other one to 0.66x)
  3. 00:30:066 (30066|2,30243|1) - Consider ctrl + H for these two. (perhaps mirroring 00:27:066 (27066|2,27066|3,27243|2,27243|3,27419|0,27419|1) could be better, rather than having a two-handed stack)
  4. 00:41:713 (41713|3,41890|3,42066|3,42243|3) - --- 00:42:243 (42243|1,42419|1,42596|1,42772|1) - There's a few column stacks in this stream burst that could potentially be avoided. (4 in 170bpm may be a little too much)
  5. 00:49:302 (49302|1,49478|2,50007|0,50184|2,50713|1,50890|2,51419|0,51596|1,52125|0,52302|2,52831|1,53007|2,53537|0,53713|1,54243|0,54419|2,54949|1,55125|2) - Might want to bump the HS volume up slightly, since I think 10% makes determining whether the note has been hit correctly or not just a little bit too tricky.
  6. 01:08:890 (68890|0,69066|3) - How about cols 2 and 1 respectively for improved PR with the piano?
  7. 01:20:360 (80360|0) - This needs a hitsound, I swear. It just calls for one.
  8. 01:42:596 (102596|0) - I would perhaps break from the triples pattern slightly earlier to just leave the first beat with the triple.
  9. 01:46:302 - SV deliberately non-normalising? (would be 0.6x in that case)
  10. 01:56:184 (116184|2) - I would probably move this to col 2 to balance out the stacks a little more.
  11. 01:57:243 (117243|3) - Would move this to col 3 for the same reason. (I understand why it's currently like this though)
  12. 01:57:419 - No SV? (A light bump could be used here)
  13. 02:06:243 - If you're not adding a note on the 1/2 you could instead have a reverse bump for the delayed chord. (musical intensity)
  14. 02:08:713 (128713|1) - How about moving this into col 1 for stack symmetry?
  15. 02:11:978 (131978|3) - I feel like this should be on the 1/1 because there's more emphasis there.
  16. 02:13:875 - Not to be pedantic or anything but shouldn't this be 0.67x?
  17. 02:14:184 - increase to 1.34x and increase 02:14:272 to 0.83x. (The SV for that section currently equals 3.97 rather than 4)
  18. 02:17:405 - Again, 0.67x?
  19. 02:19:302 (139302|3,139302|1,139390|2,139390|0,139478|1,139478|3) - I feel triple-single-double would provide a better representation of the emphasis.
  20. 02:25:302 (145302|2,145302|1,145302|0) - Any particular reason why this is a triple, even though it's just a kick in the audio?
  21. 02:28:831 (148831|2,148831|0,148831|1) - Could easily be a quad (with a fairly heavy bump)
  22. 02:31:302 - I think you may have to change these to 1.9x/0.1x...
  23. 02:33:772 - Jeez these SVs man... Might need to adapt these around the 0.1x min cap. (I know you'll have gotten the idea by now so I'll stop mentioning these.)
  24. 02:37:302 - You really want to give the BNs a hard time with this, huh... just make sure everything's calculated properly because no way am I going to subject myself to checking those lol
  25. 02:42:066 (162066|3,162066|1) - I'm thinking this should probably be a single.
  26. 02:42:155 (162155|0,162155|2,162419|2,162419|0,162419|3) - If these are representing the same sound, they should probably have the same number of notes for them.
  27. 02:43:566 (163566|2,163566|1,163831|2,163831|0,163831|1) - Likewise here.
  28. 02:44:890 (164890|3,164890|0,164978|1,164978|2) - single-triple (same thing as above; I'll stop mentioning these as well)
  29. 02:45:419 (165419|1,165419|2,165419|0) - I think you missed a quad.
  30. 02:48:243 (168243|3,168243|2,168243|1) - Another quad?
  31. 02:53:537 (173537|1,173713|2,174243|0,174419|2,174949|1,175125|2,175655|0,175831|1,176360|0,176537|2,177066|1,177243|2,177772|0,177949|1,178478|0,178655|2,179184|1,179360|2,179890|0,180066|1,180596|0,180772|2,181302|1,181478|2) - Like earlier, may want to bump HS volume up slightly (or scale them just so the starting few are slightly louder)
  32. 03:11:184 (191184|3) - Something about the HS combo with the bass(-ish) note feels slightly off to me. Like there needs to be a G# instead of an F#.
  33. 03:22:478 (202478|3) - Same thing as above.
  34. 03:24:596 - I hear an A# here if you wanted to put that in somewhere as well.
  35. 03:58:919 - Non-1x for any reason?
  36. 04:55:655 (295655|2,295831|2) - So, according to the pattern of a stack on beats 2 and 4, I don't think this (on beat 1) should be a stack.
  37. 05:15:243 - 0.67x!
  38. 05:29:537 - Seems a bit pointless having this SV change when nothing else is after it.

Just for you, a little fact then.
SPOILER
Time spent modding: 123 minutes

Would love to see this get ranked someday! Best of luck! :)
Topic Starter
Mykaterasu

Asherz007 wrote:

Modding queue? This would be the first mania marathon I've actually modded lol

Tried to load this with sb while missing elements and osu froze for 20 minutes and then crashed lol
The storyboard will be the end of me...

[General]
Gimme dem hitsounds hue If you wanna collab a map for juicy hitsounds you know where to go. :)

Storyboard? Love it. Just be careful about going over the recommended maximum 5x load... or something. My framerate started dipping well below 120 (what I have it capped at, usually sits somewhere around 300 though) so I saw stuttering in quite a few places (thanks underpowered laptop). Not sure whether that was from SVs or my framerate though. Also, if you're able to convert the storyboard into widescreen then I strongly recommend you do so. (I got 38fps looking at it in the editor lol, also threw a few exceptions when I tried to turn the sb off) Making the storyboard widescreen would only make the lag problems worse, since it would mean more particles to cover the space. It would also be a general nightmare for the middle kiai.

Two (identical) timing points exist at 03:36:596 (AIMod issue) wups

iirc rankable SVs must be between 0.1x and 10x, so a couple of points will need adjusting. I think such a ruling doesn't really exist. As long as the SVs are readable, any SV can be used at the mapper's discretion, from what I saw of the criteria.
1|2|3|4 (I normally mod 0123 but oh well, you're special I guess :3)

Total number of times osu crashed during this mod: 3

What are you seriously going to name this diff?
jumpmash weeeeeeeee

  1. 00:12:949 - going to assume this is being deliberately missed. Yes it is. I don't think the hat on its own is enough to warrant a hit.
  2. 00:21:419 - SV doesn't appear to normalise correctly here. Assuming you're going for 0.99x overall, this value should be 1.37x. (or change the other one to 0.66x) Yup, got this one wrong the first time.
  3. 00:30:066 (30066|2,30243|1) - Consider ctrl + H for these two. (perhaps mirroring 00:27:066 (27066|2,27066|3,27243|2,27243|3,27419|0,27419|1) could be better, rather than having a two-handed stack) There are only 3 instances of this pattern, so one will never be mirrored. In that case, I advocate doing a descending pattern of 3+4, 2+4, 1+4 instead of mirroring.
  4. 00:41:713 (41713|3,41890|3,42066|3,42243|3) - --- 00:42:243 (42243|1,42419|1,42596|1,42772|1) - There's a few column stacks in this stream burst that could potentially be avoided. (4 in 170bpm may be a little too much) Yup
  5. 00:49:302 (49302|1,49478|2,50007|0,50184|2,50713|1,50890|2,51419|0,51596|1,52125|0,52302|2,52831|1,53007|2,53537|0,53713|1,54243|0,54419|2,54949|1,55125|2) - Might want to bump the HS volume up slightly, since I think 10% makes determining whether the note has been hit correctly or not just a little bit too tricky. I'll think about this one. I think it's got enough feedback as it is, and it's easy to find your place in the pulse because there are a little 1/2 noises before the notes come in.
  6. 01:08:890 (68890|0,69066|3) - How about cols 2 and 1 respectively for improved PR with the piano? I don't know why I had it like this.
  7. 01:20:360 (80360|0) - This needs a hitsound, I swear. It just calls for one. Ask and thou shalt receive.
  8. 01:42:596 (102596|0) - I would perhaps break from the triples pattern slightly earlier to just leave the first beat with the triple. I don't understand quite what you mean.
  9. 01:46:302 - SV deliberately non-normalising? (would be 0.6x in that case) Ahh, there used to be another line but I removed it. Good spot.
  10. 01:56:184 (116184|2) - I would probably move this to col 2 to balance out the stacks a little more. I'll give it a think
  11. 01:57:243 (117243|3) - Would move this to col 3 for the same reason. (I understand why it's currently like this though) As above
  12. 01:57:419 - No SV? (A light bump could be used here) Don't think the sound is important enough.
  13. 02:06:243 - If you're not adding a note on the 1/2 you could instead have a reverse bump for the delayed chord. (musical intensity) I'll think about it. More often than not I want the crotchet space to be used to take in the kiai. I don't like explosive gameplay when it happens exactly on the kiai start, but I haven't decided if that applies to SVs too.
  14. 02:08:713 (128713|1) - How about moving this into col 1 for stack symmetry? Ok
  15. 02:11:978 (131978|3) - I feel like this should be on the 1/1 because there's more emphasis there. I've mapped all the others like this and there is some emphasis after the pulse, so I may as well be consistent.
  16. 02:13:875 - Not to be pedantic or anything but shouldn't this be 0.67x?
  17. 02:14:184 - increase to 1.34x and increase 02:14:272 to 0.83x. (The SV for that section currently equals 3.97 rather than 4)
  18. 02:17:405 - Again, 0.67x?
  19. 02:19:302 (139302|3,139302|1,139390|2,139390|0,139478|1,139478|3) - I feel triple-single-double would provide a better representation of the emphasis. There's a sound that comes on the 2nd object so I don't think that'd be right.
  20. 02:25:302 (145302|2,145302|1,145302|0) - Any particular reason why this is a triple, even though it's just a kick in the audio? Starting to bleed in the themes of the 3rd and 4th kiai during the transition phrase.
  21. 02:28:831 (148831|2,148831|0,148831|1) - Could easily be a quad (with a fairly heavy bump) I'm not sure, I'll give it some thought
  22. 02:31:302 - I think you may have to change these to 1.9x/0.1x...
  23. 02:33:772 - Jeez these SVs man... Might need to adapt these around the 0.1x min cap. (I know you'll have gotten the idea by now so I'll stop mentioning these.)
  24. 02:37:302 - You really want to give the BNs a hard time with this, huh... just make sure everything's calculated properly because no way am I going to subject myself to checking those lol I've checked the dense SVs many times, It's been a while since I've checked the less dense ones though, and you fixed most of those here.
  25. 02:42:066 (162066|3,162066|1) - I'm thinking this should probably be a single.
  26. 02:42:155 (162155|0,162155|2,162419|2,162419|0,162419|3) - If these are representing the same sound, they should probably have the same number of notes for them. 02:42:419 (162419|3,162419|0,162419|2) - this is 02:42:155 (162155|2,162155|0) - plus the "Come on" 02:42:419 (162419|3) - here.
  27. 02:43:566 (163566|2,163566|1,163831|2,163831|0,163831|1) - Likewise here.
  28. 02:44:890 (164890|3,164890|0,164978|1,164978|2) - single-triple (same thing as above; I'll stop mentioning these as well)
  29. 02:45:419 (165419|1,165419|2,165419|0) - I think you missed a quad. Shouting + snare is quad. Snare is triple.
  30. 02:48:243 (168243|3,168243|2,168243|1) - Another quad?
  31. 02:53:537 (173537|1,173713|2,174243|0,174419|2,174949|1,175125|2,175655|0,175831|1,176360|0,176537|2,177066|1,177243|2,177772|0,177949|1,178478|0,178655|2,179184|1,179360|2,179890|0,180066|1,180596|0,180772|2,181302|1,181478|2) - Like earlier, may want to bump HS volume up slightly (or scale them just so the starting few are slightly louder)
  32. 03:11:184 (191184|3) - Something about the HS combo with the bass(-ish) note feels slightly off to me. Like there needs to be a G# instead of an F#. Just a 7th/9th chord. Nothing new for camellia. The tones in the song are less pronounced, sure, but they are still there.
  33. 03:22:478 (202478|3) - Same thing as above.
  34. 03:24:596 - I hear an A# here if you wanted to put that in somewhere as well.
  35. 03:58:919 - Non-1x for any reason? I need to take a look at these older SVs where things where changed and then forgotten... :/
  36. 04:55:655 (295655|2,295831|2) - So, according to the pattern of a stack on beats 2 and 4, I don't think this (on beat 1) should be a stack. Fixed
  37. 05:15:243 - 0.67x! :/
  38. 05:29:537 - Seems a bit pointless having this SV change when nothing else is after it. Indeed

Just for you, a little fact then.
SPOILER
Time spent modding: 123 minutes

Would love to see this get ranked someday! Best of luck! :)
Cheers!
thenewlimee
knock knock, modding is came :)

1 2 3 4

thenewlimee's modding
00:04:478 - add 4, 00:10:125 - add 1, 00:07:302 - add 2, 00:07:478 (7478|1) - move 3, 00:07:566 (7566|2) - move 4, 00:10:125 - add 1 (I hope Kick and Synth are in order.)
00:13:655 (13655|1,14360|1,15066|1) - move 1, 00:15:772 - add 1, 00:15:949 - add 2, 00:16:478 (16478|0,17184|0,17890|0) - move 2, 00:18:596 - add 2, 00:18:772 (18772|1,18860|2) - move 1 to the right, 00:19:302 (19302|2,20007|2,20713|2) - move 1 (^)
05:07:302 (307302|0,308007|0,308713|0) - move 2, 05:09:419 - add 2, 05:09:596 - add 4, 05:10:125 (310125|1,310831|1,311537|1) - move 1, 05:12:419 (312419|1,312507|2) - move 1 to the right, 05:12:243 - add 1, 05:12:949 (312949|2,313655|2,314360|2) - move 1, 05:12:772 (312772|3,313125|3,313478|3,313831|3,314184|3,314537|3,314890|3) - move 3, 05:15:066 - add 1, 05:15:243 - add 3, 05:15:419 (315419|2,316125|2,316831|2,317537|2) - move 1 (^)
05:20:713 - add 4, 05:23:537 - add 2, 05:23:713 (323713|1,323802|2) - move 1 to the right, 05:26:360 - add 1 (^)
01:30:949 (90949|3,91655|1) - delete (too early to kick in.)
02:08:890 (128890|2) - delete(half ghost)
02:20:184 (140184|3) - delete(^)
02:08:713 (128713|1) - change long note, 02:09:066 (129066|1) - move 1 (how about this?)
02:20:007 (140007|2) - change long note (^)
02:11:978 (131978|3) - 1/4 state down one position (save a little more kick)
02:28:037 - add 2, 02:28:125 (148125|1) - move 1 (^)
04:18:596 (258596|2,258596|0,258596|3,258684|1,258772|2,258860|3) - (I think jack is better than stairs here.)

map is good, but I wish the map to be simpler. Good luck :)
Topic Starter
Mykaterasu

thenewlimee wrote:

knock knock, modding is came :)

1 2 3 4

thenewlimee's modding
00:04:478 - add 4, 00:10:125 - add 1, 00:07:302 - add 2, 00:07:478 (7478|1) - move 3, 00:07:566 (7566|2) - move 4, 00:10:125 - add 1 (I hope Kick and Synth are in order.)
00:13:655 (13655|1,14360|1,15066|1) - move 1, 00:15:772 - add 1, 00:15:949 - add 2, 00:16:478 (16478|0,17184|0,17890|0) - move 2, 00:18:596 - add 2, 00:18:772 (18772|1,18860|2) - move 1 to the right, 00:19:302 (19302|2,20007|2,20713|2) - move 1 (^)
05:07:302 (307302|0,308007|0,308713|0) - move 2, 05:09:419 - add 2, 05:09:596 - add 4, 05:10:125 (310125|1,310831|1,311537|1) - move 1, 05:12:419 (312419|1,312507|2) - move 1 to the right, 05:12:243 - add 1, 05:12:949 (312949|2,313655|2,314360|2) - move 1, 05:12:772 (312772|3,313125|3,313478|3,313831|3,314184|3,314537|3,314890|3) - move 3, 05:15:066 - add 1, 05:15:243 - add 3, 05:15:419 (315419|2,316125|2,316831|2,317537|2) - move 1 (^)
05:20:713 - add 4, 05:23:537 - add 2, 05:23:713 (323713|1,323802|2) - move 1 to the right, 05:26:360 - add 1 (^)
The lack of doubles in places like 00:04:478 - here are a stylistic choice aiming to use single notes only in the passage to denote simplicity. While a double here is acceptable, it isn't necessary.
Likewise, 00:13:302 (13302|0,13478|3,13655|1,13831|3) - these passages are supposed to be a direct contrast to the beginning, where instead of only using 1 lane, every lane except 1 lane is used. I can also use this effect to highlight some parts, like the synth 00:19:125 (19125|3,19302|2,19478|3) - here.

01:30:949 (90949|3,91655|1) - delete (too early to kick in.) Changed hitsound to better suit the lack of bass in this bar.
02:08:890 (128890|2) - delete(half ghost) hihat
02:20:184 (140184|3) - delete(^)
02:08:713 (128713|1) - change long note Doing an LN every 2 bars in this manner will reduce the effectiveness of using it as a special type of note here.,
02:09:066 (129066|1) - move 1 (how about this?) Can't stay on 1 forever.
02:20:007 (140007|2) - change long note (^)
02:11:978 (131978|3) - 1/4 state down one position (save a little more kick) I'd rather not
02:28:037 - add 2 No
02:28:125 (148125|1) - move 1 (^) No
04:18:596 (258596|2,258596|0,258596|3,258684|1,258772|2,258860|3) - (I think jack is better than stairs here.) No

map is good, but I wish the map to be simpler. Good luck :)
Drum-Hitnormal
Suggestion for SB:

00:58:478 (58478|0) - to 01:20:184 (80184|1) -
The particle effect is nice, but it doesnt really fit thiis 1/4 piano stream i feel.
I imagine the particles to represent the stars in the space, so maybe add some rockets leaving earth?

01:54:949 (114949|1) -
the green circle that blink represent the beats i guess? it kinda feels off sync near the end at 1/8 stream

02:54:243 (174243|0,174419|2) -
Shouldn't the green light that is blinking match these 2 notes?

03:02:713 (182713|0) - Same as above, feels missing something to represent 1/4 piano

SB feels really laggy to me, not sure just me or not.
the delay on the bottom is usually less than 4ms for me



Hitsound
00:12:949 (12949|3) - add a note
04:55:655 (295655|0,295655|2,295655|3) - you missed a cymbal sound here
04:46:125 (286125|0) - to 05:06:949 (306949|2) -
this whole section, you only using hitnormal. should only have that on white line, in between should be hat sounds.
Kaito-kun
21 days later for the M4M yay!
I should be given a prize for how late I can be for something like this.

Anyways, I finally managed to get some time off to mod your map, but I had a serious problem regarding how laggy the editor was because of the SB. I couldn't even go to design tab without osu crashing on me. And deleting the SB from the folder itself didn't solve the issue.

So I would highly appreciate (or maybe not only myself, but can't talk for other people) a no-SB version of the map in the description.

Finally, I think that the folder size is too big to be rankable, if I recall correctly, max size is around 50MB for ranked, but I can't say for sure since RC isn't really concrete regarding that issue, so I would ask a BN just in case.

Anyways, I can't really mod this map unless you put a no-SB version somewhere. If you choose not to do so, then I'll simply go mod your other map from the queue to fill my part of the deal instead.
Topic Starter
Mykaterasu

dudehacker wrote:

Suggestion for SB:

00:58:478 (58478|0) - to 01:20:184 (80184|1) -
The particle effect is nice, but it doesnt really fit thiis 1/4 piano stream i feel.
I imagine the particles to represent the stars in the space, so maybe add some rockets leaving earth?

From what I experimented with, any pattern here that went with the 1/4th rhythm felt very lackluster and just ended up feeling like the correct number of objects as opposed to their rhythm. As much as I'd like to possibly add something more to this effect, I'll have to give what that thing is a lot more thought.

01:54:949 (114949|1) -
the green circle that blink represent the beats i guess? it kinda feels off sync near the end at 1/8 stream

It is representing the voice. It looks out of sync in the editor due to it being the editor - in actual play it's in-time.

02:54:243 (174243|0,174419|2) -
Shouldn't the green light that is blinking match these 2 notes?

Don't see why it should

03:02:713 (182713|0) - Same as above, feels missing something to represent 1/4 piano

SB feels really laggy to me, not sure just me or not.
the delay on the bottom is usually less than 4ms for me


I've seen many sbs take people to the lands of 20ms.

Hitsound
00:12:949 (12949|3) - add a note There's already one there
04:55:655 (295655|0,295655|2,295655|3) - you missed a cymbal sound here Good spot.
04:46:125 (286125|0) - to 05:06:949 (306949|2) -
this whole section, you only using hitnormal. should only have that on white line, in between should be hat sounds. the hit-normal is a hat sound.
Cheers for the look!
Yuuya_ke
mania hurts my eyes, but this hurts them in an inspiring way
[Ping]
You know what, since you requested this again after a while, I'm gonna mod it despite my PC lagging

1|2|3|4

Marathon
I feel like you should check the "Samples match playback rate" in the song setup -> audio panel cuz I find the piano hitsound kinda delay a bit without it

00:55:655 (55655|2) - this LN might be better when move from 3 to 2

01:05:890 move the note on 3 to 2
01:06:066 move the note on 2 to 3

01:08:360 - 01:09:772 map like so on this part https://osu.ppy.sh/ss/8629460

01:31:831 add a note here on 4

01:21:066 - 01:43:655 SB suggestion: maybe also add fading light which flash according to the chord as well

03:04:831 add a note on 2, I clearly hear a chord here
Topic Starter
Mykaterasu

TheNewBungping wrote:

You know what, since you requested this again after a while, I'm gonna mod it despite my PC lagging

1|2|3|4

Marathon
I feel like you should check the "Samples match playback rate" in the song setup -> audio panel cuz I find the piano hitsound kinda delay a bit without it Oh yeah, nice.

00:55:655 (55655|2) - this LN might be better when move from 3 to 2 Sure

01:05:890 move the note on 3 to 2
01:06:066 move the note on 2 to 3 No point in breaking pitch relevancy without a good reason.

01:08:360 - 01:09:772 map like so on this part https://osu.ppy.sh/ss/8629460 As above

01:31:831 add a note here on 4 Yeah, why not

01:21:066 - 01:43:655 SB suggestion: maybe also add fading light which flash according to the chord as well That can be done.

03:04:831 add a note on 2, I clearly hear a chord here The synth changes pitch here, but the piano doesn't play a chord here.
Thanks for the mod!
[Ping]
The point in breaking pitch relevancy is to bring variety, I play the song and I feel like it's a bunch of stairs at that part and it feels boring, you don't have to change it if you don't want to, but maybe you should consider it
riunosk
from queue 1234
meh ruh torn
00:44:184 (44184|3) - would be better if this was on 2 instead (will need rearrangement on previous notes)
01:30:949 (90949|3) - not sure what this is following
02:13:302 (133302|1,133478|1,133655|1,133831|1) - anchor
02:41:890 (161890|3,162066|3,162243|3,162419|3) - ^
02:43:302 (163302|0,163478|0,163655|0,163831|0,164007|0) - ^
02:44:713 (164713|3,164890|3,165066|3,165243|3) - ^
02:47:537 (167537|3,167713|3,167890|3,168066|3,168243|3) - ^i
03:58:302 (238302|1,238478|1,238655|1,238831|1) - ^hope
03:59:890 (239890|1,240066|1,240243|1,240419|1) - ^my
04:01:213 (241213|1,241390|1,241566|1,241743|1) - ^maths
04:03:419 (243419|0,243596|0,243772|0,243949|0,244125|0) - ^teacher
04:03:684 (243684|3,243860|3,244037|3,244213|3) - ^is
04:04:302 (244302|1,244478|1,244655|1,244831|1) - ^useful
04:06:860 (246860|1,247037|1,247213|1,247390|1) - ^here
04:07:125 (247125|2,247302|2,247478|2,247655|2) - ^
04:07:919 (247919|2,248096|2,248272|2,248449|2) - ^
04:08:713 (248713|3,248890|3,249066|3,249243|3,249419|3) - ^
04:09:331 (249331|2,249507|2,249684|2,249860|2,250037|2) - ^
04:09:949 (249949|1,250125|1,250302|1,250478|1,250655|1,250831|1) - ^
04:11:096 (251096|1,251272|1,251449|1,251625|1) - ^
04:13:919 (253919|1,254096|1,254272|1,254449|1) - ^
04:14:360 (254360|3,254537|3,254713|3,254890|3,255066|3,255243|3,255419|3) - ^
04:14:713 (254713|2,254890|2,255066|2,255243|2) - ^when
04:14:978 (254978|0,255155|0,255331|0,255507|0) - ^will
04:18:155 (258155|1,258331|1,258507|1,258684|1) - ^this
04:21:772 (261772|2,261949|2,262125|2,262302|2) - ^end
04:22:390 (262390|1,262566|1,262743|1,262919|1) - ^?
04:22:655 (262655|2,262831|2,263007|2,263184|2) - ^
04:23:449 (263449|2,263625|2,263802|2,263978|2) - ^
04:25:213 (265213|1,265390|1,265566|1,265743|1) - ^
04:25:478 (265478|2,265655|2,265831|2,266007|2) - ^
04:26:007 (266007|1,266184|1,266360|1,266537|1) - ^
04:26:272 (266272|2,266449|2,266625|2,266802|2) - ^
04:26:625 (266625|3,266802|3,266978|3,267155|3,267331|3) - ^oh
04:27:684 (267684|2,267860|2,268037|2,268213|2) - ^yay
04:29:449 (269449|0,269625|0,269802|0,269978|0) - ^it
04:30:507 (270507|3,270684|3,270860|3,271037|3) - ^did
i think i shouldn't need to point out any more anchors (unintended or intended) since you already know where they are
Other than those excessive amounts of anchors, this is a pretty decent chart
thanks for making my comp lag with that sexy sb
gud luk for renk


also i requested in your queue
Topic Starter
Mykaterasu

riunosk wrote:

from queue 1234
meh ruh torn
00:44:184 (44184|3) - would be better if this was on 2 instead (will need rearrangement on previous notes) That can be arranged
01:30:949 (90949|3) - not sure what this is following Chord stays the same, hence the LN staying held, but the synth in the back is focusing on the 3rd instead of the 1st. Mapping harmonic changes is nice.
02:13:302 (133302|1,133478|1,133655|1,133831|1) - anchor That can be fixed
02:41:890 (161890|3,162066|3,162243|3,162419|3) - ^ Unavoidable with this pattern
02:43:302 (163302|0,163478|0,163655|0,163831|0,164007|0) - ^ Unavoidable with this pattern
02:44:713 (164713|3,164890|3,165066|3,165243|3) - ^ Unavoidable with this pattern
02:47:537 (167537|3,167713|3,167890|3,168066|3,168243|3) - ^i Unavoidable with this pattern
03:58:302 (238302|1,238478|1,238655|1,238831|1) - ^hope 80% sure it's unavoidable with this pattern
03:59:890 (239890|1,240066|1,240243|1,240419|1) - ^my This can be avoided
04:01:213 (241213|1,241390|1,241566|1,241743|1) - ^maths Unavoidable with this pattern
04:03:419 (243419|0,243596|0,243772|0,243949|0,244125|0) - ^teacher Unavoidable with this pattern
04:03:684 (243684|3,243860|3,244037|3,244213|3) - ^is Unavoidable with this pattern
04:04:302 (244302|1,244478|1,244655|1,244831|1) - ^useful Unavoidable with this pattern
04:06:860 (246860|1,247037|1,247213|1,247390|1) - ^here Unavoidable with this pattern
04:07:125 (247125|2,247302|2,247478|2,247655|2) - ^ This can be avoided
04:07:919 (247919|2,248096|2,248272|2,248449|2) - ^ Unavoidable with this pattern
04:08:713 (248713|3,248890|3,249066|3,249243|3,249419|3) - ^ Unavoidable with this pattern
04:09:331 (249331|2,249507|2,249684|2,249860|2,250037|2) - ^ Unavoidable with this pattern
04:09:949 (249949|1,250125|1,250302|1,250478|1,250655|1,250831|1) - ^ I can do a lesser of two evils, but the main anchor still kinda exists, which is unavoidable.
04:11:096 (251096|1,251272|1,251449|1,251625|1) - ^ Unavoidable with this pattern
04:13:919 (253919|1,254096|1,254272|1,254449|1) - ^ Unavoidable with this pattern
04:14:360 (254360|3,254537|3,254713|3,254890|3,255066|3,255243|3,255419|3) - ^ Unavoidable with this pattern, any other way would make it worse
04:14:713 (254713|2,254890|2,255066|2,255243|2) - ^when Unavoidable with this pattern
04:14:978 (254978|0,255155|0,255331|0,255507|0) - ^will Unavoidable with this pattern
04:18:155 (258155|1,258331|1,258507|1,258684|1) - ^this Unavoidable with this pattern
04:21:772 (261772|2,261949|2,262125|2,262302|2) - ^end This can be avoided
04:22:390 (262390|1,262566|1,262743|1,262919|1) - ^? Unavoidable with this pattern
04:22:655 (262655|2,262831|2,263007|2,263184|2) - ^ Fixable
04:23:449 (263449|2,263625|2,263802|2,263978|2) - ^ Unavoidable with this pattern
04:25:213 (265213|1,265390|1,265566|1,265743|1) - ^ Unavoidable with this pattern
04:25:478 (265478|2,265655|2,265831|2,266007|2) - ^ Unavoidable with this pattern
04:26:007 (266007|1,266184|1,266360|1,266537|1) - ^ Unavoidable with this pattern
04:26:272 (266272|2,266449|2,266625|2,266802|2) - ^ Unavoidable with this pattern
04:26:625 (266625|3,266802|3,266978|3,267155|3,267331|3) - ^oh Unavoidable with this pattern
04:27:684 (267684|2,267860|2,268037|2,268213|2) - ^yay Unavoidable with this pattern
04:29:449 (269449|0,269625|0,269802|0,269978|0) - ^it Unavoidable with this pattern
04:30:507 (270507|3,270684|3,270860|3,271037|3) - ^did Unavoidable with this pattern
i think i shouldn't need to point out any more anchors (unintended or intended) since you already know where they are
Of course. It was very odd thinking about the anchors in this map, because so many 4 note anchors are completely unavoidable with this pattern. In that sense, if that was justifiably a theme of the section, it would be acceptable to keep in the 4 note anchors that are avoidable if they aid the visual themes which pretty much all of them do.
I'll make the changes here and now, they're easy to revert if things go wrong. I definitely haven't stood the stance of anchors being good before, but it might just be a viable opinion to have in this specific section. My muscle memory is pretty clingy, and in theory all of the fixes here should be correct, so fingers crossed.

Other than those excessive amounts of anchors, this is a pretty decent chart Cheers ;)
thanks for making my comp lag with that sexy sb "System.OutOfMemoryException was thrown" is my life.
gud luk for renk Meny tenks


also i requested in your queue oki
Cheers for the mod!
Unpredictable
ah nice more camellia, i like >:]

1|2|3|4

Marathon
- Ok ima say this now and I can't be the only one. This sb is legit gonna kill someone with how much space it takes. like holy crap it crashed when i first got the map. The SB is cool and all and i did playtest with SB, but is there anyway you can fix this? sorry i dont know much with SBs
- 00:39:860 (39860|1) - how about moving this to column 4 and moving 00:39:949 (39949|0) - this to column 2? imo it plays a lot cleaner than before.
- 02:43:478 (163478|0,163566|1,163566|2,163655|0) - how about https://osu.ppy.sh/ss/8671606 ? I think this better as it avoids a lot of stacks like 02:43:302 (163302|0,163478|0,163655|0,163831|0,164007|0) -
- 04:50:713 (290713|1) - I really don't agree with this note here as it makes an uncomfortable stack of four, how moving it to column 3?

Alright, that's really I had main issues with, enjoy! :D
Topic Starter
Mykaterasu

Unpredictable wrote:

ah nice more camellia, i like >:]

1|2|3|4

Marathon
- Ok ima say this now and I can't be the only one. This sb is legit gonna kill someone with how much space it takes. like holy crap it crashed when i first got the map. The SB is cool and all and i did playtest with SB, but is there anyway you can fix this? sorry i dont know much with SBs Particle intensive effects don't really feature in mania maps because of their detrimental effect. In every other mode, the lag causes simple frame drops, but in mania, the frame drops also cause stuttering of the play objects. Any further optimisation to performance would cause massive memory problems. The most memory intensive section is actually the spectrum in the final chorus, but it deals with fewer particles so it doesn't lag as hard. I'm continually looking at any way to bring it down, but right now it's not seeming feasible.
- 00:39:860 (39860|1) - how about moving this to column 4 and moving 00:39:949 (39949|0) - this to column 2? imo it plays a lot cleaner than before. Oh yeah. Nice.
- 02:43:478 (163478|0,163566|1,163566|2,163655|0) - how about https://osu.ppy.sh/ss/8671606 ? I think this better as it avoids a lot of stacks like 02:43:302 (163302|0,163478|0,163655|0,163831|0,164007|0) - Good spot, that was a mistake.
- 04:50:713 (290713|1) - I really don't agree with this note here as it makes an uncomfortable stack of four, how moving it to column 3? Yeah, why not.

Alright, that's really I had main issues with, enjoy! :D
Cheers for the mod!
Muu-chan
Hello, Muu here :)

This map is totally awesome xD i love the sb, hs and stuff. Eventhough i'm not kind of person that love sdvx much hahaha
Well, i think i'll go through into the pattern and stuff..
Here we go 1|2|3|4

Mod
* 00:12:949 - ; 00:15:949 - ; 00:21:596 - ; I think you should put note there
* 00:27:243 - ; 00:30:066 - ; 00:32:890 - ; I have no idea why these are double.. I prefer to make them single
* 00:34:831 - you could double here and every single snare at white line in this stream part unless you want make it harder step by step :D so it is okay
* 00:47:184 - triple this would be good
* 00:48:596 - i'd suggest to add 1/4 note beat until 00:58:478 -
* 01:01:302 - ; 01:04:125 - ; 01:05:537 - ; 01:06:949 - ; 01:09:066 - ; 01:09:772 - ; etc, you could double there for chord
* 01:20:360 (80360|0) - I think this LN should stop at 01:20:713 - . In case you apply it, i'd suggest this too https://osu.ppy.sh/ss/8716962
* 01:20:713 - ~ 01:40:655 - in my honest opinion, i'd love to play this if it is more following violin sound than the bass. Because the violin so catchy, i know it would change most of the pattern but i hope you consider it >< i mean it is a little bit empty when it has long sound but applied just as a note such as these 01:21:243 - ; 01:23:713 - ; 01:24:243 - ; etc
* 01:32:713 - ~ 01:42:596 - you could make these kick only double and combine it with violin sound >< it would be great. I'll give an example https://osu.ppy.sh/ss/8717023 + https://osu.ppy.sh/ss/8717026 ^^
* 01:43:655 - you could make this triple

I think that's all from me, i hope could give some help :D i can't do a full marathon mod :(

Good luck xD
Cheers!
Topic Starter
Mykaterasu

Muu-chan wrote:

Hello, Muu here :)

This map is totally awesome xD i love the sb, hs and stuff. Eventhough i'm not kind of person that love sdvx much hahaha Cheers
Well, i think i'll go through into the pattern and stuff..
Here we go 1|2|3|4

Mod
* 00:12:949 - ; 00:15:949 - ; 00:21:596 - ; I think you should put note there I prefer my objects to focus on the harder sound on the beats, not the hat, and I think it's more interesting stylistically to not have notes interfere the sliders here.
* 00:27:243 - ; 00:30:066 - ; 00:32:890 - ; I have no idea why these are double.. I prefer to make them single. I hear a double clap in the song, so I put them in as such.
* 00:34:831 - you could double here and every single snare at white line in this stream part unless you want make it harder step by step :D so it is okay I think it works better as a gradually increasing difficulty.
* 00:47:184 - triple this would be good That seems a bit too steep for me. I'll have to think about that one.
* 00:48:596 - i'd suggest to add 1/4 note beat until 00:58:478 - Stylistically I want the part before 00:58:478 - and after 00:58:478 - to be texturally different yet both parts to be simple. This is the most efficient solution I could come up with.
* 01:01:302 - ; 01:04:125 - ; 01:05:537 - ; 01:06:949 - ; 01:09:066 - ; 01:09:772 - ; etc, you could double there for chord Saving it for the repeat the next time :)
* 01:20:360 (80360|0) - I think this LN should stop at 01:20:713 - . In case you apply it, i'd suggest this too https://osu.ppy.sh/ss/8716962 The LN is playing that bass drop, which ends at the start of the next bar, so It'd be unrepresentative to end it earlier. That is a nice solution tho.
* 01:20:713 - ~ 01:40:655 - in my honest opinion, i'd love to play this if it is more following violin sound than the bass. Because the violin so catchy, i know it would change most of the pattern but i hope you consider it >< i mean it is a little bit empty when it has long sound but applied just as a note such as these 01:21:243 - ; 01:23:713 - ; 01:24:243 - ; etc The LNs are focusing on the harmonic changes, and everything else it at the mercy of the synth. I think it's appropriates since both parts are keysounded, otherwise you wouldn't know where the chord keysounds are coming from.
* 01:32:713 - ~ 01:42:596 - you could make these kick only double and combine it with violin sound >< it would be great. I'll give an example https://osu.ppy.sh/ss/8717023 + https://osu.ppy.sh/ss/8717026 ^^ Saving that for the next time round too >.<
* 01:43:655 - you could make this triple While I could, I'm not sure if I want to. This section starts of pretty low intensity to have room for the buildup. I like it being a consistant double single pattern and then growing from there. Aside all that, I don't even think that the cymbal there is a strong enough reason to make it a triple since it honestly sounds a lot weaker than the section before it.

I think that's all from me, i hope could give some help :D i can't do a full marathon mod :( Thanks anyway

Good luck xD Cheers!
Cheers!
RoroTheDeer
I'm not here to mod or anything, I just wanted to say how absolutely f***ing incredible that storyboard is. I was literally left jaw-dropped at the level of detail.
Topic Starter
Mykaterasu

Insp1r3 wrote:

I'm not here to mod or anything, I just wanted to say how absolutely f***ing incredible that storyboard is. I was literally left jaw-dropped at the level of detail.
Cheers man :D
blobdash
idk where I got this beatmap from, but WTF THAT STORYBOARD IS AMAZINGGGG
take my kudos and my fav

also :
00:52:125 (52125|0,52302|2,52831|1,53007|2,53537|0,53713|1,54243|0,54419|2,54949|1,55125|2) - Actually, during this part there's three sounds.
00:47:184 (47184|3,55655|1) - continue mapping the background sounds!
03:25:478 (205478|3) - idk why this one's there
03:28:831 (208831|2,209537|2,209713|0) - ^
03:30:949 (210949|2,212007|1,212184|3,212360|1) - add another LN to complement the sound your LNs are following
04:18:949 (258949|0,258949|1,259037|3,259037|2,259125|0,259125|1,259213|3,259213|2,259302|0,259302|1,259390|3,259390|2,259478|0,259478|1,259566|3,259566|2,259655|0,259655|1,259743|3,259743|2,259831|0,259831|1,259919|3,259919|2,260007|0,260007|1,260096|3,260096|2,260184|0,260184|1,260272|3,260272|2) - Make the hitsounding go louder and louder as here you hitsounded the kick

rank this pls
Topic Starter
Mykaterasu

FruityEnLoops wrote:

idk where I got this beatmap from, but WTF THAT STORYBOARD IS AMAZINGGGG
take my kudos and my fav Cheers

also :
00:52:125 (52125|0,52302|2,52831|1,53007|2,53537|0,53713|1,54243|0,54419|2,54949|1,55125|2) - Actually, during this part there's three sounds. I fear that using 3 notes or more will make the part lopsided enough to be too similar to the next section.
00:47:184 (47184|3,55655|1) - continue mapping the background sounds! Even though it would be more interesting to play, this whole section is really slow and is in dire need of variation, so it would be best to leave the less crucial notes out.
03:25:478 (205478|3) - idk why this one's there For the piano
03:28:831 (208831|2,209537|2,209713|0) - ^ There's a quiet synth in the background with this rhythm.
03:30:949 (210949|2,212007|1,212184|3,212360|1) - add another LN to complement the sound your LNs are following Not required imo. The 1/2 noise is a decent variation enough as it is.
04:18:949 (258949|0,258949|1,259037|3,259037|2,259125|0,259125|1,259213|3,259213|2,259302|0,259302|1,259390|3,259390|2,259478|0,259478|1,259566|3,259566|2,259655|0,259655|1,259743|3,259743|2,259831|0,259831|1,259919|3,259919|2,260007|0,260007|1,260096|3,260096|2,260184|0,260184|1,260272|3,260272|2) - Make the hitsounding go louder and louder as here you hitsounded the kick Sure why not.

rank this pls That's the plan.
tyvm for the mod.
Asherz007
sb optimisation is annoying (also a move to widescreen since most of the elements seemed to be compatible with widescreen anyway)

irc
2017-09-14 23:29 Mykaterasu: how rankable do you think atomosphere is
2017-09-14 23:29 Asherz007: the sb is the killer tbh
2017-09-14 23:29 Asherz007: (And I still dunno why sb is 4:3)
2017-09-14 23:30 Mykaterasu: The animation I've done kinda breaks in 16:9
2017-09-14 23:30 Mykaterasu: so unfortunately it's a must :(
2017-09-14 23:30 Asherz007: Fix the spawn areas bc there's a shitload that doesn't actually spawn on screen
2017-09-14 23:31 Mykaterasu: yeah I've done that I'm pretty sure
2017-09-14 23:31 Mykaterasu: and I've neutered the pngs so they are just larger than the screen now
2017-09-14 23:32 Asherz007: Yeah I mean like when I deliberately enabled widescreen support the lag didn't actually get any worse
2017-09-14 23:32 Asherz007: There's just a few things that are majorly killing framerate
2017-09-14 23:33 Mykaterasu: I've nerfed the particles so at worst the lag goes around 6ms
2017-09-14 23:34 Asherz007: np map pls
2017-09-14 23:34 Asherz007: osu threw too many exceptions trying to update normally
2017-09-14 23:35 Mykaterasu: I need to updatey real quick
2017-09-14 23:35 Mykaterasu: restarting
2017-09-14 23:36 Mykaterasu: with the right recalibration it would be possible to get widescreen to work
2017-09-14 23:36 Mykaterasu: but that might take massive bitmap rescaling
2017-09-14 23:36 Mykaterasu: and I don't think my computer has the memory for that to happen
2017-09-14 23:37 Asherz007: tbh when I saw it there wasn't actually much to change
2017-09-14 23:37 Mykaterasu: its more about fitting the new space
2017-09-14 23:37 Asherz007: You can keep the elements centred tbh
2017-09-14 23:37 Asherz007: that's not too much of a problem
2017-09-14 23:37 Asherz007: That's what most sbs do to accomodate 16:9 and 4:3
2017-09-14 23:38 Mykaterasu: ACTION is listening to [https://osu.ppy.sh/b/1259391 Camellia - Exit This Earth's Atomosphere]
2017-09-14 23:38 Mykaterasu: well in that case I need to revert the ship png and scale the space
2017-09-14 23:38 Mykaterasu: cause it sits outside the 16:9 bounds
2017-09-14 23:39 Mykaterasu: 4:3 rather
2017-09-14 23:40 Asherz007: hmm
2017-09-14 23:40 Asherz007: I'll see where my framerate drops
2017-09-14 23:41 Asherz007: Honestly, even with 4:3 focus, enable widescreen
2017-09-14 23:41 Mykaterasu: yeah I'll do that
2017-09-14 23:45 Asherz007: just gonna note some frame drop times here
2017-09-14 23:45 Asherz007: 2:20
2017-09-14 23:48 Asherz007: Huh
2017-09-14 23:49 Asherz007: That was it lol
2017-09-14 23:49 Mykaterasu: hmm 2:20 is from the y division
2017-09-14 23:49 Mykaterasu: maybe I just need to kill that effect and make a new one
2017-09-14 23:50 Asherz007: You could generate the red cirlces like the green ones earlier and kill the flash to red I guess
2017-09-14 23:50 Asherz007: btw there seem to be two visible elements at the end of the map and I'm not quite sure what the second element is for
2017-09-14 23:51 Mykaterasu: My guess is the ship hasn't faded out
2017-09-14 23:52 Mykaterasu: there's the fade to black which is covering everything
2017-09-14 23:52 Mykaterasu: and the text is its own element
2017-09-14 23:52 Asherz007: Yeah I guessed that
2017-09-14 23:53 Asherz007: Btw at 49 seconds could there be less elements on screen? It's a fairly large lag spike here as well.
2017-09-14 23:54 Mykaterasu: mine only goes up to 5ms lag there
2017-09-14 23:54 Mykaterasu: I could nerf it a little I guess
2017-09-14 23:54 Asherz007: Must be a few dozen things here
2017-09-14 23:54 Asherz007: I have a less powerful computer lul
2017-09-14 23:55 Asherz007: mine goes to 10
2017-09-14 23:55 Mykaterasu: oh snap
2017-09-14 23:55 Mykaterasu: hmm
2017-09-14 23:55 Asherz007: I mean mine's 5+ for most of the storyboard
2017-09-14 23:56 Mykaterasu: I rest at normal 2ms for most of it
2017-09-14 23:56 Mykaterasu: and 8ms at worst
2017-09-14 23:56 Asherz007: as soon as it gets to 2:05 or so it immediately skyrockets to 12
2017-09-14 23:57 Asherz007: All those dots are individual sprites wew
2017-09-14 23:58 Mykaterasu: yeah
2017-09-14 23:58 Asherz007: too many sprites lol
2017-09-14 23:58 Mykaterasu: this is considered average for bitmaps in osu storyboarding
2017-09-14 23:58 Mykaterasu: maybe even too sparse
2017-09-14 23:59 Asherz007: It's that each sprite is programmed to do something different and that's what the client is struggling with I think
2017-09-14 23:59 Mykaterasu: It's not really about what each transformation is
2017-09-14 23:59 Mykaterasu: but how many there are
2017-09-14 23:59 Asherz007: mhm
2017-09-14 23:59 Mykaterasu: for a full 360 degree turn, there are 4 movements
2017-09-15 00:00 Mykaterasu: and that's for each sprite
2017-09-15 00:00 Asherz007: Yeah my PC can't handle that many commands fast enough lol
2017-09-15 00:05 Asherz007: lul it crashed again
2017-09-15 00:05 Mykaterasu: o shit
2017-09-15 00:05 Mykaterasu: ok let's nerf that Y component
2017-09-15 00:05 Mykaterasu: hows the map itself though?
2017-09-15 00:08 Asherz007: The map itself appears to be fine I think
2017-09-15 00:09 Mykaterasu: I should not have updated the code while osu was open lol
2017-09-15 00:09 Mykaterasu: also that's a relief
2017-09-15 00:16 Asherz007: https://osu.ppy.sh/ss/9090169 the map feels a lot more uncomfortable than I remember it being though
2017-09-15 00:17 Mykaterasu: I didn't really change anything in the 2nd kiai
2017-09-15 00:17 Mykaterasu: so idk >.<
2017-09-15 00:17 Asherz007: I shitmissed the 2nd kiai lol
2017-09-15 00:17 Asherz007: I mean the js before
2017-09-15 00:17 Asherz007: Feels too rolly tbh
2017-09-15 00:19 Mykaterasu: 03:53:537 - this guy?
2017-09-15 00:19 Asherz007: Yeah
2017-09-15 00:20 Asherz007: I mean you could change direction if you wanted to in the middle https://osu.ppy.sh/ss/9090193
2017-09-15 00:21 Mykaterasu: I'd need to do that to the first kiai's buildup too then
2017-09-15 00:22 Asherz007: I think it leads into the jumptrill a little bit better
2017-09-15 00:23 Asherz007: btw what the hell happened to the clap hs
2017-09-15 00:24 Mykaterasu: what did happen to it?
2017-09-15 00:24 Asherz007: You changed it
2017-09-15 00:24 Asherz007: From when I last looked I think
2017-09-15 00:25 Mykaterasu: I don't think I changed it previously
2017-09-15 00:25 Mykaterasu: was it an actual clap
2017-09-15 00:25 Asherz007: Sounded more snarish I think
2017-09-15 00:26 Asherz007: Don't remember this precise hs being present
2017-09-15 00:26 Mykaterasu: I'm not even sure if I changed the clap
2017-09-15 00:26 Asherz007: lol
2017-09-15 00:26 Mykaterasu: There was a stage where this was using your skin's normal-hitclap by accident
2017-09-15 00:26 Mykaterasu: since the normal hs went missing one time
2017-09-15 00:26 Mykaterasu: that might be it
2017-09-15 00:26 Asherz007: btw I checked 0.01x SVs aren't rankable since the osu client doesn't actually know what to do with them most of the time
2017-09-15 00:27 Mykaterasu: sooo 0.02?
2017-09-15 00:27 Asherz007: 0.1
2017-09-15 00:27 Mykaterasu: oh shit really that high?
2017-09-15 00:27 Asherz007: yep
2017-09-15 00:28 Asherz007: Anything below that and I think osu treats is as 0.1x anyway
2017-09-15 00:28 Asherz007: *it
2017-09-15 00:29 Mykaterasu: I'm pretty sure that's not entirely how it is
2017-09-15 00:29 Mykaterasu: I think I've seen osu handle 0.0something slower than 0.1x
2017-09-15 00:30 Asherz007: It can, but you have to manually edit the .osu file which you're not allowed to do
2017-09-15 00:34 Mykaterasu: thats gonna mess up the maths for 02:33:772 - this so badly
2017-09-15 00:34 Mykaterasu: back to the drawing board lol
2017-09-15 00:34 Asherz007: lol dw guess I'm gonna have to check them all myself now xD
2017-09-15 00:41 Mykaterasu: nah it's good
2017-09-15 00:41 Mykaterasu: I think I can manage it
2017-09-15 00:42 Asherz007: No I mean I'd have to check when you're done lol
2017-09-15 00:42 Mykaterasu: oh yeah
2017-09-15 00:43 Mykaterasu: There's probably a tool for this
2017-09-15 00:43 Asherz007: probably
2017-09-15 00:43 Mykaterasu: but I guess it's too late now xd
2017-09-15 00:43 Asherz007: lmfao

A lil chat with sheep about how memorable your map is for having a game-crashing sb that happened not so long ago (might be useful? idk)
2017-09-13 22:09 Asherz007: Remember myka's atomosphere map?
2017-09-13 22:10 Protastic101: yeah what about it?
2017-09-13 22:10 Protastic101: the one that crashes everyone's pc right?
2017-09-13 22:10 Asherz007: He needs to check like 6 sb elements for widescreen support to work
2017-09-13 22:10 Protastic101: lemow
2017-09-13 22:10 Protastic101: w i d e s c r e e n s u p p o r t
2017-09-13 22:11 Asherz007: Just that some aren't formatted for widescreen
2017-09-13 22:12 Asherz007: Most of it appears outside of 4:3 and in the 16:9 space so that's kinda inefficient
2017-09-13 22:13 Protastic101: :/
2017-09-13 22:13 Asherz007: I mean, check [https://osu.ppy.sh/ss/9082956 this] (and ignore 37fps)
2017-09-13 22:13 Protastic101: tbh, most storyboards these days use 16:9 ratio since it's becoming a lot more common
2017-09-13 22:13 Protastic101: wew
2017-09-13 22:13 Asherz007: make the image b i g g e r
2017-09-13 22:13 Asherz007: he just twirls and zooms in slowly xD
2017-09-13 22:14 Protastic101: :thinking:
2017-09-13 22:15 Asherz007: The sb would look fantastic in 16:9
2017-09-13 22:15 Asherz007: Most of the effects are centered but hey
2017-09-13 22:16 Protastic101: it's cool that's for sure
2017-09-13 22:16 Protastic101: the images he uses are kind of low quality tho so it takes away from the experience :/
2017-09-13 22:16 Asherz007: I think he was reaching the filesize limit
2017-09-13 22:17 Protastic101: Doesnt most of the filesize just come from the insane number of particles he generates?
2017-09-13 22:17 Protastic101: the sprites themselves dont take up that much space
2017-09-13 22:17 Asherz007: Plus quite a few spawn outside of 4:3 lul
2017-09-13 22:18 Protastic101: iirc, some of them spawn like way out of the limits of the editor lol
2017-09-13 22:19 Protastic101: seems like he forgot to set a domain for where the particles spawned :thinking:
2017-09-13 22:19 Protastic101: if he did, it must be like -10000 to 10000
2017-09-13 22:19 Asherz007: the whole thing seems to lag badly when flashing red
2017-09-13 22:20 Protastic101: rip
2017-09-13 22:20 Asherz007: I'd replace with some other particle effects
2017-09-13 22:21 Protastic101: Im afraid of viewing the SB tbh cause last time it crashed my pc :/
2017-09-13 22:21 Asherz007: Surprised mine actually survived
2017-09-13 22:21 Asherz007: (30fps but still)
2017-09-13 22:22 Protastic101: dem
2017-09-13 22:23 Protastic101: my pc just quit w
Protastic101
excuse me, ill have you know my pc crashed and not just the game
Topic Starter
Mykaterasu

Protastic101 wrote:

excuse me, ill have you know my pc crashed and not just the game
wake me up

WAKE ME UP INSIDE
AyeAries

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Marathon] :arrow: I guess change your diff name into unique name, well it's common name tbh and it's up to you
  1. 00:44:360 (44360|3,44360|2,44449|0,44449|1,44537|3,44537|2,44625|0,44625|1,44713|3,44713|2,44802|0,44802|1,44890|3,44890|2,44978|0,44978|1,45066|3,45066|2,45155|0,45155|1,45243|3,45243|2,45331|0,45331|1,45419|3,45419|2,45507|0,45507|1,45596|3,45596|2,45684|0,45684|1) - it seems it's not in the rhythm to use this kind of note. What if you just make it 1 note in blue lines (1/4 beats) that i only mentioned? i think it's much better than this one.
  2. 00:58:478 (58478|0,58655|0,58831|3,59007|3) - i know you want only jacks in this section but much better to make it just a note pattern then do jacks only here 00:59:184 (59184|1,59360|1,59537|2,59713|2) - so the rhythm is much good. Well if you accept it, just change the others parts and make it sync.
  3. 01:57:243 (117243|3) - move this one to column 3 for hand balance.
  4. 02:07:478 (127478|0,127655|1,127655|2,127743|0,127831|3,127919|2) - what if change this pattern to this one? Since you use this kind of pattern here 02:06:949 (126949|0,126949|3,127037|1,127125|2,127213|1) - and i think it's fits more to the music.
  5. 04:03:419 (243419|1,243419|0,243596|1,243596|0,243772|1,243772|0,243772|2,243949|1,243949|0) - it seems it's not necessary to have 4 stacks. What if change the pattern like this one or other pattern you want to prevent 4 stacks of notes.
  6. 04:14:713 (254713|3,254713|2,254890|3,254890|2,255066|3,255066|2,255066|1,255243|3,255243|2) - as i said above.
:arrow: Dem those svs, it's really good and HS is good too, soo take my star!. Don't forget to mod my map (M4M contract from you queue) and good luck t your mapset. :)
Topic Starter
Mykaterasu

- Aries - wrote:

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Marathon] :arrow: I guess change your diff name into unique name, well it's common name tbh and it's up to you Mapsets over 30MB have to have the difficulty name [Marathon] to increase the cap to 100MB :(
  1. 00:44:360 (44360|3,44360|2,44449|0,44449|1,44537|3,44537|2,44625|0,44625|1,44713|3,44713|2,44802|0,44802|1,44890|3,44890|2,44978|0,44978|1,45066|3,45066|2,45155|0,45155|1,45243|3,45243|2,45331|0,45331|1,45419|3,45419|2,45507|0,45507|1,45596|3,45596|2,45684|0,45684|1) - it seems it's not in the rhythm to use this kind of note. What if you just make it 1 note in blue lines (1/4 beats) that i only mentioned? i think it's much better than this one. I think either is fine. I'll have to take a longer think for this one. Both represent a gradually increasing difficulty, but I think jumpstreams may be too tame.
  2. 00:58:478 (58478|0,58655|0,58831|3,59007|3) - i know you want only jacks in this section but much better to make it just a note pattern then do jacks only here 00:59:184 (59184|1,59360|1,59537|2,59713|2) - so the rhythm is much good. Well if you accept it, just change the others parts and make it sync. I was matching my structure with the breaks in the harmonic rhythm here. I definitely get what you're saying but I think structurally mine makes more sense.
  3. 01:57:243 (117243|3) - move this one to column 3 for hand balance. I didn't do this, but I did move stuff about to create the same effect.
  4. 02:07:478 (127478|0,127655|1,127655|2,127743|0,127831|3,127919|2) - what if change this pattern to this one? Since you use this kind of pattern here 02:06:949 (126949|0,126949|3,127037|1,127125|2,127213|1) - and i think it's fits more to the music. That's a really good idea. I'm no sure if that might make it a bit too repetitive. I'll definitely test this.
  5. 04:03:419 (243419|1,243419|0,243596|1,243596|0,243772|1,243772|0,243772|2,243949|1,243949|0) - it seems it's not necessary to have 4 stacks. What if change the pattern like this one or other pattern you want to prevent 4 stacks of notes. I actually came up with a solution for this that I used later on, but forgot to come back and use it here too. Thanks for pointing this out.
  6. 04:14:713 (254713|3,254713|2,254890|3,254890|2,255066|3,255066|2,255066|1,255243|3,255243|2) - as i said above.
:arrow: Dem those svs, it's really good and HS is good too, soo take my star!. Don't forget to mod my map (M4M contract from you queue) and good luck t your mapset. :) tyty
Cheers for the mod!
error_exe777
okay hello am here

General
Difficulties: marathon
Spread: marathon
Hitsounds: done
Metadata: remove "electronic" from the tags since it will be in the source when ranked
AiMod: good
Other: nothing

mArAtHon
00:21:772 - i understand emphasis but i feel like adding the 1/2 here would suit better tbh

00:23:184 - no 1/8? cry

01:35:184 (95184|3,95184|1,95184|2,95537|0,95537|2,95537|1,95890|3,95890|2,95890|1,96243|0,96243|2,96243|1,96596|3,96596|1,96596|2,96949|0,96949|1,96949|2) - is this intended? seems a bit stupid tbh

02:17:360 (137360|3,137360|2,137537|0,137537|1,137537|3) - isn't this backwards? the first sound is stronger than the second

02:28:037 (148037|0) - don't like this being a single. i would add one and just have the jack tbh

02:28:478 (148478|1) - god this is so out of place. doesn't fit at all. i would delete it, because its kinda cancer and two to put more emphasis on the drums ; ))))))

02:38:713 - these streams are for vocal right? if so they are 1/8

02:42:596 - quad? as the others are. not to mention, this section suddenly has these jacks when the previous one doesn't. if this is for variation then thats fine but eeeeeee

02:48:596 - pretty boring pattern tbh. i would make it jack some more tbh. i recommend something like https://osu.ppy.sh/ss/9330362 idk

03:25:125 (205125|3) - i cannot hear this note

03:50:890 - double?

03:52:302 - ^^

okay good map
Topic Starter
Mykaterasu

error_exe777 wrote:

okay hello am here

General
Difficulties: marathon
Spread: marathon
Hitsounds: done
Metadata: remove "electronic" from the tags since it will be in the source when ranked done
AiMod: good
Other: nothing

mArAtHon
00:21:772 - i understand emphasis but i feel like adding the 1/2 here would suit better tbh It seems alright with 1/2s in the pattern it is already so I guess it's ok.

00:23:184 - no 1/8? cry :(

01:35:184 (95184|3,95184|1,95184|2,95537|0,95537|2,95537|1,95890|3,95890|2,95890|1,96243|0,96243|2,96243|1,96596|3,96596|1,96596|2,96949|0,96949|1,96949|2) - is this intended? seems a bit stupid tbh It was intentional, but I think I can make it a bit more interesting.

02:17:360 (137360|3,137360|2,137537|0,137537|1,137537|3) - isn't this backwards? the first sound is stronger than the second I don't particularly think so.

02:28:037 (148037|0) - don't like this being a single. i would add one and just have the jack tbh

02:28:478 (148478|1) - god this is so out of place. doesn't fit at all. i would delete it, because its kinda cancer and two to put more emphasis on the drums ; ))))))
I like to think these two points work off of each other since you get 02:28:037 (148037|0,148125|1,148390|0,148478|1) - this coupling plus the note that would be found 02:28:037 - here is simply moved up 02:28:478 (148478|1) - here, aswell as fitting the structure from 02:24:596 - here of groups of 3 objects. I prefer it my way, but I know what you mean :S

02:38:713 - these streams are for vocal right? if so they are 1/8 The stutters are the vocals, but this is focusing on the synthy percussiony thingy. I'll fix the stutter divisions to 1/8th.

02:42:596 - quad? as the others are. not to mention, this section suddenly has these jacks when the previous one doesn't. if this is for variation then thats fine but eeeeeee I've saving quads for UH and Clap sounds together, so ya. I don't see any jacks per se, since I'd consider jacks to be in 1/4th or higher.

02:48:596 - pretty boring pattern tbh. i would make it jack some more tbh. i recommend something like https://osu.ppy.sh/ss/9330362 idk I did something like that before, but I'll give another go.

03:25:125 (205125|3) - i cannot hear this note I can :((

03:50:890 - double? dat boi good

03:52:302 - ^^ dat boi good

okay good map

okay good mod


also my sb be broke fuk
it be fix
[ Blaze ]


hi,NM req on Illusionary Border Queue
(I knew It's above 4.5* a bit and but it's okay if you really need some mod xD)
it depends from you,feel free to reject my mod

column
l1l2l3l4l


Marathon
00:36:596 (36596|1) - add 1 note? since this part 00:38:713 (38713|2,38713|0,39419|1,39419|3) - is two notes?
00:37:302 (37302|2) - ^
00:38:007 (38007|1) - ^
00:50:713 (50713|1) - from this until 00:55:125 (55125|2) - make three stairs will fit that imo.for example :

00:58:478 (58478|0) - add 1 more note?for "booming feeling" sound
01:32:360 (92360|1) - move this to red line below
01:35:184 (95184|3,95537|3,95890|3,96243|3,96596|3,96949|0,96949|3,97302|0,97302|3,97655|0,97655|3,98007|3,98007|0,98360|0,98713|0,99066|0,99419|0,99772|0,100125|0,100478|0) - well the pattern is too solid on col 1 and 4 I think it's still possible to change the position like 01:32:360 (92360|3,92360|2,92713|3,92713|1,92713|0,93066|1,93066|2,93066|3,93419|0,93419|1,93419|3,93772|2,93772|3,93772|0,94125|0,94125|1,94125|2,94478|2,94478|0,94478|3,94831|1,94831|0,94831|2) -
01:41:890 (101890|2,101890|3,102243|3,102243|2,102596|3,102596|2,102949|2,102949|3,103302|2,103302|3) - umm?a bit monotone
01:43:655 (103655|2,103655|1) - make this become 3 notes for cymbal
02:44:184 (164184|3,164272|2) - ctrl+j to avoid stacks
02:47:713 (167713|2,167713|3,167802|1,167802|0,167890|3) - ctrl + h for tidy up
02:54:949 (174949|1) - same suggestion
03:06:949 (186949|2,187302|2,187655|2,188007|2,188360|2,188713|2,189066|2) - are you sure about this? I know it following pitch but...
03:17:713 (197713|1,198066|1,198243|2,198419|1,198596|2,198772|1,198949|2,199125|1,199302|2,199478|1,199655|2,199831|1,200007|2,200360|2) - ^
04:46:831 (286831|2) - what is LN pattern for? that part is different from another part
04:52:478 (292478|0) - this 04:58:125 (298125|1) - and this 05:03:772 (303772|3) - ^


well the map looks good but I think my mod is just some suggestion owo
luv the storyboard so much!

TAKE MY STAR!
GO FOR RANK!
Topic Starter
Mykaterasu

[ Blaze ] wrote:



hi,NM req on Illusionary Border Queue
(I knew It's above 4.5* a bit and but it's okay if you really need some mod xD)
it depends from you,feel free to reject my mod

column
l1l2l3l4l


Marathon
00:36:596 (36596|1) - add 1 note? since this part 00:38:713 (38713|2,38713|0,39419|1,39419|3) - is two notes? sure
00:37:302 (37302|2) - ^
00:38:007 (38007|1) - ^
00:50:713 (50713|1) - from this until 00:55:125 (55125|2) - make three stairs will fit that imo.for example : sure

00:58:478 (58478|0) - add 1 more note?for "booming feeling" sound why not
01:32:360 (92360|1) - move this to red line below Didn't do this, but did something else.
01:35:184 (95184|3,95537|3,95890|3,96243|3,96596|3,96949|0,96949|3,97302|0,97302|3,97655|0,97655|3,98007|3,98007|0,98360|0,98713|0,99066|0,99419|0,99772|0,100125|0,100478|0) - well the pattern is too solid on col 1 and 4 I think it's still possible to change the position like 01:32:360 (92360|3,92360|2,92713|3,92713|1,92713|0,93066|1,93066|2,93066|3,93419|0,93419|1,93419|3,93772|2,93772|3,93772|0,94125|0,94125|1,94125|2,94478|2,94478|0,94478|3,94831|1,94831|0,94831|2) - I think I have a solution to this now.
01:41:890 (101890|2,101890|3,102243|3,102243|2,102596|3,102596|2,102949|2,102949|3,103302|2,103302|3) - umm?a bit monotone maybe so, but it is the theme of the map. LR accentation found in single stroke rhythms in percussion. The best I can do is swap sides.
01:43:655 (103655|2,103655|1) - make this become 3 notes for cymbal ok
02:44:184 (164184|3,164272|2) - ctrl+j to avoid stacks good catch
02:47:713 (167713|2,167713|3,167802|1,167802|0,167890|3) - ctrl + h for tidy up sure
02:54:949 (174949|1) - same suggestion gotcha
03:06:949 (186949|2,187302|2,187655|2,188007|2,188360|2,188713|2,189066|2) - are you sure about this? I know it following pitch but...
03:17:713 (197713|1,198066|1,198243|2,198419|1,198596|2,198772|1,198949|2,199125|1,199302|2,199478|1,199655|2,199831|1,200007|2,200360|2) - ^ I'll see what I can do.
04:46:831 (286831|2) - what is LN pattern for? that part is different from another part 04:52:478 (292478|0) - this 04:58:125 (298125|1) - and this 05:03:772 (303772|3) - ^ This is the same as 00:10:125 (10125|3) - this guy in the beginning. I think it's nice to come full circle with your pattern structure when appropriate. The most change I could do here is two repeated 1/2 singles, but I don't think it has that same appeal as what I have now.


well the map looks good but I think my mod is just some suggestion owo Those suggestions are pretty good though.
luv the storyboard so much! Cheers

TAKE MY STAR! holy owo
GO FOR RANK! yessir!
tyvm for mod
Murasame
Hi there, NM request from my quene :D

Let's begin
|1|2|3|4|
Marathon
00:24:772 (24772|0,24949|1) - ctrl+G for better flow
00:41:007 (41007|3) - Move to 2 for better flow
00:49:302 (49302|1,49478|2) - Really have trouble hearing any noticable sounds here, remove
02:53:537 (173537|1,173713|2) - ^
01:43:125 - - I think you missed a sound here, add a note
02:24:772 (144772|2,144860|1,144949|3,144949|2,144949|0) - I would suggest a pattern like this since you put the same kind of pattern on 02:25:478 - they both have same sound (kick + electronical sound)
Suggested Pattern:
02:33:066 (153066|3,153155|2) - you didn't follow the electronical sound and there's no kick sound, remove
02:43:478 - Add a note in column 4, there's also a kick sound
02:46:302 - Add a note in column 1 ^
02:48:243 (168243|2,168243|1,168243|3) - Make it a quad since you did the same for the previous same sound in this section
03:06:596 - ,03:07:302 - ,03:08:007 - ,03:08:713 - ,03:09:419 - , these place should have a double note, even though it may reduce the flow but it makes the map reflects what is being played in the music
03:17:537 - same for this part
03:27:066 (207066|3,207243|1) - remove these, following to much different sounds makes the map confusing tbh, especially these aren't obvious to hear
03:28:831 (208831|2,209537|2,209713|0) - ^
03:30:419 (210419|2) - no obvious sound here, remove. You should add a note here instead 03:30:772 -
03:36:772 (216772|2) - ^
03:44:096 - ,03:44:184 - Add a note here, you missed sounds
03:44:802 - ^
03:45:155 - ^
03:45:507 - ,03:45:596 - ^
03:45:949 - ^
03:46:125 (226125|2) - Move this to column 1, add a note at 03:46:213 - in column 3, there's a missing sound
03:47:625 (227625|1,227713|0) - ctrl+G for better flow
03:58:302 (238302|2) - move this to column 1 and move 03:58:390 (238390|0) - to column 3 for better flow
04:45:772 (285772|2) - move to column 2 for a better flow
04:46:478 (286478|2) - move to column 1 ^
04:47:890 (287890|1) - move to column 4 ^
04:50:007 (290007|1) - ^

That's it
Impressive Storyboard btw
Good Luck, go for rank xD
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