[General]
- The source is broken in Easy, fix it please.
- Normal is missing the tag "supercell".
[Storyboard]
01:05:801 - Be careful, the SB load goes beyond 5.00x here (and up to >7.00x) which might cause serious lags to the people who play with the SB and who don't have a good GPU. You should try fixing this if you can.
01:11:018 - Goes above 6.00x.
01:16:236 - ^
01:21:453 - ^
[Cool's Easy]
00:07:757 (5) - Consider adding a whistle on the note to emphasize the vocals.
00:18:192 (4) - ^
00:25:366 (1,2) - Putting a circle only 1/1 after the slider sounds great here. However I am afraid it might be a little too complicated to play for an Easy difficulty as you are suddenly starting to follow a new rhythm, which might be confusing for beginners. What I would do is remove the reverse on (1) to let the player have time to understand the change of rhythm.
00:28:953 (5,1,2,3,4,5,6) - This pattern is a bit too dense for an Easy difficulty in my opinion. I would remove 00:30:910 (2) - in order to let the player breath a bit.
00:41:344 (2) - Same here!
01:07:105 (3) - Remove the reverse to make a short pause to let the player breath before the next pattern?
01:12:323 (3) - ^
01:16:236 (1) - This slider looks exactly the same as 01:15:257 (2) - and 01:17:540 (3) - . For the sake of aesthetics, I think you should consider having it go in a different direction.
01:17:540 (3) - Same as 01:07:105 (3).
[Chalwa's Normal]
00:05:801 (1) - Consider adding a whistle on the head of this slider?
00:08:410 (1) - ^
00:24:062 (1) - You should definitely add a finish at on the beginning of this slider, it emphasizes the transition pretty well.
[Advanced]
00:08:410 (4) - Add a whistle at the beginning!
00:13:627 (1) - ^
[ReFaller's Hard]
00:13:627 (1) - The finish here is barely audible, I believe you should increase the volume in this section because hitsounds do not provide much feedback.
00:19:823 (2) - This slider shouldn't start on a blue tick here since the piano is 1/6 here, therefore this slider should end at 00:20:040 - . However, I do not really like to have this kind of patterns in Hard difficulties and below as they are confusing (especially when they are barely being used in the map), so maybe you should just stick to 1/2 here, it works perfectly here as well?
00:22:594 (5,1) - This flow breaker is pure evil but it fits the song well, so I guess it is fine if you keep it :')
[Insane]
00:01:073 (1,1) - No no no no! You can't have a circle just 1/4 after a spinner, you need at the very least 1/1 between them, otherwise it is not rankable because it is too hard to anticipate the circle.
00:07:105 - Don't silence the tail of this slider if there is a mappable beat in the music, which is the case here.
00:08:410 (3) - I would add a whistle on its head here.
00:11:018 (1) - Same, don't silence its end, it doesn't sound that great here.
00:46:073 - I would leave this spot empty because there is no real mappable beat here. Plus, leaving this spot empty would create a pause that would emphasize the vocals which stop just 1/2 before. (i.e. just remove the slider and only put a circle on 00:48:518 - ).
00:48:681 - ^
00:51:127 (8) - ^
00:53:736 (8) - ^
01:03:192 (1,1) - Same thing as 00:01:073 (1,1).
This is a very good map you've got there. I really enjoyed playing it and the storyboard is beautifully made! You can call me back for a recheck later, I will see if I can give this a bubble! ;^)
- The source is broken in Easy, fix it please.
- Normal is missing the tag "supercell".
[Storyboard]
01:05:801 - Be careful, the SB load goes beyond 5.00x here (and up to >7.00x) which might cause serious lags to the people who play with the SB and who don't have a good GPU. You should try fixing this if you can.
01:11:018 - Goes above 6.00x.
01:16:236 - ^
01:21:453 - ^
[Cool's Easy]
00:07:757 (5) - Consider adding a whistle on the note to emphasize the vocals.
00:18:192 (4) - ^
00:25:366 (1,2) - Putting a circle only 1/1 after the slider sounds great here. However I am afraid it might be a little too complicated to play for an Easy difficulty as you are suddenly starting to follow a new rhythm, which might be confusing for beginners. What I would do is remove the reverse on (1) to let the player have time to understand the change of rhythm.
00:28:953 (5,1,2,3,4,5,6) - This pattern is a bit too dense for an Easy difficulty in my opinion. I would remove 00:30:910 (2) - in order to let the player breath a bit.
00:41:344 (2) - Same here!
01:07:105 (3) - Remove the reverse to make a short pause to let the player breath before the next pattern?
01:12:323 (3) - ^
01:16:236 (1) - This slider looks exactly the same as 01:15:257 (2) - and 01:17:540 (3) - . For the sake of aesthetics, I think you should consider having it go in a different direction.
01:17:540 (3) - Same as 01:07:105 (3).
[Chalwa's Normal]
00:05:801 (1) - Consider adding a whistle on the head of this slider?
00:08:410 (1) - ^
00:24:062 (1) - You should definitely add a finish at on the beginning of this slider, it emphasizes the transition pretty well.
[Advanced]
00:08:410 (4) - Add a whistle at the beginning!
00:13:627 (1) - ^
[ReFaller's Hard]
00:13:627 (1) - The finish here is barely audible, I believe you should increase the volume in this section because hitsounds do not provide much feedback.
00:19:823 (2) - This slider shouldn't start on a blue tick here since the piano is 1/6 here, therefore this slider should end at 00:20:040 - . However, I do not really like to have this kind of patterns in Hard difficulties and below as they are confusing (especially when they are barely being used in the map), so maybe you should just stick to 1/2 here, it works perfectly here as well?
00:22:594 (5,1) - This flow breaker is pure evil but it fits the song well, so I guess it is fine if you keep it :')
[Insane]
00:01:073 (1,1) - No no no no! You can't have a circle just 1/4 after a spinner, you need at the very least 1/1 between them, otherwise it is not rankable because it is too hard to anticipate the circle.
00:07:105 - Don't silence the tail of this slider if there is a mappable beat in the music, which is the case here.
00:08:410 (3) - I would add a whistle on its head here.
00:11:018 (1) - Same, don't silence its end, it doesn't sound that great here.
00:46:073 - I would leave this spot empty because there is no real mappable beat here. Plus, leaving this spot empty would create a pause that would emphasize the vocals which stop just 1/2 before. (i.e. just remove the slider and only put a circle on 00:48:518 - ).
00:48:681 - ^
00:51:127 (8) - ^
00:53:736 (8) - ^
01:03:192 (1,1) - Same thing as 00:01:073 (1,1).
This is a very good map you've got there. I really enjoyed playing it and the storyboard is beautifully made! You can call me back for a recheck later, I will see if I can give this a bubble! ;^)