as you requested
[general]
talking about lyrics i think you missed an '滲' at 'む汗' so it should be '滲む汗' instead
according to http://captain-earth.net/discography/de ... id=1007833 the artist should be Tia and supercell should be moved to tags don't forget to add ryo to tags tho
00:00:584 - why 100%?
c00l's easy and chalwa's normal have the same sv so maybe change the sv in normal?
[c00l's easy]
00:03:192 (2) - a hitfinish on its head would work great imo because that cymbal sound is pretty stronger that you think tbh
00:07:757 (5,6) - using no consecutive whistles works much better because it's like having in this section whistle on 1 3 5 7 and so on works than having on 1 3 5 6 7 which doesn't really work so remove the whistle from 00:08:083 (6) - same for 00:18:192 (4,5) -
00:25:366 (1) - i think having on its repeat whistle would fit more better than the clap same for 00:29:279 (1) - tho
00:25:366 (1,2,3,4,5,1,2,3,4,5,6) - this part is more dense than 00:34:497 (1,2,3,4,1,2,3,4,1) - and having a more denser part in an easy diff can be hard for newbie players imo so i think you have to nerf this whole section http://puu.sh/vw7tT/5c4f395e30.jpg
00:37:105 (3) - remaking the sliders like in this picture would look more appealing speaking about visual stuff https://puu.sh/vw7zy/e99dcf6978.jpg
01:05:801 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4) - the rest of the sections are less dense and then you started to make the kiai more and more dense than the previous sections which is not good because i feel like the whole kiai plays like a normal diff imo nerfing this kiai wouldn't hurt because maybe the newbie players would find this part hard tbh
01:05:801 (1) - no finish on head? the cymbal sound is pretty noticeable
01:06:453 - please remove the clap using consecutive claps on a section like this one doesn't sound really good
01:09:714 - would be good to have a clap here because it would emphasize something from the song imo
01:10:040 (2) - remove clap
01:10:692 (4) - ^
01:11:670 - same as 01:06:453 - and same goes for 01:12:975 -
01:13:627 (1) - you're not allowed to use double reverse arrows on easy diff because the target player may find it difficult and confusing
and the issues with the claps blabla goes for the second measure of the whole kiai tho but everything else looks good apart from that you made some sections tho dense for newbie players
[chalwa's normal]
00:02:866 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - this whole part kinda lacks of hitsounds because for example from 00:04:497 (3,1,2,3,1) - until 00:08:410 (1) - the object are not even hitsounded so it should be like: 00:03:192 (2) - whistle on tail // 00:04:497 (3) - whistle on both head and tail
// 00:05:801 (1) - whistle on head reverse arrow and tail // 00:07:757 (2) - whistle // 00:08:410 (1) - whistle on both head and tail // also you missed some whistles on 00:11:018 (1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - section tho 00:14:279 (2) - whistle on head // 00:16:888 (2) - whistle // 00:19:497 (2) - whistle on head
00:27:323 (2) - missing whistle on head
00:31:888 (1,2,3,4,5,6) - using consecutive whistles wouldn't be the best idea because it sounds weird imo so you have to remove the following whistles: 00:31:888 (1,2) - both their tails // 00:33:192 (4,5) - both their tails also it's pretty inconsistent with 00:24:062 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - tbh
00:36:779 (2) - misiing whistle on head
00:38:410 (1) - remove nc because there's no even new stanza
00:41:670 (1) - same as above^
00:43:138 (4,1) - this can be hard for an target player because you start from this part using much 1/4 which is not pretty good since the bpm is pretty high and the target players are familiarized with many 1/4s on a song with high bpm for example 184 or 195 or higher so why don't you replace 00:43:627 (1) - with a circle instead? in this way the target player can get easily 300 while playing http://puu.sh/vwaAH/570c733bd2.jpg
00:44:931 (1,2,3,1,2,3,1,2,3,1,2,3) - can you just nerf this part? the target player can become pretty confuse because of these and they try harder to aim these notes but unfortunately they fail you can nerf the respective sections like in this picture http://puu.sh/vwaLk/4ce4ff6f36.jpg
01:18:844 (1,2,3) - idk how to say but this rhythm sounds kinda weird because it doesn't follow the song properly imo so a rhythm like this one https://puu.sh/vwaSq/84cd48b0ac.jpg would work much better because it will give more emphasis to the vocal
neat diff but needs more work on hitsounding xd
[advanced]
00:03:192 (2,3,1,2,3,4,5,6) - this part lacks of hitsounding tho because from 00:03:192 (2) - the rest of the objects are not even hitsounded 00:03:192 (2) - whistle on reverse arrow and tail // 00:07:105 (1) - whistle on head // 00:07:757 (2) - whistle // 00:08:410 (4) - whistle on head // 00:09:062 (6) - whistle on head
00:05:149 (3) - tbh that cymbal sound from the reverse arrow of this slider is pretty strong and the reverse arrow doesn't emphasize it at all so i would make the cymbal clickable instead something like this would work imo
00:11:018 (1,2,3,4) - this part lacks of hitsounding tho xd 00:11:670 (2) - whistle on head // 00:12:323 (3) - whistle on head and so on
00:07:105 (1) - the nc shouldn't be here because there's no any new stanza tbh the nc should be on 00:08:410 (4) - instead
00:08:410 (4,5,6) - if i'm not wrong i didn't see any of 1/1 slider + 1/2 note + 1/1 slider pattern on the rest of the 00:02:866 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - section where the instruments sound like 'dam-dam-dam-dam' so we will not take 00:09:714 (1,2,3,4) - in consideration because the instruments are different there so maybe you have to delete 00:08:899 (6) - just for the sake of consistency with the rest of this whole section who have the same instruments as this one
00:12:975 (4,1) - the blanket looks pretty off you have to move 00:13:627 (1) - 2-3 grids to right in order to fix the blanket
00:37:757 (2,2) - both of them are overlaping and it doesn't look really good speaking about visual stuff http://puu.sh/vx7kH/c51fc163f1.jpg just move 00:37:757 (2) - to 333|355 and 00:39:062 (2) - to 371|185 for instance it will look much better visually speaking http://puu.sh/vx7um/817ed75dab.jpg
00:39:714 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6) - imo this part kinda lacks of hitsounding because you added at some objects only hitfinish why don't you add some whistles just to fullfill?
00:42:975 (2,3,4,1,2,3,4,5,6) - i didn't expect such a dense rhythm here so while playing i got confused it wouldn't hurt to nerf this rhythm because it's a lot dense in comparison with other rhythms xd
00:55:366 (1,2,3,1,2,1,2,3,1,2,1,2,3,4,1,2) - on 00:55:366 (1,2,3,1,2,1,2,3,1,2) - you're following the vocal but then from 01:00:583 (1,2,3,4,1,2) - you're suddenly switching to hihats so why don't you try to follow the hihats from 00:57:975 (1) - let's say? from there the hihats start to become more noticeable imo
01:05:801 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - on the almost all kiai you used only hitfinish which is not really good because it looks like it lacks of hitsounds...kinda...you can fullfill with some claps tho because there are some snares in the song
[refaller's hard]
00:07:105 (2) - missing whistle
00:11:018 (1) - missing whistle on tail
00:13:627 - i think you forgot to raise the volume because it looks like the hitsounds aren't giving proper feedback due to low volume so raise it to 50% for instance same goes for 00:18:844 - tho
00:13:627 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4) - this part lacks of hitsounding because it contains few whistles and many of objects from this whole section lacks of hitsounding so adding more whistles wouldn't hurt
00:33:274 (1)- mapping a spinner just here isn't a good idea because you cover most of important beats imo i suggest to map this part with something like this for instance https://puu.sh/vxcgF/0bf5e8a407.jpg
00:35:149 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - here i don't like that this section is less dense than 00:24:062 (1,2,3,4,5,6,7,1,2,3,1,1,2,3,4,5,6,1,2,3,1) - and also is pretty frustanting to click only circles here imo so why don't you fullfill this section as you did for 00:24:062 (1,2,3,4,5,6,7,1,2,3,1,1,2,3,4,5,6,1,2,3,1) - ?
00:44:768 - imo having an 1/2 note here would work pretty well because that 'ITA' is pretty intense and needs more emphasis tbh
00:46:236 - // 00:48:844 - // 00:51:453 - idk why did you let these gaps empty because there's still vocal which calls some emphasis so i would fullfill all three gaps in order to give the emphasis to the vocal
00:56:670 (1,4) - due to low stack leniency the player can easily misread 00:57:649 (4) - i was about to misread it tho so better unstack that 1/4 slider from 00:56:670 (1) -
01:05:801 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - again this whole kiai lacks of hitsounding because you put only hitfinish would be nice to fullfill with some claps tho because of the snares from the song
01:19:823 (4,1) - this doesn't look really good visually speaking so better avoid overlapping these objects
01:23:736 (4,1) - improper stack just move 01:24:062 (1) - 1 grid down to fix the stack
[insane]
00:14:279 (3) - missing whistle?
00:16:888 (3) - whistle on head
00:18:192 (3,4) - whistle on both their heads
00:19:497 (3,4) - same as above^
00:36:779 (9) - missing whistle
00:37:105 (1) - whistle on tail // 00:39:062 (2) - whistle // 00:39:388 (4) - whistle on head and so on
01:05:801(1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - lacks of hitsounds...again...adding some claps could fullfill because there are some snares in the song
nice set i really like how it plays and also i really like the song but needs more improvement on hitsounds imo
gl!
[general]
talking about lyrics i think you missed an '滲' at 'む汗' so it should be '滲む汗' instead
according to http://captain-earth.net/discography/de ... id=1007833 the artist should be Tia and supercell should be moved to tags don't forget to add ryo to tags tho
00:00:584 - why 100%?
c00l's easy and chalwa's normal have the same sv so maybe change the sv in normal?
[c00l's easy]
00:03:192 (2) - a hitfinish on its head would work great imo because that cymbal sound is pretty stronger that you think tbh
00:07:757 (5,6) - using no consecutive whistles works much better because it's like having in this section whistle on 1 3 5 7 and so on works than having on 1 3 5 6 7 which doesn't really work so remove the whistle from 00:08:083 (6) - same for 00:18:192 (4,5) -
00:25:366 (1) - i think having on its repeat whistle would fit more better than the clap same for 00:29:279 (1) - tho
00:25:366 (1,2,3,4,5,1,2,3,4,5,6) - this part is more dense than 00:34:497 (1,2,3,4,1,2,3,4,1) - and having a more denser part in an easy diff can be hard for newbie players imo so i think you have to nerf this whole section http://puu.sh/vw7tT/5c4f395e30.jpg
00:37:105 (3) - remaking the sliders like in this picture would look more appealing speaking about visual stuff https://puu.sh/vw7zy/e99dcf6978.jpg
01:05:801 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4) - the rest of the sections are less dense and then you started to make the kiai more and more dense than the previous sections which is not good because i feel like the whole kiai plays like a normal diff imo nerfing this kiai wouldn't hurt because maybe the newbie players would find this part hard tbh
01:05:801 (1) - no finish on head? the cymbal sound is pretty noticeable
01:06:453 - please remove the clap using consecutive claps on a section like this one doesn't sound really good
01:09:714 - would be good to have a clap here because it would emphasize something from the song imo
01:10:040 (2) - remove clap
01:10:692 (4) - ^
01:11:670 - same as 01:06:453 - and same goes for 01:12:975 -
01:13:627 (1) - you're not allowed to use double reverse arrows on easy diff because the target player may find it difficult and confusing
and the issues with the claps blabla goes for the second measure of the whole kiai tho but everything else looks good apart from that you made some sections tho dense for newbie players
[chalwa's normal]
00:02:866 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - this whole part kinda lacks of hitsounds because for example from 00:04:497 (3,1,2,3,1) - until 00:08:410 (1) - the object are not even hitsounded so it should be like: 00:03:192 (2) - whistle on tail // 00:04:497 (3) - whistle on both head and tail
// 00:05:801 (1) - whistle on head reverse arrow and tail // 00:07:757 (2) - whistle // 00:08:410 (1) - whistle on both head and tail // also you missed some whistles on 00:11:018 (1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - section tho 00:14:279 (2) - whistle on head // 00:16:888 (2) - whistle // 00:19:497 (2) - whistle on head
00:27:323 (2) - missing whistle on head
00:31:888 (1,2,3,4,5,6) - using consecutive whistles wouldn't be the best idea because it sounds weird imo so you have to remove the following whistles: 00:31:888 (1,2) - both their tails // 00:33:192 (4,5) - both their tails also it's pretty inconsistent with 00:24:062 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - tbh
00:36:779 (2) - misiing whistle on head
00:38:410 (1) - remove nc because there's no even new stanza
00:41:670 (1) - same as above^
00:43:138 (4,1) - this can be hard for an target player because you start from this part using much 1/4 which is not pretty good since the bpm is pretty high and the target players are familiarized with many 1/4s on a song with high bpm for example 184 or 195 or higher so why don't you replace 00:43:627 (1) - with a circle instead? in this way the target player can get easily 300 while playing http://puu.sh/vwaAH/570c733bd2.jpg
00:44:931 (1,2,3,1,2,3,1,2,3,1,2,3) - can you just nerf this part? the target player can become pretty confuse because of these and they try harder to aim these notes but unfortunately they fail you can nerf the respective sections like in this picture http://puu.sh/vwaLk/4ce4ff6f36.jpg
01:18:844 (1,2,3) - idk how to say but this rhythm sounds kinda weird because it doesn't follow the song properly imo so a rhythm like this one https://puu.sh/vwaSq/84cd48b0ac.jpg would work much better because it will give more emphasis to the vocal
neat diff but needs more work on hitsounding xd
[advanced]
00:03:192 (2,3,1,2,3,4,5,6) - this part lacks of hitsounding tho because from 00:03:192 (2) - the rest of the objects are not even hitsounded 00:03:192 (2) - whistle on reverse arrow and tail // 00:07:105 (1) - whistle on head // 00:07:757 (2) - whistle // 00:08:410 (4) - whistle on head // 00:09:062 (6) - whistle on head
00:05:149 (3) - tbh that cymbal sound from the reverse arrow of this slider is pretty strong and the reverse arrow doesn't emphasize it at all so i would make the cymbal clickable instead something like this would work imo
00:11:018 (1,2,3,4) - this part lacks of hitsounding tho xd 00:11:670 (2) - whistle on head // 00:12:323 (3) - whistle on head and so on
00:07:105 (1) - the nc shouldn't be here because there's no any new stanza tbh the nc should be on 00:08:410 (4) - instead
00:08:410 (4,5,6) - if i'm not wrong i didn't see any of 1/1 slider + 1/2 note + 1/1 slider pattern on the rest of the 00:02:866 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - section where the instruments sound like 'dam-dam-dam-dam' so we will not take 00:09:714 (1,2,3,4) - in consideration because the instruments are different there so maybe you have to delete 00:08:899 (6) - just for the sake of consistency with the rest of this whole section who have the same instruments as this one
00:12:975 (4,1) - the blanket looks pretty off you have to move 00:13:627 (1) - 2-3 grids to right in order to fix the blanket
00:37:757 (2,2) - both of them are overlaping and it doesn't look really good speaking about visual stuff http://puu.sh/vx7kH/c51fc163f1.jpg just move 00:37:757 (2) - to 333|355 and 00:39:062 (2) - to 371|185 for instance it will look much better visually speaking http://puu.sh/vx7um/817ed75dab.jpg
00:39:714 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6) - imo this part kinda lacks of hitsounding because you added at some objects only hitfinish why don't you add some whistles just to fullfill?
00:42:975 (2,3,4,1,2,3,4,5,6) - i didn't expect such a dense rhythm here so while playing i got confused it wouldn't hurt to nerf this rhythm because it's a lot dense in comparison with other rhythms xd
00:55:366 (1,2,3,1,2,1,2,3,1,2,1,2,3,4,1,2) - on 00:55:366 (1,2,3,1,2,1,2,3,1,2) - you're following the vocal but then from 01:00:583 (1,2,3,4,1,2) - you're suddenly switching to hihats so why don't you try to follow the hihats from 00:57:975 (1) - let's say? from there the hihats start to become more noticeable imo
01:05:801 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - on the almost all kiai you used only hitfinish which is not really good because it looks like it lacks of hitsounds...kinda...you can fullfill with some claps tho because there are some snares in the song
[refaller's hard]
00:07:105 (2) - missing whistle
00:11:018 (1) - missing whistle on tail
00:13:627 - i think you forgot to raise the volume because it looks like the hitsounds aren't giving proper feedback due to low volume so raise it to 50% for instance same goes for 00:18:844 - tho
00:13:627 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4) - this part lacks of hitsounding because it contains few whistles and many of objects from this whole section lacks of hitsounding so adding more whistles wouldn't hurt
00:33:274 (1)- mapping a spinner just here isn't a good idea because you cover most of important beats imo i suggest to map this part with something like this for instance https://puu.sh/vxcgF/0bf5e8a407.jpg
00:35:149 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - here i don't like that this section is less dense than 00:24:062 (1,2,3,4,5,6,7,1,2,3,1,1,2,3,4,5,6,1,2,3,1) - and also is pretty frustanting to click only circles here imo so why don't you fullfill this section as you did for 00:24:062 (1,2,3,4,5,6,7,1,2,3,1,1,2,3,4,5,6,1,2,3,1) - ?
00:44:768 - imo having an 1/2 note here would work pretty well because that 'ITA' is pretty intense and needs more emphasis tbh
00:46:236 - // 00:48:844 - // 00:51:453 - idk why did you let these gaps empty because there's still vocal which calls some emphasis so i would fullfill all three gaps in order to give the emphasis to the vocal
00:56:670 (1,4) - due to low stack leniency the player can easily misread 00:57:649 (4) - i was about to misread it tho so better unstack that 1/4 slider from 00:56:670 (1) -
01:05:801 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - again this whole kiai lacks of hitsounding because you put only hitfinish would be nice to fullfill with some claps tho because of the snares from the song
01:19:823 (4,1) - this doesn't look really good visually speaking so better avoid overlapping these objects
01:23:736 (4,1) - improper stack just move 01:24:062 (1) - 1 grid down to fix the stack
[insane]
00:14:279 (3) - missing whistle?
00:16:888 (3) - whistle on head
00:18:192 (3,4) - whistle on both their heads
00:19:497 (3,4) - same as above^
00:36:779 (9) - missing whistle
00:37:105 (1) - whistle on tail // 00:39:062 (2) - whistle // 00:39:388 (4) - whistle on head and so on
01:05:801(1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - lacks of hitsounds...again...adding some claps could fullfill because there are some snares in the song
nice set i really like how it plays and also i really like the song but needs more improvement on hitsounds imo
gl!