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Tia - The Glory Days

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meii18
as you requested

[general]
talking about lyrics i think you missed an '滲' at 'む汗' so it should be '滲む汗' instead
according to http://captain-earth.net/discography/de ... id=1007833 the artist should be Tia and supercell should be moved to tags don't forget to add ryo to tags tho
00:00:584 - why 100%? :(
c00l's easy and chalwa's normal have the same sv so maybe change the sv in normal?

[c00l's easy]
00:03:192 (2) - a hitfinish on its head would work great imo because that cymbal sound is pretty stronger that you think tbh
00:07:757 (5,6) - using no consecutive whistles works much better because it's like having in this section whistle on 1 3 5 7 and so on works than having on 1 3 5 6 7 which doesn't really work so remove the whistle from 00:08:083 (6) - same for 00:18:192 (4,5) -
00:25:366 (1) - i think having on its repeat whistle would fit more better than the clap same for 00:29:279 (1) - tho
00:25:366 (1,2,3,4,5,1,2,3,4,5,6) - this part is more dense than 00:34:497 (1,2,3,4,1,2,3,4,1) - and having a more denser part in an easy diff can be hard for newbie players imo so i think you have to nerf this whole section http://puu.sh/vw7tT/5c4f395e30.jpg
00:37:105 (3) - remaking the sliders like in this picture would look more appealing speaking about visual stuff https://puu.sh/vw7zy/e99dcf6978.jpg
01:05:801 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4) - the rest of the sections are less dense and then you started to make the kiai more and more dense than the previous sections which is not good because i feel like the whole kiai plays like a normal diff imo nerfing this kiai wouldn't hurt because maybe the newbie players would find this part hard tbh
01:05:801 (1) - no finish on head? the cymbal sound is pretty noticeable :(
01:06:453 - please remove the clap using consecutive claps on a section like this one doesn't sound really good
01:09:714 - would be good to have a clap here because it would emphasize something from the song imo
01:10:040 (2) - remove clap
01:10:692 (4) - ^
01:11:670 - same as 01:06:453 - and same goes for 01:12:975 -
01:13:627 (1) - you're not allowed to use double reverse arrows on easy diff because the target player may find it difficult and confusing

and the issues with the claps blabla goes for the second measure of the whole kiai tho but everything else looks good apart from that you made some sections tho dense for newbie players

[chalwa's normal]
00:02:866 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - this whole part kinda lacks of hitsounds because for example from 00:04:497 (3,1,2,3,1) - until 00:08:410 (1) - the object are not even hitsounded so it should be like: 00:03:192 (2) - whistle on tail // 00:04:497 (3) - whistle on both head and tail
// 00:05:801 (1) - whistle on head reverse arrow and tail // 00:07:757 (2) - whistle // 00:08:410 (1) - whistle on both head and tail // also you missed some whistles on 00:11:018 (1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - section tho 00:14:279 (2) - whistle on head // 00:16:888 (2) - whistle // 00:19:497 (2) - whistle on head
00:27:323 (2) - missing whistle on head
00:31:888 (1,2,3,4,5,6) - using consecutive whistles wouldn't be the best idea because it sounds weird imo so you have to remove the following whistles: 00:31:888 (1,2) - both their tails // 00:33:192 (4,5) - both their tails also it's pretty inconsistent with 00:24:062 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - tbh
00:36:779 (2) - misiing whistle on head
00:38:410 (1) - remove nc because there's no even new stanza
00:41:670 (1) - same as above^
00:43:138 (4,1) - this can be hard for an target player because you start from this part using much 1/4 which is not pretty good since the bpm is pretty high and the target players are familiarized with many 1/4s on a song with high bpm for example 184 or 195 or higher so why don't you replace 00:43:627 (1) - with a circle instead? in this way the target player can get easily 300 while playing http://puu.sh/vwaAH/570c733bd2.jpg
00:44:931 (1,2,3,1,2,3,1,2,3,1,2,3) - can you just nerf this part? the target player can become pretty confuse because of these and they try harder to aim these notes but unfortunately they fail you can nerf the respective sections like in this picture http://puu.sh/vwaLk/4ce4ff6f36.jpg
01:18:844 (1,2,3) - idk how to say but this rhythm sounds kinda weird because it doesn't follow the song properly imo so a rhythm like this one https://puu.sh/vwaSq/84cd48b0ac.jpg would work much better because it will give more emphasis to the vocal

neat diff but needs more work on hitsounding xd

[advanced]
00:03:192 (2,3,1,2,3,4,5,6) - this part lacks of hitsounding tho because from 00:03:192 (2) - the rest of the objects are not even hitsounded 00:03:192 (2) - whistle on reverse arrow and tail // 00:07:105 (1) - whistle on head // 00:07:757 (2) - whistle // 00:08:410 (4) - whistle on head // 00:09:062 (6) - whistle on head
00:05:149 (3) - tbh that cymbal sound from the reverse arrow of this slider is pretty strong and the reverse arrow doesn't emphasize it at all so i would make the cymbal clickable instead something like this would work imo
00:11:018 (1,2,3,4) - this part lacks of hitsounding tho xd 00:11:670 (2) - whistle on head // 00:12:323 (3) - whistle on head and so on
00:07:105 (1) - the nc shouldn't be here because there's no any new stanza tbh the nc should be on 00:08:410 (4) - instead
00:08:410 (4,5,6) - if i'm not wrong i didn't see any of 1/1 slider + 1/2 note + 1/1 slider pattern on the rest of the 00:02:866 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - section where the instruments sound like 'dam-dam-dam-dam' so we will not take 00:09:714 (1,2,3,4) - in consideration because the instruments are different there so maybe you have to delete 00:08:899 (6) - just for the sake of consistency with the rest of this whole section who have the same instruments as this one
00:12:975 (4,1) - the blanket looks pretty off you have to move 00:13:627 (1) - 2-3 grids to right in order to fix the blanket
00:37:757 (2,2) - both of them are overlaping and it doesn't look really good speaking about visual stuff http://puu.sh/vx7kH/c51fc163f1.jpg just move 00:37:757 (2) - to 333|355 and 00:39:062 (2) - to 371|185 for instance it will look much better visually speaking http://puu.sh/vx7um/817ed75dab.jpg
00:39:714 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6) - imo this part kinda lacks of hitsounding because you added at some objects only hitfinish why don't you add some whistles just to fullfill?
00:42:975 (2,3,4,1,2,3,4,5,6) - i didn't expect such a dense rhythm here so while playing i got confused it wouldn't hurt to nerf this rhythm because it's a lot dense in comparison with other rhythms xd
00:55:366 (1,2,3,1,2,1,2,3,1,2,1,2,3,4,1,2) - on 00:55:366 (1,2,3,1,2,1,2,3,1,2) - you're following the vocal but then from 01:00:583 (1,2,3,4,1,2) - you're suddenly switching to hihats so why don't you try to follow the hihats from 00:57:975 (1) - let's say? from there the hihats start to become more noticeable imo
01:05:801 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - on the almost all kiai you used only hitfinish which is not really good because it looks like it lacks of hitsounds...kinda...you can fullfill with some claps tho because there are some snares in the song

[refaller's hard]
00:07:105 (2) - missing whistle
00:11:018 (1) - missing whistle on tail
00:13:627 - i think you forgot to raise the volume because it looks like the hitsounds aren't giving proper feedback due to low volume so raise it to 50% for instance same goes for 00:18:844 - tho
00:13:627 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4) - this part lacks of hitsounding because it contains few whistles and many of objects from this whole section lacks of hitsounding so adding more whistles wouldn't hurt
00:33:274 (1)- mapping a spinner just here isn't a good idea because you cover most of important beats imo i suggest to map this part with something like this for instance https://puu.sh/vxcgF/0bf5e8a407.jpg
00:35:149 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - here i don't like that this section is less dense than 00:24:062 (1,2,3,4,5,6,7,1,2,3,1,1,2,3,4,5,6,1,2,3,1) - and also is pretty frustanting to click only circles here imo so why don't you fullfill this section as you did for 00:24:062 (1,2,3,4,5,6,7,1,2,3,1,1,2,3,4,5,6,1,2,3,1) - ?
00:44:768 - imo having an 1/2 note here would work pretty well because that 'ITA' is pretty intense and needs more emphasis tbh
00:46:236 - // 00:48:844 - // 00:51:453 - idk why did you let these gaps empty because there's still vocal which calls some emphasis so i would fullfill all three gaps in order to give the emphasis to the vocal
00:56:670 (1,4) - due to low stack leniency the player can easily misread 00:57:649 (4) - i was about to misread it tho so better unstack that 1/4 slider from 00:56:670 (1) -
01:05:801 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - again this whole kiai lacks of hitsounding because you put only hitfinish would be nice to fullfill with some claps tho because of the snares from the song
01:19:823 (4,1) - this doesn't look really good visually speaking so better avoid overlapping these objects
01:23:736 (4,1) - improper stack just move 01:24:062 (1) - 1 grid down to fix the stack

[insane]
00:14:279 (3) - missing whistle?
00:16:888 (3) - whistle on head
00:18:192 (3,4) - whistle on both their heads
00:19:497 (3,4) - same as above^
00:36:779 (9) - missing whistle
00:37:105 (1) - whistle on tail // 00:39:062 (2) - whistle // 00:39:388 (4) - whistle on head and so on
01:05:801(1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - lacks of hitsounds...again...adding some claps could fullfill because there are some snares in the song

nice set i really like how it plays and also i really like the song but needs more improvement on hitsounds imo
gl!
ReFaller

ByBy wrote:

as you requested
[refaller's hard]
00:07:105 (2) - missing whistle }
00:11:018 (1) - missing whistle on tail } I don't want whistles on both objects
00:13:627 - i think you forgot to raise the volume because it looks like the hitsounds aren't giving proper feedback due to low volume so raise it to 50% for instance same goes for 00:18:844 - tho
00:13:627 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4) - this part lacks of hitsounding because it contains few whistles and many of objects from this whole section lacks of hitsounding so adding more whistles wouldn't hurt i don't want more whistles here, i put them only where i wanted - about volume section i increased green line on 00:13:627 just by 5% and i don't want to increase it more
00:33:274 (1)- mapping a spinner just here isn't a good idea because you cover most of important beats imo i suggest to map this part with something like this for instance https://puu.sh/vxcgF/0bf5e8a407.jpg i mapped for vocal before spinner, so this spinner is filling free space
00:35:149 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - here i don't like that this section is less dense than 00:24:062 (1,2,3,4,5,6,7,1,2,3,1,1,2,3,4,5,6,1,2,3,1) - and also is pretty frustanting to click only circles here imo so why don't you fullfill this section as you did for 00:24:062 (1,2,3,4,5,6,7,1,2,3,1,1,2,3,4,5,6,1,2,3,1) - ? both sections are following for different lines, first is easier because follows vocal, second is a litttle harder because follows most of piano sounds - i think also circles are only fitting in second section
00:44:768 - imo having an 1/2 note here would work pretty well because that 'ITA' is pretty intense and needs more emphasis tbh this time is section where i'm not following for vocal line
00:46:236 - // 00:48:844 - // 00:51:453 - idk why did you let these gaps empty because there's still vocal which calls some emphasis so i would fullfill all three gaps in order to give the emphasis to the vocal i'm mapping only for multiple vocal here
00:56:670 (1,4) - due to low stack leniency the player can easily misread 00:57:649 (4) - i was about to misread it tho so better unstack that 1/4 slider from 00:56:670 (1) - it cannot be called a "stack", but probably i placed it in wrong direction - immediately fixed
01:05:801 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - again this whole kiai lacks of hitsounding because you put only hitfinish would be nice to fullfill with some claps tho because of the snares from the song i don't think if something more would fit with this kiai, but i added soft whistles on snares to check them - or additional soft finish on 01:10:692 (3,3)
01:19:823 (4,1) - this doesn't look really good visually speaking so better avoid overlapping these objects since 01:20:149 (1) is placed between of three sliders i am not going to not overlapping
01:23:736 (4,1) - improper stack just move 01:24:062 (1) - 1 grid down to fix the stack placed on down-right to imitate more natural stack
gl!
♥ ty 4 mod ♥ dattebane

Update ten tego
osu file format v14

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[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:Tia
ArtistUnicode:Tia
Creator:Asserin
Version:ReFaller's Hard
Source:キャプテン・アース
Tags:supercell Kanari C00L Chalwa ReFaller Captain Earth
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179,27,35312,1,2,0:0:0:0:
45,161,35801,1,2,0:0:0:0:
45,161,35964,1,0,0:0:0:0:
229,211,36453,1,2,0:0:0:0:
229,211,36616,1,2,0:0:0:0:
95,345,37105,5,2,0:0:0:0:
337,372,37594,1,0,0:0:0:0:
337,372,37757,1,2,0:0:0:0:
337,372,37920,1,2,0:0:0:0:
283,173,38410,1,2,0:0:0:0:
283,173,38573,1,0,0:0:0:0:
481,228,39062,1,2,0:0:0:0:
481,228,39225,1,2,0:0:0:0:
243,323,39714,6,0,P|174:340|103:330,1,140,2|0,0:0|1:0,0:0:0:0:
150,251,40203,1,0,0:0:0:0:
59,252,40366,2,0,P|30:248|-6:227,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
150,251,40855,6,0,P|218:241|286:259,1,140,0|2,1:0|0:0,0:0:0:0:
226,327,41344,2,0,P|293:344|362:335,1,140,0|2,1:0|0:0,0:0:0:0:
376,245,41833,1,0,0:0:0:0:
447,303,41997,2,0,P|479:313|519:308,1,70,0|0,1:0|0:0,0:0:0:0:
376,245,42323,5,2,0:0:0:0:
286,259,42486,1,0,0:0:0:0:
319,175,42649,1,0,1:0:0:0:
31,60,42975,5,2,0:0:0:0:
134,43,43138,1,0,0:0:0:0:
96,140,43301,1,0,0:0:0:0:
199,123,43464,2,0,P|262:108|342:119,1,140,0|2,1:0|0:0,0:0:0:0:
406,203,43953,2,0,P|438:158|444:101,1,105,0|8,1:0|0:3,0:0:0:0:
439,85,44279,5,4,0:3:0:0:
358,4,44442,1,0,0:0:0:0:
335,116,44605,1,0,1:0:0:0:
194,119,44931,6,0,P|220:109|263:112,1,52.5000020027161,6|2,0:0|0:0,0:0:0:0:
236,200,45257,1,0,0:0:0:0:
149,229,45420,2,0,P|96:233|49:213,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
3,133,45910,1,2,0:0:0:0:
318,265,47540,6,0,P|292:275|249:272,1,52.5000020027161,2|2,0:0|0:0,0:0:0:0:
276,184,47866,1,0,0:0:0:0:
363,155,48029,2,0,P|416:151|463:171,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
509,251,48519,1,2,0:0:0:0:
201,145,50149,5,2,0:0:0:0:
101,176,50312,1,2,0:0:0:0:
177,246,50475,1,0,0:0:0:0:
201,145,50638,2,0,P|213:89|204:39,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
206,42,51127,1,2,0:0:0:0:
311,239,52757,5,2,0:0:0:0:
411,208,52920,1,2,0:0:0:0:
335,138,53083,1,0,0:0:0:0:
311,239,53246,2,0,P|299:295|308:345,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
306,342,53735,1,2,0:0:0:0:
256,192,53899,12,4,55366,0:0:0:0:
26,247,55692,6,0,P|65:271|113:274,1,94.499997116089,2|0,1:2|1:0,0:0:0:0:
132,275,56018,2,0,P|128:312|138:340,1,62.9999980773926,2|0,1:2|0:0,0:0:0:0:
217,303,56344,2,0,P|236:260|228:214,1,94.499997116089,2|0,1:2|1:0,0:0:0:0:
213,206,56670,6,0,L|340:192,1,125.999996154785,0|2,1:0|1:2,0:0:0:0:
416,236,57160,1,0,0:0:0:0:
415,148,57323,2,0,L|442:126,2,31.4999990386963,2|0|0,1:2|1:0|0:0,0:0:0:0:
338,192,57649,2,0,L|240:202,1,94.499997116089,2|0,1:2|0:0,0:0:0:0:
228,214,57975,6,0,L|251:308,1,94.499997116089,0|0,1:0|1:0,0:0:0:0:
245,325,58301,2,0,L|179:321,1,62.9999980773926,2|0,1:2|0:0,0:0:0:0:
95,334,58627,1,2,1:2:0:0:
87,316,58708,2,0,P|74:275|73:224,1,94.499997116089,0|2,1:0|1:2,0:0:0:0:
173,137,59198,1,0,1:0:0:0:
189,148,59279,6,0,P|256:161|307:137,1,125.999996154785,0|2,1:0|1:2,0:0:0:0:
377,76,59768,1,0,0:0:0:0:
462,117,59931,1,2,1:2:0:0:
474,132,60013,2,0,L|484:230,1,94.499997116089,0|2,1:0|1:2,0:0:0:0:
167,248,60583,6,0,L|181:146,1,94.499997116089,2|0,1:2|1:0,0:0:0:0:
180,135,60910,2,0,L|115:122,1,62.9999980773926,0|0,0:0|1:0,0:0:0:0:
175,39,61236,2,0,L|240:26,1,62.9999980773926,2|0,1:2|0:0,0:0:0:0:
327,72,61562,2,0,L|429:86,1,94.499997116089,0|0,1:0|1:0,0:0:0:0:
440,104,61888,6,0,P|455:149|448:197,1,94.499997116089,2|0,1:2|0:0,0:0:0:0:
439,221,62214,2,0,P|404:214|372:222,1,62.9999980773926,0|0,1:0|0:0,0:0:0:0:
280,318,62540,2,0,P|303:291|312:259,1,62.9999980773926,2|0,1:2|0:0,0:0:0:0:
275,131,62866,2,0,P|286:164|309:188,1,62.9999980773926,0|0,1:0|0:0,0:0:0:0:
448,194,63192,5,2,0:0:0:0:
256,192,63274,12,4,65475,0:0:0:0:
192,91,65801,6,0,P|231:76|280:82,1,77.0000023498536,4|0,1:0|0:0,0:0:0:0:
320,152,66127,2,0,P|257:192|168:178,1,154.000004699707,2|4,1:2|1:3,0:0:0:0:
100,142,66616,1,0,0:0:0:0:
26,197,66779,2,0,P|8:236|7:283,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
130,293,67105,6,0,P|146:257|148:219,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
45,89,67431,2,0,P|68:120|100:141,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
235,187,67757,2,0,P|310:190|372:147,1,154.000004699707,4|2,1:3|1:2,0:0:0:0:
140,309,68410,6,0,P|101:324|52:318,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
8,251,68736,2,0,P|72:210|147:218,1,154.000004699707,2|4,1:2|1:3,0:0:0:0:
222,274,69225,1,0,0:0:0:0:
221,366,69388,2,0,P|262:356|295:331,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
146,217,69714,6,0,L|-5:266,2,154.000004699707,4|2|4,1:3|1:2|1:3,0:0:0:0:
236,182,70529,1,0,0:0:0:0:
311,242,70692,1,6,1:2:0:0:
174,104,71018,6,0,P|210:94|248:98,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
323,151,71344,2,0,P|394:174|465:146,1,154.000004699707,2|4,1:2|1:3,0:0:0:0:
435,60,71833,1,0,0:0:0:0:
435,60,71997,2,0,P|396:55|360:66,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
323,151,72323,5,4,1:3:0:0:
236,182,72486,1,0,0:0:0:0:
149,215,72649,2,0,L|74:244,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
189,303,72975,2,0,L|341:320,1,154.000004699707,4|2,1:3|1:2,0:0:0:0:
439,323,73464,5,0,0:0:0:0:
485,238,73627,1,4,1:3:0:0:
397,198,73790,2,0,L|388:235,2,38.5000011749268,8|8|8,3:0|3:0|3:0,0:0:0:0:
300,201,74116,2,0,L|278:232,2,38.5000011749268,8|8|4,3:0|3:0|3:0,0:0:0:0:
207,170,74442,2,0,L|176:192,2,38.5000011749268,8|4|4,3:0|3:0|3:0,0:0:0:0:
130,109,74768,2,0,L|93:119,2,38.5000011749268,4|4|4,3:0|3:0|3:0,0:0:0:0:
217,78,75094,5,4,3:0:0:0:
304,109,75257,1,8,3:0:0:0:
300,201,75420,1,4,3:0:0:0:
207,170,75583,2,0,L|238:148,3,38.5000011749268,4|4|4|4,3:0|3:0|3:0|3:0,0:0:0:0:
451,47,76236,6,0,L|474:126,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
401,191,76562,2,0,L|379:117,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
293,67,76888,2,0,B|261:57|261:57|216:62,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
162,145,77214,2,0,B|194:155|194:155|239:150,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
306,223,77540,6,0,P|320:257|312:303,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
217,317,77866,2,0,P|202:282|211:237,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
237,150,78192,2,0,B|398:119,1,154.000004699707,4|2,1:3|1:2,0:0:0:0:
479,163,78681,1,0,0:0:0:0:
397,220,78844,6,0,L|318:236,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
283,328,79170,2,0,P|247:302|227:272,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
149,213,79497,2,0,P|111:217|77:234,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
242,175,79823,2,0,P|257:140|260:101,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
206,224,80149,6,0,P|207:297|264:354,2,154.000004699707,4|2|4,1:3|1:2|1:3,0:0:0:0:
299,260,80964,1,0,0:0:0:0:
389,303,81127,2,0,P|424:307|470:291,1,77.0000023498536,6|0,1:2|0:0,0:0:0:0:
417,205,81453,6,0,L|435:127,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
385,42,81779,2,0,B|308:12|306:70|228:31,1,154.000004699707,2|4,1:2|1:3,0:0:0:0:
136,47,82268,1,0,0:0:0:0:
49,97,82431,2,0,P|36:134|36:184,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
73,286,82757,6,0,P|110:299|160:299,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
221,233,83083,2,0,L|210:148,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
308,185,83410,2,0,L|317:261,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
329,361,83736,1,4,1:0:0:0:
336,368,84062,5,4,0:0:0:0:
238,321,84225,1,0,0:0:0:0:
317,261,84388,1,0,0:0:0:0:
135,181,84714,5,2,0:0:0:0:
293,61,85040,1,0,0:0:0:0:
317,261,85366,1,2,0:0:0:0:
103,266,85692,5,0,0:0:0:0:
400,147,86018,1,2,0:0:0:0:
400,147,86670,5,4,0:0:0:0:
Chalwa

ByBy wrote:

as you requested
[chalwa's normal]
00:02:866 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - this whole part kinda lacks of hitsounds because for example from 00:04:497 (3,1,2,3,1) - until 00:08:410 (1) - the object are not even hitsounded so it should be like: 00:03:192 (2) - whistle on tail // 00:04:497 (3) - whistle on both head and tail
// 00:05:801 (1) - whistle on head reverse arrow and tail // 00:07:757 (2) - whistle // 00:08:410 (1) - whistle on both head and tail to here fixed all// from here i won't make it, cause i don't like that whistles spam also you missed some whistles on 00:11:018 (1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - section tho 00:14:279 (2) - whistle on head // 00:16:888 (2) - whistle // 00:19:497 (2) - whistle on head
00:27:323 (2) - missing whistle on head
00:31:888 (1,2,3,4,5,6) - using consecutive whistles wouldn't be the best idea because it sounds weird imo so you have to remove the following whistles: 00:31:888 (1,2) - both their tails // 00:33:192 (4,5) - both their tails also it's pretty inconsistent with 00:24:062 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - tbh
00:36:779 (2) - misiing whistle on head
00:38:410 (1) - remove nc because there's no even new stanza
00:41:670 (1) - same as above^
00:43:138 (4,1) - this can be hard for an target player because you start from this part using much 1/4 which is not pretty good since the bpm is pretty high and the target players are familiarized with many 1/4s on a song with high bpm for example 184 or 195 or higher so why don't you replace 00:43:627 (1) - with a circle instead? in this way the target player can get easily 300 while playing http://puu.sh/vwaAH/570c733bd2.jpg I prefer my patern, because it's not that hard as you wrote, cause it's not 1/4 beats, but 1/2 beats so when you have two 1/2 sliders and circle, isn't it good?
00:44:931 (1,2,3,1,2,3,1,2,3,1,2,3) - can you just nerf this part? the target player can become pretty confuse because of these and they try harder to aim these notes but unfortunately they fail you can nerf the respective sections like in this picture http://puu.sh/vwaLk/4ce4ff6f36.jpg
01:18:844 (1,2,3) - idk how to say but this rhythm sounds kinda weird because it doesn't follow the song properly imo so a rhythm like this one https://puu.sh/vwaSq/84cd48b0ac.jpg would work much better because it will give more emphasis to the vocal

neat diff but needs more work on hitsounding xd
gl!
Thanks for modding :D
https://chalwa.s-ul.eu/hNjJDbqd
Topic Starter
Asserin

ByBy wrote:

as you requested
nice set i really like how it plays and also i really like the song but needs more improvement on hitsounds imo

Thanks but it dont need put hitsounds everywhere. I focused my hs on drums and bell? (like piano) thats why i didnt put hs like you said cus its overhs for me.
I know you have right there but I dont have to do it to make it rankable becouse it is anyway :/ I just changed some hs on kiai thats all


gl!
C00L

ByBy wrote:

as you requested

[c00l's easy]
00:03:192 (2) - a hitfinish on its head would work great imo because that cymbal sound is pretty stronger that you think tbh sure!
00:07:757 (5,6) - using no consecutive whistles works much better because it's like having in this section whistle on 1 3 5 7 and so on works than having on 1 3 5 6 7 which doesn't really work so remove the whistle from 00:08:083 (6) - same for 00:18:192 (4,5) - aight
00:25:366 (1) - i think having on its repeat whistle would fit more better than the clap same for 00:29:279 (1) - tho i feel like it gives good enough feedback tbh
00:25:366 (1,2,3,4,5,1,2,3,4,5,6) - this part is more dense than 00:34:497 (1,2,3,4,1,2,3,4,1) - and having a more denser part in an easy diff can be hard for newbie players imo so i think you have to nerf this whole section http://puu.sh/vw7tT/5c4f395e30.jpg oops
00:37:105 (3) - remaking the sliders like in this picture would look more appealing speaking about visual stuff https://puu.sh/vw7zy/e99dcf6978.jpg i guess
01:05:801 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4) - the rest of the sections are less dense and then you started to make the kiai more and more dense than the previous sections which is not good because i feel like the whole kiai plays like a normal diff imo nerfing this kiai wouldn't hurt because maybe the newbie players would find this part hard tbh sure!
01:05:801 (1) - no finish on head? the cymbal sound is pretty noticeable :(
01:06:453 - please remove the clap using consecutive claps on a section like this one doesn't sound really good
01:09:714 - would be good to have a clap here because it would emphasize something from the song imo
01:10:040 (2) - remove clap
01:10:692 (4) - ^
01:11:670 - same as 01:06:453 - and same goes for 01:12:975 - done all, looking back at it loo the hitsounds suk dw i agree with you, i did this diff last summer LO
01:13:627 (1) - you're not allowed to use double reverse arrows on easy diff because the target player may find it difficult and confusing i changed this but ofc asserin is reliable

and the issues with the claps blabla goes for the second measure of the whole kiai tho but everything else looks good apart from that you made some sections tho dense for newbie players mhm

nice set i really like how it plays and also i really like the song but needs more improvement on hitsounds imo
gl!
sik thanks for mod, my diff is so shit looo
lets hope asserin updates this time https://puu.sh/vWtNi/6c0c7166e3.osu
BonbonOsu
YAY IM THE 69TH COMMENT

Anyways, here are some mods. Disregard these of you want to ;-;.
Insane
00:09:551 (1) - Why 1/8 sliders? I would replace them for either a triplet or a 1/4 repeating slider.
00:13:627 (1,2,3,4) - You can replace these circles for 1/2 sliders.
00:20:040 (1) - Again w/ the 1/8 sliders?
00:46:236 (1) - Place something to fill the empty space up here.
00:48:844 (1) - Here too.
00:51:453 (1) - Again...
00:54:062 (1) - You know the drill.
00:55:366 (1,2) - Put a circle after circle 1 on the red tick and replace circle 2 w/ a 1/2 slider.
00:56:018 (3,4) - Replace both circles w/ either 1/2 sliders or 3/4 sliders.
00:58:301 (3,4,5) - Missed an opportunity for some jumps (put some circles on the red ticks after all of the circles).
01:14:116 (4,5,6,7,8,9) - You can replace one of the triplets for a 1/4 repeat slider.
01:14:116 (4,5,6,7,8,9) - Offset these sliders a little since it's a new combo, and there's an important sound here.
01:26:670 (1) - You can put a long spinner here to 01:36:453

Good luck! Also, can i gd?
BonbonOsu
¯\_(ツ)_/¯
Topic Starter
Asserin

VGBrotato wrote:

YAY IM THE 69TH COMMENT

Anyways, here are some mods. Disregard these of you want to ;-;.
Insane
00:09:551 (1) - Why 1/8 sliders? I would replace them for either a triplet or a 1/4 repeating slider. Cus it works well :3
00:13:627 (1,2,3,4) - You can replace these circles for 1/2 sliders. I can but dont must :d
00:20:040 (1) - Again w/ the 1/8 sliders? ^
00:46:236 (1) - Place something to fill the empty space up here. Cus there is no sounds lol
00:48:844 (1) - Here too. ^
00:51:453 (1) - Again... ^
00:54:062 (1) - You know the drill. Dont understend .-.
00:55:366 (1,2) - Put a circle after circle 1 on the red tick and replace circle 2 w/ a 1/2 slider. No, i wont map for vocal like that :v. Im not pp monster
00:56:018 (3,4) - Replace both circles w/ either 1/2 sliders or 3/4 sliders. Any reason?
00:58:301 (3,4,5) - Missed an opportunity for some jumps (put some circles on the red ticks after all of the circles). I mapped it for drums
01:14:116 (4,5,6,7,8,9) - You can replace one of the triplets for a 1/4 repeat slider. I can but dont must :3
01:14:116 (4,5,6,7,8,9) - Offset these sliders a little since it's a new combo, and there's an important sound here. You send triples idk what is going on :/
01:26:670 (1) - You can put a long spinner here to 01:36:453 Yea i wanted to do that but i will keep it like that cus it make nice effect in end lobby

Good luck! Thanks Also, can i gd? Sorry but this set wait for bubble
Kurai
[General]
- The source is broken in Easy, fix it please.
- Normal is missing the tag "supercell".

[Storyboard]
01:05:801 - Be careful, the SB load goes beyond 5.00x here (and up to >7.00x) which might cause serious lags to the people who play with the SB and who don't have a good GPU. You should try fixing this if you can.
01:11:018 - Goes above 6.00x.
01:16:236 - ^
01:21:453 - ^

[Cool's Easy]
00:07:757 (5) - Consider adding a whistle on the note to emphasize the vocals.
00:18:192 (4) - ^
00:25:366 (1,2) - Putting a circle only 1/1 after the slider sounds great here. However I am afraid it might be a little too complicated to play for an Easy difficulty as you are suddenly starting to follow a new rhythm, which might be confusing for beginners. What I would do is remove the reverse on (1) to let the player have time to understand the change of rhythm.
00:28:953 (5,1,2,3,4,5,6) - This pattern is a bit too dense for an Easy difficulty in my opinion. I would remove 00:30:910 (2) - in order to let the player breath a bit.
00:41:344 (2) - Same here!
01:07:105 (3) - Remove the reverse to make a short pause to let the player breath before the next pattern?
01:12:323 (3) - ^
01:16:236 (1) - This slider looks exactly the same as 01:15:257 (2) - and 01:17:540 (3) - . For the sake of aesthetics, I think you should consider having it go in a different direction.
01:17:540 (3) - Same as 01:07:105 (3).

[Chalwa's Normal]
00:05:801 (1) - Consider adding a whistle on the head of this slider?
00:08:410 (1) - ^
00:24:062 (1) - You should definitely add a finish at on the beginning of this slider, it emphasizes the transition pretty well.

[Advanced]
00:08:410 (4) - Add a whistle at the beginning!
00:13:627 (1) - ^

[ReFaller's Hard]
00:13:627 (1) - The finish here is barely audible, I believe you should increase the volume in this section because hitsounds do not provide much feedback.
00:19:823 (2) - This slider shouldn't start on a blue tick here since the piano is 1/6 here, therefore this slider should end at 00:20:040 - . However, I do not really like to have this kind of patterns in Hard difficulties and below as they are confusing (especially when they are barely being used in the map), so maybe you should just stick to 1/2 here, it works perfectly here as well?
00:22:594 (5,1) - This flow breaker is pure evil but it fits the song well, so I guess it is fine if you keep it :')

[Insane]
00:01:073 (1,1) - No no no no! You can't have a circle just 1/4 after a spinner, you need at the very least 1/1 between them, otherwise it is not rankable because it is too hard to anticipate the circle.
00:07:105 - Don't silence the tail of this slider if there is a mappable beat in the music, which is the case here.
00:08:410 (3) - I would add a whistle on its head here.
00:11:018 (1) - Same, don't silence its end, it doesn't sound that great here.
00:46:073 - I would leave this spot empty because there is no real mappable beat here. Plus, leaving this spot empty would create a pause that would emphasize the vocals which stop just 1/2 before. (i.e. just remove the slider and only put a circle on 00:48:518 - ).
00:48:681 - ^
00:51:127 (8) - ^
00:53:736 (8) - ^
01:03:192 (1,1) - Same thing as 00:01:073 (1,1).

This is a very good map you've got there. I really enjoyed playing it and the storyboard is beautifully made! You can call me back for a recheck later, I will see if I can give this a bubble! ;^)
Topic Starter
Asserin

Kurai wrote:

[General]
- The source is broken in Easy, fix it please. Fixed
- Normal is missing the tag "supercell". Fixed

[Advanced]
00:08:410 (4) - Add a whistle at the beginning! Fixed
00:13:627 (1) - ^ Fixed

[Insane]
00:01:073 (1,1) - No no no no! You can't have a circle just 1/4 after a spinner, you need at the very least 1/1 between them, otherwise it is not rankable because it is too hard to anticipate the circle. Lol many maps have spin and circle like that and its rankable :/// but okey maybe rules were changed or sth :thinking:
00:07:105 - Don't silence the tail of this slider if there is a mappable beat in the music, which is the case here. Oke oke
00:08:410 (3) - I would add a whistle on its head here. Sure
00:11:018 (1) - Same, don't silence its end, it doesn't sound that great here. I think you send a wrong place cus there is no sound lol
00:46:073 - I would leave this spot empty because there is no real mappable beat here. Plus, leaving this spot empty would create a pause that would emphasize the vocals which stop just 1/2 before. (i.e. just remove the slider and only put a circle on 00:48:518 - ). Thats true :d my old mapping based on sliders like that .-.
00:48:681 - ^ ^
00:51:127 (8) - ^ ^
00:53:736 (8) - ^ ^
01:03:192 (1,1) - Same thing as 00:01:073 (1,1). Fixed

This is a very good map you've got there. I really enjoyed playing it and the storyboard is beautifully made! You can call me back for a recheck later, I will see if I can give this a bubble! ;^) Indeed i will haha :D Thanks!
Kanari
https://puu.sh/wyscf.zip
i cut down the transparency of ring.png and made both of the rings a little smaller during the chorus but sb load is still over 5
but it only happens for like one second each time so i don't think that's too bad >u< only way i can think of getting it under 5 is to remove the pulses at the times you pointed out but i'd like to keep them if possible
Kurai

Kanari wrote:

https://puu.sh/wyscf.zip
i cut down the transparency of ring.png and made both of the rings a little smaller during the chorus but sb load is still over 5
but it only happens for like one second each time so i don't think that's too bad >u< only way i can think of getting it under 5 is to remove the pulses at the times you pointed out but i'd like to keep them if possible
It's okay, don't destroy your SB for that! if you managed to lower the SB load, it's already a good thing! players who have lags can just disable it, but it's a shame if people don't see it because it's really well made! gj
ReFaller

Kurai wrote:

[ReFaller's Hard]
00:13:627 (1) - The finish here is barely audible, I believe you should increase the volume in this section because hitsounds do not provide much feedback. raised by some 5-15% blindly depends on moment
00:19:823 (2) - This slider shouldn't start on a blue tick here since the piano is 1/6 here, therefore this slider should end at 00:20:040 - . However, I do not really like to have this kind of patterns in Hard difficulties and below as they are confusing (especially when they are barely being used in the map), so maybe you should just stick to 1/2 here, it works perfectly here as well? not really - i removed reverse from 00:18:844 (1) instead and filled missing beat with a circle, then added two circles on 1/2 beats ( 00:19:823 (3,4) - it's here) and now i have triple stack
00:22:594 (5,1) - This flow breaker is pure evil but it fits the song well, so I guess it is fine if you keep it :') i can't call it like this in my meaning of uncomfortable flows at all
fixed except red comment
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3192,13627,24062,34497,39714,44931,55366,65801,84062,86670
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:Tia
ArtistUnicode:Tia
Creator:Asserin
Version:ReFaller's Hard
Source:キャプテン・アース
Tags:supercell Kanari C00L Chalwa ReFaller Captain Earth
BeatmapID:1072794
BeatmapSetID:502766

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cropped-1920-1080-572251.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Chalwa
I fixed everything which Kurai wrote on my diff :D
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Title:The Glory Days
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Tags:supercell Kanari C00L Chalwa ReFaller Captain Earth
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C00L

Kurai wrote:

[General]
- The source is broken in Easy, fix it please.
- Normal is missing the tag "supercell".

[Cool's Easy]
00:07:757 (5) - Consider adding a whistle on the note to emphasize the vocals.
00:18:192 (4) - ^ don both!
00:25:366 (1,2) - Putting a circle only 1/1 after the slider sounds great here. However I am afraid it might be a little too complicated to play for an Easy difficulty as you are suddenly starting to follow a new rhythm, which might be confusing for beginners. What I would do is remove the reverse on (1) to let the player have time to understand the change of rhythm. similarly enough, I thought that too. So I asked my friend that basically started playing the game if he would mind playing this cool song (it didnt matter if i told him who made it cuz he doesnt even know lol) and he didn't find this pattern hard to follow actually so i kept it, although i was sceptical about this 00:30:910 (2,3,4) - which you actually mentioned below.
00:28:953 (5,1,2,3,4,5,6) - This pattern is a bit too dense for an Easy difficulty in my opinion. I would remove 00:30:910 (2) - in order to let the player breath a bit. I removed (2) , it's more similar to the other pattern now
00:41:344 (2) - Same here!
01:07:105 (3) - Remove the reverse to make a short pause to let the player breath before the next pattern?
01:12:323 (3) - ^
01:16:236 (1) - This slider looks exactly the same as 01:15:257 (2) - and 01:17:540 (3) - . For the sake of aesthetics, I think you should consider having it go in a different direction.
01:17:540 (3) - Same as 01:07:105 (3).
rest applied, i just aesthetically remapped the kiai
https://puu.sh/wBhPm/f3ed19b353.osu
Kurai
Enjoy your bubble! :3
Natsu
General

  1. Metadata?
  2. Unused OSB supercell feat. Tia - The Glory Days (Asserin).osb
  3. Add Kanari's previous username in tags, since she have a ranked map and some storyboards with her old username.
  4. Normal and advanced are using the same AR which makes not much sense to me, since the advanced is way dense than the normal, also the hp is the same
Insane

  1. 00:01:073 (1) - doesn't makes much sense to silence an object who lands on such strong beat, tbh you need to increase the volume and add some hitsound in the end of this spinner (maybe a soft whistle)
  2. 00:03:192 (1) - The slider ticks sounds are too loud compared to the song, consider to reduce the volume a bit on them, maybe 40 or 50 %
  3. 00:11:018 (1) - same as above
  4. 00:11:018 (1) - there is a sound at this slider tail, so avoid using 5% volume there because it's inaudible, maybe 15 or 20% volume
  5. 00:19:823 (4) - why is this slider tail placed at the start of the piano sounds? also why it doesn't have a HS?. at the moment this is inconsistent with 00:09:551 (1) -
  6. 00:39:632 (5) - there is nothing in the music here, I strongly advice to remove the circle
  7. 00:39:714 (6) - at this point the instruments changes, that's why is weird not having a NC on it, since other similar places have it.
  8. 00:43:464 (1) - suddenly mapping to the vocals instead of the instruments? since you are ignoring the stanza and you usually avoid such things.
  9. 00:47:540 (3) - 00:50:149 (3) - 00:52:757 (3) - all those important stanzas are missing a NC, also you have one at a similar place in 00:44:931 (1) - and the main point of the NCs is to differentiate your rhythms in this case 00:46:236 (1,2) - 00:47:540 (3,4,5,6,7,8) - are clearly not groupped together.
  10. 00:58:627 (4,5,6) - they have the same spacing visually, but in the timeline they have different snap, which is uncomfortable to play and it's inconsistent with the rest of the map, change the rhythm or space them properly
  11. 01:03:192 (1) - exactly the same as in 00:01:073 (1) -
    01:08:083 (6,1) - the spacing is super short compared to other similar parts and it can cause early hits at 1, just take as example how different are spaced the similar rhythms 01:08:083 (6,1) - vs 01:08:736 (3,4) -
ReFaller's Hard

  1. 00:07:105 (2,3) - this don't provide much feedback when playing, either add whistles on them or increase the volume atleast in 10%
  2. 01:03:192 (1) - same as above
Advanced

  1. 00:14:279 (2,3) - this 2 sliders kill the emphasis of 00:14:931 (1,2,3,4) - , like playing 1/2 sliders for this rhythm 00:14:279 (2,3) - but also for the next different one 00:14:931 (1,2,3,4) sounds bad, I'd suggest to do circles instead of 00:14:279 (2,3) - or a 1/1 slider.
  2. 00:19:497 (2,3) - same
  3. 00:21:453 (1,3) - you are mostly mapping to the instruments, that's why sounds bad that u map the cymbals as slider tails
  4. 00:29:279 (1,2,3,4,1,2,3,4,1) - doesn't makes much sense to map an advanced to fix the spread and the make it denser than the hard, bring some 1/2 break in to the chain pattern
  5. 00:42:975 (2,3,4,1,2,3,4,5,6,1,2,3) - ^
  6. 00:46:236 (1,2) - would be a nice idea to remove all those objects as the hard diff do.
Chalwa's Normal

  1. 00:02:866 (1,1) - the combo spams don't really work here, I kinda understand why, but it's better if you remove the second one as the advanced diff do.
  2. 00:21:453 (1) - mapping a cymbal at the end of a slider ruins your rhythm, try this instead: https://osu.ppy.sh/ss/8616914 (just the rhythm)
  3. 00:28:627 (4,5) - use a repeat slider, it's the same rhythm as in 00:27:323 (2,3) - also being inconsistent isn't cool specially at lower diffs.
  4. 00:37:105 (1,2,3,4,5,6) - compare it at the above rhythm, it's too inconsistent, the repeat sliders at the pianos works a lot better.
  5. 00:42:975 (2,3,4,5,6,7,1) - the rhythm is too dense for a normal diff, specially considering that there is an advanced in the map, add some 1/1 break at the chain pattern
  6. 01:11:018 (1,2,3,4,5,6,7) - 01:15:583 (5,1,2,3,4,5,6,7) - 01:21:453 (1,2,3,4,5,6,7) - same
Cool's Easy

  1. Maybe you need to consider reducing the volume at the slider ticks in your slider art sections, around 10%
  2. 00:18:844 (1,1) - mmm the end of the slider is too far from the screen center, and I'm afraid that new players will panic and breaking their combo there, because they will jump at the spinner too soon.
  3. 01:03:192 (1,2) - similar to the above case, new players do follow the full slider patch, so linear flow is a must highly suggested, for example in this case most of them would stop holding 1 to jump to 2 .
  4. 01:11:018 (1) - this is touching the HP bar according to the RC you need to avoid it
  5. btw I notice that your OD and HP are higher than the AR, and you know OD and AR are related to each other, so it's better if you use the same OD and AR
you can call your previous BN for rebub once you remove the unused OSB and increased the volume at the inaudible objects, I'll check this after him.
ReFaller
Reply in-game
00:38 Natsu: oh nice ::D
00:38 Natsu: sorry for late reply was modding
00:40 ReFaller: i reed these both
00:40 ReFaller: on first i doubled volume from 20 to 40%
00:40 ReFaller: but on second volume is intended to be only 15%
00:41 Natsu: can u do 20 atleast?
00:42 ReFaller: basically i can but from 15 to 20 i don't feel any difference
00:44 Natsu: well it's somehow more audible
00:45 ReFaller: i removed from note before that spinner a random whistle

Chapaj dzidalke
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

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DistanceSpacing: 1.4
BeatDivisor: 4
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[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:Tia
ArtistUnicode:Tia
Creator:Asserin
Version:ReFaller's Hard
Source:キャプテン・アース
Tags:supercell Kanari C00L Chalwa ReFaller Captain Earth
BeatmapID:1072794
BeatmapSetID:502766

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256,192,53899,12,4,55366,0:0:0:0:
26,247,55692,6,0,P|65:271|113:274,1,94.499997116089,2|0,1:2|1:0,0:0:0:0:
132,275,56018,2,0,P|128:312|138:340,1,62.9999980773926,2|0,1:2|0:0,0:0:0:0:
217,303,56344,2,0,P|236:260|228:214,1,94.499997116089,2|0,1:2|1:0,0:0:0:0:
213,206,56670,6,0,L|340:192,1,125.999996154785,0|2,1:0|1:2,0:0:0:0:
416,236,57160,1,0,0:0:0:0:
415,148,57323,2,0,L|442:126,2,31.4999990386963,2|0|0,1:2|1:0|0:0,0:0:0:0:
338,192,57649,2,0,L|240:202,1,94.499997116089,2|0,1:2|0:0,0:0:0:0:
228,214,57975,6,0,L|251:308,1,94.499997116089,0|0,1:0|1:0,0:0:0:0:
245,325,58301,2,0,L|179:321,1,62.9999980773926,2|0,1:2|0:0,0:0:0:0:
95,334,58627,1,2,1:2:0:0:
87,316,58708,2,0,P|74:275|73:224,1,94.499997116089,0|2,1:0|1:2,0:0:0:0:
173,137,59198,1,0,1:0:0:0:
189,148,59279,6,0,P|256:161|307:137,1,125.999996154785,0|2,1:0|1:2,0:0:0:0:
377,76,59768,1,0,0:0:0:0:
462,117,59931,1,2,1:2:0:0:
474,132,60013,2,0,L|484:230,1,94.499997116089,0|2,1:0|1:2,0:0:0:0:
167,248,60583,6,0,L|181:146,1,94.499997116089,2|0,1:2|1:0,0:0:0:0:
180,135,60910,2,0,L|115:122,1,62.9999980773926,0|0,0:0|1:0,0:0:0:0:
175,39,61236,2,0,L|240:26,1,62.9999980773926,2|0,1:2|0:0,0:0:0:0:
327,72,61562,2,0,L|429:86,1,94.499997116089,0|0,1:0|1:0,0:0:0:0:
440,104,61888,6,0,P|455:149|448:197,1,94.499997116089,2|0,1:2|0:0,0:0:0:0:
439,221,62214,2,0,P|404:214|372:222,1,62.9999980773926,0|0,1:0|0:0,0:0:0:0:
280,318,62540,2,0,P|303:291|312:259,1,62.9999980773926,2|0,1:2|0:0,0:0:0:0:
275,131,62866,2,0,P|286:164|309:188,1,62.9999980773926,0|0,1:0|0:0,0:0:0:0:
448,194,63192,5,0,0:0:0:0:
256,192,63274,12,4,65475,0:0:0:0:
192,91,65801,6,0,P|231:76|280:82,1,77.0000023498536,4|0,1:0|0:0,0:0:0:0:
320,152,66127,2,0,P|257:192|168:178,1,154.000004699707,2|4,1:2|1:3,0:0:0:0:
100,142,66616,1,0,0:0:0:0:
26,197,66779,2,0,P|8:236|7:283,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
130,293,67105,6,0,P|146:257|148:219,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
45,89,67431,2,0,P|68:120|100:141,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
235,187,67757,2,0,P|310:190|372:147,1,154.000004699707,4|2,1:3|1:2,0:0:0:0:
140,309,68410,6,0,P|101:324|52:318,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
8,251,68736,2,0,P|72:210|147:218,1,154.000004699707,2|4,1:2|1:3,0:0:0:0:
222,274,69225,1,0,0:0:0:0:
221,366,69388,2,0,P|262:356|295:331,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
146,217,69714,6,0,L|-5:266,2,154.000004699707,4|2|4,1:3|1:2|1:3,0:0:0:0:
236,182,70529,1,0,0:0:0:0:
311,242,70692,1,6,1:2:0:0:
174,104,71018,6,0,P|210:94|248:98,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
323,151,71344,2,0,P|394:174|465:146,1,154.000004699707,2|4,1:2|1:3,0:0:0:0:
435,60,71833,1,0,0:0:0:0:
435,60,71997,2,0,P|396:55|360:66,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
323,151,72323,5,4,1:3:0:0:
236,182,72486,1,0,0:0:0:0:
149,215,72649,2,0,L|74:244,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
189,303,72975,2,0,L|341:320,1,154.000004699707,4|2,1:3|1:2,0:0:0:0:
439,323,73464,5,0,0:0:0:0:
485,238,73627,1,4,1:3:0:0:
397,198,73790,2,0,L|388:235,2,38.5000011749268,8|8|8,3:0|3:0|3:0,0:0:0:0:
300,201,74116,2,0,L|278:232,2,38.5000011749268,8|8|4,3:0|3:0|3:0,0:0:0:0:
207,170,74442,2,0,L|176:192,2,38.5000011749268,8|4|4,3:0|3:0|3:0,0:0:0:0:
130,109,74768,2,0,L|93:119,2,38.5000011749268,4|4|4,3:0|3:0|3:0,0:0:0:0:
217,78,75094,5,4,3:0:0:0:
304,109,75257,1,8,3:0:0:0:
300,201,75420,1,4,3:0:0:0:
207,170,75583,2,0,L|238:148,3,38.5000011749268,4|4|4|4,3:0|3:0|3:0|3:0,0:0:0:0:
451,47,76236,6,0,L|474:126,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
401,191,76562,2,0,L|379:117,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
293,67,76888,2,0,B|261:57|261:57|216:62,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
162,145,77214,2,0,B|194:155|194:155|239:150,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
306,223,77540,6,0,P|320:257|312:303,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
217,317,77866,2,0,P|202:282|211:237,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
237,150,78192,2,0,B|398:119,1,154.000004699707,4|2,1:3|1:2,0:0:0:0:
479,163,78681,1,0,0:0:0:0:
397,220,78844,6,0,L|318:236,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
283,328,79170,2,0,P|247:302|227:272,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
149,213,79497,2,0,P|111:217|77:234,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
242,175,79823,2,0,P|257:140|260:101,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
206,224,80149,6,0,P|207:297|264:354,2,154.000004699707,4|2|4,1:3|1:2|1:3,0:0:0:0:
299,260,80964,1,0,0:0:0:0:
389,303,81127,2,0,P|424:307|470:291,1,77.0000023498536,6|0,1:2|0:0,0:0:0:0:
417,205,81453,6,0,L|435:127,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
385,42,81779,2,0,B|308:12|306:70|228:31,1,154.000004699707,2|4,1:2|1:3,0:0:0:0:
136,47,82268,1,0,0:0:0:0:
49,97,82431,2,0,P|36:134|36:184,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
73,286,82757,6,0,P|110:299|160:299,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
221,233,83083,2,0,L|210:148,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
308,185,83410,2,0,L|317:261,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
329,361,83736,1,4,1:0:0:0:
336,368,84062,5,4,0:0:0:0:
238,321,84225,1,0,0:0:0:0:
317,261,84388,1,0,0:0:0:0:
135,181,84714,5,2,0:0:0:0:
293,61,85040,1,0,0:0:0:0:
317,261,85366,1,2,0:0:0:0:
103,266,85692,5,0,0:0:0:0:
400,147,86018,1,2,0:0:0:0:
400,147,86670,5,4,0:0:0:0:
Chalwa
@Natsu I think all is better now :D

https://chalwa.s-ul.eu/hTUotiI1
Topic Starter
Asserin

Natsu wrote:

General

  1. Metadata?
  2. Unused OSB supercell feat. Tia - The Glory Days (Asserin).osb Tbh i dont know if it will affect on sb so i will ask Kanari at first
  3. Add Kanari's previous username in tags, since she have a ranked map and some storyboards with her old username. I see you like last drama xd but well
  4. Normal and advanced are using the same AR which makes not much sense to me, since the advanced is way dense than the normal, also the hp is the same
Insane

  1. 00:01:073 (1) - doesn't makes much sense to silence an object who lands on such strong beat, tbh you need to increase the volume and add some hitsound in the end of this spinner (maybe a soft whistle) Fixed
  2. 00:03:192 (1) - The slider ticks sounds are too loud compared to the song, consider to reduce the volume a bit on them, maybe 40 or 50 % Dont see more reason for it but okey fixed
  3. 00:11:018 (1) - same as above ^
  4. 00:11:018 (1) - there is a sound at this slider tail, so avoid using 5% volume there because it's inaudible, maybe 15 or 20% volume Use 25% speed there is no sound
  5. 00:19:823 (4) - why is this slider tail placed at the start of the piano sounds? also why it doesn't have a HS?. at the moment this is inconsistent with 00:09:551 (1) - Cus its drum part
  6. 00:39:632 (5) - there is nothing in the music here, I strongly advice to remove the circle You talked about no rhythm higher and there you dont hear it? dude xD There is rhythm and i will keep it
  7. 00:39:714 (6) - at this point the instruments changes, that's why is weird not having a NC on it, since other similar places have it. Fixed
  8. 00:43:464 (1) - suddenly mapping to the vocals instead of the instruments? since you are ignoring the stanza and you usually avoid such things. When i mapping to the music i doesnt mean i cant add vocal to it too. Use 25% of speed if you cant hear it well. Its still mapping to the music.
  9. 00:47:540 (3) - 00:50:149 (3) - 00:52:757 (3) - all those important stanzas are missing a NC, also you have one at a similar place in 00:44:931 (1) - and the main point of the NCs is to differentiate your rhythms in this case 00:46:236 (1,2) - 00:47:540 (3,4,5,6,7,8) - are clearly not groupped together. Same as above but i add NCs cus it have sense but looks weird a bit
  10. 00:58:627 (4,5,6) - they have the same spacing visually, but in the timeline they have different snap, which is uncomfortable to play and it's inconsistent with the rest of the map, change the rhythm or space them properly It work well but okey if it is sth important for you i switched distanse a bit to emphasize a strong beat
  11. 01:03:192 (1) - exactly the same as in 00:01:073 (1) - Fixed
    01:08:083 (6,1) - the spacing is super short compared to other similar parts and it can cause early hits at 1, just take as example how different are spaced the similar rhythms 01:08:083 (6,1) - vs 01:08:736 (3,4) - Yea there were problem with 01:08:410 (1) - already fixed

Advanced

  1. 00:14:279 (2,3) - this 2 sliders kill the emphasis of 00:14:931 (1,2,3,4) - , like playing 1/2 sliders for this rhythm 00:14:279 (2,3) - but also for the next different one 00:14:931 (1,2,3,4) sounds bad, I'd suggest to do circles instead of 00:14:279 (2,3) - or a 1/1 slider. Fixed
  2. 00:19:497 (2,3) - same Fixed
  3. 00:21:453 (1,3) - you are mostly mapping to the instruments, that's why sounds bad that u map the cymbals as slider tails It sounds good becouse its passage in song so it have to be different
  4. 00:29:279 (1,2,3,4,1,2,3,4,1) - doesn't makes much sense to map an advanced to fix the spread and the make it denser than the hard, bring some 1/2 break in to the chain pattern Fixed
  5. 00:42:975 (2,3,4,1,2,3,4,5,6,1,2,3) - ^ Fixed
  6. 00:46:236 (1,2) - would be a nice idea to remove all those objects as the hard diff do. Dont think so, its really nice rhythm to map it so i wont miss bells like that.

you can call your previous BN for rebub once you remove the unused OSB and increased the volume at the inaudible objects, I'll check this after him.
Venix
Natsu

Asserin wrote:

Natsu wrote:

General

  1. Metadata?
  2. Unused OSB supercell feat. Tia - The Glory Days (Asserin).osb Tbh i dont know if it will affect on sb so i will ask Kanari at first it's unused, because you changed the metadata, you don't need 2 OSB for a SB
  3. Add Kanari's previous username in tags, since she have a ranked map and some storyboards with her old username. I see you like last drama xd but well what are you talking about?
  4. Normal and advanced are using the same AR which makes not much sense to me, since the advanced is way dense than the normal, also the hp is the same
Insane

  1. 00:11:018 (1) - there is a sound at this slider tail, so avoid using 5% volume there because it's inaudible, maybe 15 or 20% volume Use 25% speed there is no sound There is a clear sound and the object needs to be audible
  2. 00:19:823 (4) - why is this slider tail placed at the start of the piano sounds? also why it doesn't have a HS?. at the moment this is inconsistent with 00:09:551 (1) - Cus its drum part still it doesn't make sense, because the other piano part is mapped different, be consistent with your rhythms.
  3. 00:39:632 (5) - there is nothing in the music here, I strongly advice to remove the circle You talked about no rhythm higher and there you dont hear it? dude xD There is rhythm and i will keep it there is not, but if you want to overmap that's other thing tho..
  4. 00:43:464 (1) - suddenly mapping to the vocals instead of the instruments? since you are ignoring the stanza and you usually avoid such things. When i mapping to the music i doesnt mean i cant add vocal to it too. Use 25% of speed if you cant hear it well. Its still mapping to the music. when you pick an instrument it means you will follow it as much as you can, that's why switching to the vocals when almost all is mapped to the instruments is bad.
  5. 00:58:627 (4,5,6) - they have the same spacing visually, but in the timeline they have different snap, which is uncomfortable to play and it's inconsistent with the rest of the map, change the rhythm or space them properly It work well but okey if it is sth important for you i switched distanse a bit to emphasize a strong beat it doesn't work well because it's confused and there isn't any visual clue of the weird spacing, anyways I'm glad that you changed it
you can call your previous BN for rebub once you remove the unused OSB and increased the volume at the inaudible objects, I'll check this after him.
I still feels strong about the these things, if you don't want to change that's fine and you can call your previous BN- gl
Topic Starter
Asserin

Natsu wrote:

General

  1. Metadata?
  2. Unused OSB supercell feat. Tia - The Glory Days (Asserin).osb Tbh i dont know if it will affect on sb so i will ask Kanari at first it's unused, because you changed the metadata, you don't need 2 OSB for a SB Fixed
  3. Add Kanari's previous username in tags, since she have a ranked map and some storyboards with her old username. I see you like last drama xd but well what are you talking about? Nvm its already fiexd
  4. Normal and advanced are using the same AR which makes not much sense to me, since the advanced is way dense than the normal, also the hp is the same Its fixed :thiniking:
Insane

  1. 00:11:018 (1) - there is a sound at this slider tail, so avoid using 5% volume there because it's inaudible, maybe 15 or 20% volume Use 25% speed there is no sound There is a clear sound and the object needs to be audible No there arent but OKEY i will do it for you.
  2. 00:19:823 (4) - why is this slider tail placed at the start of the piano sounds? also why it doesn't have a HS?. at the moment this is inconsistent with 00:09:551 (1) - Cus its drum part still it doesn't make sense, because the other piano part is mapped different, be consistent with your rhythms. Well i fixed hs for this part
  3. 00:39:632 (5) - there is nothing in the music here, I strongly advice to remove the circle You talked about no rhythm higher and there you dont hear it? dude xD There is rhythm and i will keep it there is not, but if you want to overmap that's other thing tho.. Its the same like 00:39:632 (5) - and you said there is rhythm so where is the problem now? Okey you can name it overmap but its still work very well. Look on other maps nobody cares about it when it is so bad so why you are talking about it when it work well?
  4. 00:43:464 (1) - suddenly mapping to the vocals instead of the instruments? since you are ignoring the stanza and you usually avoid such things. When i mapping to the music i doesnt mean i cant add vocal to it too. Use 25% of speed if you cant hear it well. Its still mapping to the music. when you pick an instrument it means you will follow it as much as you can, that's why switching to the vocals when almost all is mapped to the instruments is bad. Changing rhythm isnt bad for changing parts. It isnt suddenly and it is playable well. I dont understend why you are talking about it when it is still to the rhythm
  5. 00:58:627 (4,5,6) - they have the same spacing visually, but in the timeline they have different snap, which is uncomfortable to play and it's inconsistent with the rest of the map, change the rhythm or space them properly It work well but okey if it is sth important for you i switched distanse a bit to emphasize a strong beat it doesn't work well because it's confused and there isn't any visual clue of the weird spacing, anyways I'm glad that you changed it K
you can call your previous BN for rebub once you remove the unused OSB and increased the volume at the inaudible objects, I'll check this after him.
I still feels strong about the these things, if you don't want to change that's fine and you can call your previous BN- gl
Natsu
well I still don't agree with the both rhythms part, anyways good luck with the map.
Topic Starter
Asserin

Natsu wrote:

well I still don't agree with the both rhythms part, anyways good luck with the map.
It isnt mistake so its still rankable and work well but yea i feel this sarcasm with "good luck" :)
Natsu

Asserin wrote:

Natsu wrote:

well I still don't agree with the both rhythms part, anyways good luck with the map.
It isnt mistake so its still rankable and work well but yea i feel this sarcasm with "good luck" :)
It is rankable, just I don't agree with having two different rhythms for the same parts in the music , just compare 00:19:823 (4,1,2,3,4,5,6) - vs 00:09:062 (5,1,2,3,4,5) -

also ignoring a sound 00:43:627 - that you mapped multiple times to end a slider in a less prominent (almost inaudible?) sound is inconsistent with the rest.

The good luck isn't sarcasm, I just wrote it for manner.
Topic Starter
Asserin

Natsu wrote:

well I still don't agree with the both rhythms part, anyways good luck with the map.

It is rankable, just I don't agree with having two different rhythms for the same parts in the music , just compare 00:19:823 (4,1,2,3,4,5,6) - vs 00:09:062 (5,1,2,3,4,5) - Its not the same sequence in the song. It is changed to faster rhythm thats why i did it.

also ignoring a sound 00:43:627 - that you mapped multiple times to end a slider in a less prominent (almost inaudible?) sound is inconsistent with the rest. I followed rhythm for drums so but mostly yea i can just map this sound too but you said about vocal not this sound... Anyway i can make it "playable" too.

The good luck isn't sarcasm, I just wrote it for manner. It sounds like. You dont have right so i wont help you anymore ://
Venix
rip
Topic Starter
Asserin

Venix wrote:

rip
?
Chalwa

Asserin wrote:

Venix wrote:

rip
?
Spamił, żeby mieć 1000 postów xD
Topic Starter
Asserin
No tak xD
Nie zrobi moda bo po ci lepiej napisać coś bez sensu
Reazen
Gdzie pp diff?
Topic Starter
Asserin

Reazen wrote:

Gdzie pp diff?
pp jest dla słabych
Venix

Chalwa wrote:

Spamił, żeby mieć 1000 postów xD
już miałem chyba 1000 postów jak to napisałem, po prostu rip bo good luck [*]
btw po co mam modować mapę, która ma ikonkę XD
Topic Starter
Asserin

Venix wrote:

Chalwa wrote:

Spamił, żeby mieć 1000 postów xD
już miałem chyba 1000 postów jak to napisałem, po prostu rip bo good luck [*]
btw po co mam modować mapę, która ma ikonkę XD
Żeby pokazać takiemu Natsu, że nie ma racji xD
Topic Starter
Asserin
00:43:627 (2,3) - switched for slider after Voli's opinion.
Naimae
Hi, I'm new to modding but I'll try my best anyway

Insane:
00:03:192 (1) - Cool sliderart!

00:07:757 (1,2,3,4,5,1,2,3,4,5,1) - Though the cool sliderart followed the singing, this next part seems to follow the piano instead. I think a more gradual shift to following the piano notes would be more intuitive! The last slider also seems to emphasize this problem, going right back to following the singing. To me, it makes the circles following the piano feel out of place.

00:44:931 (1,2,3,4,5,6) - In this part and the patterns that are like this, I think it is strange that the first slider emphasizes the first syllable of the word, and the end of the slider would, as you know, emphasize the second syllable but not as much. But the beat on 4 gets its own circle, despite not following any words. This might just be a case of filler rhythm, but I think the bigger issue is that 5 and 6 are part of the same word, but it's not a slider like 1 is.

If there's something I'm not understanding, please explain to me!
Topic Starter
Asserin

Citremi wrote:

Hi, I'm new to modding but I'll try my best anyway

Insane:
00:03:192 (1) - Cool sliderart! Thanks

00:07:757 (1,2,3,4,5,1,2,3,4,5,1) - Though the cool sliderart followed the singing, this next part seems to follow the piano instead. I think a more gradual shift to following the piano notes would be more intuitive! The last slider also seems to emphasize this problem, going right back to following the singing. To me, it makes the circles following the piano feel out of place. I followed violin for sharpes.

00:44:931 (1,2,3,4,5,6) - In this part and the patterns that are like this, I think it is strange that the first slider emphasizes the first syllable of the word, and the end of the slider would, as you know, emphasize the second syllable but not as much. But the beat on 4 gets its own circle, despite not following any words. This might just be a case of filler rhythm, but I think the bigger issue is that 5 and 6 are part of the same word, but it's not a slider like 1 is. I followed piano here :3

If there's something I'm not understanding, please explain to me! I think its done xD
Squiddddy
love the map friend :)
Topic Starter
Asserin

Squiddddy wrote:

love the map friend :)
Thanks
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