¯\_(ツ)_/¯
VGBrotato wrote:
YAY IM THE 69TH COMMENT
Anyways, here are some mods. Disregard these of you want to ;-;.
Insane
00:09:551 (1) - Why 1/8 sliders? I would replace them for either a triplet or a 1/4 repeating slider. Cus it works well :3
00:13:627 (1,2,3,4) - You can replace these circles for 1/2 sliders. I can but dont must :d
00:20:040 (1) - Again w/ the 1/8 sliders? ^
00:46:236 (1) - Place something to fill the empty space up here. Cus there is no sounds lol
00:48:844 (1) - Here too. ^
00:51:453 (1) - Again... ^
00:54:062 (1) - You know the drill. Dont understend .-.
00:55:366 (1,2) - Put a circle after circle 1 on the red tick and replace circle 2 w/ a 1/2 slider. No, i wont map for vocal like that :v. Im not pp monster
00:56:018 (3,4) - Replace both circles w/ either 1/2 sliders or 3/4 sliders. Any reason?
00:58:301 (3,4,5) - Missed an opportunity for some jumps (put some circles on the red ticks after all of the circles). I mapped it for drums
01:14:116 (4,5,6,7,8,9) - You can replace one of the triplets for a 1/4 repeat slider. I can but dont must :3
01:14:116 (4,5,6,7,8,9) - Offset these sliders a little since it's a new combo, and there's an important sound here. You send triples idk what is going on :/
01:26:670 (1) - You can put a long spinner here to 01:36:453 Yea i wanted to do that but i will keep it like that cus it make nice effect in end lobby
Good luck! Thanks Also, can i gd? Sorry but this set wait for bubble
Kurai wrote:
[General]
- The source is broken in Easy, fix it please. Fixed
- Normal is missing the tag "supercell". Fixed
[Advanced]
00:08:410 (4) - Add a whistle at the beginning! Fixed
00:13:627 (1) - ^ Fixed
[Insane]
00:01:073 (1,1) - No no no no! You can't have a circle just 1/4 after a spinner, you need at the very least 1/1 between them, otherwise it is not rankable because it is too hard to anticipate the circle. Lol many maps have spin and circle like that and its rankable :/// but okey maybe rules were changed or sth :thinking:
00:07:105 - Don't silence the tail of this slider if there is a mappable beat in the music, which is the case here. Oke oke
00:08:410 (3) - I would add a whistle on its head here. Sure
00:11:018 (1) - Same, don't silence its end, it doesn't sound that great here. I think you send a wrong place cus there is no sound lol
00:46:073 - I would leave this spot empty because there is no real mappable beat here. Plus, leaving this spot empty would create a pause that would emphasize the vocals which stop just 1/2 before. (i.e. just remove the slider and only put a circle on 00:48:518 - ). Thats true :d my old mapping based on sliders like that .-.
00:48:681 - ^ ^
00:51:127 (8) - ^ ^
00:53:736 (8) - ^ ^
01:03:192 (1,1) - Same thing as 00:01:073 (1,1). Fixed
This is a very good map you've got there. I really enjoyed playing it and the storyboard is beautifully made! You can call me back for a recheck later, I will see if I can give this a bubble! ;^) Indeed i will haha Thanks!
It's okay, don't destroy your SB for that! if you managed to lower the SB load, it's already a good thing! players who have lags can just disable it, but it's a shame if people don't see it because it's really well made! gjKanari wrote:
https://puu.sh/wyscf.zip
i cut down the transparency of ring.png and made both of the rings a little smaller during the chorus but sb load is still over 5
but it only happens for like one second each time so i don't think that's too bad >u< only way i can think of getting it under 5 is to remove the pulses at the times you pointed out but i'd like to keep them if possible
Kurai wrote:
[ReFaller's Hard]
00:13:627 (1) - The finish here is barely audible, I believe you should increase the volume in this section because hitsounds do not provide much feedback. raised by some 5-15%blindlydepends on moment
00:19:823 (2) - This slider shouldn't start on a blue tick here since the piano is 1/6 here, therefore this slider should end at 00:20:040 - . However, I do not really like to have this kind of patterns in Hard difficulties and below as they are confusing (especially when they are barely being used in the map), so maybe you should just stick to 1/2 here, it works perfectly here as well? not really - i removed reverse from 00:18:844 (1) instead and filled missing beat with a circle, then added two circles on 1/2 beats ( 00:19:823 (3,4) - it's here) and now i have triple stack
00:22:594 (5,1) - This flow breaker is pure evil but it fits the song well, so I guess it is fine if you keep it :') i can't call it like this in my meaning of uncomfortable flows at all
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 3192,13627,24062,34497,39714,44931,55366,65801,84062,86670
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9
[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:Tia
ArtistUnicode:Tia
Creator:Asserin
Version:ReFaller's Hard
Source:キャプテン・アース
Tags:supercell Kanari C00L Chalwa ReFaller Captain Earth
BeatmapID:1072794
BeatmapSetID:502766
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"cropped-1920-1080-572251.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Title:The Glory Days
TitleUnicode:The Glory Days
Artist:Tia
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Creator:Asserin
Version:Chalwa's Normal
Source:キャプテン・アース
Tags:supercell Kanari C00L Chalwa ReFaller Captain Earth
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https://puu.sh/wBhPm/f3ed19b353.osuKurai wrote:
[General]
- The source is broken in Easy, fix it please.
- Normal is missing the tag "supercell".
[Cool's Easy]
00:07:757 (5) - Consider adding a whistle on the note to emphasize the vocals.
00:18:192 (4) - ^ don both!
00:25:366 (1,2) - Putting a circle only 1/1 after the slider sounds great here. However I am afraid it might be a little too complicated to play for an Easy difficulty as you are suddenly starting to follow a new rhythm, which might be confusing for beginners. What I would do is remove the reverse on (1) to let the player have time to understand the change of rhythm. similarly enough, I thought that too. So I asked my friend that basically started playing the game if he would mind playing this cool song (it didnt matter if i told him who made it cuz he doesnt even know lol) and he didn't find this pattern hard to follow actually so i kept it, although i was sceptical about this 00:30:910 (2,3,4) - which you actually mentioned below.
00:28:953 (5,1,2,3,4,5,6) - This pattern is a bit too dense for an Easy difficulty in my opinion. I would remove 00:30:910 (2) - in order to let the player breath a bit. I removed (2) , it's more similar to the other pattern now
00:41:344 (2) - Same here!
01:07:105 (3) - Remove the reverse to make a short pause to let the player breath before the next pattern?
01:12:323 (3) - ^
01:16:236 (1) - This slider looks exactly the same as 01:15:257 (2) - and 01:17:540 (3) - . For the sake of aesthetics, I think you should consider having it go in a different direction.
01:17:540 (3) - Same as 01:07:105 (3).
rest applied, i just aesthetically remapped the kiai
00:38 Natsu: oh nice ::D
00:38 Natsu: sorry for late reply was modding
00:40 ReFaller: i reed these both
00:40 ReFaller: on first i doubled volume from 20 to 40%
00:40 ReFaller: but on second volume is intended to be only 15%
00:41 Natsu: can u do 20 atleast?
00:42 ReFaller: basically i can but from 15 to 20 i don't feel any difference
00:44 Natsu: well it's somehow more audible
00:45 ReFaller: i removed from note before that spinner a random whistle
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
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DistanceSpacing: 1.4
BeatDivisor: 4
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[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:Tia
ArtistUnicode:Tia
Creator:Asserin
Version:ReFaller's Hard
Source:キャプテン・アース
Tags:supercell Kanari C00L Chalwa ReFaller Captain Earth
BeatmapID:1072794
BeatmapSetID:502766
[Difficulty]
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217,78,75094,5,4,3:0:0:0:
304,109,75257,1,8,3:0:0:0:
300,201,75420,1,4,3:0:0:0:
207,170,75583,2,0,L|238:148,3,38.5000011749268,4|4|4|4,3:0|3:0|3:0|3:0,0:0:0:0:
451,47,76236,6,0,L|474:126,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
401,191,76562,2,0,L|379:117,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
293,67,76888,2,0,B|261:57|261:57|216:62,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
162,145,77214,2,0,B|194:155|194:155|239:150,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
306,223,77540,6,0,P|320:257|312:303,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
217,317,77866,2,0,P|202:282|211:237,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
237,150,78192,2,0,B|398:119,1,154.000004699707,4|2,1:3|1:2,0:0:0:0:
479,163,78681,1,0,0:0:0:0:
397,220,78844,6,0,L|318:236,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
283,328,79170,2,0,P|247:302|227:272,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
149,213,79497,2,0,P|111:217|77:234,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
242,175,79823,2,0,P|257:140|260:101,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
206,224,80149,6,0,P|207:297|264:354,2,154.000004699707,4|2|4,1:3|1:2|1:3,0:0:0:0:
299,260,80964,1,0,0:0:0:0:
389,303,81127,2,0,P|424:307|470:291,1,77.0000023498536,6|0,1:2|0:0,0:0:0:0:
417,205,81453,6,0,L|435:127,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
385,42,81779,2,0,B|308:12|306:70|228:31,1,154.000004699707,2|4,1:2|1:3,0:0:0:0:
136,47,82268,1,0,0:0:0:0:
49,97,82431,2,0,P|36:134|36:184,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
73,286,82757,6,0,P|110:299|160:299,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
221,233,83083,2,0,L|210:148,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
308,185,83410,2,0,L|317:261,1,77.0000023498536,4|0,1:3|0:0,0:0:0:0:
329,361,83736,1,4,1:0:0:0:
336,368,84062,5,4,0:0:0:0:
238,321,84225,1,0,0:0:0:0:
317,261,84388,1,0,0:0:0:0:
135,181,84714,5,2,0:0:0:0:
293,61,85040,1,0,0:0:0:0:
317,261,85366,1,2,0:0:0:0:
103,266,85692,5,0,0:0:0:0:
400,147,86018,1,2,0:0:0:0:
400,147,86670,5,4,0:0:0:0:
Natsu wrote:
GeneralInsane
- Metadata?
- Unused OSB supercell feat. Tia - The Glory Days (Asserin).osb Tbh i dont know if it will affect on sb so i will ask Kanari at first
- Add Kanari's previous username in tags, since she have a ranked map and some storyboards with her old username. I see you like last drama xd but well
- Normal and advanced are using the same AR which makes not much sense to me, since the advanced is way dense than the normal, also the hp is the same
- 00:01:073 (1) - doesn't makes much sense to silence an object who lands on such strong beat, tbh you need to increase the volume and add some hitsound in the end of this spinner (maybe a soft whistle) Fixed
- 00:03:192 (1) - The slider ticks sounds are too loud compared to the song, consider to reduce the volume a bit on them, maybe 40 or 50 % Dont see more reason for it but okey fixed
- 00:11:018 (1) - same as above ^
- 00:11:018 (1) - there is a sound at this slider tail, so avoid using 5% volume there because it's inaudible, maybe 15 or 20% volume Use 25% speed there is no sound
- 00:19:823 (4) - why is this slider tail placed at the start of the piano sounds? also why it doesn't have a HS?. at the moment this is inconsistent with 00:09:551 (1) - Cus its drum part
- 00:39:632 (5) - there is nothing in the music here, I strongly advice to remove the circle You talked about no rhythm higher and there you dont hear it? dude xD There is rhythm and i will keep it
- 00:39:714 (6) - at this point the instruments changes, that's why is weird not having a NC on it, since other similar places have it. Fixed
- 00:43:464 (1) - suddenly mapping to the vocals instead of the instruments? since you are ignoring the stanza and you usually avoid such things. When i mapping to the music i doesnt mean i cant add vocal to it too. Use 25% of speed if you cant hear it well. Its still mapping to the music.
- 00:47:540 (3) - 00:50:149 (3) - 00:52:757 (3) - all those important stanzas are missing a NC, also you have one at a similar place in 00:44:931 (1) - and the main point of the NCs is to differentiate your rhythms in this case 00:46:236 (1,2) - 00:47:540 (3,4,5,6,7,8) - are clearly not groupped together. Same as above but i add NCs cus it have sense but looks weird a bit
- 00:58:627 (4,5,6) - they have the same spacing visually, but in the timeline they have different snap, which is uncomfortable to play and it's inconsistent with the rest of the map, change the rhythm or space them properly It work well but okey if it is sth important for you i switched distanse a bit to emphasize a strong beat
- 01:03:192 (1) - exactly the same as in 00:01:073 (1) - Fixed
01:08:083 (6,1) - the spacing is super short compared to other similar parts and it can cause early hits at 1, just take as example how different are spaced the similar rhythms 01:08:083 (6,1) - vs 01:08:736 (3,4) - Yea there were problem with 01:08:410 (1) - already fixed
Advanced
- 00:14:279 (2,3) - this 2 sliders kill the emphasis of 00:14:931 (1,2,3,4) - , like playing 1/2 sliders for this rhythm 00:14:279 (2,3) - but also for the next different one 00:14:931 (1,2,3,4) sounds bad, I'd suggest to do circles instead of 00:14:279 (2,3) - or a 1/1 slider. Fixed
- 00:19:497 (2,3) - same Fixed
- 00:21:453 (1,3) - you are mostly mapping to the instruments, that's why sounds bad that u map the cymbals as slider tails It sounds good becouse its passage in song so it have to be different
- 00:29:279 (1,2,3,4,1,2,3,4,1) - doesn't makes much sense to map an advanced to fix the spread and the make it denser than the hard, bring some 1/2 break in to the chain pattern Fixed
- 00:42:975 (2,3,4,1,2,3,4,5,6,1,2,3) - ^ Fixed
- 00:46:236 (1,2) - would be a nice idea to remove all those objects as the hard diff do. Dont think so, its really nice rhythm to map it so i wont miss bells like that.
you can call your previous BN for rebub once you remove the unused OSB and increased the volume at the inaudible objects, I'll check this after him.
I still feels strong about the these things, if you don't want to change that's fine and you can call your previous BN- glAsserin wrote:
Natsu wrote:
GeneralInsane
- Metadata?
- Unused OSB supercell feat. Tia - The Glory Days (Asserin).osb Tbh i dont know if it will affect on sb so i will ask Kanari at first it's unused, because you changed the metadata, you don't need 2 OSB for a SB
- Add Kanari's previous username in tags, since she have a ranked map and some storyboards with her old username. I see you like last drama xd but well what are you talking about?
- Normal and advanced are using the same AR which makes not much sense to me, since the advanced is way dense than the normal, also the hp is the same
you can call your previous BN for rebub once you remove the unused OSB and increased the volume at the inaudible objects, I'll check this after him.
- 00:11:018 (1) - there is a sound at this slider tail, so avoid using 5% volume there because it's inaudible, maybe 15 or 20% volume Use 25% speed there is no sound There is a clear sound and the object needs to be audible
- 00:19:823 (4) - why is this slider tail placed at the start of the piano sounds? also why it doesn't have a HS?. at the moment this is inconsistent with 00:09:551 (1) - Cus its drum part still it doesn't make sense, because the other piano part is mapped different, be consistent with your rhythms.
- 00:39:632 (5) - there is nothing in the music here, I strongly advice to remove the circle You talked about no rhythm higher and there you dont hear it? dude xD There is rhythm and i will keep it there is not, but if you want to overmap that's other thing tho..
- 00:43:464 (1) - suddenly mapping to the vocals instead of the instruments? since you are ignoring the stanza and you usually avoid such things. When i mapping to the music i doesnt mean i cant add vocal to it too. Use 25% of speed if you cant hear it well. Its still mapping to the music. when you pick an instrument it means you will follow it as much as you can, that's why switching to the vocals when almost all is mapped to the instruments is bad.
- 00:58:627 (4,5,6) - they have the same spacing visually, but in the timeline they have different snap, which is uncomfortable to play and it's inconsistent with the rest of the map, change the rhythm or space them properly It work well but okey if it is sth important for you i switched distanse a bit to emphasize a strong beat it doesn't work well because it's confused and there isn't any visual clue of the weird spacing, anyways I'm glad that you changed it
I still feels strong about the these things, if you don't want to change that's fine and you can call your previous BN- glNatsu wrote:
GeneralInsane
- Metadata?
- Unused OSB supercell feat. Tia - The Glory Days (Asserin).osb Tbh i dont know if it will affect on sb so i will ask Kanari at first it's unused, because you changed the metadata, you don't need 2 OSB for a SB Fixed
- Add Kanari's previous username in tags, since she have a ranked map and some storyboards with her old username. I see you like last drama xd but well what are you talking about? Nvm its already fiexd
- Normal and advanced are using the same AR which makes not much sense to me, since the advanced is way dense than the normal, also the hp is the same Its fixed :thiniking:
you can call your previous BN for rebub once you remove the unused OSB and increased the volume at the inaudible objects, I'll check this after him.
- 00:11:018 (1) - there is a sound at this slider tail, so avoid using 5% volume there because it's inaudible, maybe 15 or 20% volume Use 25% speed there is no sound There is a clear sound and the object needs to be audible No there arent but OKEY i will do it for you.
- 00:19:823 (4) - why is this slider tail placed at the start of the piano sounds? also why it doesn't have a HS?. at the moment this is inconsistent with 00:09:551 (1) - Cus its drum part still it doesn't make sense, because the other piano part is mapped different, be consistent with your rhythms. Well i fixed hs for this part
- 00:39:632 (5) - there is nothing in the music here, I strongly advice to remove the circle You talked about no rhythm higher and there you dont hear it? dude xD There is rhythm and i will keep it there is not, but if you want to overmap that's other thing tho.. Its the same like 00:39:632 (5) - and you said there is rhythm so where is the problem now? Okey you can name it overmap but its still work very well. Look on other maps nobody cares about it when it is so bad so why you are talking about it when it work well?
- 00:43:464 (1) - suddenly mapping to the vocals instead of the instruments? since you are ignoring the stanza and you usually avoid such things. When i mapping to the music i doesnt mean i cant add vocal to it too. Use 25% of speed if you cant hear it well. Its still mapping to the music. when you pick an instrument it means you will follow it as much as you can, that's why switching to the vocals when almost all is mapped to the instruments is bad. Changing rhythm isnt bad for changing parts. It isnt suddenly and it is playable well. I dont understend why you are talking about it when it is still to the rhythm
- 00:58:627 (4,5,6) - they have the same spacing visually, but in the timeline they have different snap, which is uncomfortable to play and it's inconsistent with the rest of the map, change the rhythm or space them properly It work well but okey if it is sth important for you i switched distanse a bit to emphasize a strong beat it doesn't work well because it's confused and there isn't any visual clue of the weird spacing, anyways I'm glad that you changed it K
It isnt mistake so its still rankable and work well but yea i feel this sarcasm with "good luck"Natsu wrote:
well I still don't agree with the both rhythms part, anyways good luck with the map.
It is rankable, just I don't agree with having two different rhythms for the same parts in the music , just compare 00:19:823 (4,1,2,3,4,5,6) - vs 00:09:062 (5,1,2,3,4,5) -Asserin wrote:
It isnt mistake so its still rankable and work well but yea i feel this sarcasm with "good luck"Natsu wrote:
well I still don't agree with the both rhythms part, anyways good luck with the map.
Natsu wrote:
well I still don't agree with the both rhythms part, anyways good luck with the map.
It is rankable, just I don't agree with having two different rhythms for the same parts in the music , just compare 00:19:823 (4,1,2,3,4,5,6) - vs 00:09:062 (5,1,2,3,4,5) - Its not the same sequence in the song. It is changed to faster rhythm thats why i did it.
also ignoring a sound 00:43:627 - that you mapped multiple times to end a slider in a less prominent (almost inaudible?) sound is inconsistent with the rest. I followed rhythm for drums so but mostly yea i can just map this sound too but you said about vocal not this sound... Anyway i can make it "playable" too.
The good luck isn't sarcasm, I just wrote it for manner. It sounds like. You dont have right so i wont help you anymore ://
Spamił, żeby mieć 1000 postów xDAsserin wrote:
?Venix wrote:
rip
pp jest dla słabychReazen wrote:
Gdzie pp diff?
już miałem chyba 1000 postów jak to napisałem, po prostu rip bo good luck [*]Chalwa wrote:
Spamił, żeby mieć 1000 postów xD
Żeby pokazać takiemu Natsu, że nie ma racji xDVenix wrote:
już miałem chyba 1000 postów jak to napisałem, po prostu rip bo good luck [*]Chalwa wrote:
Spamił, żeby mieć 1000 postów xD
btw po co mam modować mapę, która ma ikonkę XD
Citremi wrote:
Hi, I'm new to modding but I'll try my best anyway
Insane:
00:03:192 (1) - Cool sliderart! Thanks
00:07:757 (1,2,3,4,5,1,2,3,4,5,1) - Though the cool sliderart followed the singing, this next part seems to follow the piano instead. I think a more gradual shift to following the piano notes would be more intuitive! The last slider also seems to emphasize this problem, going right back to following the singing. To me, it makes the circles following the piano feel out of place. I followed violin for sharpes.
00:44:931 (1,2,3,4,5,6) - In this part and the patterns that are like this, I think it is strange that the first slider emphasizes the first syllable of the word, and the end of the slider would, as you know, emphasize the second syllable but not as much. But the beat on 4 gets its own circle, despite not following any words. This might just be a case of filler rhythm, but I think the bigger issue is that 5 and 6 are part of the same word, but it's not a slider like 1 is. I followed piano here :3
If there's something I'm not understanding, please explain to me! I think its done xD
ThanksSquiddddy wrote:
love the map friend
Shiirn wrote:
boop boop
[insane]
00:14:931 (1,2,3,4) - remove whistle from slider bodies Nope this is specially
00:20:801 (5,6) - ^ ^
00:33:192 (1,5) - weirdly unstacked considering the patterns ??? Its normal stack ???
00:33:029 - 00:34:333 - you skip the vocals on these tones and i just wanna ask do you really wanna do that because if you do, sure, fine, go ahead, but i think it'd be better to have clicks here. Did you hear bells here?
00:47:540 (1,2) - overlap hurts more than helps imo, for all of these repeats No lol
00:47:540 (1,2,3,4,5,6) - I really don't know what kind of rhythm you're using here. I get that the stacked notes are kind of in the piano pattern but it works far better to just remove 4 and have 3 be a slider on every single one of these, as you just have 5 clicks with four of them actually being relevant both for the vocals and the piano so the middle one just seems like weird, awkward filler, especially since it's the only note you actually move TO hit and move AWAY to hit the next note If you dont know so why your did you say about that? :v I know why i did it like thats and there no mistake
I have absolutely no idea what kind of consistency or what kind of concept or rule you're using regarding the 3/4 sliders in the kiai. Held vocals? no, you skip a lot of them. Before pattern snaps? No, you skip a lot of those as well. I feel like your map would be far, far, far, far, far better if you went over the kiai and actually had some semblance of predictability or patterning to the, well, hold patterns, and no i'm not saying "copy+paste rhythms" because you can vary things quite easily if you know what you're doing, but as it is you've just got a pile of seemingly arbitrary clicks. It is not MY problem that you happen to be severely narrow-minded that you are unable to follow the rhythm of someones else's
01:26:018 (5) - nc NC is useless here. You shouldnt force your mapping style to others mate
good luck Dzięki zią :p
Shiirn wrote:
I'm not trying to pop your bubble or insult your map or get in your way. All of my suggestions could be done without a bubble pop or taken into consideration before qualification.
You are being childish.
Your rhythm during the kiai is not bad nor is it wrong, it is inconsistent and not usually following the same melody within the track's structure - you tend to have vocal focus and then instrument and the back again unpredictably - this isn't a problem in play, it's purely a questionable choice from a mapping perspective. It is beyond insulting that you're throwing away the criticism by attacking me outright instead of discussing the viewpoint.
Having soft-sliderwhistle on the 1/2 sliders is objectively out of place and unusual for your map - the whistles on the start and end of the slider are fine; the body of the slider itself has an additional sound from having whistle enabled for it as well. It might not be clearly audible to you, but it's audible to me.
Thanks for the kudosu, though.
it's my own best rhythmical option for this section, no changesShiirn wrote:
boop
[hard]
00:58:627 (3,4) - this kind of rhythm is pretty unfair to most hard-level players, it's extremely awkward and even worse doesn't even really fit the song at all. i really recommend "not doing this"
00:59:931 (3,4) - etc