can we rank this already pls its been lik 3 years
CrystilonZ wrote:
Here's the thing tho; the square pattern 01:05:020 (2,3,4,5) - was nerfed before cuz it was too huge of a spike. With that nerf I now believe that the spacing here is okay and it flows into the triple there well. The rhythm you suggested makes the strongest drum in the set on 01:06:197 (4) - 's head unclickable so eeeh im not really into that. Imo the rhythm rn is okay considering both emphasis and playability. as i explained, my issue with this is the out-of-place acceleration that is required for 01:05:805 (1,2,3) - which constitutes an undue diff spike. to avoid this, increasing the spacing between 01:05:609 (5,1) - seems like the best idea since the degree of acceleration needed will be reduced.
regarding 01:06:001 (3,4) - this is weird because you mapped the hai (01:06:001 - ) and then 2 drums (01:06:197 - ) the same way, when it makes sense to differentiate them since theyre different instruments. if you don't want to make the player hold down on the HAI, how about making both drums at 01:06:197 (4) - clickable since they're both rather strong?
And yes I still believe that the square doesn't stand out lol. Nonetheless gonna nerf it a bit and I hope this middleground is more acceptable for you xd. All my maps have these difficulty plateau kinda thing because of emphsasis and stuff: hence the large spacings. The patterns in the kiai are bigger than those in the verses (ea. 01:01:883 (1,2,3) - 01:03:060 (8,1,2,4,5) - ) to support the larger spacings.
as i explained, the spacing of this square pattern is not the problem. the issue is that you never use similar angles or visuals anywhere else in the map. if you put an X shape jump, or a more back-and-forth type, or even a pattern with a wide angle like a diamond (http://osu.ppy.sh/ss/8289311) then it would fit better and this issue would be resolved.
refer back to my previous post about why i believe that the angles and visuals are a problem rather than the spacing, and sorry if i didnt make that clear enough.
also fixed color hax in all diffs.
Perhaps I wasn't clear enough. The acceleration is not out of place and the diff spike is not undue. They are both intentional to emphasize the transition. Also, imo the acceleration atm is fine and comfortable to play already.Naotoshi wrote:
my issue with this is the out-of-place acceleration that is required for 01:05:805 (1,2,3) - which constitutes an undue diff spike
Well this matter has been brought up several times tbh. You can read my replies to these if you view my previous replies to mods and stuff. Anyway uhh take my word for this: I have tried every rhythm I can with my mediocre mapping skill and here's why the other ones don't work as well as this one.Naotoshi wrote:
regarding 01:06:001 (3,4) - this is weird because you mapped the hai (01:06:001 - ) and then 2 drums (01:06:197 - ) the same way, when it makes sense to differentiate them since theyre different instruments. if you don't want to make the player hold down on the HAI, how about making both drums at 01:06:197 (4) - clickable since they're both rather strong?