MaridiuS wrote:
mm safely mapped and consistently, just few things I noticed, mod from my queue.
[your story]
00:48:917 (4,5,1,2) - the closeness of these two object masses make it look weird, by making them more far apart it would look better.I'll condiser it, since this is not so weird for me.
00:54:009 (4,5,6,8) - same with these two, why i feel that its out of place is because you keep this kind of visual spacing for the pattern, this one is the only exception. 00:54:372 (7,9) - . You could make 9 close to 7, to make it not feel out of place i guess?I think this part doesn't matter, it is not overlapped.
01:03:281 (6) - random straight slider, no such things were found in the section, and it emphasises nothing special?this was for flow. doesn't matter.
[insane]
00:32:190 (4) - this is weirdly shaped, but tihs one 00:35:100 (4) - is fairly commonly shaped, I suggest choosing common or weird shapes on both sliders to make it consistent.for making lower Ds, I couldn't help irt
00:44:009 (5,6,7,8,1) - hmm any possibility on you increasing the spacing here a bit without ruining the hexagrid mapping? So that you emphasize increase of intensity.That's why I added hitnormal
timemon wrote:
From my queue
[Your Story]
00:54:554 (8) - weird placement choice , should stack on 100:53:463 (1,4,8) - 120degree.00:52:372 (2,1,4,8) - and you can see diamond in here.
01:01:645 (5,6,7) - the 7 circle is given the same emphasis as the other 2 circles even though it has almost no sounds at allI didn't added any hitsounds, that's inough imo.
[Insane]
01:16:009 (3) - should be 1/2 slider and add another one after that. You extend the slider over a sound.well. I don't think so, it's consistent about rhythm.
looks clean not much for me to mod
HydroCannon13 wrote:
this mod is short lol[ Normal]
- 00:02:554 (3,4) - its clear you follow the piano here, so shouldnt the emphasis be put on the piano? instead it feels like more emphasis is on the circle, where there is no piano... to help this i think you should use a pattern like below
well, I think current pattern looks not bad,- 00:28:736 (1) - why did you nc this? i dont see any reason to not have the ncs consistent at every 2 measures throughout the whole map
- 00:31:645 (1) - ^
- 00:34:554 (1) - ^
- 01:05:100 (6) - add nc to this, and remove it from 01:06:554 (1) for consistency
[ Hard]
- 00:09:827 (1,2) - shouldnt this be a triple? sounds a bit off as a double, and i can hear 3 distinct soundsbut in hard diff, I didn't want to add a rhythm on 00:10:009 - , tbh it is weak beat for me.
- 00:22:918 (1) - remove nc, because you didnt nc at 00:20:009 (4), this one is inconsistent
[ Insane]
- 00:09:827 (1,2) - same thing, from hard diff00:09:827
- 00:28:736 (5) - ncIt makes too shout NC term, I want to put it as 2beat-NC term in here,
[ Your story]
- 00:09:827 (1,2) - same thing from hard and insane
- 01:05:100 (1) - could increase spacing to 2.00x to match what comes next, since its part of the same sectionwell, I want to let it be, for structure.
Overall, its a great, clean map, I really like it. (i couldnt find any problems in the easy)
Good luck with this
No reply=fixed.Voli wrote:
hi from queue kinda suprise mod
[Easy]clean for the rest
- 00:47:281 (4) - random clap? shouldnt it be on 00:46:190 (3) - ?
[Normal][Hard]
- 00:06:009 (4) - another soft clap maybe just like last one
- 00:50:554 (1,2,3,4,5,6,7,8) - the pattern seems a bit much in contrast to the rest of this difficulty, perhaps make the first 4 notes a sliderpair instead? that way 00:52:008 (5,6,7,8) - is more emphasized aswell00:51:281 (3) - changed into slider.
- 01:01:463 (5) - wouldn't you want at least one of the finishes to be clickable? rn only the weakest sound is D: same goes for 01:13:100 (3) - well, I couldn't help it. I think this clickable beat has no symbal sound, I added just drum sound on clickable eat,
clean aswell
- 01:12:009 (6,1) - idk not a big fan of this overlap, especially because you didnt really use that kind of overlap elsewhere, could you find a way to avoid it?
[Insane][Your story]
- 00:03:827 (6,2) - ik you're doing a hexgrid but this is still kinda ugly
- 00:06:190 (3) - this needs a bit more spacing imo to match emphasis similarity with 00:05:463 (1) - and 00:06:918 (1) - increased little bit,
- 00:09:827 (1) - it's a bit weird to have this end on the blue tick since the sound on blue is part of a triple, so imo just make it an 1/2 slider or map the entire triple
- 00:10:372 (3,4) - how about drum hitsounds on the slidertail and note? just as you did on 00:09:463 (6) - want to add finish sound, just added whistle.
- 00:18:554 (1,3) - vs 00:21:463 (1,3) - , how come you didnt follow the vocals with repeats in the first pattern but you did in the other? imo change the first pattern to be consistent in vocal followingYea, I thought 00:21:463 (1,2) - is too emphasized comparing with 00:18:554 (1,2,3) - , so I deleted two ciecles,
- 00:27:281 (1,2,3,4,5,6,7) - idk.. i think its a bit too aggressive for this slow part, maybe lower the spacing a bit or stack the notes on the sliderschanged another wat, just deleted circles,
- 00:46:918 - shouldnt it be a normal-hitnormal?makes weird hitsound, I think.
- 01:24:190 (2,3) - missing hitsounds aswell?
neat mapset, call me later (when you have enough sp etc)
- 00:32:009 (3) - maybe stack on 00:31:463 (7) - instead for a neat triangular jump?00:31:463 (7,1,2) - makes already triangle, so I don't want to stack this,
- 00:32:736 (6,7) - i don't think the spacing between these two should be such a significant increase as there's nothing of much importance on 00:32:918 (7) - , and new measure starts on 00:33:100 (1) - so having a jump here feels a tad weird
- 00:34:009 (6) - here aswell, if anything the jump should be 00:33:644 (4,5) - here, its kinda wrong beatpairingfor structure, and this jump doesn't matter,00:34:009 (6,7,8) - can be emphasized imo
- 00:35:463 (5) - same lol big jump without emphasis D: maybe ctrlg 00:35:463 (5,6) - ?changed another way
- 01:01:645 (5,6) - wouldn't you differentiate the spacing on these finishes just as you did in your insane diff? That had a really nice effect imo so it kinda confuses me why you didnt do it here thenUmm....I think this part can be okay, 01:13:100 (5,6,7,8) - like this,
- 01:04:372 (4,6,1) - same, actually this entire part would correlate to the music way better if you followed the finish emphasis, right now every note has the same jump distance so there's nothing really standing out. even if you wanna map purely pattern based I think its still better to find a way the map reflects the music in the best way.Umm,,, this emphasize is enough for finish, for seeing same pattern in Insane diff, and other patterns is similar like this,
Thanks for mod!!