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posted
This beatmap was submitted using in-game submission on 2017년 7월 10일 월요일 at 오후 4:36:13

Artist: supercell
Title: Kimi no Shiranai Monogatari -TV Edit-
Source: 化物語
Tags: Bakemonogatari Ryo Nagi Yanagi The Story You Don't Know Today Is A Beautiful Day
BPM: 165
Filesize: 17371kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.43 stars, 101 notes)
  2. Hard (3.31 stars, 241 notes)
  3. Insane (4.16 stars, 302 notes)
  4. Normal (1.97 stars, 143 notes)
  5. Your story (4.96 stars, 346 notes)


Download: supercell - Kimi no Shiranai Monogatari -TV Edit-
Download: supercell - Kimi no Shiranai Monogatari -TV Edit- (no video)
Information: Scores/Beatmap Listing
---------------
[Mapset]
Easy - me
Normal - me
Hard - me
Insane - me
Your story - me
My first Ranked Extra diff?
posted

09kami wrote:



[emmmmmm]

Combo colors are not set. Make sure this is intended.

[Your story]

00:01:100 - green link and red link sampleset is not consistent
http://puu.sh/wnm6t/a353c5facc.png

00:11:827 (5) - I think it should be NC .because 00:09:827 (1,1) -

00:16:736 (6,1) - Interactive NC

00:54:554 (8,9,1) - I think they should be a little further away

[Insane]

00:01:100 - ↑same

00:16:929 (1) - 00:01:462 (2) - look aimod

00:20:009 (4) - nc?

00:31:281 (4,1,2,3,4) - Some molimen

00:49:100 (1,2,3,4,5) - Maybe we should adjust the position

[hard ez nm]

00:01:100 - ↑same

(easy)00:40:387 (3) - error
posted

09kami wrote:

09kami wrote:



[emmmmmm]

Combo colors are not set. Make sure this is intended.

[Your story]

00:01:100 - green link and red link sampleset is not consistent
http://puu.sh/wnm6t/a353c5facc.png

00:11:827 (5) - I think it should be NC .because 00:09:827 (1,1) - well... I think NC doesn't needed

00:16:736 (6,1) - Interactive NC I think current NC pattern is good

00:54:554 (8,9,1) - I think they should be a little further away maybe not? I want to make similar DS here,

[Insane]

00:01:100 - ↑same

00:16:929 (1) - 00:01:462 (2) - look aimod

00:20:009 (4) - nc?

00:31:281 (4,1,2,3,4) - Some molimen I don't know what is molimen, fixed slider shape.

00:49:100 (1,2,3,4,5) - Maybe we should adjust the position changed little bit,

[hard ez nm]

00:01:100 - ↑same

(easy)00:40:387 (3) - error

Thanks for mod :D
I'll set comcocolor later,
posted
mod my friend <3 lul

[General]
  1. Remove Widescreen in all diffs


[Easy]
  1. 00:02:554 (1) - remove nc for consistency
  2. 00:05:463 (3) - ctrl+g to follow the flow
  3. 00:15:645 (1) - i suggest to put it straight for the flow because when here 00:14:190 (3) - it curved and if you curved this one too 00:15:645 (1) - you broke the flow
  4. 00:17:827 (3) - it's more attractive when you make it like this (i suggest to put it) https://puu.sh/wnuMV/f51bce7f4e.jpg
  5. 00:22:554 (2,1) - stack them cause the overlap doesn't look good
  6. 00:25:463 - 00:26:918 - 00:28:372 - 00:29:827 - add a note idk why you jumped the piano sounds :/
  7. 00:40:372 (3,4) - blanket like you make here 00:38:554 (4,1) - try something like this http://i.imgur.com/3h9osbN.jpg?1


[Normal]
  1. open aimod
  2. 00:27:281 (1,2) - if you follow the vocals you need to move this slider 00:28:736 (1) - here 00:28:554 - and finish it here 00:28:554 (1) - it's sound better imo
  3. 00:47:644 (1) - remove nc
  4. 00:48:736 (2) - should be nc for emphasis the vocals
  5. 01:24:918 (6,1) - should be at x:244 y:222 for follow the flow


[Hard]
  1. 00:56:372 (1,2) - 00:59:281 (1,2) - 01:02:190 (1,2) - 01:03:645 (1,2) - can you remplace them by a slider 1/2 because you don't need to put to much circle especially in these places there
  2. 00:58:372 (2) - ctrl+g for flow
  3. 01:08:009 (1,2) - 01:10:918 (1,2) - like i said before
  4. 01:11:645 (4,5,6,7) - why it's not similar to 01:00:009 (4,5,6)
  5. 01:19:645 (1) - make a slider 1/1 for emphasis more the vocals http://i.imgur.com/VG1EYDH.jpg?1


[Insane]
  1. 00:02:009 (4,5) - 00:03:463 (4,5) - 00:04:918 (4,5) - you don't need to make a jump there is no important sounds..
  2. 00:05:827 (2,3) - enlarged ds
  3. 00:07:827 (4,5) - no need to jump
  4. 00:12:736 (1) - 00:14:190 (1) - 00:14:736 (3) - 00:15:281 (5) - 00:15:645 (1) - 00:16:736 (4) - it should be just a circle for emphasis the piano try something like this http://i.imgur.com/PTYE1ui.jpg?1
  5. 00:19:827 - 00:22:009 - 00:22:736 - note?


gl!~
posted
M4M

General
  1. 01:21:100 - I would lower the hitsound volume here to something like 50 or 60% and then have a point at 01:22:554 - which is 75%
Easy
  1. 00:28:736 (2) - I think this would look nice if it was rotated 90 degrees and placed like so
  2. 00:44:736 (1) - I would have the red control point in the middle of the slider so the direcion changes on the middle white tick where there is a beat
Hard
  1. 00:16:554 (2,3) - I would maybe consider removing this stack because you have had a similar looking one at 00:11:554 (2,3) - but it represented different timing
  2. 00:43:281 (1,2,3,4,5,6,7,8) - I think this is too many 1/2 gap notes in a row for a hard difficulty, players at this level will find it way more strenuous than most other maps at this level, Maybe consider making 00:44:009 (5,6,7,8) - as sliders
  3. 01:02:554 (3) - I would curve slightly more to the left to have better movement into the next note
  4. 01:21:100 (1,2,3,4,5,6,7,8) - Same deal with there being too many notes, however this part is more intense so maybe it can pass
Insane
  1. I think at 4* and this BPM you would want at least an AR of 8.3
  2. 00:16:918 (1) - Ctrl-g would make for better movement imo (more circular)
  3. 01:07:645 (5,6,7,8,1) - I think these shuold be a 1/4 repeating slider instead to better suit an insane difficulty
Your Story
  1. 00:43:281 (1,2,3,4,5,6,7,8) - I think for the jumps to fit well they need to be constantly increasing in DS to match the rising intensity of the drums, i would redo these jumps to reflect that
  2. 00:03:281 (3,4,5,6) - I think these jumps should create circular flow in the opposite direction to 00:02:554 (1,2) - to be consistent with you flow choice at 00:01:827 (3,4,5,6) - and 00:04:736 (3,4,5,6) -


Didn't find anything wrong with the Normal Diff

Gl :)
posted

ShogunMoon wrote:

mod my friend <3 lul

[General]
  1. Remove Widescreen in all diffs


[Easy]
  1. 00:02:554 (1) - remove nc for consistency
  2. 00:05:463 (3) - ctrl+g to follow the flowI want to make diamond shape at clickable beats,
  3. 00:15:645 (1) - i suggest to put it straight for the flow because when here 00:14:190 (3) - it curved and if you curved this one too 00:15:645 (1) - you broke the flowdoesn't matter, and this flowbreak can be emphasized.
  4. 00:17:827 (3) - it's more attractive when you make it like this (i suggest to put it) https://puu.sh/wnuMV/f51bce7f4e.jpg
  5. 00:22:554 (2,1) - stack them cause the overlap doesn't look good
  6. 00:25:463 - 00:26:918 - 00:28:372 - 00:29:827 - add a note idk why you jumped the piano sounds :/ It is the Easiest diff in this set, so I think this diff can be downmapped
  7. 00:40:372 (3,4) - blanket like you make here 00:38:554 (4,1) - try something like this http://i.imgur.com/3h9osbN.jpg?1 No,


[Normal]
  1. open aimod
  2. 00:27:281 (1,2) - if you follow the vocals you need to move this slider 00:28:736 (1) - here 00:28:554 - and finish it here 00:28:554 (1) - it's sound better imowell,,,I think about that.
  3. 00:47:644 (1) - remove ncremoved at 00:49:100 (3) -
  4. 00:48:736 (2) - should be nc for emphasis the vocalsNo, I want to divide Nc beats with 2 downbeat ticks.
  5. 01:24:918 (6,1) - should be at x:244 y:222 for follow the flow


[Hard]
  1. 00:56:372 (1,2) - 00:59:281 (1,2) - 01:02:190 (1,2) - 01:03:645 (1,2) - can you remplace them by a slider 1/2 because you don't need to put to much circle especially in these places therethen my map can be just 1/2 slider map...
  2. 00:58:372 (2) - ctrl+g for flowdid at 00:57:827 (1) -
  3. 01:08:009 (1,2) - 01:10:918 (1,2) - like i said before^
  4. 01:11:645 (4,5,6,7) - why it's not similar to 01:00:009 (4,5,6)for vocals?
  5. 01:19:645 (1) - make a slider 1/1 for emphasis more the vocals http://i.imgur.com/VG1EYDH.jpg?1 well, for me, Just circle looks better, but I'll think about that


[Insane]
  1. 00:02:009 (4,5) - 00:03:463 (4,5) - 00:04:918 (4,5) - you don't need to make a jump there is no important sounds.for keysound? ant this part has consistency jump, so this doesn't matter with playing
  2. 00:05:827 (2,3) - enlarged ds 0.01enlarged...lol
  3. 00:07:827 (4,5) - no need to jump^
  4. 00:12:736 (1) - 00:14:190 (1) - 00:14:736 (3) - 00:15:281 (5) - 00:15:645 (1) - 00:16:736 (4) - it should be just a circle for emphasis the piano try something like this http://i.imgur.com/PTYE1ui.jpg?1I think doesn't matter
  5. 00:19:827 - 00:22:009 - 00:22:736 - note?


gl!~

LeQuack wrote:

M4M

General
  1. 01:21:100 - I would lower the hitsound volume here to something like 50 or 60% and then have a point at 01:22:554 - which is 75%doesn't matter?
Easy
  1. 00:28:736 (2) - I think this would look nice if it was rotated 90 degrees and placed like so90 degree looks not bad for me
  2. 00:44:736 (1) - I would have the red control point in the middle of the slider so the direcion changes on the middle white tick where there is a beatdoesn't matter at all.
Hard
  1. 00:16:554 (2,3) - I would maybe consider removing this stack because you have had a similar looking one at 00:11:554 (2,3) - but it represented different timing? theae two parts have vocals,
  2. 00:43:281 (1,2,3,4,5,6,7,8) - I think this is too many 1/2 gap notes in a row for a hard difficulty, players at this level will find it way more strenuous than most other maps at this level, Maybe consider making 00:44:009 (5,6,7,8) - as slidersfor emphasis
  3. 01:02:554 (3) - I would curve slightly more to the left to have better movement into the next noteI think current pattern looks good,,
  4. 01:21:100 (1,2,3,4,5,6,7,8) - Same deal with there being too many notes, however this part is more intense so maybe it can pass^
Insane
  1. I think at 4* and this BPM you would want at least an AR of 8.3
  2. 00:16:918 (1) - Ctrl-g would make for better movement imo (more circular)current pattern is circular, too.
  3. 01:07:645 (5,6,7,8,1) - I think these shuold be a 1/4 repeating slider instead to better suit an insane difficultyI reduced DS, so I could express this part is lower than previous
Your Story
  1. 00:43:281 (1,2,3,4,5,6,7,8) - I think for the jumps to fit well they need to be constantly increasing in DS to match the rising intensity of the drums, i would redo these jumps to reflect thatI think this jump is too inh enough.
  2. 00:03:281 (3,4,5,6) - I think these jumps should create circular flow in the opposite direction to 00:02:554 (1,2) - to be consistent with you flow choice at 00:01:827 (3,4,5,6) - and 00:04:736 (3,4,5,6) - onlt ciucular pattern looks boring, so I made star pattern, their difference is only pentagon and hexagon.


Didn't find anything wrong with the Normal Diff

Gl :)

No reply=fixed
Thanks :D
posted
hi
[Easy]
  1. 00:16:372 (2) - i think note on white tick and start slider on red tick is better since i think 00:16:918 - should be clickable

[Normal]
  1. 00:28:190 (2) - im not sure why this is starting on red tick instead of on white tick?

[hard]
  1. 00:40:372 (1,3) - might be cool if u do similar stacking from here 00:38:918 (1,3) -

[Insane]
  1. 00:22:009 - why skip note here? theres still a piano sound

[top diff]
  1. 00:24:190 (4,1) - i think this jump is a bit too big? doesnt quite match with the rest of the section
  2. dont you think the last section jumps are kinda really big compared to the rest of the map?


seems good tbh gl~
posted

kwk wrote:

hi
[Easy]
  1. 00:16:372 (2) - i think note on white tick and start slider on red tick is better since i think 00:16:918 - should be clickableWell, I intended the simplify for rhythm, I was worried about that, I'll think about that

[Normal]
  1. 00:28:190 (2) - im not sure why this is starting on red tick instead of on white tick?for express vocal

[hard]
  1. 00:40:372 (1,3) - might be cool if u do similar stacking from here 00:38:918 (1,3) - for Symmetry, symmetry can be pretty for maps,

[Insane]
  1. 00:22:009 - why skip note here? theres still a piano sound

[top diff]
  1. 00:24:190 (4,1) - i think this jump is a bit too big? doesnt quite match with the rest of the sectiondoesn't matter, not so big considering about emphasize.
  2. dont you think the last section jumps are kinda really big compared to the rest of the map?for emphasize.


seems good tbh gl~
posted
General:
For each ending spinner you can add green lines for decrease in volume, I think it would fit well with the guitar fade
Normal:
00:41:827 (1,2,3) - you can curve this pattern more for better flow: http://puu.sh/wr7wf/4cf74f512c.jpg (you do better at 01:12:372 (1,2,3) - ) just move 00:42:372 (2) - to the left a little
Hard:
lots of places where it looks like you try to stack, but you miss xD
00:33:100 (1) - stack error
00:50:190 (5,1) - ^
00:57:827 (1) - ^
01:00:372 (6,3) - ^
Insane:
00:17:463 (2,3,4,5,6,7) - not very symmetrical, remake (copy/paste this: 00:17:463 (2,3) - , rotate 60 degrees ( https://puu.sh/wr7iG/7bbc792b13.mp4 ) then fix combo like you had)
00:27:281 (1,2,3,4) - why is this mapped so much less than Hard diff?
not much else, very clean set :)
posted

Ora wrote:

General:
For each ending spinner you can add green lines for decrease in volume, I think it would fit well with the guitar fade
Normal:
00:41:827 (1,2,3) - you can curve this pattern more for better flow: http://puu.sh/wr7wf/4cf74f512c.jpg (you do better at 01:12:372 (1,2,3) - ) just move 00:42:372 (2) - to the left a littlewell, I think current pattern looks okay,
Hard:
lots of places where it looks like you try to stack, but you miss xD
00:33:100 (1) - stack error
00:50:190 (5,1) - ^
00:57:827 (1) - ^
01:00:372 (6,3) - ^fixed all except this, this error is not so important,imo
Insane:
00:17:463 (2,3,4,5,6,7) - not very symmetrical, remake (copy/paste this: 00:17:463 (2,3) - , rotate 60 degrees ( https://puu.sh/wr7iG/7bbc792b13.mp4 ) then fix combo like you had)I didn't intended symmetry, I think current pattern looks good for me.
00:27:281 (1,2,3,4) - why is this mapped so much less than Hard diff?
not much else, very clean set :)

no reply=fixed.
Thanks for mod!
posted
sry for late >.<
nokds since i didnt have any good ideas at all

Normal

  1. 00:28:190 (2) - can you replace circle on 00:28:372 - ? there is strong vocal than 00:28:190 - i guess
  2. 00:54:918 (4) - add NC? more better to do with Hard diff. same as Easy 00:54:918 (3) -

Hard

  1. 00:11:827 (4,5) - i suggest to gain distance same as 00:11:645 (3,4) - since should emphasize 00:12:190 (5) - imo
i feel higher diffs are large OD a bit, oh well :P

very neat maps i think
Good Luck :)
posted
MONSTRATA INSPIRATION
posted
Hi :3

[Easy]
00:02:554 (3) move right for 1.00/1.01x
00:30:190 (1,2,3) different range, do 1.0x?
00:40:009 (2,3) do are close and 3,4 do far
00:52:736 (3) start slider move up for 1.0x
00:59:281 (1,2,3) different range, do 1.0x?
01:09:463 (3) start slider move right for the same distance
01:16:736 (1) start slider move down for ^
01:22:554 (1) start slider move right for ^

[Hard]
00:02:554 (1,2,3) different range
00:04:554 (2,3,4) ^
00:13:645 (2,3) do far?
00:19:281 (2,3,4) different range
00:28:190 (2,3) do far?
posted

CucumberCuc wrote:

Hi :3

[Easy]
00:02:554 (3) move right for 1.00/1.01x
00:30:190 (1,2,3) different range, do 1.0x?
00:40:009 (2,3) do are close and 3,4 do farChanged little bit.
00:52:736 (3) start slider move up for 1.0x
00:59:281 (1,2,3) different range, do 1.0x?
01:09:463 (3) start slider move right for the same distance
01:16:736 (1) start slider move down for ^
01:22:554 (1) start slider move right for ^+-0.02x is okay for Easy diff, doesn';t matter, I didn't fixed it about DS anything...

[Hard]
00:02:554 (1,2,3) different rangeNo
00:04:554 (2,3,4) ^No
00:13:645 (2,3) do far?No
00:19:281 (2,3,4) different rangeNo
00:28:190 (2,3) do far?No
Weird flow doesn't matter for mapping, And I didn't made jump since They doesn't need to jumped.

joker- wrote:

sry for late >.<
nokds since i didnt have any good ideas at all

Normal

  1. 00:28:190 (2) - can you replace circle on 00:28:372 - ? there is strong vocal than 00:28:190 - i guess
  2. 00:54:918 (4) - add NC? more better to do with Hard diff. same as Easy 00:54:918 (3) - In Normal diff, I made Nc with 2 ticks.

Hard

  1. 00:11:827 (4,5) - i suggest to gain distance same as 00:11:645 (3,4) - since should emphasize 00:12:190 (5) - imo
i feel higher diffs are large OD a bit, oh well :P

very neat maps i think
Good Luck :)


No reply=fixed,
thanks for mod
posted
PLEASE, No is the worst way to treat mods.
posted
mm safely mapped and consistently, just few things I noticed, mod from my queue.

[your story]
00:48:917 (4,5,1,2) - the closeness of these two object masses make it look weird, by making them more far apart it would look better.
00:54:009 (4,5,6,8) - same with these two, why i feel that its out of place is because you keep this kind of visual spacing for the pattern, this one is the only exception. 00:54:372 (7,9) - . You could make 9 close to 7, to make it not feel out of place i guess?
01:03:281 (6) - random straight slider, no such things were found in the section, and it emphasises nothing special?

[insane]
00:32:190 (4) - this is weirdly shaped, but tihs one 00:35:100 (4) - is fairly commonly shaped, I suggest choosing common or weird shapes on both sliders to make it consistent.
00:44:009 (5,6,7,8,1) - hmm any possibility on you increasing the spacing here a bit without ruining the hexagrid mapping? So that you emphasize increase of intensity.
posted
From my queue

[Your Story]
00:54:554 (8) - weird placement choice , should stack on 1
01:01:645 (5,6,7) - the 7 circle is given the same emphasis as the other 2 circles even though it has almost no sounds at all


[Insane]
01:16:009 (3) - should be 1/2 slider and add another one after that. You extend the slider over a sound.

looks clean not much for me to mod
posted
hi from queue kinda suprise mod

[Easy]

  1. 00:47:281 (4) - random clap? shouldnt it be on 00:46:190 (3) - ?


clean for the rest

[Normal]

  1. 00:06:009 (4) - another soft clap maybe just like last one
  2. 00:50:554 (1,2,3,4,5,6,7,8) - the pattern seems a bit much in contrast to the rest of this difficulty, perhaps make the first 4 notes a sliderpair instead? that way 00:52:008 (5,6,7,8) - is more emphasized aswell
  3. 01:01:463 (5) - wouldn't you want at least one of the finishes to be clickable? rn only the weakest sound is D: same goes for 01:13:100 (3) -


[Hard]

  1. 01:12:009 (6,1) - idk not a big fan of this overlap, especially because you didnt really use that kind of overlap elsewhere, could you find a way to avoid it?


clean aswell

[Insane]

  1. 00:03:827 (6,2) - ik you're doing a hexgrid but this is still kinda ugly
  2. 00:06:190 (3) - this needs a bit more spacing imo to match emphasis similarity with 00:05:463 (1) - and 00:06:918 (1) -
  3. 00:09:827 (1) - it's a bit weird to have this end on the blue tick since the sound on blue is part of a triple, so imo just make it an 1/2 slider or map the entire triple
  4. 00:10:372 (3,4) - how about drum hitsounds on the slidertail and note? just as you did on 00:09:463 (6) -
  5. 00:18:554 (1,3) - vs 00:21:463 (1,3) - , how come you didnt follow the vocals with repeats in the first pattern but you did in the other? imo change the first pattern to be consistent in vocal following
  6. 00:27:281 (1,2,3,4,5,6,7) - idk.. i think its a bit too aggressive for this slow part, maybe lower the spacing a bit or stack the notes on the sliders
  7. 00:46:918 - shouldnt it be a normal-hitnormal?
  8. 01:24:190 (2,3) - missing hitsounds aswell?


[Your story]

  1. 00:32:009 (3) - maybe stack on 00:31:463 (7) - instead for a neat triangular jump?
  2. 00:32:736 (6,7) - i don't think the spacing between these two should be such a significant increase as there's nothing of much importance on 00:32:918 (7) - , and new measure starts on 00:33:100 (1) - so having a jump here feels a tad weird
  3. 00:34:009 (6) - here aswell, if anything the jump should be 00:33:644 (4,5) - here, its kinda wrong beatpairing
  4. 00:35:463 (5) - same lol big jump without emphasis D: maybe ctrlg 00:35:463 (5,6) - ?
  5. 01:01:645 (5,6) - wouldn't you differentiate the spacing on these finishes just as you did in your insane diff? That had a really nice effect imo so it kinda confuses me why you didnt do it here then
  6. 01:04:372 (4,6,1) - same, actually this entire part would correlate to the music way better if you followed the finish emphasis, right now every note has the same jump distance so there's nothing really standing out. even if you wanna map purely pattern based I think its still better to find a way the map reflects the music in the best way


neat mapset, call me later (when you have enough sp etc)
posted
this mod is short lol
[ Normal]
  1. 00:02:554 (3,4) - its clear you follow the piano here, so shouldnt the emphasis be put on the piano? instead it feels like more emphasis is on the circle, where there is no piano... to help this i think you should use a pattern like below
  2. 00:28:736 (1) - why did you nc this? i dont see any reason to not have the ncs consistent at every 2 measures throughout the whole map
  3. 00:31:645 (1) - ^
  4. 00:34:554 (1) - ^
  5. 01:05:100 (6) - add nc to this, and remove it from 01:06:554 (1) for consistency
[ Hard]
  1. 00:09:827 (1,2) - shouldnt this be a triple? sounds a bit off as a double, and i can hear 3 distinct sounds
  2. 00:22:918 (1) - remove nc, because you didnt nc at 00:20:009 (4), this one is inconsistent
[ Insane]
  1. 00:09:827 (1,2) - same thing, from hard diff00:09:827
  2. 00:28:736 (5) - nc
[ Your story]
  1. 00:09:827 (1,2) - same thing from hard and insane
  2. 01:05:100 (1) - could increase spacing to 2.00x to match what comes next, since its part of the same section
Overall, its a great, clean map, I really like it. (i couldnt find any problems in the easy)
Good luck with this :)
posted

MaridiuS wrote:

mm safely mapped and consistently, just few things I noticed, mod from my queue.

[your story]
00:48:917 (4,5,1,2) - the closeness of these two object masses make it look weird, by making them more far apart it would look better.I'll condiser it, since this is not so weird for me.
00:54:009 (4,5,6,8) - same with these two, why i feel that its out of place is because you keep this kind of visual spacing for the pattern, this one is the only exception. 00:54:372 (7,9) - . You could make 9 close to 7, to make it not feel out of place i guess?I think this part doesn't matter, it is not overlapped.
01:03:281 (6) - random straight slider, no such things were found in the section, and it emphasises nothing special?this was for flow. doesn't matter.

[insane]
00:32:190 (4) - this is weirdly shaped, but tihs one 00:35:100 (4) - is fairly commonly shaped, I suggest choosing common or weird shapes on both sliders to make it consistent.for making lower Ds, I couldn't help irt
00:44:009 (5,6,7,8,1) - hmm any possibility on you increasing the spacing here a bit without ruining the hexagrid mapping? So that you emphasize increase of intensity.That's why I added hitnormal

timemon wrote:

From my queue

[Your Story]
00:54:554 (8) - weird placement choice , should stack on 100:53:463 (1,4,8) - 120degree.00:52:372 (2,1,4,8) - and you can see diamond in here.
01:01:645 (5,6,7) - the 7 circle is given the same emphasis as the other 2 circles even though it has almost no sounds at allI didn't added any hitsounds, that's inough imo.


[Insane]
01:16:009 (3) - should be 1/2 slider and add another one after that. You extend the slider over a sound.well. I don't think so, it's consistent about rhythm.

looks clean not much for me to mod

HydroCannon13 wrote:

this mod is short lol
[ Normal]
  1. 00:02:554 (3,4) - its clear you follow the piano here, so shouldnt the emphasis be put on the piano? instead it feels like more emphasis is on the circle, where there is no piano... to help this i think you should use a pattern like below
    well, I think current pattern looks not bad,
  2. 00:28:736 (1) - why did you nc this? i dont see any reason to not have the ncs consistent at every 2 measures throughout the whole map
  3. 00:31:645 (1) - ^
  4. 00:34:554 (1) - ^
  5. 01:05:100 (6) - add nc to this, and remove it from 01:06:554 (1) for consistency
[ Hard]
  1. 00:09:827 (1,2) - shouldnt this be a triple? sounds a bit off as a double, and i can hear 3 distinct soundsbut in hard diff, I didn't want to add a rhythm on 00:10:009 - , tbh it is weak beat for me.
  2. 00:22:918 (1) - remove nc, because you didnt nc at 00:20:009 (4), this one is inconsistent
[ Insane]
  1. 00:09:827 (1,2) - same thing, from hard diff00:09:827
  2. 00:28:736 (5) - ncIt makes too shout NC term, I want to put it as 2beat-NC term in here,
[ Your story]
  1. 00:09:827 (1,2) - same thing from hard and insane
  2. 01:05:100 (1) - could increase spacing to 2.00x to match what comes next, since its part of the same sectionwell, I want to let it be, for structure.
Overall, its a great, clean map, I really like it. (i couldnt find any problems in the easy)
Good luck with this :)

Voli wrote:

hi from queue kinda suprise mod

[Easy]

  1. 00:47:281 (4) - random clap? shouldnt it be on 00:46:190 (3) - ?


clean for the rest

[Normal]

  1. 00:06:009 (4) - another soft clap maybe just like last one
  2. 00:50:554 (1,2,3,4,5,6,7,8) - the pattern seems a bit much in contrast to the rest of this difficulty, perhaps make the first 4 notes a sliderpair instead? that way 00:52:008 (5,6,7,8) - is more emphasized aswell00:51:281 (3) - changed into slider.
  3. 01:01:463 (5) - wouldn't you want at least one of the finishes to be clickable? rn only the weakest sound is D: same goes for 01:13:100 (3) - well, I couldn't help it. I think this clickable beat has no symbal sound, I added just drum sound on clickable eat,


[Hard]

  1. 01:12:009 (6,1) - idk not a big fan of this overlap, especially because you didnt really use that kind of overlap elsewhere, could you find a way to avoid it?


clean aswell

[Insane]

  1. 00:03:827 (6,2) - ik you're doing a hexgrid but this is still kinda ugly
  2. 00:06:190 (3) - this needs a bit more spacing imo to match emphasis similarity with 00:05:463 (1) - and 00:06:918 (1) - increased little bit,
  3. 00:09:827 (1) - it's a bit weird to have this end on the blue tick since the sound on blue is part of a triple, so imo just make it an 1/2 slider or map the entire triple
  4. 00:10:372 (3,4) - how about drum hitsounds on the slidertail and note? just as you did on 00:09:463 (6) - want to add finish sound, just added whistle.
  5. 00:18:554 (1,3) - vs 00:21:463 (1,3) - , how come you didnt follow the vocals with repeats in the first pattern but you did in the other? imo change the first pattern to be consistent in vocal followingYea, I thought 00:21:463 (1,2) - is too emphasized comparing with 00:18:554 (1,2,3) - , so I deleted two ciecles,
  6. 00:27:281 (1,2,3,4,5,6,7) - idk.. i think its a bit too aggressive for this slow part, maybe lower the spacing a bit or stack the notes on the sliderschanged another wat, just deleted circles,
  7. 00:46:918 - shouldnt it be a normal-hitnormal?makes weird hitsound, I think.
  8. 01:24:190 (2,3) - missing hitsounds aswell?


[Your story]

  1. 00:32:009 (3) - maybe stack on 00:31:463 (7) - instead for a neat triangular jump?00:31:463 (7,1,2) - makes already triangle, so I don't want to stack this,
  2. 00:32:736 (6,7) - i don't think the spacing between these two should be such a significant increase as there's nothing of much importance on 00:32:918 (7) - , and new measure starts on 00:33:100 (1) - so having a jump here feels a tad weird
  3. 00:34:009 (6) - here aswell, if anything the jump should be 00:33:644 (4,5) - here, its kinda wrong beatpairingfor structure, and this jump doesn't matter,00:34:009 (6,7,8) - can be emphasized imo
  4. 00:35:463 (5) - same lol big jump without emphasis D: maybe ctrlg 00:35:463 (5,6) - ?changed another way
  5. 01:01:645 (5,6) - wouldn't you differentiate the spacing on these finishes just as you did in your insane diff? That had a really nice effect imo so it kinda confuses me why you didnt do it here thenUmm....I think this part can be okay, 01:13:100 (5,6,7,8) - like this,
  6. 01:04:372 (4,6,1) - same, actually this entire part would correlate to the music way better if you followed the finish emphasis, right now every note has the same jump distance so there's nothing really standing out. even if you wanna map purely pattern based I think its still better to find a way the map reflects the music in the best way.Umm,,, this emphasize is enough for finish, for seeing same pattern in Insane diff, and other patterns is similar like this,


neat mapset, call me later (when you have enough sp etc)

No reply=fixed.
Thanks for mod!!
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