ShogunMoon wrote:
mod my friend <3 lul
[General][Easy]
- Remove Widescreen in all diffs
[Normal]
- 00:02:554 (1) - remove nc for consistency
- 00:05:463 (3) - ctrl+g to follow the flowI want to make diamond shape at clickable beats,
- 00:15:645 (1) - i suggest to put it straight for the flow because when here 00:14:190 (3) - it curved and if you curved this one too 00:15:645 (1) - you broke the flowdoesn't matter, and this flowbreak can be emphasized.
- 00:17:827 (3) - it's more attractive when you make it like this (i suggest to put it) https://puu.sh/wnuMV/f51bce7f4e.jpg
- 00:22:554 (2,1) - stack them cause the overlap doesn't look good
- 00:25:463 - 00:26:918 - 00:28:372 - 00:29:827 - add a note idk why you jumped the piano sounds :/ It is the Easiest diff in this set, so I think this diff can be downmapped
- 00:40:372 (3,4) - blanket like you make here 00:38:554 (4,1) - try something like this http://i.imgur.com/3h9osbN.jpg?1 No,
[Hard]
- open aimod
- 00:27:281 (1,2) - if you follow the vocals you need to move this slider 00:28:736 (1) - here 00:28:554 - and finish it here 00:28:554 (1) - it's sound better imowell,,,I think about that.
- 00:47:644 (1) - remove ncremoved at 00:49:100 (3) -
- 00:48:736 (2) - should be nc for emphasis the vocalsNo, I want to divide Nc beats with 2 downbeat ticks.
- 01:24:918 (6,1) - should be at x:244 y:222 for follow the flow
[Insane]
- 00:56:372 (1,2) - 00:59:281 (1,2) - 01:02:190 (1,2) - 01:03:645 (1,2) - can you remplace them by a slider 1/2 because you don't need to put to much circle especially in these places therethen my map can be just 1/2 slider map...
- 00:58:372 (2) - ctrl+g for flowdid at 00:57:827 (1) -
- 01:08:009 (1,2) - 01:10:918 (1,2) - like i said before^
- 01:11:645 (4,5,6,7) - why it's not similar to 01:00:009 (4,5,6)for vocals?
- 01:19:645 (1) - make a slider 1/1 for emphasis more the vocals http://i.imgur.com/VG1EYDH.jpg?1 well, for me, Just circle looks better, but I'll think about that
gl!~
- 00:02:009 (4,5) - 00:03:463 (4,5) - 00:04:918 (4,5) - you don't need to make a jump there is no important sounds.for keysound? ant this part has consistency jump, so this doesn't matter with playing
- 00:05:827 (2,3) - enlarged ds 0.01enlarged...lol
- 00:07:827 (4,5) - no need to jump^
- 00:12:736 (1) - 00:14:190 (1) - 00:14:736 (3) - 00:15:281 (5) - 00:15:645 (1) - 00:16:736 (4) - it should be just a circle for emphasis the piano try something like this http://i.imgur.com/PTYE1ui.jpg?1I think doesn't matter
- 00:19:827 - 00:22:009 - 00:22:736 - note?
No reply=fixedLeQuack wrote:
M4MGeneral
- 01:21:100 - I would lower the hitsound volume here to something like 50 or 60% and then have a point at 01:22:554 - which is 75%doesn't matter?
Easy
- 00:28:736 (2) - I think this would look nice if it was rotated 90 degrees and placed like so90 degree looks not bad for me
- 00:44:736 (1) - I would have the red control point in the middle of the slider so the direcion changes on the middle white tick where there is a beatdoesn't matter at all.
Hard
- 00:16:554 (2,3) - I would maybe consider removing this stack because you have had a similar looking one at 00:11:554 (2,3) - but it represented different timing? theae two parts have vocals,
- 00:43:281 (1,2,3,4,5,6,7,8) - I think this is too many 1/2 gap notes in a row for a hard difficulty, players at this level will find it way more strenuous than most other maps at this level, Maybe consider making 00:44:009 (5,6,7,8) - as slidersfor emphasis
- 01:02:554 (3) - I would curve slightly more to the left to have better movement into the next noteI think current pattern looks good,,
- 01:21:100 (1,2,3,4,5,6,7,8) - Same deal with there being too many notes, however this part is more intense so maybe it can pass^
Insane
- I think at 4* and this BPM you would want at least an AR of 8.3
- 00:16:918 (1) - Ctrl-g would make for better movement imo (more circular)current pattern is circular, too.
- 01:07:645 (5,6,7,8,1) - I think these shuold be a 1/4 repeating slider instead to better suit an insane difficultyI reduced DS, so I could express this part is lower than previous
Your Story
- 00:43:281 (1,2,3,4,5,6,7,8) - I think for the jumps to fit well they need to be constantly increasing in DS to match the rising intensity of the drums, i would redo these jumps to reflect thatI think this jump is too inh enough.
- 00:03:281 (3,4,5,6) - I think these jumps should create circular flow in the opposite direction to 00:02:554 (1,2) - to be consistent with you flow choice at 00:01:827 (3,4,5,6) - and 00:04:736 (3,4,5,6) - onlt ciucular pattern looks boring, so I made star pattern, their difference is only pentagon and hexagon.
Didn't find anything wrong with the Normal Diff
Gl
Thanks