BlackStat wrote:
How about a mod that will auto-fail you if you are not able to score higher than your previous high-score.
The coding would just need to assume and give you the best possible score at the moment you are in the song.
current score + highest possible score obtainable in the remaining song = Best possible score
if Best possible score < Previous high-score = fail
spinners will be assumed 300 + spinner bonus of previous high-score (if that data is there, if not just regular 300)
Your Selective Perfect mod might be another way of this mod that I had in mind, but maybe you could mesh them together or something? I would love to see a mod that will help people gradually get better by setting the bar little bits higher and higher.
Absolutely love this idea! I currently do not play with any of the perfect mods ever, because my goal is usually a 90% acc and to get like 95% of the full combo.
It is then completely useless to play perfect or the slightly kinder version. If I miss the 5th last hit circle I will most likely still get a really big PP boost from it and I'd probably be happy having it there for a while. Perfect now would completely remove that score because it has higher expectations that I have.
A mod that simply helps you reach a higher score without me having to do some averaging math to figure out if I can still beat my score with the circles left. This I do quite often midmap and does make me miss a few circles every once in a while.
EDIT: Just threw 22 stars at it, would litteraly play a mod that only allows better scores 90% of all my plays.