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posted
I'm sorry if this has been posted before.

As the name states, I'd like to suggest a selective kind of perfect mod. Much like the perfect mod, this mod should not give any score multipliers.
In the perfect mod, the map forcefully restarts if the player has strayed away from an SS. What I propose is that this "Selective" mod does the same, except with certain criteria that the player is allowed to set.

For example, the player wants to limit himself/herself to five 100s, zero 50s and zero misses. The player types in these details in the mod selection window. In game, when the player exceeds the criteria, the map forcefully restarts (like the perfect mod). I think this would be very helpful as not many players are able to SS everything.

I have no ideas on what to call this mod so I came up with a lame name for it. Thank you.

I believe it wouldn't be too hard to add as it will just require tweaking of the perfect and SD mods. The codes for the mods are already in there so just a little bit of changes to it would make this work out.

Ideas:
Dark Tux -
To add a preset limiting the rank to an S for that particular beatmap. Anything below that would force the player to restart the map.

BlackStat -

BlackStat wrote:

How about a mod that will auto-fail you if you are not able to score higher than your previous high-score.
The coding would just need to assume and give you the best possible score at the moment you are in the song.

current score + highest possible score obtainable in the remaining song = Best possible score
if Best possible score < Previous high-score = fail
spinners will be assumed 300 + spinner bonus of previous high-score (if that data is there, if not just regular 300)

Your Selective Perfect mod might be another way of this mod that I had in mind, but maybe you could mesh them together or something? I would love to see a mod that will help people gradually get better by setting the bar little bits higher and higher.
That bolded part of the sentence, yes.
posted
Interesting idea. This would get rid of Perfect Mod and SD as a whole since you could just type in whatever limitations. This would require some type of toggle-like thing, well it's just an input, but it doesn't seem like the idea would be necessary enough to be added and you can just basically do this yourself. Put on SD --> when you see too many 100's restart lol.
posted

winber1 wrote:

Interesting idea. This would get rid of Perfect Mod and SD as a whole since you could just type in whatever limitations. This would require some type of toggle-like thing, well it's just an input, but it doesn't seem like the idea would be necessary enough to be added and you can just basically do this yourself. Put on SD --> when you see too many 100's restart lol.
You've got a point there, but this would help players who are trying to strictly contain their 100s lol
posted
I think it might be too complicated to show on scoreboard. As different players may have different selection of "Selective" Perfect mod, it should be fair to show each players' selection in their mods, and it is troublesome.
posted

kookookook wrote:

I think it might be too complicated to show on scoreboard. As different players may have different selection of "Selective" Perfect mod, it should be fair to show each players' selection in their mods, and it is troublesome.
Yes, but it's not necessary to show users' preferences for the mod on screen. Just show the mod like that of SD. Others will know that the mod is still in use, and if they're interested they could take a look into the scoreboard of that particular play. I'm not suggesting that this mod takes over SD and PF but just as an add-on to those mods, so the SD and PF mods will still be available. (Simplifies things)
posted
Sounds interesting. It's a "Quota" or "Target" mod of some sort.
posted
Sounds good. I'd say I would use this.
posted
sounds good, but it can be an option in settings
posted

Oinari-sama wrote:

Sounds interesting. It's a "Quota" or "Target" mod of some sort.
I guess that would be a nice name for it!

jebwizoscar wrote:

sounds good, but it can be an option in settings
I'm thinking of a toggle in settings to enable activation of the mod, as having to access settings to change the criteria and whatnot would be very annoying. Having the same thoughts? :D haha~
posted
I don't like this idea for mainly one reason: it makes the game even more mindless.

When I am trying to achieve a certain score, I take pleasure in having to manually check my accuracy and pay attention. Having this mod would allow players to set higher scores without the need to ever manually retry the map. This is fine for the perfect mod. Since it's so difficult to get an SS, the player deserves to get free retries whenever they mess up.

It's also completely possible for the player to set criteria that's not helpful for their next play. What if there's a part of the song near the end you usually ace, but then you accidentally get a 50 on the last note? It doesn't make sense to me that the player should have to restart the whole song. At least with SD and PF mods, you know exactly what you're getting into. It's much harder to predict how well you're going to do the next time you play a song and you would have to constantly adjust this setting for each song you play.

That being said, this mod definitely does have applications. I just think it's a little unfair as the game should require you to maintain an active mind if you wish to achieve these sort of goals.
posted

Kaeru wrote:

I don't like this idea for mainly one reason: it makes the game even more mindless.

When I am trying to achieve a certain score, I take pleasure in having to manually check my accuracy and pay attention. Having this mod would allow players to set higher scores without the need to ever manually retry the map. This is fine for the perfect mod. Since it's so difficult to get an SS, the player deserves to get free retries whenever they mess up.

It's also completely possible for the player to set criteria that's not helpful for their next play. What if there's a part of the song near the end you usually ace, but then you accidentally get a 50 on the last note? It doesn't make sense to me that the player should have to restart the whole song. At least with SD and PF mods, you know exactly what you're getting into. It's much harder to predict how well you're going to do the next time you play a song and you would have to constantly adjust this setting for each song you play.

That being said, this mod definitely does have applications. I just think it's a little unfair as the game should require you to maintain an active mind if you wish to achieve these sort of goals.
If players choose to do so, they can just play without the mod.
posted
I would feel forced to use the mod because it makes ranking up so much easier. It's not a bad idea, it just makes farming ranks a lot easier. I think everything possible should be done to go in the opposite direction. In other words, not forcing users to play the same song over and over a thousand times to rank up.

I know that a lot of people do this already, but this kind of mod would further encourage it and make it easier to do.
posted

Kaeru wrote:

I would feel forced to use the mod because it makes ranking up so much easier. It's not a bad idea, it just makes farming ranks a lot easier. I think everything possible should be done to go in the opposite direction. In other words, not forcing users to play the same song over and over a thousand times to rank up.

I know that a lot of people do this already, but this kind of mod would further encourage it and make it easier to do.
How exactly would this mod make anything gameplay-wise easier? It doesn't give any score-multipliers nor does it make circles easier to hit. It's more like a custom mashup of perfect and sudden death.
posted
>playing

>notices you've gotten too many 100s

>esc > retry

problem solved

i just don't see a point in adding this unless 30% of the community broke their esc key
posted
@SnowStorm : Sometimes it's hard to tell cause you can't see how many 100s you have when you're in-game (if I'm not wrong) and as I said before, some people just want to strictly contain their 100s

@Kaeru : Most people won't bother after retrying too many times, they'll usually stop when they're bored. It's entirely up to the user to choose whether to rank the song or not. Nobody's being forced.
posted
there's a thing called accuracy at the top right corner of your play screen

have a quick look at it and you can tell pretty easily if you got too many 100s
posted
This accuracy doesn't show too much though
posted
0% to 30% - really bad accuracy, obvious D
30% to 45% - bad accuracy, probable D
45% to 70% - bad accuracy, probable C
70% to 85% - average accuracy, probable C but possibly B
85% to 95% - good accuracy, probable A but possibly S
95% to 99% - great accuracy, obvious S
100% - SS

enough said
posted
That's not the case for some songs though. I have nothing else to say. You've made a good point.
posted

SnowStorm wrote:

95% to 99% - great accuracy, obvious S
i lol'd
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