General
There is a huge difficulty gap between the Easy and Normal. Just looking at the rhythm you used, Normal uses an extensive amount of 1/2 rhythms, while the Easy uses only 1/1 rhythms and really long sliders in the chorus sections. This is not good. You either need to heavily nerf the Normal, or provide another difficulty in between the Normal and Easy. Currently I don't think the spread will float xP. Feel free to get other opinions if you disagree though.
Bardzo Trudny Wieloatorski
Raikozen
00:09:776 (4,5) - 1/2 slider sounds better. You could try some parallel slider pattern with 00:10:595 (7) - . But in any case, 5 isn't exactly supported in the song's rhythm.
00:12:776 (5,1,2) - This arrangement is unnecessarily close together imo. You could easily position circle 2 elsewhere, and rotate slider 1 a bit to make the pattern easier to read like all your other patterns have been so far.
Cydros
00:35:958 (4,5) - Stuff like this should be Ctlr+G'ed imo to emphasize the held guitar sound on 00:35:958 - and the other guitar note that lands on 00:36:503 - .
00:41:685 (1,2,3,4) - This spacing just looks rather irregular imo.
00:50:412 (1,2) - Blanket can be better.
Pappy
01:29:140 (4,5,1,2,3) - Don't map those blue ticks. They are not blue ticks, they are a cross between 1/6 snaps, and a bpm shift... they are clearly off. Just map the downbeats, unless Krfawy can realign the wind instrument here (harmonica?? idk)
01:37:321 - Is this necessary?
WujekGrzyh
01:53:685 (1,3,5) - This arrangement is unnecessarily cluttered. Use a cleaner arrangement please.
02:00:231 (1,2,3,4) - Keep spacing consistent? Or ctrl+G 3+4 so players can identify a jump or something.
02:05:412 (2,3,4,5,1) - Same as earlier/ Unnecessarily cluttered imo. Just stack, or use a simpler pattern. The overlaps are unnecessary and make the pattern seem unpolishe.
02:06:776 (1,2) - Visually, space it out more like: So it has a visual consistenxy with 02:07:594 (3,4) -
Reazen
02:19:594 (6,1) - This is a huge jump compared to the rest of the map. Please nerf ;c. It's quite out of place.
02:26:413 (1,2,3,4,5,1) - These are so close together the overlap. Make them further apart please. they are doing a poor jump of building intensity going into the kiai. You can definitely use bigger jumps.
fartownik
02:28:321 (1,1) - Unnecesssary overlap imo. Maybe its just a leftover from Reazen's section though. Work things out with him because currently his jump pattern is really small, and it fails to bring out some intensity going into the chorus.
02:38:140 (3,4) - Really big jump that doesnt map to anything significant. 02:38:412 - nothing strong lands on this note..
Krfawy
02:55:594 (3,4) - Weak jump here too. the note on 4 is really soft. it doesn't need such a jump + flowbreak.
02:58:867 (6,1) - This is huge... way too big for the map imo. It's literally cross screen lol.
Overall, some jumps on the diff just felt way too big compared to the rest of the diff + collab. Tone the ones I mentioned down, because when you compare them to the rest of the map, they really stand out too much.
Trudny Krfawego i Liutha
Krfawy
00:35:958 (2) - Maybe its a personal thing, but imo S sliders like this look kinda bad when they are diagonal. and the way you set it up with those control nodes doesn't relaly help xp.
Liuth
01:29:685 - Kinda unnecessary if you ask me lol.
01:56:685 (2,3) - Blanket can be improved.
Normalny
01:59:685 (3,4) - Inconsistent spacing here.
Banalny
Fine.
[]
Yea... my main concern is the difficulty spread. If that can be addressed, then I can help with this set.
There is a huge difficulty gap between the Easy and Normal. Just looking at the rhythm you used, Normal uses an extensive amount of 1/2 rhythms, while the Easy uses only 1/1 rhythms and really long sliders in the chorus sections. This is not good. You either need to heavily nerf the Normal, or provide another difficulty in between the Normal and Easy. Currently I don't think the spread will float xP. Feel free to get other opinions if you disagree though.
Bardzo Trudny Wieloatorski
Raikozen
00:09:776 (4,5) - 1/2 slider sounds better. You could try some parallel slider pattern with 00:10:595 (7) - . But in any case, 5 isn't exactly supported in the song's rhythm.
00:12:776 (5,1,2) - This arrangement is unnecessarily close together imo. You could easily position circle 2 elsewhere, and rotate slider 1 a bit to make the pattern easier to read like all your other patterns have been so far.
Cydros
00:35:958 (4,5) - Stuff like this should be Ctlr+G'ed imo to emphasize the held guitar sound on 00:35:958 - and the other guitar note that lands on 00:36:503 - .
00:41:685 (1,2,3,4) - This spacing just looks rather irregular imo.
00:50:412 (1,2) - Blanket can be better.
Pappy
01:29:140 (4,5,1,2,3) - Don't map those blue ticks. They are not blue ticks, they are a cross between 1/6 snaps, and a bpm shift... they are clearly off. Just map the downbeats, unless Krfawy can realign the wind instrument here (harmonica?? idk)
01:37:321 - Is this necessary?
WujekGrzyh
01:53:685 (1,3,5) - This arrangement is unnecessarily cluttered. Use a cleaner arrangement please.
02:00:231 (1,2,3,4) - Keep spacing consistent? Or ctrl+G 3+4 so players can identify a jump or something.
02:05:412 (2,3,4,5,1) - Same as earlier/ Unnecessarily cluttered imo. Just stack, or use a simpler pattern. The overlaps are unnecessary and make the pattern seem unpolishe.
02:06:776 (1,2) - Visually, space it out more like: So it has a visual consistenxy with 02:07:594 (3,4) -
Reazen
02:19:594 (6,1) - This is a huge jump compared to the rest of the map. Please nerf ;c. It's quite out of place.
02:26:413 (1,2,3,4,5,1) - These are so close together the overlap. Make them further apart please. they are doing a poor jump of building intensity going into the kiai. You can definitely use bigger jumps.
fartownik
02:28:321 (1,1) - Unnecesssary overlap imo. Maybe its just a leftover from Reazen's section though. Work things out with him because currently his jump pattern is really small, and it fails to bring out some intensity going into the chorus.
02:38:140 (3,4) - Really big jump that doesnt map to anything significant. 02:38:412 - nothing strong lands on this note..
Krfawy
02:55:594 (3,4) - Weak jump here too. the note on 4 is really soft. it doesn't need such a jump + flowbreak.
02:58:867 (6,1) - This is huge... way too big for the map imo. It's literally cross screen lol.
Overall, some jumps on the diff just felt way too big compared to the rest of the diff + collab. Tone the ones I mentioned down, because when you compare them to the rest of the map, they really stand out too much.
Trudny Krfawego i Liutha
Krfawy
00:35:958 (2) - Maybe its a personal thing, but imo S sliders like this look kinda bad when they are diagonal. and the way you set it up with those control nodes doesn't relaly help xp.
Liuth
01:29:685 - Kinda unnecessary if you ask me lol.
01:56:685 (2,3) - Blanket can be improved.
Normalny
01:59:685 (3,4) - Inconsistent spacing here.
Banalny
Fine.
[]
Yea... my main concern is the difficulty spread. If that can be addressed, then I can help with this set.