[General]
- mp3s don't exist in the map folder apparently. #lied. Anyways, check your discord, i sent you one there Do I need one tho ._.
- look, I know there's literally no sliders present throughout the entire map, but could you like not use OD 8 for a chart this easy? I think OD 7 for the easy diff and OD 7.5 for the hardest is fine. K
- Pretty sure the diff names don't actually convey real difficulty. Could do something like adding [EZ] and [NM] to the end of the diff name but that's just cheesy.
I dunno, you speak englando, you can come up with something :^) Kinda like ehhhhh my imagination is ded. Might just rename the Easy diff Easy and be lazy lol - understand my struggle please and get rid of this gdi
- your bg is crap like usual <3 Thanks <3
[the normal diff]
00:13:674 (13674|5,14009|2) - I might switch the columns that these notes are in so that the structure of chord - single to the left - chord - single to the left is maintained. This does make the grace a bit :thinking: so I don't mind either way
I love imaginary hls lol. I kept the graces one-handed for it to be easier to hit, since the hand would naturally roll in that fashion.00:30:008 - col 6 is kind of empty throughout this measure. In trying to stick with your idea of pitch relevancy, I came up with this to try and balance it out
https://osu.ppy.sh/ss/8497503 Sure.00:54:009 (54009|3) - I'd move this to col 5 in order to follow the stacked [56] chord you have with 00:52:009 (52009|5,52009|4,52675|4,52675|5,53342|4,53342|5) -
It's a slight pitch change from a G to an F#, which is why it's one column left.01:17:342 (77342|3,77675|2) - I'd probably shift this once to the left cause there's a stark contrast between the pitches at 01:16:675 (76675|4,77342|3)
- and leading them adjacent in column to each other doesn't get across that difference imo
Fair enough.01:34:342 (94342|2,94675|1,95009|0) - It's the last few notes of the song, I think it'd be fine to have them be ascending.
k den01:35:342 (95342|5,95425|4,95509|3) - On top of that, if you accepted the previous suggestion, you could actually space this out a bit more like so
https://osu.ppy.sh/ss/8497525 which I think is more balanced on both hands.
The original plan was to keep the 1/8 rolls one-handed...
but this works too so I'll do that lol[the easy one]
00:12:008 (12008|1,12674|2,13341|3,14008|4) - I would actually stack this all in the same column, and then add 1/2 notes because the BPM is slow and this phrasing feels like the exact same with 00:16:008 - which is also mapped as 1/2. So it'd be like this
https://osu.ppy.sh/ss/8497536 k00:20:008 (20008|5,20674|4,21341|3,22008|2) - same thing as above
k den00:26:008 (26008|3,26341|2,26674|1) - I'd make this a minitrill cause of the pitch. Maybe like so
https://osu.ppy.sh/ss/8497544 minitrill in 90bpm song :thinking:00:52:008 - In this measure, due to that one repeating B5, I would stack at least one note from each chord within the same column. I know I told you to tone it down on the pitch relevancy due to the boring gameplay it made, but stacks like this are variations from the norm which is cool
01:03:341 (63341|3,64008|4) - stack these too
01:11:341 (71341|4,72008|5) - ^
01:15:341 (75341|5,76008|1) - ^ im just choosing a random note in the chord, it really has no importance tho it'd be better to throw it on the right hand since it's the melody
k lol01:19:341 (79341|5,79341|1,80008|3,80008|4) - stack one of the notes from the jump with each other? :thinking:
01:23:341 - 01:24:008 - same goes for here
01:35:508 - technically, since the BPM is below 120, I would say that using 1/4 in the easy is fine. Because the bpm is only 93 in this case, using 1/4 is basically just 1/2 at 186 bpm which is easily manageable, even for new players. In this case, I would move 1:35:509 B6S.wav@20%
into the playfield for the final note.
aaaaaaand done