@Pika I have a request. Although I know it's my responsibility as a gder to be informed on whenever the mapset gets a mod, and I have to apply those mods to my gd. I remember asking you to notify me if I ever got a mod, and because of that I was rather lenient to when I should check the thread for a mod. But besides that point, please inform me immediately as to if I get a mod on my gd, even though it is my responsibility, I would rather not take the extra time spent to compile and reply to all of the mods at once. Not that it is a big deal, again it may just be entirely my fault, but I'd prefer that.
and also, I need to have a talk with you about remapping next time you are online
updated diff
Stingy[Mika's Easy]
There's a lot of uneven spacing :/ Also why is your BG a pic of fighting when this is a happy song :/ As far as I am aware, Pika is the one who is doing the backgrounds lul ya there is a fuck ton of uneven spacing LOL
00:13:060 (1,2) - Move (2) up a little to remove the smol overlap ur smol
00:30:314 (1,2) - Move (2) somewhere else to remove the smol overlap darn
00:46:785 (4,1) - Move (1) so- actually nevermind let's move on diddly darn
01:00:903 (2) - boi wyd That was never there before, Pika must've changed it :L
Screwdrivers
Weber Mika's Easy
00:16:197 (1) - Not enough of a gap in between this spinner and the next notes, shorten by two full bars. (Also because 00:19:334 (1) - is in the far left corner, this change is even MORE necessary.) fair point, fixed
00:30:118 (1) - This would be better starting on the red tick, like so: https://puu.sh/utdGp/a961797a94.png yeah that would make sense, I wanted to keep the difficulty consistent though and although starting on a red tick on this would be an exception (and an exception that would make sense) uhhh ill think about it e_e
00:36:197 (2) - Distance Snap was i fucking high mapping this or something, there are so many ds errors i didnt even bother to check. fixed
00:38:158 (5) - NC whoops
00:56:981 (1) - Same as ^
01:18:942 (1) - ^
01:24:432 (4,2) - Make these stack oh yeah pika mapped the ending whoops
Net0
and also, I need to have a talk with you about remapping next time you are online
updated diff
Stingy[Mika's Easy]
There's a lot of uneven spacing :/ Also why is your BG a pic of fighting when this is a happy song :/ As far as I am aware, Pika is the one who is doing the backgrounds lul ya there is a fuck ton of uneven spacing LOL
00:13:060 (1,2) - Move (2) up a little to remove the smol overlap ur smol
00:30:314 (1,2) - Move (2) somewhere else to remove the smol overlap darn
00:46:785 (4,1) - Move (1) so- actually nevermind let's move on diddly darn
01:00:903 (2) - boi wyd That was never there before, Pika must've changed it :L
Screwdrivers
- Overall, I know nothing about mapping Easy difficulties, but it seems to me that often times ignoring the red ticks in this map causes the rhythm to sound half a beat off. Pika did that for his normal as well, it was simply to simplify the rhythm enough so that it's a basic and consistent 1/1 Maybe this isn't a problem for new players but I think it would be
- Also, I don't know how strict DS requirements are for Easies, but I'd assume that for placements like 01:22:863 (2,3) -, keeping a consistent amount of space between objects in a structure is more important than consistent DS. Currently 01:22:863 (2,3) - has a different amount of space between them than the rest of structure, but I don't know if that's a problem or not. anything spacing related is fixed, if it's something like a pixel off I really don't think that should matter. Distance spacing shouldn't be uniformed in an easier difficulty unless it's completely noticeable gameplay wise (In my opinion) The only scenario I could think of where perfectly uniformed distance spacing matters is in harder difficulties with streams in them. I am not saying that spacing in easier difficulties shouldn't be consistent because holy fucking hell the spacing in my diff is inconsistent LMAO
Weber Mika's Easy
00:16:197 (1) - Not enough of a gap in between this spinner and the next notes, shorten by two full bars. (Also because 00:19:334 (1) - is in the far left corner, this change is even MORE necessary.) fair point, fixed
00:30:118 (1) - This would be better starting on the red tick, like so: https://puu.sh/utdGp/a961797a94.png yeah that would make sense, I wanted to keep the difficulty consistent though and although starting on a red tick on this would be an exception (and an exception that would make sense) uhhh ill think about it e_e
00:36:197 (2) - Distance Snap was i fucking high mapping this or something, there are so many ds errors i didnt even bother to check. fixed
00:38:158 (5) - NC whoops
00:56:981 (1) - Same as ^
01:18:942 (1) - ^
01:24:432 (4,2) - Make these stack oh yeah pika mapped the ending whoops
Net0
[Mika’s Easy]
- The spinner length could be smaller to give players more recovery time. This spinner 00:16:197 (1) – could end here 00:18:354 - . This will give at least 1 second of recovery time for players to go to the top of the screen 00:19:334 (1) - .
The same idea goes for this spinner 00:56:981 (1) – that could end here 01:00:118 (1) – Already fixed above - Rotate this slider 00:02:079 (3) – in “-45º” to avoid it being considered by some “off-screen”. I really don't think that should be that big of a deal, as for the suggestion of rotation, I personally don't like the way it looks visually.
This slider as well 00:21:687 (4) – is currently off-screen, to easy fix it just rotate it “-36º” Same for here, it really shouldn't be that big of a deal. Personally, the only time I think when an object is off-screen matters is when either A, aimod says it is, B, it affects the gameplay in a very significant way, or C, It's at the top left where it's clearly underneath the health bar (which again, goes with affecting the gameplay)
This one 00:31:883 (1) – to avoid the off-screen alert you can probably make it a blanket with the previous slider 00:31:099 (2) - , something like this https://puu.sh/uAivA.jpg is a bit less off-screen compared to the current sliderend - There’s a slider shape that is a bit controversial to be used in an easy difficulty. This ones; 01:00:903 (2) - /01:03:256 (1) - . Even tho it fits with the vocals very well, it’s a slider shape that overlaps the sliderhead with the slider end;
And it’s worthing mentioning that new players are still getting to understand the mechanics behind following the slider path, so this type of sliders can cause confusion for no big purpose. That’s why I highly recommend using another shape here. I don't ever remembering putting those slider shapes there. - The rhythm here is a bit off 00:28:746 (1,2,1,2) - , you did a great job covering this with circles 00:28:746 (1,2) – following both drum and vocals, but it’s noticeable that the vocal line mapped on the previous circles didn’t follow the same gap from before gap? Do you mean distance gap? If so, then it's fixed. If not, then I am not sure what you mean by this.00:28:746 (1,2) – two complete measures, instead it started here 00:30:118 - . My suggestion here is that you start this slider 00:30:314 (1) – an the same point of the vocal 00:30:118 – and make it bigger so it ends on the current poing it is ending now; 00:30:707 - . It would look like this; https://puu.sh/uAjqm.jpg Yeah, that would be a solution to the inconsistency problem I said above, however I will think about putting it in
- Personally I’d add in this slider heads 00:00:511 (1) -/00:02:079 (3) -/00:03:648 (1) – an addition of a drum-hitclap, fits perfectly with the initial drum lead.
- |You have used here a drum-whistle sound 00:22:471 (1) -/00:25:609 (1) – for the NC transition, but however, on the next similar section; 00:35:020 (1) -/00:38:158 (5) – there isn’t, so make sure to keep the hitsounding more consistent on the NC transitions. I might just copy the hitsounds down from the upper difficulties because I am lazy to apply what you said atm
About this as well, 00:38:158 (5) -, this is missing a NC. fixed