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Satoshi with Pikachu (CV:Matsumoto Rica/Otani Ikue) - Alola!

posted
Total Posts
82
Topic Starter
Weedy
This beatmap was submitted using in-game submission on Tuesday, July 16, 2019 at 11:58:45 PM

Artist: Satoshi with Pikachu (CV:Matsumoto Rica/Otani Ikue)
Title: Alola!!
Source: ポケットモンスター サン&ムーン
Tags: pokémon pokemon sun moon anime op opening Victorica
BPM: 153
Filesize: 8781kb
Play Time: 01:26
Difficulties Available:
  1. Alolan (4.81 stars, 326 notes)
  2. Alolan_old (5.02 stars, 337 notes)
  3. Hard (3.29 stars, 265 notes)
  4. Vicky's Normal (2.47 stars, 166 notes)
Download: Satoshi with Pikachu (CV:Matsumoto Rica/Otani Ikue) - Alola!!
Information: Scores/Beatmap Listing
---------------

OH GOOD GOD WE'RE BACK

~o3o~ Salsa~ ~o3o~

Thanks to Victorica (now Miriko) for Advanced <3
MikasaSerket
Topic Starter
Weedy
ayy
Elcheer
"Insane 1 ½"
Elcheer
01:10:903 (7,9) - i fugged up here, the 7 should be on the 9

here it is fixed
beaw
[Mika's Easy]
There's a lot of uneven spacing :/ Also why is your BG a pic of fighting when this is a happy song :/
00:13:060 (1,2) - Move (2) up a little to remove the smol overlap
00:30:314 (1,2) - Move (2) somewhere else to remove the smol overlap
00:46:785 (4,1) - Move (1) so- actually nevermind let's move on
01:00:903 (2) - boi wyd

[Normal]
00:00:511 (1,1) - Move the 2nd (1)'s second half to compliment the 1st (1)'s flat curve.
00:03:648 (1,1) - Make these parallel pls <3
00:36:589 (3,4,1) - This angle change is pretty extreme. Maybe do something about it if you want
01:26:687 (1) - I don't think you need this ;w;

[Vicky's Advanced]
00:23:256 (2,3,1) - This looks super weird :/ Move 2 down or something to follow (1)'s curve better.
00:48:354 (3,4,1) - Move (4) up to follow (3)'s curve better

[Hard]
00:37:961 (1,2) - NC to fix it? The NC isn't on the downbeat
01:26:687 (1) - ;w;

[Elcheer's Insane]
My boii Elcheer B^)
The NC's in the beginning are a bit... odd.
Now that I look at it... ALL your NC's are a bit odd o3o
01:26:687 (1) - pls

[Alolan]
gg
Topic Starter
Weedy

Stingy wrote:

[Normal]
00:00:511 (1,1) - Move the 2nd (1)'s second half to compliment the 1st (1)'s flat curve. ye moved it
00:03:648 (1,1) - Make these parallel pls <3 see above
00:36:589 (3,4,1) - This angle change is pretty extreme. Maybe do something about it if you wantye fixed
01:26:687 (1) - I don't think you need this ;w;ye methinks spinner too short

[Hard]
00:37:961 (1,2) - NC to fix it? The NC isn't on the downbeat eh why not
01:26:687 (1) - ;w; ;w;

[Alolan]
gg wo i make good extra ye
Elcheer

Stingy wrote:

[Elcheer's Insane]
My boii Elcheer B^)
The NC's in the beginning are a bit... odd.
Now that I look at it... ALL your NC's are a bit odd o3o
01:26:687 (1) - pls
01:10:511 (5,7) - didn't even tell me to fix blanket, noob B^)
01:19:922 (5,7) - ^
idek how i'm supposed to fix any of my NCs, they feel fine
removed the spinner at the end
fixed other things like jumps and blankets
ez fix
Miquella



my left ear is lonely

edit:get one from lordraika or somth thanks. 8)
Miriko

Stingy wrote:

[Vicky's Advanced]
00:23:256 (2,3,1) - This looks super weird :/ Move 2 down or something to follow (1)'s curve better. Fixed~
00:48:354 (3,4,1) - Move (4) up to follow (3)'s curve better Fixed~
Ty for the mod~

ピカ~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58942
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5216,6785,19334,31883,44432,56981,60118,66393,72667,74236
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Alola!!
TitleUnicode:Alola!!
Artist:Satoshi (CV: Rica Matsumoto) ft. Pikachu (CV: Otani Ikue)
ArtistUnicode:Satoshi (CV: Rica Matsumoto) ft. Pikachu (CV: Otani Ikue)
Creator:[[Pika]]
Version:Vicky's Advanced
Source:
Tags:
BeatmapID:1215835
BeatmapSetID:572193

[Difficulty]
HPDrainRate:2
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"alola.avi"
0,0,"vicky.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
511,392.156862745098,4,2,1,45,1,0
6785,-100,4,2,0,80,0,0
16197,-100,4,3,0,80,0,0
19334,-100,4,3,1,80,0,0
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74236,-90.9090909090909,4,2,1,90,0,0
82079,-100,4,2,0,80,0,0


[Colours]
Combo1 : 189,153,234
Combo2 : 136,255,145
Combo3 : 64,190,251
Combo4 : 248,230,124
Combo5 : 251,159,77
Combo6 : 247,177,254
Combo7 : 228,228,228
Combo8 : 255,98,102

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500,232,86589,5,6,0:0:0:0:
Renumi
gib stingy kd xd
Plaudible
could you at least credit crystilonz for taking mp3, metadata and vid from his set? :c
Screwdrivers
cancer song hi hi

Alolan
  1. 00:22:275 (3,1,2) - This looks incredibly ugly. Either make the slider curved or map a triple instead
  2. 00:25:020 (1,2,3,4,1,2,3) - Both times, the vocals clearly follow a rhythm best followed by two singles then a 1/2 slider. How you mapped the rhythm makes no sense because for the first 4 notes you mapped the instrumental beat on (4) clickable, thus ignoring the vocals. But then you made 00:26:001 - unclickable which ignores both the instrumental and the vocal
  3. This whole section is a HUGE headache to listen to because of these claps on beats that are unclickable. Please redo the hitsounds
  4. 00:30:118 (1,2) - This looks bad
  5. 00:41:491 - This strong vocal sound should be clickable
  6. 00:41:687 (2,3,4,5) - This rhythm is a mess. Starting from 00:41:295 - and ending at 00:42:471 - , the instruments can be followed with either two 1/2 sliders then 3 singles, or 3 1/2 sliders then a single. It's obvious that after 00:41:491 -, the instruments should be followed instead of the vocals which are just one held out note. I have no idea what this section is following
  7. 00:42:667 (1,2) - This looks even worse
  8. 01:06:001 (1) - My left ear is lonely
  9. In general this map looks very ugly, not only because the spacing is incredibly inconsistent and the structures all look messy, but because there are huge spikes in spacing for absolutely no reason at places like 00:38:550 -, 00:42:275 -, 00:55:805 -, etc... The huge jumps look ugly either because they make no sense in general, like 00:42:275 (4,5,1) - where the big jumps are BEFORE the strong sounds, which are all low spacing sliders, or they are so large that their contrast with the rest of the map looks random and messy, like 01:04:040 (3,4,5,1) -.
  10. To summarize, I'd say to check your rhythm in the slow part, fix the hitsounds, make your spacing consistent, neaten your structures, and NERF ALL OF THE JUMPS.

zev's Insane
  1. 00:06:785 (1,2,3,4) - The air horn sound or whatever should definitely be followed here, right now it sounds like it's ignoring the song. Also because the break afterwards is there only because the air horn sound stopped, which contradicts your earlier rhythm
  2. 00:13:060 - Again follow the air horn pls
  3. 00:17:765 - This should be clickable
  4. 00:18:060 - This beat shouldn't be ignored
  5. 00:19:334 - This whole section until 00:28:746 - completely ignores the vocals and simplifies the rhythm way too much. It again sounds like the map's ignoring the song
  6. 00:38:354 (1,2,3,4,5,6,7,8,9,10,11) - This is cancer
  7. 00:40:511 (1,2,3,4,5,6) - What is this rhythm following? Pls fix
  8. 00:44:236 - This should be clickable
  9. 00:46:785 - ^
  10. 00:59:922 - ^
  11. 01:00:510 - nice meme
  12. This map overall lacks correct rhythm in most sections.

Elcheer's Insane
  1. Fine difficulty. The only things that I'd like to mention are failed blanket aesthetics -- like 00:43:648 (4,5,6,1) - (because of the stacking) or 00:37:177 (14,1,3) - (because of the overlap with (14)) -- and the lack of intensity in the kiai in comparison to the rest of the map.

Hard
  1. Looks fine, but I do want to mention this ugly overlap: 01:19:530 (3,5) -.

Vicky's Advanced
  1. 00:22:471 (1,2) - These should be at the same angle
  2. 00:28:550 (3,1) - These should be spaced like 00:29:334 (2,3) -, both because it looks better and because stacking them could cause some confusion with 00:31:491 (3,1) -
  3. 00:44:040 (3) - This looks bad because it's a different angle from 00:45:216 (3) - and because of the overlap
  4. 01:03:060 - This should be clickable, the following notes sound very offbeat because the long slider sounds like it's delayed by 1/2 a beat.

Normal
  1. Fine.

Mika's Easy
  1. Overall, I know nothing about mapping Easy difficulties, but it seems to me that often times ignoring the red ticks in this map causes the rhythm to sound half a beat off. Maybe this isn't a problem for new players but I think it would be
  2. Also, I don't know how strict DS requirements are for Easies, but I'd assume that for placements like 01:22:863 (2,3) -, keeping a consistent amount of space between objects in a structure is more important than consistent DS. Currently 01:22:863 (2,3) - has a different amount of space between them than the rest of structure, but I don't know if that's a problem or not.

I wrote this at midnight so excuse me if this turned out to be incoherent rambling :)
Topic Starter
Weedy
oka so im probably gona remap alolan because i got time and stuffs
Antares-
quick metadata mod o/

official source: http://www.tv-tokyo.co.jp/anime/pokemon_sunmoon/staff/

title: アローラ!!
rom: Alola!!

artist: うた:サトシwithピカチュウ (CV:松本梨香/大谷育江)
rom: Satoshi with Pikachu (CV:Rica Matsumoto/Otani Ikue)

source: ポケットモンスター サン&ムーン

pokémon pokemon sun moon in tags
:)
diraimur
zevs map
- 00:00:511 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - hooooooooooly imo try to change notes every 5th one or sth so its not so repetitive imo
- 00:09:726 - im sorry but this break is bad imo please consider mapping it *sadface*
- 00:12:863 (1) - why is this nc'd tho especially since 00:06:589 (3) - isnt
- 00:17:569 (1) - wat but why all you have to do is sth like this, right now youre completely missing the sound at 00:18:060 -
- 00:38:354 (1,2,3,4,5,6,7,8,9,10,11) - b-but why... 00:38:354 (1) - is not even part of the repetition yet its placed such so, and its quite boring to play constant 1/2 back and forths. at least try sth like this, feel free to repeat this as its at least not two-note-repeat but a four note one, it also plays nicely into next pattern!
- 00:48:158 (4,6) - they arent overlapped perfectly plzfix literally unplayable
- 00:55:020 (6,1) - this is a too big jump, not because spacing is high, but you completely killed the motion at 00:54:629 (5,6) - , either decrease spacing between 00:55:020 (6,1) - or increase spacing between 00:54:629 (5,6) -
- 01:12:471 (1,2,3,4,5) - imo spacing is kinda too high

hard
- 00:06:001 (3,4) - plz no clap spam they dont sound nice imo
- 00:06:393 (4) - take this to a little bit lower so they line up better like this
- 00:12:275 - remove finish and place it at 00:13:060 - imo it sounds better that way
- 00:19:334 - finish? because its start of a new section, its usually good idea to put finish on start of new section (unless they are very calm)
- 00:22:471 (1,2,3) - btw i know you want to protect ds but its a hard diff and you dont have to be bound to ds and in my opinion you should use lower spacing on 1/4 notes (i mean you did use stacks at 00:33:256 (5,6,1) - 00:35:216 (2,3,4) - etc, im not saying use stacks but a lower spacing would be better)
- 00:31:687 (4,5,1) - ^
- 00:31:883 - finish? because its start of a new section, its usually good idea to put finish on start of new section (unless they are very calm)
- 00:38:550 (2,3,4,1,2,3,4,5) - dont spam finish like this imo, finish is a quite strong hitsound you cant just spam it like this (unless they are drum hitfinish)
- 00:42:667 (3,1,2,3) - these finish are fine tho because they are kinda justified
- 00:59:334 (3) - plz no clap spam they dont sound nice imo
- 01:06:001 (1) - again i dont really personally like the finishes, just place clap at 01:06:001 - and maybe a whistle, and maybe a whiste to slider end too but thats about it, leave the finish to 01:06:393 - , if you spam finishes they just kinda lose their power on emphasising such things
- 01:21:687 (1) - plz no clap spam they dont sound nice imo
Voli
woah pika mapping pokemon songs what a coincidence

[Elcheer's Insane]

  1. 00:06:589 (7,8) - Claps don't really fit on these last two notes, maybe something like drumfinishes or drumwhistles would fit better
  2. 00:09:726 (1) - how about rotating this by about 25 degrees to make the patter cleaner + a bit more emphasis on the slider jump (coz finish)?
  3. 00:12:863 (8,9) - idk claps again, only the first 2 notes have claps in the music
  4. 00:13:648 (2,5) - stacking these wouldn't hurt
  5. 00:15:805 (9,10) - how about a slider instead of 2 stacked notes? Would fit the melody/rhythm better here imo
  6. 00:15:609 (8,1) - distance the blanket a bit like https://voli.s-ul.eu/MuZk8FPV.png this so it matches your other blankets better
  7. 00:16:197 (1,1,1) - increase spacing a bit for each of these? cuz the music gets more intense everytime
  8. 00:18:746 (1,3) - having these notes barely touch isnt very nice
  9. 00:44:236 (1,3) - ^
  10. 00:46:001 (1,2,3) - bit more spacing that the previous pattern since the vocals get more intense?
  11. 00:46:589 (4,1) - dis overlap tho
  12. 00:52:079 (6,8) - here too, just stack the sliderheads it will look way cleaner
  13. 00:52:863 (8,1) - more overlapz (im not gonna point more out from here on but there are a few more worth checking, overlapping sliders like that usually dont look very nice unless theyre done consistently)
  14. 00:54:824 (5,6) - slider instead of stack? hold vocals
  15. 00:58:550 (1,2,3,4) - I think a rhythm like this would play better here: https://voli.s-ul.eu/PvWASxlH.png
  16. 01:11:687 (9,10) - Bit more spacing between this notes to emphasize the high pitched sound here (because right now the previous jump is bigger and thats kinda counter intuitive)
  17. 01:18:550 (4) - ctrl+g? this slider 01:18:942 (1) - will have very nice emphasis like that
  18. 01:20:707 - I'd kinda like to click this strong vocal sound, perhaps reduce the slider by half and make this clickable
  19. 01:20:903 (8) - Maybe up the SV a bit to match the vocal intensity here
  20. 01:23:648 (9) - you can make a nice blanket here: https://voli.s-ul.eu/deNQmNdO.png
  21. 01:24:824 (13,1) - deserves more spacing imo
  22. 01:26:393 (5,6) - this too, put 6 around x252 y228 maybe for a nice finisher jump

[zev's Insane]

  1. 00:05:805 (1) - plz thats boring + it doesnt even follow the rhythm do sth lk dis https://voli.s-ul.eu/mQ1dcBud.png
  2. 00:07:177 (2,3) - low spacing is a bit weird compared to the last pattern, imo 00:06:785 (1,2) - these should be paired closely instead and then a jump to 00:07:569 (3) - but thats just me
  3. 00:13:451 (2) - actually these kinda deserve a note > slider pattern coz its like ''du duuu''
  4. 00:17:569 (1) - this is snapped wrongly a repeat wouldnt work here, just do this https://voli.s-ul.eu/gAO4HqjM.png
  5. 00:18:942 (6) - note here?
  6. 00:24:853 - wh is this slider spam can u make it bit more interestingggg switch it up a bit xd
  7. 00:33:256 (6) - this 1 feels kinda forced, also slider end on strong ass downbeat plz no (put a triple?)
  8. 00:34:432 (1) - 2 notes? (downbeat)
  9. 00:46:001 (1,2,3) - spacing is kinad reversed, 2-3 should have higher spacing than 1-2 cuz more emphasis on 3
  10. 00:49:138 (1) - space more plz, back and forths are cool for these parts 00:38:746 (3,4,5) - but this part deserves spacing diversity to express emphasis
  11. 00:50:903 (2) - note>slider?
  12. 00:52:079 (1,2) - momentum hold is a bit odd with this strong sound on both notes
  13. 00:55:216 (1,2) - ^
  14. 00:57:765 (2) - remove reverse and add not here? 00:58:354 - would be nice if those drum beats are both clickable
  15. 01:06:001 (1) - idk if its fiting for this diff but i'd definitely play with sv here
  16. 01:14:236 (2) - spacinbg emphasis
  17. 01:16:981 (3,1) - spacing emphasis
  18. 01:22:079 (1) - wouldnt u start with a triple on this slider like u did here too 00:06:589 (3,4,1) -
[Alolan]

  1. 00:05:609 (2,3,4) - plz https://voli.s-ul.eu/I6U03P5y.png the rhythm isnt right
  2. 00:16:197 (1,1,1) - increase spacing for each one of these because the music gets more intense with every slider
  3. 00:20:118 (3) - ctrl+g would make this pattern flow better
  4. 00:22:765 (2) - this is overmapped methinks
  5. 00:29:922 (2,1) - decrease spacing a bit here because it looks like it'd start on the red tick coz you spaced it exactly the same as the previous patterns (time-distance equality owo)
  6. 00:35:216 (1,2,1,2,1,2,1,1) - why so much spacing between the 1/4s, theyre spaced more than your 1/2s thats so jarring plz fix, spacing them just a little adds just as much emphasis, just do like diss https://voli.s-ul.eu/rFfMVxp3.png
  7. 00:52:079 (1) - deserves more spacing, perhaps stack on 00:51:295 (4) - ?
  8. 00:58:550 (1,1,2,3,4,5,6) - wrong rhythm again like in the start of the map gee that sound really offfff
  9. 01:09:922 - wh ok dad
also for my map u can mod whatever 3 diffs u want from this map https://osu.ppy.sh/b/1155152 oki BAI gl
Topic Starter
Weedy

diraimur wrote:

hard
- 00:06:001 (3,4) - plz no clap spam they dont sound nice imo oka
- 00:06:393 (4) - take this to a little bit lower so they line up better like this oka
- 00:12:275 - remove finish and place it at 00:13:060 - imo it sounds better that way sure
- 00:19:334 - finish? because its start of a new section, its usually good idea to put finish on start of new section (unless they are very calm) ye
- 00:22:471 (1,2,3) - btw i know you want to protect ds but its a hard diff and you dont have to be bound to ds and in my opinion you should use lower spacing on 1/4 notes (i mean you did use stacks at 00:33:256 (5,6,1) - 00:35:216 (2,3,4) - etc, im not saying use stacks but a lower spacing would be better) tweaked
- 00:31:687 (4,5,1) - ^
- 00:31:883 - finish? because its start of a new section, its usually good idea to put finish on start of new section (unless they are very calm) k
- 00:38:550 (2,3,4,1,2,3,4,5) - dont spam finish like this imo, finish is a quite strong hitsound you cant just spam it like this (unless they are drum hitfinish) fixed
- 00:42:667 (3,1,2,3) - these finish are fine tho because they are kinda justified
- 00:59:334 (3) - plz no clap spam they dont sound nice imo k
- 01:06:001 (1) - again i dont really personally like the finishes, just place clap at 01:06:001 - and maybe a whistle, and maybe a whiste to slider end too but thats about it, leave the finish to 01:06:393 - , if you spam finishes they just kinda lose their power on emphasising such things did kick whistle on silder head
- 01:21:687 (1) - plz no clap spam they dont sound nice imoye oka
Topic Starter
Weedy

Voli wrote:

woah pika mapping pokemon songs what a coincidence kek
[Alolan]

  1. 00:05:609 (2,3,4) - plz https://voli.s-ul.eu/I6U03P5y.png the rhythm isnt right eh fixed
  2. 00:16:197 (1,1,1) - increase spacing for each one of these because the music gets more intense with every slider ye
  3. 00:20:118 (3) - ctrl+g would make this pattern flow better done because easily fixable if i feel like it
  4. 00:22:765 (2) - this is overmapped methinks no use 50%
  5. 00:29:922 (2,1) - decrease spacing a bit here because it looks like it'd start on the red tick coz you spaced it exactly the same as the previous patterns (time-distance equality owo) oka
  6. 00:35:216 (1,2,1,2,1,2,1,1) - why so much spacing between the 1/4s, theyre spaced more than your 1/2s thats so jarring plz fix, spacing them just a little adds just as much emphasis, just do like diss https://voli.s-ul.eu/rFfMVxp3.png nerfed a litl
  7. 00:52:079 (1) - deserves more spacing, perhaps stack on 00:51:295 (4) - ? tweak
  8. 00:58:550 (1,1,2,3,4,5,6) - wrong rhythm again like in the start of the map gee that sound really offfff did hitsound emphasis on the weird bongo shit in background
  9. 01:09:922 - wh ok dad wat
also for my map u can mod whatever 3 diffs u want from this map https://osu.ppy.sh/b/1155152 oki BAI gl
Miriko

Screwdrivers wrote:

  1. 00:22:471 (1,2) - These should be at the same angle Fixed~
  2. 00:28:550 (3,1) - These should be spaced like 00:29:334 (2,3) -, both because it looks better and because stacking them could cause some confusion with 00:31:491 (3,1) - Changed to avoid confusion later on~ Ty~
  3. 00:44:040 (3) - This looks bad because it's a different angle from 00:45:216 (3) - and because of the overlap I see~ Thank you for pointing that out! Changed~
  4. 01:03:060 - This should be clickable, the following notes sound very offbeat because the long slider sounds like it's delayed by 1/2 a beat. Changed~
Ty for the mod~!

Update to difficulty desuu~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58942
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5216,6785,19334,31883,44432,56981,60118,66393,72667,74236
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Alola!!
TitleUnicode:アローラ!!
Artist:Satoshi with Pikachu (CV:Rica Matsumoto/Otani Ikue)
ArtistUnicode:サトシwithピカチュウ (CV:松本梨香/大谷育江)
Creator:[[Pika]]
Version:Vicky's Advanced
Source:ポケットモンスター サン&ムーン
Tags:pokémon pokemon sun moon MikasaSerket Victorica Elcheer Zev
BeatmapID:1215835
BeatmapSetID:572193

[Difficulty]
HPDrainRate:2
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"alola.avi"
0,0,"vicky.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
511,392.156862745098,4,2,1,45,1,0
6785,-100,4,2,0,80,0,0
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74236,-90.9090909090909,4,2,1,90,0,0
82079,-100,4,2,0,80,0,0


[Colours]
Combo1 : 189,153,234
Combo2 : 136,255,145
Combo3 : 64,190,251
Combo4 : 248,230,124
Combo5 : 251,159,77
Combo6 : 247,177,254
Combo7 : 228,228,228
Combo8 : 255,98,102

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144,44,31491,1,8,0:0:0:0:
144,44,31883,6,0,L|136:172,1,120,2|8,0:0|0:0,0:0:0:0:
92,228,32471,1,0,0:0:0:0:
168,236,32667,2,0,P|224:248|300:244,1,120,2|8,0:0|0:0,0:0:0:0:
364,224,33256,1,0,0:0:0:0:
428,180,33452,6,0,L|432:48,1,120,2|8,0:0|0:0,0:0:0:0:
364,20,34040,1,0,0:0:0:0:
296,60,34236,2,0,L|300:180,1,120,2|8,0:0|0:0,0:0:0:0:
256,244,34824,6,0,P|196:256|132:248,1,120,4|0,0:0|0:0,0:0:0:0:
64,220,35412,1,8,0:0:0:0:
108,72,35805,2,0,P|94:44|88:8,2,60,2|2|8,0:0|0:0|0:0,0:0:0:0:
176,112,36393,1,0,0:0:0:0:
252,96,36589,6,0,P|312:84|380:92,1,120,2|8,0:0|0:0,0:0:0:0:
440,120,37177,2,0,L|436:256,1,120
432,316,37765,1,8,0:0:0:0:
368,272,37961,6,0,P|312:268|244:276,1,120,4|0,0:0|0:0,0:0:0:0:
188,328,38550,2,0,L|120:336,1,60,8|0,0:0|0:0,0:0:0:0:
92,268,38942,2,0,L|160:260,1,60
164,184,39334,2,0,L|96:192,1,60,8|0,0:0|0:0,0:0:0:0:
44,140,39726,6,0,P|20:84|36:28,1,120,0|8,0:0|0:0,0:0:0:0:
100,80,40314,2,0,L|172:88,1,60
236,100,40707,2,0,P|300:104|364:92,1,120
428,64,41295,6,0,L|488:80,1,60,4|0,0:0|0:0,0:0:0:0:
464,152,41687,2,0,P|444:200|444:288,1,120,8|2,0:0|0:0,0:0:0:0:
304,340,42471,2,0,P|301:280|280:224,1,120,8|2,0:0|0:0,0:0:0:0:
212,184,43060,5,0,0:0:0:0:
140,212,43256,2,0,L|76:200,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
268,124,44040,2,0,L|340:120,1,60,8|0,0:0|0:0,0:0:0:0:
396,76,44432,6,0,P|456:80|496:120,1,120,0|8,0:0|0:0,0:0:0:0:
424,148,45020,1,0,2:0:0:0:
348,164,45216,2,0,L|228:168,1,120,0|8,0:0|0:0,0:0:0:0:
156,140,45805,1,2,2:3:0:0:
88,176,46001,6,0,P|76:232|92:304,1,120,0|8,0:0|0:0,0:0:0:0:
144,344,46589,1,0,2:0:0:0:
216,312,46785,2,0,P|276:304|336:308,1,120,0|8,0:0|0:0,0:0:0:0:
404,344,47373,1,0,2:0:0:0:
460,292,47569,6,0,L|448:156,1,120,0|8,0:0|0:0,0:0:0:0:
412,104,48158,1,0,2:0:0:0:
348,64,48354,2,0,P|292:56|220:60,1,120,0|8,0:0|0:0,0:0:0:0:
152,80,48942,1,2,2:3:0:0:
88,124,49138,6,0,L|100:256,1,120,0|8,0:0|0:0,0:0:0:0:
144,308,49726,2,2,P|196:308|260:280,1,120,2|2,2:3|2:3,2:0:0:0:
316,232,50314,2,0,L|304:172,1,60,8|0,0:0|2:0,0:0:0:0:
324,96,50707,6,0,P|376:60|440:68,1,120,0|8,0:0|0:0,0:0:0:0:
500,100,51295,1,0,2:0:0:0:
480,176,51491,2,0,B|464:236|464:236|472:308,1,120,0|8,0:0|0:0,0:0:0:0:
480,372,52079,6,0,P|420:356|352:356,1,120,4|0,2:0|2:0,0:0:0:0:
284,348,52667,2,0,L|224:356,1,60,8|0,0:0|2:0,0:0:0:0:
148,332,53060,2,0,P|88:344|28:328,1,120,0|8,0:0|0:0,0:0:0:0:
40,252,53648,6,0,L|24:124,1,120,2|0,2:3|2:0,2:0:0:0:
52,60,54236,2,0,L|124:64,1,60,8|0,0:0|2:0,0:0:0:0:
188,88,54628,2,0,P|248:96|312:84,1,120,0|8,0:0|0:0,0:0:0:0:
376,52,55216,6,2,P|436:40|500:56,1,120,2|2,2:3|2:3,2:0:0:0:
504,128,55805,2,0,L|488:196,1,60,8|4,0:0|2:0,0:0:0:0:
256,192,56589,12,4,58550,2:0:0:0:
468,336,59922,5,0,0:0:0:0:
400,284,60118,2,0,P|336:272|264:280,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
196,324,60707,2,0,L|128:328,1,66.0000020141602,0|2,0:0|0:0,0:0:0:0:
92,252,61099,2,0,L|160:248,1,66.0000020141602,2|8,0:0|0:0,0:0:0:0:
228,196,61491,6,0,P|244:128|228:64,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
148,40,62079,2,0,L|80:48,2,66.0000020141602,8|0|2,0:0|0:0|0:0,0:0:0:0:
230,68,62667,2,0,L|300:56,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
380,40,63060,1,6,0:0:0:0:
456,84,63256,6,0,P|472:144|456:232,1,132.00000402832,2|8,0:0|0:0,0:0:0:0:
424,288,63844,2,0,L|344:292,1,66.0000020141602,0|2,0:0|0:0,0:0:0:0:
280,328,64236,2,0,L|200:324,1,66.0000020141602,2|8,0:0|0:0,0:0:0:0:
132,300,64628,6,0,P|104:240|112:168,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
152,100,65216,2,0,L|224:104,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
296,136,65609,2,0,P|364:144|432:132,1,132.00000402832,2|12,0:0|0:0,0:0:0:0:
484,68,66197,1,0,0:0:0:0:
412,24,66393,6,0,L|268:28,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
200,60,66981,2,0,L|132:56,1,66.0000020141602,0|2,0:0|0:0,0:0:0:0:
48,40,67373,2,0,L|56:112,1,66.0000020141602,2|8,0:0|0:0,0:0:0:0:
132,144,67765,6,0,P|148:200|128:280,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
80,340,68354,2,0,P|112:352|148:352,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
216,308,68746,2,0,P|280:296|352:304,1,132.00000402832,2|8,0:0|0:0,0:0:0:0:
428,332,69334,6,2,P|456:268|448:188,1,132.00000402832
412,132,69922,2,0,L|420:60,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
344,28,70314,2,2,L|336:100,1,66.0000020141602
260,132,70707,1,8,0:0:0:0:
180,100,70903,6,0,P|116:88|48:96,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
24,176,71491,2,0,L|36:312,1,132.00000402832,8|2,0:0|0:0,0:0:0:0:
100,364,72079,2,0,P|132:368|176:364,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
240,328,72471,6,0,P|304:308|368:312,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
452,328,73060,2,0,L|484:264,1,66.0000020141602,8|2,0:0|0:0,0:0:0:0:
424,208,73452,2,0,P|408:156|416:68,1,132.00000402832,2|8,0:0|0:0,0:0:0:0:
460,8,74040,1,0,0:0:0:0:
412,79,74236,6,0,L|264:87,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
112,124,75020,2,4,P|92:76|100:24,2,99.0000030212403
184,172,75805,6,0,L|164:312,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
240,344,76393,2,0,P|308:328|380:340,1,132.00000402832
448,368,76981,1,8,0:0:0:0:
448,368,77373,6,4,L|456:224,1,132.00000402832
392,76,78158,2,4,P|432:44|496:44,2,99.0000030212403
316,116,78942,6,0,L|176:120,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
104,148,79530,1,0,0:0:0:0:
40,208,79726,2,0,L|56:348,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
140,356,80314,6,0,L|124:224,1,132.00000402832,4|0,0:0|0:0,0:0:0:0:
184,160,80903,2,2,P|248:140|328:152,1,132.00000402832,2|6,0:0|0:0,0:0:0:0:
448,248,81687,1,8,0:0:0:0:
448,248,82079,6,2,P|392:256|312:248,1,120,2|10,0:0|0:0,0:0:0:0:
256,228,82667,2,2,P|200:220|120:228,1,120
68,260,83256,1,10,0:0:0:0:
204,340,83648,6,2,L|136:352,2,60,2|2|10,0:0|0:0|0:0,0:0:0:0:
328,251,84432,2,2,L|396:263,2,60,2|2|10,0:0|0:0|0:0,0:0:0:0:
284,188,85020,6,0,P|268:128|272:64,1,120,6|2,0:0|0:0,0:0:0:0:
336,24,85609,2,2,L|472:32,1,120,10|2,0:0|0:0,0:0:0:0:
504,92,86197,1,2,0:0:0:0:
468,160,86393,1,10,0:0:0:0:
500,232,86589,5,6,0:0:0:0:
Metaku
Some unrefined #modhelp logs for the top diff

stuff
07:31 *Metaku is editing [https://osu.ppy.sh/b/1212497 Satoshi with Pikachu (CV:Rica Matsumoto/Otani Ikue) - Alola!! [Alolan]]
07:31 Metaku: 00:35:216 (1,2,1,2,1,2,1) -
07:31 Metaku: this comboing is weird
07:32 Metaku: since the combos should start on 00:35:412 (2,2,2) -
07:32 Metaku: imo
07:32 Metaku: and the pattern is weird too
07:32 [[Pika]]: one combo for each lateral jump
07:32 Metaku: since those are emphasized
07:32 Metaku: since the vocals are like
07:32 Metaku: ta-tata ta-tata
07:33 Metaku: but your comboing is tata-ta tata ta
07:33 Metaku: and it sucks
07:33 Metaku: ass
07:33 [[Pika]]: no it works better for aesthetics
07:33 Metaku: your pattern too
07:33 Metaku: doesn't fit too well imo
07:33 Voli: idc about the pattern
07:33 Voli: the main problem for me is
07:33 Voli: that u never used these huge af 1/4 jumps anywhere else in map
07:33 Voli: so its unexepcted
07:33 Voli: and shitty
07:33 [[Pika]]: problem solved i made the entire thing 1 combo
07:33 Metaku: it's basically 1/2 kick sliders anyway
07:33 Metaku: no pika that still doesn't solve the issue
07:34 Voli: no
07:34 Voli: 1/4 is 1/4
07:34 Voli: no matter if theyre sliders
07:34 [[Pika]]: ok time to make 15/16 jumps then
07:34 Voli: if u space 1/4 higher than 1/2 its gonn look
07:34 Voli: confus
07:34 Nao Tomori: ya
07:34 [[Pika]]: so how much do i have to nerf this again
07:35 Voli: nao can i have ur opinion
07:35 [[Pika]]: imma nerf it by ~33% and see how it goes
07:35 Voli: u know that map right
07:35 *Voli is listening to [https://osu.ppy.sh/b/1216477 Noriyuki Iwadare - The Man Who Masterminds the Game]
07:35 Voli: is the gap too big
07:36 [[Pika]]: oh yea that map
07:36 [[Pika]]: im modding that tomorow
07:36 [[Pika]]: https://osu.ppy.sh/ss/7428519 is gud now?
07:36 Metaku: pika my point was
07:36 Metaku: something like this would fit the music better https://osu.ppy.sh/ss/7428521
07:37 Nao Tomori: i
07:37 Nao Tomori: said already
07:37 [[Pika]]: so basically just rotate the thing
07:37 Nao Tomori: hard needs more density
07:37 Metaku: yeh
07:37 Metaku: you need the emphasis to be on the circles not the sliders
07:38 [[Pika]]: they are on the circles ; -;
07:38 [[Pika]]: when you zip down to hit them
07:38 Metaku: well not on the pattern
07:38 Voli: oh
07:38 Voli: i dont rememher
07:38 Voli: but
07:38 Nao Tomori: why does maid of fire
07:38 Nao Tomori: have so high drain
07:38 Voli: like i get mixed reactions
07:38 Nao Tomori: z
07:38 Metaku: since the pattern starts with slider
07:38 Voli: some say its fine
07:38 Metaku: it should start with circle
07:38 Voli: cuz its highest diff and object count is pretty linear
07:38 Voli: and others say its too bug
07:38 Voli: big*
07:38 Crowie: tfw using anime bg for a western rock song :thinking:
07:38 Crowie: but it's ok bc that song was in an anime
07:39 [[Pika]]: Metaku: but the vocals are tatata - tatata - tatata
07:39 [[Pika]]: with a decent break in between each triple
07:39 Metaku: that was my point
07:39 Metaku: so it should
07:39 [[Pika]]: stop at a circle
07:39 Metaku: start with the ta not tata
07:39 Metaku: the pattern
07:40 [[Pika]]: now we're just arguing about rhythm ; -;
07:40 Metaku: it's the same rhythm
07:40 Metaku: the issue is the pattern
07:40 [[Pika]]: representation of rhythm
07:40 Nao Tomori: WHYYY
07:40 Metaku: Well yeah
07:40 [[Pika]]: i end at a circle because there's a larger pause after it and it sounds and looks cleaner to just have one object end off the mini-section type thing
07:40 Metaku: since it doesn't make sense to start the pattern on the weaker beat
07:41 Metaku: as it would make the person read it as tata-ta tata-ta
07:41 Metaku: and that's not what's happening
07:41 unko: Zzzzzz im better at ampping
07:41 [[Pika]]: you know what i should do
07:41 [[Pika]]: halve the length of sliders
07:41 Metaku: 00:32:667 (1,2,3,4,5,6,1) - also might want to have 1/4s here too
07:41 [[Pika]]: so it's less misleading (?)
07:42 Metaku: to introduce them earlier
07:42 Metaku: and to make it consistent too
07:42 [[Pika]]: vocals say otherwise
07:42 [[Pika]]: they're sharp and accentuated
07:42 Metaku: actually no
07:42 Metaku: 00:32:863 (2,3,4) -
07:42 Metaku: the strong vocal here is 4
07:42 Metaku: that is now bottom of the stack
07:43 Metaku: so I'd argue 1/4 slider 23 would work better
07:43 [[Pika]]: you mean 1/4 slider 3
07:43 [[Pika]]: wait
07:43 [[Pika]]: thats the same thing
07:43 [[Pika]]: oka fixing
07:43 Metaku: yeh
07:44 Metaku: also fixing the pattern like i suggested later
07:44 Metaku: would make the downbeat here clickable00:35:020 -
07:44 [[Pika]]: oka successful fix
07:44 Metaku: which is currently on slider end
07:44 Metaku: that should start the vocal pattern
07:44 D0nald Trump: Hi looking for some information when it comes to editing songs, only would t ake a minute, sorry for interrupting whatever you guys got going on in here
07:45 [[Pika]]: uh sure mister president sir
07:45 D0nald Trump: im just trying to make a copy of a song and just change the AR and OD which i found out how to do the 2nd part
07:46 D0nald Trump: but how do i copy it over without erasing original song when i edit?
07:47 [[Pika]]: make new difficulty
07:47 Metaku: 00:59:334 (1,2,3,4,5,6) - please don't stream this pika
07:47 [[Pika]]: name difficulty
07:47 [[Pika]]: "delete all notes?" no
07:47 [[Pika]]: Metaku: that's more of a "overmapping for simplification" type thing
07:47 D0nald Trump: Thank you Pika that simple?
07:48 [[Pika]]: because the background bongo shit is 1& - &3 - 4 or something
07:48 [[Pika]]: Donald Trump yes mister president sir
07:48 Metaku: okay nvm
07:48 Metaku: that rhythm is really fucked up
07:48 Metaku: so maybe strem is fine
07:48 [[Pika]]: metaku ur fix at the lateral 1/4 sliders make the slider balls really weird to looka t
07:49 Metaku: but I'd remove the claps
07:49 Metaku: since it's a bit offsync so it makes it sound even weirder
07:49 [[Pika]]: i already did
07:49 D0nald Trump: good luck guys
07:50 Metaku: how does it affect the balls tho
07:50 Metaku: and well you can change the pattern
07:51 Metaku: but you should keep it as circle slider pattern instead of slider circle pattern
07:52 [[Pika]]: https://osu.ppy.sh/ss/7428589 i ended making it like this
07:52 Metaku: 01:05:216 (2,3,4) - I feel this is a bit overspaced tbh
07:52 Metaku: that's fine too
07:53 Metaku: 01:10:314 (3,5) - I think stacking these would make this better to read
07:53 [[Pika]]: ok fixed 2,3,4
07:54 [[Pika]]: 01:17:373 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - please no comment thanks
07:54 Metaku: 01:17:373 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - and pls this is way overmapped
07:54 Metaku: lol
07:54 [[Pika]]: the reason i didnt stack those is because those jumps are supposed to be based on intuition and not reading
07:54 Voli: nao, i think the spread is fine now
07:54 Voli: that i nerfed the adv
07:54 Metaku: there's barely any sound on the 2s
07:54 [[Pika]]: so it feels more like waving a pen around
07:54 Metaku: ah kay
07:54 Voli: the only reason the insane is high sr is one pattern lol
07:55 Metaku: Honestly tho I think the pattern would be fine with the spacing of 2->1
07:55 Metaku: But the 1 2 spacing is way too high and kills emphasis on the 1s
07:56 [[Pika]]: basically "nerf spacing a little and ur good" type thing?
07:56 [[Pika]]: 'cause that's not too hard to do xd
07:56 Metaku: 01:20:118 (1,2) - and makes stuff like this not stand out
07:56 Metaku: 01:19:628 - also there's a beat here so might as well map it instead of 1/2 spam
07:56 [[Pika]]: ok imma nerf the 8 lateral jumps
07:56 [[Pika]]: brb
07:57 Metaku: 01:23:648 (1,2,1,2,1,2,1) - and why these have such a huge spacing this is literally the calm after the insane part before
07:57 [[Pika]]: ok nerfed
07:58 [[Pika]]: 1:19:628 theres no sound here lo
07:58 [[Pika]]: that's more of a weird slap-snare type thing
07:59 Metaku: and well here too 01:18:452 -
07:59 Metaku: you could actually try to make a rhythm based on these and the strong cymbals instead of all 1/2
07:59 Metaku: but yeh 01:23:648 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this part def nerf spacing
08:00 [[Pika]]: make the weird slap snares kick sliders
08:00 *strickluke is listening to [https://osu.ppy.sh/b/636067 TeddyLoid - ME!ME!ME! feat. daoko]
08:00 Voli: wtf ar eu still talking about alola map
08:00 strickluke: this song is weird af
08:00 strickluke: its like 3 different songs in one
08:00 Metaku: also od 9 wtf
08:00 [[Pika]]: i already nerfed that map
08:00 [[Pika]]: part*
08:00 [[Pika]]: and fine od 8.7
08:01 Voli: do u want max pp
08:01 Voli: from it or sth
08:01 Voli: this diff should be no more than 8,3
08:01 [[Pika]]: ofc
08:01 [[Pika]]: 8.3 holy firetruck lol
08:01 [[Pika]]: weriko streams on tv size
08:01 Metaku: I mean this isn't even 5*
08:01 Voli: u mean alola map right
08:01 Metaku: so anything more than OD 8.5 is too much imo
08:01 Voli: its fkn
08:01 Voli: 153 bpm
08:01 Voli: 4,7 star map
08:01 Voli: please
08:01 Metaku: I'd say 8 would be enough anyway
08:02 SangKrazF1nal3: Hey thre
08:02 [[Pika]]: i did 8.5
08:02 [[Pika]]: h e l l o t h e r e
08:02 Voli: well
08:02 *Voli is editing [https://osu.ppy.sh/b/979208 Milkychan - Stronger Than You -Chara Response- [Voli's Extra]]
08:02 Voli: this is 8,5 too
08:02 Voli: about the same difficulty
08:02 [[Pika]]: Metaku: if you said "big irc talk in #modhelp" can that count for kds
08:02 [[Pika]]: Voli: so 8.5 on mine is justified
08:02 [[Pika]]: oka gotcha
08:03 Voli: its decent
08:03 Metaku: Well I can just take logs from this
08:03 Metaku: and say it's modhelp weird stuff
08:03 [[Pika]]: ye sure
Miquella
Thanks for the mods @diri @voli @screwdriver i think i'm better way of remapping so the diff makes more sense with the spread.
Kindaaa this was supposed to be a light insanee *fly* dontblamemetho
Elcheer

Screwdrivers wrote:

cancer song hi hi

Elcheer's Insane
  1. Fine difficulty. The only things that I'd like to mention are failed blanket aesthetics -- like 00:43:648 (4,5,6,1) - (because of the stacking) or 00:37:177 (14,1,3) - (because of the overlap with (14)) -- and the lack of intensity in the kiai in comparison to the rest of the map. i fix one of them ez other one idk wut imma do other than change stack leniency

Voli wrote:

[Elcheer's Insane]

  1. 00:06:589 (7,8) - Claps don't really fit on these last two notes, maybe something like drumfinishes or drumwhistles would fit betterthese don't exist anymore, they're now a 5 and 6, but still fixed ez
  2. 00:09:726 (1) - how about rotating this by about 25 degrees to make the patter cleaner + a bit more emphasis on the slider jump (coz finish)? fix ez
  3. 00:12:863 (8,9) - idk claps again, only the first 2 notes have claps in the music fix ez
  4. 00:13:648 (2,5) - stacking these wouldn't hurt fiz ez
  5. 00:15:805 (9,10) - how about a slider instead of 2 stacked notes? Would fit the melody/rhythm better here imo fiz ez
  6. 00:15:609 (8,1) - distance the blanket a bit like https://voli.s-ul.eu/MuZk8FPV.png this so it matches your other blankets better fix ez
  7. 00:16:197 (1,1,1) - increase spacing a bit for each of these? cuz the music gets more intense everytime fix ez
  8. 00:18:746 (1,3) - having these notes barely touch isnt very nice fix ez
  9. 00:44:236 (1,3) - ^ ^
  10. 00:46:001 (1,2,3) - bit more spacing that the previous pattern since the vocals get more intense? tried to fix ez
  11. 00:46:589 (4,1) - dis overlap tho fix ez
  12. 00:52:079 (6,8) - here too, just stack the sliderheads it will look way cleaner fix ez
  13. 00:52:863 (8,1) - more overlapz (im not gonna point more out from here on but there are a few more worth checking, overlapping sliders like that usually dont look very nice unless theyre done consistently) fiz ez
  14. 00:54:824 (5,6) - slider instead of stack? hold vocals fix ez
  15. 00:58:550 (1,2,3,4) - I think a rhythm like this would play better here: https://voli.s-ul.eu/PvWASxlH.png fix ez
  16. 01:11:687 (9,10) - Bit more spacing between this notes to emphasize the high pitched sound here (because right now the previous jump is bigger and thats kinda counter intuitive) fix ez
  17. 01:18:550 (4) - ctrl+g? this slider 01:18:942 (1) - will have very nice emphasis like that fix ez
  18. 01:20:707 - I'd kinda like to click this strong vocal sound, perhaps reduce the slider by half and make this clickable fix ez
  19. 01:20:903 (8) - Maybe up the SV a bit to match the vocal intensity here fix ez
  20. 01:23:648 (9) - you can make a nice blanket here: https://voli.s-ul.eu/deNQmNdO.png fix ez
  21. 01:24:824 (13,1) - deserves more spacing imo fix ez
  22. 01:26:393 (5,6) - this too, put 6 around x252 y228 maybe for a nice finisher jump fix ez
on another note, i tried to fix other things

fix ez
Hpocks
Short Mod

[General]
- Alolan and Elcheer's Insane do not contain countdowns at the beginning, while all of the other diffs do. This is more of a consistancy problem, but still should be fixed before shooting for rank
- The SR gap between Hard and Elcheer's Insane is pretty significant. Im not saying that you need a new diff, but this might become an issue later with BNs and QATs and such.

[Normal]
00:00:511 (1) - 00:03:648 (1) - I think it would be a better idea to put the whistles exclusively on the heads so these sliders don't make a loud buzzing noise(you can double click a head or tail in the timeline to assign its own hitsounds different from the rest of the slider).

I find it very odd that this diff, which is a normal, and supposed to be a step up from the last diff, has sliders that move significantly slower (1SV on easy VS .7SV here). In no way should a normal on a diff actually have slower sliders than an easy, for that messes up the basic properties of spread. To be completely honest, I think this difficulty would have to be completely remapped in 1.1SV (to meet inbetween Easy and Advanced)

[Vicki's Advanced]
01:21:687 - This note should be completely removed or moved to somewhere else. Especially on diffs with low ARs like this one, combined with the players it is geared towards to, this circle will probably be read as a 1/2 spacing and not a full 1/1 spacing. Source: I played the map and hit the slider way too early.

[zevs Insane]
01:00:118 - I have no idea what the heck happened with the hitsounding here (I predict that it was alot of copying and pasting) but it is really inconsistant and messy

[Alolan]
00:31:099 - You have two stacked timing points here
Topic Starter
Weedy

Hpocks wrote:

Short Mod

[General]
- Alolan and Elcheer's Insane do not contain countdowns at the beginning, while all of the other diffs do. This is more of a consistancy problem, but still should be fixed before shooting for rank ye fixed
- The SR gap between Hard and Elcheer's Insane is pretty significant. Im not saying that you need a new diff, but this might become an issue later with BNs and QATs and such. ye ik im probably gonna make hyper

[Normal]
00:00:511 (1) - 00:03:648 (1) - I think it would be a better idea to put the whistles exclusively on the heads so these sliders don't make a loud buzzing noise(you can double click a head or tail in the timeline to assign its own hitsounds different from the rest of the slider). oh yea forgot to do that xd

I find it very odd that this diff, which is a normal, and supposed to be a step up from the last diff, has sliders that move significantly slower (1SV on easy VS .7SV here). In no way should a normal on a diff actually have slower sliders than an easy, for that messes up the basic properties of spread. To be completely honest, I think this difficulty would have to be completely remapped in 1.1SV (to meet inbetween Easy and Advanced) yea will probably do that

[zevs Insane]
01:00:118 - I have no idea what the heck happened with the hitsounding here (I predict that it was alot of copying and pasting) but it is really inconsistant and messy he's remapping it

[Alolan]
00:31:099 - You have two stacked timing points here fixed
Bursthammy
hi

Mika's Easy

00:16:197 (1) - Not enough of a gap in between this spinner and the next notes, shorten by two full bars. (Also because 00:19:334 (1) - is in the far left corner, this change is even MORE necessary.)
00:30:118 (1) - This would be better starting on the red tick, like so: https://puu.sh/utdGp/a961797a94.png
00:36:197 (2) - Distance Snap
00:38:158 (5) - NC
00:56:981 (1) - Same as ^
01:18:942 (1) - ^
01:24:432 (4,2) - Make these stack

Alolan

00:21:687 (5) - 00:24:824 (5) - 00:25:609 (4,4,4,4) - All of these aren't really necessary, especially since you took the time out to lower hitsound volume for all of these notes because they don't really have any significance in the song. Later examples of this etc etc

The 1/8th sliders in the kiai are completely unnecessary and unnatural when comparing it to the jumps earlier in the song, there's no real reason for these jumps to be 1/8 sliders instead of normal hitcircles.

OD8 please.

Good luck!
Topic Starter
Weedy

Weber wrote:

hi is it me you're looking for

Alolan

00:21:687 (5) - 00:24:824 (5) - 00:25:609 (4,4,4,4) - All of these aren't really necessary, especially since you took the time out to lower hitsound volume for all of these notes because they don't really have any significance in the song. Later examples of this etc etc since the section is mostly 1/2 circles i want to steady rhythm

The 1/8th sliders in the kiai are completely unnecessary and unnatural when comparing it to the jumps earlier in the song, there's no real reason for these jumps to be 1/8 sliders instead of normal hitcircles. might actually make them 1/4 sliders instead; theme of "mostly circles in verses and mostly sliders in kiai"
OD8 please. yea od8.3 is pretty big nerf

Good luck! \o3o \o3o/ \o3o/
myAccSuks
Welp... I said I would try and mod it but I should have known better than to say yup. N E W B !

Mika's Easy
I'm not really sure how strict they are on distance spacing. I couldn't tell that the notes were too far/ too close, but ai mod could. Not sure if that's really important: https://puu.sh/uvx66/6e8b5db060.png
Timing points:
00:36:197 (2,3) -
00:38:158 (5,6) -
00:39:726 (7,8) -
01:04:824 (3,4) -

00:22:471 (1) - 00:25:609 (1) - I feel like you should just remove the hitsounds you added to the head.
00:38:158 (5) - NC?
00:44:432 (1,2) - you don't have a clap hitsound at the end of these two sliders.
01:00:903 (2) - 01:03:256 (1) - really not sure if these are allowed in an easy. I get that it's a kiai section and all, but i feel like a new player might get a bit confused.


Normal
00:15:412 (5) - Did you want that clap sound there?
00:50:707 (1) - I would rather have you keep the hitsound every other white tick. I mean, you have it going on this whole song, why change it all of a sudden. No need to get fancy with the hitsounding pattern in a normal.
00:28:746 - 01:01:687 (3) - For the most part of the song, when you overlap, I think it was because the vocals were fading off or they hung over, but here, that's not the case here. Either way, i'm fine with it the way it is now, but... idk. I would have preferred them not to be stacked to the tails, but again, it's not a big issue to me.

Vicky's Advance
00:24:824 - Do you really want a hitsound there? I personally think you should remove that whistle

Alolan
00:06:393 (1,2,3,4) - Why are only 2 and 3 hitsounded, but not 1 and 4? I mean, I guess 1 makes sense since the music is building up, and a loud clap would kinda ruin that buildup. But what about 4?
00:12:961 (4) - Same thing here, I mean, i'm sure you have a reason, I just don't know the reason for it.
00:45:609 - looking at the pattern that follows, you shouldn't have a clap sound here
00:50:314 - Idk, did you want this at 40% volume vs 30%? Your previous triplet does that. Then again, this isn't the main singer singing, so maybe that's why? Either way, the hitsound is barely audible for me and not as noticeable as the previous one.
Dem 1/8 sliders though : P

Yeah... Not sure what you expected from me : P considering that I can't map and almost killed you with my cancerous map. Either way, I enjoyed the map and good luck!
Miriko

Hpocks wrote:

[Vicki's Advanced]
01:21:687 - This note should be completely removed or moved to somewhere else. Especially on diffs with low ARs like this one, combined with the players it is geared towards to, this circle will probably be read as a 1/2 spacing and not a full 1/1 spacing. Source: I played the map and hit the slider way too early. Removed~

ihatedwang wrote:

00:24:824 - Do you really want a hitsound there? I personally think you should remove that whistle Fixed~ Thank you for pointing it out. xD
Thank you for the mods~
Rawr~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58942
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5216,6785,19334,31883,44432,56981,60118,66393,72667,74236
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Alola!!
TitleUnicode:アローラ!!
Artist:Satoshi with Pikachu (CV:Rica Matsumoto/Otani Ikue)
ArtistUnicode:サトシwithピカチュウ (CV:松本梨香/大谷育江)
Creator:[[Pika]]
Version:Vicky's Advanced
Source:ポケットモンスター サン&ムーン
Tags:pokémon pokemon sun moon MikasaSerket Victorica Elcheer Zev
BeatmapID:1215835
BeatmapSetID:572193

[Difficulty]
HPDrainRate:2
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"alola.avi"
0,0,"vicky.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 64,190,251
Combo4 : 248,230,124
Combo5 : 251,159,77
Combo6 : 247,177,254
Combo7 : 228,228,228
Combo8 : 255,98,102

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228,196,61491,6,0,P|244:128|228:64,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
148,40,62079,2,0,L|80:48,2,66.0000020141602,8|0|2,0:0|0:0|0:0,0:0:0:0:
230,68,62667,2,0,L|300:56,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
380,40,63060,1,6,0:0:0:0:
456,84,63256,6,0,P|472:144|456:232,1,132.00000402832,2|8,0:0|0:0,0:0:0:0:
424,288,63844,2,0,L|344:292,1,66.0000020141602,0|2,0:0|0:0,0:0:0:0:
280,328,64236,2,0,L|200:324,1,66.0000020141602,2|8,0:0|0:0,0:0:0:0:
132,300,64628,6,0,P|104:240|112:168,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
152,100,65216,2,0,L|224:104,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
296,136,65609,2,0,P|364:144|432:132,1,132.00000402832,2|12,0:0|0:0,0:0:0:0:
484,68,66197,1,0,0:0:0:0:
412,24,66393,6,0,L|268:28,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
200,60,66981,2,0,L|132:56,1,66.0000020141602,0|2,0:0|0:0,0:0:0:0:
48,40,67373,2,0,L|56:112,1,66.0000020141602,2|8,0:0|0:0,0:0:0:0:
132,144,67765,6,0,P|148:200|128:280,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
80,340,68354,2,0,P|112:352|148:352,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
216,308,68746,2,0,P|280:296|352:304,1,132.00000402832,2|8,0:0|0:0,0:0:0:0:
428,332,69334,6,2,P|456:268|448:188,1,132.00000402832
412,132,69922,2,0,L|420:60,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
344,28,70314,2,2,L|336:100,1,66.0000020141602
260,132,70707,1,8,0:0:0:0:
180,100,70903,6,0,P|116:88|48:96,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
24,176,71491,2,0,L|36:312,1,132.00000402832,8|2,0:0|0:0,0:0:0:0:
100,364,72079,2,0,P|132:368|176:364,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
240,328,72471,6,0,P|304:308|368:312,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
452,328,73060,2,0,L|484:264,1,66.0000020141602,8|2,0:0|0:0,0:0:0:0:
424,208,73452,2,0,P|408:156|416:68,1,132.00000402832,2|8,0:0|0:0,0:0:0:0:
460,8,74040,1,0,0:0:0:0:
412,79,74236,6,0,L|264:87,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
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184,172,75805,6,0,L|164:312,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
240,344,76393,2,0,P|308:328|380:340,1,132.00000402832
448,368,76981,1,8,0:0:0:0:
448,368,77373,6,4,L|456:224,1,132.00000402832
392,76,78158,2,4,P|432:44|496:44,2,99.0000030212403
316,116,78942,6,0,L|176:120,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
104,148,79530,1,0,0:0:0:0:
40,208,79726,2,0,L|56:348,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
140,356,80314,6,0,L|124:224,1,132.00000402832,4|0,0:0|0:0,0:0:0:0:
184,160,80903,2,2,P|248:140|328:152,1,132.00000402832,2|6,0:0|0:0,0:0:0:0:
448,248,82079,6,2,P|392:256|312:248,1,120,2|10,0:0|0:0,0:0:0:0:
256,228,82667,2,2,P|200:220|120:228,1,120
68,260,83256,1,10,0:0:0:0:
204,340,83648,6,2,L|136:352,2,60,2|2|10,0:0|0:0|0:0,0:0:0:0:
328,251,84432,2,2,L|396:263,2,60,2|2|10,0:0|0:0|0:0,0:0:0:0:
284,188,85020,6,0,P|268:128|272:64,1,120,6|2,0:0|0:0,0:0:0:0:
336,24,85609,2,2,L|472:32,1,120,10|2,0:0|0:0,0:0:0:0:
504,92,86197,1,2,0:0:0:0:
468,160,86393,1,10,0:0:0:0:
500,232,86589,5,6,0:0:0:0:
Topic Starter
Weedy

ihatedwang wrote:

Welp... I said I would try and mod it but I should have known better than to say yup. N E W B !

Normal
00:15:412 (5) - Did you want that clap sound there?
00:50:707 (1) - I would rather have you keep the hitsound every other white tick. I mean, you have it going on this whole song, why change it all of a sudden. No need to get fancy with the hitsounding pattern in a normal.
00:28:746 - 01:01:687 (3) - For the most part of the song, when you overlap, I think it was because the vocals were fading off or they hung over, but here, that's not the case here. Either way, i'm fine with it the way it is now, but... idk. I would have preferred them not to be stacked to the tails, but again, it's not a big issue to me.

Alolan
00:06:393 (1,2,3,4) - Why are only 2 and 3 hitsounded, but not 1 and 4? I mean, I guess 1 makes sense since the music is building up, and a loud clap would kinda ruin that buildup. But what about 4?
00:12:961 (4) - Same thing here, I mean, i'm sure you have a reason, I just don't know the reason for it.
00:45:609 - looking at the pattern that follows, you shouldn't have a clap sound here
00:50:314 - Idk, did you want this at 40% volume vs 30%? Your previous triplet does that. Then again, this isn't the main singer singing, so maybe that's why? Either way, the hitsound is barely audible for me and not as noticeable as the previous one.
Dem 1/8 sliders though : P

Yeah... Not sure what you expected from me : P considering that I can't map and almost killed you with my cancerous map. Either way, I enjoyed the map and good luck!
xd fixed everything
Net0
Normal Mod from my queue :)

[General]
  1. Double check if you’re using this hitsound files;
    “soft-hitclap1.wav soft-hitfinish1.wav”
  2. I’m a bit concerned about the gap from Hard diff to Elcheer’s Insane. Considering the star rating it’s a big gap, from 2,92* to 4,1*, especially considering how you actually have made the spread from easy-hard diff. I really recommend getting a light insane around 3,5* AR 8 to improve and fix the spread.

[Mika’s Easy]
  1. The spinner length could be smaller to give players more recovery time. This spinner 00:16:197 (1) – could end here 00:18:354 - . This will give at least 1 second of recovery time for players to go to the top of the screen 00:19:334 (1) - .
    The same idea goes for this spinner 00:56:981 (1) – that could end here 01:00:118 (1) –
  2. Rotate this slider 00:02:079 (3) – in “-45º” to avoid it being considered by some “off-screen”.
    This slider as well 00:21:687 (4) – is currently off-screen, to easy fix it just rotate it “-36º”
    This one 00:31:883 (1) – to avoid the off-screen alert you can probably make it a blanket with the previous slider 00:31:099 (2) - , something like this https://puu.sh/uAivA.jpg is a bit less off-screen compared to the current sliderend
  3. There’s a slider shape that is a bit controversial to be used in an easy difficulty. This ones; 01:00:903 (2) - /01:03:256 (1) - . Even tho it fits with the vocals very well, it’s a slider shape that overlaps the sliderhead with the slider end;
    And it’s worthing mentioning that new players are still getting to understand the mechanics behind following the slider path, so this type of sliders can cause confusion for no big purpose. That’s why I highly recommend using another shape here.
  4. The rhythm here is a bit off 00:28:746 (1,2,1,2) - , you did a great job covering this with circles 00:28:746 (1,2) – following both drum and vocals, but it’s noticeable that the vocal line mapped on the previous circles didn’t follow the same gap from before 00:28:746 (1,2) – two complete measures, instead it started here 00:30:118 - . My suggestion here is that you start this slider 00:30:314 (1) – an the same point of the vocal 00:30:118 – and make it bigger so it ends on the current poing it is ending now; 00:30:707 - . It would look like this; https://puu.sh/uAjqm.jpg
  5. Personally I’d add in this slider heads 00:00:511 (1) -/00:02:079 (3) -/00:03:648 (1) – an addition of a drum-hitclap, fits perfectly with the initial drum lead.
  6. |You have used here a drum-whistle sound 00:22:471 (1) -/00:25:609 (1) – for the NC transition, but however, on the next similar section; 00:35:020 (1) -/00:38:158 (5) – there isn’t, so make sure to keep the hitsounding more consistent on the NC transitions.
    About this as well, 00:38:158 (5) -, this is missing a NC.
[Normal]
  1. I don’t quite agree with the stack 1/1 logic here. At first you did it in the transition here 00:06:393 (2,1) – making the cursor stop at the last object of the previous combo 00:06:393 (2) – for then start moving again with slider 00:06:785 (1) - . On the next stack point it changed; 00:27:961 (5,1) - . Now the start of the new combo is static 00:28:746 (1) – and hard to read for the transition emphasis and finally 00:47:177 (4,1) – /00:49:138 (3,4) - you changed it once again now you’re stacking the previous combo two objects 00:46:001 (3,4) – for then making the cursor move again at the new combo object 00:47:569 (1) -. It’s not incorrect, but for a normal diff, this might be a bit too little consistent and not as simple as it could be.
  2. Very nice diff, really liked the rhythm
[ Vicky's Advanced ]
  1. You don’t really need the NC gimmick here 00:16:197 (1,1,1) - , I can’t see much of a reason to do it on this spot.
  2. The rhythm here is switching a lot from vocal to beats, but the hitsound really tell your intentions of what you’re following. To be honest, it works as a diff between normal and hard. I’ll just mention a few spots that I find to be a bit too hard, but take it as a suggestion to think about some simplification overall;
    00:05:805 (2,3,4) – instead of 1 circle and two 1/2 sliders, make the first 1/2 slider 00:06:001 (3) – start here 00:05:805 – and then make it reverse arrowed. https://puu.sh/uAlCs.jpg
    00:09:726 (1,2,3,4) – Having similar objects mapped with two different ideas inside the same section is really hard to follow, the first full measure slider 00:09:726 (1) – is following melody and the next one is going with drum sound 00:10:707 (3) - . Remember that the active click time is the important sound to resemble what you’re following, so if we have on the red tick 00:09:726 – the instrumental melody on the white tick here 00:10:707 – we have the drum sound. In my opinion, since you did all drums here 00:11:491 (1,2,3,1) – you could keep this intro, 00:06:785 - ~00:16:001 - , following mainly drum with the bigger sliders.
[Hard]
  1. I think that the idea here 00:59:334 (3) – could be the same you have done here 00:06:001 (3,4) – or vice-versa, just to make it a bit more consistent, since they’re basically the same thing.
  2. Same thing I’ve mentioned on advanced about NC 00:16:197 (1,1,1) -
  3. Really interesting choice to go with the hard diff, using 1/4 to map fast melody/vocal 00:22:471 (1,2,3) -/00:12:275 (4,5,1) - . I believe that since you’re doing that, you should keep a spacing idea different from the points where you actually have a drum 1/4 sounds that you mapped and the vocal/melody that you have done the 1/4 mapping. My advice is that you keep the spacing as showed in the sections I linked before and make all drum 1/4 like this 00:31:687 (4,5,1) – stacked or make all vocal 1/4 sounds stacked and keep the drum the only spaced 1/4 objects of the diff 00:31:687 (4,5,1) - . It’s up to how you want it structured, but make them spaced a bit different or all equal for the sake of consistency of spacing and logic organization.
  4. The flow here is broken 01:21:687 (1,1) - . When you make kicksliders that repeats themselves 4 times, the flow will continue on the sliderend not the slider head like you have mapped here 01:21:687 (1,1) - . A simple ctrol+g here 01:21:687 (1) – might be enough to fix it.
I’ll stop the mod at hard diff, because most of the time the high sr diffs are the ones who get attention :> . It’s a really cool mapset. Really liked the diffs and song seems really fun ^.^. With a few more mods this should go for BN modding.
Best of luck o/
Topic Starter
Weedy

Net0 wrote:

Normal Mod from my queue :)

[General]
  1. Double check if you’re using this hitsound files;
    “soft-hitclap1.wav soft-hitfinish1.wav” i am
  2. I’m a bit concerned about the gap from Hard diff to Elcheer’s Insane. Considering the star rating it’s a big gap, from 2,92* to 4,1*, especially considering how you actually have made the spread from easy-hard diff. I really recommend getting a light insane around 3,5* AR 8 to improve and fix the spread. zev's remapping

[Normal]
  1. I don’t quite agree with the stack 1/1 logic here. At first you did it in the transition here 00:06:393 (2,1) – making the cursor stop at the last object of the previous combo 00:06:393 (2) – for then start moving again with slider 00:06:785 (1) - blame ds . On the next stack point it changed; 00:27:961 (5,1) - . Now the start of the new combo is static 00:28:746 (1) – and hard to read for the transition emphasis and finally 00:47:177 (4,1) – /00:49:138 (3,4) - you changed it once again now you’re stacking the previous combo two objects 00:46:001 (3,4) – for then making the cursor move again at the new combo object 00:47:569 (1) -. It’s not incorrect, but for a normal diff, this might be a bit too little consistent and not as simple as it could be. that's more "variation because different timestamp and verse count"
  2. Very nice diff, really liked the rhythm
owo
[Hard]
  1. I think that the idea here 00:59:334 (3) – could be the same you have done here 00:06:001 (3,4) – or vice-versa, just to make it a bit more consistent, since they’re basically the same thing. i'm actually good on this one, they're different drumlines
  2. Same thing I’ve mentioned on advanced about NC 00:16:197 (1,1,1) - it's fine ; -;
  3. Really interesting choice to go with the hard diff, using 1/4 to map fast melody/vocal 00:22:471 (1,2,3) -/00:12:275 (4,5,1) - . I believe that since you’re doing that, you should keep a spacing idea different from the points where you actually have a drum 1/4 sounds that you mapped and the vocal/melody that you have done the 1/4 mapping. My advice is that you keep the spacing as showed in the sections I linked before and make all drum 1/4 like this 00:31:687 (4,5,1) – stacked or make all vocal 1/4 sounds stacked and keep the drum the only spaced 1/4 objects of the diff 00:31:687 (4,5,1) - . It’s up to how you want it structured, but make them spaced a bit different or all equal for the sake of consistency of spacing and logic organization.
  4. The flow here is broken 01:21:687 (1,1) - . When you make kicksliders that repeats themselves 4 times, the flow will continue on the sliderend not the slider head like you have mapped here 01:21:687 (1,1) - . A simple ctrol+g here 01:21:687 (1) – might be enough to fix it. don wanna ruin ds and its a hold slider anyhoo

I’ll stop the mod at hard diff, because most of the time the high sr diffs are the ones who get attention :> . It’s a really cool mapset. Really liked the diffs and song seems really fun ^.^. With a few more mods this should go for BN modding. woot
Best of luck o/
yoshee4232
Modding CraEZy's Insane:

First ever mod so take this with a grain of salt

00:13:452 (3,4) - The reverse slider seems kinda weird, instead of having a 1/2 slider you could put a full beat slider then a note after it
00:19:530 (2,3,4) - A triple seems unnecessarily here
00:25:805 (2,3,4) - ^
00:24:040 (1,2,3,4) - Just 4 sliders doesn't seem to reflect the lyrics, go with some sliders and circles instead
00:29:334 (2,1) - Spacing here seems a bit extreme, lower it a bit
00:38:354 (2,3,4,5,6,7,8,9,10) - These triples feel overmapped and could be replaced with half jumps instead and you could even slowly increase the spacing to emphasis the song getting louder
01:06:001 (7) - Not sure why this is a repeater, it should be just a slider with maybe an increased SV
01:26:589 (1) - Feels like a slow slider isn't the best for the end, maybe go with a slightly faster than normal slider instead
01:20:903 (3) - Slider would look better if you smoothed out the first curve
00:06:393 (1,2,3,4) - 1/8 sliders seem unnecessary IMO, especially so early in, just increase the stream spacing instead. They seem like they'd be a lot better here 00:59:726 (7,8,9,10)
01:00:118 (1,2) - Blanket the second slider similar to what you do here 01:17:373 (1,2)
00:12:667 (7,8,9,10,1) - There really shouldn't be a 1/4 jump in this, just go with a normal stream
00:46:785 (3,4) - Spacing between these two seems unnecessarily high and doesn't emphasize anything


Overall Hitsounds in general seem lacking, you only change them like once in the whole map
jas
I won't be replying to mods until Pika confirms that my gd is in the set. You should still give him ^^^ kudos tho @pika
jas
ehh nvm ill reply

also quick tip when modding, put the time thingies in order so it's more organized and less messy

cooldude4232 wrote:

Modding CraEZy's Insane:

First ever mod so take this with a grain of salt

00:13:452 (3,4) - The reverse slider seems kinda weird, instead of having a 1/2 slider you could put a full beat slider then a note after it there is no reverse slider at 3 or 4. If you're refering to 5, then whay would I do that when there's a sound on the white tick. it's a 1/4 reverse because there is a small sound on the 2nd blue tick.
00:19:530 (2,3,4) - A triple seems unnecessarily here
00:25:805 (2,3,4) - ^ both were placed to emphasize the sound
00:24:040 (1,2,3,4) - Just 4 sliders doesn't seem to reflect the lyrics, go with some sliders and circles instead they arent prioretizing the vocals
00:29:334 (2,1) - Spacing here seems a bit extreme, lower it a bit emphasizing really strong sound. ill probs change it if more people mention it in the future, but for now its fine imo
00:38:354 (2,3,4,5,6,7,8,9,10) - These triples feel overmapped and could be replaced with half jumps instead and you could even slowly increase the spacing to emphasis the song getting louder they arent overmapped tho
01:06:001 (7) - Not sure why this is a repeater, it should be just a slider with maybe an increased SV its a repeater because the "hey" is the strong sound, and there are percusion in the background, so to accompany the "hey", you hold the slider, while supporting the percussion
01:26:589 (1) - Feels like a slow slider isn't the best for the end, maybe go with a slightly faster than normal slider insteadbut why? the song calms down, so why would you increase the sv
01:20:903 (3) - Slider would look better if you smoothed out the first curve ok
00:06:393 (1,2,3,4) - 1/8 sliders seem unnecessary IMO, especially so early in, just increase the stream spacing instead. They seem like they'd be a lot better here 00:59:726 (7,8,9,10) em. pha. siz. ing. it puts more strain on the players hand, indicating that its a strong sound. the song supports it from the last time i remember, but im too lazy atm to check
01:00:118 (1,2) - Blanket the second slider similar to what you do here 01:17:373 (1,2) same
00:12:667 (7,8,9,10,1) - There really shouldn't be a 1/4 jump in this, just go with a normal stream same
00:46:785 (3,4) - Spacing between these two seems unnecessarily high and doesn't emphasize anything 4 is a clap on a red tick, this is different. this also repeats at 00:49:922 (3,4) -


Overall Hitsounds in general seem lacking, you only change them like once in the whole map maybe because the song doesnt change lol. pika get better custom hitsounds or something xd
thx!

love me senpai
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58942
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5216,16197,19334,31883,41295,44432
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Alola!!
TitleUnicode:アローラ!!
Artist:Satoshi with Pikachu (CV:Matsumoto Rica/Otani Ikue)
ArtistUnicode:サトシwithピカチュウ (CV:松本梨香/大谷育江)
Creator:[[Pika]]
Version:CraEZy's Insane (questionable on "do i want to take" status)
Source:ポケットモンスター サン&ムーン
Tags:pokémon pokemon sun moon MikasaSerket Victorica Elcheer Zev
BeatmapID:1235589
BeatmapSetID:572193

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:7
ApproachRate:9.2
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"_wallpaper__pokemon_sun_moon_starters_by_arkeis_pokemon-da2576v.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
511,392.156862745098,4,3,1,80,1,0
6785,-100,4,2,1,80,0,1
16197,-100,4,2,1,80,0,0
18746,-200,4,2,1,80,0,0
19334,-133.333333333333,4,3,1,50,0,0
28746,-133.333333333333,4,2,1,50,0,0
31099,-100,4,2,1,50,0,0
31491,-66.6666666666667,4,2,1,50,0,0
31883,-100,4,2,1,50,0,0
44432,-90.9090909090909,4,2,1,65,0,0
56981,-100,4,2,1,65,0,0
58550,-200,4,2,1,65,0,0
59138,-200,4,3,1,65,0,0
60118,-80,4,2,1,80,0,1
73648,-80,4,3,1,80,0,0
74236,-80,4,2,1,80,0,1
82079,-100,4,2,1,75,0,0
86589,-400,4,2,1,75,0,0
86687,-400,4,2,1,5,0,0


[Colours]
Combo1 : 47,65,223
Combo2 : 136,255,145
Combo3 : 240,216,166
Combo4 : 95,95,95
Combo5 : 253,96,43
Combo6 : 101,183,243

[HitObjects]
128,72,511,5,8,0:0:0:0:
136,92,903,1,8,0:0:0:0:
144,112,1295,1,8,0:0:0:0:
152,132,1687,1,8,0:0:0:0:
148,53,2079,1,8,0:0:0:0:
153,74,2471,1,8,0:0:0:0:
157,95,2863,1,8,0:0:0:0:
162,116,3255,1,8,0:0:0:0:
171,38,3648,1,8,0:0:0:0:
172,59,4040,1,8,0:0:0:0:
174,81,4432,1,8,0:0:0:0:
175,102,4824,1,8,0:0:0:0:
196,26,5216,5,8,0:0:0:0:
194,48,5608,1,8,0:0:0:0:
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295,365,73648,5,0,0:0:0:0:
254,369,73746,1,0,0:0:0:0:
212,365,73844,1,0,0:0:0:0:
172,351,73942,1,0,0:0:0:0:
142,322,74040,1,0,0:0:0:0:
131,281,74138,1,0,0:0:0:0:
131,240,74236,6,0,B|141:138|141:138|165:185,1,137.5,4|0,0:0|0:0,0:0:0:0:
212,365,74628,2,0,B|202:263|202:263|178:310,1,137.5,8|0,0:0|0:0,0:0:0:0:
64,347,75020,2,0,P|41:275|61:207,1,137.5,2|0,0:0|0:0,0:0:0:0:
77,183,75314,2,0,P|148:203|206:183,1,137.5,2|0,0:0|0:0,0:0:0:0:
241,164,75609,6,0,P|304:146|390:176,2,137.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
121,270,76197,1,8,0:0:0:0:
317,279,76393,1,0,0:0:0:0:
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177,152,78942,6,0,P|236:130|323:143,1,137.5,4|0,0:0|0:0,0:0:0:0:
449,243,79334,2,0,P|390:221|303:234,1,137.5,8|0,0:0|0:0,0:0:0:0:
101,273,79726,2,0,P|160:251|247:264,1,137.5,2|0,0:0|0:0,0:0:0:0:
373,364,80118,2,0,P|314:342|268:344,1,68.75,8|0,0:0|0:0,0:0:0:0:
274,338,80314,6,0,P|188:351|130:332,1,137.5,4|0,0:0|0:0,0:0:0:0:
174,127,80707,1,0,0:0:0:0:
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241,261,82471,1,8,0:0:0:0:
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78,150,85609,1,8,0:0:0:0:
162,330,85805,1,0,0:0:0:0:
379,168,86001,1,0,0:0:0:0:
54,273,86197,1,0,0:0:0:0:
302,65,86393,1,8,0:0:0:0:
256,384,86589,6,0,L|256:320,1,55
MikasaSerket
@Pika I have a request. Although I know it's my responsibility as a gder to be informed on whenever the mapset gets a mod, and I have to apply those mods to my gd. I remember asking you to notify me if I ever got a mod, and because of that I was rather lenient to when I should check the thread for a mod. But besides that point, please inform me immediately as to if I get a mod on my gd, even though it is my responsibility, I would rather not take the extra time spent to compile and reply to all of the mods at once. Not that it is a big deal, again it may just be entirely my fault, but I'd prefer that.

and also, I need to have a talk with you about remapping next time you are online

updated diff


Stingy[Mika's Easy]
There's a lot of uneven spacing :/ Also why is your BG a pic of fighting when this is a happy song :/ As far as I am aware, Pika is the one who is doing the backgrounds lul ya there is a fuck ton of uneven spacing LOL
00:13:060 (1,2) - Move (2) up a little to remove the smol overlap ur smol
00:30:314 (1,2) - Move (2) somewhere else to remove the smol overlap darn
00:46:785 (4,1) - Move (1) so- actually nevermind let's move on diddly darn
01:00:903 (2) - boi wyd That was never there before, Pika must've changed it :L

Screwdrivers
  1. Overall, I know nothing about mapping Easy difficulties, but it seems to me that often times ignoring the red ticks in this map causes the rhythm to sound half a beat off. Pika did that for his normal as well, it was simply to simplify the rhythm enough so that it's a basic and consistent 1/1 Maybe this isn't a problem for new players but I think it would be
  2. Also, I don't know how strict DS requirements are for Easies, but I'd assume that for placements like 01:22:863 (2,3) -, keeping a consistent amount of space between objects in a structure is more important than consistent DS. Currently 01:22:863 (2,3) - has a different amount of space between them than the rest of structure, but I don't know if that's a problem or not. anything spacing related is fixed, if it's something like a pixel off I really don't think that should matter. Distance spacing shouldn't be uniformed in an easier difficulty unless it's completely noticeable gameplay wise (In my opinion) The only scenario I could think of where perfectly uniformed distance spacing matters is in harder difficulties with streams in them. I am not saying that spacing in easier difficulties shouldn't be consistent because holy fucking hell the spacing in my diff is inconsistent LMAO
I wrote this at midnight so excuse me if this turned out to be incoherent rambling :)[/quote]

Weber Mika's Easy

00:16:197 (1) - Not enough of a gap in between this spinner and the next notes, shorten by two full bars. (Also because 00:19:334 (1) - is in the far left corner, this change is even MORE necessary.) fair point, fixed
00:30:118 (1) - This would be better starting on the red tick, like so: https://puu.sh/utdGp/a961797a94.png yeah that would make sense, I wanted to keep the difficulty consistent though and although starting on a red tick on this would be an exception (and an exception that would make sense) uhhh ill think about it e_e
00:36:197 (2) - Distance Snap was i fucking high mapping this or something, there are so many ds errors i didnt even bother to check. fixed
00:38:158 (5) - NC whoops
00:56:981 (1) - Same as ^
01:18:942 (1) - ^
01:24:432 (4,2) - Make these stack oh yeah pika mapped the ending whoops


Net0
[Mika’s Easy]
  1. The spinner length could be smaller to give players more recovery time. This spinner 00:16:197 (1) – could end here 00:18:354 - . This will give at least 1 second of recovery time for players to go to the top of the screen 00:19:334 (1) - .
    The same idea goes for this spinner 00:56:981 (1) – that could end here 01:00:118 (1) – Already fixed above
  2. Rotate this slider 00:02:079 (3) – in “-45º” to avoid it being considered by some “off-screen”. I really don't think that should be that big of a deal, as for the suggestion of rotation, I personally don't like the way it looks visually.
    This slider as well 00:21:687 (4) – is currently off-screen, to easy fix it just rotate it “-36º” Same for here, it really shouldn't be that big of a deal. Personally, the only time I think when an object is off-screen matters is when either A, aimod says it is, B, it affects the gameplay in a very significant way, or C, It's at the top left where it's clearly underneath the health bar (which again, goes with affecting the gameplay)
    This one 00:31:883 (1) – to avoid the off-screen alert you can probably make it a blanket with the previous slider 00:31:099 (2) - , something like this https://puu.sh/uAivA.jpg is a bit less off-screen compared to the current sliderend
  3. There’s a slider shape that is a bit controversial to be used in an easy difficulty. This ones; 01:00:903 (2) - /01:03:256 (1) - . Even tho it fits with the vocals very well, it’s a slider shape that overlaps the sliderhead with the slider end;
    And it’s worthing mentioning that new players are still getting to understand the mechanics behind following the slider path, so this type of sliders can cause confusion for no big purpose. That’s why I highly recommend using another shape here. I don't ever remembering putting those slider shapes there.
  4. The rhythm here is a bit off 00:28:746 (1,2,1,2) - , you did a great job covering this with circles 00:28:746 (1,2) – following both drum and vocals, but it’s noticeable that the vocal line mapped on the previous circles didn’t follow the same gap from before gap? Do you mean distance gap? If so, then it's fixed. If not, then I am not sure what you mean by this.00:28:746 (1,2) – two complete measures, instead it started here 00:30:118 - . My suggestion here is that you start this slider 00:30:314 (1) – an the same point of the vocal 00:30:118 – and make it bigger so it ends on the current poing it is ending now; 00:30:707 - . It would look like this; https://puu.sh/uAjqm.jpg Yeah, that would be a solution to the inconsistency problem I said above, however I will think about putting it in
  5. Personally I’d add in this slider heads 00:00:511 (1) -/00:02:079 (3) -/00:03:648 (1) – an addition of a drum-hitclap, fits perfectly with the initial drum lead.
  6. |You have used here a drum-whistle sound 00:22:471 (1) -/00:25:609 (1) – for the NC transition, but however, on the next similar section; 00:35:020 (1) -/00:38:158 (5) – there isn’t, so make sure to keep the hitsounding more consistent on the NC transitions. I might just copy the hitsounds down from the upper difficulties because I am lazy to apply what you said atm
    About this as well, 00:38:158 (5) -, this is missing a NC. fixed
Topic Starter
Weedy
important infos
im making a 4.3 something* insane
mikasaserket's remapping easy -> hyper
Voltaeyx
Random friendship mod xd
Problem Solution/Alternative Comment

Alolan
00:01:687 (5,2) - I'm not a fan of random partial overlaps like this. It would make more sense if you repeated similar overlaps for your jumps throughout the section but you don't. Just move one or both of the objects.

00:05:609 (2,3,4) - This is confusing to read. I can see that there certainly is a 1/8 beat you've properly represented but throughout this section, you established 1/4 stacks to follow the slider and here, it's a 1/8(kinda 1/4) jump. This, paired with the 1/8 slider, can be very difficult to read. Instead of a jump, I recommend maybe a partial overlap of the repeat slider with the 1/8 slider head or tail.

00:28:550 (1,2,3,1,2,3,1) - This section of jumps is confusing to read. I see that you want to snap on the 1 & 2's, which makes sense for the song. However, throughout this section, you've been representing 1/2 jumps with both stacks and snaps. At this part of the song, you have two 1/1 jumps that look no different from the 1/2 jumps. You want to avoid stuff like this. So, I have some suggestions:
1. Turn the snapped-to 2's into 1/2 sliders, removing the 1/1 jump confusion since there would only be 1/2 gaps.

2. Using a small gap to represent the 1/1 jump. See below for an example. (This can conflict with 00:27:373 (1,2)'s pattern, but you could just space those apart more if you make this change.)


3.Using a very sharp angle (<5 degrees) with a larger spacing to represent the 1/1 jump. See below for an example.



00:42:275 (2,3) - This is really minor but I notice it so easily. The spacing here is just slightly too low.
00:44:040 (7,8,9,1) - I don't really like having a stack for this triple into a 1/2. Maybe partially overlap the 1 with the 9?
00:47:961 (4,4) - Overlap. Just move the preceding combo of 5 so that this 4 isn't overlapping with the second 4.
00:51:491 (1,3) - Slight overlap.
00:52:471 (3,3) - Overlap. Just move/rotate the following combo of 3.
00:55:020 (3,3) - Overlap. I would rotate the preceding combo of 3 upwards.
01:00:903 (3) - Is there a particular reason you're using 1/8 sliders for this section? 1/4 sliders work perfectly fine here as well. I'm just wondering
01:11:393 (2,3) - Another 1/8 jump like before. I suggest a partial overlap.
01:20:707 (1,2) - Alolan :^)
01:23:256 (4,2) - :c

Nice map! :D Best of luck to you fellow new mapper
Topic Starter
Weedy

Voltaeyx wrote:

Random friendship mod xd
Problem Solution/Alternative Comment

Alolan
00:01:687 (5,2) - I'm not a fan of random partial overlaps like this. It would make more sense if you repeated similar overlaps for your jumps throughout the section but you don't. Just move one or both of the objects. partial overlaps are my nonexistant style though

00:05:609 (2,3,4) - This is confusing to read. I can see that there certainly is a 1/8 beat you've properly represented but throughout this section, you established 1/4 stacks to follow the slider and here, it's a 1/8(kinda 1/4) jump. This, paired with the 1/8 slider, can be very difficult to read. Instead of a jump, I recommend maybe a partial overlap of the repeat slider with the 1/8 slider head or tail. it's a top diff, but i'll change it if it truly becomes problematic. most playtesters did it pretty well

00:28:550 (1,2,3,1,2,3,1) - This section of jumps is confusing to read. I see that you want to snap on the 1 & 2's, which makes sense for the song. However, throughout this section, you've been representing 1/2 jumps with both stacks and snaps. At this part of the song, you have two 1/1 jumps that look no different from the 1/2 jumps. You want to avoid stuff like this. So, I have some suggestions:

3.Using a very sharp angle (<5 degrees) with a larger spacing to represent the 1/1 jump. See below for an example.
ye did this


00:42:275 (2,3) - This is really minor but I notice it so easily. The spacing here is just slightly too low. blame math lol, i cant space it properly without the pattern getting slightly askew
00:44:040 (7,8,9,1) - I don't really like having a stack for this triple into a 1/2. Maybe partially overlap the 1 with the 9? It's more of cursor stop emphasis on vocal start, should be fine as long as you can tap triples xd
00:47:961 (4,4) - Overlap. Just move the preceding combo of 5 so that this 4 isn't overlapping with the second 4. yep
00:51:491 (1,3) - Slight overlap. ye
00:52:471 (3,3) - Overlap. Just move/rotate the following combo of 3. ye
00:55:020 (3,3) - Overlap. I would rotate the preceding combo of 3 upwards. ye
01:00:903 (3) - Is there a particular reason you're using 1/8 sliders for this section? 1/4 sliders work perfectly fine here as well. I'm just wondering wanted the contrast of "kiai = slider, not kiai = circle" without the lagginess of 1/4 sliders
01:11:393 (2,3) - Another 1/8 jump like before. I suggest a partial overlap. should be fine tbh, plays like a space-y 1/4
01:20:707 (1,2) - Alolan :^) ( ͡° ͜ʖ ͡°)
01:23:256 (4,2) - :c b-b-b-b--b-b-b--b-b-b-b-but

Nice map! :D Best of luck to you fellow new mapper
ay
Shad0w1and
[alo]
00:00:707 - better cover with sliderend
00:05:609 - change all claps to http://puu.sh/uPn0t/7b6f683f53.wav
00:21:687 (5) - volume decrease make no sense
00:22:667 (2,3) - same
and etc.
01:00:903 (3,4,5) - note is enough
01:05:903 - missing
[Cre]
00:02:079 - 00:03:648 - nc
00:07:177 (3,4) - c+g better to me
00:12:275 - 00:29:530 (1) - too far away
00:38:354 (2,3,4,5,6,7,8,9,10) - does not fit, better insert some sliders

[Insane]
00:41:883 - better cover with sliderend
00:46:589 (4,5) - c+g
00:49:726 (4,5) - same
01:05:903 - missing

[Elc]
00:05:903 - do this and nc01:24:040 - missing hs

[Hard]
00:52:863 (3,4) - c+g
01:05:903 - missing
Topic Starter
Weedy

Shad0w1and wrote:

[alo]
00:00:707 - better cover with sliderend eh i'll keep
00:05:609 - change all claps to http://puu.sh/uPn0t/7b6f683f53.wav oka
00:21:687 (5) - volume decrease make no sense voice sound emphasis
00:22:667 (2,3) - same
and etc.
01:00:903 (3,4,5) - note is enough need to make all the notes in kiai a slider ¯\_(ツ)_/¯ (contrast with not-kiai section, will remove if problem)
01:05:903 - missing ye fix

[Insane]
00:41:883 - better cover with sliderend i just moved it closer w
00:46:589 (4,5) - c+g confused on what this means, ctrl g makes spacing weird, did adjust some placement
00:49:726 (4,5) - same ^
01:05:903 - missing

[Hard]
00:52:863 (3,4) - c+g i still dont know what this means, ctrl + g on those two screws things up
01:05:903 - missing ye
Elcheer

Shad0w1and wrote:

[Elc]
00:05:903 - do this and nc fixed01:24:040 - missing hs fix this and others
le fix
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58942
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6785,19334,31883,44432,56981,60118,66393,72667,74236
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Alola!!
TitleUnicode:アローラ!!
Artist:Satoshi with Pikachu (CV:Matsumoto Rica/Otani Ikue)
ArtistUnicode:サトシwithピカチュウ (CV:松本梨香/大谷育江)
Creator:[[Pika]]
Version:Elcheer's Insane
Source:ポケットモンスター サン&ムーン
Tags:pokémon pokemon sun moon MikasaSerket Victorica Elcheer craEZy
BeatmapID:1214969
BeatmapSetID:572193

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.8
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"elcheer.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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74236,-80,4,2,1,90,0,0
80903,-66.6666666666667,4,2,1,90,0,0
81687,-76.9230769230769,4,2,1,80,0,0


[Colours]
Combo1 : 189,153,234
Combo2 : 136,255,145
Combo3 : 64,190,251
Combo4 : 248,230,124
Combo5 : 251,159,77
Combo6 : 247,177,254
Combo7 : 228,228,228
Combo8 : 255,98,102

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jas

Shad0w1and wrote:

[Cre]
00:02:079 - 00:03:648 - nc no
00:07:177 (3,4) - c+g better to me same
00:12:275 -
SPOILER
no the song supports tjhe streamdid something similar
00:29:530 (1) - too far away k i fix
00:38:354 (2,3,4,5,6,7,8,9,10) - does not fit, better insert some sliders percusion emphasis
thanks for mod <3

plz officially add my gd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58942
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5216,16197,19334,31883,41295,44432
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Alola!!
TitleUnicode:アローラ!!
Artist:Satoshi with Pikachu (CV:Matsumoto Rica/Otani Ikue)
ArtistUnicode:サトシwithピカチュウ (CV:松本梨香/大谷育江)
Creator:[[Pika]]
Version:CraEZy's Insane (questionable on "do i want to take" status)
Source:ポケットモンスター サン&ムーン
Tags:pokémon pokemon sun moon MikasaSerket Victorica Elcheer craEZy
BeatmapID:1240360
BeatmapSetID:572193

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"_wallpaper__pokemon_sun_moon_starters_by_arkeis_pokemon-da2576v.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 136,255,145
Combo3 : 240,216,166
Combo4 : 95,95,95
Combo5 : 253,96,43
Combo6 : 101,183,243

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Miriko

Net0 wrote:

[ Vicky's Advanced ]
  1. You don’t really need the NC gimmick here 00:16:197 (1,1,1) - , I can’t see much of a reason to do it on this spot. Fixed~
  2. The rhythm here is switching a lot from vocal to beats, but the hitsound really tell your intentions of what you’re following. To be honest, it works as a diff between normal and hard. I’ll just mention a few spots that I find to be a bit too hard, but take it as a suggestion to think about some simplification overall;
    00:05:805 (2,3,4) – instead of 1 circle and two 1/2 sliders, make the first 1/2 slider 00:06:001 (3) – start here 00:05:805 – and then make it reverse arrowed. https://puu.sh/uAlCs.jpg Implemented~
    00:09:726 (1,2,3,4) – Having similar objects mapped with two different ideas inside the same section is really hard to follow, the first full measure slider 00:09:726 (1) – is following melody and the next one is going with drum sound 00:10:707 (3) - . Remember that the active click time is the important sound to resemble what you’re following, so if we have on the red tick 00:09:726 – the instrumental melody on the white tick here 00:10:707 – we have the drum sound. In my opinion, since you did all drums here 00:11:491 (1,2,3,1) – you could keep this intro, 00:06:785 - ~00:16:001 - , following mainly drum with the bigger sliders. I decided to keep what I have so far. I'm not exactly sure how to change it and I don't think it's that hard to follow.
Thank you for the mod~
Wheeee~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58942
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5216,6785,19334,31883,44432,56981,60118,66393,72667,74236
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Alola!!
TitleUnicode:アローラ!!
Artist:Satoshi with Pikachu (CV:Matsumoto Rica/Otani Ikue)
ArtistUnicode:サトシwithピカチュウ (CV:松本梨香/大谷育江)
Creator:[[Pika]]
Version:Vicky's Advanced
Source:ポケットモンスター サン&ムーン
Tags:pokémon pokemon sun moon MikasaSerket Victorica Elcheer craEZy
BeatmapID:1215835
BeatmapSetID:572193

[Difficulty]
HPDrainRate:2
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"vicky.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo5 : 251,159,77
Combo6 : 247,177,254
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Combo8 : 255,98,102

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152,100,65216,2,0,L|224:104,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
296,136,65609,2,0,P|364:144|432:132,1,132.00000402832,2|12,0:0|0:0,0:0:0:0:
484,68,66197,1,0,0:0:0:0:
412,24,66393,6,0,L|268:28,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
200,60,66981,2,0,L|132:56,1,66.0000020141602,0|2,0:0|0:0,0:0:0:0:
48,40,67373,2,0,L|56:112,1,66.0000020141602,2|8,0:0|0:0,0:0:0:0:
132,144,67765,6,0,P|148:200|128:280,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
80,340,68354,2,0,P|112:352|148:352,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
216,308,68746,2,0,P|280:296|352:304,1,132.00000402832,2|8,0:0|0:0,0:0:0:0:
428,332,69334,6,2,P|456:268|448:188,1,132.00000402832
412,132,69922,2,0,L|420:60,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
344,28,70314,2,2,L|336:100,1,66.0000020141602
260,132,70707,1,8,0:0:0:0:
180,100,70903,6,0,P|116:88|48:96,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
24,176,71491,2,0,L|36:312,1,132.00000402832,8|2,0:0|0:0,0:0:0:0:
100,364,72079,2,0,P|132:368|176:364,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
240,328,72471,6,0,P|304:308|368:312,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
452,328,73060,2,0,L|484:264,1,66.0000020141602,8|2,0:0|0:0,0:0:0:0:
424,208,73452,2,0,P|408:156|416:68,1,132.00000402832,2|8,0:0|0:0,0:0:0:0:
460,8,74040,1,0,0:0:0:0:
412,79,74236,6,0,L|264:87,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
112,124,75020,2,4,P|92:76|100:24,2,99.0000030212403
184,172,75805,6,0,L|164:312,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
240,344,76393,2,0,P|308:328|380:340,1,132.00000402832
448,368,76981,1,8,0:0:0:0:
448,368,77373,6,4,L|456:224,1,132.00000402832
392,76,78158,2,4,P|432:44|496:44,2,99.0000030212403
316,116,78942,6,0,L|176:120,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
104,148,79530,1,0,0:0:0:0:
40,208,79726,2,0,L|56:348,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
140,356,80314,6,0,L|124:224,1,132.00000402832,4|0,0:0|0:0,0:0:0:0:
184,160,80903,2,2,P|248:140|328:152,1,132.00000402832,2|6,0:0|0:0,0:0:0:0:
448,248,82079,6,2,P|392:256|312:248,1,120,2|10,0:0|0:0,0:0:0:0:
256,228,82667,2,2,P|200:220|120:228,1,120
68,260,83256,1,10,0:0:0:0:
204,340,83648,6,2,L|136:352,2,60,2|2|10,0:0|0:0|0:0,0:0:0:0:
328,251,84432,2,2,L|396:263,2,60,2|2|10,0:0|0:0|0:0,0:0:0:0:
284,188,85020,6,0,P|268:128|272:64,1,120,6|2,0:0|0:0,0:0:0:0:
336,24,85609,2,2,L|472:32,1,120,10|2,0:0|0:0,0:0:0:0:
504,92,86197,1,2,0:0:0:0:
468,160,86393,1,10,0:0:0:0:
500,232,86589,5,6,0:0:0:0:
jas
Reminder for pika if he ever decides to revive this::

Plz take out my diff thx, we mutually agree that we dont want it, but put it in the description or something as like an extra (as in there is more than there needs to be) diff, thx

Also where's my m4m >:(
Elcheer
oh my gd doesn't exist anymore
Topic Starter
Weedy

Elcheer wrote:

oh my gd doesn't exist anymore
I'll make it a description diff :D
Forgot to tell you xd, my bad
Dewott
[Hyper]
00:00:511 (1,2,3,4) - this pattern compared to the other two is weird, make it same.
00:05:903 (1,1) - take off combo for both
00:07:961 (4,5,1) - make spacing same
00:08:746 (2,1,2,3) - make circle on top of slider stack perfectly
00:18:746 (2) - pull out more
00:20:903 (1,2,3,4) - make 1 and 4 stack perfectly. it doesnt fit when it comes to the other one being perfectly stack (00:24:040 (1,2,3,4) )
00:25:020 (1,2,3) - pull out more, stacking it there is weird
00:56:589 (4,5,1) - proper triangle
01:24:432 (1,2,3) - switch 2 and 3
01:26:197 (1,2,3) - proper triangle
Add: I youy see a triangle that isn't stacked properly to any other note, STACK IT PEERFECTLY
Hope I helped
-Crem
Topic Starter
Weedy

Creminite wrote:

[Hyper]
00:00:511 (1,2,3,4) - this pattern compared to the other two is weird, make it same. fixed
00:05:903 (1,1) - take off combo for both k
00:07:961 (4,5,1) - make spacing same lolno spacing emphasis
00:08:746 (2,1,2,3) - make circle on top of slider stack perfectly k
00:18:746 (2) - pull out more i'm good
00:20:903 (1,2,3,4) - make 1 and 4 stack perfectly. it doesnt fit when it comes to the other one being perfectly stack (00:24:040 (1,2,3,4) )k
00:25:020 (1,2,3) - pull out more, stacking it there is weird it's fine :/
00:56:589 (4,5,1) - proper triangle spacing emphasis
01:24:432 (1,2,3) - switch 2 and 3 lol no spacing emphasis and it'll flow weird if i do
01:26:197 (1,2,3) - proper triangle spacing emphasis
Add: I youy see a triangle that isn't stacked properly to any other note, STACK IT PEERFECTLYno lol halfstacks are my thing
Hope I helped crem
-Crem
audinor
where is craezy insane :x :x
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